Merge branch 'master' of ssh://3dhosting.de/var/git/careminster

avinationmerge
Kitto Flora 2010-02-03 14:32:29 -05:00
commit fc1ac25935
16 changed files with 534 additions and 302 deletions

View File

@ -82,9 +82,11 @@ namespace OpenSim.ConsoleClient
private static void SendCommand(string module, string[] cmd)
{
string sendCmd = cmd[0];
string sendCmd = "";
if (cmd.Length > 1)
{
sendCmd = cmd[0];
Array.Copy(cmd, 1, cmd, 0, cmd.Length-1);
Array.Resize(ref cmd, cmd.Length-1);
sendCmd += "\"" + String.Join("\" \"", cmd) + "\"";

View File

@ -762,7 +762,7 @@ namespace Flotsam.RegionModules.AssetCache
case "expire":
if (cmdparams.Length >= 3)
if (cmdparams.Length < 3)
{
m_log.InfoFormat("[FLOTSAM ASSET CACHE] Invalid parameters for Expire, please specify a valid date & time", cmd);
break;

View File

@ -42,6 +42,7 @@ using OpenSim.Region.CoreModules.World.Terrain;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Scenes.Serialization;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
using OpenSim.Tests.Common.Setup;
namespace OpenSim.Region.CoreModules.World.Archiver.Tests
@ -51,6 +52,20 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
{
private Guid m_lastRequestId;
private string m_lastErrorMessage;
protected TestScene m_scene;
protected ArchiverModule m_archiverModule;
[SetUp]
public void SetUp()
{
m_archiverModule = new ArchiverModule();
SerialiserModule serialiserModule = new SerialiserModule();
TerrainModule terrainModule = new TerrainModule();
m_scene = SceneSetupHelpers.SetupScene("scene1");
SceneSetupHelpers.SetupSceneModules(m_scene, m_archiverModule, serialiserModule, terrainModule);
}
private void LoadCompleted(Guid requestId, string errorMessage)
{
@ -75,6 +90,30 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
}
}
protected SceneObjectPart CreateSceneObjectPart1()
{
string partName = "My Little Pony";
UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000015");
PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
Vector3 groupPosition = new Vector3(10, 20, 30);
Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
Vector3 offsetPosition = new Vector3(5, 10, 15);
return new SceneObjectPart(ownerId, shape, groupPosition, rotationOffset, offsetPosition) { Name = partName };
}
protected SceneObjectPart CreateSceneObjectPart2()
{
string partName = "Action Man";
UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000016");
PrimitiveBaseShape shape = PrimitiveBaseShape.CreateCylinder();
Vector3 groupPosition = new Vector3(90, 80, 70);
Quaternion rotationOffset = new Quaternion(60, 70, 80, 90);
Vector3 offsetPosition = new Vector3(20, 25, 30);
return new SceneObjectPart(ownerId, shape, groupPosition, rotationOffset, offsetPosition) { Name = partName };
}
/// <summary>
/// Test saving a V0.2 OpenSim Region Archive.
/// </summary>
@ -84,59 +123,20 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
TestHelper.InMethod();
//log4net.Config.XmlConfigurator.Configure();
ArchiverModule archiverModule = new ArchiverModule();
SerialiserModule serialiserModule = new SerialiserModule();
TerrainModule terrainModule = new TerrainModule();
SceneObjectPart part1 = CreateSceneObjectPart1();
m_scene.AddNewSceneObject(new SceneObjectGroup(part1), false);
Scene scene = SceneSetupHelpers.SetupScene("asset");
SceneSetupHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule);
SceneObjectPart part1;
// Create and add prim 1
{
string partName = "My Little Pony";
UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000015");
PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
Vector3 groupPosition = new Vector3(10, 20, 30);
Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
Vector3 offsetPosition = new Vector3(5, 10, 15);
part1
= new SceneObjectPart(
ownerId, shape, groupPosition, rotationOffset, offsetPosition);
part1.Name = partName;
scene.AddNewSceneObject(new SceneObjectGroup(part1), false);
}
SceneObjectPart part2;
// Create and add prim 2
{
string partName = "Action Man";
UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000016");
PrimitiveBaseShape shape = PrimitiveBaseShape.CreateCylinder();
Vector3 groupPosition = new Vector3(90, 80, 70);
Quaternion rotationOffset = new Quaternion(60, 70, 80, 90);
Vector3 offsetPosition = new Vector3(20, 25, 30);
part2
= new SceneObjectPart(
ownerId, shape, groupPosition, rotationOffset, offsetPosition);
part2.Name = partName;
scene.AddNewSceneObject(new SceneObjectGroup(part2), false);
}
SceneObjectPart part2 = CreateSceneObjectPart2();
m_scene.AddNewSceneObject(new SceneObjectGroup(part2), false);
MemoryStream archiveWriteStream = new MemoryStream();
scene.EventManager.OnOarFileSaved += SaveCompleted;
m_scene.EventManager.OnOarFileSaved += SaveCompleted;
Guid requestId = new Guid("00000000-0000-0000-0000-808080808080");
lock (this)
{
archiverModule.ArchiveRegion(archiveWriteStream, requestId);
m_archiverModule.ArchiveRegion(archiveWriteStream, requestId);
//AssetServerBase assetServer = (AssetServerBase)scene.CommsManager.AssetCache.AssetServer;
//while (assetServer.HasWaitingRequests())
// assetServer.ProcessNextRequest();
@ -218,25 +218,11 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
tar.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, ArchiveWriteRequestExecution.Create0p2ControlFile());
string part1Name = "object1";
PrimitiveBaseShape shape = PrimitiveBaseShape.CreateCylinder();
Vector3 groupPosition = new Vector3(90, 80, 70);
Quaternion rotationOffset = new Quaternion(60, 70, 80, 90);
Vector3 offsetPosition = new Vector3(20, 25, 30);
SerialiserModule serialiserModule = new SerialiserModule();
ArchiverModule archiverModule = new ArchiverModule();
Scene scene = SceneSetupHelpers.SetupScene();
SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
SceneObjectPart part1
= new SceneObjectPart(
UUID.Zero, shape, groupPosition, rotationOffset, offsetPosition);
part1.Name = part1Name;
SceneObjectPart part1 = CreateSceneObjectPart1();
SceneObjectGroup object1 = new SceneObjectGroup(part1);
// Let's put some inventory items into our object
string soundItemName = "sound-item1";
UUID soundItemUuid = UUID.Parse("00000000-0000-0000-0000-000000000002");
Type type = GetType();
Assembly assembly = type.Assembly;
@ -269,17 +255,18 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
asset1FileName = ArchiveConstants.ASSETS_PATH + soundUuid + ".wav";
*/
TaskInventoryItem item1 = new TaskInventoryItem { AssetID = soundUuid, ItemID = soundItemUuid };
TaskInventoryItem item1
= new TaskInventoryItem { AssetID = soundUuid, ItemID = soundItemUuid, Name = soundItemName };
part1.Inventory.AddInventoryItem(item1, true);
}
}
scene.AddNewSceneObject(object1, false);
m_scene.AddNewSceneObject(object1, false);
string object1FileName = string.Format(
"{0}_{1:000}-{2:000}-{3:000}__{4}.xml",
part1Name,
Math.Round(groupPosition.X), Math.Round(groupPosition.Y), Math.Round(groupPosition.Z),
part1.Name,
Math.Round(part1.GroupPosition.X), Math.Round(part1.GroupPosition.Y), Math.Round(part1.GroupPosition.Z),
part1.UUID);
tar.WriteFile(ArchiveConstants.OBJECTS_PATH + object1FileName, SceneObjectSerializer.ToXml2Format(object1));
@ -289,30 +276,27 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
lock (this)
{
scene.EventManager.OnOarFileLoaded += LoadCompleted;
archiverModule.DearchiveRegion(archiveReadStream);
m_scene.EventManager.OnOarFileLoaded += LoadCompleted;
