fix ODE dispose plus minor clean. On regions restart ode.dispose seems
to be called with scene still calling simulation, that should be changed, for now added a check for a valid world in ode simulationavinationmerge
parent
b74d4711bb
commit
fb8e8dcbce
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@ -268,7 +268,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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public ContactData[] m_materialContactsData = new ContactData[8];
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public ContactData[] m_materialContactsData = new ContactData[8];
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private readonly DoubleDictionary<Vector3, IntPtr, IntPtr> RegionTerrain = new DoubleDictionary<Vector3, IntPtr, IntPtr>();
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private readonly Dictionary<Vector3, IntPtr> RegionTerrain = new Dictionary<Vector3, IntPtr>();
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private readonly Dictionary<IntPtr, float[]> TerrainHeightFieldHeights = new Dictionary<IntPtr, float[]>();
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private readonly Dictionary<IntPtr, float[]> TerrainHeightFieldHeights = new Dictionary<IntPtr, float[]>();
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private readonly Dictionary<IntPtr, GCHandle> TerrainHeightFieldHeightsHandlers = new Dictionary<IntPtr, GCHandle>();
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private readonly Dictionary<IntPtr, GCHandle> TerrainHeightFieldHeightsHandlers = new Dictionary<IntPtr, GCHandle>();
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@ -1892,18 +1892,22 @@ namespace OpenSim.Region.Physics.OdePlugin
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lock (SimulationLock)
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lock (SimulationLock)
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lock(OdeLock)
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lock(OdeLock)
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{
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{
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if (world == IntPtr.Zero)
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return 0;
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// adjust number of iterations per step
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// adjust number of iterations per step
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try
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{
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// try
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// {
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d.WorldSetQuickStepNumIterations(world, curphysiteractions);
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d.WorldSetQuickStepNumIterations(world, curphysiteractions);
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}
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/* }
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catch (StackOverflowException)
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catch (StackOverflowException)
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{
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{
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m_log.Error("[PHYSICS]: The operating system wasn't able to allocate enough memory for the simulation. Restarting the sim.");
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m_log.Error("[PHYSICS]: The operating system wasn't able to allocate enough memory for the simulation. Restarting the sim.");
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// ode.drelease(world);
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// ode.drelease(world);
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base.TriggerPhysicsBasedRestart();
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base.TriggerPhysicsBasedRestart();
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}
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}
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*/
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while (step_time > HalfOdeStep && nodeframes < 10) //limit number of steps so we don't say here for ever
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while (step_time > HalfOdeStep && nodeframes < 10) //limit number of steps so we don't say here for ever
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{
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{
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try
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try
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@ -2383,11 +2387,9 @@ namespace OpenSim.Region.Physics.OdePlugin
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d.RFromAxisAndAngle(out R, v3.X, v3.Y, v3.Z, angle);
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d.RFromAxisAndAngle(out R, v3.X, v3.Y, v3.Z, angle);
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d.GeomSetRotation(GroundGeom, ref R);
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d.GeomSetRotation(GroundGeom, ref R);
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d.GeomSetPosition(GroundGeom, pOffset.X + (float)Constants.RegionSize * 0.5f, pOffset.Y + (float)Constants.RegionSize * 0.5f, 0);
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d.GeomSetPosition(GroundGeom, pOffset.X + (float)Constants.RegionSize * 0.5f, pOffset.Y + (float)Constants.RegionSize * 0.5f, 0);
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RegionTerrain.Add(pOffset, GroundGeom, GroundGeom);
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RegionTerrain.Add(pOffset, GroundGeom);
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// TerrainHeightFieldHeights.Add(GroundGeom, ODElandMap);
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TerrainHeightFieldHeights.Add(GroundGeom, _heightmap);
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TerrainHeightFieldHeights.Add(GroundGeom, _heightmap);
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TerrainHeightFieldHeightsHandlers.Add(GroundGeom, _heightmaphandler);
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TerrainHeightFieldHeightsHandlers.Add(GroundGeom, _heightmaphandler);
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}
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}
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}
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}
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@ -2486,8 +2488,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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geom_name_map[GroundGeom] = "Terrain";
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geom_name_map[GroundGeom] = "Terrain";
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d.GeomSetPosition(GroundGeom, pOffset.X + (float)Constants.RegionSize * 0.5f, pOffset.Y + (float)Constants.RegionSize * 0.5f, 0);
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d.GeomSetPosition(GroundGeom, pOffset.X + (float)Constants.RegionSize * 0.5f, pOffset.Y + (float)Constants.RegionSize * 0.5f, 0);
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RegionTerrain.Add(pOffset, GroundGeom, GroundGeom);
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RegionTerrain.Add(pOffset, GroundGeom);
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// TerrainHeightFieldHeights.Add(GroundGeom, ODElandMap);
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TerrainHeightFieldHeights.Add(GroundGeom, _heightmap);
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TerrainHeightFieldHeights.Add(GroundGeom, _heightmap);
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TerrainHeightFieldHeightsHandlers.Add(GroundGeom, _heightmaphandler);
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TerrainHeightFieldHeightsHandlers.Add(GroundGeom, _heightmaphandler);
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}
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}
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@ -2649,19 +2650,42 @@ namespace OpenSim.Region.Physics.OdePlugin
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public override void Dispose()
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public override void Dispose()
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{
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{
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m_rayCastManager.Dispose();
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m_rayCastManager = null;
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lock (OdeLock)
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lock (OdeLock)
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{
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{
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m_rayCastManager.Dispose();
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m_rayCastManager = null;
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lock (_prims)
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lock (_prims)
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{
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{
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ChangesQueue.Clear();
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foreach (OdePrim prm in _prims)
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foreach (OdePrim prm in _prims)
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{
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{
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RemovePrim(prm);
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prm.DoAChange(changes.Remove, null);
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_collisionEventPrim.Remove(prm);
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}
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}
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_prims.Clear();
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}
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}
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OdeCharacter[] chtorem;
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lock (_characters)
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{
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chtorem = new OdeCharacter[_characters.Count];
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_characters.CopyTo(chtorem);
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}
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ChangesQueue.Clear();
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foreach (OdeCharacter ch in chtorem)
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ch.DoAChange(changes.Remove, null);
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foreach (IntPtr GroundGeom in RegionTerrain.Values)
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{
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if (GroundGeom != IntPtr.Zero)
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d.GeomDestroy(GroundGeom);
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}
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RegionTerrain.Clear();
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if (TerrainHeightFieldHeightsHandlers.Count > 0)
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if (TerrainHeightFieldHeightsHandlers.Count > 0)
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{
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{
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foreach (GCHandle gch in TerrainHeightFieldHeightsHandlers.Values)
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foreach (GCHandle gch in TerrainHeightFieldHeightsHandlers.Values)
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@ -2671,6 +2695,9 @@ namespace OpenSim.Region.Physics.OdePlugin
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}
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}
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}
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}
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TerrainHeightFieldHeightsHandlers.Clear();
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TerrainHeightFieldHeights.Clear();
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if (WaterGeom != IntPtr.Zero)
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if (WaterGeom != IntPtr.Zero)
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{
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{
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d.GeomDestroy(WaterGeom);
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d.GeomDestroy(WaterGeom);
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@ -2691,6 +2718,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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d.WorldDestroy(world);
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d.WorldDestroy(world);
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world = IntPtr.Zero;
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//d.CloseODE();
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//d.CloseODE();
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}
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}
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}
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}
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