Minor formatting cleanup.
parent
67e06fa3f6
commit
fbd37c420f
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@ -474,10 +474,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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clientCircuits_reverse.Remove(circuitcode);
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clientCircuits_reverse.Remove(circuitcode);
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lock(clientCircuits) {
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lock (clientCircuits) {
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clientCircuits.Remove(sendto);
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clientCircuits.Remove(sendto);
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}
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}
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lock(proxyCircuits) {
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lock (proxyCircuits) {
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proxyCircuits.Remove(circuitcode);
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proxyCircuits.Remove(circuitcode);
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}
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}
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}
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}
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@ -1324,7 +1324,7 @@ namespace OpenSim.Region.Environment.Scenes
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void AdaptTree(ref PrimitiveBaseShape tree)
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void AdaptTree(ref PrimitiveBaseShape tree)
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{
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{
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// Tree size has to be adapted depending on its type
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// Tree size has to be adapted depending on its type
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switch((Tree)tree.State)
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switch ((Tree)tree.State)
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{
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{
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case Tree.Cypress1:
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case Tree.Cypress1:
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case Tree.Cypress2:
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case Tree.Cypress2:
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@ -84,11 +84,11 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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SceneObjectPart part = myScriptEngine.World.GetSceneObjectPart(
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SceneObjectPart part = myScriptEngine.World.GetSceneObjectPart(
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localID);
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localID);
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if(part == null)
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if (part == null)
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return;
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return;
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det[0].LinkNum = 0;
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det[0].LinkNum = 0;
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if(part.ParentGroup.Children.Count > 0)
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if (part.ParentGroup.Children.Count > 0)
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det[0].LinkNum = part.LinkNum + 1;
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det[0].LinkNum = part.LinkNum + 1;
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myScriptEngine.PostObjectEvent(localID, new XEventParams(
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myScriptEngine.PostObjectEvent(localID, new XEventParams(
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@ -109,11 +109,11 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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SceneObjectPart part = myScriptEngine.World.GetSceneObjectPart(
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SceneObjectPart part = myScriptEngine.World.GetSceneObjectPart(
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localID);
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localID);
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if(part == null)
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if (part == null)
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return;
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return;
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det[0].LinkNum = 0;
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det[0].LinkNum = 0;
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if(part.ParentGroup.Children.Count > 0)
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if (part.ParentGroup.Children.Count > 0)
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det[0].LinkNum = part.LinkNum + 1;
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det[0].LinkNum = part.LinkNum + 1;
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myScriptEngine.PostObjectEvent(localID, new XEventParams(
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myScriptEngine.PostObjectEvent(localID, new XEventParams(
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@ -130,11 +130,11 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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SceneObjectPart part = myScriptEngine.World.GetSceneObjectPart(
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SceneObjectPart part = myScriptEngine.World.GetSceneObjectPart(
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localID);
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localID);
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if(part == null)
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if (part == null)
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return;
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return;
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det[0].LinkNum = 0;
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det[0].LinkNum = 0;
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if(part.ParentGroup.Children.Count > 0)
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if (part.ParentGroup.Children.Count > 0)
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det[0].LinkNum = part.LinkNum + 1;
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det[0].LinkNum = part.LinkNum + 1;
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myScriptEngine.PostObjectEvent(localID, new XEventParams(
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myScriptEngine.PostObjectEvent(localID, new XEventParams(
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@ -661,7 +661,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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{
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{
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m_host.AddScriptLPS(1);
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m_host.AddScriptLPS(1);
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XDetectParams parms = m_ScriptEngine.GetDetectParams(m_itemID, number);
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XDetectParams parms = m_ScriptEngine.GetDetectParams(m_itemID, number);
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if(parms == null)
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if (parms == null)
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return new LSL_Types.Vector3(0, 0, 0);
