refactor: Move "friends show cache" console command out into separate FriendsCommandsModule.
Expose required methods on IFriendsModule. Rename GetFriends() -> GetFriendsFromCache() for self-documentation0.7.3-extended
parent
67e66a2d34
commit
fbd61106cb
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@ -213,14 +213,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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scene.EventManager.OnClientLogin += OnClientLogin;
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scene.EventManager.OnClientLogin += OnClientLogin;
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}
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}
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public void RegionLoaded(Scene scene)
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public virtual void RegionLoaded(Scene scene) {}
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{
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scene.AddCommand(
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"Friends", this, "friends show cache",
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"friends show cache [<first-name> <last-name>]",
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"Show the friends cache for the given user",
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HandleFriendsShowCacheCommand);
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}
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public void RemoveRegion(Scene scene)
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public void RemoveRegion(Scene scene)
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{
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{
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@ -244,7 +237,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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public virtual int GetRightsGrantedByFriend(UUID principalID, UUID friendID)
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public virtual int GetRightsGrantedByFriend(UUID principalID, UUID friendID)
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{
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{
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FriendInfo[] friends = GetFriends(principalID);
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FriendInfo[] friends = GetFriendsFromCache(principalID);
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FriendInfo finfo = GetFriend(friends, friendID);
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FriendInfo finfo = GetFriend(friends, friendID);
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if (finfo != null)
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if (finfo != null)
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{
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{
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@ -362,7 +355,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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// Send outstanding friendship offers
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// Send outstanding friendship offers
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List<string> outstanding = new List<string>();
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List<string> outstanding = new List<string>();
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FriendInfo[] friends = GetFriends(agentID);
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FriendInfo[] friends = GetFriendsFromCache(agentID);
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foreach (FriendInfo fi in friends)
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foreach (FriendInfo fi in friends)
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{
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{
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if (fi.TheirFlags == -1)
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if (fi.TheirFlags == -1)
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@ -419,7 +412,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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{
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{
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List<string> friendList = new List<string>();
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List<string> friendList = new List<string>();
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FriendInfo[] friends = GetFriends(userID);
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FriendInfo[] friends = GetFriendsFromCache(userID);
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foreach (FriendInfo fi in friends)
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foreach (FriendInfo fi in friends)
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{
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{
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if (((fi.TheirFlags & (int)FriendRights.CanSeeOnline) != 0) && (fi.TheirFlags != -1))
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if (((fi.TheirFlags & (int)FriendRights.CanSeeOnline) != 0) && (fi.TheirFlags != -1))
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@ -492,7 +485,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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/// <param name="online"></param>
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/// <param name="online"></param>
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private void StatusChange(UUID agentID, bool online)
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private void StatusChange(UUID agentID, bool online)
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{
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{
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FriendInfo[] friends = GetFriends(agentID);
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FriendInfo[] friends = GetFriendsFromCache(agentID);
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if (friends.Length > 0)
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if (friends.Length > 0)
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{
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{
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List<FriendInfo> friendList = new List<FriendInfo>();
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List<FriendInfo> friendList = new List<FriendInfo>();
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@ -561,7 +554,19 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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UUID principalID = new UUID(im.fromAgentID);
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UUID principalID = new UUID(im.fromAgentID);
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UUID friendID = new UUID(im.toAgentID);
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UUID friendID = new UUID(im.toAgentID);
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m_log.DebugFormat("[FRIENDS]: {0} ({1}) offered friendship to {2}", principalID, im.fromAgentName, friendID);
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m_log.DebugFormat("[FRIENDS]: {0} ({1}) offered friendship to {2} ({3})", principalID, client.FirstName + client.LastName, friendID, im.fromAgentName);
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// Check that the friendship doesn't exist yet
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FriendInfo[] finfos = GetFriendsFromCache(principalID);
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if (finfos != null)
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{
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FriendInfo f = GetFriend(finfos, friendID);
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if (f != null)
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{
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client.SendAgentAlertMessage("This person is already your friend. Please delete it first if you want to reestablish the friendship.", false);
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return;
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}
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}
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// This user wants to be friends with the other user.
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// This user wants to be friends with the other user.
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// Let's add the relation backwards, in case the other is not online
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// Let's add the relation backwards, in case the other is not online
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@ -715,7 +720,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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"[FRIENDS MODULE]: User {0} changing rights to {1} for friend {2}",
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"[FRIENDS MODULE]: User {0} changing rights to {1} for friend {2}",
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requester, rights, friendID);
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requester, rights, friendID);
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FriendInfo[] friends = GetFriends(requester);
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FriendInfo[] friends = GetFriendsFromCache(requester);
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if (friends.Length == 0)
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if (friends.Length == 0)
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{
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{
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return;
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return;
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@ -901,20 +906,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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#endregion
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#endregion
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#region Get / Set friends in several flavours
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#region Get / Set friends in several flavours
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/// <summary>
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/// Get friends from local cache only
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public FriendInfo[] GetFriendsFromCache(UUID userID)
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/// </summary>
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/// <param name="agentID"></param>
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/// <returns>
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/// An empty array if the user has no friends or friends have not been cached.
