* Add the KanEd scripts to the standard library * Thanks Fly-Man-0.6.2-post-fixes
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04d3e83a6f
commit
fb8faa8336
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default
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{
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state_entry()
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{
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llSay( 0, "Hello, Avatar!");
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}
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touch_start(integer total_number)
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{
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llSay( 0, "Touched.");
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}
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}
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integer counter;
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default
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{
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state_entry()
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{
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llSay( 0, "Hello, Avatar! Touch to change color and size.");
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counter = 0;
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}
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touch_start(integer total_number)
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{ // do these instructions when the object is touched.
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counter = counter + 1;
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// choose three random RGB color components between 0. and 1.0.
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float redness = llFrand( 1.0 );
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float greenness = llFrand( 1.0 );
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float blueness = llFrand( 1.0 );
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// combine color components into a vector and use that vector
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// to set object color.
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vector prim_color = < redness, greenness, blueness >;
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llSetColor( prim_color, ALL_SIDES ); // set object color to new color.
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// choose a random number between 0. and 10. for use as a scale factor.
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float new_scale = llFrand(10.0) + 1.0;
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llSetScale(< new_scale, new_scale, new_scale > ); // set object scale.
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llSay( 0, "Touched by angel number " + (string)counter);
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}
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}
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integer counter;
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integer second;
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default
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{
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state_entry()
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{
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llSay( 0, "Hello, Avatar! Touch to change color and size.");
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counter = 0;
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}
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touch_start(integer total_number)
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{
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counter = counter + 1;
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llSay( 0, "Touched by angel number " + (string)counter);
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llSetTimerEvent( 2 ); // create a "timer event" every 2 seconds.
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}
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timer() // do these instructions every time the timer event occurs.
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{
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second++;
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// choose three random RGB color components between 0. and 1.0.
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float red = llFrand( 1.0 );
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float green = llFrand( 1.0 );
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float blue = llFrand( 1.0 );
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// combine color components into a vector and use that vector
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// to set object color.
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vector prim_color = < red, green, blue >;
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llSetColor( prim_color, ALL_SIDES ); // set object color to new color.
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// a choose random number between 0. and 10 for use as a scale factor.
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float new_scale = llFrand( 10.0 );
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llSetScale(< new_scale, new_scale, new_scale > ); // set object scale.
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if ( second > 19 ) // then time to wrap this up.
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{
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// turn object black, print "resting" message, and reset object....
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llSetColor( < 0, 0, 0 >, ALL_SIDES );
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llSay( 0, "Object now resting and resetting script." );
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llResetScript(); // return object to ready state.
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}
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}
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}
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integer counter;
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integer second;
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vector startPosition;
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default
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{
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state_entry()
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{
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llSay( 0, "Hello, Avatar! Touch to change position.");
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counter = 0;
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startPosition = llGetPos();
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}
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touch_start(integer total_number)
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{
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counter = counter + 1;
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llSay( 0, "Touched by angel number " + (string)counter);
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llSetTimerEvent( 1 ); // arrange for a "timer event" every second.
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}
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timer() // do these instructions every time the timer event occurs.
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{
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second++;
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// choose three random distances between 0. and 10.0.
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float X_distance = llFrand( 10.0 );
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float Y_distance = llFrand( 10.0 );
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float Z_distance = llFrand( 10.0 );
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// combine these distance components into a vector and use it
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// to increment the starting position and reposition the object.
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vector increment = < X_distance, Y_distance, Z_distance >;
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vector newPosition = startPosition + increment;
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llSetPos( newPosition ); // reposition object.
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if ( second > 19 ) // then time to wrap this up.
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{
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// move object back to starting position...
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while ( llVecDist( llGetPos(), startPosition ) > 0.001)
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{
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llSetPos( startPosition );
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}
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llSay( 0, "Object now resting and resetting script." );
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llResetScript(); // return object to ready state.
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}
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}
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}
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default
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{
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state_entry()
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{
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llSay( 0, "Hello, Avatar!");
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vector startPoint = llGetPos();
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}
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touch_start(integer total_number)
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{
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llSay( 0, "Touched." );
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// Define a rotation of 10 degrees around the Y-axis.
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rotation Y_10 = llEuler2Rot( < 0, 10 * DEG_TO_RAD, 0 > );
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// now rotate the object 10 degrees in the X-Z plane during
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// each loop iteration. note that each call to llSetRot
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// causes a .2 second delay.
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integer i;
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for( i = 1; i < 100; i++ )
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{
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// rotate object in the X-Z plane around its own Y-axis.
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rotation newRotation = llGetRot() * Y_10;
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llSetRot( newRotation );
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}
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llSay( 0, "Rotation stopped" );
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}
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}
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default
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{
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state_entry()
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{
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llTargetOmega( < 0, 1, 1 >, .2 * PI, 1.0 );
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}
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}
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vector rotationCenter;
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default
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{
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state_entry()
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{
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llSay( 0, "Hello, Avatar!");
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vector startPoint = llGetPos();
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rotationCenter = startPoint + < 3, 3, 3 >;
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// distance to the point of rotation should probably be a
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// function of the max dimension of the object.
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}
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touch_start(integer total_number)
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{
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llSay( 0, "Touched." );
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// Define a "rotation" of 10 degrees around the z-axis.
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rotation Z_15 = llEuler2Rot( < 0, 0, 15 * DEG_TO_RAD > );
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integer i;
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for( i = 1; i < 100; i++ ) // limit simulation time in case of
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{ // unexpected behavior.
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vector currentPosition = llGetPos();
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vector currentOffset = currentPosition - rotationCenter;
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// rotate the offset vector in the X-Y plane around the
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// distant point of rotation.
