parent
f90c203b7d
commit
fb900f6055
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@ -86,7 +86,8 @@ namespace OpenSim.Region.Framework.Scenes
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public bool m_clampPrimSize = false;
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public bool m_clampPrimSize = false;
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public bool m_trustBinaries = false;
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public bool m_trustBinaries = false;
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public bool m_allowScriptCrossings = false;
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public bool m_allowScriptCrossings = false;
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public bool m_useFlySlow = false;
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public bool m_usePreJump = false;
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public bool m_seeIntoRegionFromNeighbor;
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public bool m_seeIntoRegionFromNeighbor;
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public int MaxUndoCount = 5;
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public int MaxUndoCount = 5;
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private int m_RestartTimerCounter;
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private int m_RestartTimerCounter;
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@ -342,6 +343,12 @@ namespace OpenSim.Region.Framework.Scenes
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// Region config overrides global config
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// Region config overrides global config
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//
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//
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IConfig startupConfig = m_config.Configs["Startup"];
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IConfig startupConfig = m_config.Configs["Startup"];
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//Animation states
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m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false);
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// TODO: Change default to true once the feature is supported
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m_usePreJump = startupConfig.GetBoolean("enableprejump", false);
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m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys);
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m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys);
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if (RegionInfo.NonphysPrimMax > 0)
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if (RegionInfo.NonphysPrimMax > 0)
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m_maxNonphys = RegionInfo.NonphysPrimMax;
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m_maxNonphys = RegionInfo.NonphysPrimMax;
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@ -81,7 +81,6 @@ namespace OpenSim.Region.Framework.Scenes
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private bool MouseDown = false;
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private bool MouseDown = false;
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private SceneObjectGroup proxyObjectGroup;
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private SceneObjectGroup proxyObjectGroup;
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//private SceneObjectPart proxyObjectPart = null;
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//private SceneObjectPart proxyObjectPart = null;
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public Vector3 lastKnownAllowedPosition;
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public Vector3 lastKnownAllowedPosition;
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public bool sentMessageAboutRestrictedParcelFlyingDown;
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public bool sentMessageAboutRestrictedParcelFlyingDown;
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@ -118,9 +117,10 @@ namespace OpenSim.Region.Framework.Scenes
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private bool m_setAlwaysRun;
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private bool m_setAlwaysRun;
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private string m_movementAnimation = "DEFAULT";
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private string m_movementAnimation = "DEFAULT";
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private long m_animPersistUntil;
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private long m_animPersistUntil = 0;
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private bool m_allowFalling = false;
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private bool m_allowFalling = false;
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private bool m_useFlySlow = false;
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private bool m_usePreJump = false;
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private Quaternion m_bodyRot= Quaternion.Identity;
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private Quaternion m_bodyRot= Quaternion.Identity;
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@ -567,6 +567,7 @@ namespace OpenSim.Region.Framework.Scenes
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private ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo)
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private ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo)
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{
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{
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m_regionHandle = reginfo.RegionHandle;
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m_regionHandle = reginfo.RegionHandle;
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m_controllingClient = client;
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m_controllingClient = client;
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m_firstname = m_controllingClient.FirstName;
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m_firstname = m_controllingClient.FirstName;
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@ -577,6 +578,9 @@ namespace OpenSim.Region.Framework.Scenes
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m_regionInfo = reginfo;
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m_regionInfo = reginfo;
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m_localId = m_scene.AllocateLocalId();
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m_localId = m_scene.AllocateLocalId();
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m_useFlySlow = m_scene.m_useFlySlow;
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m_usePreJump = m_scene.m_usePreJump;
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IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>();
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IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>();
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if (gm != null)
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if (gm != null)
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m_grouptitle = gm.GetGroupTitle(m_uuid);
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m_grouptitle = gm.GetGroupTitle(m_uuid);
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@ -2006,10 +2010,17 @@ namespace OpenSim.Region.Framework.Scenes
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return "FLY";
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return "FLY";
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}
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}
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else
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else
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{
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if (m_useFlySlow == false)
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{
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return "FLY";
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}
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else
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{
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{
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return "FLYSLOW";
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return "FLYSLOW";
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}
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}
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}
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}
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}
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else
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else
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{
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{
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if ((m_movementflag & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) != 0)
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if ((m_movementflag & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) != 0)
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@ -2152,9 +2163,16 @@ namespace OpenSim.Region.Framework.Scenes
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{
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{
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m_movementAnimation = movementAnimation;
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m_movementAnimation = movementAnimation;
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}
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}
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if (movementAnimation == "PREJUMP" && m_usePreJump == false)
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{
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//This was the previous behavior before PREJUMP
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TrySetMovementAnimation("JUMP");
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}
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else
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{
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TrySetMovementAnimation(movementAnimation);
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TrySetMovementAnimation(movementAnimation);
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}
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}
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}
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/// <summary>
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/// <summary>
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/// Rotate the avatar to the given rotation and apply a movement in the given relative vector
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/// Rotate the avatar to the given rotation and apply a movement in the given relative vector
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@ -220,6 +220,24 @@
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;emailmodule = DefaultEmailModule
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;emailmodule = DefaultEmailModule
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; ##
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; ## ANIMATIONS
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; ##
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; If enabled, enableFlySlow will change the primary fly state to
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; FLYSLOW, and the "always run" state will be the regular fly.
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enableflyslow = false
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; PreJump is an additional animation state, but it probably
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; won't look right until the physics engine supports it
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; (i.e delays takeoff for a moment)
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; This is commented so it will come on automatically once it's
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; supported.
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; enableprejump = true
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[SMTP]
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[SMTP]
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enabled=false
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enabled=false
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;InterregionComms = "LocalComms"
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;InterregionComms = "LocalComms"
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InterregionComms = "RESTComms"
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InterregionComms = "RESTComms"
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[AutoOAR]
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;Enable the AutoOAR module.
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;OAR's are automatically exported to Regionname_x_y.oar.tar.gz
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enabled = false
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;Interval, in minutes, between exports
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interval = 20
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[StandAlone]
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[StandAlone]
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accounts_authenticate = true
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accounts_authenticate = true
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welcome_message = "Welcome to OpenSimulator"
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welcome_message = "Welcome to OpenSimulator"
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