Merge branch 'master' into careminster-presence-refactor
This was rather conflicted. Please test linking.avinationmerge
commit
fc8d2be632
|
@ -89,7 +89,6 @@ namespace OpenSim.Data.MSSQL
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Dictionary<UUID, SceneObjectGroup> objects = new Dictionary<UUID, SceneObjectGroup>();
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Dictionary<UUID, SceneObjectGroup> objects = new Dictionary<UUID, SceneObjectGroup>();
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SceneObjectGroup grp = null;
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SceneObjectGroup grp = null;
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string sql = "SELECT *, " +
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string sql = "SELECT *, " +
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"sort = CASE WHEN prims.UUID = prims.SceneGroupID THEN 0 ELSE 1 END " +
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"sort = CASE WHEN prims.UUID = prims.SceneGroupID THEN 0 ELSE 1 END " +
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"FROM prims " +
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"FROM prims " +
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@ -232,7 +231,7 @@ namespace OpenSim.Data.MSSQL
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/// <param name="regionUUID"></param>
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/// <param name="regionUUID"></param>
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public void StoreObject(SceneObjectGroup obj, UUID regionUUID)
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public void StoreObject(SceneObjectGroup obj, UUID regionUUID)
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{
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{
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_Log.InfoFormat("[MSSQL]: Adding/Changing SceneObjectGroup: {0} to region: {1}, object has {2} prims.", obj.UUID, regionUUID, obj.Children.Count);
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_Log.DebugFormat("[MSSQL]: Adding/Changing SceneObjectGroup: {0} to region: {1}, object has {2} prims.", obj.UUID, regionUUID, obj.Children.Count);
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using (SqlConnection conn = new SqlConnection(m_connectionString))
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using (SqlConnection conn = new SqlConnection(m_connectionString))
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{
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{
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@ -291,7 +290,6 @@ namespace OpenSim.Data.MSSQL
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}
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}
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}
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}
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}
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}
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}
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}
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/// <summary>
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/// <summary>
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@ -239,6 +239,7 @@ namespace OpenSim.Data.MySQL
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ExecuteNonQuery(cmd);
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ExecuteNonQuery(cmd);
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}
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}
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cmd.Dispose();
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cmd.Dispose();
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}
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}
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}
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}
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@ -427,7 +427,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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if (m_scene.TryGetScenePresence(remoteClient.AgentId, out presence))
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if (m_scene.TryGetScenePresence(remoteClient.AgentId, out presence))
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{
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{
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if (!m_scene.Permissions.CanRezObject(
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if (!m_scene.Permissions.CanRezObject(
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part.ParentGroup.Children.Count, remoteClient.AgentId, presence.AbsolutePosition))
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part.ParentGroup.PrimCount, remoteClient.AgentId, presence.AbsolutePosition))
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return;
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return;
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presence.Appearance.DetachAttachment(itemID);
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presence.Appearance.DetachAttachment(itemID);
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@ -549,7 +549,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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}
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}
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if (!m_Scene.Permissions.CanRezObject(
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if (!m_Scene.Permissions.CanRezObject(
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group.Children.Count, remoteClient.AgentId, pos)
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group.PrimCount, remoteClient.AgentId, pos)
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&& !attachment)
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&& !attachment)
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{
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{
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// The client operates in no fail mode. It will
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// The client operates in no fail mode. It will
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@ -629,7 +629,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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rootPart.Name = item.Name;
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rootPart.Name = item.Name;
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rootPart.Description = item.Description;
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rootPart.Description = item.Description;
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List<SceneObjectPart> partList = new List<SceneObjectPart>(group.Children.Values);
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List<SceneObjectPart> partList = null;
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lock (group.Children)
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partList = new List<SceneObjectPart>(group.Children.Values);
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group.SetGroup(remoteClient.ActiveGroupId, remoteClient);
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group.SetGroup(remoteClient.ActiveGroupId, remoteClient);
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if ((rootPart.OwnerID != item.Owner) || (item.CurrentPermissions & 16) != 0)
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if ((rootPart.OwnerID != item.Owner) || (item.CurrentPermissions & 16) != 0)
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@ -243,29 +243,29 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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// to the same scene (when this is possible).
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// to the same scene (when this is possible).