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vector rotatedOffset = currentOffset * Z_15;
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vector newPosition = rotationCenter + rotatedOffset;
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llSetPos( newPosition );
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}
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llSay( 0, "Orbiting stopped" );
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}
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}
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default
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{
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state_entry()
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{
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llSay( 0, "Hello, Avatar! Touch to launch me straight up.");
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llSetStatus( 1, TRUE ); // turn on physics.
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}
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touch_start(integer total_number)
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{
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vector start_color = llGetColor( ALL_SIDES ); // save current color.
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llSetColor( < 1.0, 0.0, 0.0 > , ALL_SIDES ); // set color to red.
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float objMass = llGetMass();
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float Z_force = 20.0 * objMass;
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llApplyImpulse( < 0.0, 0.0, Z_force >, FALSE );
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llSay( 0, "Impulse of " + (string)Z_force + " applied." );
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llSetColor( start_color , ALL_SIDES ); // set color to green.
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}
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}
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vector startPos;
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vector curPos;
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vector curForce;
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integer second;
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default
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{
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state_entry()
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{
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llSay( 0, "Hello, Avatar! Touch to launch me straight up.");
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llSetStatus( 1, TRUE );
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startPos = < 0, 0, 0 >;
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}
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touch_start(integer total_number)
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{
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startPos = llGetPos();
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curPos = startPos;
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curForce = < 0, 0, 0 >;
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second = 0;
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llSetColor( < 1.0, 0.0, 0.0 > , ALL_SIDES ); // set color to red.
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float objMass = llGetMass();
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float Z_force = 10.2 * objMass;
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llSetForce( < 0.0, 0.0, Z_force >, FALSE );
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llSay( 0, "Force of " + (string)Z_force + " being applied." );
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llSetTimerEvent(1);
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}
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timer()
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{
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second++;
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curPos = llGetPos();
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float curDisplacement = llVecMag( curPos - startPos );
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if( ( curDisplacement > 30. ) && // then object is too far away, and
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( llGetForce() != < 0.0, 0.0, 0.0 > ) ) // force not already zero,
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{ // then let gravity take over, and change color to green.
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llSetForce( < 0.0, 0.0, 0.0 >, FALSE );
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llSetColor( < 0, 1.0, 0 >, ALL_SIDES );
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llSay( 0, "Force removed; object in free flight." );
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}
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if ( second > 19 ) // then time to wrap this up.
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{
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// turn object blue and zero force to be safe....
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llSetColor( < 0, 0, 1.0 >, ALL_SIDES ); // change color to blue.
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llSetForce( < 0, 0, 0 >, FALSE );
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// ...move object back to starting position...
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// ...after saving current status of Physics attribute.
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integer savedStatus = llGetStatus( 1 );
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llSetStatus( 1, FALSE ); // turn physics off.
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while ( llVecDist( llGetPos(), startPos ) > 0.001)
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{
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llSetPos( startPos );
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}
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llSetStatus( 1, savedStatus ); // restore Physics status.
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//...and then turn color to black and Reset the script.
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llSetColor( < 1, 1, 1 >, ALL_SIDES );
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llSetTimerEvent( 0 ); // turn off timer events.
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llSay( 0, "Done and resetting script." );
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llResetScript(); // return object to ready state.
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}
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}
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}
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@ -0,0 +1,57 @@
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vector startPosition;
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float groundLevel;
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default
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{
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state_entry()
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{
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llListen( 0, "", llGetOwner(), "");
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startPosition = llGetPos();
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groundLevel = llGround( startPosition );
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llSay( 0, "Control this object with chat commands like:" );
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llSay( 0, "'up' or 'down' followed by a distance." );
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}
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listen( integer channel, string name, key id, string message )
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{
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// separate the input into blank-delmited tokens.
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list parsed = llParseString2List( message, [ " " ], [] );
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// get the first part--the "command".
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string command = llList2String( parsed, 0 );
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// get the second part--the "distance".
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string distance_string = llList2String( parsed, 1 );
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float distance = ( float )distance_string;
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vector position = llGetPos();
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if( command == "up" )
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{
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if( ( position.z + distance ) < (startPosition.z + 10.0 ) )
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{
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llSetPos( llGetPos() + < 0, 0, distance > ); // move up
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llSetText( "Went up " + (string)distance, < 1, 0, 0 >, 1 );
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}
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else
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{
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llSetText( "Can't go so high.", < 1, 0, 0 >, 1 );
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}
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}
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else if( command == "down" )
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{
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if( ( position.z - distance ) > groundLevel )
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{
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llSetPos( llGetPos() + < 0, 0, -distance > ); // move down
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llSetText( "Went down " + (string)distance, < 1, 0, 0 >, 1 );
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}
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else
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{
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llSetText( "Can't go so low.", < 1, 0, 0 >, 1 );
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}
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}
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}
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}
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integer dialog_channel= 427; // set a dialog channel
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list menu = [ "Go up", "Go down" ];
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vector startPosition;
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float groundLevel;
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default
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{
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state_entry()
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{
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// arrange to listen for dialog answers (from multiple users)
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llListen( dialog_channel, "", NULL_KEY, "");
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startPosition = llGetPos();
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groundLevel = llGround( startPosition );
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}
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touch_start(integer total_number)
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{
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llDialog( llDetectedKey( 0 ), "What do you want to do?", menu,
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dialog_channel );
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}
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listen(integer channel, string name, key id, string choice )
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{
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vector position = llGetPos();
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// if a valid choice was made, implement that choice if possible.
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// (llListFindList returns -1 if choice is not in the menu list.)
