minor: provide updates on number of assets loaded while executing "load iar"

0.6.8-post-fixes
Justin Clark-Casey (justincc) 2009-11-09 17:17:25 +00:00
parent 1afe5a528c
commit fbcf6ffc18
1 changed files with 9 additions and 2 deletions

View File

@ -129,6 +129,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
successfulAssetRestores++; successfulAssetRestores++;
else else
failedAssetRestores++; failedAssetRestores++;
if ((successfulAssetRestores) % 50 == 0)
m_log.DebugFormat(
"[INVENTORY ARCHIVER]: Loaded {0} assets...",
successfulAssetRestores);
} }
else if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH)) else if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH))
{ {
@ -156,8 +161,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
archive.Close(); archive.Close();
m_log.DebugFormat("[INVENTORY ARCHIVER]: Restored {0} assets", successfulAssetRestores); m_log.DebugFormat(
m_log.InfoFormat("[INVENTORY ARCHIVER]: Restored {0} items", successfulItemRestores); "[INVENTORY ARCHIVER]: Successfully loaded {0} assets with {1} failures",
successfulAssetRestores, failedAssetRestores);
m_log.InfoFormat("[INVENTORY ARCHIVER]: Successfully loaded {0} items", successfulItemRestores);
return nodesLoaded; return nodesLoaded;
} }