m_archiverModule.DearchiveRegion(archiveReadStream);
}
Assert.That(m_lastErrorMessage, Is.Null);
SceneObjectPart object1PartLoaded = scene.GetSceneObjectPart(part1Name);
SceneObjectPart object1PartLoaded = m_scene.GetSceneObjectPart(part1.Name);
Assert.That(object1PartLoaded, Is.Not.Null, "object1 was not loaded");
Assert.That(object1PartLoaded.Name, Is.EqualTo(part1Name), "object1 names not identical");
Assert.That(object1PartLoaded.GroupPosition, Is.EqualTo(groupPosition), "object1 group position not equal");
Assert.That(object1PartLoaded.Name, Is.EqualTo(part1.Name), "object1 names not identical");
Assert.That(object1PartLoaded.GroupPosition, Is.EqualTo(part1.GroupPosition), "object1 group position not equal");
Assert.That(
object1PartLoaded.RotationOffset, Is.EqualTo(rotationOffset), "object1 rotation offset not equal");
object1PartLoaded.RotationOffset, Is.EqualTo(part1.RotationOffset), "object1 rotation offset not equal");
Assert.That(
object1PartLoaded.OffsetPosition, Is.EqualTo(offsetPosition), "object1 offset position not equal");
object1PartLoaded.OffsetPosition, Is.EqualTo(part1.OffsetPosition), "object1 offset position not equal");
// Need to implement a method to get the task inventory item by name (since the uuid will have changed on load)
/*
TaskInventoryItem loadedSoundItem = object1PartLoaded.Inventory.GetInventoryItem(soundItemUuid);
TaskInventoryItem loadedSoundItem = object1PartLoaded.Inventory.GetInventoryItems(soundItemName)[0];
Assert.That(loadedSoundItem, Is.Not.Null, "loaded sound item was null");
AssetBase loadedSoundAsset = scene.AssetService.Get(loadedSoundItem.AssetID.ToString());
AssetBase loadedSoundAsset = m_scene.AssetService.Get(loadedSoundItem.AssetID.ToString());
Assert.That(loadedSoundAsset, Is.Not.Null, "loaded sound asset was null");
Assert.That(loadedSoundAsset.Data, Is.EqualTo(soundData), "saved and loaded sound data do not match");
*/
// Temporary
Console.WriteLine("Successfully completed {0}", MethodBase.GetCurrentMethod());
@ -325,12 +309,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
public void TestLoadOarV0_2RegionSettings()
{
TestHelper.InMethod();
//log4net.Config.XmlConfigurator.Configure();
SerialiserModule serialiserModule = new SerialiserModule();
ArchiverModule archiverModule = new ArchiverModule();
Scene scene = SceneSetupHelpers.SetupScene();
SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
//log4net.Config.XmlConfigurator.Configure();
MemoryStream archiveWriteStream = new MemoryStream();
TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);
@ -377,12 +356,12 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
lock (this)
{
scene.EventManager.OnOarFileLoaded += LoadCompleted;
archiverModule.DearchiveRegion(archiveReadStream);
m_scene.EventManager.OnOarFileLoaded += LoadCompleted;
m_archiverModule.DearchiveRegion(archiveReadStream);
}
Assert.That(m_lastErrorMessage, Is.Null);
RegionSettings loadedRs = scene.RegionInfo.RegionSettings;
RegionSettings loadedRs = m_scene.RegionInfo.RegionSettings;
Assert.That(loadedRs.AgentLimit, Is.EqualTo(17));
Assert.That(loadedRs.AllowDamage, Is.True);
@ -426,11 +405,13 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
MemoryStream archiveWriteStream = new MemoryStream();
string part2Name = "objectMerge";
PrimitiveBaseShape part2Shape = PrimitiveBaseShape.CreateCylinder();
Vector3 part2GroupPosition = new Vector3(90, 80, 70);
Quaternion part2RotationOffset = new Quaternion(60, 70, 80, 90);
Vector3 part2OffsetPosition = new Vector3(20, 25, 30);
// string part2Name = "objectMerge";
// PrimitiveBaseShape part2Shape = PrimitiveBaseShape.CreateCylinder();
// Vector3 part2GroupPosition = new Vector3(90, 80, 70);
// Quaternion part2RotationOffset = new Quaternion(60, 70, 80, 90);
// Vector3 part2OffsetPosition = new Vector3(20, 25, 30);
SceneObjectPart part2 = CreateSceneObjectPart2();
// Create an oar file that we can use for the merge
{
@ -439,63 +420,39 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
TerrainModule terrainModule = new TerrainModule();
Scene scene = SceneSetupHelpers.SetupScene();
SceneSetupHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule);
SceneSetupHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule);
SceneObjectPart part2
= new SceneObjectPart(
UUID.Zero, part2Shape, part2GroupPosition, part2RotationOffset, part2OffsetPosition);
part2.Name = part2Name;
SceneObjectGroup object2 = new SceneObjectGroup(part2);
scene.AddNewSceneObject(object2, false);
m_scene.AddNewSceneObject(new SceneObjectGroup(part2), false);
// Write out this scene
scene.EventManager.OnOarFileSaved += SaveCompleted;
lock (this)
{
archiverModule.ArchiveRegion(archiveWriteStream);
m_archiverModule.ArchiveRegion(archiveWriteStream);
Monitor.Wait(this, 60000);
}
}
{
ArchiverModule archiverModule = new ArchiverModule();
SerialiserModule serialiserModule = new SerialiserModule();
TerrainModule terrainModule = new TerrainModule();
Scene scene = SceneSetupHelpers.SetupScene();
SceneSetupHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule);
string part1Name = "objectExisting";
PrimitiveBaseShape part1Shape = PrimitiveBaseShape.CreateCylinder();
Vector3 part1GroupPosition = new Vector3(80, 70, 60);
Quaternion part1RotationOffset = new Quaternion(50, 60, 70, 80);
Vector3 part1OffsetPosition = new Vector3(15, 20, 25);
SceneObjectPart part1
= new SceneObjectPart(
UUID.Zero, part1Shape, part1GroupPosition, part1RotationOffset, part1OffsetPosition);
part1.Name = part1Name;
SceneObjectGroup object1 = new SceneObjectGroup(part1);
scene.AddNewSceneObject(object1, false);
SceneObjectPart part1 = CreateSceneObjectPart1();
m_scene.AddNewSceneObject(new SceneObjectGroup(part1), false);
// Merge in the archive we created earlier
byte[] archive = archiveWriteStream.ToArray();
MemoryStream archiveReadStream = new MemoryStream(archive);
archiverModule.DearchiveRegion(archiveReadStream, true, Guid.Empty);
m_archiverModule.DearchiveRegion(archiveReadStream, true, Guid.Empty);
SceneObjectPart object1Existing = scene.GetSceneObjectPart(part1Name);
SceneObjectPart object1Existing = m_scene.GetSceneObjectPart(part1.Name);
Assert.That(object1Existing, Is.Not.Null, "object1 was not present after merge");
Assert.That(object1Existing.Name, Is.EqualTo(part1Name), "object1 names not identical after merge");
Assert.That(object1Existing.GroupPosition, Is.EqualTo(part1GroupPosition), "object1 group position not equal after merge");
Assert.That(object1Existing.Name, Is.EqualTo(part1.Name), "object1 names not identical after merge");
Assert.That(object1Existing.GroupPosition, Is.EqualTo(part1.GroupPosition), "object1 group position not equal after merge");
SceneObjectPart object2PartMerged = scene.GetSceneObjectPart(part2Name);
SceneObjectPart object2PartMerged = m_scene.GetSceneObjectPart(part2.Name);
Assert.That(object2PartMerged, Is.Not.Null, "object2 was not present after merge");
Assert.That(object2PartMerged.Name, Is.EqualTo(part2Name), "object2 names not identical after merge");
Assert.That(object2PartMerged.GroupPosition, Is.EqualTo(part2GroupPosition), "object2 group position not equal after merge");
Assert.That(object2PartMerged.Name, Is.EqualTo(part2.Name), "object2 names not identical after merge");
Assert.That(object2PartMerged.GroupPosition, Is.EqualTo(part2.GroupPosition), "object2 group position not equal after merge");
}
}
}