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if ( llListFindList( menu, [ choice ]) != -1 )
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{
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if ( choice == "Go up" )
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{
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if( position.z < ( startPosition.z + 10.0 ) )
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{
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llSetPos( llGetPos() + < 0, 0, 1.0 > ); // move up
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}
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}
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else if( choice == "Go down" )
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{
|
||||||
|
if( position.z > ( groundLevel + 1.0 ) )
|
||||||
|
{
|
||||||
|
llSetPos( llGetPos() + < 0, 0, -1.0 > ); // move down
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
llSay( 0, "Invalid choice: " + choice );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
|
@ -0,0 +1,46 @@
|
||||||
|
vector startPosition;
|
||||||
|
float groundLevel;
|
||||||
|
|
||||||
|
default
|
||||||
|
{
|
||||||
|
state_entry()
|
||||||
|
{
|
||||||
|
// get permission to take over the avatar's control inputs.
|
||||||
|
llRequestPermissions( llGetOwner(), PERMISSION_TAKE_CONTROLS );
|
||||||
|
|
||||||
|
startPosition = llGetPos();
|
||||||
|
groundLevel = llGround( startPosition );
|
||||||
|
}
|
||||||
|
|
||||||
|
run_time_permissions( integer perm ) // event for processing
|
||||||
|
// permission dialog.
|
||||||
|
{
|
||||||
|
if ( perm & PERMISSION_TAKE_CONTROLS ) // permission has been given.
|
||||||
|
{
|
||||||
|
// go ahead and take over the forward and backward controls.
|
||||||
|
llTakeControls( CONTROL_FWD | CONTROL_BACK, TRUE, FALSE );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
control( key id, integer held, integer change ) // event for processing
|
||||||
|
// key press.
|
||||||
|
{
|
||||||
|
vector position = llGetPos();
|
||||||
|
|
||||||
|
if ( change & held & CONTROL_FWD )
|
||||||
|
{ // the "move forward" control has been activated.
|
||||||
|
if( position.z < (startPosition.z + 10.0) )
|
||||||
|
{
|
||||||
|
llSetPos( llGetPos() + < 0, 0, 1.0 >); // move up
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if ( change & held & CONTROL_BACK )
|
||||||
|
{ // the "move backward" key has been activated.
|
||||||
|
if( position.z > groundLevel + 1.0 )
|
||||||
|
{
|
||||||
|
llSetPos( llGetPos() + < 0, 0, -1.0 >); // move down
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
|
@ -0,0 +1,16 @@
|
||||||
|
default
|
||||||
|
{
|
||||||
|
state_entry()
|
||||||
|
{
|
||||||
|
llSay( 0, "Hello, Avatar!");
|
||||||
|
}
|
||||||
|
|
||||||
|
touch_start(integer total_number)
|
||||||
|
{
|
||||||
|
llSay( 0, "Touched.");
|
||||||
|
|
||||||
|
llRezObject("Object1", llGetPos() + < 0, 0, 2 >, ZERO_VECTOR,
|
||||||
|
ZERO_ROTATION, 42);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
|
@ -0,0 +1,70 @@
|
||||||
|
integer createdObjectCounter;
|
||||||
|
integer linkedObjectCounter;
|
||||||
|
|
||||||
|
default
|
||||||
|
{
|
||||||
|
state_entry()
|
||||||
|
{
|
||||||
|
llSay( 0, "Hello, Avatar!");
|
||||||
|
linkedObjectCounter = 0; // zero the linked object counter.
|
||||||
|
}
|
||||||
|
|
||||||
|
touch_start(integer total_number)
|
||||||
|
{
|
||||||
|
if( createdObjectCounter <= 0 ) // nothing has yet been linked,
|
||||||
|
{ // begin object creation sequence...
|
||||||
|
// ask for permissions now, since it will be too late later.
|
||||||
|
llRequestPermissions( llGetOwner(), PERMISSION_CHANGE_LINKS );
|
||||||
|
}
|
||||||
|
else // just do whatever should be done upon touch without
|
||||||
|
{ // creating new objects to link.
|
||||||
|
// insert commands here to respond to a touch.
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
run_time_permissions( integer permissions_granted )
|
||||||
|
{
|
||||||
|
if( permissions_granted == PERMISSION_CHANGE_LINKS )
|
||||||
|
{ // create 2 objects.
|
||||||
|
llRezObject("Object1", llGetPos() + < 1, 0, 2 >,
|
||||||
|
ZERO_VECTOR, ZERO_ROTATION, 42);
|
||||||
|
createdObjectCounter = createdObjectCounter + 1;
|
||||||
|
|
||||||
|
llRezObject("Object1", llGetPos() + < -1, 0, 2 >,
|
||||||
|
ZERO_VECTOR, ZERO_ROTATION, 42);
|
||||||
|
createdObjectCounter = createdObjectCounter + 1;
|
||||||
|
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
llOwnerSay( "Didn't get permission to change links." );
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
object_rez( key child_id )
|
||||||
|
{
|
||||||
|
llOwnerSay( "rez happened and produced object with key " +
|
||||||
|
(string)child_id );
|
||||||
|
|
||||||
|
// link as parent to the just created child.
|
||||||
|
llCreateLink( child_id, TRUE );
|
||||||
|
|
||||||
|
// if all child objects have been created then the script can
|
||||||
|
// continue to work as a linked set of objects.
|
||||||
|
linkedObjectCounter++;
|
||||||
|
if( linkedObjectCounter >= 2 )
|
||||||
|
{
|
||||||
|
// Change all child objects in the set to red (including parent).
|
||||||
|
llSetLinkColor( LINK_ALL_CHILDREN, < 1, 0, 0 >, ALL_SIDES );
|
||||||
|
|
||||||
|
// Make child object "2" half-tranparent.
