Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork

avinationmerge
UbitUmarov 2012-03-09 03:00:31 +00:00
commit fc4dc7708d
133 changed files with 2556 additions and 1043 deletions

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@ -2,13 +2,37 @@
<!-- please leave the top comment for us emacs folks --> <!-- please leave the top comment for us emacs folks -->
<property name="nunitcmd" value="nunit-console" /> <property name="nunitcmd" value="nunit-console" />
<!-- For safety/laziness sake, we're going to take the approach of deleting known extraneous files here rather than <!-- This target produces a source distribution of OpenSimulator -->
trying to copy across only the essential ones --> <!-- TODO: A few parameters still need to be tweaked after running this - need to do this automatically with sed or similar -->
<property name="distbindir" value="distbin" /> <target name="distsrc">
<target name="distbin">
<copy file="bin/OpenSim.ini.example" tofile="bin/OpenSim.ini"/> <copy file="bin/OpenSim.ini.example" tofile="bin/OpenSim.ini"/>
<copy file="bin/config-include/StandaloneCommon.ini.example" tofile="bin/config-include/StandaloneCommon.ini"/> <copy file="bin/config-include/StandaloneCommon.ini.example" tofile="bin/config-include/StandaloneCommon.ini"/>
<copy file="bin/config-include/FlotsamCache.ini.example" tofile="bin/config-include/FlotsamCache.ini"/> <copy file="bin/config-include/FlotsamCache.ini.example" tofile="bin/config-include/FlotsamCache.ini"/>
<!-- delete files generated by runprebuild.sh which had to be run in order to generate the build file for this target-->
<delete>
<fileset basedir="OpenSim">
<include name="**/*.build"/>
<include name="**/*.csproj*"/>
<include name="**/*.dll.build"/>
<include name="**/*.pidb"/>
<exclude name="Tools/OpenSim.32BitLaunch/**"/>
<exclude name="Tools/Robust.32BitLaunch/**"/>
<exclude name="Tools/LaunchSLClient/**"/>
</fileset>
</delete>
<delete>
<fileset>
<include name="OpenSim.build"/>
<include name="OpenSim.sln"/>
</fileset>
</delete>
</target>
<property name="distbindir" value="distbin" />
<!-- This target produces a binary directory called distbin/ in OpenSim/bin which contains everything needed for binary distribution -->
<!-- For safety/laziness sake, we're going to take the approach of deleting known extraneous files here rather than
trying to copy across only the essential ones -->
<target name="distbin">
<delete dir="${distbindir}"/> <delete dir="${distbindir}"/>
<copy todir="${distbindir}"> <copy todir="${distbindir}">
<fileset> <fileset>

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@ -89,5 +89,11 @@ namespace OpenSim.Data.MSSQL
return DoQuery(cmd); return DoQuery(cmd);
} }
} }
public FriendsData[] GetFriends(Guid principalID)
{
return GetFriends(principalID.ToString());
}
} }
} }

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@ -813,7 +813,7 @@ namespace OpenSim.Data.MSSQL
{ {
try try
{ {
using (SqlCommand command = new SqlCommand("DELETE FROM inventoryfolders WHERE folderID=@folderID", connection)) using (SqlCommand command = new SqlCommand("DELETE FROM inventoryfolders WHERE folderID=@folderID and type=-1", connection))
{ {
command.Parameters.Add(database.CreateParameter("folderID", folderID)); command.Parameters.Add(database.CreateParameter("folderID", folderID));

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@ -675,7 +675,7 @@ VALUES
cmd.ExecuteNonQuery(); cmd.ExecuteNonQuery();
} }
sql = "INSERT INTO [landaccesslist] ([LandUUID],[AccessUUID],[Flags]) VALUES (@LandUUID,@AccessUUID,@Flags)"; sql = "INSERT INTO [landaccesslist] ([LandUUID],[AccessUUID],[Flags],[Expires]) VALUES (@LandUUID,@AccessUUID,@Flags,@Expires)";
using (SqlConnection conn = new SqlConnection(m_connectionString)) using (SqlConnection conn = new SqlConnection(m_connectionString))
using (SqlCommand cmd = new SqlCommand(sql, conn)) using (SqlCommand cmd = new SqlCommand(sql, conn))
@ -1215,6 +1215,8 @@ VALUES
//Store new values //Store new values
StoreNewRegionSettings(regionSettings); StoreNewRegionSettings(regionSettings);
LoadSpawnPoints(regionSettings);
return regionSettings; return regionSettings;
} }
@ -1252,7 +1254,7 @@ VALUES
,[elevation_1_ne] = @elevation_1_ne ,[elevation_2_ne] = @elevation_2_ne ,[elevation_1_se] = @elevation_1_se ,[elevation_2_se] = @elevation_2_se ,[elevation_1_ne] = @elevation_1_ne ,[elevation_2_ne] = @elevation_2_ne ,[elevation_1_se] = @elevation_1_se ,[elevation_2_se] = @elevation_2_se
,[elevation_1_sw] = @elevation_1_sw ,[elevation_2_sw] = @elevation_2_sw ,[water_height] = @water_height ,[terrain_raise_limit] = @terrain_raise_limit ,[elevation_1_sw] = @elevation_1_sw ,[elevation_2_sw] = @elevation_2_sw ,[water_height] = @water_height ,[terrain_raise_limit] = @terrain_raise_limit
,[terrain_lower_limit] = @terrain_lower_limit ,[use_estate_sun] = @use_estate_sun ,[fixed_sun] = @fixed_sun ,[sun_position] = @sun_position ,[terrain_lower_limit] = @terrain_lower_limit ,[use_estate_sun] = @use_estate_sun ,[fixed_sun] = @fixed_sun ,[sun_position] = @sun_position
,[covenant] = @covenant ,[covenant_datetime] = @covenant_datetime, [sunvectorx] = @sunvectorx, [sunvectory] = @sunvectory, [sunvectorz] = @sunvectorz, [Sandbox] = @Sandbox, [loaded_creation_datetime] = @loaded_creation_datetime, [loaded_creation_id] = @loaded_creation_id ,[covenant] = @covenant ,[covenant_datetime] = @covenant_datetime, [sunvectorx] = @sunvectorx, [sunvectory] = @sunvectory, [sunvectorz] = @sunvectorz, [Sandbox] = @Sandbox, [loaded_creation_datetime] = @loaded_creation_datetime, [loaded_creation_id] = @loaded_creation_id, [map_tile_id] = @TerrainImageID, [telehubobject] = @telehubobject, [parcel_tile_id] = @ParcelImageID
WHERE [regionUUID] = @regionUUID"; WHERE [regionUUID] = @regionUUID";
using (SqlConnection conn = new SqlConnection(m_connectionString)) using (SqlConnection conn = new SqlConnection(m_connectionString))
@ -1263,6 +1265,7 @@ VALUES
cmd.ExecuteNonQuery(); cmd.ExecuteNonQuery();
} }
} }
SaveSpawnPoints(regionSettings);
} }
public void Shutdown() public void Shutdown()
@ -1367,7 +1370,7 @@ VALUES
newSettings.TerrainRaiseLimit = Convert.ToDouble(row["terrain_raise_limit"]); newSettings.TerrainRaiseLimit = Convert.ToDouble(row["terrain_raise_limit"]);
newSettings.TerrainLowerLimit = Convert.ToDouble(row["terrain_lower_limit"]); newSettings.TerrainLowerLimit = Convert.ToDouble(row["terrain_lower_limit"]);
newSettings.UseEstateSun = Convert.ToBoolean(row["use_estate_sun"]); newSettings.UseEstateSun = Convert.ToBoolean(row["use_estate_sun"]);
newSettings.Sandbox = Convert.ToBoolean(row["sandbox"]); newSettings.Sandbox = Convert.ToBoolean(row["Sandbox"]);
newSettings.FixedSun = Convert.ToBoolean(row["fixed_sun"]); newSettings.FixedSun = Convert.ToBoolean(row["fixed_sun"]);
newSettings.SunPosition = Convert.ToDouble(row["sun_position"]); newSettings.SunPosition = Convert.ToDouble(row["sun_position"]);
newSettings.SunVector = new Vector3( newSettings.SunVector = new Vector3(
@ -1383,6 +1386,11 @@ VALUES
newSettings.LoadedCreationID = ""; newSettings.LoadedCreationID = "";
else else
newSettings.LoadedCreationID = (String)row["loaded_creation_id"]; newSettings.LoadedCreationID = (String)row["loaded_creation_id"];
newSettings.TerrainImageID = new UUID((string)row["map_tile_ID"]);
newSettings.ParcelImageID = new UUID((Guid)row["parcel_tile_ID"]);
newSettings.TelehubObject = new UUID((Guid)row["TelehubObject"]);
return newSettings; return newSettings;
} }
@ -1454,6 +1462,13 @@ VALUES
} }
newData.ParcelAccessList = new List<LandAccessEntry>(); newData.ParcelAccessList = new List<LandAccessEntry>();
newData.MediaDescription = (string)row["MediaDescription"];
newData.MediaType = (string)row["MediaType"];
newData.MediaWidth = Convert.ToInt32((((string)row["MediaSize"]).Split(','))[0]);
newData.MediaHeight = Convert.ToInt32((((string)row["MediaSize"]).Split(','))[1]);
newData.MediaLoop = Convert.ToBoolean(row["MediaLoop"]);
newData.ObscureMusic = Convert.ToBoolean(row["ObscureMusic"]);
newData.ObscureMedia = Convert.ToBoolean(row["ObscureMedia"]);
return newData; return newData;
} }
@ -1468,7 +1483,7 @@ VALUES
LandAccessEntry entry = new LandAccessEntry(); LandAccessEntry entry = new LandAccessEntry();
entry.AgentID = new UUID((Guid)row["AccessUUID"]); entry.AgentID = new UUID((Guid)row["AccessUUID"]);
entry.Flags = (AccessList)Convert.ToInt32(row["Flags"]); entry.Flags = (AccessList)Convert.ToInt32(row["Flags"]);
entry.Expires = 0; entry.Expires = Convert.ToInt32(row["Expires"]);
return entry; return entry;
} }
@ -1497,7 +1512,8 @@ VALUES
prim.TouchName = (string)primRow["TouchName"]; prim.TouchName = (string)primRow["TouchName"];
// permissions // permissions
prim.Flags = (PrimFlags)Convert.ToUInt32(primRow["ObjectFlags"]); prim.Flags = (PrimFlags)Convert.ToUInt32(primRow["ObjectFlags"]);
prim.CreatorID = new UUID((Guid)primRow["CreatorID"]); //prim.CreatorID = new UUID((Guid)primRow["CreatorID"]);
prim.CreatorIdentification = (string)primRow["CreatorID"];
prim.OwnerID = new UUID((Guid)primRow["OwnerID"]); prim.OwnerID = new UUID((Guid)primRow["OwnerID"]);
prim.GroupID = new UUID((Guid)primRow["GroupID"]); prim.GroupID = new UUID((Guid)primRow["GroupID"]);
prim.LastOwnerID = new UUID((Guid)primRow["LastOwnerID"]); prim.LastOwnerID = new UUID((Guid)primRow["LastOwnerID"]);
@ -1691,7 +1707,8 @@ VALUES
taskItem.Name = (string)inventoryRow["name"]; taskItem.Name = (string)inventoryRow["name"];
taskItem.Description = (string)inventoryRow["description"]; taskItem.Description = (string)inventoryRow["description"];
taskItem.CreationDate = Convert.ToUInt32(inventoryRow["creationDate"]); taskItem.CreationDate = Convert.ToUInt32(inventoryRow["creationDate"]);
taskItem.CreatorID = new UUID((Guid)inventoryRow["creatorID"]); //taskItem.CreatorID = new UUID((Guid)inventoryRow["creatorID"]);
taskItem.CreatorIdentification = (string)inventoryRow["creatorID"];
taskItem.OwnerID = new UUID((Guid)inventoryRow["ownerID"]); taskItem.OwnerID = new UUID((Guid)inventoryRow["ownerID"]);
taskItem.LastOwnerID = new UUID((Guid)inventoryRow["lastOwnerID"]); taskItem.LastOwnerID = new UUID((Guid)inventoryRow["lastOwnerID"]);
taskItem.GroupID = new UUID((Guid)inventoryRow["groupID"]); taskItem.GroupID = new UUID((Guid)inventoryRow["groupID"]);
@ -1782,7 +1799,7 @@ VALUES
parameters.Add(_Database.CreateParameter("terrain_raise_limit", settings.TerrainRaiseLimit)); parameters.Add(_Database.CreateParameter("terrain_raise_limit", settings.TerrainRaiseLimit));
parameters.Add(_Database.CreateParameter("terrain_lower_limit", settings.TerrainLowerLimit)); parameters.Add(_Database.CreateParameter("terrain_lower_limit", settings.TerrainLowerLimit));
parameters.Add(_Database.CreateParameter("use_estate_sun", settings.UseEstateSun)); parameters.Add(_Database.CreateParameter("use_estate_sun", settings.UseEstateSun));
parameters.Add(_Database.CreateParameter("sandbox", settings.Sandbox)); parameters.Add(_Database.CreateParameter("Sandbox", settings.Sandbox));
parameters.Add(_Database.CreateParameter("fixed_sun", settings.FixedSun)); parameters.Add(_Database.CreateParameter("fixed_sun", settings.FixedSun));
parameters.Add(_Database.CreateParameter("sun_position", settings.SunPosition)); parameters.Add(_Database.CreateParameter("sun_position", settings.SunPosition));
parameters.Add(_Database.CreateParameter("sunvectorx", settings.SunVector.X)); parameters.Add(_Database.CreateParameter("sunvectorx", settings.SunVector.X));
@ -1792,6 +1809,9 @@ VALUES
parameters.Add(_Database.CreateParameter("covenant_datetime", settings.CovenantChangedDateTime)); parameters.Add(_Database.CreateParameter("covenant_datetime", settings.CovenantChangedDateTime));
parameters.Add(_Database.CreateParameter("Loaded_Creation_DateTime", settings.LoadedCreationDateTime)); parameters.Add(_Database.CreateParameter("Loaded_Creation_DateTime", settings.LoadedCreationDateTime));
parameters.Add(_Database.CreateParameter("Loaded_Creation_ID", settings.LoadedCreationID)); parameters.Add(_Database.CreateParameter("Loaded_Creation_ID", settings.LoadedCreationID));
parameters.Add(_Database.CreateParameter("TerrainImageID", settings.TerrainImageID));
parameters.Add(_Database.CreateParameter("ParcelImageID", settings.ParcelImageID));
parameters.Add(_Database.CreateParameter("TelehubObject", settings.TelehubObject));
return parameters.ToArray(); return parameters.ToArray();
} }
@ -1859,6 +1879,7 @@ VALUES
parameters.Add(_Database.CreateParameter("LandUUID", parcelID)); parameters.Add(_Database.CreateParameter("LandUUID", parcelID));
parameters.Add(_Database.CreateParameter("AccessUUID", parcelAccessEntry.AgentID)); parameters.Add(_Database.CreateParameter("AccessUUID", parcelAccessEntry.AgentID));
parameters.Add(_Database.CreateParameter("Flags", parcelAccessEntry.Flags)); parameters.Add(_Database.CreateParameter("Flags", parcelAccessEntry.Flags));
parameters.Add(_Database.CreateParameter("Expires", parcelAccessEntry.Expires));
return parameters.ToArray(); return parameters.ToArray();
} }
@ -2063,5 +2084,57 @@ VALUES
#endregion #endregion
#endregion #endregion
private void LoadSpawnPoints(RegionSettings rs)
{
rs.ClearSpawnPoints();
string sql = "SELECT Yaw, Pitch, Distance FROM spawn_points WHERE RegionUUID = @RegionUUID";
using (SqlConnection conn = new SqlConnection(m_connectionString))
using (SqlCommand cmd = new SqlCommand(sql, conn))
{
cmd.Parameters.Add(_Database.CreateParameter("@RegionUUID", rs.RegionUUID.ToString()));
conn.Open();
using (SqlDataReader reader = cmd.ExecuteReader())
{
if (reader.Read())
{
SpawnPoint sp = new SpawnPoint();
sp.Yaw = (float)reader["Yaw"];
sp.Pitch = (float)reader["Pitch"];
sp.Distance = (float)reader["Distance"];
rs.AddSpawnPoint(sp);
}
}
}
}
private void SaveSpawnPoints(RegionSettings rs)
{
string sql = "DELETE FROM spawn_points WHERE RegionUUID = @RegionUUID";
using (SqlConnection conn = new SqlConnection(m_connectionString))
using (SqlCommand cmd = new SqlCommand(sql, conn))
{
cmd.Parameters.Add(_Database.CreateParameter("@RegionUUID", rs.RegionUUID));
conn.Open();
cmd.ExecuteNonQuery();
}
foreach (SpawnPoint p in rs.SpawnPoints())
{
sql = "INSERT INTO spawn_points (RegionUUID, Yaw, Pitch, Distance) VALUES (@RegionUUID, @Yaw, @Pitch, @Distance)";
using (SqlConnection conn = new SqlConnection(m_connectionString))
using (SqlCommand cmd = new SqlCommand(sql, conn))
{
cmd.Parameters.Add(_Database.CreateParameter("@RegionUUID", rs.RegionUUID));
cmd.Parameters.Add(_Database.CreateParameter("@Yaw", p.Yaw));
cmd.Parameters.Add(_Database.CreateParameter("@Pitch", p.Pitch));
cmd.Parameters.Add(_Database.CreateParameter("@Distance", p.Distance));
conn.Open();
cmd.ExecuteNonQuery();
}
}
}
} }
} }

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@ -1044,10 +1044,93 @@ ALTER TABLE primitems ALTER COLUMN CreatorID uniqueidentifier NOT NULL
COMMIT COMMIT
:VERSION 29 #--------------------- :VERSION 29 #----------------- Region Covenant changed time
BEGIN TRANSACTION BEGIN TRANSACTION
ALTER TABLE regionsettings ADD covenant_datetime int NOT NULL default 0 ALTER TABLE regionsettings ADD covenant_datetime int NOT NULL default 0
COMMIT COMMIT
:VERSION 30 #------------------Migrate creatorID storage to varchars instead of UUIDs for HG support
BEGIN TRANSACTION
EXECUTE sp_rename N'dbo.prims.creatorid', N'creatoridold', 'COLUMN'
EXECUTE sp_rename N'dbo.primitems.creatorid', N'creatoridold', 'COLUMN'
COMMIT
:VERSION 31 #---------------------
BEGIN TRANSACTION
ALTER TABLE prims ADD CreatorID varchar(255)
ALTER TABLE primitems ADD CreatorID varchar(255)
COMMIT
:VERSION 32 #---------------------
BEGIN TRANSACTION
UPDATE prims SET prims.CreatorID = CONVERT(varchar(255), creatoridold)
UPDATE primitems SET primitems.CreatorID = CONVERT(varchar(255), creatoridold)
COMMIT
:VERSION 33 #---------------------
BEGIN TRANSACTION
ALTER TABLE prims
ADD CONSTRAINT DF_prims_CreatorIDNew
DEFAULT '00000000-0000-0000-0000-000000000000'
FOR CreatorID
ALTER TABLE prims ALTER COLUMN CreatorID varchar(255) NOT NULL
ALTER TABLE primitems
ADD CONSTRAINT DF_primitems_CreatorIDNew
DEFAULT '00000000-0000-0000-0000-000000000000'
FOR CreatorID
ALTER TABLE primitems ALTER COLUMN CreatorID varchar(255) NOT NULL
COMMIT
:VERSION 34 #--------------- Telehub support
BEGIN TRANSACTION
CREATE TABLE [dbo].[Spawn_Points](
[RegionUUID] [uniqueidentifier] NOT NULL,
[Yaw] [float] NOT NULL,
[Pitch] [float] NOT NULL,
[Distance] [float] NOT NULL,
PRIMARY KEY CLUSTERED
(
[RegionUUID] ASC
)WITH (PAD_INDEX = OFF, IGNORE_DUP_KEY = OFF) ON [PRIMARY]
) ON [PRIMARY]
ALTER TABLE regionsettings ADD TelehubObject uniqueidentifier NOT NULL DEFAULT '00000000-0000-0000-0000-000000000000';
COMMIT
:VERSION 35 #---------------- Parcels for sale
BEGIN TRANSACTION
ALTER TABLE regionsettings ADD parcel_tile_ID uniqueidentifier NOT NULL DEFAULT '00000000-0000-0000-0000-000000000000';
COMMIT
:VERSION 36 #---------------- Timed bans/access
BEGIN TRANSACTION
ALTER TABLE landaccesslist ADD Expires integer NOT NULL DEFAULT 0;
COMMIT

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@ -1315,7 +1315,7 @@ namespace OpenSim.Data.MySQL
newSettings.TerrainRaiseLimit = Convert.ToDouble(row["terrain_raise_limit"]); newSettings.TerrainRaiseLimit = Convert.ToDouble(row["terrain_raise_limit"]);
newSettings.TerrainLowerLimit = Convert.ToDouble(row["terrain_lower_limit"]); newSettings.TerrainLowerLimit = Convert.ToDouble(row["terrain_lower_limit"]);
newSettings.UseEstateSun = Convert.ToBoolean(row["use_estate_sun"]); newSettings.UseEstateSun = Convert.ToBoolean(row["use_estate_sun"]);
newSettings.Sandbox = Convert.ToBoolean(row["sandbox"]); newSettings.Sandbox = Convert.ToBoolean(row["Sandbox"]);
newSettings.SunVector = new Vector3 ( newSettings.SunVector = new Vector3 (
Convert.ToSingle(row["sunvectorx"]), Convert.ToSingle(row["sunvectorx"]),
Convert.ToSingle(row["sunvectory"]), Convert.ToSingle(row["sunvectory"]),

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@ -0,0 +1,500 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Data;
using System.IO;
using System.IO.Compression;
using System.Reflection;
using System.Security.Cryptography;
using System.Text;
using log4net;
using MySql.Data.MySqlClient;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Data;
namespace OpenSim.Data.MySQL
{
public class MySQLXAssetData : AssetDataBase
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected virtual Assembly Assembly
{
get { return GetType().Assembly; }
}
private bool m_enableCompression = false;
private string m_connectionString;
private object m_dbLock = new object();
/// <summary>
/// We can reuse this for all hashing since all methods are single-threaded through m_dbBLock
/// </summary>
private HashAlgorithm hasher = new SHA256CryptoServiceProvider();
#region IPlugin Members
public override string Version { get { return "1.0.0.0"; } }
/// <summary>
/// <para>Initialises Asset interface</para>
/// <para>
/// <list type="bullet">
/// <item>Loads and initialises the MySQL storage plugin.</item>
/// <item>Warns and uses the obsolete mysql_connection.ini if connect string is empty.</item>
/// <item>Check for migration</item>
/// </list>
/// </para>
/// </summary>
/// <param name="connect">connect string</param>
public override void Initialise(string connect)
{
m_log.ErrorFormat("[MYSQL XASSETDATA]: ***********************************************************");
m_log.ErrorFormat("[MYSQL XASSETDATA]: ***********************************************************");
m_log.ErrorFormat("[MYSQL XASSETDATA]: ***********************************************************");
m_log.ErrorFormat("[MYSQL XASSETDATA]: THIS PLUGIN IS STRICTLY EXPERIMENTAL.");
m_log.ErrorFormat("[MYSQL XASSETDATA]: DO NOT USE FOR ANY DATA THAT YOU DO NOT MIND LOSING.");
m_log.ErrorFormat("[MYSQL XASSETDATA]: DATABASE TABLES CAN CHANGE AT ANY TIME, CAUSING EXISTING DATA TO BE LOST.");
m_log.ErrorFormat("[MYSQL XASSETDATA]: ***********************************************************");
m_log.ErrorFormat("[MYSQL XASSETDATA]: ***********************************************************");
m_log.ErrorFormat("[MYSQL XASSETDATA]: ***********************************************************");
m_connectionString = connect;
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
dbcon.Open();
Migration m = new Migration(dbcon, Assembly, "XAssetStore");
m.Update();
}
}
public override void Initialise()
{
throw new NotImplementedException();
}
public override void Dispose() { }
/// <summary>
/// The name of this DB provider
/// </summary>
override public string Name
{
get { return "MySQL XAsset storage engine"; }
}
#endregion
#region IAssetDataPlugin Members
/// <summary>
/// Fetch Asset <paramref name="assetID"/> from database
/// </summary>
/// <param name="assetID">Asset UUID to fetch</param>
/// <returns>Return the asset</returns>
/// <remarks>On failure : throw an exception and attempt to reconnect to database</remarks>
override public AssetBase GetAsset(UUID assetID)
{
// m_log.DebugFormat("[MYSQL XASSET DATA]: Looking for asset {0}", assetID);
AssetBase asset = null;
lock (m_dbLock)
{
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
dbcon.Open();
using (MySqlCommand cmd = new MySqlCommand(
"SELECT name, description, asset_type, local, temporary, asset_flags, creator_id, data FROM xassetsmeta JOIN xassetsdata ON xassetsmeta.hash = xassetsdata.hash WHERE id=?id",
dbcon))
{
cmd.Parameters.AddWithValue("?id", assetID.ToString());
try
{
using (MySqlDataReader dbReader = cmd.ExecuteReader(CommandBehavior.SingleRow))
{
if (dbReader.Read())
{
asset = new AssetBase(assetID, (string)dbReader["name"], (sbyte)dbReader["asset_type"], dbReader["creator_id"].ToString());
asset.Data = (byte[])dbReader["data"];
asset.Description = (string)dbReader["description"];
string local = dbReader["local"].ToString();
if (local.Equals("1") || local.Equals("true", StringComparison.InvariantCultureIgnoreCase))
asset.Local = true;
else
asset.Local = false;
asset.Temporary = Convert.ToBoolean(dbReader["temporary"]);
asset.Flags = (AssetFlags)Convert.ToInt32(dbReader["asset_flags"]);
if (m_enableCompression)
{
using (GZipStream decompressionStream = new GZipStream(new MemoryStream(asset.Data), CompressionMode.Decompress))
{
MemoryStream outputStream = new MemoryStream();
WebUtil.CopyTo(decompressionStream, outputStream, int.MaxValue);
// int compressedLength = asset.Data.Length;
asset.Data = outputStream.ToArray();
// m_log.DebugFormat(
// "[XASSET DB]: Decompressed {0} {1} to {2} bytes from {3}",
// asset.ID, asset.Name, asset.Data.Length, compressedLength);
}
}
}
}
}
catch (Exception e)
{
m_log.Error("[MYSQL XASSET DATA]: MySql failure fetching asset " + assetID + ": " + e.Message);
}
}
}
}
return asset;
}
/// <summary>
/// Create an asset in database, or update it if existing.
/// </summary>
/// <param name="asset">Asset UUID to create</param>
/// <remarks>On failure : Throw an exception and attempt to reconnect to database</remarks>
override public void StoreAsset(AssetBase asset)
{
lock (m_dbLock)
{
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
dbcon.Open();
using (MySqlTransaction transaction = dbcon.BeginTransaction())
{
string assetName = asset.Name;
if (asset.Name.Length > 64)
{
assetName = asset.Name.Substring(0, 64);
m_log.Warn("[XASSET DB]: Name field truncated from " + asset.Name.Length + " to " + assetName.Length + " characters on add");
}
string assetDescription = asset.Description;
if (asset.Description.Length > 64)
{
assetDescription = asset.Description.Substring(0, 64);
m_log.Warn("[XASSET DB]: Description field truncated from " + asset.Description.Length + " to " + assetDescription.Length + " characters on add");
}
if (m_enableCompression)
{
MemoryStream outputStream = new MemoryStream();
using (GZipStream compressionStream = new GZipStream(outputStream, CompressionMode.Compress, false))
{
// Console.WriteLine(WebUtil.CopyTo(new MemoryStream(asset.Data), compressionStream, int.MaxValue));
// We have to close the compression stream in order to make sure it writes everything out to the underlying memory output stream.
compressionStream.Close();
byte[] compressedData = outputStream.ToArray();
asset.Data = compressedData;
}
}
byte[] hash = hasher.ComputeHash(asset.Data);
// m_log.DebugFormat(
// "[XASSET DB]: Compressed data size for {0} {1}, hash {2} is {3}",
// asset.ID, asset.Name, hash, compressedData.Length);
try
{
using (MySqlCommand cmd =
new MySqlCommand(
"replace INTO xassetsmeta(id, hash, name, description, asset_type, local, temporary, create_time, access_time, asset_flags, creator_id)" +
"VALUES(?id, ?hash, ?name, ?description, ?asset_type, ?local, ?temporary, ?create_time, ?access_time, ?asset_flags, ?creator_id)",
dbcon))
{
// create unix epoch time
int now = (int)Utils.DateTimeToUnixTime(DateTime.UtcNow);
cmd.Parameters.AddWithValue("?id", asset.ID);
cmd.Parameters.AddWithValue("?hash", hash);
cmd.Parameters.AddWithValue("?name", assetName);
cmd.Parameters.AddWithValue("?description", assetDescription);
cmd.Parameters.AddWithValue("?asset_type", asset.Type);
cmd.Parameters.AddWithValue("?local", asset.Local);
cmd.Parameters.AddWithValue("?temporary", asset.Temporary);
cmd.Parameters.AddWithValue("?create_time", now);
cmd.Parameters.AddWithValue("?access_time", now);
cmd.Parameters.AddWithValue("?creator_id", asset.Metadata.CreatorID);
cmd.Parameters.AddWithValue("?asset_flags", (int)asset.Flags);
cmd.ExecuteNonQuery();
}
}
catch (Exception e)
{
m_log.ErrorFormat("[ASSET DB]: MySQL failure creating asset metadata {0} with name \"{1}\". Error: {2}",
asset.FullID, asset.Name, e.Message);
transaction.Rollback();
return;
}
if (!ExistsData(dbcon, transaction, hash))
{
try
{
using (MySqlCommand cmd =
new MySqlCommand(
"INSERT INTO xassetsdata(hash, data) VALUES(?hash, ?data)",
dbcon))
{
cmd.Parameters.AddWithValue("?hash", hash);
cmd.Parameters.AddWithValue("?data", asset.Data);
cmd.ExecuteNonQuery();
}
}
catch (Exception e)
{
m_log.ErrorFormat("[XASSET DB]: MySQL failure creating asset data {0} with name \"{1}\". Error: {2}",
asset.FullID, asset.Name, e.Message);
transaction.Rollback();
return;
}
}
transaction.Commit();
}
}
}
}
// private void UpdateAccessTime(AssetBase asset)
// {
// lock (m_dbLock)
// {
// using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
// {
// dbcon.Open();
// MySqlCommand cmd =
// new MySqlCommand("update assets set access_time=?access_time where id=?id",
// dbcon);
//
// // need to ensure we dispose
// try
// {
// using (cmd)
// {
// // create unix epoch time
// int now = (int)Utils.DateTimeToUnixTime(DateTime.UtcNow);
// cmd.Parameters.AddWithValue("?id", asset.ID);
// cmd.Parameters.AddWithValue("?access_time", now);
// cmd.ExecuteNonQuery();
// cmd.Dispose();
// }
// }
// catch (Exception e)
// {
// m_log.ErrorFormat(
// "[ASSETS DB]: " +
// "MySql failure updating access_time for asset {0} with name {1}" + Environment.NewLine + e.ToString()
// + Environment.NewLine + "Attempting reconnection", asset.FullID, asset.Name);
// }
// }
// }
//
// }
/// <summary>
/// We assume we already have the m_dbLock.
/// </summary>
/// TODO: need to actually use the transaction.
/// <param name="dbcon"></param>
/// <param name="transaction"></param>
/// <param name="hash"></param>
/// <returns></returns>
private bool ExistsData(MySqlConnection dbcon, MySqlTransaction transaction, byte[] hash)
{
// m_log.DebugFormat("[ASSETS DB]: Checking for asset {0}", uuid);
bool exists = false;
using (MySqlCommand cmd = new MySqlCommand("SELECT hash FROM xassetsdata WHERE hash=?hash", dbcon))
{
cmd.Parameters.AddWithValue("?hash", hash);
try
{
using (MySqlDataReader dbReader = cmd.ExecuteReader(CommandBehavior.SingleRow))
{
if (dbReader.Read())
{
// m_log.DebugFormat("[ASSETS DB]: Found asset {0}", uuid);
exists = true;
}
}
}
catch (Exception e)
{
m_log.ErrorFormat(
"[XASSETS DB]: MySql failure in ExistsData fetching hash {0}. Exception {1}{2}",
hash, e.Message, e.StackTrace);
}
}
return exists;
}
/// <summary>
/// Check if the asset exists in the database
/// </summary>
/// <param name="uuid">The asset UUID</param>
/// <returns>true if it exists, false otherwise.</returns>
override public bool ExistsAsset(UUID uuid)
{
// m_log.DebugFormat("[ASSETS DB]: Checking for asset {0}", uuid);
bool assetExists = false;
lock (m_dbLock)
{
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
dbcon.Open();
using (MySqlCommand cmd = new MySqlCommand("SELECT id FROM xassetsmeta WHERE id=?id", dbcon))
{
cmd.Parameters.AddWithValue("?id", uuid.ToString());
try
{
using (MySqlDataReader dbReader = cmd.ExecuteReader(CommandBehavior.SingleRow))
{
if (dbReader.Read())
{
// m_log.DebugFormat("[ASSETS DB]: Found asset {0}", uuid);
assetExists = true;
}
}
}
catch (Exception e)
{
m_log.ErrorFormat(
"[XASSETS DB]: MySql failure fetching asset {0}" + Environment.NewLine + e.ToString(), uuid);
}
}
}
}
return assetExists;
}
/// <summary>
/// Returns a list of AssetMetadata objects. The list is a subset of
/// the entire data set offset by <paramref name="start" /> containing
/// <paramref name="count" /> elements.
/// </summary>
/// <param name="start">The number of results to discard from the total data set.</param>
/// <param name="count">The number of rows the returned list should contain.</param>
/// <returns>A list of AssetMetadata objects.</returns>
public override List<AssetMetadata> FetchAssetMetadataSet(int start, int count)
{
List<AssetMetadata> retList = new List<AssetMetadata>(count);
lock (m_dbLock)
{
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
dbcon.Open();
MySqlCommand cmd = new MySqlCommand("SELECT name,description,asset_type,temporary,id,asset_flags,creator_id FROM xassetsmeta LIMIT ?start, ?count", dbcon);
cmd.Parameters.AddWithValue("?start", start);
cmd.Parameters.AddWithValue("?count", count);
try
{
using (MySqlDataReader dbReader = cmd.ExecuteReader())
{
while (dbReader.Read())
{
AssetMetadata metadata = new AssetMetadata();
metadata.Name = (string)dbReader["name"];
metadata.Description = (string)dbReader["description"];
metadata.Type = (sbyte)dbReader["asset_type"];
metadata.Temporary = Convert.ToBoolean(dbReader["temporary"]); // Not sure if this is correct.
metadata.Flags = (AssetFlags)Convert.ToInt32(dbReader["asset_flags"]);
metadata.FullID = DBGuid.FromDB(dbReader["id"]);
metadata.CreatorID = dbReader["creator_id"].ToString();
// We'll ignore this for now - it appears unused!
// metadata.SHA1 = dbReader["hash"]);
retList.Add(metadata);
}
}
}
catch (Exception e)
{
m_log.Error("[XASSETS DB]: MySql failure fetching asset set" + Environment.NewLine + e.ToString());
}
}
}
return retList;
}
public override bool Delete(string id)
{
// m_log.DebugFormat("[XASSETS DB]: Deleting asset {0}", id);
lock (m_dbLock)
{
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
dbcon.Open();
using (MySqlCommand cmd = new MySqlCommand("delete from xassetsmeta where id=?id", dbcon))
{
cmd.Parameters.AddWithValue("?id", id);
cmd.ExecuteNonQuery();
}
// TODO: How do we deal with data from deleted assets? Probably not easily reapable unless we
// keep a reference count (?)
}
}
return true;
}
#endregion
}
}

View File

@ -0,0 +1,27 @@
# -----------------
:VERSION 1
BEGIN;
CREATE TABLE `xassetsmeta` (
`id` char(36) NOT NULL,
`hash` binary(32) NOT NULL,
`name` varchar(64) NOT NULL,
`description` varchar(64) NOT NULL,
`asset_type` tinyint(4) NOT NULL,
`local` tinyint(1) NOT NULL,
`temporary` tinyint(1) NOT NULL,
`create_time` int(11) NOT NULL,
`access_time` int(11) NOT NULL,
`asset_flags` int(11) NOT NULL,
`creator_id` varchar(128) NOT NULL,
PRIMARY KEY (`id`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8 COMMENT='Version 1';
CREATE TABLE `xassetsdata` (
`hash` binary(32) NOT NULL,
`data` longblob NOT NULL,
PRIMARY KEY (`hash`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8 COMMENT='Version 1';
COMMIT;

View File

@ -2157,7 +2157,7 @@ namespace OpenSim.Data.SQLite
row["terrain_raise_limit"] = settings.TerrainRaiseLimit; row["terrain_raise_limit"] = settings.TerrainRaiseLimit;
row["terrain_lower_limit"] = settings.TerrainLowerLimit; row["terrain_lower_limit"] = settings.TerrainLowerLimit;
row["use_estate_sun"] = settings.UseEstateSun; row["use_estate_sun"] = settings.UseEstateSun;
row["Sandbox"] = settings.Sandbox; // database uses upper case S for sandbox row["sandbox"] = settings.Sandbox; // unlike other database modules, sqlite uses a lower case s for sandbox!
row["sunvectorx"] = settings.SunVector.X; row["sunvectorx"] = settings.SunVector.X;
row["sunvectory"] = settings.SunVector.Y; row["sunvectory"] = settings.SunVector.Y;
row["sunvectorz"] = settings.SunVector.Z; row["sunvectorz"] = settings.SunVector.Z;