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return new LSL_Types.Vector3(0, 0, 0);
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return parms.OffsetPos;
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return parms.OffsetPos;
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@ -688,7 +688,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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{
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{
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m_host.AddScriptLPS(1);
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m_host.AddScriptLPS(1);
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XDetectParams parms = m_ScriptEngine.GetDetectParams(m_itemID, number);
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XDetectParams parms = m_ScriptEngine.GetDetectParams(m_itemID, number);
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if(parms == null)
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if (parms == null)
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return new LSL_Types.LSLInteger(0);
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return new LSL_Types.LSLInteger(0);
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return new LSL_Types.LSLInteger(parms.LinkNum);
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return new LSL_Types.LSLInteger(parms.LinkNum);
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@ -2578,7 +2578,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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UserAgentData userAgent =
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UserAgentData userAgent =
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World.CommsManager.UserService.GetAgentByUUID(id);
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World.CommsManager.UserService.GetAgentByUUID(id);
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if(userProfile == null || userAgent == null)
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if (userProfile == null || userAgent == null)
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return LLUUID.Zero.ToString();
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return LLUUID.Zero.ToString();
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string reply = String.Empty;
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string reply = String.Empty;
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@ -83,7 +83,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine.Script
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{
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{
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Dictionary<string, object> vars = new Dictionary<string, object>();
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Dictionary<string, object> vars = new Dictionary<string, object>();
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if(m_Fields == null)
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if (m_Fields == null)
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return vars;
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return vars;
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m_Fields.Clear();
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m_Fields.Clear();
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@ -395,13 +395,13 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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m_Scripts[itemID] = instance;
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m_Scripts[itemID] = instance;
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}
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}
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if(!m_PrimObjects.ContainsKey(localID))
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if (!m_PrimObjects.ContainsKey(localID))
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m_PrimObjects[localID] = new List<LLUUID>();
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m_PrimObjects[localID] = new List<LLUUID>();
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if(!m_PrimObjects[localID].Contains(itemID))
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if (!m_PrimObjects[localID].Contains(itemID))
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m_PrimObjects[localID].Add(itemID);
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m_PrimObjects[localID].Add(itemID);
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if(!m_Assemblies.ContainsKey(assetID))
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if (!m_Assemblies.ContainsKey(assetID))
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m_Assemblies[assetID] = assembly;
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m_Assemblies[assetID] = assembly;
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}
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}
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return true;
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return true;
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@ -930,14 +930,14 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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result = m_CurrentResult;
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result = m_CurrentResult;
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}
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}
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if(result == null)
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if (result == null)
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return true;
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return true;
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result.Abort();
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result.Abort();
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if(SmartThreadPool.WaitAll(new IWorkItemResult[] {result}, new TimeSpan((long)10000000), false))
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if (SmartThreadPool.WaitAll(new IWorkItemResult[] {result}, new TimeSpan((long)10000000), false))
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{
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{
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lock(m_EventQueue)
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lock (m_EventQueue)
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{
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{
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m_CurrentResult = null;
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m_CurrentResult = null;
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}
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}
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@ -57,7 +57,7 @@ namespace OpenSim.Region.ScriptEngine.Common.Tests
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LSL_Types.LSLFloat testFloat;
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LSL_Types.LSLFloat testFloat;
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foreach(KeyValuePair<int, double> number in numberSet)
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foreach (KeyValuePair<int, double> number in numberSet)
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{
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{
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testFloat = new LSL_Types.LSLFloat(number.Key);
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testFloat = new LSL_Types.LSLFloat(number.Key);
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Assert.That(testFloat.value, new DoubleToleranceConstraint(number.Value, _lowPrecisionTolerance));