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@ -71,7 +71,8 @@ namespace OpenSim.Region.Framework.Interfaces
/// <summary>
/// Start all the scripts contained in this entity's inventory
/// </summary>
void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource);
void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource);
ArrayList GetScriptErrors(UUID itemID);
/// <summary>
@ -142,6 +143,16 @@ namespace OpenSim.Region.Framework.Interfaces
/// <returns>null if the item does not exist</returns>
TaskInventoryItem GetInventoryItem(UUID itemId);
/// <summary>
/// Get inventory items by name.
/// </summary>
/// <param name="name"></param>
/// <returns>
/// A list of inventory items with that name.
/// If no inventory item has that name then an empty list is returned.
/// </returns>
IList<TaskInventoryItem> GetInventoryItems(string name);
/// <summary>
/// Update an existing inventory item.
/// </summary>

View File

@ -49,10 +49,49 @@ namespace OpenSim.Region.Framework.Interfaces
public interface IWorldComm
{
/// <summary>
/// Create a listen event callback with the specified filters.
/// The parameters localID,itemID are needed to uniquely identify
/// the script during 'peek' time. Parameter hostID is needed to
/// determine the position of the script.
/// </summary>
/// <param name="localID">localID of the script engine</param>
/// <param name="itemID">UUID of the script engine</param>
/// <param name="hostID">UUID of the SceneObjectPart</param>
/// <param name="channel">channel to listen on</param>
/// <param name="name">name to filter on</param>
/// <param name="id">key to filter on (user given, could be totally faked)</param>
/// <param name="msg">msg to filter on</param>
/// <returns>number of the scripts handle</returns>
int Listen(uint LocalID, UUID itemID, UUID hostID, int channel, string name, UUID id, string msg);
/// <summary>
/// This method scans over the objects which registered an interest in listen callbacks.
/// For everyone it finds, it checks if it fits the given filter. If it does, then
/// enqueue the message for delivery to the objects listen event handler.
/// The enqueued ListenerInfo no longer has filter values, but the actually trigged values.
/// Objects that do an llSay have their messages delivered here and for nearby avatars,
/// the OnChatFromClient event is used.
/// </summary>
/// <param name="type">type of delvery (whisper,say,shout or regionwide)</param>
/// <param name="channel">channel to sent on</param>
/// <param name="name">name of sender (object or avatar)</param>
/// <param name="id">key of sender (object or avatar)</param>
/// <param name="msg">msg to sent</param>
void DeliverMessage(ChatTypeEnum type, int channel, string name, UUID id, string msg);
/// <summary>
/// Are there any listen events ready to be dispatched?
/// </summary>
/// <returns>boolean indication</returns>
bool HasMessages();
/// <summary>
/// Pop the first availlable listen event from the queue
/// </summary>
/// <returns>ListenerInfo with filter filled in</returns>
IWorldCommListenerInfo GetNextMessage();
void ListenControl(UUID itemID, int handle, int active);
void ListenRemove(UUID itemID, int handle);
void DeleteListener(UUID itemID);