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/// </returns>
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protected FriendInfo[] GetFriends(UUID agentID)
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{
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{
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UserFriendData friendsData;
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UserFriendData friendsData;
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lock (m_Friends)
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lock (m_Friends)
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{
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{
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if (m_Friends.TryGetValue(agentID, out friendsData))
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if (m_Friends.TryGetValue(userID, out friendsData))
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return friendsData.Friends;
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return friendsData.Friends;
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}
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}
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@ -932,7 +931,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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// Update local cache
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// Update local cache
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lock (m_Friends)
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lock (m_Friends)
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{
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{
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FriendInfo[] friends = GetFriends(friendID);
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FriendInfo[] friends = GetFriendsFromCache(friendID);
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FriendInfo finfo = GetFriend(friends, userID);
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FriendInfo finfo = GetFriend(friends, userID);
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finfo.TheirFlags = rights;
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finfo.TheirFlags = rights;
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}
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}
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@ -956,12 +955,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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}
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}
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}
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}
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/// <summary>
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public bool AreFriendsCached(UUID userID)
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/// Are friends cached on this simulator for a particular user?
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/// </summary>
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/// <param name="userID"></param>
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/// <returns></returns>
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protected bool AreFriendsCached(UUID userID)
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{
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{
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lock (m_Friends)
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lock (m_Friends)
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return m_Friends.ContainsKey(userID);
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return m_Friends.ContainsKey(userID);
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@ -992,61 +986,5 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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}
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}
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#endregion
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#endregion
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protected void HandleFriendsShowCacheCommand(string module, string[] cmd)
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{
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if (cmd.Length != 5)
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{
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MainConsole.Instance.OutputFormat("Usage: friends show cache [<first-name> <last-name>]");
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return;
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}
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string firstName = cmd[3];
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string lastName = cmd[4];
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IUserManagement umModule = m_Scenes[0].RequestModuleInterface<IUserManagement>();
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UUID userId = umModule.GetUserIdByName(firstName, lastName);
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// UserAccount ua
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// = m_Scenes[0].UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, firstName, lastName);
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if (userId == UUID.Zero)
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{
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MainConsole.Instance.OutputFormat("No such user as {0} {1}", firstName, lastName);
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return;
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}
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if (!AreFriendsCached(userId))
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{
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MainConsole.Instance.OutputFormat("No friends cached on this simulator for {0} {1}", firstName, lastName);
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return;
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}
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MainConsole.Instance.OutputFormat("Cached friends for {0} {1}:", firstName, lastName);
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MainConsole.Instance.OutputFormat("UUID\n");
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FriendInfo[] friends = GetFriends(userId);
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foreach (FriendInfo friend in friends)
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{
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// MainConsole.Instance.OutputFormat(friend.PrincipalID.ToString());
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// string friendFirstName, friendLastName;
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//
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// UserAccount friendUa
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// = m_Scenes[0].UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, friend.PrincipalID);
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UUID friendId;
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string friendName;
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if (UUID.TryParse(friend.Friend, out friendId))
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friendName = umModule.GetUserName(friendId);
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else
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friendName = friend.Friend;
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MainConsole.Instance.OutputFormat("{0} {1} {2}", friendName, friend.MyFlags, friend.TheirFlags);
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}
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}
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}
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}
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}
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}
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@ -152,7 +152,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(client.Scene.RegionInfo.ScopeID, client.AgentId);
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UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(client.Scene.RegionInfo.ScopeID, client.AgentId);
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if (account == null) // foreign
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if (account == null) // foreign
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{
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{
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FriendInfo[] friends = GetFriends(client.AgentId);
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FriendInfo[] friends = GetFriendsFromCache(client.AgentId);
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foreach (FriendInfo f in friends)
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foreach (FriendInfo f in friends)
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{
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{
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client.SendChangeUserRights(new UUID(f.Friend), client.AgentId, f.TheirFlags);
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client.SendChangeUserRights(new UUID(f.Friend), client.AgentId, f.TheirFlags);
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@ -430,7 +430,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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if (agentIsLocal) // agent is local, friend is foreigner
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if (agentIsLocal) // agent is local, friend is foreigner
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{
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{