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sceneObject.ResetIDs();
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sceneObject.ResetIDs();
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foreach (SceneObjectPart part in sceneObject.Children.Values)
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lock (sceneObject.Children)
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{
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{
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if (!ResolveUserUuid(part.CreatorID))
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foreach (SceneObjectPart part in sceneObject.Children.Values)
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part.CreatorID = m_scene.RegionInfo.EstateSettings.EstateOwner;
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if (!ResolveUserUuid(part.OwnerID))
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part.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
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if (!ResolveUserUuid(part.LastOwnerID))
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part.LastOwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
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// And zap any troublesome sit target information
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part.SitTargetOrientation = new Quaternion(0, 0, 0, 1);
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part.SitTargetPosition = new Vector3(0, 0, 0);
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// Fix ownership/creator of inventory items
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// Not doing so results in inventory items
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// being no copy/no mod for everyone
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part.TaskInventory.LockItemsForRead(true);
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TaskInventoryDictionary inv = part.TaskInventory;
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foreach (KeyValuePair<UUID, TaskInventoryItem> kvp in inv)
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{
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{
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if (!ResolveUserUuid(kvp.Value.OwnerID))
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if (!ResolveUserUuid(part.CreatorID))
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part.CreatorID = m_scene.RegionInfo.EstateSettings.EstateOwner;
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if (!ResolveUserUuid(part.OwnerID))
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part.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
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if (!ResolveUserUuid(part.LastOwnerID))
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part.LastOwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
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// And zap any troublesome sit target information
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part.SitTargetOrientation = new Quaternion(0, 0, 0, 1);
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part.SitTargetPosition = new Vector3(0, 0, 0);
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// Fix ownership/creator of inventory items
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// Not doing so results in inventory items
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// being no copy/no mod for everyone
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part.TaskInventory.LockItemsForRead(true);
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TaskInventoryDictionary inv = part.TaskInventory;
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foreach (KeyValuePair<UUID, TaskInventoryItem> kvp in inv)
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{
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{
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if (!ResolveUserUuid(kvp.Value.OwnerID))
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if (!ResolveUserUuid(kvp.Value.OwnerID))
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{
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{
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@ -276,8 +276,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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kvp.Value.CreatorID = m_scene.RegionInfo.EstateSettings.EstateOwner;
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kvp.Value.CreatorID = m_scene.RegionInfo.EstateSettings.EstateOwner;
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}
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}
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}
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}
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part.TaskInventory.LockItemsForRead(false);
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}
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}
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part.TaskInventory.LockItemsForRead(false);
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}
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}
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if (m_scene.AddRestoredSceneObject(sceneObject, true, false))
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if (m_scene.AddRestoredSceneObject(sceneObject, true, false))
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@ -128,7 +128,10 @@ namespace OpenSim.Region.CoreModules.World.Objects.BuySell
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group.SetOwnerId(remoteClient.AgentId);
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group.SetOwnerId(remoteClient.AgentId);
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group.SetRootPartOwner(part, remoteClient.AgentId, remoteClient.ActiveGroupId);
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group.SetRootPartOwner(part, remoteClient.AgentId, remoteClient.ActiveGroupId);
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List<SceneObjectPart> partList = new List<SceneObjectPart>(group.Children.Values);
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List<SceneObjectPart> partList = null;
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lock (group.Children)
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partList = new List<SceneObjectPart>(group.Children.Values);
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if (m_scene.Permissions.PropagatePermissions())
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if (m_scene.Permissions.PropagatePermissions())
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{
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{
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@ -227,277 +227,281 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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{
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{
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SceneObjectGroup mapdot = (SceneObjectGroup)obj;
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SceneObjectGroup mapdot = (SceneObjectGroup)obj;
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Color mapdotspot = Color.Gray; // Default color when prim color is white
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Color mapdotspot = Color.Gray; // Default color when prim color is white
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// Loop over prim in group
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// Loop over prim in group
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foreach (SceneObjectPart part in mapdot.Children.Values)
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lock (mapdot.Children)
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{
|
{
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if (part == null)
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foreach (SceneObjectPart part in mapdot.Children.Values)
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continue;
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// Draw if the object is at least 1 meter wide in any direction
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if (part.Scale.X > 1f || part.Scale.Y > 1f || part.Scale.Z > 1f)
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{
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{
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// Try to get the RGBA of the default texture entry..
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if (part == null)
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//
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continue;
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try
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// Draw if the object is at least 1 meter wide in any direction
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if (part.Scale.X > 1f || part.Scale.Y > 1f || part.Scale.Z > 1f)
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{
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{
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// get the null checks out of the way
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// Try to get the RGBA of the default texture entry..
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// skip the ones that break
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//
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if (part == null)
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try
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continue;
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if (part.Shape == null)
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continue;
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if (part.Shape.PCode == (byte)PCode.Tree || part.Shape.PCode == (byte)PCode.NewTree || part.Shape.PCode == (byte)PCode.Grass)
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continue; // eliminates trees from this since we don't really have a good tree representation
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// if you want tree blocks on the map comment the above line and uncomment the below line
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//mapdotspot = Color.PaleGreen;
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Primitive.TextureEntry textureEntry = part.Shape.Textures;
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if (textureEntry == null || textureEntry.DefaultTexture == null)
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continue;
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|
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Color4 texcolor = textureEntry.DefaultTexture.RGBA;
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|
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// Not sure why some of these are null, oh well.