View File

@ -29,6 +29,7 @@ using System;
using System.Xml; using System.Xml;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics; using System.Diagnostics;
using System.Linq;
using System.Reflection; using System.Reflection;
using System.Text; using System.Text;
using System.Text.RegularExpressions; using System.Text.RegularExpressions;
@ -40,6 +41,8 @@ namespace OpenSim.Framework.Console
{ {
public class Commands : ICommands public class Commands : ICommands
{ {
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
/// <summary> /// <summary>
/// Encapsulates a command that can be invoked from the console /// Encapsulates a command that can be invoked from the console
/// </summary> /// </summary>
@ -76,12 +79,19 @@ namespace OpenSim.Framework.Console
public List<CommandDelegate> fn; public List<CommandDelegate> fn;
} }
public const string GeneralHelpText = "For more information, type 'help <item>' where <item> is one of the following categories:";
/// <value> /// <value>
/// Commands organized by keyword in a tree /// Commands organized by keyword in a tree
/// </value> /// </value>
private Dictionary<string, object> tree = private Dictionary<string, object> tree =
new Dictionary<string, object>(); new Dictionary<string, object>();
/// <summary>
/// Commands organized by module
/// </summary>
private Dictionary<string, List<CommandInfo>> m_modulesCommands = new Dictionary<string, List<CommandInfo>>();
/// <summary> /// <summary>
/// Get help for the given help string /// Get help for the given help string
/// </summary> /// </summary>
@ -98,8 +108,8 @@ namespace OpenSim.Framework.Console
// General help // General help
if (helpParts.Count == 0) if (helpParts.Count == 0)
{ {
help.AddRange(CollectHelp(tree)); help.Add(GeneralHelpText);
help.Sort(); help.AddRange(CollectModulesHelp(tree));
} }
else else
{ {
@ -118,6 +128,13 @@ namespace OpenSim.Framework.Console
{ {
string originalHelpRequest = string.Join(" ", helpParts.ToArray()); string originalHelpRequest = string.Join(" ", helpParts.ToArray());
List<string> help = new List<string>(); List<string> help = new List<string>();
// Check modules first to see if we just need to display a list of those commands
if (TryCollectModuleHelp(originalHelpRequest, help))
{
help.Insert(0, GeneralHelpText);
return help;
}
Dictionary<string, object> dict = tree; Dictionary<string, object> dict = tree;
while (helpParts.Count > 0) while (helpParts.Count > 0)
@ -161,25 +178,61 @@ namespace OpenSim.Framework.Console
return help; return help;
} }
private List<string> CollectHelp(Dictionary<string, object> dict) /// <summary>
/// Try to collect help for the given module if that module exists.
/// </summary>
/// <param name="moduleName"></param>
/// <param name="helpText">/param>
/// <returns>true if there was the module existed, false otherwise.</returns>
private bool TryCollectModuleHelp(string moduleName, List<string> helpText)
{ {
List<string> result = new List<string>(); lock (m_modulesCommands)
foreach (KeyValuePair<string, object> kvp in dict)
{ {
if (kvp.Value is Dictionary<string, Object>) if (m_modulesCommands.ContainsKey(moduleName))
{ {
result.AddRange(CollectHelp((Dictionary<string, Object>)kvp.Value)); List<CommandInfo> commands = m_modulesCommands[moduleName];
var ourHelpText = commands.ConvertAll(c => string.Format("{0} - {1}", c.help_text, c.long_help));
ourHelpText.Sort();
helpText.AddRange(ourHelpText);
return true;
} }
else else
{ {
if (((CommandInfo)kvp.Value).long_help != String.Empty) return false;
result.Add(((CommandInfo)kvp.Value).help_text+" - "+
((CommandInfo)kvp.Value).long_help);
} }
} }
return result;
} }
private List<string> CollectModulesHelp(Dictionary<string, object> dict)
{
lock (m_modulesCommands)
{
List<string> helpText = new List<string>(m_modulesCommands.Keys);
helpText.Sort();
return helpText;
}
}
// private List<string> CollectHelp(Dictionary<string, object> dict)
// {
// List<string> result = new List<string>();
//
// foreach (KeyValuePair<string, object> kvp in dict)
// {
// if (kvp.Value is Dictionary<string, Object>)
// {
// result.AddRange(CollectHelp((Dictionary<string, Object>)kvp.Value));
// }
// else
// {
// if (((CommandInfo)kvp.Value).long_help != String.Empty)
// result.Add(((CommandInfo)kvp.Value).help_text+" - "+
// ((CommandInfo)kvp.Value).long_help);
// }
// }
// return result;
// }
/// <summary> /// <summary>
/// Add a command to those which can be invoked from the console. /// Add a command to those which can be invoked from the console.
@ -212,21 +265,19 @@ namespace OpenSim.Framework.Console
Dictionary<string, Object> current = tree; Dictionary<string, Object> current = tree;
foreach (string s in parts) foreach (string part in parts)
{ {
if (current.ContainsKey(s)) if (current.ContainsKey(part))
{ {
if (current[s] is Dictionary<string, Object>) if (current[part] is Dictionary<string, Object>)
{ current = (Dictionary<string, Object>)current[part];
current = (Dictionary<string, Object>)current[s];
}
else else
return; return;
} }
else else
{ {
current[s] = new Dictionary<string, Object>(); current[part] = new Dictionary<string, Object>();
current = (Dictionary<string, Object>)current[s]; current = (Dictionary<string, Object>)current[part];
} }
} }
@ -250,6 +301,24 @@ namespace OpenSim.Framework.Console
info.fn = new List<CommandDelegate>(); info.fn = new List<CommandDelegate>();
info.fn.Add(fn); info.fn.Add(fn);
current[String.Empty] = info; current[String.Empty] = info;
// Now add command to modules dictionary
lock (m_modulesCommands)
{
List<CommandInfo> commands;
if (m_modulesCommands.ContainsKey(module))
{
commands = m_modulesCommands[module];
}
else
{
commands = new List<CommandInfo>();
m_modulesCommands[module] = commands;
}
// m_log.DebugFormat("[COMMAND CONSOLE]: Adding to category {0} command {1}", module, command);
commands.Add(info);
}
} }
public string[] FindNextOption(string[] cmd, bool term) public string[] FindNextOption(string[] cmd, bool term)
@ -607,8 +676,9 @@ namespace OpenSim.Framework.Console
{ {
Commands = new Commands(); Commands = new Commands();
Commands.AddCommand("console", false, "help", "help [<command>]", Commands.AddCommand(
"Get general command list or more detailed help on a specific command", Help); "Help", false, "help", "help [<item>]",
"Display help on a particular command or on a list of commands in a category", Help);
} }
private void Help(string module, string[] cmd) private void Help(string module, string[] cmd)

View File

@ -29,6 +29,7 @@ using System;
using System.Threading; using System.Threading;
using System.Collections.Generic; using System.Collections.Generic;
using System.Text; using System.Text;
using System.Xml;
namespace OpenSim.Framework.Console namespace OpenSim.Framework.Console
{ {
@ -37,28 +38,42 @@ namespace OpenSim.Framework.Console
/// Don't use this except for Unit Testing or you're in for a world of hurt when the /// Don't use this except for Unit Testing or you're in for a world of hurt when the
/// sim gets to ReadLine /// sim gets to ReadLine
/// </summary> /// </summary>
public class MockConsole : CommandConsole public class MockConsole : ICommandConsole
{ {
public MockConsole(string defaultPrompt) : base(defaultPrompt) private MockCommands m_commands = new MockCommands();
{
}
public override void Output(string text)
{
}
public override void Output(string text, string level)
{
}
public override string ReadLine(string p, bool isCommand, bool e) public ICommands Commands { get { return m_commands; } }
{
//Thread.CurrentThread.Join(1000); public void Prompt() {}
return string.Empty;
} public void RunCommand(string cmd) {}
public override void UnlockOutput()
{ public string ReadLine(string p, bool isCommand, bool e) { return ""; }
}
public override void LockOutput() public object ConsoleScene { get { return null; } }
{
} public void Output(string text, string level) {}
public void Output(string text) {}
public void OutputFormat(string format, params object[] components) {}
public string CmdPrompt(string p) { return ""; }
public string CmdPrompt(string p, string def) { return ""; }
public string CmdPrompt(string p, List<char> excludedCharacters) { return ""; }
public string CmdPrompt(string p, string def, List<char> excludedCharacters) { return ""; }
public string CmdPrompt(string prompt, string defaultresponse, List<string> options) { return ""; }
public string PasswdPrompt(string p) { return ""; }
} }
}
public class MockCommands : ICommands
{
public void FromXml(XmlElement root, CommandDelegate fn) {}
public List<string> GetHelp(string[] cmd) { return null; }
public void AddCommand(string module, bool shared, string command, string help, string longhelp, CommandDelegate fn) {}
public void AddCommand(string module, bool shared, string command, string help, string longhelp, string descriptivehelp, CommandDelegate fn) {}
public string[] FindNextOption(string[] cmd, bool term) { return null; }
public string[] Resolve(string[] cmd) { return null; }
public XmlElement GetXml(XmlDocument doc) { return null; }
}
}

View File

@ -40,7 +40,7 @@ namespace OpenSim.Framework
/// <summary> /// <summary>
/// Get help for the given help string /// Get help for the given help string
/// </summary> /// </summary>
/// <param name="helpParts">Parsed parts of the help string. If empty then general help is returned.</param> /// <param name="cmd">Parsed parts of the help string. If empty then general help is returned.</param>
/// <returns></returns> /// <returns></returns>
List<string> GetHelp(string[] cmd); List<string> GetHelp(string[] cmd);

View File

@ -161,43 +161,43 @@ namespace OpenSim.Framework.Servers
Notice(String.Format("Console log level is {0}", m_consoleAppender.Threshold)); Notice(String.Format("Console log level is {0}", m_consoleAppender.Threshold));
} }
m_console.Commands.AddCommand("base", false, "quit", m_console.Commands.AddCommand("General", false, "quit",
"quit", "quit",
"Quit the application", HandleQuit); "Quit the application", HandleQuit);
m_console.Commands.AddCommand("base", false, "shutdown", m_console.Commands.AddCommand("General", false, "shutdown",
"shutdown", "shutdown",
"Quit the application", HandleQuit); "Quit the application", HandleQuit);
m_console.Commands.AddCommand("base", false, "set log level", m_console.Commands.AddCommand("General", false, "set log level",
"set log level <level>", "set log level <level>",
"Set the console logging level", HandleLogLevel); "Set the console logging level", HandleLogLevel);
m_console.Commands.AddCommand("base", false, "show info", m_console.Commands.AddCommand("General", false, "show info",
"show info", "show info",
"Show general information about the server", HandleShow); "Show general information about the server", HandleShow);
m_console.Commands.AddCommand("base", false, "show stats", m_console.Commands.AddCommand("General", false, "show stats",
"show stats", "show stats",
"Show statistics", HandleShow); "Show statistics", HandleShow);
m_console.Commands.AddCommand("base", false, "show threads", m_console.Commands.AddCommand("General", false, "show threads",
"show threads", "show threads",
"Show thread status", HandleShow); "Show thread status", HandleShow);
m_console.Commands.AddCommand("base", false, "show uptime", m_console.Commands.AddCommand("General", false, "show uptime",
"show uptime", "show uptime",
"Show server uptime", HandleShow); "Show server uptime", HandleShow);
m_console.Commands.AddCommand("base", false, "show version", m_console.Commands.AddCommand("General", false, "show version",
"show version", "show version",
"Show server version", HandleShow); "Show server version", HandleShow);
m_console.Commands.AddCommand("base", false, "threads abort", m_console.Commands.AddCommand("General", false, "threads abort",
"threads abort <thread-id>", "threads abort <thread-id>",
"Abort a managed thread. Use \"show threads\" to find possible threads.", HandleThreadsAbort); "Abort a managed thread. Use \"show threads\" to find possible threads.", HandleThreadsAbort);
m_console.Commands.AddCommand("base", false, "threads show", m_console.Commands.AddCommand("General", false, "threads show",
"threads show", "threads show",
"Show thread status. Synonym for \"show threads\"", "Show thread status. Synonym for \"show threads\"",
(string module, string[] args) => Notice(GetThreadsReport())); (string module, string[] args) => Notice(GetThreadsReport()));
@ -247,7 +247,7 @@ namespace OpenSim.Framework.Servers
string reportFormat = "{0,6} {1,35} {2,16} {3,13} {4,10} {5,30}"; string reportFormat = "{0,6} {1,35} {2,16} {3,13} {4,10} {5,30}";
StringBuilder sb = new StringBuilder(); StringBuilder sb = new StringBuilder();
Watchdog.ThreadWatchdogInfo[] threads = Watchdog.GetThreads(); Watchdog.ThreadWatchdogInfo[] threads = Watchdog.GetThreadsInfo();
sb.Append(threads.Length + " threads are being tracked:" + Environment.NewLine); sb.Append(threads.Length + " threads are being tracked:" + Environment.NewLine);

View File

@ -65,6 +65,7 @@ namespace OpenSim.Framework.Servers.HttpServer
String.Format("PollServiceWorkerThread{0}", i), String.Format("PollServiceWorkerThread{0}", i),
ThreadPriority.Normal, ThreadPriority.Normal,
false, false,
true,
int.MaxValue); int.MaxValue);
} }
@ -73,6 +74,7 @@ namespace OpenSim.Framework.Servers.HttpServer
"PollServiceWatcherThread", "PollServiceWatcherThread",
ThreadPriority.Normal, ThreadPriority.Normal,
false, false,
true,
1000 * 60 * 10); 1000 * 60 * 10);
} }

View File

@ -29,7 +29,7 @@ namespace OpenSim
{ {
public class VersionInfo public class VersionInfo
{ {
private const string VERSION_NUMBER = "0.7.3CM"; private const string VERSION_NUMBER = "0.7.4CM";
private const Flavour VERSION_FLAVOUR = Flavour.Dev; private const Flavour VERSION_FLAVOUR = Flavour.Dev;
public enum Flavour public enum Flavour

View File

@ -72,6 +72,11 @@ namespace OpenSim.Framework
/// </summary> /// </summary>
public bool IsTimedOut { get; set; } public bool IsTimedOut { get; set; }
/// <summary>
/// Will this thread trigger the alarm function if it has timed out?
/// </summary>
public bool AlarmIfTimeout { get; set; }
public ThreadWatchdogInfo(Thread thread, int timeout) public ThreadWatchdogInfo(Thread thread, int timeout)
{ {
Thread = thread; Thread = thread;
@ -112,12 +117,13 @@ namespace OpenSim.Framework
/// <param name="start">The method that will be executed in a new thread</param> /// <param name="start">The method that will be executed in a new thread</param>
/// <param name="name">A name to give to the new thread</param> /// <param name="name">A name to give to the new thread</param>
/// <param name="priority">Priority to run the thread at</param> /// <param name="priority">Priority to run the thread at</param>
/// <param name="isBackground">True to run this thread as a background /// <param name="isBackground">True to run this thread as a background thread, otherwise false</param>
/// thread, otherwise false</param> /// <param name="alarmIfTimeout">Trigger an alarm function is we have timed out</param>
/// <returns>The newly created Thread object</returns> /// <returns>The newly created Thread object</returns>
public static Thread StartThread(ThreadStart start, string name, ThreadPriority priority, bool isBackground) public static Thread StartThread(
ThreadStart start, string name, ThreadPriority priority, bool isBackground, bool alarmIfTimeout)
{ {
return StartThread(start, name, priority, isBackground, WATCHDOG_TIMEOUT_MS); return StartThread(start, name, priority, isBackground, alarmIfTimeout, WATCHDOG_TIMEOUT_MS);
} }
/// <summary> /// <summary>
@ -128,21 +134,21 @@ namespace OpenSim.Framework
/// <param name="priority">Priority to run the thread at</param> /// <param name="priority">Priority to run the thread at</param>
/// <param name="isBackground">True to run this thread as a background /// <param name="isBackground">True to run this thread as a background
/// thread, otherwise false</param> /// thread, otherwise false</param>
/// <param name="timeout"> /// <param name="alarmIfTimeout">Trigger an alarm function is we have timed out</param>
/// Number of milliseconds to wait until we issue a warning about timeout. /// <param name="timeout">Number of milliseconds to wait until we issue a warning about timeout.</param>
/// </para>
/// <returns>The newly created Thread object</returns> /// <returns>The newly created Thread object</returns>
public static Thread StartThread( public static Thread StartThread(
ThreadStart start, string name, ThreadPriority priority, bool isBackground, int timeout) ThreadStart start, string name, ThreadPriority priority, bool isBackground, bool alarmIfTimeout, int timeout)
{ {
Thread thread = new Thread(start); Thread thread = new Thread(start);
thread.Name = name; thread.Name = name;
thread.Priority = priority; thread.Priority = priority;
thread.IsBackground = isBackground; thread.IsBackground = isBackground;
ThreadWatchdogInfo twi = new ThreadWatchdogInfo(thread, timeout); ThreadWatchdogInfo twi = new ThreadWatchdogInfo(thread, timeout) { AlarmIfTimeout = alarmIfTimeout };
m_log.Debug("[WATCHDOG]: Started tracking thread \"" + twi.Thread.Name + "\" (ID " + twi.Thread.ManagedThreadId + ")"); m_log.DebugFormat(
"[WATCHDOG]: Started tracking thread {0}, ID {1}", twi.Thread.Name, twi.Thread.ManagedThreadId);
lock (m_threads) lock (m_threads)
m_threads.Add(twi.Thread.ManagedThreadId, twi); m_threads.Add(twi.Thread.ManagedThreadId, twi);
@ -224,19 +230,39 @@ namespace OpenSim.Framework
/// Get currently watched threads for diagnostic purposes /// Get currently watched threads for diagnostic purposes
/// </summary> /// </summary>
/// <returns></returns> /// <returns></returns>
public static ThreadWatchdogInfo[] GetThreads() public static ThreadWatchdogInfo[] GetThreadsInfo()
{ {
lock (m_threads) lock (m_threads)
return m_threads.Values.ToArray(); return m_threads.Values.ToArray();
} }
/// <summary>
/// Return the current thread's watchdog info.
/// </summary>
/// <returns>The watchdog info. null if the thread isn't being monitored.</returns>
public static ThreadWatchdogInfo GetCurrentThreadInfo()
{
lock (m_threads)
{
if (m_threads.ContainsKey(Thread.CurrentThread.ManagedThreadId))
return m_threads[Thread.CurrentThread.ManagedThreadId];
}
return null;
}
/// <summary>
/// Check watched threads. Fire alarm if appropriate.
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private static void WatchdogTimerElapsed(object sender, System.Timers.ElapsedEventArgs e) private static void WatchdogTimerElapsed(object sender, System.Timers.ElapsedEventArgs e)
{ {
WatchdogTimeout callback = OnWatchdogTimeout; WatchdogTimeout callback = OnWatchdogTimeout;
if (callback != null) if (callback != null)
{ {
ThreadWatchdogInfo timedOut = null; List<ThreadWatchdogInfo> callbackInfos = null;
lock (m_threads) lock (m_threads)
{ {
@ -246,21 +272,31 @@ namespace OpenSim.Framework
{ {
if (threadInfo.Thread.ThreadState == ThreadState.Stopped) if (threadInfo.Thread.ThreadState == ThreadState.Stopped)
{ {
timedOut = threadInfo;
RemoveThread(threadInfo.Thread.ManagedThreadId); RemoveThread(threadInfo.Thread.ManagedThreadId);
break;
if (callbackInfos == null)
callbackInfos = new List<ThreadWatchdogInfo>();
callbackInfos.Add(threadInfo);
} }
else if (!threadInfo.IsTimedOut && now - threadInfo.LastTick >= threadInfo.Timeout) else if (!threadInfo.IsTimedOut && now - threadInfo.LastTick >= threadInfo.Timeout)
{ {
threadInfo.IsTimedOut = true; threadInfo.IsTimedOut = true;
timedOut = threadInfo;
break; if (threadInfo.AlarmIfTimeout)
{
if (callbackInfos == null)
callbackInfos = new List<ThreadWatchdogInfo>();
callbackInfos.Add(threadInfo);
}
} }
} }
} }
if (timedOut != null) if (callbackInfos != null)
callback(timedOut.Thread, timedOut.LastTick); foreach (ThreadWatchdogInfo callbackInfo in callbackInfos)
callback(callbackInfo.Thread, callbackInfo.LastTick);
} }
m_watchdogTimer.Start(); m_watchdogTimer.Start();

View File

@ -63,77 +63,7 @@ namespace OpenSim.Framework
// a "long" call for warning & debugging purposes // a "long" call for warning & debugging purposes
public const int LongCallTime = 500; public const int LongCallTime = 500;
// /// <summary> #region JSONRequest
// /// Send LLSD to an HTTP client in application/llsd+json form
// /// </summary>
// /// <param name="response">HTTP response to send the data in</param>
// /// <param name="body">LLSD to send to the client</param>
// public static void SendJSONResponse(OSHttpResponse response, OSDMap body)
// {
// byte[] responseData = Encoding.UTF8.GetBytes(OSDParser.SerializeJsonString(body));
//
// response.ContentEncoding = Encoding.UTF8;
// response.ContentLength = responseData.Length;
// response.ContentType = "application/llsd+json";
// response.Body.Write(responseData, 0, responseData.Length);
// }
//
// /// <summary>
// /// Send LLSD to an HTTP client in application/llsd+xml form
// /// </summary>
// /// <param name="response">HTTP response to send the data in</param>
// /// <param name="body">LLSD to send to the client</param>
// public static void SendXMLResponse(OSHttpResponse response, OSDMap body)
// {
// byte[] responseData = OSDParser.SerializeLLSDXmlBytes(body);
//
// response.ContentEncoding = Encoding.UTF8;
// response.ContentLength = responseData.Length;
// response.ContentType = "application/llsd+xml";
// response.Body.Write(responseData, 0, responseData.Length);
// }
/// <summary>
/// Make a GET or GET-like request to a web service that returns LLSD
/// or JSON data
/// </summary>
public static OSDMap ServiceRequest(string url, string httpVerb)
{
string errorMessage;
try
{
HttpWebRequest request = (HttpWebRequest)HttpWebRequest.Create(url);
request.Method = httpVerb;
using (WebResponse response = request.GetResponse())
{
using (Stream responseStream = response.GetResponseStream())
{
try
{
string responseStr = responseStream.GetStreamString();
OSD responseOSD = OSDParser.Deserialize(responseStr);
if (responseOSD.Type == OSDType.Map)
return (OSDMap)responseOSD;
else
errorMessage = "Response format was invalid.";
}
catch
{
errorMessage = "Failed to parse the response.";
}
}
}
}
catch (Exception ex)
{
m_log.Warn(httpVerb + " on URL " + url + " failed: " + ex.Message);
errorMessage = ex.Message;
}
return new OSDMap { { "Message", OSD.FromString("Service request failed. " + errorMessage) } };
}
/// <summary> /// <summary>
/// PUT JSON-encoded data to a web service that returns LLSD or /// PUT JSON-encoded data to a web service that returns LLSD or
@ -304,6 +234,10 @@ namespace OpenSim.Framework
return result; return result;
} }
#endregion JSONRequest
#region FormRequest
/// <summary> /// <summary>
/// POST URL-encoded form data to a web service that returns LLSD or /// POST URL-encoded form data to a web service that returns LLSD or
/// JSON data /// JSON data
@ -398,6 +332,8 @@ namespace OpenSim.Framework
result["Message"] = OSD.FromString("Service request failed: " + msg); result["Message"] = OSD.FromString("Service request failed: " + msg);
return result; return result;
} }
#endregion FormRequest
#region Uri #region Uri

View File

@ -225,12 +225,12 @@ namespace OpenSim
/// </summary> /// </summary>
private void RegisterConsoleCommands() private void RegisterConsoleCommands()
{ {
m_console.Commands.AddCommand("region", false, "force update", m_console.Commands.AddCommand("Regions", false, "force update",
"force update", "force update",
"Force the update of all objects on clients", "Force the update of all objects on clients",
HandleForceUpdate); HandleForceUpdate);
m_console.Commands.AddCommand("region", false, "debug packet", m_console.Commands.AddCommand("Comms", false, "debug packet",
"debug packet <level> [<avatar-first-name> <avatar-last-name>]", "debug packet <level> [<avatar-first-name> <avatar-last-name>]",
"Turn on packet debugging", "Turn on packet debugging",
"If level > 255 then all incoming and outgoing packets are logged.\n" "If level > 255 then all incoming and outgoing packets are logged.\n"
@ -242,7 +242,7 @@ namespace OpenSim
+ "If an avatar name is given then only packets from that avatar are logged", + "If an avatar name is given then only packets from that avatar are logged",
Debug); Debug);
m_console.Commands.AddCommand("region", false, "debug http", m_console.Commands.AddCommand("Comms", false, "debug http",
"debug http <level>", "debug http <level>",
"Turn on inbound http request debugging for everything except the event queue (see debug eq).", "Turn on inbound http request debugging for everything except the event queue (see debug eq).",
"If level >= 2 then the handler used to service the request is logged.\n" "If level >= 2 then the handler used to service the request is logged.\n"
@ -250,37 +250,37 @@ namespace OpenSim
+ "If level <= 0 then no extra http logging is done.\n", + "If level <= 0 then no extra http logging is done.\n",
Debug); Debug);
m_console.Commands.AddCommand("region", false, "debug teleport", "debug teleport", "Toggle teleport route debugging", Debug); m_console.Commands.AddCommand("Comms", false, "debug teleport", "debug teleport", "Toggle teleport route debugging", Debug);
m_console.Commands.AddCommand("region", false, "debug scene", m_console.Commands.AddCommand("Regions", false, "debug scene",
"debug scene <scripting> <collisions> <physics>", "debug scene <scripting> <collisions> <physics>",
"Turn on scene debugging", Debug); "Turn on scene debugging", Debug);
m_console.Commands.AddCommand("region", false, "change region", m_console.Commands.AddCommand("General", false, "change region",
"change region <region name>", "change region <region name>",
"Change current console region", ChangeSelectedRegion); "Change current console region", ChangeSelectedRegion);
m_console.Commands.AddCommand("region", false, "save xml", m_console.Commands.AddCommand("Archiving", false, "save xml",
"save xml", "save xml",
"Save a region's data in XML format", SaveXml); "Save a region's data in XML format", SaveXml);
m_console.Commands.AddCommand("region", false, "save xml2", m_console.Commands.AddCommand("Archiving", false, "save xml2",
"save xml2", "save xml2",
"Save a region's data in XML2 format", SaveXml2); "Save a region's data in XML2 format", SaveXml2);
m_console.Commands.AddCommand("region", false, "load xml", m_console.Commands.AddCommand("Archiving", false, "load xml",
"load xml [-newIDs [<x> <y> <z>]]", "load xml [-newIDs [<x> <y> <z>]]",
"Load a region's data from XML format", LoadXml); "Load a region's data from XML format", LoadXml);
m_console.Commands.AddCommand("region", false, "load xml2", m_console.Commands.AddCommand("Archiving", false, "load xml2",
"load xml2", "load xml2",
"Load a region's data from XML2 format", LoadXml2); "Load a region's data from XML2 format", LoadXml2);
m_console.Commands.AddCommand("region", false, "save prims xml2", m_console.Commands.AddCommand("Archiving", false, "save prims xml2",
"save prims xml2 [<prim name> <file name>]", "save prims xml2 [<prim name> <file name>]",
"Save named prim to XML2", SavePrimsXml2); "Save named prim to XML2", SavePrimsXml2);
m_console.Commands.AddCommand("region", false, "load oar", m_console.Commands.AddCommand("Archiving", false, "load oar",
"load oar [--merge] [--skip-assets] [<OAR path>]", "load oar [--merge] [--skip-assets] [<OAR path>]",
"Load a region's data from an OAR archive.", "Load a region's data from an OAR archive.",
"--merge will merge the OAR with the existing scene." + Environment.NewLine "--merge will merge the OAR with the existing scene." + Environment.NewLine
@ -289,7 +289,7 @@ namespace OpenSim
+ " If this is not given then the command looks for an OAR named region.oar in the current directory.", + " If this is not given then the command looks for an OAR named region.oar in the current directory.",
LoadOar); LoadOar);
m_console.Commands.AddCommand("region", false, "save oar", m_console.Commands.AddCommand("Archiving", false, "save oar",
//"save oar [-v|--version=<N>] [-p|--profile=<url>] [<OAR path>]", //"save oar [-v|--version=<N>] [-p|--profile=<url>] [<OAR path>]",
"save oar [-h|--home=<url>] [--noassets] [--publish] [--perm=<permissions>] [<OAR path>]", "save oar [-h|--home=<url>] [--noassets] [--publish] [--perm=<permissions>] [<OAR path>]",
"Save a region's data to an OAR archive.", "Save a region's data to an OAR archive.",
@ -306,54 +306,54 @@ namespace OpenSim
+ " If this is not given then the oar is saved to region.oar in the current directory.", + " If this is not given then the oar is saved to region.oar in the current directory.",
SaveOar); SaveOar);
m_console.Commands.AddCommand("region", false, "edit scale", m_console.Commands.AddCommand("Regions", false, "edit scale",
"edit scale <name> <x> <y> <z>", "edit scale <name> <x> <y> <z>",
"Change the scale of a named prim", HandleEditScale); "Change the scale of a named prim", HandleEditScale);
m_console.Commands.AddCommand("region", false, "kick user", m_console.Commands.AddCommand("Users", false, "kick user",
"kick user <first> <last> [message]", "kick user <first> <last> [message]",
"Kick a user off the simulator", KickUserCommand); "Kick a user off the simulator", KickUserCommand);
m_console.Commands.AddCommand("region", false, "show users", m_console.Commands.AddCommand("Users", false, "show users",
"show users [full]", "show users [full]",
"Show user data for users currently on the region", "Show user data for users currently on the region",
"Without the 'full' option, only users actually on the region are shown." "Without the 'full' option, only users actually on the region are shown."
+ " With the 'full' option child agents of users in neighbouring regions are also shown.", + " With the 'full' option child agents of users in neighbouring regions are also shown.",
HandleShow); HandleShow);
m_console.Commands.AddCommand("region", false, "show connections", m_console.Commands.AddCommand("Comms", false, "show connections",
"show connections", "show connections",
"Show connection data", HandleShow); "Show connection data", HandleShow);
m_console.Commands.AddCommand("region", false, "show circuits", m_console.Commands.AddCommand("Comms", false, "show circuits",
"show circuits", "show circuits",
"Show agent circuit data", HandleShow); "Show agent circuit data", HandleShow);
m_console.Commands.AddCommand("region", false, "show http-handlers", m_console.Commands.AddCommand("Comms", false, "show http-handlers",
"show http-handlers", "show http-handlers",
"Show all registered http handlers", HandleShow); "Show all registered http handlers", HandleShow);
m_console.Commands.AddCommand("region", false, "show pending-objects", m_console.Commands.AddCommand("Comms", false, "show pending-objects",
"show pending-objects", "show pending-objects",
"Show # of objects on the pending queues of all scene viewers", HandleShow); "Show # of objects on the pending queues of all scene viewers", HandleShow);
m_console.Commands.AddCommand("region", false, "show modules", m_console.Commands.AddCommand("General", false, "show modules",
"show modules", "show modules",
"Show module data", HandleShow); "Show module data", HandleShow);
m_console.Commands.AddCommand("region", false, "show regions", m_console.Commands.AddCommand("Regions", false, "show regions",
"show regions", "show regions",
"Show region data", HandleShow); "Show region data", HandleShow);
m_console.Commands.AddCommand("region", false, "show ratings", m_console.Commands.AddCommand("Regions", false, "show ratings",
"show ratings", "show ratings",
"Show rating data", HandleShow); "Show rating data", HandleShow);
m_console.Commands.AddCommand("region", false, "backup", m_console.Commands.AddCommand("Regions", false, "backup",
"backup", "backup",
"Persist currently unsaved object changes immediately instead of waiting for the normal persistence call.", RunCommand); "Persist currently unsaved object changes immediately instead of waiting for the normal persistence call.", RunCommand);
m_console.Commands.AddCommand("region", false, "create region", m_console.Commands.AddCommand("Regions", false, "create region",
"create region [\"region name\"] <region_file.ini>", "create region [\"region name\"] <region_file.ini>",
"Create a new region.", "Create a new region.",
"The settings for \"region name\" are read from <region_file.ini>. Paths specified with <region_file.ini> are relative to your Regions directory, unless an absolute path is given." "The settings for \"region name\" are read from <region_file.ini>. Paths specified with <region_file.ini> are relative to your Regions directory, unless an absolute path is given."
@ -362,62 +362,57 @@ namespace OpenSim
+ "If <region_file.ini> does not exist, it will be created.", + "If <region_file.ini> does not exist, it will be created.",
HandleCreateRegion); HandleCreateRegion);
m_console.Commands.AddCommand("region", false, "restart", m_console.Commands.AddCommand("Regions", false, "restart",
"restart", "restart",
"Restart all sims in this instance", RunCommand); "Restart all sims in this instance", RunCommand);
m_console.Commands.AddCommand("region", false, "config set", m_console.Commands.AddCommand("General", false, "config set",
"config set <section> <key> <value>", "config set <section> <key> <value>",
"Set a config option. In most cases this is not useful since changed parameters are not dynamically reloaded. Neither do changed parameters persist - you will have to change a config file manually and restart.", HandleConfig); "Set a config option. In most cases this is not useful since changed parameters are not dynamically reloaded. Neither do changed parameters persist - you will have to change a config file manually and restart.", HandleConfig);
m_console.Commands.AddCommand("region", false, "config get", m_console.Commands.AddCommand("General", false, "config get",
"config get [<section>] [<key>]", "config get [<section>] [<key>]",
"Synonym for config show", "Synonym for config show",
HandleConfig); HandleConfig);
m_console.Commands.AddCommand("region", false, "config show", m_console.Commands.AddCommand("General", false, "config show",
"config show [<section>] [<key>]", "config show [<section>] [<key>]",
"Show config information", "Show config information",
"If neither section nor field are specified, then the whole current configuration is printed." + Environment.NewLine "If neither section nor field are specified, then the whole current configuration is printed." + Environment.NewLine
+ "If a section is given but not a field, then all fields in that section are printed.", + "If a section is given but not a field, then all fields in that section are printed.",
HandleConfig); HandleConfig);
m_console.Commands.AddCommand("region", false, "config save", m_console.Commands.AddCommand("General", false, "config save",
"config save <path>", "config save <path>",
"Save current configuration to a file at the given path", HandleConfig); "Save current configuration to a file at the given path", HandleConfig);
m_console.Commands.AddCommand("region", false, "command-script", m_console.Commands.AddCommand("General", false, "command-script",
"command-script <script>", "command-script <script>",
"Run a command script from file", RunCommand); "Run a command script from file", RunCommand);
m_console.Commands.AddCommand("region", false, "remove-region", m_console.Commands.AddCommand("Regions", false, "remove-region",
"remove-region <name>", "remove-region <name>",
"Remove a region from this simulator", RunCommand); "Remove a region from this simulator", RunCommand);
m_console.Commands.AddCommand("region", false, "delete-region", m_console.Commands.AddCommand("Regions", false, "delete-region",
"delete-region <name>", "delete-region <name>",
"Delete a region from disk", RunCommand); "Delete a region from disk", RunCommand);
m_console.Commands.AddCommand("region", false, "modules list", m_console.Commands.AddCommand("General", false, "modules list",
"modules list", "modules list",
"List modules", HandleModules); "List modules", HandleModules);
m_console.Commands.AddCommand("region", false, "modules load", m_console.Commands.AddCommand("General", false, "modules load",
"modules load <name>", "modules load <name>",
"Load a module", HandleModules); "Load a module", HandleModules);
m_console.Commands.AddCommand("region", false, "modules unload", m_console.Commands.AddCommand("General", false, "modules unload",
"modules unload <name>", "modules unload <name>",
"Unload a module", HandleModules); "Unload a module", HandleModules);
m_console.Commands.AddCommand("region", false, "Add-InventoryHost", m_console.Commands.AddCommand("Regions", false, "kill uuid",
"Add-InventoryHost <host>",
String.Empty, RunCommand);
m_console.Commands.AddCommand("region", false, "kill uuid",
"kill uuid <UUID>", "kill uuid <UUID>",
"Kill an object by UUID", KillUUID); "Kill an object by UUID", KillUUID);
} }
public override void ShutdownSpecific() public override void ShutdownSpecific()
@ -829,14 +824,6 @@ namespace OpenSim
case "restart": case "restart":
m_sceneManager.RestartCurrentScene(); m_sceneManager.RestartCurrentScene();
break; break;
case "Add-InventoryHost":
if (cmdparams.Length > 0)
{
MainConsole.Instance.Output("Not implemented.");
}
break;
} }
} }

View File

@ -257,15 +257,17 @@ namespace OpenSim
foreach (string topic in topics) foreach (string topic in topics)
{ {
m_console.Commands.AddCommand("plugin", false, "help " + topic, string capitalizedTopic = char.ToUpper(topic[0]) + topic.Substring(1);
"help " + topic,
m_console.Commands.AddCommand(capitalizedTopic, false, "help " + capitalizedTopic,
"help " + capitalizedTopic,
"Get help on plugin command '" + topic + "'", "Get help on plugin command '" + topic + "'",
HandleCommanderHelp); HandleCommanderHelp);
//
m_console.Commands.AddCommand("plugin", false, topic, // m_console.Commands.AddCommand("General", false, topic,
topic, // topic,
"Execute subcommand for plugin '" + topic + "'", // "Execute subcommand for plugin '" + topic + "'",
null); // null);
ICommander commander = null; ICommander commander = null;
@ -282,7 +284,7 @@ namespace OpenSim
foreach (string command in commander.Commands.Keys) foreach (string command in commander.Commands.Keys)
{ {
m_console.Commands.AddCommand(topic, false, m_console.Commands.AddCommand(capitalizedTopic, false,
topic + " " + command, topic + " " + command,
topic + " " + commander.Commands[command].ShortHelp(), topic + " " + commander.Commands[command].ShortHelp(),
String.Empty, HandleCommanderCommand); String.Empty, HandleCommanderCommand);
@ -301,7 +303,7 @@ namespace OpenSim
// Only safe for the interactive console, since it won't // Only safe for the interactive console, since it won't
// let us come here unless both scene and commander exist // let us come here unless both scene and commander exist
// //
ICommander moduleCommander = SceneManager.CurrentOrFirstScene.GetCommander(cmd[1]); ICommander moduleCommander = SceneManager.CurrentOrFirstScene.GetCommander(cmd[1].ToLower());
if (moduleCommander != null) if (moduleCommander != null)
m_console.Output(moduleCommander.Help); m_console.Output(moduleCommander.Help);
} }

View File

@ -262,7 +262,7 @@ namespace OpenSim.Region.ClientStack.Linden
{ {
try try
{ {
m_log.Debug("[CAPS]: ScriptTaskInventory Request in region: " + m_regionName); // m_log.Debug("[CAPS]: ScriptTaskInventory Request in region: " + m_regionName);
//m_log.DebugFormat("[CAPS]: request: {0}, path: {1}, param: {2}", request, path, param); //m_log.DebugFormat("[CAPS]: request: {0}, path: {1}, param: {2}", request, path, param);
Hashtable hash = (Hashtable)LLSD.LLSDDeserialize(Utils.StringToBytes(request)); Hashtable hash = (Hashtable)LLSD.LLSDDeserialize(Utils.StringToBytes(request));

View File

@ -106,7 +106,7 @@ namespace OpenSim.Region.ClientStack.Linden
scene.EventManager.OnRegisterCaps += OnRegisterCaps; scene.EventManager.OnRegisterCaps += OnRegisterCaps;
MainConsole.Instance.Commands.AddCommand( MainConsole.Instance.Commands.AddCommand(
"event queue", "Comms",
false, false,
"debug eq", "debug eq",
"debug eq [0|1]", "debug eq [0|1]",