|
||||||
|
llSetLinkAlpha( 2, .5, ALL_SIDES );
|
||||||
|
|
||||||
|
// Insert commands here to manage subsequent activity of the
|
||||||
|
// linkset, like this command to rotate the result:
|
||||||
|
// llTargetOmega( < 0, 1, 1 >, .2 * PI, 1.0 );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
|
@ -0,0 +1,10 @@
|
||||||
|
default
|
||||||
|
{
|
||||||
|
state_entry()
|
||||||
|
{
|
||||||
|
llSetStatus(STATUS_PHANTOM,TRUE);
|
||||||
|
llSetTexture("lit_texture", ALL_SIDES);
|
||||||
|
llSetTextureAnim (ANIM_ON | LOOP, ALL_SIDES, 4, 4, 0, 0, 15.0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
|
@ -0,0 +1,66 @@
|
||||||
|
// This is a script designed to orbit its owner.
|
||||||
|
vector startPos;
|
||||||
|
vector curPos;
|
||||||
|
|
||||||
|
vector offset; // offset from Agent
|
||||||
|
integer iteration;
|
||||||
|
float rotationRate; // degrees of rotation per iteration
|
||||||
|
float sensorInterval; // seconds between sensor scan.
|
||||||
|
|
||||||
|
default
|
||||||
|
{
|
||||||
|
state_entry()
|
||||||
|
{
|
||||||
|
llOwnerSay( "Hello, Avatar! Touch to start orbiting." );
|
||||||
|
llSetStatus( 1, FALSE ); // turn Physics off.
|
||||||
|
offset = < 2, 2, 1 >;
|
||||||
|
iteration = 0;
|
||||||
|
rotationRate = .5;
|
||||||
|
sensorInterval = .3;
|
||||||
|
}
|
||||||
|
|
||||||
|
touch_start(integer total_number)
|
||||||
|
{
|
||||||
|
startPos = llGetPos();
|
||||||
|
curPos = startPos;
|
||||||
|
|
||||||
|
llSleep( .1 );
|
||||||
|
|
||||||
|
key id = llGetOwner();
|
||||||
|
llSensorRepeat( "", id, AGENT, 96, PI, sensorInterval );
|
||||||
|
}
|
||||||
|
|
||||||
|
sensor(integer total_number)
|
||||||
|
{
|
||||||
|
iteration++;
|
||||||
|
|
||||||
|
if( iteration > 300 )
|
||||||
|
{
|
||||||
|
llResetScript();
|
||||||
|
}
|
||||||
|
|
||||||
|
if( llDetectedOwner( 0 ) == llGetOwner() )
|
||||||
|
{ // the detected Agent is my owner.
|
||||||
|
vector position = llDetectedPos(0); // find Owner position.
|
||||||
|
|
||||||
|
// calculate next object position relative both to the Owner's
|
||||||
|
// position and the current time interval counter. That is,
|
||||||
|
// use the iteration counter to define a rotation, multiply
|
||||||
|
// the rotation by the constant offset to get a rotated offset
|
||||||
|
// vector, and add that rotated offset to the current position
|
||||||
|
// to defne the new position.
|
||||||
|
|
||||||
|
float degreeRotation = llRound( rotationRate * iteration ) % 360;
|
||||||
|
rotation Rotation =
|
||||||
|
llEuler2Rot( < 0, 0, degreeRotation * DEG_TO_RAD > );
|
||||||
|
vector rotatedOffset = offset * Rotation;
|
||||||
|
position += rotatedOffset;
|
||||||
|
|
||||||
|
// change the location of the object and save the current (rotated)
|
||||||
|
// offset for use during the next iteration.
|
||||||
|
llSetPos( position );
|
||||||
|
offset = rotatedOffset;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
|
@ -125,5 +125,119 @@
|
||||||
<Key Name="assetType" Value="10" />
|
<Key Name="assetType" Value="10" />
|
||||||
<Key Name="fileName" Value="GrafittiBoard.lsl" />
|
<Key Name="fileName" Value="GrafittiBoard.lsl" />
|
||||||
</Section>
|
</Section>
|
||||||
|
|
||||||
</Nini>
|
<!-- Adding the Kan-ED tests to the Assets -->
|
||||||
|
|
||||||
|
<Section Name="Kan-Ed Test1">
|
||||||
|
<Key Name="assetID" Value="42b6ac70-d21f-11dd-ad8b-0800200c9a66" />
|
||||||
|
<Key Name="name" Value="Kan-Ed Test1" />
|
||||||
|
<Key Name="assetType" Value="10" />
|
||||||
|
<Key Name="fileName" Value="KanEd-Test01.lsl" />
|
||||||
|
</Section>
|
||||||
|
|
||||||
|
<Section Name="Kan-Ed Test2">
|
||||||
|
<Key Name="assetID" Value="42b6ac71-d21f-11dd-ad8b-0800200c9a66" />
|
||||||
|
<Key Name="name" Value="Kan-Ed Test2" />
|
||||||
|
<Key Name="assetType" Value="10" />
|
||||||
|
<Key Name="fileName" Value="KanEd-Test02.lsl" />
|
||||||
|
</Section>
|
||||||
|
|
||||||
|
<Section Name="Kan-Ed Test3">
|
||||||
|
<Key Name="assetID" Value="42b6ac72-d21f-11dd-ad8b-0800200c9a66" />
|
||||||
|
<Key Name="name" Value="Kan-Ed Test3" />
|
||||||
|
<Key Name="assetType" Value="10" />
|
||||||
|
<Key Name="fileName" Value="KanEd-Test03.lsl" />
|
||||||
|
</Section>
|
||||||
|
|
||||||
|
<Section Name="Kan-Ed Test4">
|
||||||
|
<Key Name="assetID" Value="42b6ac73-d21f-11dd-ad8b-0800200c9a66" />
