0001303: [PATCH] Make prim owner and data show for prims not owned. From Melanie. Thanks Melanie!
parent
349a17f664
commit
fbc98ca537
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@ -84,11 +84,11 @@ namespace OpenSim.Region.Environment.Scenes
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{
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{
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if (((SceneObjectGroup) ent).LocalId == primLocalID)
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if (((SceneObjectGroup) ent).LocalId == primLocalID)
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{
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{
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((SceneObjectGroup) ent).GetProperties(remoteClient);
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((SceneObjectGroup) ent).IsSelected = true;
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// A prim is only tainted if it's allowed to be edited by the person clicking it.
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// A prim is only tainted if it's allowed to be edited by the person clicking it.
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if (ExternalChecks.ExternalChecksCanEditObject(((SceneObjectGroup)ent).UUID, remoteClient.AgentId) || ExternalChecks.ExternalChecksCanMoveObject(((SceneObjectGroup)ent).UUID, remoteClient.AgentId))
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if (ExternalChecks.ExternalChecksCanEditObject(((SceneObjectGroup)ent).UUID, remoteClient.AgentId) || ExternalChecks.ExternalChecksCanMoveObject(((SceneObjectGroup)ent).UUID, remoteClient.AgentId))
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{
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{
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((SceneObjectGroup) ent).GetProperties(remoteClient);
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((SceneObjectGroup) ent).IsSelected = true;
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LandChannel.SetPrimsTainted();
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LandChannel.SetPrimsTainted();
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}
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}
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break;
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break;
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@ -112,9 +112,9 @@ namespace OpenSim.Region.Environment.Scenes
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{
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{
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if (((SceneObjectGroup) ent).LocalId == primLocalID)
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if (((SceneObjectGroup) ent).LocalId == primLocalID)
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{
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{
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((SceneObjectGroup) ent).IsSelected = false;
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if (ExternalChecks.ExternalChecksCanEditObject(((SceneObjectGroup)ent).UUID, remoteClient.AgentId) || ExternalChecks.ExternalChecksCanMoveObject(((SceneObjectGroup)ent).UUID, remoteClient.AgentId))
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if (ExternalChecks.ExternalChecksCanEditObject(((SceneObjectGroup)ent).UUID, remoteClient.AgentId) || ExternalChecks.ExternalChecksCanMoveObject(((SceneObjectGroup)ent).UUID, remoteClient.AgentId))
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{
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{
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((SceneObjectGroup) ent).IsSelected = false;
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LandChannel.SetPrimsTainted();
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LandChannel.SetPrimsTainted();
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((SceneObjectGroup)ent).ScheduleGroupForTerseUpdate();
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((SceneObjectGroup)ent).ScheduleGroupForTerseUpdate();
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break;
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break;
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