From fbab898f74186b38cf2dad9aa42f7f9b17a34fe9 Mon Sep 17 00:00:00 2001 From: "Justin Clark-Casey (justincc)" Date: Fri, 16 Aug 2013 23:52:55 +0100 Subject: [PATCH] Add TestSameSimulatorNeighbouringRegionsV2() regression test for v2 entity transfer protocl --- .../Tests/ScenePresenceTeleportTests.cs | 89 ++++++++++++++++++- 1 file changed, 87 insertions(+), 2 deletions(-) diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs index afd2779994..936c2c0df2 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs @@ -30,6 +30,7 @@ using System.Collections.Generic; using System.IO; using System.Net; using System.Text; +using System.Threading; using Nini.Config; using NUnit.Framework; using OpenMetaverse; @@ -107,7 +108,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests } [Test] - public void TestSameSimulatorIsolatedRegions() + public void TestSameSimulatorIsolatedRegionsV1() { TestHelpers.InMethod(); // TestHelpers.EnableLogging(); @@ -428,7 +429,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests } [Test] - public void TestSameSimulatorNeighbouringRegions() + public void TestSameSimulatorNeighbouringRegionsV1() { TestHelpers.InMethod(); // TestHelpers.EnableLogging(); @@ -510,6 +511,90 @@ namespace OpenSim.Region.Framework.Scenes.Tests // position instead). // Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt)); +// TestHelpers.DisableLogging(); + } + + [Test] + public void TestSameSimulatorNeighbouringRegionsV2() + { + TestHelpers.InMethod(); +// TestHelpers.EnableLogging(); + + UUID userId = TestHelpers.ParseTail(0x1); + + EntityTransferModule etmA = new EntityTransferModule(); + EntityTransferModule etmB = new EntityTransferModule(); + LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule(); + + IConfigSource config = new IniConfigSource(); + IConfig modulesConfig = config.AddConfig("Modules"); + modulesConfig.Set("EntityTransferModule", etmA.Name); + modulesConfig.Set("SimulationServices", lscm.Name); + + SceneHelpers sh = new SceneHelpers(); + TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000); + TestScene sceneB = sh.SetupScene("sceneB", TestHelpers.ParseTail(0x200), 1001, 1000); + + SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, lscm); + SceneHelpers.SetupSceneModules(sceneA, config, new CapabilitiesModule(), etmA); + SceneHelpers.SetupSceneModules(sceneB, config, new CapabilitiesModule(), etmB); + + Vector3 teleportPosition = new Vector3(10, 11, 12); + Vector3 teleportLookAt = new Vector3(20, 21, 22); + + AgentCircuitData acd = SceneHelpers.GenerateAgentData(userId); + TestClient tc = new TestClient(acd, sceneA); + List destinationTestClients = new List(); + EntityTransferHelpers.SetUpInformClientOfNeighbour(tc, destinationTestClients); + + ScenePresence beforeSceneASp = SceneHelpers.AddScenePresence(sceneA, tc, acd); + beforeSceneASp.AbsolutePosition = new Vector3(30, 31, 32); + + Assert.That(beforeSceneASp, Is.Not.Null); + Assert.That(beforeSceneASp.IsChildAgent, Is.False); + + ScenePresence beforeSceneBSp = sceneB.GetScenePresence(userId); + Assert.That(beforeSceneBSp, Is.Not.Null); + Assert.That(beforeSceneBSp.IsChildAgent, Is.True); + + // Here, we need to make clientA's receipt of SendRegionTeleport trigger clientB's CompleteMovement(). This + // is to operate the teleport V2 mechanism where the EntityTransferModule will first request the client to + // CompleteMovement to the region and then call UpdateAgent to the destination region to confirm the receipt + // Both these operations will occur on different threads and will wait for each other. + // We have to do this via ThreadPool directly since FireAndForget has been switched to sync for the V1 + // test protocol, where we are trying to avoid unpredictable async operations in regression tests. + tc.OnTestClientSendRegionTeleport + += (regionHandle, simAccess, regionExternalEndPoint, locationID, flags, capsURL) + => ThreadPool.UnsafeQueueUserWorkItem(o => destinationTestClients[0].CompleteMovement(), null); + + sceneA.RequestTeleportLocation( + beforeSceneASp.ControllingClient, + sceneB.RegionInfo.RegionHandle, + teleportPosition, + teleportLookAt, + (uint)TeleportFlags.ViaLocation); + + ScenePresence afterSceneASp = sceneA.GetScenePresence(userId); + Assert.That(afterSceneASp, Is.Not.Null); + Assert.That(afterSceneASp.IsChildAgent, Is.True); + + ScenePresence afterSceneBSp = sceneB.GetScenePresence(userId); + Assert.That(afterSceneBSp, Is.Not.Null); + Assert.That(afterSceneBSp.IsChildAgent, Is.False); + Assert.That(afterSceneBSp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneB.RegionInfo.RegionName)); + Assert.That(afterSceneBSp.AbsolutePosition, Is.EqualTo(teleportPosition)); + + Assert.That(sceneA.GetRootAgentCount(), Is.EqualTo(0)); + Assert.That(sceneA.GetChildAgentCount(), Is.EqualTo(1)); + Assert.That(sceneB.GetRootAgentCount(), Is.EqualTo(1)); + Assert.That(sceneB.GetChildAgentCount(), Is.EqualTo(0)); + + // TODO: Add assertions to check correct circuit details in both scenes. + + // Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera + // position instead). +// Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt)); + // TestHelpers.DisableLogging(); } }