|
||||||
|
<Key Name="name" Value="Kan-Ed Test4" />
|
||||||
|
<Key Name="assetType" Value="10" />
|
||||||
|
<Key Name="fileName" Value="KanEd-Test04.lsl" />
|
||||||
|
</Section>
|
||||||
|
|
||||||
|
<Section Name="Kan-Ed Test5">
|
||||||
|
<Key Name="assetID" Value="42b6ac74-d21f-11dd-ad8b-0800200c9a66" />
|
||||||
|
<Key Name="name" Value="Kan-Ed Test5" />
|
||||||
|
<Key Name="assetType" Value="10" />
|
||||||
|
<Key Name="fileName" Value="KanEd-Test05.lsl" />
|
||||||
|
</Section>
|
||||||
|
|
||||||
|
<Section Name="Kan-Ed Test6">
|
||||||
|
<Key Name="assetID" Value="42b6ac75-d21f-11dd-ad8b-0800200c9a66" />
|
||||||
|
<Key Name="name" Value="Kan-Ed Test6" />
|
||||||
|
<Key Name="assetType" Value="10" />
|
||||||
|
<Key Name="fileName" Value="KanEd-Test06.lsl" />
|
||||||
|
</Section>
|
||||||
|
|
||||||
|
<Section Name="Kan-Ed Test7">
|
||||||
|
<Key Name="assetID" Value="42b6ac76-d21f-11dd-ad8b-0800200c9a66" />
|
||||||
|
<Key Name="name" Value="Kan-Ed Test7" />
|
||||||
|
<Key Name="assetType" Value="10" />
|
||||||
|
<Key Name="fileName" Value="KanEd-Test07.lsl" />
|
||||||
|
</Section>
|
||||||
|
|
||||||
|
<Section Name="Kan-Ed Test8">
|
||||||
|
<Key Name="assetID" Value="42b6ac77-d21f-11dd-ad8b-0800200c9a66" />
|
||||||
|
<Key Name="name" Value="Kan-Ed Test8" />
|
||||||
|
<Key Name="assetType" Value="10" />
|
||||||
|
<Key Name="fileName" Value="KanEd-Test08.lsl" />
|
||||||
|
</Section>
|
||||||
|
|
||||||
|
<Section Name="Kan-Ed Test9">
|
||||||
|
<Key Name="assetID" Value="42b6ac78-d21f-11dd-ad8b-0800200c9a66" />
|
||||||
|
<Key Name="name" Value="Kan-Ed Test9" />
|
||||||
|
<Key Name="assetType" Value="10" />
|
||||||
|
<Key Name="fileName" Value="KanEd-Test09.lsl" />
|
||||||
|
</Section>
|
||||||
|
|
||||||
|
<Section Name="Kan-Ed Test10">
|
||||||
|
<Key Name="assetID" Value="42b6ac79-d21f-11dd-ad8b-0800200c9a66" />
|
||||||
|
<Key Name="name" Value="Kan-Ed Test10" />
|
||||||
|
<Key Name="assetType" Value="10" />
|
||||||
|
<Key Name="fileName" Value="KanEd-Test10.lsl" />
|
||||||
|
</Section>
|
||||||
|
|
||||||
|
<Section Name="Kan-Ed Test11">
|
||||||
|
<Key Name="assetID" Value="42b6ac7a-d21f-11dd-ad8b-0800200c9a66" />
|
||||||
|
<Key Name="name" Value="Kan-Ed Test11" />
|
||||||
|
<Key Name="assetType" Value="10" />
|
||||||
|
<Key Name="fileName" Value="KanEd-Test11.lsl" />
|
||||||
|
</Section>
|
||||||
|
|
||||||
|
<Section Name="Kan-Ed Test12">
|
||||||
|
<Key Name="assetID" Value="42b6ac7b-d21f-11dd-ad8b-0800200c9a66" />
|
||||||
|
<Key Name="name" Value="Kan-Ed Test12" />
|
||||||
|
<Key Name="assetType" Value="10" />
|
||||||
|
<Key Name="fileName" Value="KanEd-Test12.lsl" />
|
||||||
|
</Section>
|
||||||
|
|
||||||
|
<Section Name="Kan-Ed Test13">
|
||||||
|
<Key Name="assetID" Value="42b6ac7c-d21f-11dd-ad8b-0800200c9a66" />
|
||||||
|
<Key Name="name" Value="Kan-Ed Test13" />
|
||||||
|
<Key Name="assetType" Value="10" />
|
||||||
|
<Key Name="fileName" Value="KanEd-Test13.lsl" />
|
||||||
|
</Section>
|
||||||
|
|
||||||
|
<Section Name="Kan-Ed Test14">
|
||||||
|
<Key Name="assetID" Value="42b6ac7d-d21f-11dd-ad8b-0800200c9a66" />
|
||||||
|
<Key Name="name" Value="Kan-Ed Test14" />
|
||||||
|
<Key Name="assetType" Value="10" />
|
||||||
|
<Key Name="fileName" Value="KanEd-Test14.lsl" />
|
||||||
|
</Section>
|
||||||
|
|
||||||
|
<Section Name="Kan-Ed Test15">
|
||||||
|
<Key Name="assetID" Value="42b6ac7e-d21f-11dd-ad8b-0800200c9a66" />
|
||||||
|
<Key Name="name" Value="Kan-Ed Test15" />
|
||||||
|
<Key Name="assetType" Value="10" />
|
||||||
|
<Key Name="fileName" Value="KanEd-Test15.lsl" />
|
||||||
|
</Section>
|
||||||
|
|
||||||
|
<Section Name="Kan-Ed Test16">
|
||||||
|
<Key Name="assetID" Value="42b6ac7f-d21f-11dd-ad8b-0800200c9a66" />
|
||||||
|
<Key Name="name" Value="Kan-Ed Test16" />
|
||||||
|
<Key Name="assetType" Value="10" />
|
||||||
|
<Key Name="fileName" Value="KanEd-Test16.lsl" />
|
||||||
|
</Section>
|
||||||
|
|
||||||
|
</Nini>
|
|
@ -285,6 +285,214 @@
|
||||||
<!-- W == <Key Name="folderID" Value="30000112-000f-0000-0000-000100bba022"/> -->
|
<!-- W == <Key Name="folderID" Value="30000112-000f-0000-0000-000100bba022"/> -->
|
||||||
<!-- X == <Key Name="folderID" Value="30000112-000f-0000-0000-000100bba023"/> -->
|