View File

@ -244,8 +244,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
base.Start(m_recvBufferSize, m_asyncPacketHandling); base.Start(m_recvBufferSize, m_asyncPacketHandling);
// Start the packet processing threads // Start the packet processing threads
Watchdog.StartThread(IncomingPacketHandler, "Incoming Packets (" + m_scene.RegionInfo.RegionName + ")", ThreadPriority.Normal, false); Watchdog.StartThread(
Watchdog.StartThread(OutgoingPacketHandler, "Outgoing Packets (" + m_scene.RegionInfo.RegionName + ")", ThreadPriority.Normal, false); IncomingPacketHandler, "Incoming Packets (" + m_scene.RegionInfo.RegionName + ")", ThreadPriority.Normal, false, true);
Watchdog.StartThread(
OutgoingPacketHandler, "Outgoing Packets (" + m_scene.RegionInfo.RegionName + ")", ThreadPriority.Normal, false, true);
m_elapsedMSSinceLastStatReport = Environment.TickCount; m_elapsedMSSinceLastStatReport = Environment.TickCount;
} }

View File

@ -203,10 +203,10 @@ namespace Flotsam.RegionModules.AssetCache
m_CacheDirectoryTierLen = 4; m_CacheDirectoryTierLen = 4;
} }
MainConsole.Instance.Commands.AddCommand(Name, true, "fcache status", "fcache status", "Display cache status", HandleConsoleCommand); MainConsole.Instance.Commands.AddCommand("Assets", true, "fcache status", "fcache status", "Display cache status", HandleConsoleCommand);
MainConsole.Instance.Commands.AddCommand(Name, true, "fcache clear", "fcache clear [file] [memory]", "Remove all assets in the cache. If file or memory is specified then only this cache is cleared.", HandleConsoleCommand); MainConsole.Instance.Commands.AddCommand("Assets", true, "fcache clear", "fcache clear [file] [memory]", "Remove all assets in the cache. If file or memory is specified then only this cache is cleared.", HandleConsoleCommand);
MainConsole.Instance.Commands.AddCommand(Name, true, "fcache assets", "fcache assets", "Attempt a deep scan and cache of all assets in all scenes", HandleConsoleCommand); MainConsole.Instance.Commands.AddCommand("Assets", true, "fcache assets", "fcache assets", "Attempt a deep scan and cache of all assets in all scenes", HandleConsoleCommand);
MainConsole.Instance.Commands.AddCommand(Name, true, "fcache expire", "fcache expire <datetime>", "Purge cached assets older then the specified date/time", HandleConsoleCommand); MainConsole.Instance.Commands.AddCommand("Assets", true, "fcache expire", "fcache expire <datetime>", "Purge cached assets older then the specified date/time", HandleConsoleCommand);
} }
} }
} }

View File

@ -51,12 +51,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog
m_scene.RegisterModuleInterface<IDialogModule>(this); m_scene.RegisterModuleInterface<IDialogModule>(this);
m_scene.AddCommand( m_scene.AddCommand(
this, "alert", "alert <message>", "Users", this, "alert", "alert <message>",
"Send an alert to everyone", "Send an alert to everyone",
HandleAlertConsoleCommand); HandleAlertConsoleCommand);
m_scene.AddCommand( m_scene.AddCommand(
this, "alert-user", "alert-user <first> <last> <message>", "Users", this, "alert-user", "alert-user <first> <last> <message>",
"Send an alert to a user", "Send an alert to a user",
HandleAlertConsoleCommand); HandleAlertConsoleCommand);
} }

View File

@ -108,7 +108,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
OnInventoryArchiveSaved += SaveInvConsoleCommandCompleted; OnInventoryArchiveSaved += SaveInvConsoleCommandCompleted;
scene.AddCommand( scene.AddCommand(
this, "load iar", "Archiving", this, "load iar",
"load iar [-m|--merge] <first> <last> <inventory path> <password> [<IAR path>]", "load iar [-m|--merge] <first> <last> <inventory path> <password> [<IAR path>]",
"Load user inventory archive (IAR).", "Load user inventory archive (IAR).",
"-m|--merge is an option which merges the loaded IAR with existing inventory folders where possible, rather than always creating new ones" "-m|--merge is an option which merges the loaded IAR with existing inventory folders where possible, rather than always creating new ones"
@ -121,7 +121,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
HandleLoadInvConsoleCommand); HandleLoadInvConsoleCommand);
scene.AddCommand( scene.AddCommand(
this, "save iar", "Archiving", this, "save iar",
"save iar [-h|--home=<url>] [--noassets] <first> <last> <inventory path> <password> [<IAR path>] [-c|--creators] [-v|--verbose]", "save iar [-h|--home=<url>] [--noassets] <first> <last> <inventory path> <password> [<IAR path>] [-c|--creators] [-v|--verbose]",
"Save user inventory archive (IAR).", "Save user inventory archive (IAR).",
"<first> is the user's first name." + Environment.NewLine "<first> is the user's first name." + Environment.NewLine
@ -349,8 +349,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
{ {
try try
{ {
m_log.Info("[INVENTORY ARCHIVER]: PLEASE NOTE THAT THIS FACILITY IS EXPERIMENTAL. BUG REPORTS WELCOME.");
Dictionary<string, object> options = new Dictionary<string, object>(); Dictionary<string, object> options = new Dictionary<string, object>();
OptionSet optionSet = new OptionSet().Add("m|merge", delegate (string v) { options["merge"] = v != null; }); OptionSet optionSet = new OptionSet().Add("m|merge", delegate (string v) { options["merge"] = v != null; });
@ -412,7 +410,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
return; return;
} }
m_log.Info("[INVENTORY ARCHIVER]: PLEASE NOTE THAT THIS FACILITY IS EXPERIMENTAL. BUG REPORTS WELCOME.");
if (options.ContainsKey("home")) if (options.ContainsKey("home"))
m_log.WarnFormat("[INVENTORY ARCHIVER]: Please be aware that inventory archives with creator information are not compatible with OpenSim 0.7.0.2 and earlier. Do not use the -home option if you want to produce a compatible IAR"); m_log.WarnFormat("[INVENTORY ARCHIVER]: Please be aware that inventory archives with creator information are not compatible with OpenSim 0.7.0.2 and earlier. Do not use the -home option if you want to produce a compatible IAR");

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@ -150,7 +150,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Profile
string skillsText = String.Empty; string skillsText = String.Empty;
string languages = String.Empty; string languages = String.Empty;
Byte[] charterMember = Utils.StringToBytes("Avatar"); UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, avatarID);
string name = "Avatar";
int created = 0;
if (account != null)
{
name = account.FirstName + " " + account.LastName;
created = account.Created;
}
Byte[] charterMember = Utils.StringToBytes(name);
profileUrl = "No profile data"; profileUrl = "No profile data";
aboutText = string.Empty; aboutText = string.Empty;
@ -160,7 +169,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Profile
partner = UUID.Zero; partner = UUID.Zero;
remoteClient.SendAvatarProperties(avatarID, aboutText, remoteClient.SendAvatarProperties(avatarID, aboutText,
Util.ToDateTime(0).ToString( Util.ToDateTime(created).ToString(
"M/d/yyyy", CultureInfo.InvariantCulture), "M/d/yyyy", CultureInfo.InvariantCulture),
charterMember, firstLifeAboutText, charterMember, firstLifeAboutText,
(uint)(0 & 0xff), (uint)(0 & 0xff),

View File

@ -69,9 +69,10 @@ namespace OpenSim.Region.CoreModules.Framework
{ {
m_scene = scene; m_scene = scene;
m_scene.RegisterModuleInterface<ICapabilitiesModule>(this); m_scene.RegisterModuleInterface<ICapabilitiesModule>(this);
MainConsole.Instance.Commands.AddCommand("Capabilities", false, "show caps",
MainConsole.Instance.Commands.AddCommand("Comms", false, "show caps",
"show caps", "show caps",
"Shows all registered capabilities", HandleShowCapsCommand); "Shows all registered capabilities for users", HandleShowCapsCommand);
} }
public void RegionLoaded(Scene scene) public void RegionLoaded(Scene scene)

View File

@ -117,7 +117,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
string userAssetServer = string.Empty; string userAssetServer = string.Empty;
if (IsForeignUser(avatarID, out userAssetServer) && userAssetServer != string.Empty && m_OutboundPermission) if (IsForeignUser(avatarID, out userAssetServer) && userAssetServer != string.Empty && m_OutboundPermission)
{ {
Util.FireAndForget(delegate { m_assMapper.Post(assetID, avatarID, userAssetServer); }); m_assMapper.Post(assetID, avatarID, userAssetServer);
} }
} }

View File

@ -72,7 +72,7 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring
m_scene = scene; m_scene = scene;
m_scene.AddCommand(this, "monitor report", m_scene.AddCommand("General", this, "monitor report",
"monitor report", "monitor report",
"Returns a variety of statistics about the current region and/or simulator", "Returns a variety of statistics about the current region and/or simulator",
DebugMonitors); DebugMonitors);

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@ -80,7 +80,7 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
// } // }
// } // }
//} //}
MainConsole.Instance.Commands.AddCommand("grid", true, MainConsole.Instance.Commands.AddCommand("Users", true,
"show names", "show names",
"show names", "show names",
"Show the bindings between user UUIDs and user names", "Show the bindings between user UUIDs and user names",

View File

@ -1210,7 +1210,7 @@ namespace OpenSim.Region.CoreModules.InterGrid
if (homeScene.TryGetScenePresence(avatarId,out avatar)) if (homeScene.TryGetScenePresence(avatarId,out avatar))
{ {
KillAUser ku = new KillAUser(avatar,mod); KillAUser ku = new KillAUser(avatar,mod);
Watchdog.StartThread(ku.ShutdownNoLogout, "OGPShutdown", ThreadPriority.Normal, true); Watchdog.StartThread(ku.ShutdownNoLogout, "OGPShutdown", ThreadPriority.Normal, true, true);
} }
} }

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@ -151,6 +151,14 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm
#region IWorldComm Members #region IWorldComm Members
public int ListenerCount
{
get
{
return m_listenerManager.ListenerCount;
}
}
/// <summary> /// <summary>
/// Create a listen event callback with the specified filters. /// Create a listen event callback with the specified filters.
/// The parameters localID,itemID are needed to uniquely identify /// The parameters localID,itemID are needed to uniquely identify
@ -438,6 +446,18 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm
private int m_maxhandles; private int m_maxhandles;
private int m_curlisteners; private int m_curlisteners;
/// <summary>
/// Total number of listeners
/// </summary>
public int ListenerCount
{
get
{
lock (m_listeners)
return m_listeners.Count;
}
}
public ListenerManager(int maxlisteners, int maxhandles) public ListenerManager(int maxlisteners, int maxhandles)
{ {
m_maxlisteners = maxlisteners; m_maxlisteners = maxlisteners;

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@ -73,14 +73,17 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
return; return;
} }
string serviceDll = assetConfig.GetString("LocalServiceModule", string serviceDll = assetConfig.GetString("LocalServiceModule", String.Empty);
String.Empty);
if (serviceDll == String.Empty) if (serviceDll == String.Empty)
{ {
m_log.Error("[LOCAL ASSET SERVICES CONNECTOR]: No LocalServiceModule named in section AssetService"); m_log.Error("[LOCAL ASSET SERVICES CONNECTOR]: No LocalServiceModule named in section AssetService");
return; return;
} }
else
{
m_log.DebugFormat("[LOCAL ASSET SERVICES CONNECTOR]: Loading asset service at {0}", serviceDll);
}
Object[] args = new Object[] { source }; Object[] args = new Object[] { source };
m_AssetService = ServerUtils.LoadPlugin<IAssetService>(serviceDll, args); m_AssetService = ServerUtils.LoadPlugin<IAssetService>(serviceDll, args);

View File

@ -48,8 +48,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
LogManager.GetLogger( LogManager.GetLogger(
MethodBase.GetCurrentMethod().DeclaringType); MethodBase.GetCurrentMethod().DeclaringType);
private static LocalGridServicesConnector m_MainInstance;
private IGridService m_GridService; private IGridService m_GridService;
private Dictionary<UUID, RegionCache> m_LocalCache = new Dictionary<UUID, RegionCache>(); private Dictionary<UUID, RegionCache> m_LocalCache = new Dictionary<UUID, RegionCache>();
@ -62,7 +60,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
public LocalGridServicesConnector(IConfigSource source) public LocalGridServicesConnector(IConfigSource source)
{ {
m_log.Debug("[LOCAL GRID CONNECTOR]: LocalGridServicesConnector instantiated"); m_log.Debug("[LOCAL GRID CONNECTOR]: LocalGridServicesConnector instantiated");
m_MainInstance = this;
InitialiseService(source); InitialiseService(source);
} }
@ -87,7 +84,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
if (name == Name) if (name == Name)
{ {
InitialiseService(source); InitialiseService(source);
m_MainInstance = this;
m_Enabled = true; m_Enabled = true;
m_log.Info("[LOCAL GRID CONNECTOR]: Local grid connector enabled"); m_log.Info("[LOCAL GRID CONNECTOR]: Local grid connector enabled");
} }
@ -126,12 +122,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
public void PostInitialise() public void PostInitialise()
{ {
if (m_MainInstance == this) MainConsole.Instance.Commands.AddCommand("Regions", false, "show neighbours",
{ "show neighbours",
MainConsole.Instance.Commands.AddCommand("LocalGridConnector", false, "show neighbours", "Shows the local regions' neighbours", NeighboursCommand);
"show neighbours",
"Shows the local regions' neighbours", NeighboursCommand);
}
} }
public void Close() public void Close()
@ -143,22 +136,16 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
if (m_Enabled) if (m_Enabled)
scene.RegisterModuleInterface<IGridService>(this); scene.RegisterModuleInterface<IGridService>(this);
if (m_MainInstance == this) if (m_LocalCache.ContainsKey(scene.RegionInfo.RegionID))
{ m_log.ErrorFormat("[LOCAL GRID CONNECTOR]: simulator seems to have more than one region with the same UUID. Please correct this!");
if (m_LocalCache.ContainsKey(scene.RegionInfo.RegionID)) else
m_log.ErrorFormat("[LOCAL GRID CONNECTOR]: simulator seems to have more than one region with the same UUID. Please correct this!"); m_LocalCache.Add(scene.RegionInfo.RegionID, new RegionCache(scene));
else
m_LocalCache.Add(scene.RegionInfo.RegionID, new RegionCache(scene));
}
} }
public void RemoveRegion(Scene scene) public void RemoveRegion(Scene scene)
{ {
if (m_MainInstance == this) m_LocalCache[scene.RegionInfo.RegionID].Clear();
{ m_LocalCache.Remove(scene.RegionInfo.RegionID);
m_LocalCache[scene.RegionInfo.RegionID].Clear();
m_LocalCache.Remove(scene.RegionInfo.RegionID);
}
} }
public void RegionLoaded(Scene scene) public void RegionLoaded(Scene scene)
@ -259,6 +246,5 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
MainConsole.Instance.Output(caps.ToString()); MainConsole.Instance.Output(caps.ToString());
} }
} }
} }

View File

@ -47,21 +47,21 @@ namespace OpenSim.Region.CoreModules.World
public void Initialise(IConfigSource config) public void Initialise(IConfigSource config)
{ {
MainConsole.Instance.Commands.AddCommand("access", true, MainConsole.Instance.Commands.AddCommand("Users", true,
"login enable", "login enable",
"login enable", "login enable",
"Enable simulator logins", "Enable simulator logins",
String.Empty, String.Empty,
HandleLoginCommand); HandleLoginCommand);
MainConsole.Instance.Commands.AddCommand("access", true, MainConsole.Instance.Commands.AddCommand("Users", true,
"login disable", "login disable",
"login disable", "login disable",
"Disable simulator logins", "Disable simulator logins",
String.Empty, String.Empty,
HandleLoginCommand); HandleLoginCommand);
MainConsole.Instance.Commands.AddCommand("access", true, MainConsole.Instance.Commands.AddCommand("Users", true,
"login status", "login status",
"login status", "login status",
"Show login status", "Show login status",

View File

@ -62,58 +62,25 @@ namespace OpenSim.Region.CoreModules.World.Estate
{ {
m_log.DebugFormat("[ESTATE MODULE]: Setting up estate commands for region {0}", m_module.Scene.RegionInfo.RegionName); m_log.DebugFormat("[ESTATE MODULE]: Setting up estate commands for region {0}", m_module.Scene.RegionInfo.RegionName);
m_module.Scene.AddCommand(m_module, "set terrain texture", m_module.Scene.AddCommand("Regions", m_module, "set terrain texture",
"set terrain texture <number> <uuid> [<x>] [<y>]", "set terrain texture <number> <uuid> [<x>] [<y>]",
"Sets the terrain <number> to <uuid>, if <x> or <y> are specified, it will only " + "Sets the terrain <number> to <uuid>, if <x> or <y> are specified, it will only " +
"set it on regions with a matching coordinate. Specify -1 in <x> or <y> to wildcard" + "set it on regions with a matching coordinate. Specify -1 in <x> or <y> to wildcard" +
" that coordinate.", " that coordinate.",
consoleSetTerrainTexture); consoleSetTerrainTexture);
m_module.Scene.AddCommand(m_module, "set terrain heights", m_module.Scene.AddCommand("Regions", m_module, "set terrain heights",
"set terrain heights <corner> <min> <max> [<x>] [<y>]", "set terrain heights <corner> <min> <max> [<x>] [<y>]",
"Sets the terrain texture heights on corner #<corner> to <min>/<max>, if <x> or <y> are specified, it will only " + "Sets the terrain texture heights on corner #<corner> to <min>/<max>, if <x> or <y> are specified, it will only " +
"set it on regions with a matching coordinate. Specify -1 in <x> or <y> to wildcard" + "set it on regions with a matching coordinate. Specify -1 in <x> or <y> to wildcard" +
" that coordinate. Corner # SW = 0, NW = 1, SE = 2, NE = 3.", " that coordinate. Corner # SW = 0, NW = 1, SE = 2, NE = 3.",
consoleSetTerrainHeights); consoleSetTerrainHeights);
Command showCommand
= new Command("show", CommandIntentions.COMMAND_STATISTICAL, ShowEstatesCommand, "Shows all estates on the simulator.");
m_commander.RegisterCommand("show", showCommand); m_module.Scene.AddCommand(
"Estates", m_module, "estate show", "estate show", "Shows all estates on the simulator.", ShowEstatesCommand);
m_module.Scene.RegisterModuleCommander(m_commander);
m_module.Scene.EventManager.OnPluginConsole += EventManagerOnPluginConsole;
} }
public void Close() public void Close() {}
{
m_module.Scene.EventManager.OnPluginConsole -= EventManagerOnPluginConsole;
m_module.Scene.UnregisterModuleCommander(m_commander.Name);
}
/// <summary>
/// Processes commandline input. Do not call directly.
/// </summary>
/// <param name="args">Commandline arguments</param>
protected void EventManagerOnPluginConsole(string[] args)
{
if (args[0] == "estate")
{
if (args.Length == 1)
{
m_commander.ProcessConsoleCommand("help", new string[0]);
return;
}
string[] tmpArgs = new string[args.Length - 2];
int i;
for (i = 2; i < args.Length; i++)
tmpArgs[i - 2] = args[i];
m_commander.ProcessConsoleCommand(args[1], tmpArgs);
}
}
protected void consoleSetTerrainTexture(string module, string[] args) protected void consoleSetTerrainTexture(string module, string[] args)
{ {
@ -201,7 +168,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
} }
} }
protected void ShowEstatesCommand(Object[] args) protected void ShowEstatesCommand(string module, string[] cmd)
{ {
StringBuilder report = new StringBuilder(); StringBuilder report = new StringBuilder();
RegionInfo ri = m_module.Scene.RegionInfo; RegionInfo ri = m_module.Scene.RegionInfo;

View File

@ -78,45 +78,45 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
m_scene = scene; m_scene = scene;
m_console = MainConsole.Instance; m_console = MainConsole.Instance;
m_console.Commands.AddCommand("region", false, "delete object owner", m_console.Commands.AddCommand("Regions", false, "delete object owner",
"delete object owner <UUID>", "delete object owner <UUID>",
"Delete a scene object by owner", HandleDeleteObject); "Delete a scene object by owner", HandleDeleteObject);
m_console.Commands.AddCommand("region", false, "delete object creator", m_console.Commands.AddCommand("Regions", false, "delete object creator",
"delete object creator <UUID>", "delete object creator <UUID>",
"Delete a scene object by creator", HandleDeleteObject); "Delete a scene object by creator", HandleDeleteObject);
m_console.Commands.AddCommand("region", false, "delete object uuid", m_console.Commands.AddCommand("Regions", false, "delete object uuid",
"delete object uuid <UUID>", "delete object uuid <UUID>",
"Delete a scene object by uuid", HandleDeleteObject); "Delete a scene object by uuid", HandleDeleteObject);
m_console.Commands.AddCommand("region", false, "delete object name", m_console.Commands.AddCommand("Regions", false, "delete object name",
"delete object name <name>", "delete object name <name>",
"Delete a scene object by name", HandleDeleteObject); "Delete a scene object by name", HandleDeleteObject);
m_console.Commands.AddCommand("region", false, "delete object outside", m_console.Commands.AddCommand("Regions", false, "delete object outside",
"delete object outside", "delete object outside",
"Delete all scene objects outside region boundaries", HandleDeleteObject); "Delete all scene objects outside region boundaries", HandleDeleteObject);
m_console.Commands.AddCommand( m_console.Commands.AddCommand(
"region", "Regions",
false, false,
"show object uuid", "show object uuid",
"show object uuid <UUID>", "show object uuid <UUID>",
"Show details of a scene object with the given UUID", HandleShowObjectByUuid); "Show details of a scene object with the given UUID", HandleShowObjectByUuid);
m_console.Commands.AddCommand( m_console.Commands.AddCommand(
"region", "Regions",
false, false,
"show object name", "show object name",
"show object name <name>", "show object name <name>",
"Show details of scene objects with the given name", HandleShowObjectByName); "Show details of scene objects with the given name", HandleShowObjectByName);
m_console.Commands.AddCommand( m_console.Commands.AddCommand(
"region", "Regions",
false, false,
"show part uuid", "show part uuid",
"show part uuid <UUID>", "show part uuid <UUID>",
"Show details of a scene object parts with the given UUID", HandleShowPartByUuid); "Show details of a scene object parts with the given UUID", HandleShowPartByUuid);
m_console.Commands.AddCommand( m_console.Commands.AddCommand(
"region", "Regions",
false, false,
"show part name", "show part name",
"show part name <name>", "show part name <name>",

View File

@ -206,17 +206,17 @@ namespace OpenSim.Region.CoreModules.World.Permissions
m_scene.Permissions.OnControlPrimMedia += CanControlPrimMedia; m_scene.Permissions.OnControlPrimMedia += CanControlPrimMedia;
m_scene.Permissions.OnInteractWithPrimMedia += CanInteractWithPrimMedia; m_scene.Permissions.OnInteractWithPrimMedia += CanInteractWithPrimMedia;
m_scene.AddCommand(this, "bypass permissions", m_scene.AddCommand("Users", this, "bypass permissions",
"bypass permissions <true / false>", "bypass permissions <true / false>",
"Bypass permission checks", "Bypass permission checks",
HandleBypassPermissions); HandleBypassPermissions);
m_scene.AddCommand(this, "force permissions", m_scene.AddCommand("Users", this, "force permissions",
"force permissions <true / false>", "force permissions <true / false>",
"Force permissions on or off", "Force permissions on or off",
HandleForcePermissions); HandleForcePermissions);
m_scene.AddCommand(this, "debug permissions", m_scene.AddCommand("Users", this, "debug permissions",
"debug permissions <true / false>", "debug permissions <true / false>",
"Turn on permissions debugging", "Turn on permissions debugging",
HandleDebugPermissions); HandleDebugPermissions);

View File

@ -78,21 +78,21 @@ namespace OpenSim.Region.CoreModules.World.Region
m_Scene = scene; m_Scene = scene;
scene.RegisterModuleInterface<IRestartModule>(this); scene.RegisterModuleInterface<IRestartModule>(this);
MainConsole.Instance.Commands.AddCommand("RestartModule", MainConsole.Instance.Commands.AddCommand("Regions",
false, "region restart bluebox", false, "region restart bluebox",
"region restart bluebox <message> <delta seconds>+", "region restart bluebox <message> <delta seconds>+",
"Schedule a region restart", "Schedule a region restart",
"Schedule a region restart after a given number of seconds. If one delta is given then the region is restarted in delta seconds time. A time to restart is sent to users in the region as a dismissable bluebox notice. If multiple deltas are given then a notice is sent when we reach each delta.", "Schedule a region restart after a given number of seconds. If one delta is given then the region is restarted in delta seconds time. A time to restart is sent to users in the region as a dismissable bluebox notice. If multiple deltas are given then a notice is sent when we reach each delta.",
HandleRegionRestart); HandleRegionRestart);
MainConsole.Instance.Commands.AddCommand("RestartModule", MainConsole.Instance.Commands.AddCommand("Regions",
false, "region restart notice", false, "region restart notice",
"region restart notice <message> <delta seconds>+", "region restart notice <message> <delta seconds>+",
"Schedule a region restart", "Schedule a region restart",
"Schedule a region restart after a given number of seconds. If one delta is given then the region is restarted in delta seconds time. A time to restart is sent to users in the region as a transient notice. If multiple deltas are given then a notice is sent when we reach each delta.", "Schedule a region restart after a given number of seconds. If one delta is given then the region is restarted in delta seconds time. A time to restart is sent to users in the region as a transient notice. If multiple deltas are given then a notice is sent when we reach each delta.",
HandleRegionRestart); HandleRegionRestart);
MainConsole.Instance.Commands.AddCommand("RestartModule", MainConsole.Instance.Commands.AddCommand("Regions",
false, "region restart abort", false, "region restart abort",
"region restart abort [<message>]", "region restart abort [<message>]",
"Abort a region restart", HandleRegionRestart); "Abort a region restart", HandleRegionRestart);

View File

@ -277,18 +277,19 @@ namespace OpenSim.Region.CoreModules
m_frame = 0; m_frame = 0;
// This one puts an entry in the main help screen // This one puts an entry in the main help screen
m_scene.AddCommand(this, String.Empty, "sun", "Usage: sun [param] [value] - Get or Update Sun module paramater", null); // m_scene.AddCommand("Regions", this, "sun", "sun", "Usage: sun [param] [value] - Get or Update Sun module paramater", null);
// This one enables the ability to type just "sun" without any parameters // This one enables the ability to type just "sun" without any parameters
m_scene.AddCommand(this, "sun", "", "", HandleSunConsoleCommand); // m_scene.AddCommand("Regions", this, "sun", "", "", HandleSunConsoleCommand);
foreach (KeyValuePair<string, string> kvp in GetParamList()) foreach (KeyValuePair<string, string> kvp in GetParamList())
{ {
m_scene.AddCommand(this, String.Format("sun {0}", kvp.Key), String.Format("{0} - {1}", kvp.Key, kvp.Value), "", HandleSunConsoleCommand); string sunCommand = string.Format("sun {0}", kvp.Key);
m_scene.AddCommand("Regions", this, sunCommand, string.Format("{0} [<value>]", sunCommand), kvp.Value, "", HandleSunConsoleCommand);
} }
TimeZone local = TimeZone.CurrentTimeZone; TimeZone local = TimeZone.CurrentTimeZone;
TicksUTCOffset = local.GetUtcOffset(local.ToLocalTime(DateTime.Now)).Ticks; TicksUTCOffset = local.GetUtcOffset(local.ToLocalTime(DateTime.Now)).Ticks;
m_log.Debug("[SUN]: localtime offset is " + TicksUTCOffset); m_log.DebugFormat("[SUN]: localtime offset is {0}", TicksUTCOffset);
// Align ticks with Second Life // Align ticks with Second Life

View File

@ -117,24 +117,31 @@ namespace OpenSim.Region.CoreModules
} }
// This one puts an entry in the main help screen // This one puts an entry in the main help screen
m_scene.AddCommand(this, String.Empty, "wind", "Usage: wind <plugin> <param> [value] - Get or Update Wind paramaters", null); // m_scene.AddCommand("Regions", this, "wind", "wind", "Usage: wind <plugin> <param> [value] - Get or Update Wind paramaters", null);
// This one enables the ability to type just the base command without any parameters // This one enables the ability to type just the base command without any parameters
m_scene.AddCommand(this, "wind", "", "", HandleConsoleCommand); // m_scene.AddCommand("Regions", this, "wind", "", "", HandleConsoleCommand);
// Get a list of the parameters for each plugin // Get a list of the parameters for each plugin
foreach (IWindModelPlugin windPlugin in m_availableWindPlugins.Values) foreach (IWindModelPlugin windPlugin in m_availableWindPlugins.Values)
{ {
m_scene.AddCommand(this, String.Format("wind base wind_plugin {0}", windPlugin.Name), String.Format("{0} - {1}", windPlugin.Name, windPlugin.Description), "", HandleConsoleBaseCommand); // m_scene.AddCommand("Regions", this, String.Format("wind base wind_plugin {0}", windPlugin.Name), String.Format("{0} - {1}", windPlugin.Name, windPlugin.Description), "", HandleConsoleBaseCommand);
m_scene.AddCommand(this, String.Format("wind base wind_update_rate"), "Change the wind update rate.", "", HandleConsoleBaseCommand); m_scene.AddCommand(
"Regions",
this,
"wind base wind_update_rate",
"wind base wind_update_rate [<value>]",
"Get or set the wind update rate.",
"",
HandleConsoleBaseCommand);
foreach (KeyValuePair<string, string> kvp in windPlugin.WindParams()) foreach (KeyValuePair<string, string> kvp in windPlugin.WindParams())
{ {
m_scene.AddCommand(this, String.Format("wind {0} {1}", windPlugin.Name, kvp.Key), String.Format("{0} : {1} - {2}", windPlugin.Name, kvp.Key, kvp.Value), "", HandleConsoleParamCommand); string windCommand = String.Format("wind {0} {1}", windPlugin.Name, kvp.Key);
m_scene.AddCommand("Regions", this, windCommand, string.Format("{0} [<value>]", windCommand), kvp.Value, "", HandleConsoleParamCommand);
} }
} }
// Register event handlers for when Avatars enter the region, and frame ticks // Register event handlers for when Avatars enter the region, and frame ticks
m_scene.EventManager.OnFrame += WindUpdate; m_scene.EventManager.OnFrame += WindUpdate;
m_scene.EventManager.OnMakeRootAgent += OnAgentEnteredRegion; m_scene.EventManager.OnMakeRootAgent += OnAgentEnteredRegion;

View File

@ -102,7 +102,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
m_scene.RegisterModuleInterface<IWorldMapModule>(this); m_scene.RegisterModuleInterface<IWorldMapModule>(this);
m_scene.AddCommand( m_scene.AddCommand(
this, "export-map", "Regions", this, "export-map",
"export-map [<path>]", "export-map [<path>]",
"Save an image of the world map", HandleExportWorldMapConsoleCommand); "Save an image of the world map", HandleExportWorldMapConsoleCommand);
@ -132,7 +132,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
{ {
} }
public Type ReplaceableInterface public Type ReplaceableInterface
{ {
get { return null; } get { return null; }
} }
@ -220,7 +220,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
// There is a major hack going on in this method. The viewer doesn't request // There is a major hack going on in this method. The viewer doesn't request
// map blocks (RequestMapBlocks) above 2048. That means that if we don't hack, // map blocks (RequestMapBlocks) above 2048. That means that if we don't hack,
// grids above that cell don't have a map at all. So, here's the hack: we wait // grids above that cell don't have a map at all. So, here's the hack: we wait
// for this CAP request to come, and we inject the map blocks at this point. // for this CAP request to come, and we inject the map blocks at this point.
// In a normal scenario, this request simply sends back the MapLayer (the blue color). // In a normal scenario, this request simply sends back the MapLayer (the blue color).
// In the hacked scenario, it also sends the map blocks via UDP. // In the hacked scenario, it also sends the map blocks via UDP.
// //
@ -351,6 +351,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
process, process,
string.Format("MapItemRequestThread ({0})", m_scene.RegionInfo.RegionName), string.Format("MapItemRequestThread ({0})", m_scene.RegionInfo.RegionName),
ThreadPriority.BelowNormal, ThreadPriority.BelowNormal,
true,
true); true);
} }
@ -750,7 +751,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
{ {
uint x = 0, y = 0; uint x = 0, y = 0;
Utils.LongToUInts(regionhandle, out x, out y); Utils.LongToUInts(regionhandle, out x, out y);
GridRegion mreg = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y); GridRegion mreg = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y);
if (mreg != null) if (mreg != null)
{ {
@ -856,7 +857,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
finally finally
{ {
if (os != null) if (os != null)
os.Close(); os.Close();
} }
string response_mapItems_reply = null; string response_mapItems_reply = null;
@ -959,16 +960,16 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
// on an unloaded square. // on an unloaded square.
// But make sure: Look whether the one we requested is in there // But make sure: Look whether the one we requested is in there
List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID,
minX * (int)Constants.RegionSize, minX * (int)Constants.RegionSize,
maxX * (int)Constants.RegionSize, maxX * (int)Constants.RegionSize,
minY * (int)Constants.RegionSize, minY * (int)Constants.RegionSize,
maxY * (int)Constants.RegionSize); maxY * (int)Constants.RegionSize);
if (regions != null) if (regions != null)
{ {
foreach (GridRegion r in regions) foreach (GridRegion r in regions)
{ {
if ((r.RegionLocX == minX * (int)Constants.RegionSize) && if ((r.RegionLocX == minX * (int)Constants.RegionSize) &&
(r.RegionLocY == minY * (int)Constants.RegionSize)) (r.RegionLocY == minY * (int)Constants.RegionSize))
{ {
// found it => add it to response // found it => add it to response
@ -1003,7 +1004,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
{ {
List<MapBlockData> mapBlocks = new List<MapBlockData>(); List<MapBlockData> mapBlocks = new List<MapBlockData>();
List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID,
(minX - 4) * (int)Constants.RegionSize, (minX - 4) * (int)Constants.RegionSize,
(maxX + 4) * (int)Constants.RegionSize, (maxX + 4) * (int)Constants.RegionSize,
(minY - 4) * (int)Constants.RegionSize, (minY - 4) * (int)Constants.RegionSize,
(maxY + 4) * (int)Constants.RegionSize); (maxY + 4) * (int)Constants.RegionSize);
@ -1335,7 +1336,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
// Cannot create a map for a nonexistant heightmap // Cannot create a map for a nonexistant heightmap
if (m_scene.Heightmap == null) if (m_scene.Heightmap == null)
return; return;
//create a texture asset of the terrain //create a texture asset of the terrain
IMapImageGenerator terrain = m_scene.RequestModuleInterface<IMapImageGenerator>(); IMapImageGenerator terrain = m_scene.RequestModuleInterface<IMapImageGenerator>();
if (terrain == null) if (terrain == null)
@ -1344,7 +1345,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
byte[] data = terrain.WriteJpeg2000Image(); byte[] data = terrain.WriteJpeg2000Image();
if (data == null) if (data == null)
return; return;
byte[] overlay = GenerateOverlay(); byte[] overlay = GenerateOverlay();
m_log.Debug("[WORLDMAP]: STORING MAPTILE IMAGE"); m_log.Debug("[WORLDMAP]: STORING MAPTILE IMAGE");
@ -1365,7 +1366,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
// Store the new one // Store the new one
m_log.DebugFormat("[WORLDMAP]: Storing map tile {0}", asset.ID); m_log.DebugFormat("[WORLDMAP]: Storing map tile {0}", asset.ID);
m_scene.AssetService.Store(asset); m_scene.AssetService.Store(asset);
if (overlay != null) if (overlay != null)
{ {
parcelImageID = UUID.Random(); parcelImageID = UUID.Random();
@ -1389,7 +1390,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
m_scene.RegionInfo.RegionSettings.TerrainImageID = terrainImageID; m_scene.RegionInfo.RegionSettings.TerrainImageID = terrainImageID;
m_scene.RegionInfo.RegionSettings.ParcelImageID = parcelImageID; m_scene.RegionInfo.RegionSettings.ParcelImageID = parcelImageID;
m_scene.RegionInfo.RegionSettings.Save(); m_scene.RegionInfo.RegionSettings.Save();
// Delete the old one // Delete the old one
// m_log.DebugFormat("[WORLDMAP]: Deleting old map tile {0}", lastTerrainImageID); // m_log.DebugFormat("[WORLDMAP]: Deleting old map tile {0}", lastTerrainImageID);
m_scene.AssetService.Delete(lastTerrainImageID.ToString()); m_scene.AssetService.Delete(lastTerrainImageID.ToString());
@ -1510,11 +1511,11 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
if (!landForSale) if (!landForSale)
{ {
m_log.DebugFormat("[WORLD MAP]: Region {0} has no parcels for sale, not geenrating overlay", m_scene.RegionInfo.RegionName); m_log.DebugFormat("[WORLD MAP]: Region {0} has no parcels for sale, not generating overlay", m_scene.RegionInfo.RegionName);
return null; return null;
} }
m_log.DebugFormat("[WORLD MAP]: Region {0} has parcels for sale, genrating overlay", m_scene.RegionInfo.RegionName); m_log.DebugFormat("[WORLD MAP]: Region {0} has parcels for sale, generating overlay", m_scene.RegionInfo.RegionName);
try try
{ {

View File

@ -49,6 +49,11 @@ namespace OpenSim.Region.Framework.Interfaces
public interface IWorldComm public interface IWorldComm
{ {
/// <summary>
/// Total number of listeners
/// </summary>
int ListenerCount { get; }
/// <summary> /// <summary>
/// Create a listen event callback with the specified filters. /// Create a listen event callback with the specified filters.
/// The parameters localID,itemID are needed to uniquely identify /// The parameters localID,itemID are needed to uniquely identify

View File

@ -142,8 +142,11 @@ namespace OpenSim.Region.Framework.Scenes
public event OnPermissionErrorDelegate OnPermissionError; public event OnPermissionErrorDelegate OnPermissionError;
/// <summary> /// <summary>
/// Fired when a new script is created. /// Fired when a script is run.
/// </summary> /// </summary>
/// <remarks>
/// Occurs after OnNewScript.
/// </remarks>
public event NewRezScript OnRezScript; public event NewRezScript OnRezScript;
public delegate void NewRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine, int stateSource); public delegate void NewRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine, int stateSource);
@ -191,10 +194,16 @@ namespace OpenSim.Region.Framework.Scenes
public event ClientClosed OnClientClosed; public event ClientClosed OnClientClosed;
// Fired when a script is created
// The indication that a new script exists in this region.
public delegate void NewScript(UUID clientID, SceneObjectPart part, UUID itemID); public delegate void NewScript(UUID clientID, SceneObjectPart part, UUID itemID);
/// <summary>
/// Fired when a script is created.
/// </summary>
/// <remarks>
/// Occurs before OnRezScript
/// </remarks>
public event NewScript OnNewScript; public event NewScript OnNewScript;
public virtual void TriggerNewScript(UUID clientID, SceneObjectPart part, UUID itemID) public virtual void TriggerNewScript(UUID clientID, SceneObjectPart part, UUID itemID)
{ {
NewScript handlerNewScript = OnNewScript; NewScript handlerNewScript = OnNewScript;
@ -216,10 +225,16 @@ namespace OpenSim.Region.Framework.Scenes
} }
} }
//TriggerUpdateScript: triggered after Scene receives client's upload of updated script and stores it as asset
// An indication that the script has changed.
public delegate void UpdateScript(UUID clientID, UUID itemId, UUID primId, bool isScriptRunning, UUID newAssetID); public delegate void UpdateScript(UUID clientID, UUID itemId, UUID primId, bool isScriptRunning, UUID newAssetID);
/// <summary>
/// An indication that the script has changed.
/// </summary>
/// <remarks>
/// Triggered after the scene receives a client's upload of an updated script and has stored it in an asset.
/// </remarks>
public event UpdateScript OnUpdateScript; public event UpdateScript OnUpdateScript;
public virtual void TriggerUpdateScript(UUID clientId, UUID itemId, UUID primId, bool isScriptRunning, UUID newAssetID) public virtual void TriggerUpdateScript(UUID clientId, UUID itemId, UUID primId, bool isScriptRunning, UUID newAssetID)
{ {
UpdateScript handlerUpdateScript = OnUpdateScript; UpdateScript handlerUpdateScript = OnUpdateScript;