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@ -92,8 +92,7 @@ namespace OpenSim.Region.Framework.Scenes
public delegate void OnShutdownDelegate();
public event OnShutdownDelegate OnShutdown;
public delegate void ObjectGrabDelegate(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs);
public delegate void ObjectDeGrabDelegate(uint localID, uint originalID, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs);
public delegate void ScriptResetDelegate(uint localID, UUID itemID);
@ -103,62 +102,57 @@ namespace OpenSim.Region.Framework.Scenes
public event OnSetRootAgentSceneDelegate OnSetRootAgentScene;
/// <summary>
/// Called when an object is touched/grabbed.
/// </summary>
/// The originalID is the local ID of the part that was actually touched. The localID itself is always that of
/// the root part.
public delegate void ObjectGrabDelegate(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs);
public event ObjectGrabDelegate OnObjectGrab;
public event ObjectGrabDelegate OnObjectGrabbing;
public event ObjectDeGrabDelegate OnObjectDeGrab;
public event ScriptResetDelegate OnScriptReset;
public event OnPermissionErrorDelegate OnPermissionError;
public delegate void NewRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine, int stateSource);
public event NewRezScript OnRezScript;
public delegate void RemoveScript(uint localID, UUID itemID);
public event RemoveScript OnRemoveScript;
public delegate void StartScript(uint localID, UUID itemID);
public event StartScript OnStartScript;
public delegate void StopScript(uint localID, UUID itemID);
public event StopScript OnStopScript;
public delegate bool SceneGroupMoved(UUID groupID, Vector3 delta);
public event SceneGroupMoved OnSceneGroupMove;
public delegate void SceneGroupGrabed(UUID groupID, Vector3 offset, UUID userID);
public event SceneGroupGrabed OnSceneGroupGrab;
public delegate bool SceneGroupSpinStarted(UUID groupID);
public event SceneGroupSpinStarted OnSceneGroupSpinStart;
public delegate bool SceneGroupSpun(UUID groupID, Quaternion rotation);
public event SceneGroupSpun OnSceneGroupSpin;
public delegate void LandObjectAdded(ILandObject newParcel);
public event LandObjectAdded OnLandObjectAdded;
public delegate void LandObjectRemoved(UUID globalID);
public event LandObjectRemoved OnLandObjectRemoved;
public delegate void AvatarEnteringNewParcel(ScenePresence avatar, int localLandID, UUID regionID);
public event AvatarEnteringNewParcel OnAvatarEnteringNewParcel;
public delegate void SignificantClientMovement(IClientAPI remote_client);
public event SignificantClientMovement OnSignificantClientMovement;
public delegate void IncomingInstantMessage(GridInstantMessage message);
public event IncomingInstantMessage OnIncomingInstantMessage;
public event IncomingInstantMessage OnUnhandledInstantMessage;
@ -316,9 +310,10 @@ namespace OpenSim.Region.Framework.Scenes
public event EmptyScriptCompileQueue OnEmptyScriptCompileQueue;
/// <summary>
/// Called whenever an object is attached, or detached
/// from an in-world presence.
/// Called whenever an object is attached, or detached from an in-world presence.
/// </summary>
/// If the object is being attached, then the avatarID will be present. If the object is being detached then
/// the avatarID is UUID.Zero (I know, this doesn't make much sense but now it's historical).
public delegate void Attach(uint localID, UUID itemID, UUID avatarID);
public event Attach OnAttach;
@ -412,6 +407,7 @@ namespace OpenSim.Region.Framework.Scenes
private OnParcelPrimCountAddDelegate handlerParcelPrimCountAdd = null; //OnParcelPrimCountAdd;
private OnShutdownDelegate handlerShutdown = null; //OnShutdown;
private ObjectGrabDelegate handlerObjectGrab = null; //OnObjectGrab;
private ObjectGrabDelegate handlerObjectGrabbing = null; //OnObjectGrabbing;
private ObjectDeGrabDelegate handlerObjectDeGrab = null; //OnObjectDeGrab;
private ScriptResetDelegate handlerScriptReset = null; // OnScriptReset
private NewRezScript handlerRezScript = null; //OnRezScript;
@ -626,6 +622,15 @@ namespace OpenSim.Region.Framework.Scenes
}
}
public void TriggerObjectGrabbing(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
{
handlerObjectGrabbing = OnObjectGrabbing;
if (handlerObjectGrabbing != null)
{
handlerObjectGrabbing(localID, originalID, offsetPos, remoteClient, surfaceArgs);
}
}
public void TriggerObjectDeGrab(uint localID, uint originalID, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
{
handlerObjectDeGrab = OnObjectDeGrab;

View File

@ -2385,9 +2385,19 @@ namespace OpenSim.Region.Framework.Scenes
}
}
public void AttachObject(IClientAPI controllingClient, uint localID, uint attachPoint, Quaternion rot, Vector3 pos, bool silent)
/// <summary>
/// Attach an object.
/// </summary>
/// <param name="controllingClient"></param>
/// <param name="localID"></param>
/// <param name="attachPoint"></param>
/// <param name="rot"></param>
/// <param name="pos"></param>
/// <param name="silent"></param>
/// <returns>true if the object was successfully attached, false otherwise</returns>
public bool AttachObject(IClientAPI controllingClient, uint localID, uint attachPoint, Quaternion rot, Vector3 pos, bool silent)
{
m_sceneGraph.AttachObject(controllingClient, localID, attachPoint, rot, pos, silent);
return m_sceneGraph.AttachObject(controllingClient, localID, attachPoint, rot, pos, silent);
}
public void AttachObject(IClientAPI remoteClient, uint AttachmentPt, UUID itemID, SceneObjectGroup att)

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@ -292,6 +292,46 @@ namespace OpenSim.Region.Framework.Scenes
}
}
public virtual void ProcessObjectGrabUpdate(UUID objectID, Vector3 offset, Vector3 pos, IClientAPI remoteClient, List<SurfaceTouchEventArgs> surfaceArgs)
{
List<EntityBase> EntityList = GetEntities();
SurfaceTouchEventArgs surfaceArg = null;
if (surfaceArgs != null && surfaceArgs.Count > 0)
surfaceArg = surfaceArgs[0];
foreach (EntityBase ent in EntityList)
{
if (ent is SceneObjectGroup)
{
SceneObjectGroup obj = ent as SceneObjectGroup;
if (obj != null)
{
// Is this prim part of the group
if (obj.HasChildPrim(objectID))
{
SceneObjectPart part = obj.GetChildPart(objectID);
// If the touched prim handles touches, deliver it
// If not, deliver to root prim
if ((part.ScriptEvents & scriptEvents.touch) != 0)
EventManager.TriggerObjectGrabbing(part.LocalId, 0, part.OffsetPosition, remoteClient, surfaceArg);
// Deliver to the root prim if the touched prim doesn't handle touches
// or if we're meant to pass on touches anyway. Don't send to root prim
// if prim touched is the root prim as we just did it
if (((part.ScriptEvents & scriptEvents.touch) == 0) ||
(part.PassTouches && (part.LocalId != obj.RootPart.LocalId)))
{
EventManager.TriggerObjectGrabbing(obj.RootPart.LocalId, part.LocalId, part.OffsetPosition, remoteClient, surfaceArg);
}
return;
}
}
}
}
}
public virtual void ProcessObjectDeGrab(uint localID, IClientAPI remoteClient, List<SurfaceTouchEventArgs> surfaceArgs)
{
List<EntityBase> EntityList = GetEntities();