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Assert.That(testFloat.value, new DoubleToleranceConstraint(number.Value, _lowPrecisionTolerance));
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@ -94,7 +94,7 @@ namespace OpenSim.Region.ScriptEngine.Common.Tests
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LSL_Types.LSLFloat testFloat;
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LSL_Types.LSLFloat testFloat;
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foreach(KeyValuePair<double, double> number in numberSet)
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foreach (KeyValuePair<double, double> number in numberSet)
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{
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{
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testFloat = new LSL_Types.LSLFloat(number.Key);
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testFloat = new LSL_Types.LSLFloat(number.Key);
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Assert.That(testFloat.value, new DoubleToleranceConstraint(number.Value, _lowPrecisionTolerance));
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Assert.That(testFloat.value, new DoubleToleranceConstraint(number.Value, _lowPrecisionTolerance));
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@ -131,7 +131,7 @@ namespace OpenSim.Region.ScriptEngine.Common.Tests
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int testNumber;
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int testNumber;
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foreach(KeyValuePair<double, int> number in numberSet)
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foreach (KeyValuePair<double, int> number in numberSet)
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{
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{
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testNumber = new LSL_Types.LSLFloat(number.Key);
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testNumber = new LSL_Types.LSLFloat(number.Key);
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Assert.AreEqual(number.Value, testNumber, "Converting double " + number.Key + ", expecting int " + number.Value);
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Assert.AreEqual(number.Value, testNumber, "Converting double " + number.Key + ", expecting int " + number.Value);
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@ -168,7 +168,7 @@ namespace OpenSim.Region.ScriptEngine.Common.Tests
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uint testNumber;
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uint testNumber;
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foreach(KeyValuePair<double, int> number in numberSet)
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foreach (KeyValuePair<double, int> number in numberSet)
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{
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{
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testNumber = new LSL_Types.LSLFloat(number.Key);
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testNumber = new LSL_Types.LSLFloat(number.Key);
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Assert.AreEqual(number.Value, testNumber, "Converting double " + number.Key + ", expecting uint " + number.Value);
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Assert.AreEqual(number.Value, testNumber, "Converting double " + number.Key + ", expecting uint " + number.Value);
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@ -205,7 +205,7 @@ namespace OpenSim.Region.ScriptEngine.Common.Tests
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LSL_Types.LSLFloat testFloat;
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LSL_Types.LSLFloat testFloat;
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bool testBool;
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bool testBool;
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foreach(double number in numberList)
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foreach (double number in numberList)
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{
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{
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testFloat = new LSL_Types.LSLFloat(number);
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testFloat = new LSL_Types.LSLFloat(number);
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testBool = testFloat;
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testBool = testFloat;
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@ -244,7 +244,7 @@ namespace OpenSim.Region.ScriptEngine.Common.Tests
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LSL_Types.LSLFloat testFloat;
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LSL_Types.LSLFloat testFloat;
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foreach(int number in numberList)
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foreach (int number in numberList)
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{
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{
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testFloat = number;
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testFloat = number;
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Assert.That(testFloat.value, new DoubleToleranceConstraint(number, _lowPrecisionTolerance));
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Assert.That(testFloat.value, new DoubleToleranceConstraint(number, _lowPrecisionTolerance));
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@ -281,7 +281,7 @@ namespace OpenSim.Region.ScriptEngine.Common.Tests
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LSL_Types.LSLFloat testFloat;
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LSL_Types.LSLFloat testFloat;
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foreach(KeyValuePair<string, double> number in numberSet)
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foreach (KeyValuePair<string, double> number in numberSet)
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{
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{
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testFloat = number.Key;
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testFloat = number.Key;
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Assert.That(testFloat.value, new DoubleToleranceConstraint(number.Value, _lowPrecisionTolerance));
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Assert.That(testFloat.value, new DoubleToleranceConstraint(number.Value, _lowPrecisionTolerance));
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LSL_Types.LSLFloat testFloat;
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LSL_Types.LSLFloat testFloat;
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foreach(double number in numberList)
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foreach (double number in numberList)
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{
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{
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testFloat = number;
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testFloat = number;
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Assert.That(testFloat.value, new DoubleToleranceConstraint(number, _lowPrecisionTolerance));
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Assert.That(testFloat.value, new DoubleToleranceConstraint(number, _lowPrecisionTolerance));
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@ -355,7 +355,7 @@ namespace OpenSim.Region.ScriptEngine.Common.Tests
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LSL_Types.LSLFloat testFloatA, testFloatB;
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LSL_Types.LSLFloat testFloatA, testFloatB;