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FriendInfo[] finfos = GetFriends(agentID);
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FriendInfo[] finfos = GetFriendsFromCache(agentID);
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FriendInfo finfo = GetFriend(finfos, friendID);
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FriendInfo finfo = GetFriend(finfos, friendID);
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if (finfo != null)
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if (finfo != null)
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{
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{
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@ -527,10 +527,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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{
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{
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// This may happen when the agent returned home, in which case the friend is not there
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// This may happen when the agent returned home, in which case the friend is not there
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// We need to look for its information in the friends list itself
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// We need to look for its information in the friends list itself
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FriendInfo[] finfos = null;
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bool confirming = false;
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bool confirming = false;
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if (friendUUI == string.Empty)
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if (friendUUI == string.Empty)
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{
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{
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FriendInfo[] finfos = GetFriends(agentID);
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finfos = GetFriendsFromCache(agentID);
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foreach (FriendInfo finfo in finfos)
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foreach (FriendInfo finfo in finfos)
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{
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{
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if (finfo.TheirFlags == -1)
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if (finfo.TheirFlags == -1)
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@ -614,7 +616,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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if (agentIsLocal) // agent is local, 'friend' is foreigner
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if (agentIsLocal) // agent is local, 'friend' is foreigner
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{
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{
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// We need to look for its information in the friends list itself
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// We need to look for its information in the friends list itself
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FriendInfo[] finfos = GetFriends(agentID);
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FriendInfo[] finfos = GetFriendsFromCache(agentID);
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FriendInfo finfo = GetFriend(finfos, exfriendID);
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FriendInfo finfo = GetFriend(finfos, exfriendID);
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if (finfo != null)
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if (finfo != null)
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{
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{
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@ -658,7 +660,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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private string GetUUI(UUID localUser, UUID foreignUser)
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private string GetUUI(UUID localUser, UUID foreignUser)
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{
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{
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// Let's see if the user is here by any chance
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// Let's see if the user is here by any chance
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FriendInfo[] finfos = GetFriends(localUser);
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FriendInfo[] finfos = GetFriendsFromCache(localUser);
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if (finfos != EMPTY_FRIENDS) // friend is here, cool
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if (finfos != EMPTY_FRIENDS) // friend is here, cool
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{
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{
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FriendInfo finfo = GetFriend(finfos, foreignUser);
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FriendInfo finfo = GetFriend(finfos, foreignUser);
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@ -25,14 +25,31 @@
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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*/
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using System.Collections.Generic;
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using OpenMetaverse;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework;
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using System.Collections.Generic;
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using FriendInfo = OpenSim.Services.Interfaces.FriendInfo;
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namespace OpenSim.Region.Framework.Interfaces
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namespace OpenSim.Region.Framework.Interfaces
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{
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{
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public interface IFriendsModule
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public interface IFriendsModule
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{
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{
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/// <summary>
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/// Are friends cached on this simulator for a particular user?
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/// </summary>
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/// <param name="userID"></param>
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/// <returns></returns>
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bool AreFriendsCached(UUID userID);
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/// <summary>
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/// Get friends from local cache only
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/// </summary>
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/// <param name="userID"></param>
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/// <returns>
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/// An empty array if the user has no friends or friends have not been cached.
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/// </returns>
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FriendInfo[] GetFriendsFromCache(UUID userID);
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/// <summary>
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/// <summary>
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/// Add a friendship between two users.
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/// Add a friendship between two users.
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/// </summary>
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/// </summary>
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@ -58,10 +75,10 @@ namespace OpenSim.Region.Framework.Interfaces
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/// <summary>
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/// <summary>
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/// Get permissions granted by a friend.
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/// Get permissions granted by a friend.
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/// </summary>
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/// </summary>
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/// <param name="PrincipalID">The user.</param>
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/// <param name="userID">The user.</param>
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/// <param name="FriendID">The friend that granted.</param>
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/// <param name="friendID">The friend that granted.</param>
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/// <returns>The permissions. These come from the FriendRights enum.</returns>
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/// <returns>The permissions. These come from the FriendRights enum.</returns>
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int GetRightsGrantedByFriend(UUID PrincipalID, UUID FriendID);
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int GetRightsGrantedByFriend(UUID userID, UUID friendID);
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/// <summary>
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/// <summary>
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/// Grant permissions for a friend.
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/// Grant permissions for a friend.
