From fc82bd8de7ba544dc89f4703ffc03f5d8f1304e1 Mon Sep 17 00:00:00 2001 From: MW Date: Mon, 13 Aug 2007 19:56:48 +0000 Subject: [PATCH] Changed ScriptLoader to use Path.combine. --- .../Region/Environment/Scenes/Scripting/ScriptEngineLoader.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/OpenSim/Region/Environment/Scenes/Scripting/ScriptEngineLoader.cs b/OpenSim/Region/Environment/Scenes/Scripting/ScriptEngineLoader.cs index 2f0551c3c2..4b912e48c4 100644 --- a/OpenSim/Region/Environment/Scenes/Scripting/ScriptEngineLoader.cs +++ b/OpenSim/Region/Environment/Scenes/Scripting/ScriptEngineLoader.cs @@ -28,6 +28,7 @@ /* Original code: Tedd Hansen */ using System; using System.Collections.Generic; +using System.IO; using System.Text; using System.Reflection; @@ -41,7 +42,7 @@ namespace OpenSim.Region.Environment.Scenes.Scripting public ScriptEngineInterface LoadScriptEngine(string EngineName) { - return LoadAndInitAssembly(@"ScriptEngines\OpenSim.Region.ScriptEngine." + EngineName + ".dll", + return LoadAndInitAssembly(Path.Combine("ScriptEngines", "OpenSim.Region.ScriptEngine." + EngineName + ".dll"), "OpenSim.Region.ScriptEngine." + EngineName + ".ScriptEngine"); }