View File

@ -2702,6 +2702,7 @@ namespace OpenSim.Region.Framework.Scenes
client.OnRequestObjectPropertiesFamily += m_sceneGraph.RequestObjectPropertiesFamily;
client.OnObjectPermissions += HandleObjectPermissionsUpdate;
client.OnGrabObject += ProcessObjectGrab;
client.OnGrabUpdate += ProcessObjectGrabUpdate;
client.OnDeGrabObject += ProcessObjectDeGrab;
client.OnUndo += m_sceneGraph.HandleUndo;
client.OnObjectDescription += m_sceneGraph.PrimDescription;

View File

@ -502,46 +502,62 @@ namespace OpenSim.Region.Framework.Scenes
if (part == null)
return;
if (!m_parentScene.Permissions.CanTakeObject(
part.UUID, remoteClient.AgentId))
if (!m_parentScene.Permissions.CanTakeObject(part.UUID, remoteClient.AgentId))
return;
// Calls attach with a Zero position
AttachObject(remoteClient, objectLocalID, AttachmentPt, rot, Vector3.Zero, false);
m_parentScene.SendAttachEvent(objectLocalID, part.ParentGroup.GetFromItemID(), remoteClient.AgentId);
// Save avatar attachment information
ScenePresence presence;
if (m_parentScene.AvatarFactory != null && m_parentScene.TryGetAvatar(remoteClient.AgentId, out presence))
if (AttachObject(remoteClient, objectLocalID, AttachmentPt, rot, Vector3.Zero, false))
{
m_log.Info("[SCENE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId + ", AttachmentPoint: " + AttachmentPt);
m_parentScene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
m_parentScene.SendAttachEvent(objectLocalID, part.ParentGroup.GetFromItemID(), remoteClient.AgentId);
// Save avatar attachment information
ScenePresence presence;
if (m_parentScene.AvatarFactory != null && m_parentScene.TryGetAvatar(remoteClient.AgentId, out presence))
{
m_log.Info(
"[SCENE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId
+ ", AttachmentPoint: " + AttachmentPt);
m_parentScene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
}
}
}
public SceneObjectGroup RezSingleAttachment(
IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
/// <summary>
/// Rez an attachment
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="itemID"></param>
/// <param name="AttachmentPt"></param>
/// <returns>The scene object that was attached. Null if the scene object could not be found</returns>
public SceneObjectGroup RezSingleAttachment(IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
{
SceneObjectGroup objatt = m_parentScene.RezObject(remoteClient,
itemID, Vector3.Zero, Vector3.Zero, UUID.Zero, (byte)1, true,
false, false, remoteClient.AgentId, true);
if (objatt != null)
{
bool tainted = false;
if (AttachmentPt != 0 && AttachmentPt != objatt.GetAttachmentPoint())
tainted = true;
AttachObject(remoteClient, objatt.LocalId, AttachmentPt, Quaternion.Identity, objatt.AbsolutePosition, false);
objatt.ScheduleGroupForFullUpdate();
if (tainted)
objatt.HasGroupChanged = true;
if (AttachObject(
remoteClient, objatt.LocalId, AttachmentPt, Quaternion.Identity, objatt.AbsolutePosition, false))
{
objatt.ScheduleGroupForFullUpdate();
if (tainted)
objatt.HasGroupChanged = true;
// Fire after attach, so we don't get messy perms dialogs
// 3 == AttachedRez
objatt.CreateScriptInstances(0, true, m_parentScene.DefaultScriptEngine, 3);
// Fire after attach, so we don't get messy perms dialogs
// 3 == AttachedRez
objatt.CreateScriptInstances(0, true, m_parentScene.DefaultScriptEngine, 3);
// Do this last so that event listeners have access to all the effects of the attachment
m_parentScene.EventManager.TriggerOnAttach(objatt.LocalId, itemID, remoteClient.AgentId);
}
}
return objatt;
}
@ -590,7 +606,17 @@ namespace OpenSim.Region.Framework.Scenes
}
}
protected internal void AttachObject(
/// <summary>
/// Attach a scene object to an avatar.
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="objectLocalID"></param>
/// <param name="AttachmentPt"></param>
/// <param name="rot"></param>
/// <param name="attachPos"></param>
/// <param name="silent"></param>
/// <returns>true if the attachment was successful, false otherwise</returns>
protected internal bool AttachObject(
IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, Vector3 attachPos, bool silent)
{
SceneObjectGroup group = GetGroupByPrim(objectLocalID);
@ -619,10 +645,8 @@ namespace OpenSim.Region.Framework.Scenes
// Stick it on left hand with Zero Offset from the attachment point.
AttachmentPt = (uint)AttachmentPoint.LeftHand;
attachPos = Vector3.Zero;
}
group.SetAttachmentPoint((byte)AttachmentPt);
group.AbsolutePosition = attachPos;
@ -645,15 +669,21 @@ namespace OpenSim.Region.Framework.Scenes
// it get cleaned up
//
group.RootPart.RemFlag(PrimFlags.TemporaryOnRez);
group.HasGroupChanged = false;
group.HasGroupChanged = false;
}
else
{
remoteClient.SendAgentAlertMessage("You don't have sufficient permissions to attach this object", false);
return false;
}
}
else
{
m_log.DebugFormat("[SCENE GRAPH]: AttachObject found no such scene object {0}", objectLocalID);
return false;
}
return true;
}
protected internal ScenePresence CreateAndAddChildScenePresence(IClientAPI client, AvatarAppearance appearance)

View File

@ -301,6 +301,9 @@ namespace OpenSim.Region.Framework.Scenes
set { m_rootPart.GroupID = value; }
}
/// <value>
/// The parts of this scene object group. You must lock this property before using it.
/// </value>
public Dictionary<UUID, SceneObjectPart> Children
{
get { return m_parts; }
@ -2239,7 +2242,7 @@ namespace OpenSim.Region.Framework.Scenes
}
/// <summary>
/// Get a child part with a given UUID
/// Get a part with a given UUID
/// </summary>
/// <param name="primID"></param>
/// <returns>null if a child part with the primID was not found</returns>
@ -2254,7 +2257,7 @@ namespace OpenSim.Region.Framework.Scenes
}
/// <summary>
/// Get a child part with a given local ID
/// Get a part with a given local ID
/// </summary>
/// <param name="localID"></param>
/// <returns>null if a child part with the local ID was not found</returns>