View File

@ -619,7 +619,7 @@ namespace OpenSim.Region.Framework.Scenes
#endregion Region Settings #endregion Region Settings
MainConsole.Instance.Commands.AddCommand("region", false, "reload estate", MainConsole.Instance.Commands.AddCommand("Estates", false, "reload estate",
"reload estate", "reload estate",
"Reload the estate data", HandleReloadEstate); "Reload the estate data", HandleReloadEstate);
@ -651,101 +651,104 @@ namespace OpenSim.Region.Framework.Scenes
#region Region Config #region Region Config
// Region config overrides global config
//
try try
{ {
// Region config overrides global config if (m_config.Configs["Startup"] != null)
//
IConfig startupConfig = m_config.Configs["Startup"];
m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance",m_defaultDrawDistance);
m_useBackup = startupConfig.GetBoolean("UseSceneBackup", m_useBackup);
if (!m_useBackup)
m_log.InfoFormat("[SCENE]: Backup has been disabled for {0}", RegionInfo.RegionName);
//Animation states
m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false);
PhysicalPrims = startupConfig.GetBoolean("physical_prim", true);
CollidablePrims = startupConfig.GetBoolean("collidable_prim", true);
m_maxNonphys = startupConfig.GetFloat("NonphysicalPrimMax", m_maxNonphys);
if (RegionInfo.NonphysPrimMax > 0)
{ {
m_maxNonphys = RegionInfo.NonphysPrimMax; IConfig startupConfig = m_config.Configs["Startup"];
}
m_maxPhys = startupConfig.GetFloat("PhysicalPrimMax", m_maxPhys); m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance",m_defaultDrawDistance);
m_useBackup = startupConfig.GetBoolean("UseSceneBackup", m_useBackup);
if (!m_useBackup)
m_log.InfoFormat("[SCENE]: Backup has been disabled for {0}", RegionInfo.RegionName);
//Animation states
m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false);
if (RegionInfo.PhysPrimMax > 0) PhysicalPrims = startupConfig.GetBoolean("physical_prim", true);
{ CollidablePrims = startupConfig.GetBoolean("collidable_prim", true);
m_maxPhys = RegionInfo.PhysPrimMax;
}
// Here, if clamping is requested in either global or m_maxNonphys = startupConfig.GetFloat("NonphysicalPrimMax", m_maxNonphys);
// local config, it will be used if (RegionInfo.NonphysPrimMax > 0)
//
m_clampPrimSize = startupConfig.GetBoolean("ClampPrimSize", m_clampPrimSize);
if (RegionInfo.ClampPrimSize)
{
m_clampPrimSize = true;
}
m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries);
m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings);
m_dontPersistBefore =
startupConfig.GetLong("MinimumTimeBeforePersistenceConsidered", DEFAULT_MIN_TIME_FOR_PERSISTENCE);
m_dontPersistBefore *= 10000000;
m_persistAfter =
startupConfig.GetLong("MaximumTimeBeforePersistenceConsidered", DEFAULT_MAX_TIME_FOR_PERSISTENCE);
m_persistAfter *= 10000000;
m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine");
m_log.InfoFormat("[SCENE]: Default script engine {0}", m_defaultScriptEngine);
IConfig packetConfig = m_config.Configs["PacketPool"];
if (packetConfig != null)
{
PacketPool.Instance.RecyclePackets = packetConfig.GetBoolean("RecyclePackets", true);
PacketPool.Instance.RecycleDataBlocks = packetConfig.GetBoolean("RecycleDataBlocks", true);
}
m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl);
m_seeIntoBannedRegion = startupConfig.GetBoolean("SeeIntoBannedRegion", m_seeIntoBannedRegion);
CombineRegions = startupConfig.GetBoolean("CombineContiguousRegions", false);
m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true);
if (m_generateMaptiles)
{
int maptileRefresh = startupConfig.GetInt("MaptileRefresh", 0);
if (maptileRefresh != 0)
{ {
m_mapGenerationTimer.Interval = maptileRefresh * 1000; m_maxNonphys = RegionInfo.NonphysPrimMax;
m_mapGenerationTimer.Elapsed += RegenerateMaptileAndReregister;
m_mapGenerationTimer.AutoReset = true;
m_mapGenerationTimer.Start();
} }
}
else
{
string tile = startupConfig.GetString("MaptileStaticUUID", UUID.Zero.ToString());
UUID tileID;
if (UUID.TryParse(tile, out tileID)) m_maxPhys = startupConfig.GetFloat("PhysicalPrimMax", m_maxPhys);
if (RegionInfo.PhysPrimMax > 0)
{ {
RegionInfo.RegionSettings.TerrainImageID = tileID; m_maxPhys = RegionInfo.PhysPrimMax;
} }
}
MinFrameTime = startupConfig.GetFloat( "MinFrameTime", MinFrameTime); // Here, if clamping is requested in either global or
m_update_backup = startupConfig.GetInt( "UpdateStorageEveryNFrames", m_update_backup); // local config, it will be used
m_update_coarse_locations = startupConfig.GetInt( "UpdateCoarseLocationsEveryNFrames", m_update_coarse_locations); //
m_update_entitymovement = startupConfig.GetInt( "UpdateEntityMovementEveryNFrames", m_update_entitymovement); m_clampPrimSize = startupConfig.GetBoolean("ClampPrimSize", m_clampPrimSize);
m_update_events = startupConfig.GetInt( "UpdateEventsEveryNFrames", m_update_events); if (RegionInfo.ClampPrimSize)
m_update_objects = startupConfig.GetInt( "UpdateObjectsEveryNFrames", m_update_objects); {
m_update_physics = startupConfig.GetInt( "UpdatePhysicsEveryNFrames", m_update_physics); m_clampPrimSize = true;
m_update_presences = startupConfig.GetInt( "UpdateAgentsEveryNFrames", m_update_presences); }
m_update_terrain = startupConfig.GetInt( "UpdateTerrainEveryNFrames", m_update_terrain);
m_update_temp_cleaning = startupConfig.GetInt( "UpdateTempCleaningEveryNFrames", m_update_temp_cleaning); m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries);
m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings);
m_dontPersistBefore =
startupConfig.GetLong("MinimumTimeBeforePersistenceConsidered", DEFAULT_MIN_TIME_FOR_PERSISTENCE);
m_dontPersistBefore *= 10000000;
m_persistAfter =
startupConfig.GetLong("MaximumTimeBeforePersistenceConsidered", DEFAULT_MAX_TIME_FOR_PERSISTENCE);
m_persistAfter *= 10000000;
m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine");
m_log.InfoFormat("[SCENE]: Default script engine {0}", m_defaultScriptEngine);
IConfig packetConfig = m_config.Configs["PacketPool"];
if (packetConfig != null)
{
PacketPool.Instance.RecyclePackets = packetConfig.GetBoolean("RecyclePackets", true);
PacketPool.Instance.RecycleDataBlocks = packetConfig.GetBoolean("RecycleDataBlocks", true);
}
m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl);
m_seeIntoBannedRegion = startupConfig.GetBoolean("SeeIntoBannedRegion", m_seeIntoBannedRegion);
CombineRegions = startupConfig.GetBoolean("CombineContiguousRegions", false);
m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true);
if (m_generateMaptiles)
{
int maptileRefresh = startupConfig.GetInt("MaptileRefresh", 0);
if (maptileRefresh != 0)
{
m_mapGenerationTimer.Interval = maptileRefresh * 1000;
m_mapGenerationTimer.Elapsed += RegenerateMaptileAndReregister;
m_mapGenerationTimer.AutoReset = true;
m_mapGenerationTimer.Start();
}
}
else
{
string tile = startupConfig.GetString("MaptileStaticUUID", UUID.Zero.ToString());
UUID tileID;
if (UUID.TryParse(tile, out tileID))
{
RegionInfo.RegionSettings.TerrainImageID = tileID;
}
}
MinFrameTime = startupConfig.GetFloat( "MinFrameTime", MinFrameTime);
m_update_backup = startupConfig.GetInt( "UpdateStorageEveryNFrames", m_update_backup);
m_update_coarse_locations = startupConfig.GetInt( "UpdateCoarseLocationsEveryNFrames", m_update_coarse_locations);
m_update_entitymovement = startupConfig.GetInt( "UpdateEntityMovementEveryNFrames", m_update_entitymovement);
m_update_events = startupConfig.GetInt( "UpdateEventsEveryNFrames", m_update_events);
m_update_objects = startupConfig.GetInt( "UpdateObjectsEveryNFrames", m_update_objects);
m_update_physics = startupConfig.GetInt( "UpdatePhysicsEveryNFrames", m_update_physics);
m_update_presences = startupConfig.GetInt( "UpdateAgentsEveryNFrames", m_update_presences);
m_update_terrain = startupConfig.GetInt( "UpdateTerrainEveryNFrames", m_update_terrain);
m_update_temp_cleaning = startupConfig.GetInt( "UpdateTempCleaningEveryNFrames", m_update_temp_cleaning);
}
} }
catch (Exception e) catch (Exception e)
{ {
@ -756,37 +759,34 @@ namespace OpenSim.Region.Framework.Scenes
#region Interest Management #region Interest Management
if (m_config != null) IConfig interestConfig = m_config.Configs["InterestManagement"];
if (interestConfig != null)
{ {
IConfig interestConfig = m_config.Configs["InterestManagement"]; string update_prioritization_scheme = interestConfig.GetString("UpdatePrioritizationScheme", "Time").Trim().ToLower();
if (interestConfig != null)
try
{ {
string update_prioritization_scheme = interestConfig.GetString("UpdatePrioritizationScheme", "Time").Trim().ToLower(); m_priorityScheme = (UpdatePrioritizationSchemes)Enum.Parse(typeof(UpdatePrioritizationSchemes), update_prioritization_scheme, true);
try
{
m_priorityScheme = (UpdatePrioritizationSchemes)Enum.Parse(typeof(UpdatePrioritizationSchemes), update_prioritization_scheme, true);
}
catch (Exception)
{
m_log.Warn("[PRIORITIZER]: UpdatePrioritizationScheme was not recognized, setting to default prioritizer Time");
m_priorityScheme = UpdatePrioritizationSchemes.Time;
}
m_reprioritizationEnabled = interestConfig.GetBoolean("ReprioritizationEnabled", true);
m_reprioritizationInterval = interestConfig.GetDouble("ReprioritizationInterval", 5000.0);
m_rootReprioritizationDistance = interestConfig.GetDouble("RootReprioritizationDistance", 10.0);
m_childReprioritizationDistance = interestConfig.GetDouble("ChildReprioritizationDistance", 20.0);
} }
catch (Exception)
{
m_log.Warn("[PRIORITIZER]: UpdatePrioritizationScheme was not recognized, setting to default prioritizer Time");
m_priorityScheme = UpdatePrioritizationSchemes.Time;
}
m_reprioritizationEnabled = interestConfig.GetBoolean("ReprioritizationEnabled", true);
m_reprioritizationInterval = interestConfig.GetDouble("ReprioritizationInterval", 5000.0);
m_rootReprioritizationDistance = interestConfig.GetDouble("RootReprioritizationDistance", 10.0);
m_childReprioritizationDistance = interestConfig.GetDouble("ChildReprioritizationDistance", 20.0);
} }
m_log.InfoFormat("[SCENE]: Using the {0} prioritization scheme", m_priorityScheme); m_log.DebugFormat("[SCENE]: Using the {0} prioritization scheme", m_priorityScheme);
#endregion Interest Management #endregion Interest Management
StatsReporter = new SimStatsReporter(this); StatsReporter = new SimStatsReporter(this);
StatsReporter.OnSendStatsResult += SendSimStatsPackets; StatsReporter.OnSendStatsResult += SendSimStatsPackets;
StatsReporter.OnStatsIncorrect += m_sceneGraph.RecalculateStats; StatsReporter.OnStatsIncorrect += m_sceneGraph.RecalculateStats;
} }
/// <summary> /// <summary>
@ -1102,6 +1102,8 @@ namespace OpenSim.Region.Framework.Scenes
{ {
m_log.InfoFormat("[SCENE]: Closing down the single simulator: {0}", RegionInfo.RegionName); m_log.InfoFormat("[SCENE]: Closing down the single simulator: {0}", RegionInfo.RegionName);
StatsReporter.Close();
m_restartTimer.Stop(); m_restartTimer.Stop();
m_restartTimer.Close(); m_restartTimer.Close();
@ -1181,7 +1183,7 @@ namespace OpenSim.Region.Framework.Scenes
HeartbeatThread HeartbeatThread
= Watchdog.StartThread( = Watchdog.StartThread(
Heartbeat, string.Format("Heartbeat ({0})", RegionInfo.RegionName), ThreadPriority.Normal, false); Heartbeat, string.Format("Heartbeat ({0})", RegionInfo.RegionName), ThreadPriority.Normal, false, false);
} }
/// <summary> /// <summary>
@ -1219,6 +1221,13 @@ namespace OpenSim.Region.Framework.Scenes
try try
{ {
m_eventManager.TriggerOnRegionStarted(this); m_eventManager.TriggerOnRegionStarted(this);
// The first frame can take a very long time due to physics actors being added on startup. Therefore,
// don't turn on the watchdog alarm for this thread until the second frame, in order to prevent false
// alarms for scenes with many objects.
Update();
Watchdog.GetCurrentThreadInfo().AlarmIfTimeout = true;
while (!shuttingdown) while (!shuttingdown)
Update(); Update();
} }
@ -1244,7 +1253,7 @@ namespace OpenSim.Region.Framework.Scenes
++Frame; ++Frame;
// m_log.DebugFormat("[SCENE]: Processing frame {0}", Frame); // m_log.DebugFormat("[SCENE]: Processing frame {0} in {1}", Frame, RegionInfo.RegionName);
try try
{ {
@ -1406,26 +1415,10 @@ namespace OpenSim.Region.Framework.Scenes
{ {
throw; throw;
} }
catch (AccessViolationException e)
{
m_log.ErrorFormat(
"[REGION]: Failed on region {0} with exception {1}{2}",
RegionInfo.RegionName, e.Message, e.StackTrace);
}
//catch (NullReferenceException e)
//{
// m_log.Error("[REGION]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName);
//}
catch (InvalidOperationException e)
{
m_log.ErrorFormat(
"[REGION]: Failed on region {0} with exception {1}{2}",
RegionInfo.RegionName, e.Message, e.StackTrace);
}
catch (Exception e) catch (Exception e)
{ {
m_log.ErrorFormat( m_log.ErrorFormat(
"[REGION]: Failed on region {0} with exception {1}{2}", "[SCENE]: Failed on region {0} with exception {1}{2}",
RegionInfo.RegionName, e.Message, e.StackTrace); RegionInfo.RegionName, e.Message, e.StackTrace);
} }
@ -1467,7 +1460,6 @@ namespace OpenSim.Region.Framework.Scenes
entry.checkAtTargets(); entry.checkAtTargets();
} }
/// <summary> /// <summary>
/// Send out simstats data to all clients /// Send out simstats data to all clients
/// </summary> /// </summary>
@ -4342,16 +4334,11 @@ namespace OpenSim.Region.Framework.Scenes
public bool PipeEventsForScript(uint localID) public bool PipeEventsForScript(uint localID)
{ {
SceneObjectPart part = GetSceneObjectPart(localID); SceneObjectPart part = GetSceneObjectPart(localID);
if (part != null) if (part != null)
{ {
// Changed so that child prims of attachments return ScriptDanger for their parent, so that
// their scripts will actually run.
// -- Leaf, Tue Aug 12 14:17:05 EDT 2008
SceneObjectPart parent = part.ParentGroup.RootPart; SceneObjectPart parent = part.ParentGroup.RootPart;
if (part.ParentGroup.IsAttachment) return ScriptDanger(parent, parent.GetWorldPosition());
return ScriptDanger(parent, parent.GetWorldPosition());
else
return ScriptDanger(part, part.GetWorldPosition());
} }
else else
{ {

View File

@ -474,6 +474,63 @@ namespace OpenSim.Region.Framework.Scenes
/// <summary> /// <summary>
/// Call this from a region module to add a command to the OpenSim console. /// Call this from a region module to add a command to the OpenSim console.
/// </summary> /// </summary>
/// <param name="mod">
/// The use of IRegionModuleBase is a cheap trick to get a different method signature,
/// though all new modules should be using interfaces descended from IRegionModuleBase anyway.
/// </param>
/// <param name="category">
/// Category of the command. This is the section under which it will appear when the user asks for help
/// </param>
/// <param name="command"></param>
/// <param name="shorthelp"></param>
/// <param name="longhelp"></param>
/// <param name="callback"></param>
public void AddCommand(
string category, object mod, string command, string shorthelp, string longhelp, CommandDelegate callback)
{
AddCommand(category, mod, command, shorthelp, longhelp, string.Empty, callback);
}
/// <summary>
/// Call this from a region module to add a command to the OpenSim console.
/// </summary>
/// <param name="mod"></param>
/// <param name="command"></param>
/// <param name="shorthelp"></param>
/// <param name="longhelp"></param>
/// <param name="descriptivehelp"></param>
/// <param name="callback"></param>
public void AddCommand(object mod, string command, string shorthelp, string longhelp, string descriptivehelp, CommandDelegate callback)
{
string moduleName = "";
if (mod != null)
{
if (mod is IRegionModule)
{
IRegionModule module = (IRegionModule)mod;
moduleName = module.Name;
}
else if (mod is IRegionModuleBase)
{
IRegionModuleBase module = (IRegionModuleBase)mod;
moduleName = module.Name;
}
else
{
throw new Exception("AddCommand module parameter must be IRegionModule or IRegionModuleBase");
}
}
AddCommand(moduleName, mod, command, shorthelp, longhelp, descriptivehelp, callback);
}
/// <summary>
/// Call this from a region module to add a command to the OpenSim console.
/// </summary>
/// <param name="category">
/// Category of the command. This is the section under which it will appear when the user asks for help
/// </param>
/// <param name="mod"></param> /// <param name="mod"></param>
/// <param name="command"></param> /// <param name="command"></param>
/// <param name="shorthelp"></param> /// <param name="shorthelp"></param>
@ -481,12 +538,12 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="descriptivehelp"></param> /// <param name="descriptivehelp"></param>
/// <param name="callback"></param> /// <param name="callback"></param>
public void AddCommand( public void AddCommand(
object mod, string command, string shorthelp, string longhelp, string descriptivehelp, CommandDelegate callback) string category, object mod, string command,
string shorthelp, string longhelp, string descriptivehelp, CommandDelegate callback)
{ {
if (MainConsole.Instance == null) if (MainConsole.Instance == null)
return; return;
string modulename = String.Empty;
bool shared = false; bool shared = false;
if (mod != null) if (mod != null)
@ -494,20 +551,20 @@ namespace OpenSim.Region.Framework.Scenes
if (mod is IRegionModule) if (mod is IRegionModule)
{ {
IRegionModule module = (IRegionModule)mod; IRegionModule module = (IRegionModule)mod;
modulename = module.Name;
shared = module.IsSharedModule; shared = module.IsSharedModule;
} }
else if (mod is IRegionModuleBase) else if (mod is IRegionModuleBase)
{ {
IRegionModuleBase module = (IRegionModuleBase)mod;
modulename = module.Name;
shared = mod is ISharedRegionModule; shared = mod is ISharedRegionModule;
} }
else throw new Exception("AddCommand module parameter must be IRegionModule or IRegionModuleBase"); else
{
throw new Exception("AddCommand module parameter must be IRegionModule or IRegionModuleBase");
}
} }
MainConsole.Instance.Commands.AddCommand( MainConsole.Instance.Commands.AddCommand(
modulename, shared, command, shorthelp, longhelp, descriptivehelp, callback); category, shared, command, shorthelp, longhelp, descriptivehelp, callback);
} }
public virtual ISceneObject DeserializeObject(string representation) public virtual ISceneObject DeserializeObject(string representation)

View File

@ -156,8 +156,8 @@ namespace OpenSim.Region.Framework.Scenes
// that the region position is cached or performance will degrade // that the region position is cached or performance will degrade
Utils.LongToUInts(regionHandle, out x, out y); Utils.LongToUInts(regionHandle, out x, out y);
GridRegion dest = m_scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y); GridRegion dest = m_scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y);
bool v = true; // bool v = true;
if (! simulatorList.Contains(dest.ServerURI)) if (!simulatorList.Contains(dest.ServerURI))
{ {
// we havent seen this simulator before, add it to the list // we havent seen this simulator before, add it to the list
// and send it an update // and send it an update

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@ -230,27 +230,9 @@ namespace OpenSim.Region.Framework.Scenes
if (sp.IsChildAgent) if (sp.IsChildAgent)
continue; continue;
if (sp.ParentID != 0) coarseLocations.Add(sp.AbsolutePosition);
{
// sitting avatar avatarUUIDs.Add(sp.UUID);
SceneObjectPart sop = m_parentScene.GetSceneObjectPart(sp.ParentID);
if (sop != null)
{
coarseLocations.Add(sop.AbsolutePosition + sp.OffsetPosition);
avatarUUIDs.Add(sp.UUID);
}
else
{
// we can't find the parent.. ! arg!
coarseLocations.Add(sp.AbsolutePosition);
avatarUUIDs.Add(sp.UUID);
}
}
else
{
coarseLocations.Add(sp.AbsolutePosition);
avatarUUIDs.Add(sp.UUID);
}
} }
} }

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@ -1691,8 +1691,6 @@ namespace OpenSim.Region.Framework.Scenes
if (userExposed) if (userExposed)
dupe.UUID = UUID.Random(); dupe.UUID = UUID.Random();
// The PhysActor cannot be valid on a copy because the copy is not in the scene yet.
// Null it, the caller has to create a new one once the object is added to a scene
dupe.PhysActor = null; dupe.PhysActor = null;
dupe.OwnerID = AgentID; dupe.OwnerID = AgentID;

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@ -349,13 +349,7 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary> /// </summary>
protected Vector3 m_lastCameraPosition; protected Vector3 m_lastCameraPosition;
protected Vector3 m_CameraPosition; public Vector3 CameraPosition { get; set; }
public Vector3 CameraPosition
{
get { return m_CameraPosition; }
private set { m_CameraPosition = value; }
}
public Quaternion CameraRotation public Quaternion CameraRotation
{ {
@ -365,28 +359,9 @@ namespace OpenSim.Region.Framework.Scenes
// Use these three vectors to figure out what the agent is looking at // Use these three vectors to figure out what the agent is looking at
// Convert it to a Matrix and/or Quaternion // Convert it to a Matrix and/or Quaternion
// //
protected Vector3 m_CameraAtAxis; public Vector3 CameraAtAxis { get; set; }
protected Vector3 m_CameraLeftAxis; public Vector3 CameraLeftAxis { get; set; }
protected Vector3 m_CameraUpAxis; public Vector3 CameraUpAxis { get; set; }
public Vector3 CameraAtAxis
{
get { return m_CameraAtAxis; }
private set { m_CameraAtAxis = value; }
}
public Vector3 CameraLeftAxis
{
get { return m_CameraLeftAxis; }
private set { m_CameraLeftAxis = value; }
}
public Vector3 CameraUpAxis
{
get { return m_CameraUpAxis; }
private set { m_CameraUpAxis = value; }
}
public Vector3 Lookat public Vector3 Lookat
{ {
@ -402,33 +377,15 @@ namespace OpenSim.Region.Framework.Scenes
} }
#endregion #endregion
public readonly string Firstname; public string Firstname { get; private set; }
public readonly string Lastname; public string Lastname { get; private set; }
private string m_grouptitle; public string Grouptitle { get; set; }
public string Grouptitle
{
get { return m_grouptitle; }
set { m_grouptitle = value; }
}
// Agent's Draw distance. // Agent's Draw distance.
protected float m_DrawDistance; public float DrawDistance { get; set; }
public float DrawDistance public bool AllowMovement { get; set; }
{
get { return m_DrawDistance; }
private set { m_DrawDistance = value; }
}
protected bool m_allowMovement = true;
public bool AllowMovement
{
get { return m_allowMovement; }
set { m_allowMovement = value; }
}
private bool m_setAlwaysRun; private bool m_setAlwaysRun;
@ -455,13 +412,7 @@ namespace OpenSim.Region.Framework.Scenes
} }
} }
private byte m_state; public byte State { get; set; }
public byte State
{
get { return m_state; }
set { m_state = value; }
}
private AgentManager.ControlFlags m_AgentControlFlags; private AgentManager.ControlFlags m_AgentControlFlags;
@ -471,29 +422,14 @@ namespace OpenSim.Region.Framework.Scenes
set { m_AgentControlFlags = (AgentManager.ControlFlags)value; } set { m_AgentControlFlags = (AgentManager.ControlFlags)value; }
} }
/// <summary> public IClientAPI ControllingClient { get; set; }
/// This works out to be the ClientView object associated with this avatar, or it's client connection manager
/// </summary>
private IClientAPI m_controllingClient;
public IClientAPI ControllingClient
{
get { return m_controllingClient; }
private set { m_controllingClient = value; }
}
public IClientCore ClientView public IClientCore ClientView
{ {
get { return (IClientCore) m_controllingClient; } get { return (IClientCore)ControllingClient; }
} }
protected Vector3 m_parentPosition; public Vector3 ParentPosition { get; set; }
public Vector3 ParentPosition
{
get { return m_parentPosition; }
set { m_parentPosition = value; }
}
/// <summary> /// <summary>
/// Position of this avatar relative to the region the avatar is in /// Position of this avatar relative to the region the avatar is in
@ -502,7 +438,7 @@ namespace OpenSim.Region.Framework.Scenes
{ {
get get
{ {
if (PhysicsActor != null && m_parentID == 0) if (PhysicsActor != null)
{ {
m_pos = PhysicsActor.Position; m_pos = PhysicsActor.Position;
@ -525,12 +461,12 @@ namespace OpenSim.Region.Framework.Scenes
// in the sim unless the avatar is on a sit target. While // in the sim unless the avatar is on a sit target. While
// on a sit target, m_pos will contain the desired offset // on a sit target, m_pos will contain the desired offset
// without the parent rotation applied. // without the parent rotation applied.
if (ParentID != 0) SceneObjectPart sitPart = ParentPart;
{
SceneObjectPart part = ParentPart; if (sitPart != null)
return part.AbsolutePosition + (m_pos * part.GetWorldRotation()); return sitPart.AbsolutePosition + (m_pos * sitPart.GetWorldRotation());
}
} }
return m_pos; return m_pos;
} }
set set
@ -547,7 +483,7 @@ namespace OpenSim.Region.Framework.Scenes
} }
} }
// Don't update while sitting // Don't update while sitting. The PhysicsActor above is null whilst sitting.
if (ParentID == 0) if (ParentID == 0)
{ {
m_pos = value; m_pos = value;
@ -574,6 +510,7 @@ namespace OpenSim.Region.Framework.Scenes
// There is no offset position when not seated // There is no offset position when not seated
if (ParentID == 0) if (ParentID == 0)
return; return;
m_pos = value; m_pos = value;
} }
} }
@ -632,12 +569,10 @@ namespace OpenSim.Region.Framework.Scenes
public bool IsChildAgent { get; set; } public bool IsChildAgent { get; set; }
public uint ParentID /// <summary>
{ /// If the avatar is sitting, the local ID of the prim that it's sitting on. If not sitting then zero.
get { return m_parentID; } /// </summary>
set { m_parentID = value; } public uint ParentID { get; set; }
}
private uint m_parentID;
public UUID ParentUUID public UUID ParentUUID
{ {
@ -646,12 +581,13 @@ namespace OpenSim.Region.Framework.Scenes
} }
private UUID m_parentUUID = UUID.Zero; private UUID m_parentUUID = UUID.Zero;
public SceneObjectPart ParentPart /// <summary>
{ /// If the avatar is sitting, the prim that it's sitting on. If not sitting then null.
get { return m_parentPart; } /// </summary>
set { m_parentPart = value; } /// <remarks>
} /// If you use this property then you must take a reference since another thread could set it to null.
private SceneObjectPart m_parentPart = null; /// </remarks>
public SceneObjectPart ParentPart { get; set; }
public float Health public float Health
{ {
@ -760,7 +696,7 @@ namespace OpenSim.Region.Framework.Scenes
IClientAPI client, Scene world, AvatarAppearance appearance, PresenceType type) IClientAPI client, Scene world, AvatarAppearance appearance, PresenceType type)
{ {
AttachmentsSyncLock = new Object(); AttachmentsSyncLock = new Object();
AllowMovement = true;
IsChildAgent = true; IsChildAgent = true;
m_sendCourseLocationsMethod = SendCoarseLocationsDefault; m_sendCourseLocationsMethod = SendCoarseLocationsDefault;
Animator = new ScenePresenceAnimator(this); Animator = new ScenePresenceAnimator(this);
@ -839,17 +775,17 @@ namespace OpenSim.Region.Framework.Scenes
private Vector3[] GetWalkDirectionVectors() private Vector3[] GetWalkDirectionVectors()
{ {
Vector3[] vector = new Vector3[11]; Vector3[] vector = new Vector3[11];
vector[0] = new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z); //FORWARD vector[0] = new Vector3(CameraUpAxis.Z, 0f, -CameraAtAxis.Z); //FORWARD
vector[1] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK vector[1] = new Vector3(-CameraUpAxis.Z, 0f, CameraAtAxis.Z); //BACK
vector[2] = Vector3.UnitY; //LEFT vector[2] = Vector3.UnitY; //LEFT
vector[3] = -Vector3.UnitY; //RIGHT vector[3] = -Vector3.UnitY; //RIGHT
vector[4] = new Vector3(m_CameraAtAxis.Z, 0f, m_CameraUpAxis.Z); //UP vector[4] = new Vector3(CameraAtAxis.Z, 0f, CameraUpAxis.Z); //UP
vector[5] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN vector[5] = new Vector3(-CameraAtAxis.Z, 0f, -CameraUpAxis.Z); //DOWN
vector[6] = new Vector3(m_CameraUpAxis.Z, 0f, -m_CameraAtAxis.Z); //FORWARD_NUDGE vector[6] = new Vector3(CameraUpAxis.Z, 0f, -CameraAtAxis.Z); //FORWARD_NUDGE
vector[7] = new Vector3(-m_CameraUpAxis.Z, 0f, m_CameraAtAxis.Z); //BACK_NUDGE vector[7] = new Vector3(-CameraUpAxis.Z, 0f, CameraAtAxis.Z); //BACK_NUDGE
vector[8] = Vector3.UnitY; //LEFT_NUDGE vector[8] = Vector3.UnitY; //LEFT_NUDGE
vector[9] = -Vector3.UnitY; //RIGHT_NUDGE vector[9] = -Vector3.UnitY; //RIGHT_NUDGE
vector[10] = new Vector3(-m_CameraAtAxis.Z, 0f, -m_CameraUpAxis.Z); //DOWN_NUDGE vector[10] = new Vector3(-CameraAtAxis.Z, 0f, -CameraUpAxis.Z); //DOWN_NUDGE
return vector; return vector;
} }
@ -1381,7 +1317,7 @@ namespace OpenSim.Region.Framework.Scenes
// Convert it to a Matrix and/or Quaternion // Convert it to a Matrix and/or Quaternion
CameraAtAxis = agentData.CameraAtAxis; CameraAtAxis = agentData.CameraAtAxis;
CameraLeftAxis = agentData.CameraLeftAxis; CameraLeftAxis = agentData.CameraLeftAxis;
m_CameraUpAxis = agentData.CameraUpAxis; CameraUpAxis = agentData.CameraUpAxis;
// The Agent's Draw distance setting // The Agent's Draw distance setting
// When we get to the point of re-computing neighbors everytime this // When we get to the point of re-computing neighbors everytime this
@ -1393,7 +1329,7 @@ namespace OpenSim.Region.Framework.Scenes
// Check if Client has camera in 'follow cam' or 'build' mode. // Check if Client has camera in 'follow cam' or 'build' mode.
Vector3 camdif = (Vector3.One * Rotation - Vector3.One * CameraRotation); Vector3 camdif = (Vector3.One * Rotation - Vector3.One * CameraRotation);
m_followCamAuto = ((m_CameraUpAxis.Z > 0.959f && m_CameraUpAxis.Z < 0.98f) m_followCamAuto = ((CameraUpAxis.Z > 0.959f && CameraUpAxis.Z < 0.98f)
&& (Math.Abs(camdif.X) < 0.4f && Math.Abs(camdif.Y) < 0.4f)) ? true : false; && (Math.Abs(camdif.X) < 0.4f && Math.Abs(camdif.Y) < 0.4f)) ? true : false;
m_mouseLook = (flags & AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0; m_mouseLook = (flags & AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0;
@ -2349,23 +2285,16 @@ namespace OpenSim.Region.Framework.Scenes
// "[SCENE PRESENCE]: Sitting {0} at position {1} ({2} + {3}) on part {4} {5} without sit target", // "[SCENE PRESENCE]: Sitting {0} at position {1} ({2} + {3}) on part {4} {5} without sit target",
// Name, part.AbsolutePosition, m_pos, ParentPosition, part.Name, part.LocalId); // Name, part.AbsolutePosition, m_pos, ParentPosition, part.Name, part.LocalId);
} }
ParentPart = m_scene.GetSceneObjectPart(m_requestedSitTargetID);
ParentID = m_requestedSitTargetID;
Velocity = Vector3.Zero;
RemoveFromPhysicalScene();
Animator.TrySetMovementAnimation(sitAnimation);
SendAvatarDataToAllAgents();
} }
else
{
return;
}
ParentPart = m_scene.GetSceneObjectPart(m_requestedSitTargetID);
if (ParentPart == null)
return;
ParentID = m_requestedSitTargetID;
Velocity = Vector3.Zero;
RemoveFromPhysicalScene();
Animator.TrySetMovementAnimation(sitAnimation);
SendAvatarDataToAllAgents();
} }
public void HandleAgentSitOnGround() public void HandleAgentSitOnGround()
@ -3161,7 +3090,7 @@ namespace OpenSim.Region.Framework.Scenes
cAgent.Center = CameraPosition; cAgent.Center = CameraPosition;
cAgent.AtAxis = CameraAtAxis; cAgent.AtAxis = CameraAtAxis;
cAgent.LeftAxis = CameraLeftAxis; cAgent.LeftAxis = CameraLeftAxis;
cAgent.UpAxis = m_CameraUpAxis; cAgent.UpAxis = CameraUpAxis;
cAgent.Far = DrawDistance; cAgent.Far = DrawDistance;
@ -3250,7 +3179,7 @@ namespace OpenSim.Region.Framework.Scenes
CameraPosition = cAgent.Center; CameraPosition = cAgent.Center;
CameraAtAxis = cAgent.AtAxis; CameraAtAxis = cAgent.AtAxis;
CameraLeftAxis = cAgent.LeftAxis; CameraLeftAxis = cAgent.LeftAxis;
m_CameraUpAxis = cAgent.UpAxis; CameraUpAxis = cAgent.UpAxis;
ParentUUID = cAgent.ParentPart; ParentUUID = cAgent.ParentPart;
m_prevSitOffset = cAgent.SitOffset; m_prevSitOffset = cAgent.SitOffset;

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@ -178,13 +178,19 @@ namespace OpenSim.Region.Framework.Scenes
m_objectCapacity = scene.RegionInfo.ObjectCapacity; m_objectCapacity = scene.RegionInfo.ObjectCapacity;
m_report.AutoReset = true; m_report.AutoReset = true;
m_report.Interval = statsUpdatesEveryMS; m_report.Interval = statsUpdatesEveryMS;
m_report.Elapsed += new ElapsedEventHandler(statsHeartBeat); m_report.Elapsed += statsHeartBeat;
m_report.Enabled = true; m_report.Enabled = true;
if (StatsManager.SimExtraStats != null) if (StatsManager.SimExtraStats != null)
OnSendStatsResult += StatsManager.SimExtraStats.ReceiveClassicSimStatsPacket; OnSendStatsResult += StatsManager.SimExtraStats.ReceiveClassicSimStatsPacket;
} }
public void Close()
{
m_report.Elapsed -= statsHeartBeat;
m_report.Close();
}
public void SetUpdateMS(int ms) public void SetUpdateMS(int ms)
{ {
statsUpdatesEveryMS = ms; statsUpdatesEveryMS = ms;

View File

@ -65,8 +65,7 @@ namespace OpenSim.Region.Framework.Tests
// Create an object embedded inside the first // Create an object embedded inside the first
UUID taskSceneObjectItemId = UUID.Parse("00000000-0000-0000-0000-100000000000"); UUID taskSceneObjectItemId = UUID.Parse("00000000-0000-0000-0000-100000000000");
TaskInventoryItem taskSceneObjectItem TaskInventoryHelpers.AddSceneObject(scene, sop1, "tso", taskSceneObjectItemId, user1.PrincipalID);
= TaskInventoryHelpers.AddSceneObject(scene, sop1, "tso", taskSceneObjectItemId, user1.PrincipalID);
TaskInventoryItem addedItem = sop1.Inventory.GetInventoryItem(taskSceneObjectItemId); TaskInventoryItem addedItem = sop1.Inventory.GetInventoryItem(taskSceneObjectItemId);
Assert.That(addedItem.ItemID, Is.EqualTo(taskSceneObjectItemId)); Assert.That(addedItem.ItemID, Is.EqualTo(taskSceneObjectItemId));

View File

@ -70,7 +70,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
m_client = client; m_client = client;
m_scene = scene; m_scene = scene;
Watchdog.StartThread(InternalLoop, "IRCClientView", ThreadPriority.Normal, false); Watchdog.StartThread(InternalLoop, "IRCClientView", ThreadPriority.Normal, false, true);
} }
private void SendServerCommand(string command) private void SendServerCommand(string command)

View File

@ -57,7 +57,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
m_listener.Start(50); m_listener.Start(50);
Watchdog.StartThread(ListenLoop, "IRCServer", ThreadPriority.Normal, false); Watchdog.StartThread(ListenLoop, "IRCServer", ThreadPriority.Normal, false, true);
m_baseScene = baseScene; m_baseScene = baseScene;
} }