<!-- X == <Key Name="folderID" Value="30000112-000f-0000-0000-000100bba023"/> -->
|
||||||
<!-- .Kan-ED Scripts == <Key Name="folderID" Value="30000112-000f-0000-0000-000100bba024"/> -->
|
<!-- .Kan-ED Scripts == <Key Name="folderID" Value="30000112-000f-0000-0000-000100bba024"/> -->
|
||||||
|
<Section Name="Kan-Ed Test1">
|
||||||
|
<Key Name="inventoryID" Value="42b6ac70-d21f-11dd-ad8b-0800200c9a66" />
|
||||||
|
<Key Name="assetID" Value="42b6ac70-d21f-11dd-ad8b-0800200c9a66" />
|
||||||
|
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba024"/>
|
||||||
|
<Key Name="description" Value="Kan-Ed Test1" />
|
||||||
|
<Key Name="name" Value="Kan-Ed Test1" />
|
||||||
|
<Key Name="assetType" Value="10" />
|
||||||
|
<Key Name="inventoryType" Value="10" />
|
||||||
|
<Key Name="currentPermissions" Value="257487132" />
|
||||||
|
<Key Name="nextPermissions" Value="257487132" />
|
||||||
|
<Key Name="everyonePermissions" Value="257487132" />
|
||||||
|
<Key Name="basePermissions" Value="257487132" />
|
||||||
|
</Section>
|
||||||
|
<Section Name="Kan-Ed Test2">
|
||||||
|
<Key Name="inventoryID" Value="42b6ac71-d21f-11dd-ad8b-0800200c9a66" />
|
||||||
|
<Key Name="assetID" Value="42b6ac71-d21f-11dd-ad8b-0800200c9a66" />
|
||||||
|
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba024"/>
|
||||||
|
<Key Name="description" Value="Kan-Ed Test2" />
|
||||||
|
<Key Name="name" Value="Kan-Ed Test2" />
|
||||||
|
<Key Name="assetType" Value="10" />
|
||||||
|
<Key Name="inventoryType" Value="10" />
|
||||||
|
<Key Name="currentPermissions" Value="257487132" />
|
||||||
|
<Key Name="nextPermissions" Value="257487132" />
|
||||||
|
<Key Name="everyonePermissions" Value="257487132" />
|
||||||
|
<Key Name="basePermissions" Value="257487132" />
|
||||||
|
</Section>
|
||||||
|
<Section Name="Kan-Ed Test3">
|
||||||
|
<Key Name="inventoryID" Value="42b6ac72-d21f-11dd-ad8b-0800200c9a66" />
|
||||||
|
<Key Name="assetID" Value="42b6ac72-d21f-11dd-ad8b-0800200c9a66" />
|
||||||
|
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba024"/>
|
||||||
|
<Key Name="description" Value="Kan-Ed Test3" />
|
||||||
|
<Key Name="name" Value="Kan-Ed Test3" />
|
||||||
|
<Key Name="assetType" Value="10" />
|
||||||
|
<Key Name="inventoryType" Value="10" />
|
||||||
|
<Key Name="currentPermissions" Value="257487132" />
|
||||||
|
<Key Name="nextPermissions" Value="257487132" />
|
||||||
|
<Key Name="everyonePermissions" Value="257487132" />
|
||||||
|
<Key Name="basePermissions" Value="257487132" />
|
||||||
|
</Section>
|
||||||
|
<Section Name="Kan-Ed Test4">
|
||||||
|
<Key Name="inventoryID" Value="42b6ac73-d21f-11dd-ad8b-0800200c9a66" />
|
||||||
|
<Key Name="assetID" Value="42b6ac73-d21f-11dd-ad8b-0800200c9a66" />
|
||||||
|
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba024"/>
|
||||||
|
<Key Name="description" Value="Kan-Ed Test4" />
|
||||||
|
<Key Name="name" Value="Kan-Ed Test4" />
|
||||||
|
<Key Name="assetType" Value="10" />
|
||||||
|
<Key Name="inventoryType" Value="10" />
|
||||||
|
<Key Name="currentPermissions" Value="257487132" />
|
||||||
|
<Key Name="nextPermissions" Value="257487132" />
|
||||||
|
<Key Name="everyonePermissions" Value="257487132" />
|
||||||
|
<Key Name="basePermissions" Value="257487132" />
|
||||||
|
</Section>
|
||||||
|
<Section Name="Kan-Ed Test5">
|
||||||
|
<Key Name="inventoryID" Value="42b6ac74-d21f-11dd-ad8b-0800200c9a66" />
|
||||||
|
<Key Name="assetID" Value="42b6ac74-d21f-11dd-ad8b-0800200c9a66" />
|
||||||
|
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba024"/>
|
||||||
|
<Key Name="description" Value="Kan-Ed Test5" />
|
||||||
|
<Key Name="name" Value="Kan-Ed Test5" />
|
||||||
|
<Key Name="assetType" Value="10" />
|
||||||
|
<Key Name="inventoryType" Value="10" />
|
||||||
|
<Key Name="currentPermissions" Value="257487132" />
|
||||||
|
<Key Name="nextPermissions" Value="257487132" />
|
||||||
|
<Key Name="everyonePermissions" Value="257487132" />
|
||||||
|
<Key Name="basePermissions" Value="257487132" />
|
||||||
|
</Section>
|
||||||
|
<Section Name="Kan-Ed Test6">
|
||||||
|
<Key Name="inventoryID" Value="42b6ac75-d21f-11dd-ad8b-0800200c9a66" />
|
||||||
|
<Key Name="assetID" Value="42b6ac75-d21f-11dd-ad8b-0800200c9a66" />
|
||||||
|
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba024"/>