View File

@ -90,10 +90,27 @@ namespace OpenSim.Region.Framework.Scenes
SCALE = 0x40
}
public enum PrimType : int
{
BOX = 0,
CYLINDER = 1,
PRISM = 2,
SPHERE = 3,
TORUS = 4,
TUBE = 5,
RING = 6,
SCULPT = 7
}
#endregion Enumerations
public class SceneObjectPart : IScriptHost
{
/// <value>
/// Denote all sides of the prim
/// </value>
public const int ALL_SIDES = -1;
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
// use only one serializer to give the runtime a chance to optimize it (it won't do that if you
@ -741,6 +758,9 @@ namespace OpenSim.Region.Framework.Scenes
}
}
/// <value>
/// Text color.
/// </value>
public Color Color
{
get { return m_color; }
@ -1910,7 +1930,7 @@ namespace OpenSim.Region.Framework.Scenes
foreach (uint localId in startedColliders)
{
if (localId == 0)
return;
continue;
// always running this check because if the user deletes the object it would return a null reference.
if (m_parentGroup == null)
return;
@ -2046,7 +2066,7 @@ namespace OpenSim.Region.Framework.Scenes
{
// always running this check because if the user deletes the object it would return a null reference.
if (localId == 0)
return;
continue;
if (m_parentGroup == null)
return;
@ -2178,7 +2198,7 @@ namespace OpenSim.Region.Framework.Scenes
foreach (uint localId in endedColliders)
{
if (localId == 0)
return;
continue;
// always running this check because if the user deletes the object it would return a null reference.
if (m_parentGroup == null)
@ -2981,6 +3001,178 @@ namespace OpenSim.Region.Framework.Scenes
PhysActor.VehicleFlagsRemove(flags);
}
}
/// <summary>
/// Set the color of prim faces
/// </summary>
/// <param name="color"></param>
/// <param name="face"></param>
public void SetFaceColor(Vector3 color, int face)
{
Primitive.TextureEntry tex = Shape.Textures;
Color4 texcolor;
if (face >= 0 && face < GetNumberOfSides())
{
texcolor = tex.CreateFace((uint)face).RGBA;
texcolor.R = Util.Clip((float)color.X, 0.0f, 1.0f);
texcolor.G = Util.Clip((float)color.Y, 0.0f, 1.0f);
texcolor.B = Util.Clip((float)color.Z, 0.0f, 1.0f);
tex.FaceTextures[face].RGBA = texcolor;
UpdateTexture(tex);
return;
}
else if (face == ALL_SIDES)
{
for (uint i = 0; i < GetNumberOfSides(); i++)
{
if (tex.FaceTextures[i] != null)
{
texcolor = tex.FaceTextures[i].RGBA;
texcolor.R = Util.Clip((float)color.X, 0.0f, 1.0f);
texcolor.G = Util.Clip((float)color.Y, 0.0f, 1.0f);
texcolor.B = Util.Clip((float)color.Z, 0.0f, 1.0f);
tex.FaceTextures[i].RGBA = texcolor;
}
texcolor = tex.DefaultTexture.RGBA;
texcolor.R = Util.Clip((float)color.X, 0.0f, 1.0f);
texcolor.G = Util.Clip((float)color.Y, 0.0f, 1.0f);
texcolor.B = Util.Clip((float)color.Z, 0.0f, 1.0f);
tex.DefaultTexture.RGBA = texcolor;
}
UpdateTexture(tex);
return;
}
}
/// <summary>
/// Get the number of sides that this part has.
/// </summary>
/// <returns></returns>
public int GetNumberOfSides()
{
int ret = 0;
bool hasCut;
bool hasHollow;
bool hasDimple;
bool hasProfileCut;
PrimType primType = GetPrimType();
HasCutHollowDimpleProfileCut(primType, Shape, out hasCut, out hasHollow, out hasDimple, out hasProfileCut);
switch (primType)
{
case PrimType.BOX:
ret = 6;
if (hasCut) ret += 2;
if (hasHollow) ret += 1;
break;
case PrimType.CYLINDER:
ret = 3;
if (hasCut) ret += 2;
if (hasHollow) ret += 1;
break;
case PrimType.PRISM:
ret = 5;
if (hasCut) ret += 2;
if (hasHollow) ret += 1;
break;
case PrimType.SPHERE:
ret = 1;
if (hasCut) ret += 2;
if (hasDimple) ret += 2;
if (hasHollow) ret += 1;
break;
case PrimType.TORUS:
ret = 1;
if (hasCut) ret += 2;
if (hasProfileCut) ret += 2;
if (hasHollow) ret += 1;
break;
case PrimType.TUBE:
ret = 4;
if (hasCut) ret += 2;
if (hasProfileCut) ret += 2;
if (hasHollow) ret += 1;
break;
case PrimType.RING:
ret = 3;
if (hasCut) ret += 2;
if (hasProfileCut) ret += 2;
if (hasHollow) ret += 1;
break;
case PrimType.SCULPT:
ret = 1;
break;
}
return ret;
}
/// <summary>
/// Tell us what type this prim is
/// </summary>
/// <param name="primShape"></param>
/// <returns></returns>
public PrimType GetPrimType()
{
if (Shape.SculptEntry)
return PrimType.SCULPT;
if ((Shape.ProfileCurve & 0x07) == (byte)ProfileShape.Square)
{
if (Shape.PathCurve == (byte)Extrusion.Straight)
return PrimType.BOX;
else if (Shape.PathCurve == (byte)Extrusion.Curve1)
return PrimType.TUBE;
}
else if ((Shape.ProfileCurve & 0x07) == (byte)ProfileShape.Circle)
{
if (Shape.PathCurve == (byte)Extrusion.Straight)
return PrimType.CYLINDER;
// ProfileCurve seems to combine hole shape and profile curve so we need to only compare against the lower 3 bits
else if (Shape.PathCurve == (byte)Extrusion.Curve1)
return PrimType.TORUS;
}
else if ((Shape.ProfileCurve & 0x07) == (byte)ProfileShape.HalfCircle)
{
if (Shape.PathCurve == (byte)Extrusion.Curve1 || Shape.PathCurve == (byte)Extrusion.Curve2)
return PrimType.SPHERE;
}
else if ((Shape.ProfileCurve & 0x07) == (byte)ProfileShape.EquilateralTriangle)
{
if (Shape.PathCurve == (byte)Extrusion.Straight)
return PrimType.PRISM;
else if (Shape.PathCurve == (byte)Extrusion.Curve1)
return PrimType.RING;
}
return PrimType.BOX;
}
/// <summary>
/// Tell us if this object has cut, hollow, dimple, and other factors affecting the number of faces
/// </summary>
/// <param name="primType"></param>
/// <param name="shape"></param>
/// <param name="hasCut"></param>
/// <param name="hasHollow"></param>
/// <param name="hasDimple"></param>
/// <param name="hasProfileCut"></param>
protected static void HasCutHollowDimpleProfileCut(PrimType primType, PrimitiveBaseShape shape, out bool hasCut, out bool hasHollow,
out bool hasDimple, out bool hasProfileCut)
{
if (primType == PrimType.BOX
||
primType == PrimType.CYLINDER
||
primType == PrimType.PRISM)
hasCut = (shape.ProfileBegin > 0) || (shape.ProfileEnd > 0);
else
hasCut = (shape.PathBegin > 0) || (shape.PathEnd > 0);
hasHollow = shape.ProfileHollow > 0;
hasDimple = (shape.ProfileBegin > 0) || (shape.ProfileEnd > 0); // taken from llSetPrimitiveParms
hasProfileCut = hasDimple; // is it the same thing?
}
public void SetGroup(UUID groupID, IClientAPI client)
{
@ -3013,6 +3205,11 @@ namespace OpenSim.Region.Framework.Scenes
}
}
/// <summary>
/// Set the events that this part will pass on to listeners.
/// </summary>
/// <param name="scriptid"></param>
/// <param name="events"></param>
public void SetScriptEvents(UUID scriptid, int events)
{
// scriptEvents oldparts;

