Make default serverside_object_permissions = true since this better matches user expectations.
It also matches the default setting in the OpenSim.ini.example filebulletsim
parent
e765759f50
commit
fba961c63f
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@ -443,15 +443,6 @@ namespace OpenSim.Framework.Servers
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{
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{
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string buildVersion = string.Empty;
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string buildVersion = string.Empty;
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// Add commit hash and date information if available
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// The commit hash and date are stored in a file bin/.version
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// This file can automatically created by a post
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// commit script in the opensim git master repository or
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// by issuing the follwoing command from the top level
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// directory of the opensim repository
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// git log -n 1 --pretty="format:%h: %ci" >bin/.version
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// For the full git commit hash use %H instead of %h
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//
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// The subversion information is deprecated and will be removed at a later date
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// The subversion information is deprecated and will be removed at a later date
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// Add subversion revision information if available
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// Add subversion revision information if available
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// Try file "svn_revision" in the current directory first, then the .svn info.
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// Try file "svn_revision" in the current directory first, then the .svn info.
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@ -507,7 +498,6 @@ namespace OpenSim.Framework.Servers
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}
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}
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else
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else
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{
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{
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m_log.DebugFormat("[OPENSIM]: Looking for SVN");
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// Remove the else logic when subversion mirror is no longer used
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// Remove the else logic when subversion mirror is no longer used
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if (File.Exists(svnRevisionFileName))
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if (File.Exists(svnRevisionFileName))
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{
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{
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@ -515,7 +505,6 @@ namespace OpenSim.Framework.Servers
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buildVersion = RevisionFile.ReadLine();
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buildVersion = RevisionFile.ReadLine();
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buildVersion.Trim();
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buildVersion.Trim();
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RevisionFile.Close();
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RevisionFile.Close();
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}
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}
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if (string.IsNullOrEmpty(buildVersion) && File.Exists(svnFileName))
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if (string.IsNullOrEmpty(buildVersion) && File.Exists(svnFileName))
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@ -328,7 +328,7 @@ namespace OpenSim
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config.Set("meshing", "Meshmerizer");
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config.Set("meshing", "Meshmerizer");
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config.Set("physical_prim", true);
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config.Set("physical_prim", true);
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config.Set("see_into_this_sim_from_neighbor", true);
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config.Set("see_into_this_sim_from_neighbor", true);
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config.Set("serverside_object_permissions", false);
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config.Set("serverside_object_permissions", true);
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config.Set("storage_plugin", "OpenSim.Data.SQLite.dll");
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config.Set("storage_plugin", "OpenSim.Data.SQLite.dll");
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config.Set("storage_connection_string", "URI=file:OpenSim.db,version=3");
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config.Set("storage_connection_string", "URI=file:OpenSim.db,version=3");
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config.Set("storage_prim_inventories", true);
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config.Set("storage_prim_inventories", true);
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@ -134,7 +134,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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return;
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return;
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m_allowGridGods = myConfig.GetBoolean("allow_grid_gods", false);
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m_allowGridGods = myConfig.GetBoolean("allow_grid_gods", false);
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m_bypassPermissions = !myConfig.GetBoolean("serverside_object_permissions", false);
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m_bypassPermissions = !myConfig.GetBoolean("serverside_object_permissions", true);
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m_propagatePermissions = myConfig.GetBoolean("propagate_permissions", true);
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m_propagatePermissions = myConfig.GetBoolean("propagate_permissions", true);
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m_RegionOwnerIsGod = myConfig.GetBoolean("region_owner_is_god", true);
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m_RegionOwnerIsGod = myConfig.GetBoolean("region_owner_is_god", true);
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m_RegionManagerIsGod = myConfig.GetBoolean("region_manager_is_god", false);
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m_RegionManagerIsGod = myConfig.GetBoolean("region_manager_is_god", false);
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@ -239,7 +239,7 @@ namespace OpenSim.Tools.Configger
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config.Set("meshing", "Meshmerizer");
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config.Set("meshing", "Meshmerizer");
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config.Set("physical_prim", true);
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config.Set("physical_prim", true);
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config.Set("see_into_this_sim_from_neighbor", true);
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config.Set("see_into_this_sim_from_neighbor", true);
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config.Set("serverside_object_permissions", false);
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config.Set("serverside_object_permissions", true);
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config.Set("storage_plugin", "OpenSim.Data.SQLite.dll");
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config.Set("storage_plugin", "OpenSim.Data.SQLite.dll");
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config.Set("storage_connection_string", "URI=file:OpenSim.db,version=3");
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config.Set("storage_connection_string", "URI=file:OpenSim.db,version=3");
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config.Set("storage_prim_inventories", true);
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config.Set("storage_prim_inventories", true);
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@ -172,7 +172,7 @@
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;; permission checks (allowing anybody to copy
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;; permission checks (allowing anybody to copy
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;; any item, etc. This may not yet be implemented uniformally.
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;; any item, etc. This may not yet be implemented uniformally.
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;; If set to true, then all permissions checks are carried out
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;; If set to true, then all permissions checks are carried out
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; serverside_object_permissions = false
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; serverside_object_permissions = true
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;; This allows users with a UserLevel of 200 or more to assume god
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;; This allows users with a UserLevel of 200 or more to assume god
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;; powers in the regions in this simulator.
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;; powers in the regions in this simulator.
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