|
||||||
|
<Key Name="description" Value="Kan-Ed Test6" />
|
||||||
|
<Key Name="name" Value="Kan-Ed Test6" />
|
||||||
|
<Key Name="assetType" Value="10" />
|
||||||
|
<Key Name="inventoryType" Value="10" />
|
||||||
|
<Key Name="currentPermissions" Value="257487132" />
|
||||||
|
<Key Name="nextPermissions" Value="257487132" />
|
||||||
|
<Key Name="everyonePermissions" Value="257487132" />
|
||||||
|
<Key Name="basePermissions" Value="257487132" />
|
||||||
|
</Section>
|
||||||
|
<Section Name="Kan-Ed Test7">
|
||||||
|
<Key Name="inventoryID" Value="42b6ac76-d21f-11dd-ad8b-0800200c9a66" />
|
||||||
|
<Key Name="assetID" Value="42b6ac76-d21f-11dd-ad8b-0800200c9a66" />
|
||||||
|
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba024"/>
|
||||||
|
<Key Name="description" Value="Kan-Ed Test7" />
|
||||||
|
<Key Name="name" Value="Kan-Ed Test7" />
|
||||||
|
<Key Name="assetType" Value="10" />
|
||||||
|
<Key Name="inventoryType" Value="10" />
|
||||||
|
<Key Name="currentPermissions" Value="257487132" />
|
||||||
|
<Key Name="nextPermissions" Value="257487132" />
|
||||||
|
<Key Name="everyonePermissions" Value="257487132" />
|
||||||
|
<Key Name="basePermissions" Value="257487132" />
|
||||||
|
</Section>
|
||||||
|
<Section Name="Kan-Ed Test8">
|
||||||
|
<Key Name="inventoryID" Value="42b6ac77-d21f-11dd-ad8b-0800200c9a66" />
|
||||||
|
<Key Name="assetID" Value="42b6ac77-d21f-11dd-ad8b-0800200c9a66" />
|
||||||
|
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba024"/>
|
||||||
|
<Key Name="description" Value="Kan-Ed Test8" />
|
||||||
|
<Key Name="name" Value="Kan-Ed Test8" />
|
||||||
|
<Key Name="assetType" Value="10" />
|
||||||
|
<Key Name="inventoryType" Value="10" />
|
||||||
|
<Key Name="currentPermissions" Value="257487132" />
|
||||||
|
<Key Name="nextPermissions" Value="257487132" />
|
||||||
|
<Key Name="everyonePermissions" Value="257487132" />
|
||||||
|
<Key Name="basePermissions" Value="257487132" />
|
||||||
|
</Section>
|
||||||
|
<Section Name="Kan-Ed Test9">
|
||||||
|
<Key Name="inventoryID" Value="42b6ac78-d21f-11dd-ad8b-0800200c9a66" />
|
||||||
|
<Key Name="assetID" Value="42b6ac78-d21f-11dd-ad8b-0800200c9a66" />
|
||||||
|
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba024"/>
|
||||||
|
<Key Name="description" Value="Kan-Ed Test9" />
|
||||||
|
<Key Name="name" Value="Kan-Ed Test9" />
|
||||||
|
<Key Name="assetType" Value="10" />
|
||||||
|
<Key Name="inventoryType" Value="10" />
|
||||||
|
<Key Name="currentPermissions" Value="257487132" />
|
||||||
|
<Key Name="nextPermissions" Value="257487132" />
|
||||||
|
<Key Name="everyonePermissions" Value="257487132" />
|
||||||
|
<Key Name="basePermissions" Value="257487132" />
|
||||||
|
</Section>
|
||||||
|
<Section Name="Kan-Ed Test10">
|
||||||
|
<Key Name="inventoryID" Value="42b6ac79-d21f-11dd-ad8b-0800200c9a66" />
|
||||||
|
<Key Name="assetID" Value="42b6ac79-d21f-11dd-ad8b-0800200c9a66" />
|
||||||
|
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba024"/>
|
||||||
|
<Key Name="description" Value="Kan-Ed Test10" />
|
||||||
|
<Key Name="name" Value="Kan-Ed Test10" />
|
||||||
|
<Key Name="assetType" Value="10" />
|
||||||
|
<Key Name="inventoryType" Value="10" />
|
||||||
|
<Key Name="currentPermissions" Value="257487132" />
|
||||||
|
<Key Name="nextPermissions" Value="257487132" />
|
||||||
|
<Key Name="everyonePermissions" Value="257487132" />
|
||||||
|
<Key Name="basePermissions" Value="257487132" />
|
||||||
|
</Section>
|
||||||
|
<Section Name="Kan-Ed Test11">
|
||||||
|
<Key Name="inventoryID" Value="42b6ac7a-d21f-11dd-ad8b-0800200c9a66" />
|
||||||
|
<Key Name="assetID" Value="42b6ac7a-d21f-11dd-ad8b-0800200c9a66" />
|
||||||
|
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba024"/>
|
||||||
|
<Key Name="description" Value="Kan-Ed Test11" />
|
||||||
|
<Key Name="name" Value="Kan-Ed Test11" />
|
||||||
|
<Key Name="assetType" Value="10" />
|
||||||
|
<Key Name="inventoryType" Value="10" />
|
||||||
|
<Key Name="currentPermissions" Value="257487132" />
|
||||||
|
<Key Name="nextPermissions" Value="257487132" />
|
||||||
|
<Key Name="everyonePermissions" Value="257487132" />
|
||||||
|
<Key Name="basePermissions" Value="257487132" />
|
||||||
|
</Section>
|
||||||
|
<Section Name="Kan-Ed Test12">