View File

@ -585,8 +585,32 @@ namespace OpenSim.Region.Framework.Scenes
m_items.TryGetValue(itemId, out item);
m_items.LockItemsForRead(false);
return item;
}
}
/// <summary>
/// Get inventory items by name.
/// </summary>
/// <param name="name"></param>
/// <returns>
/// A list of inventory items with that name.
/// If no inventory item has that name then an empty list is returned.
/// </returns>
public IList<TaskInventoryItem> GetInventoryItems(string name)
{
IList<TaskInventoryItem> items = new List<TaskInventoryItem>();
lock (m_items)
{
foreach (TaskInventoryItem item in m_items.Values)
{
if (item.Name == name)
items.Add(item);
}
}
return items;
}
/// <summary>
/// Update an existing inventory item.
/// </summary>

View File

@ -116,7 +116,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
static string ConvertMRMKeywords(string script)
{
script = script.Replace("microthreaded void ", "IEnumerable");
script = script.Replace("microthreaded void", "IEnumerable");
script = script.Replace("relax;", "yield return null;");
return script;

View File

@ -54,8 +54,8 @@ using OpenSim.Region.ScriptEngine.Interfaces;
using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces;
using OpenSim.Services.Interfaces;
using PrimType = OpenSim.Region.Framework.Scenes.PrimType;
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
using AssetLandmark = OpenSim.Framework.AssetLandmark;
using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
@ -1442,6 +1442,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
part.UpdateTexture(tex);
return;
}
if (face == ScriptBaseClass.ALL_SIDES)
face = SceneObjectPart.ALL_SIDES;
m_host.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face);
}
public void SetTexGen(SceneObjectPart part, int face,int style)
@ -1599,7 +1604,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
int i;
double sum = 0.0;
for (i = 0 ; i < GetNumberOfSides(part) ; i++)
for (i = 0 ; i < GetNumberOfSides(part); i++)
sum += (double)tex.GetFace((uint)i).RGBA.A;
return sum;
}
@ -1749,7 +1754,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
int i;
for (i = 0 ; i < GetNumberOfSides(part) ; i++)
for (i = 0 ; i < GetNumberOfSides(part); i++)
{
texcolor = tex.GetFace((uint)i).RGBA;
rgb.x += texcolor.R;
@ -3568,7 +3573,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
List<SceneObjectPart> parts = GetLinkParts(linknumber);
foreach (SceneObjectPart part in parts)
SetColor(part, color, face);
part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face);
}
public void llCreateLink(string target, int parent)
@ -4423,63 +4428,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return result;
}
// this function to understand which shape it is (taken from meshmerizer)
// quite useful can be used by meshmerizer to have a centralized point of understanding the shape
// except that it refers to scripting constants
public int getScriptPrimType(PrimitiveBaseShape primShape)
{
if (primShape.SculptEntry)
return ScriptBaseClass.PRIM_TYPE_SCULPT;
if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.Square)
{
if (primShape.PathCurve == (byte)Extrusion.Straight)
return ScriptBaseClass.PRIM_TYPE_BOX;
else if (primShape.PathCurve == (byte)Extrusion.Curve1)
return ScriptBaseClass.PRIM_TYPE_TUBE;
}
else if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.Circle)
{
if (primShape.PathCurve == (byte)Extrusion.Straight)
return ScriptBaseClass.PRIM_TYPE_CYLINDER;
// ProfileCurve seems to combine hole shape and profile curve so we need to only compare against the lower 3 bits
else if (primShape.PathCurve == (byte)Extrusion.Curve1)
return ScriptBaseClass.PRIM_TYPE_TORUS;
}
else if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.HalfCircle)
{
if (primShape.PathCurve == (byte)Extrusion.Curve1 || primShape.PathCurve == (byte)Extrusion.Curve2)
return ScriptBaseClass.PRIM_TYPE_SPHERE;
}
else if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.EquilateralTriangle)
{
if (primShape.PathCurve == (byte)Extrusion.Straight)
return ScriptBaseClass.PRIM_TYPE_PRISM;
else if (primShape.PathCurve == (byte)Extrusion.Curve1)
return ScriptBaseClass.PRIM_TYPE_RING;
}
return ScriptBaseClass.PRIM_TYPE_BOX;
}
// Helper functions to understand if object has cut, hollow, dimple, and other affecting number of faces
protected void hasCutHollowDimpleProfileCut(int primType, PrimitiveBaseShape shape, out bool hasCut, out bool hasHollow,
out bool hasDimple, out bool hasProfileCut)
{
if (primType == ScriptBaseClass.PRIM_TYPE_BOX
||
primType == ScriptBaseClass.PRIM_TYPE_CYLINDER
||
primType == ScriptBaseClass.PRIM_TYPE_PRISM)
hasCut = (shape.ProfileBegin > 0) || (shape.ProfileEnd > 0);
else
hasCut = (shape.PathBegin > 0) || (shape.PathEnd > 0);
hasHollow = shape.ProfileHollow > 0;
hasDimple = (shape.ProfileBegin > 0) || (shape.ProfileEnd > 0); // taken from llSetPrimitiveParms
hasProfileCut = hasDimple; // is it the same thing?
}
public LSL_Integer llGetNumberOfSides()
{
m_host.AddScriptLPS(1);
@ -4489,63 +4437,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
protected int GetNumberOfSides(SceneObjectPart part)
{
int ret = 0;
bool hasCut;
bool hasHollow;
bool hasDimple;
bool hasProfileCut;
int sides = part.GetNumberOfSides();
int primType = getScriptPrimType(part.Shape);
hasCutHollowDimpleProfileCut(primType, part.Shape, out hasCut, out hasHollow, out hasDimple, out hasProfileCut);
switch (primType)
if (part.GetPrimType() == PrimType.SPHERE && part.Shape.ProfileHollow > 0)
{
case ScriptBaseClass.PRIM_TYPE_BOX:
ret = 6;
if (hasCut) ret += 2;
if (hasHollow) ret += 1;
break;
case ScriptBaseClass.PRIM_TYPE_CYLINDER:
ret = 3;
if (hasCut) ret += 2;
if (hasHollow) ret += 1;