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@ -0,0 +1,165 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
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|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using log4net;
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using Mono.Addins;
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using Nini.Config;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Statistics;
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using OpenSim.Region.ClientStack.LindenUDP;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
|
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|
using FriendInfo = OpenSim.Services.Interfaces.FriendInfo;
|
||||||
|
|
||||||
|
namespace OpenSim.Region.OptionalModules.Avatar.Friends
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// A module that just holds commands for inspecting avatar appearance.
|
||||||
|
/// </summary>
|
||||||
|
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "FriendsCommandModule")]
|
||||||
|
public class FriendsCommandsModule : ISharedRegionModule
|
||||||
|
{
|
||||||
|
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
|
|
||||||
|
private Scene m_scene;
|
||||||
|
private IFriendsModule m_friendsModule;
|
||||||
|
private IUserManagement m_userManagementModule;
|
||||||
|
|
||||||
|
// private IAvatarFactoryModule m_avatarFactory;
|
||||||
|
|
||||||
|
public string Name { get { return "Appearance Information Module"; } }
|
||||||
|
|
||||||
|
public Type ReplaceableInterface { get { return null; } }
|
||||||
|
|
||||||
|
public void Initialise(IConfigSource source)
|
||||||
|
{
|
||||||
|
// m_log.DebugFormat("[FRIENDS COMMAND MODULE]: INITIALIZED MODULE");
|
||||||
|
}
|
||||||
|
|
||||||
|
public void PostInitialise()
|
||||||
|
{
|
||||||
|
// m_log.DebugFormat("[FRIENDS COMMAND MODULE]: POST INITIALIZED MODULE");
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Close()
|
||||||
|
{
|
||||||
|
// m_log.DebugFormat("[FRIENDS COMMAND MODULE]: CLOSED MODULE");
|
||||||
|
}
|
||||||
|
|
||||||
|
public void AddRegion(Scene scene)
|
||||||
|
{
|
||||||
|
// m_log.DebugFormat("[FRIENDS COMMANDO MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RemoveRegion(Scene scene)
|
||||||
|
{
|
||||||
|
// m_log.DebugFormat("[FRIENDS COMMAND MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RegionLoaded(Scene scene)
|
||||||
|
{
|
||||||
|
// m_log.DebugFormat("[APPEARANCE INFO MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName);
|
||||||
|
|
||||||
|
if (m_scene == null)
|
||||||
|
m_scene = scene;
|
||||||
|
|
||||||
|
m_friendsModule = m_scene.RequestModuleInterface<IFriendsModule>();
|
||||||
|
m_userManagementModule = m_scene.RequestModuleInterface<IUserManagement>();
|
||||||
|
|
||||||
|
if (m_friendsModule != null && m_userManagementModule != null)
|
||||||
|
{
|
||||||
|
m_scene.AddCommand(
|
||||||
|
"Friends", this, "friends show cache",
|
||||||
|
"friends show cache [<first-name> <last-name>]",
|
||||||
|
"Show the friends cache for the given user",
|
||||||
|
HandleFriendsShowCacheCommand);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected void HandleFriendsShowCacheCommand(string module, string[] cmd)
|
||||||
|
{
|
||||||
|
if (cmd.Length != 5)
|
||||||
|
{
|
||||||
|
MainConsole.Instance.OutputFormat("Usage: friends show cache [<first-name> <last-name>]");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
string firstName = cmd[3];
|
||||||
|
string lastName = cmd[4];
|
||||||
|
|
||||||
|
UUID userId = m_userManagementModule.GetUserIdByName(firstName, lastName);
|
||||||
|
|
||||||
|
// UserAccount ua
|
||||||
|
// = m_Scenes[0].UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, firstName, lastName);
|
||||||
|
|
||||||
|
if (userId == UUID.Zero)
|
||||||
|
{
|
||||||
|
MainConsole.Instance.OutputFormat("No such user as {0} {1}", firstName, lastName);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (m_friendsModule.AreFriendsCached(userId))
|
||||||
|
{
|
||||||
|
MainConsole.Instance.OutputFormat("No friends cached on this simulator for {0} {1}", firstName, lastName);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
MainConsole.Instance.OutputFormat("Cached friends for {0} {1}:", firstName, lastName);
|
||||||
|
|
||||||
|
MainConsole.Instance.OutputFormat("UUID\n");
|
||||||
|
|
||||||
|
FriendInfo[] friends = m_friendsModule.GetFriendsFromCache(userId);
|
||||||
|
|
||||||
|
foreach (FriendInfo friend in friends)
|
||||||
|
{
|
||||||
|
// MainConsole.Instance.OutputFormat(friend.PrincipalID.ToString());
|
||||||
|
|
||||||
|
// string friendFirstName, friendLastName;
|
||||||
|
//
|
||||||
|
// UserAccount friendUa
|
||||||
|
// = m_Scenes[0].UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, friend.PrincipalID);
|
||||||
|
|
||||||
|
UUID friendId;
|
||||||
|
string friendName;
|
||||||
|
|
||||||
|
if (UUID.TryParse(friend.Friend, out friendId))
|
||||||
|
friendName = m_userManagementModule.GetUserName(friendId);
|
||||||
|
else
|
||||||
|
friendName = friend.Friend;
|
||||||
|
|
||||||
|
MainConsole.Instance.OutputFormat("{0} {1} {2}", friendName, friend.MyFlags, friend.TheirFlags);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
Loading…
Reference in New Issue