fly and no fly constants for osNpcMoveToTarget()
parent
5d6c9644fa
commit
fb92678b83
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@ -2220,7 +2220,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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INPCModule module = World.RequestModuleInterface<INPCModule>();
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INPCModule module = World.RequestModuleInterface<INPCModule>();
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if (module != null)
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if (module != null)
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{
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{
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Vector3 pos = new Vector3((float) position.x, (float) position.y, (float) position.z);
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Vector3 pos = new Vector3((float)position.x, (float)position.y, (float)position.z);
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module.MoveToTarget(new UUID(npc.m_string), World, pos, noFly != 0);
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module.MoveToTarget(new UUID(npc.m_string), World, pos, noFly != 0);
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}
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}
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}
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}
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@ -591,6 +591,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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public const int STATS_ACTIVE_SCRIPTS = 19;
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public const int STATS_ACTIVE_SCRIPTS = 19;
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public const int STATS_SCRIPT_LPS = 20;
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public const int STATS_SCRIPT_LPS = 20;
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// Constants for osNpc* functions
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public const int OS_NPC_FLY = 0;
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public const int OS_NPC_NO_FLY = 1;
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public const string URL_REQUEST_GRANTED = "URL_REQUEST_GRANTED";
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public const string URL_REQUEST_GRANTED = "URL_REQUEST_GRANTED";
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public const string URL_REQUEST_DENIED = "URL_REQUEST_DENIED";
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public const string URL_REQUEST_DENIED = "URL_REQUEST_DENIED";
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