break;
case ScriptBaseClass.PRIM_TYPE_PRISM:
ret = 5;
if (hasCut) ret += 2;
if (hasHollow) ret += 1;
break;
case ScriptBaseClass.PRIM_TYPE_SPHERE:
ret = 1;
if (hasCut) ret += 2;
if (hasDimple) ret += 2;
if (hasHollow) ret += 3; // Emulate lsl on secondlife (according to documentation it should have added only +1)
break;
case ScriptBaseClass.PRIM_TYPE_TORUS:
ret = 1;
if (hasCut) ret += 2;
if (hasProfileCut) ret += 2;
if (hasHollow) ret += 1;
break;
case ScriptBaseClass.PRIM_TYPE_TUBE:
ret = 4;
if (hasCut) ret += 2;
if (hasProfileCut) ret += 2;
if (hasHollow) ret += 1;
break;
case ScriptBaseClass.PRIM_TYPE_RING:
ret = 3;
if (hasCut) ret += 2;
if (hasProfileCut) ret += 2;
if (hasHollow) ret += 1;
break;
case ScriptBaseClass.PRIM_TYPE_SCULPT:
ret = 1;
break;
// Make up for a bug where LSL shows 4 sides rather than 2
sides += 2;
}
return ret;
}
return sides;
}
/* The new / changed functions were tested with the following LSL script:
@ -4570,8 +4472,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
*/
// Xantor 29/apr/2008
// Returns rotation described by rotating angle radians about axis.
// q = cos(a/2) + i (x * sin(a/2)) + j (y * sin(a/2)) + k (z * sin(a/2))
@ -7203,10 +7103,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
LSL_Vector color=rules.GetVector3Item(idx++);
double alpha=(double)rules.GetLSLFloatItem(idx++);
SetColor(part, color, face);
part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face);
SetAlpha(part, alpha, face);
break;
case (int)ScriptBaseClass.PRIM_FLEXIBLE:
if (remain < 7)
return;
@ -7222,6 +7123,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
SetFlexi(part, flexi, softness, gravity, friction, wind, tension, force);
break;
case (int)ScriptBaseClass.PRIM_POINT_LIGHT:
if (remain < 5)
return;
@ -7234,6 +7136,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
SetPointLight(part, light, lightcolor, intensity, radius, falloff);
break;
case (int)ScriptBaseClass.PRIM_GLOW:
if (remain < 2)
return;
@ -7243,6 +7146,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
SetGlow(part, face, glow);
break;
case (int)ScriptBaseClass.PRIM_BUMP_SHINY:
if (remain < 3)
return;
@ -7253,6 +7157,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
SetShiny(part, face, shiny, bump);
break;
case (int)ScriptBaseClass.PRIM_FULLBRIGHT:
if (remain < 2)
return;
@ -7260,6 +7165,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
bool st = rules.GetLSLIntegerItem(idx++);
SetFullBright(part, face , st);
break;
case (int)ScriptBaseClass.PRIM_MATERIAL:
if (remain < 1)
return;
@ -7269,6 +7175,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
part.Material = Convert.ToByte(mat);
break;
case (int)ScriptBaseClass.PRIM_PHANTOM:
if (remain < 1)
return;
@ -7283,6 +7190,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
part.ScriptSetPhantomStatus(phantom);
break;
case (int)ScriptBaseClass.PRIM_PHYSICS:
if (remain < 1)
return;
@ -7296,6 +7204,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
part.ScriptSetPhysicsStatus(physics);
break;
case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ:
if (remain < 1)
return;
@ -7563,7 +7472,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public LSL_List GetLinkPrimitiveParams(SceneObjectPart part, LSL_List rules)
{
LSL_List res = new LSL_List();
int idx=0;
while (idx < rules.Length)
@ -7625,7 +7533,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
case (int)ScriptBaseClass.PRIM_TYPE:
// implementing box
PrimitiveBaseShape Shape = part.Shape;
int primType = getScriptPrimType(part.Shape);
int primType = (int)part.GetPrimType();
res.Add(new LSL_Integer(primType));
double topshearx = (double)(sbyte)Shape.PathShearX / 100.0; // Fix negative values for PathShearX
double topsheary = (double)(sbyte)Shape.PathShearY / 100.0; // and PathShearY.
@ -7705,7 +7613,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
Primitive.TextureEntry tex = part.Shape.Textures;
if (face == ScriptBaseClass.ALL_SIDES)
{
for (face = 0 ; face < GetNumberOfSides(part) ; face++)
for (face = 0 ; face < GetNumberOfSides(part); face++)
{
Primitive.TextureEntryFace texface = tex.GetFace((uint)face);
@ -7747,7 +7655,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
Color4 texcolor;
if (face == ScriptBaseClass.ALL_SIDES)
{
for (face = 0 ; face < GetNumberOfSides(part) ; face++)
for (face = 0 ; face < GetNumberOfSides(part); face++)
{
texcolor = tex.GetFace((uint)face).RGBA;
res.Add(new LSL_Vector(texcolor.R,

View File

@ -55,6 +55,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
m_log.Info("[XEngine] Hooking up to server events");
myScriptEngine.World.EventManager.OnAttach += attach;
myScriptEngine.World.EventManager.OnObjectGrab += touch_start;
myScriptEngine.World.EventManager.OnObjectGrabbing += touch;
myScriptEngine.World.EventManager.OnObjectDeGrab += touch_end;
myScriptEngine.World.EventManager.OnScriptChangedEvent += changed;
myScriptEngine.World.EventManager.OnScriptAtTargetEvent += at_target;
@ -148,7 +149,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
}
public void touch(uint localID, uint originalID, Vector3 offsetPos,
IClientAPI remoteClient)
IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
{
// Add to queue for all scripts in ObjectID object
DetectParams[] det = new DetectParams[1];
@ -172,6 +173,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine
SceneObjectPart originalPart = myScriptEngine.World.GetSceneObjectPart(originalID);
det[0].LinkNum = originalPart.LinkNum;
}
if (surfaceArgs != null)
{
det[0].SurfaceTouchArgs = surfaceArgs;
}
myScriptEngine.PostObjectEvent(localID, new EventParams(
"touch", new Object[] { new LSL_Types.LSLInteger(1) },