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@ -92,7 +92,7 @@ namespace OpenSim.Region.OptionalModules.Agent.TextureSender
m_scene = scene; m_scene = scene;
MainConsole.Instance.Commands.AddCommand( MainConsole.Instance.Commands.AddCommand(
"j2k", "Assets",
false, false,
"j2k decode", "j2k decode",
"j2k decode <ID>", "j2k decode <ID>",

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@ -82,19 +82,19 @@ namespace OpenSim.Region.CoreModules.UDP.Linden
m_scenes[scene.RegionInfo.RegionID] = scene; m_scenes[scene.RegionInfo.RegionID] = scene;
scene.AddCommand( scene.AddCommand(
this, "image queues clear", "Comms", this, "image queues clear",
"image queues clear <first-name> <last-name>", "image queues clear <first-name> <last-name>",
"Clear the image queues (textures downloaded via UDP) for a particular client.", "Clear the image queues (textures downloaded via UDP) for a particular client.",
(mod, cmd) => MainConsole.Instance.Output(HandleImageQueuesClear(cmd))); (mod, cmd) => MainConsole.Instance.Output(HandleImageQueuesClear(cmd)));
scene.AddCommand( scene.AddCommand(
this, "image queues show", "Comms", this, "image queues show",
"image queues show <first-name> <last-name>", "image queues show <first-name> <last-name>",
"Show the image queues (textures downloaded via UDP) for a particular client.", "Show the image queues (textures downloaded via UDP) for a particular client.",
(mod, cmd) => MainConsole.Instance.Output(GetImageQueuesReport(cmd))); (mod, cmd) => MainConsole.Instance.Output(GetImageQueuesReport(cmd)));
scene.AddCommand( scene.AddCommand(
this, "show pqueues", "Comms", this, "show pqueues",
"show pqueues [full]", "show pqueues [full]",
"Show priority queue data for each client", "Show priority queue data for each client",
"Without the 'full' option, only root agents are shown." "Without the 'full' option, only root agents are shown."
@ -102,7 +102,7 @@ namespace OpenSim.Region.CoreModules.UDP.Linden
(mod, cmd) => MainConsole.Instance.Output(GetPQueuesReport(cmd))); (mod, cmd) => MainConsole.Instance.Output(GetPQueuesReport(cmd)));
scene.AddCommand( scene.AddCommand(
this, "show queues", "Comms", this, "show queues",
"show queues [full]", "show queues [full]",
"Show queue data for each client", "Show queue data for each client",
"Without the 'full' option, only root agents are shown." "Without the 'full' option, only root agents are shown."
@ -110,13 +110,13 @@ namespace OpenSim.Region.CoreModules.UDP.Linden
(mod, cmd) => MainConsole.Instance.Output(GetQueuesReport(cmd))); (mod, cmd) => MainConsole.Instance.Output(GetQueuesReport(cmd)));
scene.AddCommand( scene.AddCommand(
this, "show image queues", "Comms", this, "show image queues",
"show image queues <first-name> <last-name>", "show image queues <first-name> <last-name>",
"Show the image queues (textures downloaded via UDP) for a particular client.", "Show the image queues (textures downloaded via UDP) for a particular client.",
(mod, cmd) => MainConsole.Instance.Output(GetImageQueuesReport(cmd))); (mod, cmd) => MainConsole.Instance.Output(GetImageQueuesReport(cmd)));
scene.AddCommand( scene.AddCommand(
this, "show throttles", "Comms", this, "show throttles",
"show throttles [full]", "show throttles [full]",
"Show throttle settings for each client and for the server overall", "Show throttle settings for each client and for the server overall",
"Without the 'full' option, only root agents are shown." "Without the 'full' option, only root agents are shown."
@ -124,7 +124,7 @@ namespace OpenSim.Region.CoreModules.UDP.Linden
(mod, cmd) => MainConsole.Instance.Output(GetThrottlesReport(cmd))); (mod, cmd) => MainConsole.Instance.Output(GetThrottlesReport(cmd)));
scene.AddCommand( scene.AddCommand(
this, "emergency-monitoring", "Comms", this, "emergency-monitoring",
"emergency-monitoring", "emergency-monitoring",
"Go on/off emergency monitoring mode", "Go on/off emergency monitoring mode",
"Go on/off emergency monitoring mode", "Go on/off emergency monitoring mode",

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@ -88,7 +88,7 @@ namespace OpenSim.Region.OptionalModules.Asset
m_scene = scene; m_scene = scene;
MainConsole.Instance.Commands.AddCommand( MainConsole.Instance.Commands.AddCommand(
"asset", "Assets",
false, false,
"show asset", "show asset",
"show asset <ID>", "show asset <ID>",
@ -96,7 +96,7 @@ namespace OpenSim.Region.OptionalModules.Asset
HandleShowAsset); HandleShowAsset);
MainConsole.Instance.Commands.AddCommand( MainConsole.Instance.Commands.AddCommand(
"asset", false, "dump asset", "Assets", false, "dump asset",
"dump asset <id>", "dump asset <id>",
"Dump an asset", "Dump an asset",
HandleDumpAsset); HandleDumpAsset);

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@ -94,13 +94,13 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
m_scenes[scene.RegionInfo.RegionID] = scene; m_scenes[scene.RegionInfo.RegionID] = scene;
scene.AddCommand( scene.AddCommand(
this, "show appearance", "Users", this, "show appearance",
"show appearance [<first-name> <last-name>]", "show appearance [<first-name> <last-name>]",
"Synonym for 'appearance show'", "Synonym for 'appearance show'",
HandleShowAppearanceCommand); HandleShowAppearanceCommand);
scene.AddCommand( scene.AddCommand(
this, "appearance show", "Users", this, "appearance show",
"appearance show [<first-name> <last-name>]", "appearance show [<first-name> <last-name>]",
"Show appearance information for each avatar in the simulator.", "Show appearance information for each avatar in the simulator.",
"This command checks whether the simulator has all the baked textures required to display an avatar to other viewers. " "This command checks whether the simulator has all the baked textures required to display an avatar to other viewers. "
@ -110,14 +110,14 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
HandleShowAppearanceCommand); HandleShowAppearanceCommand);
scene.AddCommand( scene.AddCommand(
this, "appearance send", "Users", this, "appearance send",
"appearance send [<first-name> <last-name>]", "appearance send [<first-name> <last-name>]",
"Send appearance data for each avatar in the simulator to other viewers.", "Send appearance data for each avatar in the simulator to other viewers.",
"Optionally, you can specify that only a particular avatar's appearance data is sent.", "Optionally, you can specify that only a particular avatar's appearance data is sent.",
HandleSendAppearanceCommand); HandleSendAppearanceCommand);
scene.AddCommand( scene.AddCommand(
this, "appearance rebake", "Users", this, "appearance rebake",
"appearance rebake <first-name> <last-name>", "appearance rebake <first-name> <last-name>",
"Send a request to the user's viewer for it to rebake and reupload its appearance textures.", "Send a request to the user's viewer for it to rebake and reupload its appearance textures.",
"This is currently done for all baked texture references previously received, whether the simulator can find the asset or not." "This is currently done for all baked texture references previously received, whether the simulator can find the asset or not."
@ -127,7 +127,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
HandleRebakeAppearanceCommand); HandleRebakeAppearanceCommand);
scene.AddCommand( scene.AddCommand(
this, "appearance find", "Users", this, "appearance find",
"appearance find <uuid-or-start-of-uuid>", "appearance find <uuid-or-start-of-uuid>",
"Find out which avatar uses the given asset as a baked texture, if any.", "Find out which avatar uses the given asset as a baked texture, if any.",
"You can specify just the beginning of the uuid, e.g. 2008a8d. A longer UUID must be in dashed format.", "You can specify just the beginning of the uuid, e.g. 2008a8d. A longer UUID must be in dashed format.",

View File

@ -100,22 +100,22 @@ namespace OpenSim.Region.OptionalModules.PhysicsParameters
{ {
if (!m_commandsLoaded) if (!m_commandsLoaded)
{ {
MainConsole.Instance.Commands.AddCommand("Physics", false, "physics set", MainConsole.Instance.Commands.AddCommand(
"physics set", "Regions", false, "physics set",
"Set physics parameter from currently selected region" + Environment.NewLine setInvocation,
+ "Invocation: " + setInvocation, "Set physics parameter from currently selected region",
ProcessPhysicsSet); ProcessPhysicsSet);
MainConsole.Instance.Commands.AddCommand("Physics", false, "physics get", MainConsole.Instance.Commands.AddCommand(
"physics get", "Regions", false, "physics get",
"Get physics parameter from currently selected region" + Environment.NewLine getInvocation,
+ "Invocation: " + getInvocation, "Get physics parameter from currently selected region",
ProcessPhysicsGet); ProcessPhysicsGet);
MainConsole.Instance.Commands.AddCommand("Physics", false, "physics list", MainConsole.Instance.Commands.AddCommand(
"physics list", "Regions", false, "physics list",
"List settable physics parameters" + Environment.NewLine listInvocation,
+ "Invocation: " + listInvocation, "List settable physics parameters",
ProcessPhysicsList); ProcessPhysicsList);
m_commandsLoaded = true; m_commandsLoaded = true;

View File

@ -88,25 +88,26 @@ namespace OpenSim.Region.OptionalModules.World.NPC
public bool SetNPCAppearance(UUID agentId, AvatarAppearance appearance, Scene scene) public bool SetNPCAppearance(UUID agentId, AvatarAppearance appearance, Scene scene)
{ {
ScenePresence sp = scene.GetScenePresence(agentId); ScenePresence npc = scene.GetScenePresence(agentId);
if (sp == null || sp.IsChildAgent) if (npc == null || npc.IsChildAgent)
return false; return false;
lock (m_avatars) lock (m_avatars)
if (!m_avatars.ContainsKey(agentId)) if (!m_avatars.ContainsKey(agentId))
return false; return false;
// Delete existing sp attachments // Delete existing npc attachments
scene.AttachmentsModule.DeleteAttachmentsFromScene(sp, false); scene.AttachmentsModule.DeleteAttachmentsFromScene(npc, false);
AvatarAppearance app = new AvatarAppearance(appearance, true); // XXX: We can't just use IAvatarFactoryModule.SetAppearance() yet since it doesn't transfer attachments
sp.Appearance = app; AvatarAppearance npcAppearance = new AvatarAppearance(appearance, true);
npc.Appearance = npcAppearance;
// Set new sp appearance. Also sends to clients.
scene.RequestModuleInterface<IAvatarFactoryModule>().SetAppearance(sp, app);
// Rez needed sp attachments // Rez needed npc attachments
scene.AttachmentsModule.RezAttachments(sp); scene.AttachmentsModule.RezAttachments(npc);
IAvatarFactoryModule module = scene.RequestModuleInterface<IAvatarFactoryModule>();
module.SendAppearance(npc.UUID);
return true; return true;
} }

View File

@ -50,10 +50,11 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
[TestFixture] [TestFixture]
public class NPCModuleTests public class NPCModuleTests
{ {
private TestScene scene; private TestScene m_scene;
private AvatarFactoryModule afm; private AvatarFactoryModule m_afMod;
private UserManagementModule umm; private UserManagementModule m_umMod;
private AttachmentsModule am; private AttachmentsModule m_attMod;
private NPCModule m_npcMod;
[TestFixtureSetUp] [TestFixtureSetUp]
public void FixtureInit() public void FixtureInit()
@ -79,12 +80,13 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
config.AddConfig("Modules"); config.AddConfig("Modules");
config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule"); config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule");
afm = new AvatarFactoryModule(); m_afMod = new AvatarFactoryModule();
umm = new UserManagementModule(); m_umMod = new UserManagementModule();
am = new AttachmentsModule(); m_attMod = new AttachmentsModule();
m_npcMod = new NPCModule();
scene = SceneHelpers.SetupScene(); m_scene = SceneHelpers.SetupScene();
SceneHelpers.SetupSceneModules(scene, config, afm, umm, am, new BasicInventoryAccessModule(), new NPCModule()); SceneHelpers.SetupSceneModules(m_scene, config, m_afMod, m_umMod, m_attMod, m_npcMod, new BasicInventoryAccessModule());
} }
[Test] [Test]
@ -93,7 +95,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
TestHelpers.InMethod(); TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure(); // log4net.Config.XmlConfigurator.Configure();
ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1));
// ScenePresence originalAvatar = scene.GetScenePresence(originalClient.AgentId); // ScenePresence originalAvatar = scene.GetScenePresence(originalClient.AgentId);
// 8 is the index of the first baked texture in AvatarAppearance // 8 is the index of the first baked texture in AvatarAppearance
@ -104,18 +106,17 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
// We also need to add the texture to the asset service, otherwise the AvatarFactoryModule will tell // We also need to add the texture to the asset service, otherwise the AvatarFactoryModule will tell
// ScenePresence.SendInitialData() to reset our entire appearance. // ScenePresence.SendInitialData() to reset our entire appearance.
scene.AssetService.Store(AssetHelpers.CreateNotecardAsset(originalFace8TextureId)); m_scene.AssetService.Store(AssetHelpers.CreateNotecardAsset(originalFace8TextureId));
afm.SetAppearance(sp, originalTe, null); m_afMod.SetAppearance(sp, originalTe, null);
INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); UUID npcId = m_npcMod.CreateNPC("John", "Smith", new Vector3(128, 128, 30), UUID.Zero, true, m_scene, sp.Appearance);
UUID npcId = npcModule.CreateNPC("John", "Smith", new Vector3(128, 128, 30), UUID.Zero, true, scene, sp.Appearance);
ScenePresence npc = scene.GetScenePresence(npcId); ScenePresence npc = m_scene.GetScenePresence(npcId);
Assert.That(npc, Is.Not.Null); Assert.That(npc, Is.Not.Null);
Assert.That(npc.Appearance.Texture.FaceTextures[8].TextureID, Is.EqualTo(originalFace8TextureId)); Assert.That(npc.Appearance.Texture.FaceTextures[8].TextureID, Is.EqualTo(originalFace8TextureId));
Assert.That(umm.GetUserName(npc.UUID), Is.EqualTo(string.Format("{0} {1}", npc.Firstname, npc.Lastname))); Assert.That(m_umMod.GetUserName(npc.UUID), Is.EqualTo(string.Format("{0} {1}", npc.Firstname, npc.Lastname)));
} }
[Test] [Test]
@ -124,42 +125,83 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
TestHelpers.InMethod(); TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure(); // log4net.Config.XmlConfigurator.Configure();
ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1));
// ScenePresence originalAvatar = scene.GetScenePresence(originalClient.AgentId); // ScenePresence originalAvatar = scene.GetScenePresence(originalClient.AgentId);
Vector3 startPos = new Vector3(128, 128, 30); Vector3 startPos = new Vector3(128, 128, 30);
INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); UUID npcId = m_npcMod.CreateNPC("John", "Smith", startPos, UUID.Zero, true, m_scene, sp.Appearance);
UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, UUID.Zero, true, scene, sp.Appearance);
npcModule.DeleteNPC(npcId, scene); m_npcMod.DeleteNPC(npcId, m_scene);
ScenePresence deletedNpc = scene.GetScenePresence(npcId); ScenePresence deletedNpc = m_scene.GetScenePresence(npcId);
Assert.That(deletedNpc, Is.Null); Assert.That(deletedNpc, Is.Null);
} }
[Test] [Test]
public void TestAttachments() public void TestCreateWithAttachments()
{ {
TestHelpers.InMethod(); TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure(); // log4net.Config.XmlConfigurator.Configure();
UUID userId = TestHelpers.ParseTail(0x1); UUID userId = TestHelpers.ParseTail(0x1);
UserAccountHelpers.CreateUserWithInventory(scene, userId); UserAccountHelpers.CreateUserWithInventory(m_scene, userId);
ScenePresence sp = SceneHelpers.AddScenePresence(scene, userId); ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId);
UUID attItemId = TestHelpers.ParseTail(0x2); UUID attItemId = TestHelpers.ParseTail(0x2);
UUID attAssetId = TestHelpers.ParseTail(0x3); UUID attAssetId = TestHelpers.ParseTail(0x3);
string attName = "att"; string attName = "att";
UserInventoryHelpers.CreateInventoryItem(scene, attName, attItemId, attAssetId, sp.UUID, InventoryType.Object); UserInventoryHelpers.CreateInventoryItem(m_scene, attName, attItemId, attAssetId, sp.UUID, InventoryType.Object);
am.RezSingleAttachmentFromInventory(sp, attItemId, (uint)AttachmentPoint.Chest); m_attMod.RezSingleAttachmentFromInventory(sp, attItemId, (uint)AttachmentPoint.Chest);
INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); UUID npcId = m_npcMod.CreateNPC("John", "Smith", new Vector3(128, 128, 30), UUID.Zero, true, m_scene, sp.Appearance);
UUID npcId = npcModule.CreateNPC("John", "Smith", new Vector3(128, 128, 30), UUID.Zero, true, scene, sp.Appearance);
ScenePresence npc = scene.GetScenePresence(npcId); ScenePresence npc = m_scene.GetScenePresence(npcId);
// Check scene presence status
Assert.That(npc.HasAttachments(), Is.True);
List<SceneObjectGroup> attachments = npc.GetAttachments();
Assert.That(attachments.Count, Is.EqualTo(1));
SceneObjectGroup attSo = attachments[0];
// Just for now, we won't test the name since this is (wrongly) the asset part name rather than the item
// name. TODO: Do need to fix ultimately since the item may be renamed before being passed on to an NPC.
// Assert.That(attSo.Name, Is.EqualTo(attName));
Assert.That(attSo.AttachmentPoint, Is.EqualTo((byte)AttachmentPoint.Chest));
Assert.That(attSo.IsAttachment);
Assert.That(attSo.UsesPhysics, Is.False);
Assert.That(attSo.IsTemporary, Is.False);
Assert.That(attSo.OwnerID, Is.EqualTo(npc.UUID));
}
[Test]
public void TestLoadAppearance()
{
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
UUID userId = TestHelpers.ParseTail(0x1);
UserAccountHelpers.CreateUserWithInventory(m_scene, userId);
ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId);
UUID npcId = m_npcMod.CreateNPC("John", "Smith", new Vector3(128, 128, 30), UUID.Zero, true, m_scene, sp.Appearance);
// Now add the attachment to the original avatar and use that to load a new appearance
// TODO: Could also run tests loading from a notecard though this isn't much different for our purposes here
UUID attItemId = TestHelpers.ParseTail(0x2);
UUID attAssetId = TestHelpers.ParseTail(0x3);
string attName = "att";
UserInventoryHelpers.CreateInventoryItem(m_scene, attName, attItemId, attAssetId, sp.UUID, InventoryType.Object);
m_attMod.RezSingleAttachmentFromInventory(sp, attItemId, (uint)AttachmentPoint.Chest);
m_npcMod.SetNPCAppearance(npcId, sp.Appearance, m_scene);
ScenePresence npc = m_scene.GetScenePresence(npcId);
// Check scene presence status // Check scene presence status
Assert.That(npc.HasAttachments(), Is.True); Assert.That(npc.HasAttachments(), Is.True);
@ -184,31 +226,30 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
TestHelpers.InMethod(); TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure(); // log4net.Config.XmlConfigurator.Configure();
ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1));
// ScenePresence originalAvatar = scene.GetScenePresence(originalClient.AgentId); // ScenePresence originalAvatar = scene.GetScenePresence(originalClient.AgentId);
Vector3 startPos = new Vector3(128, 128, 30); Vector3 startPos = new Vector3(128, 128, 30);
INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); UUID npcId = m_npcMod.CreateNPC("John", "Smith", startPos, UUID.Zero, true, m_scene, sp.Appearance);
UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, UUID.Zero, true, scene, sp.Appearance);
ScenePresence npc = scene.GetScenePresence(npcId); ScenePresence npc = m_scene.GetScenePresence(npcId);
Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos));
// For now, we'll make the scene presence fly to simplify this test, but this needs to change. // For now, we'll make the scene presence fly to simplify this test, but this needs to change.
npc.Flying = true; npc.Flying = true;
scene.Update(); m_scene.Update();
Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos));
Vector3 targetPos = startPos + new Vector3(0, 10, 0); Vector3 targetPos = startPos + new Vector3(0, 10, 0);
npcModule.MoveToTarget(npc.UUID, scene, targetPos, false, false); m_npcMod.MoveToTarget(npc.UUID, m_scene, targetPos, false, false);
Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos));
//Assert.That(npc.Rotation, Is.EqualTo(new Quaternion(0, 0, 0.7071068f, 0.7071068f))); //Assert.That(npc.Rotation, Is.EqualTo(new Quaternion(0, 0, 0.7071068f, 0.7071068f)));
Assert.That( Assert.That(
npc.Rotation, new QuaternionToleranceConstraint(new Quaternion(0, 0, 0.7071068f, 0.7071068f), 0.000001)); npc.Rotation, new QuaternionToleranceConstraint(new Quaternion(0, 0, 0.7071068f, 0.7071068f), 0.000001));
scene.Update(); m_scene.Update();
// We should really check the exact figure. // We should really check the exact figure.
Assert.That(npc.AbsolutePosition.X, Is.EqualTo(startPos.X)); Assert.That(npc.AbsolutePosition.X, Is.EqualTo(startPos.X));
@ -217,7 +258,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
Assert.That(npc.AbsolutePosition.Z, Is.LessThan(targetPos.X)); Assert.That(npc.AbsolutePosition.Z, Is.LessThan(targetPos.X));
for (int i = 0; i < 10; i++) for (int i = 0; i < 10; i++)
scene.Update(); m_scene.Update();
double distanceToTarget = Util.GetDistanceTo(npc.AbsolutePosition, targetPos); double distanceToTarget = Util.GetDistanceTo(npc.AbsolutePosition, targetPos);
Assert.That(distanceToTarget, Is.LessThan(1), "NPC not within 1 unit of target position on first move"); Assert.That(distanceToTarget, Is.LessThan(1), "NPC not within 1 unit of target position on first move");
@ -227,14 +268,14 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
// Try a second movement // Try a second movement
startPos = npc.AbsolutePosition; startPos = npc.AbsolutePosition;
targetPos = startPos + new Vector3(10, 0, 0); targetPos = startPos + new Vector3(10, 0, 0);
npcModule.MoveToTarget(npc.UUID, scene, targetPos, false, false); m_npcMod.MoveToTarget(npc.UUID, m_scene, targetPos, false, false);
Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos));
// Assert.That(npc.Rotation, Is.EqualTo(new Quaternion(0, 0, 0, 1))); // Assert.That(npc.Rotation, Is.EqualTo(new Quaternion(0, 0, 0, 1)));
Assert.That( Assert.That(
npc.Rotation, new QuaternionToleranceConstraint(new Quaternion(0, 0, 0, 1), 0.000001)); npc.Rotation, new QuaternionToleranceConstraint(new Quaternion(0, 0, 0, 1), 0.000001));
scene.Update(); m_scene.Update();
// We should really check the exact figure. // We should really check the exact figure.
Assert.That(npc.AbsolutePosition.X, Is.GreaterThan(startPos.X)); Assert.That(npc.AbsolutePosition.X, Is.GreaterThan(startPos.X));
@ -243,7 +284,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
Assert.That(npc.AbsolutePosition.Z, Is.EqualTo(startPos.Z)); Assert.That(npc.AbsolutePosition.Z, Is.EqualTo(startPos.Z));
for (int i = 0; i < 10; i++) for (int i = 0; i < 10; i++)
scene.Update(); m_scene.Update();
distanceToTarget = Util.GetDistanceTo(npc.AbsolutePosition, targetPos); distanceToTarget = Util.GetDistanceTo(npc.AbsolutePosition, targetPos);
Assert.That(distanceToTarget, Is.LessThan(1), "NPC not within 1 unit of target position on second move"); Assert.That(distanceToTarget, Is.LessThan(1), "NPC not within 1 unit of target position on second move");
@ -256,17 +297,16 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
TestHelpers.InMethod(); TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure(); // log4net.Config.XmlConfigurator.Configure();
ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1));
Vector3 startPos = new Vector3(128, 128, 30); Vector3 startPos = new Vector3(128, 128, 30);
INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); UUID npcId = m_npcMod.CreateNPC("John", "Smith", startPos, UUID.Zero, true, m_scene, sp.Appearance);
UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, UUID.Zero, true, scene, sp.Appearance);
ScenePresence npc = scene.GetScenePresence(npcId); ScenePresence npc = m_scene.GetScenePresence(npcId);
SceneObjectPart part = SceneHelpers.AddSceneObject(scene); SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene);
part.SitTargetPosition = new Vector3(0, 0, 1); part.SitTargetPosition = new Vector3(0, 0, 1);
npcModule.Sit(npc.UUID, part.UUID, scene); m_npcMod.Sit(npc.UUID, part.UUID, m_scene);
Assert.That(part.SitTargetAvatar, Is.EqualTo(npcId)); Assert.That(part.SitTargetAvatar, Is.EqualTo(npcId));
Assert.That(npc.ParentID, Is.EqualTo(part.LocalId)); Assert.That(npc.ParentID, Is.EqualTo(part.LocalId));
@ -274,7 +314,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
npc.AbsolutePosition, npc.AbsolutePosition,
Is.EqualTo(part.AbsolutePosition + part.SitTargetPosition + ScenePresence.SIT_TARGET_ADJUSTMENT)); Is.EqualTo(part.AbsolutePosition + part.SitTargetPosition + ScenePresence.SIT_TARGET_ADJUSTMENT));
npcModule.Stand(npc.UUID, scene); m_npcMod.Stand(npc.UUID, m_scene);
Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero)); Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero));
Assert.That(npc.ParentID, Is.EqualTo(0)); Assert.That(npc.ParentID, Is.EqualTo(0));
@ -286,19 +326,18 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
TestHelpers.InMethod(); TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure(); // log4net.Config.XmlConfigurator.Configure();
ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1));
// FIXME: To get this to work for now, we are going to place the npc right next to the target so that // FIXME: To get this to work for now, we are going to place the npc right next to the target so that
// the autopilot doesn't trigger // the autopilot doesn't trigger
Vector3 startPos = new Vector3(1, 1, 1); Vector3 startPos = new Vector3(1, 1, 1);
INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); UUID npcId = m_npcMod.CreateNPC("John", "Smith", startPos, UUID.Zero, true, m_scene, sp.Appearance);
UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, UUID.Zero, true, scene, sp.Appearance);
ScenePresence npc = scene.GetScenePresence(npcId); ScenePresence npc = m_scene.GetScenePresence(npcId);
SceneObjectPart part = SceneHelpers.AddSceneObject(scene); SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene);
npcModule.Sit(npc.UUID, part.UUID, scene); m_npcMod.Sit(npc.UUID, part.UUID, m_scene);
Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero)); Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero));
Assert.That(npc.ParentID, Is.EqualTo(part.LocalId)); Assert.That(npc.ParentID, Is.EqualTo(part.LocalId));
@ -311,7 +350,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
npc.AbsolutePosition, npc.AbsolutePosition,
Is.EqualTo(part.AbsolutePosition + new Vector3(0, 0, 0.845499337f))); Is.EqualTo(part.AbsolutePosition + new Vector3(0, 0, 0.845499337f)));
npcModule.Stand(npc.UUID, scene); m_npcMod.Stand(npc.UUID, m_scene);
Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero)); Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero));
Assert.That(npc.ParentID, Is.EqualTo(0)); Assert.That(npc.ParentID, Is.EqualTo(0));

View File

@ -1474,6 +1474,8 @@ Console.WriteLine("CreateGeom:");
/// </summary> /// </summary>
private void changeadd() private void changeadd()
{ {
// m_log.DebugFormat("[ODE PRIM]: Adding prim {0}", Name);
int[] iprimspaceArrItem = _parent_scene.calculateSpaceArrayItemFromPos(_position); int[] iprimspaceArrItem = _parent_scene.calculateSpaceArrayItemFromPos(_position);
IntPtr targetspace = _parent_scene.calculateSpaceForGeom(_position); IntPtr targetspace = _parent_scene.calculateSpaceForGeom(_position);

View File

@ -630,33 +630,16 @@ namespace OpenSim.Region.RegionCombinerModule
List<Vector3> CoarseLocations = new List<Vector3>(); List<Vector3> CoarseLocations = new List<Vector3>();
List<UUID> AvatarUUIDs = new List<UUID>(); List<UUID> AvatarUUIDs = new List<UUID>();
connectiondata.RegionScene.ForEachRootScenePresence(delegate(ScenePresence sp) connectiondata.RegionScene.ForEachRootScenePresence(delegate(ScenePresence sp)
{ {
if (sp.UUID != presence.UUID) if (sp.UUID != presence.UUID)
{ {
if (sp.ParentID != 0) CoarseLocations.Add(sp.AbsolutePosition);
{ AvatarUUIDs.Add(sp.UUID);
// sitting avatar
SceneObjectPart sop = connectiondata.RegionScene.GetSceneObjectPart(sp.ParentID);
if (sop != null)
{
CoarseLocations.Add(sop.AbsolutePosition + sp.AbsolutePosition);
AvatarUUIDs.Add(sp.UUID);
}
else
{
// we can't find the parent.. ! arg!
CoarseLocations.Add(sp.AbsolutePosition);
AvatarUUIDs.Add(sp.UUID);
}
}
else
{
CoarseLocations.Add(sp.AbsolutePosition);
AvatarUUIDs.Add(sp.UUID);
}
} }
}); });
DistributeCourseLocationUpdates(CoarseLocations, AvatarUUIDs, connectiondata, presence); DistributeCourseLocationUpdates(CoarseLocations, AvatarUUIDs, connectiondata, presence);
} }

View File

@ -137,7 +137,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (cmdHandlerThread == null) if (cmdHandlerThread == null)
{ {
// Start the thread that will be doing the work // Start the thread that will be doing the work
cmdHandlerThread = Watchdog.StartThread(CmdHandlerThreadLoop, "AsyncLSLCmdHandlerThread", ThreadPriority.Normal, true); cmdHandlerThread
= Watchdog.StartThread(
CmdHandlerThreadLoop, "AsyncLSLCmdHandlerThread", ThreadPriority.Normal, true, true);
} }
} }
@ -245,7 +247,58 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
// Remove Sensors // Remove Sensors
m_SensorRepeat[engine].UnSetSenseRepeaterEvents(localID, itemID); m_SensorRepeat[engine].UnSetSenseRepeaterEvents(localID, itemID);
}
/// <summary>
/// Get the sensor repeat plugin for this script engine.
/// </summary>
/// <param name="engine"></param>
/// <returns></returns>
public static SensorRepeat GetSensorRepeatPlugin(IScriptEngine engine)
{
if (m_SensorRepeat.ContainsKey(engine))
return m_SensorRepeat[engine];
else
return null;
}
/// <summary>
/// Get the dataserver plugin for this script engine.
/// </summary>
/// <param name="engine"></param>
/// <returns></returns>
public static Dataserver GetDataserverPlugin(IScriptEngine engine)
{
if (m_Dataserver.ContainsKey(engine))
return m_Dataserver[engine];
else
return null;
}
/// <summary>
/// Get the timer plugin for this script engine.
/// </summary>
/// <param name="engine"></param>
/// <returns></returns>
public static Timer GetTimerPlugin(IScriptEngine engine)
{
if (m_Timer.ContainsKey(engine))
return m_Timer[engine];
else
return null;
}
/// <summary>
/// Get the listener plugin for this script engine.
/// </summary>
/// <param name="engine"></param>
/// <returns></returns>
public static Listener GetListenerPlugin(IScriptEngine engine)
{
if (m_Listener.ContainsKey(engine))
return m_Listener[engine];
else
return null;
} }
public static void StateChange(IScriptEngine engine, uint localID, UUID itemID) public static void StateChange(IScriptEngine engine, uint localID, UUID itemID)
@ -288,7 +341,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
data.AddRange(timers); data.AddRange(timers);
} }
Object[] sensors=m_SensorRepeat[engine].GetSerializationData(itemID); Object[] sensors = m_SensorRepeat[engine].GetSerializationData(itemID);
if (sensors.Length > 0) if (sensors.Length > 0)
{ {
data.Add("sensor"); data.Add("sensor");

View File

@ -4213,7 +4213,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
List<String> nametable = new List<String>(); List<String> nametable = new List<String>();
World.ForEachRootScenePresence(delegate(ScenePresence presence) World.ForEachRootScenePresence(delegate(ScenePresence presence)
{ {
if (presence.ParentID != 0 && m_host.ParentGroup.HasChildPrim(presence.ParentID)) SceneObjectPart sitPart = presence.ParentPart;
if (sitPart != null && m_host.ParentGroup.HasChildPrim(sitPart.LocalId))
nametable.Add(presence.ControllingClient.Name); nametable.Add(presence.ControllingClient.Name);
}); });
@ -4450,7 +4451,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
Vector3 av3 = new Vector3(Util.Clip((float)color.x, 0.0f, 1.0f), Vector3 av3 = new Vector3(Util.Clip((float)color.x, 0.0f, 1.0f),
Util.Clip((float)color.y, 0.0f, 1.0f), Util.Clip((float)color.y, 0.0f, 1.0f),
Util.Clip((float)color.z, 0.0f, 1.0f)); Util.Clip((float)color.z, 0.0f, 1.0f));
m_host.SetText(text.Length > 254 ? text.Remove(255) : text, av3, Util.Clip((float)alpha, 0.0f, 1.0f)); m_host.SetText(text.Length > 254 ? text.Remove(254) : text, av3, Util.Clip((float)alpha, 0.0f, 1.0f));
//m_host.ParentGroup.HasGroupChanged = true; //m_host.ParentGroup.HasGroupChanged = true;
//m_host.ParentGroup.ScheduleGroupForFullUpdate(); //m_host.ParentGroup.ScheduleGroupForFullUpdate();
} }
@ -4844,22 +4845,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
// Find pushee position // Find pushee position
// Pushee Linked? // Pushee Linked?
if (pusheeav.ParentID != 0) SceneObjectPart sitPart = pusheeav.ParentPart;
{ if (sitPart != null)
SceneObjectPart parentobj = World.GetSceneObjectPart(pusheeav.ParentID); PusheePos = sitPart.AbsolutePosition;
if (parentobj != null)
{
PusheePos = parentobj.AbsolutePosition;
}
else
{
PusheePos = pusheeav.AbsolutePosition;
}
}
else else
{
PusheePos = pusheeav.AbsolutePosition; PusheePos = pusheeav.AbsolutePosition;
}
} }
if (!pusheeIsAvatar) if (!pusheeIsAvatar)
@ -6067,7 +6057,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
flags |= ScriptBaseClass.AGENT_IN_AIR; flags |= ScriptBaseClass.AGENT_IN_AIR;
} }
if (agent.ParentID != 0) if (agent.ParentPart != null)
{ {
flags |= ScriptBaseClass.AGENT_ON_OBJECT; flags |= ScriptBaseClass.AGENT_ON_OBJECT;
flags |= ScriptBaseClass.AGENT_SITTING; flags |= ScriptBaseClass.AGENT_SITTING;
@ -6866,16 +6856,38 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
} }
} }
public void llSitTarget(LSL_Vector offset, LSL_Rotation rot) protected void SitTarget(SceneObjectPart part, LSL_Vector offset, LSL_Rotation rot)
{ {
m_host.AddScriptLPS(1);
// LSL quaternions can normalize to 0, normal Quaternions can't. // LSL quaternions can normalize to 0, normal Quaternions can't.
if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0) if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0)
rot.z = 1; // ZERO_ROTATION = 0,0,0,1 rot.z = 1; // ZERO_ROTATION = 0,0,0,1
m_host.SitTargetPosition = new Vector3((float)offset.x, (float)offset.y, (float)offset.z); part.SitTargetPosition = new Vector3((float)offset.x, (float)offset.y, (float)offset.z);
m_host.SitTargetOrientation = Rot2Quaternion(rot); part.SitTargetOrientation = Rot2Quaternion(rot);
m_host.ParentGroup.HasGroupChanged = true; part.ParentGroup.HasGroupChanged = true;
}
public void llSitTarget(LSL_Vector offset, LSL_Rotation rot)
{
m_host.AddScriptLPS(1);
SitTarget(m_host, offset, rot);
}
public void llLinkSitTarget(LSL_Integer link, LSL_Vector offset, LSL_Rotation rot)
{
m_host.AddScriptLPS(1);
if (link == ScriptBaseClass.LINK_ROOT)
SitTarget(m_host.ParentGroup.RootPart, offset, rot);
else if (link == ScriptBaseClass.LINK_THIS)
SitTarget(m_host, offset, rot);
else
{
SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(link);
if (null != part)
{
SitTarget(part, offset, rot);
}
}
} }
public LSL_String llAvatarOnSitTarget() public LSL_String llAvatarOnSitTarget()
@ -7560,10 +7572,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
shapeBlock.PathScaleX = 100; shapeBlock.PathScaleX = 100;
shapeBlock.PathScaleY = 150; shapeBlock.PathScaleY = 150;
if ((type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_CYLINDER) == 0 && int flag = type & (ScriptBaseClass.PRIM_SCULPT_FLAG_INVERT | ScriptBaseClass.PRIM_SCULPT_FLAG_MIRROR);
(type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_PLANE) == 0 &&
(type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE) == 0 && if (type != (ScriptBaseClass.PRIM_SCULPT_TYPE_CYLINDER | flag) &&
(type & (int)ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS) == 0) type != (ScriptBaseClass.PRIM_SCULPT_TYPE_PLANE | flag) &&
type != (ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE | flag) &&
type != (ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS | flag))
{ {
// default // default
type = type | (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; type = type | (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE;
@ -8851,23 +8865,40 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{ {
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
ScriptSleep(1000); ScriptSleep(1000);
return GetPrimMediaParams(m_host, face, rules);
}
public LSL_List llGetLinkMedia(LSL_Integer link, LSL_Integer face, LSL_List rules)
{
m_host.AddScriptLPS(1);
ScriptSleep(1000);
if (link == ScriptBaseClass.LINK_ROOT)
return GetPrimMediaParams(m_host.ParentGroup.RootPart, face, rules);
else if (link == ScriptBaseClass.LINK_THIS)
return GetPrimMediaParams(m_host, face, rules);
else
{
SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(link);
if (null != part)
return GetPrimMediaParams(part, face, rules);
}
return new LSL_List();
}
private LSL_List GetPrimMediaParams(SceneObjectPart part, int face, LSL_List rules)
{
// LSL Spec http://wiki.secondlife.com/wiki/LlGetPrimMediaParams says to fail silently if face is invalid // LSL Spec http://wiki.secondlife.com/wiki/LlGetPrimMediaParams says to fail silently if face is invalid
// TODO: Need to correctly handle case where a face has no media (which gives back an empty list). // TODO: Need to correctly handle case where a face has no media (which gives back an empty list).
// Assuming silently fail means give back an empty list. Ideally, need to check this. // Assuming silently fail means give back an empty list. Ideally, need to check this.
if (face < 0 || face > m_host.GetNumberOfSides() - 1) if (face < 0 || face > part.GetNumberOfSides() - 1)
return new LSL_List(); return new LSL_List();
return GetPrimMediaParams(face, rules);
}
private LSL_List GetPrimMediaParams(int face, LSL_List rules)
{
IMoapModule module = m_ScriptEngine.World.RequestModuleInterface<IMoapModule>(); IMoapModule module = m_ScriptEngine.World.RequestModuleInterface<IMoapModule>();
if (null == module) if (null == module)
throw new Exception("Media on a prim functions not available"); return new LSL_List();
MediaEntry me = module.GetMediaEntry(m_host, face); MediaEntry me = module.GetMediaEntry(part, face);
// As per http://wiki.secondlife.com/wiki/LlGetPrimMediaParams // As per http://wiki.secondlife.com/wiki/LlGetPrimMediaParams
if (null == me) if (null == me)
@ -8949,33 +8980,52 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
case ScriptBaseClass.PRIM_MEDIA_PERMS_CONTROL: case ScriptBaseClass.PRIM_MEDIA_PERMS_CONTROL:
res.Add(new LSL_Integer((int)me.ControlPermissions)); res.Add(new LSL_Integer((int)me.ControlPermissions));
break; break;
default: return ScriptBaseClass.LSL_STATUS_MALFORMED_PARAMS;
} }
} }
return res; return res;
} }
public LSL_Integer llSetPrimMediaParams(int face, LSL_List rules) public LSL_Integer llSetPrimMediaParams(LSL_Integer face, LSL_List rules)
{ {
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
ScriptSleep(1000); ScriptSleep(1000);
return SetPrimMediaParams(m_host, face, rules);
}
public LSL_Integer llSetLinkMedia(LSL_Integer link, LSL_Integer face, LSL_List rules)
{
m_host.AddScriptLPS(1);
ScriptSleep(1000);
if (link == ScriptBaseClass.LINK_ROOT)
return SetPrimMediaParams(m_host.ParentGroup.RootPart, face, rules);
else if (link == ScriptBaseClass.LINK_THIS)
return SetPrimMediaParams(m_host, face, rules);
else
{
SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(link);
if (null != part)
return SetPrimMediaParams(part, face, rules);
}
return ScriptBaseClass.LSL_STATUS_NOT_FOUND;
}
private LSL_Integer SetPrimMediaParams(SceneObjectPart part, LSL_Integer face, LSL_List rules)
{
// LSL Spec http://wiki.secondlife.com/wiki/LlSetPrimMediaParams says to fail silently if face is invalid // LSL Spec http://wiki.secondlife.com/wiki/LlSetPrimMediaParams says to fail silently if face is invalid
// Assuming silently fail means sending back LSL_STATUS_OK. Ideally, need to check this. // Assuming silently fail means sending back LSL_STATUS_OK. Ideally, need to check this.
// Don't perform the media check directly // Don't perform the media check directly
if (face < 0 || face > m_host.GetNumberOfSides() - 1) if (face < 0 || face > part.GetNumberOfSides() - 1)
return ScriptBaseClass.LSL_STATUS_OK; return ScriptBaseClass.LSL_STATUS_NOT_FOUND;
return SetPrimMediaParams(face, rules);
}
private LSL_Integer SetPrimMediaParams(int face, LSL_List rules)
{
IMoapModule module = m_ScriptEngine.World.RequestModuleInterface<IMoapModule>(); IMoapModule module = m_ScriptEngine.World.RequestModuleInterface<IMoapModule>();
if (null == module) if (null == module)
throw new Exception("Media on a prim functions not available"); return ScriptBaseClass.LSL_STATUS_NOT_SUPPORTED;
MediaEntry me = module.GetMediaEntry(m_host, face); MediaEntry me = module.GetMediaEntry(part, face);
if (null == me) if (null == me)
me = new MediaEntry(); me = new MediaEntry();
@ -9054,10 +9104,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
case ScriptBaseClass.PRIM_MEDIA_PERMS_CONTROL: case ScriptBaseClass.PRIM_MEDIA_PERMS_CONTROL:
me.ControlPermissions = (MediaPermission)(byte)(int)rules.GetLSLIntegerItem(i++); me.ControlPermissions = (MediaPermission)(byte)(int)rules.GetLSLIntegerItem(i++);
break; break;
default: return ScriptBaseClass.LSL_STATUS_MALFORMED_PARAMS;
} }
} }
module.SetMediaEntry(m_host, face, me); module.SetMediaEntry(part, face, me);
return ScriptBaseClass.LSL_STATUS_OK; return ScriptBaseClass.LSL_STATUS_OK;
} }
@ -9066,18 +9118,40 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{ {
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
ScriptSleep(1000); ScriptSleep(1000);
return ClearPrimMedia(m_host, face);
}
public LSL_Integer llClearLinkMedia(LSL_Integer link, LSL_Integer face)
{
m_host.AddScriptLPS(1);
ScriptSleep(1000);
if (link == ScriptBaseClass.LINK_ROOT)
return ClearPrimMedia(m_host.ParentGroup.RootPart, face);
else if (link == ScriptBaseClass.LINK_THIS)
return ClearPrimMedia(m_host, face);
else
{
SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(link);
if (null != part)
return ClearPrimMedia(part, face);
}
return ScriptBaseClass.LSL_STATUS_NOT_FOUND;
}
private LSL_Integer ClearPrimMedia(SceneObjectPart part, LSL_Integer face)
{
// LSL Spec http://wiki.secondlife.com/wiki/LlClearPrimMedia says to fail silently if face is invalid // LSL Spec http://wiki.secondlife.com/wiki/LlClearPrimMedia says to fail silently if face is invalid
// Assuming silently fail means sending back LSL_STATUS_OK. Ideally, need to check this. // Assuming silently fail means sending back LSL_STATUS_OK. Ideally, need to check this.
// FIXME: Don't perform the media check directly // FIXME: Don't perform the media check directly
if (face < 0 || face > m_host.GetNumberOfSides() - 1) if (face < 0 || face > part.GetNumberOfSides() - 1)
return ScriptBaseClass.LSL_STATUS_OK; return ScriptBaseClass.LSL_STATUS_NOT_FOUND;
IMoapModule module = m_ScriptEngine.World.RequestModuleInterface<IMoapModule>(); IMoapModule module = m_ScriptEngine.World.RequestModuleInterface<IMoapModule>();
if (null == module) if (null == module)
throw new Exception("Media on a prim functions not available"); return ScriptBaseClass.LSL_STATUS_NOT_SUPPORTED;
module.ClearMediaEntry(m_host, face); module.ClearMediaEntry(part, face);
return ScriptBaseClass.LSL_STATUS_OK; return ScriptBaseClass.LSL_STATUS_OK;
} }