|
||||||
|
<Key Name="inventoryID" Value="42b6ac7b-d21f-11dd-ad8b-0800200c9a66" />
|
||||||
|
<Key Name="assetID" Value="42b6ac7b-d21f-11dd-ad8b-0800200c9a66" />
|
||||||
|
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba024"/>
|
||||||
|
<Key Name="description" Value="Kan-Ed Test12" />
|
||||||
|
<Key Name="name" Value="Kan-Ed Test12" />
|
||||||
|
<Key Name="assetType" Value="10" />
|
||||||
|
<Key Name="inventoryType" Value="10" />
|
||||||
|
<Key Name="currentPermissions" Value="257487132" />
|
||||||
|
<Key Name="nextPermissions" Value="257487132" />
|
||||||
|
<Key Name="everyonePermissions" Value="257487132" />
|
||||||
|
<Key Name="basePermissions" Value="257487132" />
|
||||||
|
</Section>
|
||||||
|
<Section Name="Kan-Ed Test13">
|
||||||
|
<Key Name="inventoryID" Value="42b6ac7c-d21f-11dd-ad8b-0800200c9a66" />
|
||||||
|
<Key Name="assetID" Value="42b6ac7c-d21f-11dd-ad8b-0800200c9a66" />
|
||||||
|
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba024"/>
|
||||||
|
<Key Name="description" Value="Kan-Ed Test13" />
|
||||||
|
<Key Name="name" Value="Kan-Ed Test13" />
|
||||||
|
<Key Name="assetType" Value="10" />
|
||||||
|
<Key Name="inventoryType" Value="10" />
|
||||||
|
<Key Name="currentPermissions" Value="257487132" />
|
||||||
|
<Key Name="nextPermissions" Value="257487132" />
|
||||||
|
<Key Name="everyonePermissions" Value="257487132" />
|
||||||
|
<Key Name="basePermissions" Value="257487132" />
|
||||||
|
</Section>
|
||||||
|
<Section Name="Kan-Ed Test14">
|
||||||
|
<Key Name="inventoryID" Value="42b6ac7d-d21f-11dd-ad8b-0800200c9a66" />
|
||||||
|
<Key Name="assetID" Value="42b6ac7d-d21f-11dd-ad8b-0800200c9a66" />
|
||||||
|
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba024"/>
|
||||||
|
<Key Name="description" Value="Kan-Ed Test14" />
|
||||||
|
<Key Name="name" Value="Kan-Ed Test14" />
|
||||||
|
<Key Name="assetType" Value="10" />
|
||||||
|
<Key Name="inventoryType" Value="10" />
|
||||||
|
<Key Name="currentPermissions" Value="257487132" />
|
||||||
|
<Key Name="nextPermissions" Value="257487132" />
|
||||||
|
<Key Name="everyonePermissions" Value="257487132" />
|
||||||
|
<Key Name="basePermissions" Value="257487132" />
|
||||||
|
</Section>
|
||||||
|
<Section Name="Kan-Ed Test15">
|
||||||
|
<Key Name="inventoryID" Value="42b6ac7e-d21f-11dd-ad8b-0800200c9a66" />
|
||||||
|
<Key Name="assetID" Value="42b6ac7e-d21f-11dd-ad8b-0800200c9a66" />
|
||||||
|
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba024"/>
|
||||||
|
<Key Name="description" Value="Kan-Ed Test15" />
|
||||||
|
<Key Name="name" Value="Kan-Ed Test15" />
|
||||||
|
<Key Name="assetType" Value="10" />
|
||||||
|
<Key Name="inventoryType" Value="10" />
|
||||||
|
<Key Name="currentPermissions" Value="257487132" />
|
||||||
|
<Key Name="nextPermissions" Value="257487132" />
|
||||||
|
<Key Name="everyonePermissions" Value="257487132" />
|
||||||
|
<Key Name="basePermissions" Value="257487132" />
|
||||||
|
</Section>
|
||||||
|
<Section Name="Kan-Ed Test16">
|
||||||
|
<Key Name="inventoryID" Value="42b6ac7f-d21f-11dd-ad8b-0800200c9a66" />
|
||||||
|
<Key Name="assetID" Value="42b6ac7f-d21f-11dd-ad8b-0800200c9a66" />
|
||||||
|
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba024"/>
|
||||||
|
<Key Name="description" Value="Kan-Ed Test16" />
|
||||||
|
<Key Name="name" Value="Kan-Ed Test16" />
|
||||||
|
<Key Name="assetType" Value="10" />
|
||||||
|
<Key Name="inventoryType" Value="10" />
|
||||||
|
<Key Name="currentPermissions" Value="257487132" />
|
||||||
|
<Key Name="nextPermissions" Value="257487132" />
|
||||||
|
<Key Name="everyonePermissions" Value="257487132" />
|
||||||
|
<Key Name="basePermissions" Value="257487132" />
|
||||||
|
</Section>
|
||||||
<!-- .Other testing scripts == <Key Name="folderID" Value="30000112-000f-0000-0000-000100bba025"/> -->
|
<!-- .Other testing scripts == <Key Name="folderID" Value="30000112-000f-0000-0000-000100bba025"/> -->
|
||||||
<!-- OpenSim Specific Scripts == <Key Name="folderID" Value="284858c8-9391-6bf1-ddf5-b936f73de853"/> -->
|
<!-- OpenSim Specific Scripts == <Key Name="folderID" Value="284858c8-9391-6bf1-ddf5-b936f73de853"/> -->
|
||||||
<Section Name="osTextBoard">
|
<Section Name="osTextBoard">
|
||||||
|
|
Loading…
Reference in New Issue