Applied patch from mantis #749, Grass now stays to set type when moved. thanks Grumly57.
parent
2fea38a5f2
commit
fc551ef127
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@ -608,7 +608,7 @@ namespace OpenSim.Framework
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uint parentID, byte[] particleSystem, LLQuaternion rotation, byte clickAction);
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void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position,
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LLQuaternion rotation);
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LLQuaternion rotation, byte state);
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void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position,
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LLQuaternion rotation, LLVector3 velocity, LLVector3 rotationalvelocity);
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@ -1898,7 +1898,7 @@ namespace OpenSim.Region.ClientStack
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/// <param name="position"></param>
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/// <param name="rotation"></param>
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public void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position,
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LLQuaternion rotation)
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LLQuaternion rotation, byte state)
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{
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LLVector3 velocity = new LLVector3(0f, 0f, 0f);
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LLVector3 rotationalvelocity = new LLVector3(0f, 0f, 0f);
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@ -1907,7 +1907,7 @@ namespace OpenSim.Region.ClientStack
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terse.RegionData.RegionHandle = regionHandle;
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terse.RegionData.TimeDilation = timeDilation;
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terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
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terse.ObjectData[0] = CreatePrimImprovedBlock(localID, position, rotation, velocity, rotationalvelocity);
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terse.ObjectData[0] = CreatePrimImprovedBlock(localID, position, rotation, velocity, rotationalvelocity, state);
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terse.Header.Reliable = false;
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OutPacket(terse, ThrottleOutPacketType.Task);
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}
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@ -1920,7 +1920,7 @@ namespace OpenSim.Region.ClientStack
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terse.RegionData.RegionHandle = regionHandle;
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terse.RegionData.TimeDilation = timeDilation;
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terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
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terse.ObjectData[0] = CreatePrimImprovedBlock(localID, position, rotation, velocity, rotationalvelocity);
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terse.ObjectData[0] = CreatePrimImprovedBlock(localID, position, rotation, velocity, rotationalvelocity, 0);
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terse.Header.Reliable = false;
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OutPacket(terse, ThrottleOutPacketType.Task);
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}
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@ -2027,7 +2027,8 @@ namespace OpenSim.Region.ClientStack
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LLVector3 position,
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LLQuaternion rotation,
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LLVector3 velocity,
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LLVector3 rotationalvelocity)
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LLVector3 rotationalvelocity,
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byte state)
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{
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uint ID = localID;
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byte[] bytes = new byte[60];
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@ -2039,7 +2040,7 @@ namespace OpenSim.Region.ClientStack
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bytes[i++] = (byte)((ID >> 8) % 256);
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bytes[i++] = (byte)((ID >> 16) % 256);
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bytes[i++] = (byte)((ID >> 24) % 256);
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bytes[i++] = 0;
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bytes[i++] = state;
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bytes[i++] = 0;
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byte[] pb = position.GetBytes();
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@ -2125,7 +2126,8 @@ namespace OpenSim.Region.ClientStack
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SetDefaultPrimPacketValues(objupdate);
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objupdate.UpdateFlags = flags;
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SetPrimPacketShapeData(objupdate, primShape);
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if ((primShape.PCode == 111) || (primShape.PCode == 255))
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// if ((primShape.PCode == 111) || (primShape.PCode == 255))
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if ((primShape.PCode == (byte)PCode.NewTree) || (primShape.PCode == (byte)PCode.Tree) || (primShape.PCode == (byte)PCode.Grass))
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{
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objupdate.Data = new byte[1];
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objupdate.Data[0] = primShape.State;
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@ -1814,7 +1814,7 @@ namespace OpenSim.Region.Environment.Scenes
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LLQuaternion mRot = RotationOffset;
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if ((ObjectFlags & (uint) LLObject.ObjectFlags.Physics) == 0)
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{
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remoteClient.SendPrimTerseUpdate(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, lPos, mRot);
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remoteClient.SendPrimTerseUpdate(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, lPos, mRot, Shape.State);
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}
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else
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{
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@ -1829,7 +1829,7 @@ namespace OpenSim.Region.Environment.Scenes
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LLQuaternion mRot = RotationOffset;
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if ((ObjectFlags & (uint) LLObject.ObjectFlags.Physics) == 0)
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{
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remoteClient.SendPrimTerseUpdate(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, lPos, mRot);
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remoteClient.SendPrimTerseUpdate(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, lPos, mRot, Shape.State);
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}
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else
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{
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@ -357,7 +357,7 @@ namespace SimpleApp
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{
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}
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public virtual void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID,
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LLVector3 position, LLQuaternion rotation)
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LLVector3 position, LLQuaternion rotation, byte state)
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{
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}
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