View File

@ -2169,6 +2169,31 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return result; return result;
} }
public LSL_String osReplaceString(string src, string pattern, string replace, int count, int start)
{
CheckThreatLevel(ThreatLevel.High, "osReplaceString");
m_host.AddScriptLPS(1);
// Normalize indices (if negative).
// After normlaization they may still be
// negative, but that is now relative to
// the start, rather than the end, of the
// sequence.
if (start < 0)
{
start = src.Length + start;
}
if (start < 0 || start >= src.Length)
{
return src;
}
// Find matches beginning at start position
Regex matcher = new Regex(pattern);
return matcher.Replace(src,replace,count,start);
}
public string osLoadedCreationDate() public string osLoadedCreationDate()
{ {
CheckThreatLevel(ThreatLevel.Low, "osLoadedCreationDate"); CheckThreatLevel(ThreatLevel.Low, "osLoadedCreationDate");
@ -2786,7 +2811,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
CheckThreatLevel(ThreatLevel.Moderate, "osSetSpeed"); CheckThreatLevel(ThreatLevel.Moderate, "osSetSpeed");
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
ScenePresence avatar = World.GetScenePresence(new UUID(UUID)); ScenePresence avatar = World.GetScenePresence(new UUID(UUID));
avatar.SpeedModifier = (float)SpeedModifier;
if (avatar != null)
avatar.SpeedModifier = (float)SpeedModifier;
} }
public void osKickAvatar(string FirstName,string SurName,string alert) public void osKickAvatar(string FirstName,string SurName,string alert)

View File

@ -38,6 +38,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
{ {
public AsyncCommandManager m_CmdManager; public AsyncCommandManager m_CmdManager;
public int DataserverRequestsCount
{
get
{
lock (DataserverRequests)
return DataserverRequests.Count;
}
}
private Dictionary<string, DataserverRequest> DataserverRequests = private Dictionary<string, DataserverRequest> DataserverRequests =
new Dictionary<string, DataserverRequest>(); new Dictionary<string, DataserverRequest>();

View File

@ -42,22 +42,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
public AsyncCommandManager m_CmdManager; public AsyncCommandManager m_CmdManager;
private IWorldComm m_commsPlugin;
public int ListenerCount
{
get { return m_commsPlugin.ListenerCount; }
}
public Listener(AsyncCommandManager CmdManager) public Listener(AsyncCommandManager CmdManager)
{ {
m_CmdManager = CmdManager; m_CmdManager = CmdManager;
m_commsPlugin = m_CmdManager.m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
} }
public void CheckListeners() public void CheckListeners()
{ {
if (m_CmdManager.m_ScriptEngine.World == null) if (m_CmdManager.m_ScriptEngine.World == null)
return; return;
IWorldComm comms = m_CmdManager.m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
if (comms != null) if (m_commsPlugin != null)
{ {
while (comms.HasMessages()) while (m_commsPlugin.HasMessages())
{ {
ListenerInfo lInfo = (ListenerInfo)comms.GetNextMessage(); ListenerInfo lInfo = (ListenerInfo)m_commsPlugin.GetNextMessage();
//Deliver data to prim's listen handler //Deliver data to prim's listen handler
object[] resobj = new object[] object[] resobj = new object[]
@ -81,17 +88,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
public Object[] GetSerializationData(UUID itemID) public Object[] GetSerializationData(UUID itemID)
{ {
IWorldComm comms = m_CmdManager.m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); return m_commsPlugin.GetSerializationData(itemID);
return comms.GetSerializationData(itemID);
} }
public void CreateFromData(uint localID, UUID itemID, UUID hostID, public void CreateFromData(uint localID, UUID itemID, UUID hostID,
Object[] data) Object[] data)
{ {
IWorldComm comms = m_CmdManager.m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); m_commsPlugin.CreateFromData(localID, itemID, hostID, data);
comms.CreateFromData(localID, itemID, hostID, data);
} }
} }
} }

View File

@ -44,6 +44,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
public AsyncCommandManager m_CmdManager; public AsyncCommandManager m_CmdManager;
/// <summary>
/// Number of sensors active.
/// </summary>
public int SensorsCount
{
get
{
lock (SenseRepeatListLock)
return SenseRepeaters.Count;
}
}
public SensorRepeat(AsyncCommandManager CmdManager) public SensorRepeat(AsyncCommandManager CmdManager)
{ {
m_CmdManager = CmdManager; m_CmdManager = CmdManager;
@ -157,12 +169,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
public void CheckSenseRepeaterEvents() public void CheckSenseRepeaterEvents()
{ {
// Nothing to do here?
if (SenseRepeaters.Count == 0)
return;
lock (SenseRepeatListLock) lock (SenseRepeatListLock)
{ {
// Nothing to do here?
if (SenseRepeaters.Count == 0)
return;
// Go through all timers // Go through all timers
foreach (SenseRepeatClass ts in SenseRepeaters) foreach (SenseRepeatClass ts in SenseRepeaters)
{ {
@ -640,7 +652,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
ts.next = ts.next =
DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); DateTime.Now.ToUniversalTime().AddSeconds(ts.interval);
SenseRepeaters.Add(ts); lock (SenseRepeatListLock)
SenseRepeaters.Add(ts);
idx += 6; idx += 6;
} }
} }

View File

@ -37,6 +37,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
{ {
public AsyncCommandManager m_CmdManager; public AsyncCommandManager m_CmdManager;
public int TimersCount
{
get
{
lock (TimerListLock)
return Timers.Count;
}
}
public Timer(AsyncCommandManager CmdManager) public Timer(AsyncCommandManager CmdManager)
{ {
m_CmdManager = CmdManager; m_CmdManager = CmdManager;

View File

@ -64,6 +64,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options); LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options);
LSL_Integer llCeil(double f); LSL_Integer llCeil(double f);
void llClearCameraParams(); void llClearCameraParams();
LSL_Integer llClearLinkMedia(LSL_Integer link, LSL_Integer face);
LSL_Integer llClearPrimMedia(LSL_Integer face); LSL_Integer llClearPrimMedia(LSL_Integer face);
void llCloseRemoteDataChannel(string channel); void llCloseRemoteDataChannel(string channel);
LSL_Float llCloud(LSL_Vector offset); LSL_Float llCloud(LSL_Vector offset);
@ -140,7 +141,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
LSL_String llGetLinkName(int linknum); LSL_String llGetLinkName(int linknum);
LSL_Integer llGetLinkNumber(); LSL_Integer llGetLinkNumber();
LSL_Integer llGetLinkNumberOfSides(int link); LSL_Integer llGetLinkNumberOfSides(int link);
LSL_List llGetLinkPrimitiveParams(int linknum, LSL_List rules); LSL_List llGetLinkMedia(LSL_Integer link, LSL_Integer face, LSL_List rules);
LSL_List llGetLinkPrimitiveParams(int linknum, LSL_List rules);
LSL_Integer llGetListEntryType(LSL_List src, int index); LSL_Integer llGetListEntryType(LSL_List src, int index);
LSL_Integer llGetListLength(LSL_List src); LSL_Integer llGetListLength(LSL_List src);
LSL_Vector llGetLocalPos(); LSL_Vector llGetLocalPos();
@ -220,6 +222,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
LSL_String llGetDisplayName(string id); LSL_String llGetDisplayName(string id);
LSL_String llRequestDisplayName(string id); LSL_String llRequestDisplayName(string id);
void llLinkParticleSystem(int linknum, LSL_List rules); void llLinkParticleSystem(int linknum, LSL_List rules);
void llLinkSitTarget(LSL_Integer link, LSL_Vector offset, LSL_Rotation rot);
LSL_String llList2CSV(LSL_List src); LSL_String llList2CSV(LSL_List src);
LSL_Float llList2Float(LSL_List src, int index); LSL_Float llList2Float(LSL_List src, int index);
LSL_Integer llList2Integer(LSL_List src, int index); LSL_Integer llList2Integer(LSL_List src, int index);
@ -336,6 +339,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
void llSetInventoryPermMask(string item, int mask, int value); void llSetInventoryPermMask(string item, int mask, int value);
void llSetLinkAlpha(int linknumber, double alpha, int face); void llSetLinkAlpha(int linknumber, double alpha, int face);
void llSetLinkColor(int linknumber, LSL_Vector color, int face); void llSetLinkColor(int linknumber, LSL_Vector color, int face);
LSL_Integer llSetLinkMedia(LSL_Integer link, LSL_Integer face, LSL_List rules);
void llSetLinkPrimitiveParams(int linknumber, LSL_List rules); void llSetLinkPrimitiveParams(int linknumber, LSL_List rules);
void llSetLinkTexture(int linknumber, string texture, int face); void llSetLinkTexture(int linknumber, string texture, int face);
void llSetLinkTextureAnim(int linknum, int mode, int face, int sizex, int sizey, double start, double length, double rate); void llSetLinkTextureAnim(int linknum, int mode, int face, int sizex, int sizey, double start, double length, double rate);
@ -347,7 +351,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
void llSetPayPrice(int price, LSL_List quick_pay_buttons); void llSetPayPrice(int price, LSL_List quick_pay_buttons);
void llSetPos(LSL_Vector pos); void llSetPos(LSL_Vector pos);
LSL_Integer llSetRegionPos(LSL_Vector pos); LSL_Integer llSetRegionPos(LSL_Vector pos);
LSL_Integer llSetPrimMediaParams(int face, LSL_List rules); LSL_Integer llSetPrimMediaParams(LSL_Integer face, LSL_List rules);
void llSetPrimitiveParams(LSL_List rules); void llSetPrimitiveParams(LSL_List rules);
void llSetLinkPrimitiveParamsFast(int linknum, LSL_List rules); void llSetLinkPrimitiveParamsFast(int linknum, LSL_List rules);
void llSetPrimURL(string url); void llSetPrimURL(string url);

View File

@ -165,6 +165,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
LSL_String osFormatString(string str, LSL_List strings); LSL_String osFormatString(string str, LSL_List strings);
LSL_List osMatchString(string src, string pattern, int start); LSL_List osMatchString(string src, string pattern, int start);
LSL_String osReplaceString(string src, string pattern, string replace, int count, int start);
// Information about data loaded into the region // Information about data loaded into the region
string osLoadedCreationDate(); string osLoadedCreationDate();

View File

@ -1710,6 +1710,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
m_LSL_Functions.llSitTarget(offset, rot); m_LSL_Functions.llSitTarget(offset, rot);
} }
public void llLinkSitTarget(LSL_Integer link, LSL_Vector offset, LSL_Rotation rot)
{
m_LSL_Functions.llLinkSitTarget(link, offset, rot);
}
public void llSleep(double sec) public void llSleep(double sec)
{ {
m_LSL_Functions.llSleep(sec); m_LSL_Functions.llSleep(sec);
@ -1909,17 +1914,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
{ {
return m_LSL_Functions.llGetPrimMediaParams(face, rules); return m_LSL_Functions.llGetPrimMediaParams(face, rules);
} }
public LSL_List llGetLinkMedia(LSL_Integer link, LSL_Integer face, LSL_List rules)
{
return m_LSL_Functions.llGetLinkMedia(link, face, rules);
}
public LSL_Integer llSetPrimMediaParams(int face, LSL_List rules) public LSL_Integer llSetPrimMediaParams(int face, LSL_List rules)
{ {
return m_LSL_Functions.llSetPrimMediaParams(face, rules); return m_LSL_Functions.llSetPrimMediaParams(face, rules);
} }
public LSL_Integer llSetLinkMedia(LSL_Integer link, LSL_Integer face, LSL_List rules)
{
return m_LSL_Functions.llSetLinkMedia(link, face, rules);
}
public LSL_Integer llClearPrimMedia(LSL_Integer face) public LSL_Integer llClearPrimMedia(LSL_Integer face)
{ {
return m_LSL_Functions.llClearPrimMedia(face); return m_LSL_Functions.llClearPrimMedia(face);
} }
public LSL_Integer llClearLinkMedia(LSL_Integer link, LSL_Integer face)
{
return m_LSL_Functions.llClearLinkMedia(link, face);
}
public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link) public LSL_Integer llGetLinkNumberOfSides(LSL_Integer link)
{ {
return m_LSL_Functions.llGetLinkNumberOfSides(link); return m_LSL_Functions.llGetLinkNumberOfSides(link);

View File

@ -472,6 +472,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
return m_OSSL_Functions.osMatchString(src, pattern, start); return m_OSSL_Functions.osMatchString(src, pattern, start);
} }
public LSL_String osReplaceString(string src, string pattern, string replace, int count, int start)
{
return m_OSSL_Functions.osReplaceString(src,pattern,replace,count,start);
}
// Information about data loaded into the region // Information about data loaded into the region
public string osLoadedCreationDate() public string osLoadedCreationDate()
{ {

View File

@ -118,7 +118,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
emessage = emessage.Substring(slinfo.Length+2); emessage = emessage.Substring(slinfo.Length+2);
message = String.Format("({0},{1}) {2}", message = String.Format("({0},{1}) {2}",
e.slInfo.lineNumber - 2, e.slInfo.lineNumber - 1,
e.slInfo.charPosition - 1, emessage); e.slInfo.charPosition - 1, emessage);
throw new Exception(message); throw new Exception(message);

View File

@ -29,6 +29,7 @@ using System.Collections.Generic;
using System.Text.RegularExpressions; using System.Text.RegularExpressions;
using NUnit.Framework; using NUnit.Framework;
using OpenSim.Region.ScriptEngine.Shared.CodeTools; using OpenSim.Region.ScriptEngine.Shared.CodeTools;
using OpenSim.Tests.Common;
namespace OpenSim.Region.ScriptEngine.Shared.CodeTools.Tests namespace OpenSim.Region.ScriptEngine.Shared.CodeTools.Tests
{ {
@ -43,6 +44,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools.Tests
[Test] [Test]
public void TestDefaultState() public void TestDefaultState()
{ {
TestHelpers.InMethod();
string input = @"default string input = @"default
{ {
state_entry() state_entry()
@ -63,6 +66,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools.Tests
[Test] [Test]
public void TestCustomState() public void TestCustomState()
{ {
TestHelpers.InMethod();
string input = @"default string input = @"default
{ {
state_entry() state_entry()
@ -93,6 +98,8 @@ state another_state
[Test] [Test]
public void TestEventWithArguments() public void TestEventWithArguments()
{ {
TestHelpers.InMethod();
string input = @"default string input = @"default
{ {
at_rot_target(integer tnum, rotation targetrot, rotation ourrot) at_rot_target(integer tnum, rotation targetrot, rotation ourrot)
@ -113,6 +120,8 @@ state another_state
[Test] [Test]
public void TestIntegerDeclaration() public void TestIntegerDeclaration()
{ {
TestHelpers.InMethod();
string input = @"default string input = @"default
{ {
touch_start(integer num_detected) touch_start(integer num_detected)
@ -135,6 +144,8 @@ state another_state
[Test] [Test]
public void TestLoneIdent() public void TestLoneIdent()
{ {
TestHelpers.InMethod();
// A lone ident should be removed completely as it's an error in C# // A lone ident should be removed completely as it's an error in C#
// (MONO at least). // (MONO at least).
string input = @"default string input = @"default
@ -161,6 +172,8 @@ state another_state
[Test] [Test]
public void TestAssignments() public void TestAssignments()
{ {
TestHelpers.InMethod();
string input = @"default string input = @"default
{ {
touch_start(integer num_detected) touch_start(integer num_detected)
@ -187,6 +200,8 @@ state another_state
[Test] [Test]
public void TestAdditionSubtractionOperator() public void TestAdditionSubtractionOperator()
{ {
TestHelpers.InMethod();
string input = @"default string input = @"default
{ {
touch_start(integer num_detected) touch_start(integer num_detected)
@ -215,6 +230,8 @@ state another_state
[Test] [Test]
public void TestStrings() public void TestStrings()
{ {
TestHelpers.InMethod();
string input = @"default string input = @"default
{ {
touch_start(integer num_detected) touch_start(integer num_detected)
@ -242,6 +259,8 @@ state another_state
[Test] [Test]
public void TestBinaryExpression() public void TestBinaryExpression()
{ {
TestHelpers.InMethod();
string input = @"default string input = @"default
{ {
touch_start(integer num_detected) touch_start(integer num_detected)
@ -284,6 +303,8 @@ state another_state
[Test] [Test]
public void TestFloatConstants() public void TestFloatConstants()
{ {
TestHelpers.InMethod();
string input = @"default string input = @"default
{ {
touch_start(integer num_detected) touch_start(integer num_detected)
@ -336,6 +357,8 @@ state another_state
[Test] [Test]
public void TestComments() public void TestComments()
{ {
TestHelpers.InMethod();
string input = @"// this test tests comments string input = @"// this test tests comments
default default
{ {
@ -358,6 +381,8 @@ default
[Test] [Test]
public void TestStringsWithEscapedQuotesAndComments() public void TestStringsWithEscapedQuotesAndComments()
{ {
TestHelpers.InMethod();
string input = @"// this test tests strings, with escaped quotes and comments in strings string input = @"// this test tests strings, with escaped quotes and comments in strings
default default
{ {
@ -397,6 +422,8 @@ default
[Test] [Test]
public void TestCStyleComments() public void TestCStyleComments()
{ {
TestHelpers.InMethod();
string input = @"/* this test tests comments string input = @"/* this test tests comments
of the C variety of the C variety
*/ */
@ -426,6 +453,8 @@ default
[Test] [Test]
public void TestGlobalDefinedFunctions() public void TestGlobalDefinedFunctions()
{ {
TestHelpers.InMethod();
string input = @"// this test tests custom defined functions string input = @"// this test tests custom defined functions
string onefunc() string onefunc()
@ -470,6 +499,8 @@ default
[Test] [Test]
public void TestGlobalDeclaredVariables() public void TestGlobalDeclaredVariables()
{ {
TestHelpers.InMethod();
string input = @"// this test tests custom defined functions and global variables string input = @"// this test tests custom defined functions and global variables
string globalString; string globalString;
@ -525,6 +556,8 @@ default
[Test] [Test]
public void TestMoreAssignments() public void TestMoreAssignments()
{ {
TestHelpers.InMethod();
string input = @"// this test tests +=, -=, *=, /=, %= string input = @"// this test tests +=, -=, *=, /=, %=
string globalString; string globalString;
@ -579,6 +612,8 @@ default
[Test] [Test]
public void TestVectorConstantNotation() public void TestVectorConstantNotation()
{ {
TestHelpers.InMethod();
string input = @"default string input = @"default
{ {
touch_start(integer num_detected) touch_start(integer num_detected)
@ -606,6 +641,8 @@ default
[Test] [Test]
public void TestVectorMemberAccess() public void TestVectorMemberAccess()
{ {
TestHelpers.InMethod();
string input = @"default string input = @"default
{ {
touch_start(integer num_detected) touch_start(integer num_detected)
@ -632,6 +669,8 @@ default
[Test] [Test]
public void TestExpressionInParentheses() public void TestExpressionInParentheses()
{ {
TestHelpers.InMethod();
string input = @"default string input = @"default
{ {
touch_start(integer num_detected) touch_start(integer num_detected)
@ -660,6 +699,8 @@ default
[Test] [Test]
public void TestIncrementDecrementOperator() public void TestIncrementDecrementOperator()
{ {
TestHelpers.InMethod();
string input = @"// here we'll test the ++ and -- operators string input = @"// here we'll test the ++ and -- operators
default default
@ -690,6 +731,8 @@ default
[Test] [Test]
public void TestLists() public void TestLists()
{ {
TestHelpers.InMethod();
string input = @"// testing lists string input = @"// testing lists
default default
@ -718,6 +761,8 @@ default
[Test] [Test]
public void TestIfStatement() public void TestIfStatement()
{ {
TestHelpers.InMethod();
string input = @"// let's test if statements string input = @"// let's test if statements
default default
@ -822,6 +867,8 @@ default
[Test] [Test]
public void TestIfElseStatement() public void TestIfElseStatement()
{ {
TestHelpers.InMethod();
string input = @"// let's test complex logical expressions string input = @"// let's test complex logical expressions
default default
@ -928,6 +975,8 @@ default
[Test] [Test]
public void TestWhileLoop() public void TestWhileLoop()
{ {
TestHelpers.InMethod();
string input = @"// let's test while loops string input = @"// let's test while loops
default default
@ -968,6 +1017,8 @@ default
[Test] [Test]
public void TestDoWhileLoop() public void TestDoWhileLoop()
{ {
TestHelpers.InMethod();
string input = @"// let's test do-while loops string input = @"// let's test do-while loops
default default
@ -1012,6 +1063,8 @@ default
[Test] [Test]
public void TestForLoop() public void TestForLoop()
{ {
TestHelpers.InMethod();
string input = @"// let's test for loops string input = @"// let's test for loops
default default
@ -1056,6 +1109,8 @@ default
[Test] [Test]
public void TestFloatsWithTrailingDecimal() public void TestFloatsWithTrailingDecimal()
{ {
TestHelpers.InMethod();
string input = @"// a curious feature of LSL that allows floats to be defined with a trailing dot string input = @"// a curious feature of LSL that allows floats to be defined with a trailing dot
default default
@ -1108,6 +1163,8 @@ default
[Test] [Test]
public void TestUnaryAndBinaryOperators() public void TestUnaryAndBinaryOperators()
{ {
TestHelpers.InMethod();
string input = @"// let's test a few more operators string input = @"// let's test a few more operators
default default
@ -1144,6 +1201,8 @@ default
[Test] [Test]
public void TestTypecasts() public void TestTypecasts()
{ {
TestHelpers.InMethod();
string input = @"// let's test typecasts string input = @"// let's test typecasts
default default
@ -1189,6 +1248,8 @@ default
[Test] [Test]
public void TestStates() public void TestStates()
{ {
TestHelpers.InMethod();
string input = @"// let's test states string input = @"// let's test states
default default
@ -1229,6 +1290,8 @@ state statetwo
[Test] [Test]
public void TestHexIntegerConstants() public void TestHexIntegerConstants()
{ {
TestHelpers.InMethod();
string input = @"// let's test hex integers string input = @"// let's test hex integers
default default
@ -1261,6 +1324,8 @@ default
[Test] [Test]
public void TestJumps() public void TestJumps()
{ {
TestHelpers.InMethod();
string input = @"// let's test jumps string input = @"// let's test jumps
default default
@ -1291,6 +1356,8 @@ default
[Test] [Test]
public void TestImplicitVariableInitialization() public void TestImplicitVariableInitialization()
{ {
TestHelpers.InMethod();
string input = @"// let's test implicitly initializing variables string input = @"// let's test implicitly initializing variables
default default
@ -1334,6 +1401,8 @@ default
[Test] [Test]
public void TestMultipleEqualsExpression() public void TestMultipleEqualsExpression()
{ {
TestHelpers.InMethod();
string input = @"// let's test x = y = 5 type expressions string input = @"// let's test x = y = 5 type expressions
default default
@ -1366,6 +1435,8 @@ default
[Test] [Test]
public void TestUnaryExpressionLastInVectorConstant() public void TestUnaryExpressionLastInVectorConstant()
{ {
TestHelpers.InMethod();
string input = @"// let's test unary expressions some more string input = @"// let's test unary expressions some more
default default
@ -1390,6 +1461,8 @@ default
[Test] [Test]
public void TestVectorMemberPlusEquals() public void TestVectorMemberPlusEquals()
{ {
TestHelpers.InMethod();
string input = @"// let's test unary expressions some more string input = @"// let's test unary expressions some more
default default
@ -1424,6 +1497,8 @@ default
[Test] [Test]
public void TestWhileLoopWithNoBody() public void TestWhileLoopWithNoBody()
{ {
TestHelpers.InMethod();
string input = @"default string input = @"default
{ {
state_entry() state_entry()
@ -1447,6 +1522,8 @@ default
[Test] [Test]
public void TestDoWhileLoopWithNoBody() public void TestDoWhileLoopWithNoBody()
{ {
TestHelpers.InMethod();
string input = @"default string input = @"default
{ {
state_entry() state_entry()
@ -1472,6 +1549,8 @@ default
[Test] [Test]
public void TestIfWithNoBody() public void TestIfWithNoBody()
{ {
TestHelpers.InMethod();
string input = @"default string input = @"default
{ {
state_entry() state_entry()
@ -1495,6 +1574,8 @@ default
[Test] [Test]
public void TestIfElseWithNoBody() public void TestIfElseWithNoBody()
{ {
TestHelpers.InMethod();
string input = @"default string input = @"default
{ {
state_entry() state_entry()
@ -1521,6 +1602,8 @@ default
[Test] [Test]
public void TestForLoopWithNoBody() public void TestForLoopWithNoBody()
{ {
TestHelpers.InMethod();
string input = @"default string input = @"default
{ {
state_entry() state_entry()
@ -1544,6 +1627,8 @@ default
[Test] [Test]
public void TestForLoopWithNoAssignment() public void TestForLoopWithNoAssignment()
{ {
TestHelpers.InMethod();
string input = @"default string input = @"default
{ {
state_entry() state_entry()
@ -1569,6 +1654,8 @@ default
[Test] [Test]
public void TestForLoopWithOnlyIdentInAssignment() public void TestForLoopWithOnlyIdentInAssignment()
{ {
TestHelpers.InMethod();
string input = @"default string input = @"default
{ {
state_entry() state_entry()
@ -1594,6 +1681,8 @@ default
[Test] [Test]
public void TestAssignmentInIfWhileDoWhile() public void TestAssignmentInIfWhileDoWhile()
{ {
TestHelpers.InMethod();
string input = @"default string input = @"default
{ {
state_entry() state_entry()
@ -1631,6 +1720,8 @@ default
[Test] [Test]
public void TestLSLListHack() public void TestLSLListHack()
{ {
TestHelpers.InMethod();
string input = @"default string input = @"default
{ {
state_entry() state_entry()
@ -1653,9 +1744,12 @@ default
} }
[Test] [Test]
[ExpectedException(typeof(System.Exception))]
public void TestSyntaxError() public void TestSyntaxError()
{ {
TestHelpers.InMethod();
bool gotException = false;
string input = @"default string input = @"default
{ {
state_entry() state_entry()
@ -1671,17 +1765,22 @@ default
} }
catch (System.Exception e) catch (System.Exception e)
{ {
// The syntax error is on line 6, char 5 (expected ';', found // The syntax error is on line 5, char 4 (expected ';', found
// '}'). // '}').
Assert.AreEqual("(4,4) syntax error", e.Message); Assert.AreEqual("(5,4) syntax error", e.Message);
throw; gotException = true;
} }
Assert.That(gotException, Is.True);
} }
[Test] [Test]
[ExpectedException(typeof(System.Exception))]
public void TestSyntaxErrorDeclaringVariableInForLoop() public void TestSyntaxErrorDeclaringVariableInForLoop()
{ {
TestHelpers.InMethod();
bool gotException = false;
string input = @"default string input = @"default
{ {
state_entry() state_entry()
@ -1697,11 +1796,13 @@ default
} }
catch (System.Exception e) catch (System.Exception e)
{ {
// The syntax error is on line 5, char 14 (Syntax error) // The syntax error is on line 4, char 13 (Syntax error)
Assert.AreEqual("(3,13) syntax error", e.Message); Assert.AreEqual("(4,13) syntax error", e.Message);
throw; gotException = true;
} }
Assert.That(gotException, Is.True);
} }
} }
} }

View File

@ -31,6 +31,7 @@ using System.Collections.Generic;
using Microsoft.CSharp; using Microsoft.CSharp;
using NUnit.Framework; using NUnit.Framework;
using OpenSim.Region.ScriptEngine.Shared.CodeTools; using OpenSim.Region.ScriptEngine.Shared.CodeTools;
using OpenSim.Tests.Common;
namespace OpenSim.Region.ScriptEngine.Shared.CodeTools.Tests namespace OpenSim.Region.ScriptEngine.Shared.CodeTools.Tests
{ {
@ -92,6 +93,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools.Tests
//[Test] //[Test]
public void TestUseUndeclaredVariable() public void TestUseUndeclaredVariable()
{ {
TestHelpers.InMethod();
m_compilerParameters.OutputAssembly = Path.Combine(m_testDir, Path.GetRandomFileName() + ".dll"); m_compilerParameters.OutputAssembly = Path.Combine(m_testDir, Path.GetRandomFileName() + ".dll");
string input = @"default string input = @"default
@ -124,6 +127,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools.Tests
//[Test] //[Test]
public void TestCastAndConcatString() public void TestCastAndConcatString()
{ {
TestHelpers.InMethod();
m_compilerParameters.OutputAssembly = Path.Combine(m_testDir, Path.GetRandomFileName() + ".dll"); m_compilerParameters.OutputAssembly = Path.Combine(m_testDir, Path.GetRandomFileName() + ".dll");
string input = @"string s = "" a string""; string input = @"string s = "" a string"";
@ -150,4 +155,4 @@ default
Assert.AreEqual(0, m_compilerResults.Errors.Count); Assert.AreEqual(0, m_compilerResults.Errors.Count);
} }
} }
} }

View File

@ -46,7 +46,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
[TestFixture, LongRunning] [TestFixture, LongRunning]
public class LSL_ApiTest public class LSL_ApiTest
{ {
private const double ANGLE_ACCURACY_IN_RADIANS = 1E-6; private const double ANGLE_ACCURACY_IN_RADIANS = 1E-6;
private const double VECTOR_COMPONENT_ACCURACY = 0.0000005d; private const double VECTOR_COMPONENT_ACCURACY = 0.0000005d;
private const float FLOAT_ACCURACY = 0.00005f; private const float FLOAT_ACCURACY = 0.00005f;
@ -55,7 +54,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
[SetUp] [SetUp]
public void SetUp() public void SetUp()
{ {
IConfigSource initConfigSource = new IniConfigSource(); IConfigSource initConfigSource = new IniConfigSource();
IConfig config = initConfigSource.AddConfig("XEngine"); IConfig config = initConfigSource.AddConfig("XEngine");
config.Set("Enabled", "true"); config.Set("Enabled", "true");
@ -75,6 +73,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
[Test] [Test]
public void TestllAngleBetween() public void TestllAngleBetween()
{ {
TestHelpers.InMethod();
CheckllAngleBetween(new Vector3(1, 0, 0), 0, 1, 1); CheckllAngleBetween(new Vector3(1, 0, 0), 0, 1, 1);
CheckllAngleBetween(new Vector3(1, 0, 0), 90, 1, 1); CheckllAngleBetween(new Vector3(1, 0, 0), 90, 1, 1);
CheckllAngleBetween(new Vector3(1, 0, 0), 180, 1, 1); CheckllAngleBetween(new Vector3(1, 0, 0), 180, 1, 1);
@ -158,6 +158,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
// llRot2Euler test. // llRot2Euler test.
public void TestllRot2Euler() public void TestllRot2Euler()
{ {
TestHelpers.InMethod();
// 180, 90 and zero degree rotations. // 180, 90 and zero degree rotations.
CheckllRot2Euler(new LSL_Types.Quaternion(0.0f, 0.0f, 0.0f, 1.0f)); CheckllRot2Euler(new LSL_Types.Quaternion(0.0f, 0.0f, 0.0f, 1.0f));
CheckllRot2Euler(new LSL_Types.Quaternion(0.0f, 0.0f, 0.707107f, 0.707107f)); CheckllRot2Euler(new LSL_Types.Quaternion(0.0f, 0.0f, 0.707107f, 0.707107f));
@ -256,6 +258,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
// llSetPrimitiveParams and llGetPrimitiveParams test. // llSetPrimitiveParams and llGetPrimitiveParams test.
public void TestllSetPrimitiveParams() public void TestllSetPrimitiveParams()
{ {
TestHelpers.InMethod();
// Create Prim1. // Create Prim1.
Scene scene = SceneHelpers.SetupScene(); Scene scene = SceneHelpers.SetupScene();
string obj1Name = "Prim1"; string obj1Name = "Prim1";
@ -486,9 +490,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
} }
[Test] [Test]
// llVecNorm test.
public void TestllVecNorm() public void TestllVecNorm()
{ {
TestHelpers.InMethod();
// Check special case for normalizing zero vector. // Check special case for normalizing zero vector.
CheckllVecNorm(new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), new LSL_Types.Vector3(0.0d, 0.0d, 0.0d)); CheckllVecNorm(new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), new LSL_Types.Vector3(0.0d, 0.0d, 0.0d));
// Check various vectors. // Check various vectors.

