Thanks Snoopy for a patch that allows setting of perms on items given to new avatars
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dec9c2283b
commit
fc365f2a31
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@ -1587,6 +1587,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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{
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InventoryItemBase destinationItem = new InventoryItemBase(UUID.Random(), destination);
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destinationItem.Name = item.Name;
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destinationItem.Owner = destination;
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destinationItem.Description = item.Description;
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destinationItem.InvType = item.InvType;
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destinationItem.CreatorId = item.CreatorId;
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@ -1606,6 +1607,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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destinationItem.Flags = item.Flags;
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destinationItem.CreationDate = item.CreationDate;
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destinationItem.Folder = destinationFolder.ID;
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ApplyNextOwnerPermissions(destinationItem);
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m_application.SceneManager.CurrentOrFirstScene.AddInventoryItem(destinationItem);
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m_log.DebugFormat("[RADMIN]: Added item {0} to folder {1}", destinationItem.ID, destinationFolder.ID);
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@ -1640,6 +1642,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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{
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InventoryItemBase destinationItem = new InventoryItemBase(UUID.Random(), destination);
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destinationItem.Name = item.Name;
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destinationItem.Owner = destination;
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destinationItem.Description = item.Description;
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destinationItem.InvType = item.InvType;
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destinationItem.CreatorId = item.CreatorId;
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@ -1659,6 +1662,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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destinationItem.Flags = item.Flags;
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destinationItem.CreationDate = item.CreationDate;
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destinationItem.Folder = destinationFolder.ID;
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ApplyNextOwnerPermissions(destinationItem);
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m_application.SceneManager.CurrentOrFirstScene.AddInventoryItem(destinationItem);
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m_log.DebugFormat("[RADMIN]: Added item {0} to folder {1}", destinationItem.ID, destinationFolder.ID);
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@ -1716,7 +1720,11 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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{
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destinationFolder = new InventoryFolderBase();
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destinationFolder.ID = UUID.Random();
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destinationFolder.Name = assetType.ToString();
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if (assetType == AssetType.Clothing) {
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destinationFolder.Name = "Clothing";
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} else {
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destinationFolder.Name = "Body Parts";
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}
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destinationFolder.Owner = destination;
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destinationFolder.Type = (short)assetType;
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destinationFolder.ParentID = inventoryService.GetRootFolder(destination).ID;
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@ -1748,6 +1756,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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{
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InventoryItemBase destinationItem = new InventoryItemBase(UUID.Random(), destination);
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destinationItem.Name = item.Name;
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destinationItem.Owner = destination;
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destinationItem.Description = item.Description;
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destinationItem.InvType = item.InvType;
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destinationItem.CreatorId = item.CreatorId;
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@ -1767,6 +1776,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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destinationItem.Flags = item.Flags;
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destinationItem.CreationDate = item.CreationDate;
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destinationItem.Folder = extraFolder.ID;
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ApplyNextOwnerPermissions(destinationItem);
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m_application.SceneManager.CurrentOrFirstScene.AddInventoryItem(destinationItem);
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inventoryMap.Add(item.ID, destinationItem.ID);
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@ -1783,6 +1793,29 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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}
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}
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/// <summary>
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/// Apply next owner permissions.
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/// </summary>
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private void ApplyNextOwnerPermissions(InventoryItemBase item)
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{
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if (item.InvType == (int)InventoryType.Object && (item.CurrentPermissions & 7) != 0)
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{
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if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0)
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item.CurrentPermissions &= ~(uint)PermissionMask.Copy;
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if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0)
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item.CurrentPermissions &= ~(uint)PermissionMask.Transfer;
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if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0)
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item.CurrentPermissions &= ~(uint)PermissionMask.Modify;
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}
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item.CurrentPermissions &= item.NextPermissions;
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item.BasePermissions &= item.NextPermissions;
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item.EveryOnePermissions &= item.NextPermissions;
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// item.OwnerChanged = true;
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// item.PermsMask = 0;
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// item.PermsGranter = UUID.Zero;
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}
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/// <summary>
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/// This method is called if a given model avatar name can not be found. If the external
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/// file has already been loaded once, then control returns immediately. If not, then it
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