When serializing objects, stop accidentally using the green text colour value for alpha
This addresses http://opensimulator.org/mantis/view.php?id=5111bulletsim
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@ -1171,7 +1171,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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writer.WriteElementString("R", sop.Color.R.ToString(Utils.EnUsCulture));
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writer.WriteElementString("R", sop.Color.R.ToString(Utils.EnUsCulture));
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writer.WriteElementString("G", sop.Color.G.ToString(Utils.EnUsCulture));
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writer.WriteElementString("G", sop.Color.G.ToString(Utils.EnUsCulture));
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writer.WriteElementString("B", sop.Color.B.ToString(Utils.EnUsCulture));
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writer.WriteElementString("B", sop.Color.B.ToString(Utils.EnUsCulture));
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writer.WriteElementString("A", sop.Color.G.ToString(Utils.EnUsCulture));
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writer.WriteElementString("A", sop.Color.A.ToString(Utils.EnUsCulture));
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writer.WriteEndElement();
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writer.WriteEndElement();
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writer.WriteElementString("Text", sop.Text);
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writer.WriteElementString("Text", sop.Text);
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