View File

@ -213,6 +213,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
[Test] [Test]
public void TestConstructFromInt() public void TestConstructFromInt()
{ {
TestHelpers.InMethod();
LSL_Types.LSLFloat testFloat; LSL_Types.LSLFloat testFloat;
foreach (KeyValuePair<int, double> number in m_intDoubleSet) foreach (KeyValuePair<int, double> number in m_intDoubleSet)
@ -228,6 +230,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
[Test] [Test]
public void TestConstructFromDouble() public void TestConstructFromDouble()
{ {
TestHelpers.InMethod();
LSL_Types.LSLFloat testFloat; LSL_Types.LSLFloat testFloat;
foreach (KeyValuePair<double, double> number in m_doubleDoubleSet) foreach (KeyValuePair<double, double> number in m_doubleDoubleSet)
@ -243,6 +247,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
[Test] [Test]
public void TestExplicitCastLSLFloatToInt() public void TestExplicitCastLSLFloatToInt()
{ {
TestHelpers.InMethod();
int testNumber; int testNumber;
foreach (KeyValuePair<double, int> number in m_doubleIntSet) foreach (KeyValuePair<double, int> number in m_doubleIntSet)
@ -258,6 +264,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
[Test] [Test]
public void TestExplicitCastLSLFloatToUint() public void TestExplicitCastLSLFloatToUint()
{ {
TestHelpers.InMethod();
uint testNumber; uint testNumber;
foreach (KeyValuePair<double, int> number in m_doubleUintSet) foreach (KeyValuePair<double, int> number in m_doubleUintSet)
@ -273,6 +281,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
[Test] [Test]
public void TestImplicitCastLSLFloatToBooleanTrue() public void TestImplicitCastLSLFloatToBooleanTrue()
{ {
TestHelpers.InMethod();
LSL_Types.LSLFloat testFloat; LSL_Types.LSLFloat testFloat;
bool testBool; bool testBool;
@ -291,6 +301,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
[Test] [Test]
public void TestImplicitCastLSLFloatToBooleanFalse() public void TestImplicitCastLSLFloatToBooleanFalse()
{ {
TestHelpers.InMethod();
LSL_Types.LSLFloat testFloat = new LSL_Types.LSLFloat(0.0); LSL_Types.LSLFloat testFloat = new LSL_Types.LSLFloat(0.0);
bool testBool = testFloat; bool testBool = testFloat;
@ -303,6 +315,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
[Test] [Test]
public void TestImplicitCastIntToLSLFloat() public void TestImplicitCastIntToLSLFloat()
{ {
TestHelpers.InMethod();
LSL_Types.LSLFloat testFloat; LSL_Types.LSLFloat testFloat;
foreach (int number in m_intList) foreach (int number in m_intList)
@ -318,6 +332,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
[Test] [Test]
public void TestImplicitCastLSLIntegerToLSLFloat() public void TestImplicitCastLSLIntegerToLSLFloat()
{ {
TestHelpers.InMethod();
LSL_Types.LSLFloat testFloat; LSL_Types.LSLFloat testFloat;
foreach (int number in m_intList) foreach (int number in m_intList)
@ -333,6 +349,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
[Test] [Test]
public void TestExplicitCastLSLIntegerToLSLFloat() public void TestExplicitCastLSLIntegerToLSLFloat()
{ {
TestHelpers.InMethod();
LSL_Types.LSLFloat testFloat; LSL_Types.LSLFloat testFloat;
foreach (int number in m_intList) foreach (int number in m_intList)
@ -348,6 +366,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
[Test] [Test]
public void TestExplicitCastStringToLSLFloat() public void TestExplicitCastStringToLSLFloat()
{ {
TestHelpers.InMethod();
LSL_Types.LSLFloat testFloat; LSL_Types.LSLFloat testFloat;
foreach (KeyValuePair<string, double> number in m_stringDoubleSet) foreach (KeyValuePair<string, double> number in m_stringDoubleSet)
@ -363,6 +383,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
[Test] [Test]
public void TestExplicitCastLSLStringToLSLFloat() public void TestExplicitCastLSLStringToLSLFloat()
{ {
TestHelpers.InMethod();
LSL_Types.LSLFloat testFloat; LSL_Types.LSLFloat testFloat;
foreach (KeyValuePair<string, double> number in m_stringDoubleSet) foreach (KeyValuePair<string, double> number in m_stringDoubleSet)
@ -378,6 +400,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
[Test] [Test]
public void TestImplicitCastDoubleToLSLFloat() public void TestImplicitCastDoubleToLSLFloat()
{ {
TestHelpers.InMethod();
LSL_Types.LSLFloat testFloat; LSL_Types.LSLFloat testFloat;
foreach (double number in m_doubleList) foreach (double number in m_doubleList)
@ -393,6 +417,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
[Test] [Test]
public void TestImplicitCastLSLFloatToDouble() public void TestImplicitCastLSLFloatToDouble()
{ {
TestHelpers.InMethod();
double testNumber; double testNumber;
LSL_Types.LSLFloat testFloat; LSL_Types.LSLFloat testFloat;
@ -411,26 +437,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
[Test] [Test]
public void TestExplicitCastLSLFloatToFloat() public void TestExplicitCastLSLFloatToFloat()
{ {
float testFloat; TestHelpers.InMethod();
float numberAsFloat;
LSL_Types.LSLFloat testLSLFloat;
foreach (double number in m_doubleList)
{
testLSLFloat = new LSL_Types.LSLFloat(number);
numberAsFloat = (float)number;
testFloat = (float)testLSLFloat;
Assert.That((double)testFloat, new DoubleToleranceConstraint((double)numberAsFloat, _lowPrecisionTolerance)); float testFloat;
} float numberAsFloat;
LSL_Types.LSLFloat testLSLFloat;
foreach (double number in m_doubleList)
{
testLSLFloat = new LSL_Types.LSLFloat(number);
numberAsFloat = (float)number;
testFloat = (float)testLSLFloat;
Assert.That((double)testFloat, new DoubleToleranceConstraint((double)numberAsFloat, _lowPrecisionTolerance));
}
} }
/// <summary> /// <summary>
/// Tests the equality (==) operator. /// Tests the equality (==) operator.
/// </summary> /// </summary>
[Test] [Test]
public void TestEqualsOperator() public void TestEqualsOperator()
{ {
TestHelpers.InMethod();
LSL_Types.LSLFloat testFloatA, testFloatB; LSL_Types.LSLFloat testFloatA, testFloatB;
foreach (double number in m_doubleList) foreach (double number in m_doubleList)
@ -450,6 +480,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
[Test] [Test]
public void TestNotEqualOperator() public void TestNotEqualOperator()
{ {
TestHelpers.InMethod();
LSL_Types.LSLFloat testFloatA, testFloatB; LSL_Types.LSLFloat testFloatA, testFloatB;
foreach (double number in m_doubleList) foreach (double number in m_doubleList)
@ -469,6 +501,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
[Test] [Test]
public void TestIncrementOperator() public void TestIncrementOperator()
{ {
TestHelpers.InMethod();
LSL_Types.LSLFloat testFloat; LSL_Types.LSLFloat testFloat;
double testNumber; double testNumber;
@ -493,6 +527,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
[Test] [Test]
public void TestDecrementOperator() public void TestDecrementOperator()
{ {
TestHelpers.InMethod();
LSL_Types.LSLFloat testFloat; LSL_Types.LSLFloat testFloat;
double testNumber; double testNumber;
@ -517,6 +553,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
[Test] [Test]
public void TestToString() public void TestToString()
{ {
TestHelpers.InMethod();
LSL_Types.LSLFloat testFloat; LSL_Types.LSLFloat testFloat;
foreach (KeyValuePair<double, string> number in m_doubleStringSet) foreach (KeyValuePair<double, string> number in m_doubleStringSet)
@ -532,6 +570,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
[Test] [Test]
public void TestAddTwoLSLFloats() public void TestAddTwoLSLFloats()
{ {
TestHelpers.InMethod();
LSL_Types.LSLFloat testResult; LSL_Types.LSLFloat testResult;
foreach (KeyValuePair<double, double> number in m_doubleDoubleSet) foreach (KeyValuePair<double, double> number in m_doubleDoubleSet)
@ -547,6 +587,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
[Test] [Test]
public void TestSubtractTwoLSLFloats() public void TestSubtractTwoLSLFloats()
{ {
TestHelpers.InMethod();
LSL_Types.LSLFloat testResult; LSL_Types.LSLFloat testResult;
foreach (KeyValuePair<double, double> number in m_doubleDoubleSet) foreach (KeyValuePair<double, double> number in m_doubleDoubleSet)
@ -562,6 +604,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
[Test] [Test]
public void TestMultiplyTwoLSLFloats() public void TestMultiplyTwoLSLFloats()
{ {
TestHelpers.InMethod();
LSL_Types.LSLFloat testResult; LSL_Types.LSLFloat testResult;
foreach (KeyValuePair<double, double> number in m_doubleDoubleSet) foreach (KeyValuePair<double, double> number in m_doubleDoubleSet)
@ -577,6 +621,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
[Test] [Test]
public void TestDivideTwoLSLFloats() public void TestDivideTwoLSLFloats()
{ {
TestHelpers.InMethod();
LSL_Types.LSLFloat testResult; LSL_Types.LSLFloat testResult;
foreach (KeyValuePair<double, double> number in m_doubleDoubleSet) foreach (KeyValuePair<double, double> number in m_doubleDoubleSet)
@ -595,6 +641,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
[Test] [Test]
public void TestImplicitCastBooleanToLSLFloat() public void TestImplicitCastBooleanToLSLFloat()
{ {
TestHelpers.InMethod();
LSL_Types.LSLFloat testFloat; LSL_Types.LSLFloat testFloat;
testFloat = (1 == 0); testFloat = (1 == 0);
@ -610,4 +658,4 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
Assert.That(testFloat.value, new DoubleToleranceConstraint(1.0, _lowPrecisionTolerance)); Assert.That(testFloat.value, new DoubleToleranceConstraint(1.0, _lowPrecisionTolerance));
} }
} }
} }

View File

@ -79,6 +79,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
[Test] [Test]
public void TestExplicitCastLSLFloatToLSLInteger() public void TestExplicitCastLSLFloatToLSLInteger()
{ {
TestHelpers.InMethod();
LSL_Types.LSLInteger testInteger; LSL_Types.LSLInteger testInteger;
foreach (KeyValuePair<double, int> number in m_doubleIntSet) foreach (KeyValuePair<double, int> number in m_doubleIntSet)
@ -94,6 +96,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
[Test] [Test]
public void TestExplicitCastStringToLSLInteger() public void TestExplicitCastStringToLSLInteger()
{ {
TestHelpers.InMethod();
LSL_Types.LSLInteger testInteger; LSL_Types.LSLInteger testInteger;
foreach (KeyValuePair<string, int> number in m_stringIntSet) foreach (KeyValuePair<string, int> number in m_stringIntSet)
@ -109,6 +113,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
[Test] [Test]
public void TestExplicitCastLSLStringToLSLInteger() public void TestExplicitCastLSLStringToLSLInteger()
{ {
TestHelpers.InMethod();
LSL_Types.LSLInteger testInteger; LSL_Types.LSLInteger testInteger;
foreach (KeyValuePair<string, int> number in m_stringIntSet) foreach (KeyValuePair<string, int> number in m_stringIntSet)
@ -124,6 +130,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
[Test] [Test]
public void TestImplicitCastBooleanToLSLInteger() public void TestImplicitCastBooleanToLSLInteger()
{ {
TestHelpers.InMethod();
LSL_Types.LSLInteger testInteger; LSL_Types.LSLInteger testInteger;
testInteger = (1 == 0); testInteger = (1 == 0);

View File

@ -71,6 +71,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
[Test] [Test]
public void TestConstructFromLSLFloat() public void TestConstructFromLSLFloat()
{ {
TestHelpers.InMethod();
LSL_Types.LSLString testString; LSL_Types.LSLString testString;
foreach (KeyValuePair<double, string> number in m_doubleStringSet) foreach (KeyValuePair<double, string> number in m_doubleStringSet)
@ -86,6 +88,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
[Test] [Test]
public void TestExplicitCastLSLFloatToLSLString() public void TestExplicitCastLSLFloatToLSLString()
{ {
TestHelpers.InMethod();
LSL_Types.LSLString testString; LSL_Types.LSLString testString;
foreach (KeyValuePair<double, string> number in m_doubleStringSet) foreach (KeyValuePair<double, string> number in m_doubleStringSet)
@ -101,6 +105,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
[Test] [Test]
public void TestExplicitCastLSLStringToQuaternion() public void TestExplicitCastLSLStringToQuaternion()
{ {
TestHelpers.InMethod();
string quaternionString = "<0.00000, 0.70711, 0.00000, 0.70711>"; string quaternionString = "<0.00000, 0.70711, 0.00000, 0.70711>";
LSL_Types.LSLString quaternionLSLString = new LSL_Types.LSLString(quaternionString); LSL_Types.LSLString quaternionLSLString = new LSL_Types.LSLString(quaternionString);
@ -118,6 +124,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
[Test] [Test]
public void TestImplicitCastBooleanToLSLFloat() public void TestImplicitCastBooleanToLSLFloat()
{ {
TestHelpers.InMethod();
LSL_Types.LSLString testString; LSL_Types.LSLString testString;
testString = (LSL_Types.LSLString) (1 == 0); testString = (LSL_Types.LSLString) (1 == 0);

View File

@ -44,6 +44,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
[Test] [Test]
public void TestConcatenateString() public void TestConcatenateString()
{ {
TestHelpers.InMethod();
LSL_Types.list testList = new LSL_Types.list(new LSL_Types.LSLInteger(1), new LSL_Types.LSLInteger('a'), new LSL_Types.LSLString("test")); LSL_Types.list testList = new LSL_Types.list(new LSL_Types.LSLInteger(1), new LSL_Types.LSLInteger('a'), new LSL_Types.LSLString("test"));
testList += new LSL_Types.LSLString("addition"); testList += new LSL_Types.LSLString("addition");
@ -64,6 +66,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
[Test] [Test]
public void TestConcatenateInteger() public void TestConcatenateInteger()
{ {
TestHelpers.InMethod();
LSL_Types.list testList = new LSL_Types.list(new LSL_Types.LSLInteger(1), new LSL_Types.LSLInteger('a'), new LSL_Types.LSLString("test")); LSL_Types.list testList = new LSL_Types.list(new LSL_Types.LSLInteger(1), new LSL_Types.LSLInteger('a'), new LSL_Types.LSLString("test"));
testList += new LSL_Types.LSLInteger(20); testList += new LSL_Types.LSLInteger(20);
@ -84,6 +88,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
[Test] [Test]
public void TestConcatenateDouble() public void TestConcatenateDouble()
{ {
TestHelpers.InMethod();
LSL_Types.list testList = new LSL_Types.list(new LSL_Types.LSLInteger(1), new LSL_Types.LSLInteger('a'), new LSL_Types.LSLString("test")); LSL_Types.list testList = new LSL_Types.list(new LSL_Types.LSLInteger(1), new LSL_Types.LSLInteger('a'), new LSL_Types.LSLString("test"));
testList += new LSL_Types.LSLFloat(2.0f); testList += new LSL_Types.LSLFloat(2.0f);
@ -104,6 +110,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
[Test] [Test]
public void TestCastLSLIntegerItemToLSLInteger() public void TestCastLSLIntegerItemToLSLInteger()
{ {
TestHelpers.InMethod();
LSL_Types.LSLInteger testValue = new LSL_Types.LSLInteger(123); LSL_Types.LSLInteger testValue = new LSL_Types.LSLInteger(123);
LSL_Types.list testList = new LSL_Types.list(testValue); LSL_Types.list testList = new LSL_Types.list(testValue);
@ -116,6 +124,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
[Test] [Test]
public void TestCastLSLFloatItemToLSLFloat() public void TestCastLSLFloatItemToLSLFloat()
{ {
TestHelpers.InMethod();
LSL_Types.LSLFloat testValue = new LSL_Types.LSLFloat(123.45678987); LSL_Types.LSLFloat testValue = new LSL_Types.LSLFloat(123.45678987);
LSL_Types.list testList = new LSL_Types.list(testValue); LSL_Types.list testList = new LSL_Types.list(testValue);
@ -128,6 +138,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
[Test] [Test]
public void TestCastLSLStringItemToLSLString() public void TestCastLSLStringItemToLSLString()
{ {
TestHelpers.InMethod();
LSL_Types.LSLString testValue = new LSL_Types.LSLString("hello there"); LSL_Types.LSLString testValue = new LSL_Types.LSLString("hello there");
LSL_Types.list testList = new LSL_Types.list(testValue); LSL_Types.list testList = new LSL_Types.list(testValue);
@ -140,6 +152,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
[Test] [Test]
public void TestCastVector3ItemToVector3() public void TestCastVector3ItemToVector3()
{ {
TestHelpers.InMethod();
LSL_Types.Vector3 testValue = new LSL_Types.Vector3(12.34, 56.987654, 0.00987); LSL_Types.Vector3 testValue = new LSL_Types.Vector3(12.34, 56.987654, 0.00987);
LSL_Types.list testList = new LSL_Types.list(testValue); LSL_Types.list testList = new LSL_Types.list(testValue);
@ -151,6 +165,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
[Test] [Test]
public void TestCastQuaternionItemToQuaternion() public void TestCastQuaternionItemToQuaternion()
{ {
TestHelpers.InMethod();
LSL_Types.Quaternion testValue = new LSL_Types.Quaternion(12.34, 56.44323, 765.983421, 0.00987); LSL_Types.Quaternion testValue = new LSL_Types.Quaternion(12.34, 56.44323, 765.983421, 0.00987);
LSL_Types.list testList = new LSL_Types.list(testValue); LSL_Types.list testList = new LSL_Types.list(testValue);
@ -165,6 +181,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
[Test] [Test]
public void TestGetLSLIntegerItemForLSLIntegerItem() public void TestGetLSLIntegerItemForLSLIntegerItem()
{ {
TestHelpers.InMethod();
LSL_Types.LSLInteger testValue = new LSL_Types.LSLInteger(999911); LSL_Types.LSLInteger testValue = new LSL_Types.LSLInteger(999911);
LSL_Types.list testList = new LSL_Types.list(testValue); LSL_Types.list testList = new LSL_Types.list(testValue);
@ -177,6 +195,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
[Test] [Test]
public void TestGetLSLFloatItemForLSLFloatItem() public void TestGetLSLFloatItemForLSLFloatItem()
{ {
TestHelpers.InMethod();
LSL_Types.LSLFloat testValue = new LSL_Types.LSLFloat(321.45687876); LSL_Types.LSLFloat testValue = new LSL_Types.LSLFloat(321.45687876);
LSL_Types.list testList = new LSL_Types.list(testValue); LSL_Types.list testList = new LSL_Types.list(testValue);
@ -189,11 +209,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
[Test] [Test]
public void TestGetLSLFloatItemForLSLIntegerItem() public void TestGetLSLFloatItemForLSLIntegerItem()
{ {
LSL_Types.LSLInteger testValue = new LSL_Types.LSLInteger(3060987); TestHelpers.InMethod();
LSL_Types.LSLFloat testFloatValue = new LSL_Types.LSLFloat(testValue);
LSL_Types.list testList = new LSL_Types.list(testValue);
Assert.AreEqual(testFloatValue, testList.GetLSLFloatItem(0)); LSL_Types.LSLInteger testValue = new LSL_Types.LSLInteger(3060987);
LSL_Types.LSLFloat testFloatValue = new LSL_Types.LSLFloat(testValue);
LSL_Types.list testList = new LSL_Types.list(testValue);
Assert.AreEqual(testFloatValue, testList.GetLSLFloatItem(0));
} }
/// <summary> /// <summary>
@ -202,6 +224,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
[Test] [Test]
public void TestGetLSLStringItemForLSLStringItem() public void TestGetLSLStringItemForLSLStringItem()
{ {
TestHelpers.InMethod();
LSL_Types.LSLString testValue = new LSL_Types.LSLString("hello all"); LSL_Types.LSLString testValue = new LSL_Types.LSLString("hello all");
LSL_Types.list testList = new LSL_Types.list(testValue); LSL_Types.list testList = new LSL_Types.list(testValue);
@ -214,6 +238,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
[Test] [Test]
public void TestGetLSLStringItemForKeyItem() public void TestGetLSLStringItemForKeyItem()
{ {
TestHelpers.InMethod();
LSL_Types.key testValue LSL_Types.key testValue
= new LSL_Types.key("98000000-0000-2222-3333-100000001000"); = new LSL_Types.key("98000000-0000-2222-3333-100000001000");
LSL_Types.LSLString testStringValue = new LSL_Types.LSLString(testValue); LSL_Types.LSLString testStringValue = new LSL_Types.LSLString(testValue);
@ -228,6 +254,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
[Test] [Test]
public void TestGetVector3ItemForVector3Item() public void TestGetVector3ItemForVector3Item()
{ {
TestHelpers.InMethod();
LSL_Types.Vector3 testValue = new LSL_Types.Vector3(92.34, 58.98754, -0.10987); LSL_Types.Vector3 testValue = new LSL_Types.Vector3(92.34, 58.98754, -0.10987);
LSL_Types.list testList = new LSL_Types.list(testValue); LSL_Types.list testList = new LSL_Types.list(testValue);
@ -239,6 +267,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
[Test] [Test]
public void TestGetQuaternionItemForQuaternionItem() public void TestGetQuaternionItemForQuaternionItem()
{ {
TestHelpers.InMethod();
LSL_Types.Quaternion testValue = new LSL_Types.Quaternion(12.64, 59.43723, 765.3421, 4.00987); LSL_Types.Quaternion testValue = new LSL_Types.Quaternion(12.64, 59.43723, 765.3421, 4.00987);
LSL_Types.list testList = new LSL_Types.list(testValue); LSL_Types.list testList = new LSL_Types.list(testValue);
@ -251,6 +281,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
[Test] [Test]
public void TestGetKeyItemForKeyItem() public void TestGetKeyItemForKeyItem()
{ {
TestHelpers.InMethod();
LSL_Types.key testValue LSL_Types.key testValue
= new LSL_Types.key("00000000-0000-2222-3333-100000001012"); = new LSL_Types.key("00000000-0000-2222-3333-100000001012");
LSL_Types.list testList = new LSL_Types.list(testValue); LSL_Types.list testList = new LSL_Types.list(testValue);
@ -258,4 +290,4 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
Assert.AreEqual(testValue, testList.GetKeyItem(0)); Assert.AreEqual(testValue, testList.GetKeyItem(0));
} }
} }
} }

View File

@ -32,16 +32,17 @@ using OpenSim.Region.ScriptEngine.Shared;
namespace OpenSim.Region.ScriptEngine.Shared.Tests namespace OpenSim.Region.ScriptEngine.Shared.Tests
{ {
/// <summary>
/// Tests for Vector3
/// </summary>
[TestFixture] [TestFixture]
public class LSL_TypesTestVector3 public class LSL_TypesTestVector3
{ {
/// <summary>
/// Tests for Vector3
/// </summary>
[Test] [Test]
public void TestDotProduct() public void TestDotProduct()
{ {
TestHelpers.InMethod();
// The numbers we test for. // The numbers we test for.
Dictionary<string, double> expectsSet = new Dictionary<string, double>(); Dictionary<string, double> expectsSet = new Dictionary<string, double>();
expectsSet.Add("<1, 2, 3> * <2, 3, 4>", 20.0); expectsSet.Add("<1, 2, 3> * <2, 3, 4>", 20.0);

View File

@ -50,7 +50,10 @@ using OpenSim.Region.ScriptEngine.Shared;
using OpenSim.Region.ScriptEngine.Shared.ScriptBase; using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
using OpenSim.Region.ScriptEngine.Shared.CodeTools; using OpenSim.Region.ScriptEngine.Shared.CodeTools;
using OpenSim.Region.ScriptEngine.Shared.Instance; using OpenSim.Region.ScriptEngine.Shared.Instance;
using OpenSim.Region.ScriptEngine.Shared.Api;
using OpenSim.Region.ScriptEngine.Shared.Api.Plugins;
using OpenSim.Region.ScriptEngine.Interfaces; using OpenSim.Region.ScriptEngine.Interfaces;
using Timer = OpenSim.Region.ScriptEngine.Shared.Api.Plugins.Timer;
using ScriptCompileQueue = OpenSim.Framework.LocklessQueue<object[]>; using ScriptCompileQueue = OpenSim.Framework.LocklessQueue<object[]>;
@ -342,22 +345,22 @@ namespace OpenSim.Region.ScriptEngine.XEngine
} }
MainConsole.Instance.Commands.AddCommand( MainConsole.Instance.Commands.AddCommand(
"scripts", false, "xengine status", "xengine status", "Show status information", "Scripts", false, "xengine status", "xengine status", "Show status information",
"Show status information on the script engine.", "Show status information on the script engine.",
HandleShowStatus); HandleShowStatus);
MainConsole.Instance.Commands.AddCommand( MainConsole.Instance.Commands.AddCommand(
"scripts", false, "scripts show", "scripts show [<script-item-uuid>]", "Show script information", "Scripts", false, "scripts show", "scripts show [<script-item-uuid>]", "Show script information",
"Show information on all scripts known to the script engine." "Show information on all scripts known to the script engine."
+ "If a <script-item-uuid> is given then only information on that script will be shown.", + "If a <script-item-uuid> is given then only information on that script will be shown.",
HandleShowScripts); HandleShowScripts);
MainConsole.Instance.Commands.AddCommand( MainConsole.Instance.Commands.AddCommand(
"scripts", false, "show scripts", "show scripts [<script-item-uuid>]", "Show script information", "Scripts", false, "show scripts", "show scripts [<script-item-uuid>]", "Show script information",
"Synonym for scripts show command", HandleShowScripts); "Synonym for scripts show command", HandleShowScripts);
MainConsole.Instance.Commands.AddCommand( MainConsole.Instance.Commands.AddCommand(
"scripts", false, "scripts suspend", "scripts suspend [<script-item-uuid>]", "Suspends all running scripts", "Scripts", false, "scripts suspend", "scripts suspend [<script-item-uuid>]", "Suspends all running scripts",
"Suspends all currently running scripts. This only suspends event delivery, it will not suspend a" "Suspends all currently running scripts. This only suspends event delivery, it will not suspend a"
+ " script that is currently processing an event.\n" + " script that is currently processing an event.\n"
+ "Suspended scripts will continue to accumulate events but won't process them.\n" + "Suspended scripts will continue to accumulate events but won't process them.\n"
@ -365,20 +368,20 @@ namespace OpenSim.Region.ScriptEngine.XEngine
(module, cmdparams) => HandleScriptsAction(cmdparams, HandleSuspendScript)); (module, cmdparams) => HandleScriptsAction(cmdparams, HandleSuspendScript));
MainConsole.Instance.Commands.AddCommand( MainConsole.Instance.Commands.AddCommand(
"scripts", false, "scripts resume", "scripts resume [<script-item-uuid>]", "Resumes all suspended scripts", "Scripts", false, "scripts resume", "scripts resume [<script-item-uuid>]", "Resumes all suspended scripts",
"Resumes all currently suspended scripts.\n" "Resumes all currently suspended scripts.\n"
+ "Resumed scripts will process all events accumulated whilst suspended." + "Resumed scripts will process all events accumulated whilst suspended."
+ "If a <script-item-uuid> is given then only that script will be resumed. Otherwise, all suitable scripts are resumed.", + "If a <script-item-uuid> is given then only that script will be resumed. Otherwise, all suitable scripts are resumed.",
(module, cmdparams) => HandleScriptsAction(cmdparams, HandleResumeScript)); (module, cmdparams) => HandleScriptsAction(cmdparams, HandleResumeScript));
MainConsole.Instance.Commands.AddCommand( MainConsole.Instance.Commands.AddCommand(
"scripts", false, "scripts stop", "scripts stop [<script-item-uuid>]", "Stops all running scripts", "Scripts", false, "scripts stop", "scripts stop [<script-item-uuid>]", "Stops all running scripts",
"Stops all running scripts." "Stops all running scripts."
+ "If a <script-item-uuid> is given then only that script will be stopped. Otherwise, all suitable scripts are stopped.", + "If a <script-item-uuid> is given then only that script will be stopped. Otherwise, all suitable scripts are stopped.",
(module, cmdparams) => HandleScriptsAction(cmdparams, HandleStopScript)); (module, cmdparams) => HandleScriptsAction(cmdparams, HandleStopScript));
MainConsole.Instance.Commands.AddCommand( MainConsole.Instance.Commands.AddCommand(
"scripts", false, "scripts start", "scripts start [<script-item-uuid>]", "Starts all stopped scripts", "Scripts", false, "scripts start", "scripts start [<script-item-uuid>]", "Starts all stopped scripts",
"Starts all stopped scripts." "Starts all stopped scripts."
+ "If a <script-item-uuid> is given then only that script will be started. Otherwise, all suitable scripts are started.", + "If a <script-item-uuid> is given then only that script will be started. Otherwise, all suitable scripts are started.",
(module, cmdparams) => HandleScriptsAction(cmdparams, HandleStartScript)); (module, cmdparams) => HandleScriptsAction(cmdparams, HandleStartScript));
@ -454,6 +457,18 @@ namespace OpenSim.Region.ScriptEngine.XEngine
sb.AppendFormat("Work items waiting : {0}\n", m_ThreadPool.WaitingCallbacks); sb.AppendFormat("Work items waiting : {0}\n", m_ThreadPool.WaitingCallbacks);
// sb.AppendFormat("Assemblies loaded : {0}\n", m_Assemblies.Count); // sb.AppendFormat("Assemblies loaded : {0}\n", m_Assemblies.Count);
SensorRepeat sr = AsyncCommandManager.GetSensorRepeatPlugin(this);
sb.AppendFormat("Sensors : {0}\n", sr.SensorsCount);
Dataserver ds = AsyncCommandManager.GetDataserverPlugin(this);
sb.AppendFormat("Dataserver requests : {0}\n", ds.DataserverRequestsCount);
Timer t = AsyncCommandManager.GetTimerPlugin(this);
sb.AppendFormat("Timers : {0}\n", t.TimersCount);
Listener l = AsyncCommandManager.GetListenerPlugin(this);
sb.AppendFormat("Listeners : {0}\n", l.ListenerCount);
MainConsole.Instance.OutputFormat(sb.ToString()); MainConsole.Instance.OutputFormat(sb.ToString());
} }

