From fbb738a6279441839663b1f51a435283627f2633 Mon Sep 17 00:00:00 2001 From: Melanie Date: Fri, 15 Mar 2013 23:46:49 +0000 Subject: [PATCH] Make the LSL memory functions virtual so script engines can override them if they have different memory management. --- .../Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 1b0cc542dc..fb2e8c981e 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs @@ -6079,7 +6079,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api return m_host.ParentGroup.AttachmentPoint; } - public LSL_Integer llGetFreeMemory() + public virtual LSL_Integer llGetFreeMemory() { m_host.AddScriptLPS(1); // Make scripts designed for LSO happy @@ -11286,7 +11286,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api return 16384; } - public LSL_Integer llGetUsedMemory() + public virtual LSL_Integer llGetUsedMemory() { m_host.AddScriptLPS(1); // The value returned for LSO scripts in SL