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foreach(double number in numberList)
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foreach (double number in numberList)
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{
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{
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testFloatA = new LSL_Types.LSLFloat(number);
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testFloatA = new LSL_Types.LSLFloat(number);
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testFloatB = new LSL_Types.LSLFloat(number);
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testFloatB = new LSL_Types.LSLFloat(number);
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@ -396,7 +396,7 @@ namespace OpenSim.Region.ScriptEngine.Common.Tests
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LSL_Types.LSLFloat testFloatA, testFloatB;
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LSL_Types.LSLFloat testFloatA, testFloatB;
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foreach(double number in numberList)
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foreach (double number in numberList)
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{
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{
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testFloatA = new LSL_Types.LSLFloat(number);
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testFloatA = new LSL_Types.LSLFloat(number);
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testFloatB = new LSL_Types.LSLFloat(number + 1.0);
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testFloatB = new LSL_Types.LSLFloat(number + 1.0);
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@ -438,7 +438,7 @@ namespace OpenSim.Region.ScriptEngine.Common.Tests
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LSL_Types.LSLFloat testFloat;
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LSL_Types.LSLFloat testFloat;
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double testNumber;
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double testNumber;
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foreach(double number in numberList)
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foreach (double number in numberList)
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{
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{
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testFloat = new LSL_Types.LSLFloat(number);
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testFloat = new LSL_Types.LSLFloat(number);
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@ -484,7 +484,7 @@ namespace OpenSim.Region.ScriptEngine.Common.Tests
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LSL_Types.LSLFloat testFloat;
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LSL_Types.LSLFloat testFloat;
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double testNumber;
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double testNumber;
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foreach(double number in numberList)
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foreach (double number in numberList)
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{
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{
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testFloat = new LSL_Types.LSLFloat(number);
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testFloat = new LSL_Types.LSLFloat(number);
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@ -530,7 +530,7 @@ namespace OpenSim.Region.ScriptEngine.Common.Tests
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double testNumber;
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double testNumber;
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LSL_Types.LSLFloat testFloat;
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LSL_Types.LSLFloat testFloat;
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foreach(double number in numberList)
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foreach (double number in numberList)
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{
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{
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testFloat = new LSL_Types.LSLFloat(number);
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testFloat = new LSL_Types.LSLFloat(number);
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testNumber = testFloat;
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testNumber = testFloat;
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@ -569,7 +569,7 @@ namespace OpenSim.Region.ScriptEngine.Common.Tests
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LSL_Types.LSLFloat testFloat;
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LSL_Types.LSLFloat testFloat;
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foreach(KeyValuePair<double, string> number in numberSet)
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foreach (KeyValuePair<double, string> number in numberSet)
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{
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{
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testFloat = new LSL_Types.LSLFloat(number.Key);
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testFloat = new LSL_Types.LSLFloat(number.Key);
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Assert.AreEqual(number.Value, testFloat.ToString());
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Assert.AreEqual(number.Value, testFloat.ToString());
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@ -65,7 +65,7 @@ namespace OpenSim.Region.ScriptEngine.Common.Tests
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LSL_Types.LSLString testString;
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LSL_Types.LSLString testString;
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foreach(KeyValuePair<double, string> number in numberSet)
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foreach (KeyValuePair<double, string> number in numberSet)
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{
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{
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testString = new LSL_Types.LSLString(new LSL_Types.LSLFloat(number.Key));
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testString = new LSL_Types.LSLString(new LSL_Types.LSLFloat(number.Key));
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Assert.AreEqual(number.Value, testString.m_string);
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Assert.AreEqual(number.Value, testString.m_string);
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@ -102,7 +102,7 @@ namespace OpenSim.Region.ScriptEngine.Common.Tests
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LSL_Types.LSLString testString;
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LSL_Types.LSLString testString;
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foreach(KeyValuePair<double, string> number in numberSet)
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foreach (KeyValuePair<double, string> number in numberSet)
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{
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{
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testString = (LSL_Types.LSLString) new LSL_Types.LSLFloat(number.Key);
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testString = (LSL_Types.LSLString) new LSL_Types.LSLFloat(number.Key);
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Assert.AreEqual(number.Value, testString.m_string);
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Assert.AreEqual(number.Value, testString.m_string);
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