View File

@ -83,6 +83,9 @@ namespace OpenSim.Region.UserStatistics
{ {
if (m_scenes.Count == 0) if (m_scenes.Count == 0)
{ {
if (Util.IsWindows())
Util.LoadArchSpecificWindowsDll("sqlite3.dll");
//IConfig startupConfig = config.Configs["Startup"]; //IConfig startupConfig = config.Configs["Startup"];
dbConn = new SqliteConnection("URI=file:LocalUserStatistics.db,version=3"); dbConn = new SqliteConnection("URI=file:LocalUserStatistics.db,version=3");
@ -221,13 +224,11 @@ namespace OpenSim.Region.UserStatistics
concurrencyCounter--; concurrencyCounter--;
response_code = 200; response_code = 200;
} }
else else
{ {
strOut = MainServer.Instance.GetHTTP404(""); strOut = MainServer.Instance.GetHTTP404("");
} }
responsedata["int_response_code"] = response_code; responsedata["int_response_code"] = response_code;
responsedata["content_type"] = contenttype; responsedata["content_type"] = contenttype;
@ -244,43 +245,44 @@ namespace OpenSim.Region.UserStatistics
// TODO: FIXME: implement stats migrations // TODO: FIXME: implement stats migrations
const string SQL = @"SELECT * FROM migrations LIMIT 1"; const string SQL = @"SELECT * FROM migrations LIMIT 1";
SqliteCommand cmd = new SqliteCommand(SQL, db); using (SqliteCommand cmd = new SqliteCommand(SQL, db))
try
{ {
cmd.ExecuteNonQuery(); try
} {
catch (SqliteSyntaxException) cmd.ExecuteNonQuery();
{ }
CreateTables(db); catch (SqliteSyntaxException)
{
CreateTables(db);
}
} }
} }
} }
public void CreateTables(SqliteConnection db) public void CreateTables(SqliteConnection db)
{ {
SqliteCommand createcmd = new SqliteCommand(SQL_STATS_TABLE_CREATE, db); using (SqliteCommand createcmd = new SqliteCommand(SQL_STATS_TABLE_CREATE, db))
createcmd.ExecuteNonQuery(); {
createcmd.ExecuteNonQuery();
createcmd.CommandText = SQL_MIGRA_TABLE_CREATE; createcmd.CommandText = SQL_MIGRA_TABLE_CREATE;
createcmd.ExecuteNonQuery(); createcmd.ExecuteNonQuery();
}
} }
public virtual void PostInitialise() public virtual void PostInitialise()
{ {
if (!enabled) if (!enabled)
{
return; return;
}
AddHandlers(); AddHandlers();
} }
public virtual void Close() public virtual void Close()
{ {
if (!enabled) if (!enabled)
{
return; return;
}
dbConn.Close(); dbConn.Close();
dbConn.Dispose(); dbConn.Dispose();
m_sessions.Clear(); m_sessions.Clear();
@ -301,7 +303,8 @@ namespace OpenSim.Region.UserStatistics
public void OnRegisterCaps(UUID agentID, Caps caps) public void OnRegisterCaps(UUID agentID, Caps caps)
{ {
m_log.DebugFormat("[WEB STATS MODULE]: OnRegisterCaps: agentID {0} caps {1}", agentID, caps); // m_log.DebugFormat("[WEB STATS MODULE]: OnRegisterCaps: agentID {0} caps {1}", agentID, caps);
string capsPath = "/CAPS/VS/" + UUID.Random(); string capsPath = "/CAPS/VS/" + UUID.Random();
caps.RegisterHandler("ViewerStats", caps.RegisterHandler("ViewerStats",
new RestStreamHandler("POST", capsPath, new RestStreamHandler("POST", capsPath,
@ -315,7 +318,6 @@ namespace OpenSim.Region.UserStatistics
public void OnDeRegisterCaps(UUID agentID, Caps caps) public void OnDeRegisterCaps(UUID agentID, Caps caps)
{ {
} }
protected virtual void AddHandlers() protected virtual void AddHandlers()
@ -365,7 +367,6 @@ namespace OpenSim.Region.UserStatistics
public void OnMakeChildAgent(ScenePresence agent) public void OnMakeChildAgent(ScenePresence agent)
{ {
} }
public void OnClientClosed(UUID agentID, Scene scene) public void OnClientClosed(UUID agentID, Scene scene)
@ -427,6 +428,7 @@ namespace OpenSim.Region.UserStatistics
return scene.RegionInfo.RegionID; return scene.RegionInfo.RegionID;
} }
} }
return UUID.Zero; return UUID.Zero;
} }
@ -455,14 +457,14 @@ namespace OpenSim.Region.UserStatistics
UserSessionData usd; UserSessionData usd;
OSD message = OSDParser.DeserializeLLSDXml(request); OSD message = OSDParser.DeserializeLLSDXml(request);
OSDMap mmap; OSDMap mmap;
lock (m_sessions) lock (m_sessions)
{ {
if (agentID != UUID.Zero) if (agentID != UUID.Zero)
{ {
if (!m_sessions.ContainsKey(agentID)) if (!m_sessions.ContainsKey(agentID))
{ {
m_log.Warn("[WEB STATS MODULE]: no session for stat disclosure"); m_log.WarnFormat("[WEB STATS MODULE]: no session for stat disclosure for agent {0}", agentID);
return new UserSessionID(); return new UserSessionID();
} }
uid = m_sessions[agentID]; uid = m_sessions[agentID];
@ -582,8 +584,6 @@ namespace OpenSim.Region.UserStatistics
usd.n_out_kb = (float)net_out["kbytes"].AsReal(); usd.n_out_kb = (float)net_out["kbytes"].AsReal();
usd.n_out_pk = net_out["packets"].AsInteger(); usd.n_out_pk = net_out["packets"].AsInteger();
} }
} }
} }
@ -599,83 +599,85 @@ namespace OpenSim.Region.UserStatistics
lock (db) lock (db)
{ {
SqliteCommand updatecmd = new SqliteCommand(SQL_STATS_TABLE_UPDATE, db); using (SqliteCommand updatecmd = new SqliteCommand(SQL_STATS_TABLE_UPDATE, db))
updatecmd.Parameters.Add(new SqliteParameter(":session_id", uid.session_data.session_id.ToString()));
updatecmd.Parameters.Add(new SqliteParameter(":agent_id", uid.session_data.agent_id.ToString()));
updatecmd.Parameters.Add(new SqliteParameter(":region_id", uid.session_data.region_id.ToString()));
updatecmd.Parameters.Add(new SqliteParameter(":last_updated", (int) uid.session_data.last_updated));
updatecmd.Parameters.Add(new SqliteParameter(":remote_ip", uid.session_data.remote_ip));
updatecmd.Parameters.Add(new SqliteParameter(":name_f", uid.session_data.name_f));
updatecmd.Parameters.Add(new SqliteParameter(":name_l", uid.session_data.name_l));
updatecmd.Parameters.Add(new SqliteParameter(":avg_agents_in_view", uid.session_data.avg_agents_in_view));
updatecmd.Parameters.Add(new SqliteParameter(":min_agents_in_view",
(int) uid.session_data.min_agents_in_view));
updatecmd.Parameters.Add(new SqliteParameter(":max_agents_in_view",
(int) uid.session_data.max_agents_in_view));
updatecmd.Parameters.Add(new SqliteParameter(":mode_agents_in_view",
(int) uid.session_data.mode_agents_in_view));
updatecmd.Parameters.Add(new SqliteParameter(":avg_fps", uid.session_data.avg_fps));
updatecmd.Parameters.Add(new SqliteParameter(":min_fps", uid.session_data.min_fps));
updatecmd.Parameters.Add(new SqliteParameter(":max_fps", uid.session_data.max_fps));
updatecmd.Parameters.Add(new SqliteParameter(":mode_fps", uid.session_data.mode_fps));
updatecmd.Parameters.Add(new SqliteParameter(":a_language", uid.session_data.a_language));
updatecmd.Parameters.Add(new SqliteParameter(":mem_use", uid.session_data.mem_use));
updatecmd.Parameters.Add(new SqliteParameter(":meters_traveled", uid.session_data.meters_traveled));
updatecmd.Parameters.Add(new SqliteParameter(":avg_ping", uid.session_data.avg_ping));
updatecmd.Parameters.Add(new SqliteParameter(":min_ping", uid.session_data.min_ping));
updatecmd.Parameters.Add(new SqliteParameter(":max_ping", uid.session_data.max_ping));
updatecmd.Parameters.Add(new SqliteParameter(":mode_ping", uid.session_data.mode_ping));
updatecmd.Parameters.Add(new SqliteParameter(":regions_visited", uid.session_data.regions_visited));
updatecmd.Parameters.Add(new SqliteParameter(":run_time", uid.session_data.run_time));
updatecmd.Parameters.Add(new SqliteParameter(":avg_sim_fps", uid.session_data.avg_sim_fps));
updatecmd.Parameters.Add(new SqliteParameter(":min_sim_fps", uid.session_data.min_sim_fps));
updatecmd.Parameters.Add(new SqliteParameter(":max_sim_fps", uid.session_data.max_sim_fps));
updatecmd.Parameters.Add(new SqliteParameter(":mode_sim_fps", uid.session_data.mode_sim_fps));
updatecmd.Parameters.Add(new SqliteParameter(":start_time", uid.session_data.start_time));
updatecmd.Parameters.Add(new SqliteParameter(":client_version", uid.session_data.client_version));
updatecmd.Parameters.Add(new SqliteParameter(":s_cpu", uid.session_data.s_cpu));
updatecmd.Parameters.Add(new SqliteParameter(":s_gpu", uid.session_data.s_gpu));
updatecmd.Parameters.Add(new SqliteParameter(":s_os", uid.session_data.s_os));
updatecmd.Parameters.Add(new SqliteParameter(":s_ram", uid.session_data.s_ram));
updatecmd.Parameters.Add(new SqliteParameter(":d_object_kb", uid.session_data.d_object_kb));
updatecmd.Parameters.Add(new SqliteParameter(":d_texture_kb", uid.session_data.d_texture_kb));
updatecmd.Parameters.Add(new SqliteParameter(":d_world_kb", uid.session_data.d_world_kb));
updatecmd.Parameters.Add(new SqliteParameter(":n_in_kb", uid.session_data.n_in_kb));
updatecmd.Parameters.Add(new SqliteParameter(":n_in_pk", uid.session_data.n_in_pk));
updatecmd.Parameters.Add(new SqliteParameter(":n_out_kb", uid.session_data.n_out_kb));
updatecmd.Parameters.Add(new SqliteParameter(":n_out_pk", uid.session_data.n_out_pk));
updatecmd.Parameters.Add(new SqliteParameter(":f_dropped", uid.session_data.f_dropped));
updatecmd.Parameters.Add(new SqliteParameter(":f_failed_resends", uid.session_data.f_failed_resends));
updatecmd.Parameters.Add(new SqliteParameter(":f_invalid", uid.session_data.f_invalid));
updatecmd.Parameters.Add(new SqliteParameter(":f_off_circuit", uid.session_data.f_off_circuit));
updatecmd.Parameters.Add(new SqliteParameter(":f_resent", uid.session_data.f_resent));
updatecmd.Parameters.Add(new SqliteParameter(":f_send_packet", uid.session_data.f_send_packet));
updatecmd.Parameters.Add(new SqliteParameter(":session_key", uid.session_data.session_id.ToString()));
updatecmd.Parameters.Add(new SqliteParameter(":agent_key", uid.session_data.agent_id.ToString()));
updatecmd.Parameters.Add(new SqliteParameter(":region_key", uid.session_data.region_id.ToString()));
// m_log.Debug("UPDATE");
int result = updatecmd.ExecuteNonQuery();
if (result == 0)
{ {
// m_log.Debug("INSERT"); updatecmd.Parameters.Add(new SqliteParameter(":session_id", uid.session_data.session_id.ToString()));
updatecmd.CommandText = SQL_STATS_TABLE_INSERT; updatecmd.Parameters.Add(new SqliteParameter(":agent_id", uid.session_data.agent_id.ToString()));
try updatecmd.Parameters.Add(new SqliteParameter(":region_id", uid.session_data.region_id.ToString()));
{ updatecmd.Parameters.Add(new SqliteParameter(":last_updated", (int) uid.session_data.last_updated));
updatecmd.ExecuteNonQuery(); updatecmd.Parameters.Add(new SqliteParameter(":remote_ip", uid.session_data.remote_ip));
} updatecmd.Parameters.Add(new SqliteParameter(":name_f", uid.session_data.name_f));
catch (SqliteExecutionException) updatecmd.Parameters.Add(new SqliteParameter(":name_l", uid.session_data.name_l));
{ updatecmd.Parameters.Add(new SqliteParameter(":avg_agents_in_view", uid.session_data.avg_agents_in_view));
m_log.Warn("[WEB STATS MODULE]: failed to write stats to storage Execution Exception"); updatecmd.Parameters.Add(new SqliteParameter(":min_agents_in_view",
} (int) uid.session_data.min_agents_in_view));
catch (SqliteSyntaxException) updatecmd.Parameters.Add(new SqliteParameter(":max_agents_in_view",
{ (int) uid.session_data.max_agents_in_view));
m_log.Warn("[WEB STATS MODULE]: failed to write stats to storage SQL Syntax Exception"); updatecmd.Parameters.Add(new SqliteParameter(":mode_agents_in_view",
} (int) uid.session_data.mode_agents_in_view));
updatecmd.Parameters.Add(new SqliteParameter(":avg_fps", uid.session_data.avg_fps));
updatecmd.Parameters.Add(new SqliteParameter(":min_fps", uid.session_data.min_fps));
updatecmd.Parameters.Add(new SqliteParameter(":max_fps", uid.session_data.max_fps));
updatecmd.Parameters.Add(new SqliteParameter(":mode_fps", uid.session_data.mode_fps));
updatecmd.Parameters.Add(new SqliteParameter(":a_language", uid.session_data.a_language));
updatecmd.Parameters.Add(new SqliteParameter(":mem_use", uid.session_data.mem_use));
updatecmd.Parameters.Add(new SqliteParameter(":meters_traveled", uid.session_data.meters_traveled));
updatecmd.Parameters.Add(new SqliteParameter(":avg_ping", uid.session_data.avg_ping));
updatecmd.Parameters.Add(new SqliteParameter(":min_ping", uid.session_data.min_ping));
updatecmd.Parameters.Add(new SqliteParameter(":max_ping", uid.session_data.max_ping));
updatecmd.Parameters.Add(new SqliteParameter(":mode_ping", uid.session_data.mode_ping));
updatecmd.Parameters.Add(new SqliteParameter(":regions_visited", uid.session_data.regions_visited));
updatecmd.Parameters.Add(new SqliteParameter(":run_time", uid.session_data.run_time));
updatecmd.Parameters.Add(new SqliteParameter(":avg_sim_fps", uid.session_data.avg_sim_fps));
updatecmd.Parameters.Add(new SqliteParameter(":min_sim_fps", uid.session_data.min_sim_fps));
updatecmd.Parameters.Add(new SqliteParameter(":max_sim_fps", uid.session_data.max_sim_fps));
updatecmd.Parameters.Add(new SqliteParameter(":mode_sim_fps", uid.session_data.mode_sim_fps));
updatecmd.Parameters.Add(new SqliteParameter(":start_time", uid.session_data.start_time));
updatecmd.Parameters.Add(new SqliteParameter(":client_version", uid.session_data.client_version));
updatecmd.Parameters.Add(new SqliteParameter(":s_cpu", uid.session_data.s_cpu));
updatecmd.Parameters.Add(new SqliteParameter(":s_gpu", uid.session_data.s_gpu));
updatecmd.Parameters.Add(new SqliteParameter(":s_os", uid.session_data.s_os));
updatecmd.Parameters.Add(new SqliteParameter(":s_ram", uid.session_data.s_ram));
updatecmd.Parameters.Add(new SqliteParameter(":d_object_kb", uid.session_data.d_object_kb));
updatecmd.Parameters.Add(new SqliteParameter(":d_texture_kb", uid.session_data.d_texture_kb));
updatecmd.Parameters.Add(new SqliteParameter(":d_world_kb", uid.session_data.d_world_kb));
updatecmd.Parameters.Add(new SqliteParameter(":n_in_kb", uid.session_data.n_in_kb));
updatecmd.Parameters.Add(new SqliteParameter(":n_in_pk", uid.session_data.n_in_pk));
updatecmd.Parameters.Add(new SqliteParameter(":n_out_kb", uid.session_data.n_out_kb));
updatecmd.Parameters.Add(new SqliteParameter(":n_out_pk", uid.session_data.n_out_pk));
updatecmd.Parameters.Add(new SqliteParameter(":f_dropped", uid.session_data.f_dropped));
updatecmd.Parameters.Add(new SqliteParameter(":f_failed_resends", uid.session_data.f_failed_resends));
updatecmd.Parameters.Add(new SqliteParameter(":f_invalid", uid.session_data.f_invalid));
updatecmd.Parameters.Add(new SqliteParameter(":f_off_circuit", uid.session_data.f_off_circuit));
updatecmd.Parameters.Add(new SqliteParameter(":f_resent", uid.session_data.f_resent));
updatecmd.Parameters.Add(new SqliteParameter(":f_send_packet", uid.session_data.f_send_packet));
updatecmd.Parameters.Add(new SqliteParameter(":session_key", uid.session_data.session_id.ToString()));
updatecmd.Parameters.Add(new SqliteParameter(":agent_key", uid.session_data.agent_id.ToString()));
updatecmd.Parameters.Add(new SqliteParameter(":region_key", uid.session_data.region_id.ToString()));
// m_log.DebugFormat("[WEB STATS MODULE]: Database stats update for {0}", uid.session_data.agent_id);
int result = updatecmd.ExecuteNonQuery();
if (result == 0)
{
// m_log.DebugFormat("[WEB STATS MODULE]: Database stats insert for {0}", uid.session_data.agent_id);
updatecmd.CommandText = SQL_STATS_TABLE_INSERT;
try
{
updatecmd.ExecuteNonQuery();
}
catch (Exception e)
{
m_log.WarnFormat(
"[WEB STATS MODULE]: failed to write stats for {0}, storage Execution Exception {1}{2}",
uid.session_data.agent_id, e.Message, e.StackTrace);
}
}
} }
} }
} }

View File

@ -236,16 +236,16 @@ namespace OpenSim.Server.Base
// Register the quit command // Register the quit command
// //
MainConsole.Instance.Commands.AddCommand("base", false, "quit", MainConsole.Instance.Commands.AddCommand("General", false, "quit",
"quit", "quit",
"Quit the application", HandleQuit); "Quit the application", HandleQuit);
MainConsole.Instance.Commands.AddCommand("base", false, "shutdown", MainConsole.Instance.Commands.AddCommand("General", false, "shutdown",
"shutdown", "shutdown",
"Quit the application", HandleQuit); "Quit the application", HandleQuit);
// Register a command to read other commands from a file // Register a command to read other commands from a file
MainConsole.Instance.Commands.AddCommand("base", false, "command-script", MainConsole.Instance.Commands.AddCommand("General", false, "command-script",
"command-script <script>", "command-script <script>",
"Run a command script from file", HandleScript); "Run a command script from file", HandleScript);

View File

@ -72,19 +72,19 @@ namespace OpenSim.Server.Handlers.Asset
server.AddStreamHandler(new AssetServerPostHandler(m_AssetService)); server.AddStreamHandler(new AssetServerPostHandler(m_AssetService));
server.AddStreamHandler(new AssetServerDeleteHandler(m_AssetService, allowDelete)); server.AddStreamHandler(new AssetServerDeleteHandler(m_AssetService, allowDelete));
MainConsole.Instance.Commands.AddCommand("kfs", false, MainConsole.Instance.Commands.AddCommand("Assets", false,
"show asset", "show asset",
"show asset <ID>", "show asset <ID>",
"Show asset information", "Show asset information",
HandleShowAsset); HandleShowAsset);
MainConsole.Instance.Commands.AddCommand("kfs", false, MainConsole.Instance.Commands.AddCommand("Assets", false,
"delete asset", "delete asset",
"delete asset <ID>", "delete asset <ID>",
"Delete asset from database", "Delete asset from database",
HandleDeleteAsset); HandleDeleteAsset);
MainConsole.Instance.Commands.AddCommand("kfs", false, MainConsole.Instance.Commands.AddCommand("Assets", false,
"dump asset", "dump asset",
"dump asset <ID>", "dump asset <ID>",
"Dump asset to a file", "Dump asset to a file",

View File

@ -248,7 +248,7 @@ For more information, see <a href='http://openid.net/'>http://openid.net/</a>.
if (passwordValues != null && passwordValues.Length == 1) if (passwordValues != null && passwordValues.Length == 1)
{ {
if (account != null && if (account != null &&
(m_authenticationService.Authenticate(account.PrincipalID, passwordValues[0], 30) != string.Empty)) (m_authenticationService.Authenticate(account.PrincipalID,Util.Md5Hash(passwordValues[0]), 30) != string.Empty))
authRequest.IsAuthenticated = true; authRequest.IsAuthenticated = true;
else else
authRequest.IsAuthenticated = false; authRequest.IsAuthenticated = false;

View File

@ -0,0 +1,213 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using Nini.Config;
using log4net;
using OpenSim.Framework;
using OpenSim.Data;
using OpenSim.Services.Interfaces;
using OpenMetaverse;
namespace OpenSim.Services.AssetService
{
/// <summary>
/// This will be developed into a de-duplicating asset service.
/// XXX: Currently it's a just a copy of the existing AssetService. so please don't attempt to use it.
/// </summary>
public class XAssetService : AssetServiceBase, IAssetService
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected static XAssetService m_RootInstance;
public XAssetService(IConfigSource config) : base(config)
{
if (m_RootInstance == null)
{
m_RootInstance = this;
if (m_AssetLoader != null)
{
IConfig assetConfig = config.Configs["AssetService"];
if (assetConfig == null)
throw new Exception("No AssetService configuration");
string loaderArgs = assetConfig.GetString("AssetLoaderArgs",
String.Empty);
bool assetLoaderEnabled = assetConfig.GetBoolean("AssetLoaderEnabled", true);
if (assetLoaderEnabled)
{
m_log.DebugFormat("[XASSET SERVICE]: Loading default asset set from {0}", loaderArgs);
m_AssetLoader.ForEachDefaultXmlAsset(
loaderArgs,
delegate(AssetBase a)
{
AssetBase existingAsset = Get(a.ID);
// AssetMetadata existingMetadata = GetMetadata(a.ID);
if (existingAsset == null || Util.SHA1Hash(existingAsset.Data) != Util.SHA1Hash(a.Data))
{
// m_log.DebugFormat("[ASSET]: Storing {0} {1}", a.Name, a.ID);
Store(a);
}
});
}
m_log.Debug("[XASSET SERVICE]: Local asset service enabled");
}
}
}
public virtual AssetBase Get(string id)
{
// m_log.DebugFormat("[ASSET SERVICE]: Get asset for {0}", id);
UUID assetID;
if (!UUID.TryParse(id, out assetID))
{
m_log.WarnFormat("[XASSET SERVICE]: Could not parse requested asset id {0}", id);
return null;
}
try
{
return m_Database.GetAsset(assetID);
}
catch (Exception e)
{
m_log.ErrorFormat("[XASSET SERVICE]: Exception getting asset {0} {1}", assetID, e);
return null;
}
}
public virtual AssetBase GetCached(string id)
{
return Get(id);
}
public virtual AssetMetadata GetMetadata(string id)
{
// m_log.DebugFormat("[XASSET SERVICE]: Get asset metadata for {0}", id);
UUID assetID;
if (!UUID.TryParse(id, out assetID))
return null;
AssetBase asset = m_Database.GetAsset(assetID);
if (asset != null)
return asset.Metadata;
return null;
}
public virtual byte[] GetData(string id)
{
// m_log.DebugFormat("[XASSET SERVICE]: Get asset data for {0}", id);
UUID assetID;
if (!UUID.TryParse(id, out assetID))
return null;
AssetBase asset = m_Database.GetAsset(assetID);
return asset.Data;
}
public virtual bool Get(string id, Object sender, AssetRetrieved handler)
{
//m_log.DebugFormat("[XASSET SERVICE]: Get asset async {0}", id);
UUID assetID;
if (!UUID.TryParse(id, out assetID))
return false;
AssetBase asset = m_Database.GetAsset(assetID);
//m_log.DebugFormat("[XASSET SERVICE]: Got asset {0}", asset);
handler(id, sender, asset);
return true;
}
public virtual string Store(AssetBase asset)
{
if (!m_Database.ExistsAsset(asset.FullID))
{
// m_log.DebugFormat(
// "[XASSET SERVICE]: Storing asset {0} {1}, bytes {2}", asset.Name, asset.FullID, asset.Data.Length);
m_Database.StoreAsset(asset);
}
// else
// {
// m_log.DebugFormat(
// "[XASSET SERVICE]: Not storing asset {0} {1}, bytes {2} as it already exists", asset.Name, asset.FullID, asset.Data.Length);
// }
return asset.ID;
}
public bool UpdateContent(string id, byte[] data)
{
return false;
}
public virtual bool Delete(string id)
{
m_log.DebugFormat("[XASSET SERVICE]: Deleting asset {0}", id);
UUID assetID;
if (!UUID.TryParse(id, out assetID))
return false;
AssetBase asset = m_Database.GetAsset(assetID);
if (asset == null)
return false;
if ((int)(asset.Flags & AssetFlags.Maptile) != 0)
{
return m_Database.Delete(id);
}
else
{
m_log.DebugFormat("[XASSET SERVICE]: Request to delete asset {0}, but flags are not Maptile", id);
}
return false;
}
}
}

View File

@ -45,6 +45,24 @@ namespace OpenSim.Services.Connectors
LogManager.GetLogger( LogManager.GetLogger(
MethodBase.GetCurrentMethod().DeclaringType); MethodBase.GetCurrentMethod().DeclaringType);
private Dictionary<IAssetService, object> m_endpointSerializer = new Dictionary<IAssetService, object>();
private object EndPointLock(IAssetService connector)
{
lock (m_endpointSerializer)
{
object eplock = null;
if (! m_endpointSerializer.TryGetValue(connector, out eplock))
{
eplock = new object();
m_endpointSerializer.Add(connector, eplock);
// m_log.WarnFormat("[WEB UTIL] add a new host to end point serializer {0}",endpoint);
}
return eplock;
}
}
private Dictionary<string, IAssetService> m_connectors = new Dictionary<string, IAssetService>(); private Dictionary<string, IAssetService> m_connectors = new Dictionary<string, IAssetService>();
public HGAssetServiceConnector(IConfigSource source) public HGAssetServiceConnector(IConfigSource source)
@ -197,7 +215,8 @@ namespace OpenSim.Services.Connectors
IAssetService connector = GetConnector(url); IAssetService connector = GetConnector(url);
// Restore the assetID to a simple UUID // Restore the assetID to a simple UUID
asset.ID = assetID; asset.ID = assetID;
return connector.Store(asset); lock (EndPointLock(connector))
return connector.Store(asset);
} }
return String.Empty; return String.Empty;

View File

@ -84,14 +84,14 @@ namespace OpenSim.Services.GridService
if (MainConsole.Instance != null) if (MainConsole.Instance != null)
{ {
MainConsole.Instance.Commands.AddCommand("grid", true, MainConsole.Instance.Commands.AddCommand("Regions", true,
"show region", "show region",
"show region <Region name>", "show region <Region name>",
"Show details on a region", "Show details on a region",
String.Empty, String.Empty,
HandleShowRegion); HandleShowRegion);
MainConsole.Instance.Commands.AddCommand("grid", true, MainConsole.Instance.Commands.AddCommand("Regions", true,
"set region flags", "set region flags",
"set region flags <Region name> <flags>", "set region flags <Region name> <flags>",
"Set database flags for region", "Set database flags for region",

View File

@ -296,9 +296,10 @@ namespace OpenSim.Services.HypergridService
aCircuit.firstname = account.FirstName; aCircuit.firstname = account.FirstName;
aCircuit.lastname = account.LastName; aCircuit.lastname = account.LastName;
} }
if (account == null && !aCircuit.lastname.StartsWith("@")) if (account == null)
{ {
aCircuit.firstname = aCircuit.firstname + "." + aCircuit.lastname; if (!aCircuit.lastname.StartsWith("@"))
aCircuit.firstname = aCircuit.firstname + "." + aCircuit.lastname;
try try
{ {
Uri uri = new Uri(aCircuit.ServiceURLs["HomeURI"].ToString()); Uri uri = new Uri(aCircuit.ServiceURLs["HomeURI"].ToString());

View File

@ -173,6 +173,12 @@ namespace OpenSim.Services.LLLoginService
// Web map // Web map
private string mapTileURL; private string mapTileURL;
// Web Profiles
private string profileURL;
// OpenID
private string openIDURL;
private string searchURL; private string searchURL;
// Error Flags // Error Flags
@ -225,7 +231,7 @@ namespace OpenSim.Services.LLLoginService
public LLLoginResponse(UserAccount account, AgentCircuitData aCircuit, GridUserInfo pinfo, public LLLoginResponse(UserAccount account, AgentCircuitData aCircuit, GridUserInfo pinfo,
GridRegion destination, List<InventoryFolderBase> invSkel, FriendInfo[] friendsList, ILibraryService libService, GridRegion destination, List<InventoryFolderBase> invSkel, FriendInfo[] friendsList, ILibraryService libService,
string where, string startlocation, Vector3 position, Vector3 lookAt, List<InventoryItemBase> gestures, string message, string where, string startlocation, Vector3 position, Vector3 lookAt, List<InventoryItemBase> gestures, string message,
GridRegion home, IPEndPoint clientIP, string mapTileURL, string searchURL, string currency) GridRegion home, IPEndPoint clientIP, string mapTileURL, string profileURL, string openIDURL, string searchURL, string currency)
: this() : this()
{ {
FillOutInventoryData(invSkel, libService); FillOutInventoryData(invSkel, libService);
@ -242,6 +248,9 @@ namespace OpenSim.Services.LLLoginService
BuddList = ConvertFriendListItem(friendsList); BuddList = ConvertFriendListItem(friendsList);
StartLocation = where; StartLocation = where;
MapTileURL = mapTileURL; MapTileURL = mapTileURL;
ProfileURL = profileURL;
OpenIDURL = openIDURL;
SearchURL = searchURL; SearchURL = searchURL;
Currency = currency; Currency = currency;
@ -390,6 +399,8 @@ namespace OpenSim.Services.LLLoginService
InitialOutfitHash["gender"] = "female"; InitialOutfitHash["gender"] = "female";
initialOutfit.Add(InitialOutfitHash); initialOutfit.Add(InitialOutfitHash);
mapTileURL = String.Empty; mapTileURL = String.Empty;
profileURL = String.Empty;
openIDURL = String.Empty;
searchURL = String.Empty; searchURL = String.Empty;
currency = String.Empty; currency = String.Empty;
@ -462,6 +473,13 @@ namespace OpenSim.Services.LLLoginService
if (mapTileURL != String.Empty) if (mapTileURL != String.Empty)
responseData["map-server-url"] = mapTileURL; responseData["map-server-url"] = mapTileURL;
if (profileURL != String.Empty)
responseData["profile-server-url"] = profileURL;
// We need to send an openid_token back in the response too
if (openIDURL != String.Empty)
responseData["openid_url"] = openIDURL;
if (m_buddyList != null) if (m_buddyList != null)
{ {
responseData["buddy-list"] = m_buddyList.ToArray(); responseData["buddy-list"] = m_buddyList.ToArray();
@ -567,6 +585,12 @@ namespace OpenSim.Services.LLLoginService
if (mapTileURL != String.Empty) if (mapTileURL != String.Empty)
map["map-server-url"] = OSD.FromString(mapTileURL); map["map-server-url"] = OSD.FromString(mapTileURL);
if (profileURL != String.Empty)
map["profile-server-url"] = OSD.FromString(profileURL);
if (openIDURL != String.Empty)
map["openid_url"] = OSD.FromString(openIDURL);
if (searchURL != String.Empty) if (searchURL != String.Empty)
map["search"] = OSD.FromString(searchURL); map["search"] = OSD.FromString(searchURL);
@ -939,6 +963,18 @@ namespace OpenSim.Services.LLLoginService
set { mapTileURL = value; } set { mapTileURL = value; }
} }
public string ProfileURL
{
get { return profileURL; }
set { profileURL = value; }
}
public string OpenIDURL
{
get { return openIDURL; }
set { openIDURL = value; }
}
public string SearchURL public string SearchURL
{ {
get { return searchURL; } get { return searchURL; }

View File

@ -74,6 +74,8 @@ namespace OpenSim.Services.LLLoginService
protected string m_GatekeeperURL; protected string m_GatekeeperURL;
protected bool m_AllowRemoteSetLoginLevel; protected bool m_AllowRemoteSetLoginLevel;
protected string m_MapTileURL; protected string m_MapTileURL;
protected string m_ProfileURL;
protected string m_OpenIDURL;
protected string m_SearchURL; protected string m_SearchURL;
protected string m_Currency; protected string m_Currency;
@ -108,6 +110,8 @@ namespace OpenSim.Services.LLLoginService
m_MinLoginLevel = m_LoginServerConfig.GetInt("MinLoginLevel", 0); m_MinLoginLevel = m_LoginServerConfig.GetInt("MinLoginLevel", 0);
m_GatekeeperURL = m_LoginServerConfig.GetString("GatekeeperURI", string.Empty); m_GatekeeperURL = m_LoginServerConfig.GetString("GatekeeperURI", string.Empty);
m_MapTileURL = m_LoginServerConfig.GetString("MapTileURL", string.Empty); m_MapTileURL = m_LoginServerConfig.GetString("MapTileURL", string.Empty);
m_ProfileURL = m_LoginServerConfig.GetString("ProfileServerURL", string.Empty);
m_OpenIDURL = m_LoginServerConfig.GetString("OpenIDServerURL", String.Empty);
m_SearchURL = m_LoginServerConfig.GetString("SearchURL", string.Empty); m_SearchURL = m_LoginServerConfig.GetString("SearchURL", string.Empty);
m_Currency = m_LoginServerConfig.GetString("Currency", string.Empty); m_Currency = m_LoginServerConfig.GetString("Currency", string.Empty);
@ -420,7 +424,7 @@ namespace OpenSim.Services.LLLoginService
// Finally, fill out the response and return it // Finally, fill out the response and return it
// //
LLLoginResponse response = new LLLoginResponse(account, aCircuit, guinfo, destination, inventorySkel, friendsList, m_LibraryService, LLLoginResponse response = new LLLoginResponse(account, aCircuit, guinfo, destination, inventorySkel, friendsList, m_LibraryService,
where, startLocation, position, lookAt, gestures, m_WelcomeMessage, home, clientIP, m_MapTileURL, m_SearchURL, m_Currency); where, startLocation, position, lookAt, gestures, m_WelcomeMessage, home, clientIP, m_MapTileURL, m_ProfileURL, m_OpenIDURL, m_SearchURL, m_Currency);
m_log.DebugFormat("[LLOGIN SERVICE]: All clear. Sending login response to client."); m_log.DebugFormat("[LLOGIN SERVICE]: All clear. Sending login response to client.");
return response; return response;
@ -896,16 +900,16 @@ namespace OpenSim.Services.LLLoginService
private void RegisterCommands() private void RegisterCommands()
{ {
//MainConsole.Instance.Commands.AddCommand //MainConsole.Instance.Commands.AddCommand
MainConsole.Instance.Commands.AddCommand("loginservice", false, "login level", MainConsole.Instance.Commands.AddCommand("Users", false, "login level",
"login level <level>", "login level <level>",
"Set the minimum user level to log in", HandleLoginCommand); "Set the minimum user level to log in", HandleLoginCommand);
MainConsole.Instance.Commands.AddCommand("loginservice", false, "login reset", MainConsole.Instance.Commands.AddCommand("Users", false, "login reset",
"login reset", "login reset",
"Reset the login level to allow all users", "Reset the login level to allow all users",
HandleLoginCommand); HandleLoginCommand);
MainConsole.Instance.Commands.AddCommand("loginservice", false, "login text", MainConsole.Instance.Commands.AddCommand("Users", false, "login text",
"login text <text>", "login text <text>",
"Set the text users will see on login", HandleLoginCommand); "Set the text users will see on login", HandleLoginCommand);

View File

@ -89,17 +89,17 @@ namespace OpenSim.Services.UserAccountService
if (m_RootInstance == null && MainConsole.Instance != null) if (m_RootInstance == null && MainConsole.Instance != null)
{ {
m_RootInstance = this; m_RootInstance = this;
MainConsole.Instance.Commands.AddCommand("UserService", false, MainConsole.Instance.Commands.AddCommand("Users", false,
"create user", "create user",
"create user [<first> [<last> [<pass> [<email> [<user id>]]]]]", "create user [<first> [<last> [<pass> [<email> [<user id>]]]]]",
"Create a new user", HandleCreateUser); "Create a new user", HandleCreateUser);
MainConsole.Instance.Commands.AddCommand("UserService", false, MainConsole.Instance.Commands.AddCommand("Users", false,
"reset user password", "reset user password",
"reset user password [<first> [<last> [<password>]]]", "reset user password [<first> [<last> [<password>]]]",
"Reset a user password", HandleResetUserPassword); "Reset a user password", HandleResetUserPassword);
MainConsole.Instance.Commands.AddCommand("UserService", false, MainConsole.Instance.Commands.AddCommand("Users", false,
"set user level", "set user level",
"set user level [<first> [<last> [<level>]]]", "set user level [<first> [<last> [<level>]]]",
"Set user level. If >= 200 and 'allow_grid_gods = true' in OpenSim.ini, " "Set user level. If >= 200 and 'allow_grid_gods = true' in OpenSim.ini, "
@ -107,7 +107,7 @@ namespace OpenSim.Services.UserAccountService
+ "It will also affect the 'login level' command. ", + "It will also affect the 'login level' command. ",
HandleSetUserLevel); HandleSetUserLevel);
MainConsole.Instance.Commands.AddCommand("UserService", false, MainConsole.Instance.Commands.AddCommand("Users", false,
"show account", "show account",
"show account <first> <last>", "show account <first> <last>",
"Show account details for the given user", HandleShowAccount); "Show account details for the given user", HandleShowAccount);

View File

@ -113,7 +113,7 @@ namespace OpenSim.Tests.Common
Console.WriteLine("Setting up test scene {0}", name); Console.WriteLine("Setting up test scene {0}", name);
// We must set up a console otherwise setup of some modules may fail // We must set up a console otherwise setup of some modules may fail
MainConsole.Instance = new MockConsole("TEST PROMPT"); MainConsole.Instance = new MockConsole();
RegionInfo regInfo = new RegionInfo(x, y, new IPEndPoint(IPAddress.Loopback, 9000), "127.0.0.1"); RegionInfo regInfo = new RegionInfo(x, y, new IPEndPoint(IPAddress.Loopback, 9000), "127.0.0.1");
regInfo.RegionName = name; regInfo.RegionName = name;
@ -136,7 +136,7 @@ namespace OpenSim.Tests.Common
StartAuthenticationService(testScene); StartAuthenticationService(testScene);
LocalInventoryServicesConnector inventoryService = StartInventoryService(testScene); LocalInventoryServicesConnector inventoryService = StartInventoryService(testScene);
StartGridService(testScene); StartGridService(testScene);
LocalUserAccountServicesConnector userAccountService = StartUserAccountService(testScene); LocalUserAccountServicesConnector userAccountService = StartUserAccountService(testScene);
LocalPresenceServicesConnector presenceService = StartPresenceService(testScene); LocalPresenceServicesConnector presenceService = StartPresenceService(testScene);
inventoryService.PostInitialise(); inventoryService.PostInitialise();

View File

@ -177,9 +177,9 @@ namespace OpenSim.Data.Null
// Therefore, we need to store parts rather than groups. // Therefore, we need to store parts rather than groups.
foreach (SceneObjectPart prim in obj.Parts) foreach (SceneObjectPart prim in obj.Parts)
{ {
m_log.DebugFormat( // m_log.DebugFormat(
"[MOCK REGION DATA PLUGIN]: Storing part {0} {1} in object {2} {3} in region {4}", // "[MOCK REGION DATA PLUGIN]: Storing part {0} {1} in object {2} {3} in region {4}",
prim.Name, prim.UUID, obj.Name, obj.UUID, regionUUID); // prim.Name, prim.UUID, obj.Name, obj.UUID, regionUUID);
m_sceneObjectParts[prim.UUID] = prim; m_sceneObjectParts[prim.UUID] = prim;
} }
@ -193,9 +193,9 @@ namespace OpenSim.Data.Null
{ {
if (part.ParentGroup.UUID == obj) if (part.ParentGroup.UUID == obj)
{ {
m_log.DebugFormat( // m_log.DebugFormat(
"[MOCK REGION DATA PLUGIN]: Removing part {0} {1} as part of object {2} from {3}", // "[MOCK REGION DATA PLUGIN]: Removing part {0} {1} as part of object {2} from {3}",
part.Name, part.UUID, obj, regionUUID); // part.Name, part.UUID, obj, regionUUID);
m_sceneObjectParts.Remove(part.UUID); m_sceneObjectParts.Remove(part.UUID);
} }
} }
@ -215,8 +215,8 @@ namespace OpenSim.Data.Null
{ {
if (prim.IsRoot) if (prim.IsRoot)
{ {
m_log.DebugFormat( // m_log.DebugFormat(
"[MOCK REGION DATA PLUGIN]: Loading root part {0} {1} in {2}", prim.Name, prim.UUID, regionUUID); // "[MOCK REGION DATA PLUGIN]: Loading root part {0} {1} in {2}", prim.Name, prim.UUID, regionUUID);
objects[prim.UUID] = new SceneObjectGroup(prim); objects[prim.UUID] = new SceneObjectGroup(prim);
} }
} }
@ -240,9 +240,9 @@ namespace OpenSim.Data.Null
} }
else else
{ {
m_log.WarnFormat( // m_log.WarnFormat(
"[MOCK REGION DATA PLUGIN]: Database contains an orphan child prim {0} {1} in region {2} pointing to missing parent {3}. This prim will not be loaded.", // "[MOCK REGION DATA PLUGIN]: Database contains an orphan child prim {0} {1} in region {2} pointing to missing parent {3}. This prim will not be loaded.",
prim.Name, prim.UUID, regionUUID, prim.ParentUUID); // prim.Name, prim.UUID, regionUUID, prim.ParentUUID);
} }
} }
} }

View File

@ -75,6 +75,11 @@ namespace OpenSim.Tests.Torture
[TestFixtureTearDown] [TestFixtureTearDown]
public void TearDown() public void TearDown()
{ {
scene.Close();
scene = null;
GC.Collect();
GC.WaitForPendingFinalizers();
// We must set this back afterwards, otherwise later tests will fail since they're expecting multiple // We must set this back afterwards, otherwise later tests will fail since they're expecting multiple
// threads. Possibly, later tests should be rewritten not to worry about such things. // threads. Possibly, later tests should be rewritten not to worry about such things.
Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod; Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod;
@ -98,7 +103,7 @@ namespace OpenSim.Tests.Torture
} }
[Test] [Test]
public void TestAddRemove100NPCs() public void Test_0001_AddRemove100NPCs()
{ {
TestHelpers.InMethod(); TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure(); // log4net.Config.XmlConfigurator.Configure();
@ -107,7 +112,7 @@ namespace OpenSim.Tests.Torture
} }
[Test] [Test]
public void TestAddRemove1000NPCs() public void Test_0002_AddRemove1000NPCs()
{ {
TestHelpers.InMethod(); TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure(); // log4net.Config.XmlConfigurator.Configure();
@ -116,7 +121,7 @@ namespace OpenSim.Tests.Torture
} }
[Test] [Test]
public void TestAddRemove2000NPCs() public void Test_0003_AddRemove2000NPCs()
{ {
TestHelpers.InMethod(); TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure(); // log4net.Config.XmlConfigurator.Configure();

View File

@ -66,7 +66,7 @@ namespace OpenSim.Tests.Torture
// } // }
[Test] [Test]
public void Test0001_10K_1PrimObjects() public void Test_0001_10K_1PrimObjects()
{ {
TestHelpers.InMethod(); TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure(); // log4net.Config.XmlConfigurator.Configure();
@ -75,7 +75,7 @@ namespace OpenSim.Tests.Torture
} }
[Test] [Test]
public void Test0002_100K_1PrimObjects() public void Test_0002_100K_1PrimObjects()
{ {
TestHelpers.InMethod(); TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure(); // log4net.Config.XmlConfigurator.Configure();
@ -84,7 +84,7 @@ namespace OpenSim.Tests.Torture
} }
[Test] [Test]
public void Test0003_200K_1PrimObjects() public void Test_0003_200K_1PrimObjects()
{ {
TestHelpers.InMethod(); TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure(); // log4net.Config.XmlConfigurator.Configure();
@ -93,7 +93,7 @@ namespace OpenSim.Tests.Torture
} }
[Test] [Test]
public void Test0011_100_100PrimObjects() public void Test_0011_100_100PrimObjects()
{ {
TestHelpers.InMethod(); TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure(); // log4net.Config.XmlConfigurator.Configure();
@ -102,7 +102,7 @@ namespace OpenSim.Tests.Torture
} }
[Test] [Test]
public void Test0012_1K_100PrimObjects() public void Test_0012_1K_100PrimObjects()
{ {
TestHelpers.InMethod(); TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure(); // log4net.Config.XmlConfigurator.Configure();
@ -111,7 +111,7 @@ namespace OpenSim.Tests.Torture
} }
[Test] [Test]
public void Test0013_2K_100PrimObjects() public void Test_0013_2K_100PrimObjects()
{ {
TestHelpers.InMethod(); TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure(); // log4net.Config.XmlConfigurator.Configure();
@ -123,6 +123,9 @@ namespace OpenSim.Tests.Torture
{ {
UUID ownerId = new UUID("F0000000-0000-0000-0000-000000000000"); UUID ownerId = new UUID("F0000000-0000-0000-0000-000000000000");
// Using a local variable for scene, at least on mono 2.6.7, means that it's much more likely to be garbage
// collected when we teardown this test. If it's done in a member variable, even if that is subsequently
// nulled out, the garbage collect can be delayed.
TestScene scene = SceneHelpers.SetupScene(); TestScene scene = SceneHelpers.SetupScene();
// Process process = Process.GetCurrentProcess(); // Process process = Process.GetCurrentProcess();
@ -156,11 +159,6 @@ namespace OpenSim.Tests.Torture
// objects will be clean up by the garbage collector before the next stress test is run. // objects will be clean up by the garbage collector before the next stress test is run.
scene.Update(); scene.Update();
// Currently, we need to do this in order to garbage collect the scene objects ready for the next test run.
// However, what we really need to do is find out why the entire scene is not garbage collected in
// teardown.
scene.DeleteAllSceneObjects();
Console.WriteLine( Console.WriteLine(
"Took {0}ms, {1}MB ({2} - {3}) to create {4} objects each containing {5} prim(s)", "Took {0}ms, {1}MB ({2} - {3}) to create {4} objects each containing {5} prim(s)",
Math.Round(elapsed.TotalMilliseconds), Math.Round(elapsed.TotalMilliseconds),
@ -170,7 +168,8 @@ namespace OpenSim.Tests.Torture
objectsToAdd, objectsToAdd,
primsInEachObject); primsInEachObject);
scene = null; scene.Close();
// scene = null;
} }
} }
} }

View File

@ -91,6 +91,15 @@ namespace OpenSim.Tests.Torture
m_scene.StartScripts(); m_scene.StartScripts();
} }
[TearDown]
public void TearDown()
{
m_scene.Close();
m_scene = null;
GC.Collect();
GC.WaitForPendingFinalizers();
}
[Test] [Test]
public void TestCompileAndStart100Scripts() public void TestCompileAndStart100Scripts()
{ {

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