|
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|
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int colorr = 255 - (int)(texcolor.R * 255f);
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|
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int colorg = 255 - (int)(texcolor.G * 255f);
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int colorb = 255 - (int)(texcolor.B * 255f);
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|
|
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if (!(colorr == 255 && colorg == 255 && colorb == 255))
|
|
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{
|
{
|
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//Try to set the map spot color
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// get the null checks out of the way
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try
|
// skip the ones that break
|
||||||
{
|
if (part == null)
|
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// If the color gets goofy somehow, skip it *shakes fist at Color4
|
continue;
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mapdotspot = Color.FromArgb(colorr, colorg, colorb);
|
|
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}
|
if (part.Shape == null)
|
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catch (ArgumentException)
|
continue;
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|
|
||||||
|
if (part.Shape.PCode == (byte)PCode.Tree || part.Shape.PCode == (byte)PCode.NewTree || part.Shape.PCode == (byte)PCode.Grass)
|
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|
continue; // eliminates trees from this since we don't really have a good tree representation
|
||||||
|
// if you want tree blocks on the map comment the above line and uncomment the below line
|
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|
//mapdotspot = Color.PaleGreen;
|
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|
|
||||||
|
Primitive.TextureEntry textureEntry = part.Shape.Textures;
|
||||||
|
|
||||||
|
if (textureEntry == null || textureEntry.DefaultTexture == null)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
Color4 texcolor = textureEntry.DefaultTexture.RGBA;
|
||||||
|
|
||||||
|
// Not sure why some of these are null, oh well.
|
||||||
|
|
||||||
|
int colorr = 255 - (int)(texcolor.R * 255f);
|
||||||
|
int colorg = 255 - (int)(texcolor.G * 255f);
|
||||||
|
int colorb = 255 - (int)(texcolor.B * 255f);
|
||||||
|
|
||||||
|
if (!(colorr == 255 && colorg == 255 && colorb == 255))
|
||||||
{
|
{
|
||||||
|
//Try to set the map spot color
|
||||||
|
try
|
||||||
|
{
|
||||||
|
// If the color gets goofy somehow, skip it *shakes fist at Color4
|
||||||
|
mapdotspot = Color.FromArgb(colorr, colorg, colorb);
|
||||||
|
}
|
||||||
|
catch (ArgumentException)
|
||||||
|
{
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
catch (IndexOutOfRangeException)
|
||||||
catch (IndexOutOfRangeException)
|
|
||||||
{
|
|
||||||
// Windows Array
|
|
||||||
}
|
|
||||||
catch (ArgumentOutOfRangeException)
|
|
||||||
{
|
|
||||||
// Mono Array
|
|
||||||
}
|
|
||||||
|
|
||||||
Vector3 pos = part.GetWorldPosition();
|
|
||||||
|
|
||||||
// skip prim outside of retion
|
|
||||||
if (pos.X < 0f || pos.X > 256f || pos.Y < 0f || pos.Y > 256f)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
// skip prim in non-finite position
|
|
||||||
if (Single.IsNaN(pos.X) || Single.IsNaN(pos.Y) ||
|
|
||||||
Single.IsInfinity(pos.X) || Single.IsInfinity(pos.Y))
|
|
||||||
continue;
|
|
||||||
|
|
||||||
// Figure out if object is under 256m above the height of the terrain
|
|
||||||
bool isBelow256AboveTerrain = false;
|
|
||||||
|
|
||||||
try
|
|
||||||
{
|
|
||||||
isBelow256AboveTerrain = (pos.Z < ((float)hm[(int)pos.X, (int)pos.Y] + 256f));
|
|
||||||
}
|
|
||||||
catch (Exception)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
if (isBelow256AboveTerrain)
|
|
||||||
{
|
|
||||||
// Translate scale by rotation so scale is represented properly when object is rotated
|
|
||||||
Vector3 lscale = new Vector3(part.Shape.Scale.X, part.Shape.Scale.Y, part.Shape.Scale.Z);
|
|
||||||
Vector3 scale = new Vector3();
|
|
||||||
Vector3 tScale = new Vector3();
|
|
||||||
Vector3 axPos = new Vector3(pos.X,pos.Y,pos.Z);
|
|
||||||
|
|
||||||
Quaternion llrot = part.GetWorldRotation();
|
|
||||||
Quaternion rot = new Quaternion(llrot.W, llrot.X, llrot.Y, llrot.Z);
|
|
||||||
scale = lscale * rot;
|
|
||||||
|
|
||||||
// negative scales don't work in this situation
|
|
||||||
scale.X = Math.Abs(scale.X);
|
|
||||||
scale.Y = Math.Abs(scale.Y);
|
|
||||||
scale.Z = Math.Abs(scale.Z);
|
|
||||||
|
|
||||||
// This scaling isn't very accurate and doesn't take into account the face rotation :P
|
|
||||||
int mapdrawstartX = (int)(pos.X - scale.X);
|
|
||||||
int mapdrawstartY = (int)(pos.Y - scale.Y);
|
|
||||||
int mapdrawendX = (int)(pos.X + scale.X);
|
|
||||||
int mapdrawendY = (int)(pos.Y + scale.Y);
|
|
||||||
|
|
||||||
// If object is beyond the edge of the map, don't draw it to avoid errors
|
|
||||||
if (mapdrawstartX < 0 || mapdrawstartX > ((int)Constants.RegionSize - 1) || mapdrawendX < 0 || mapdrawendX > ((int)Constants.RegionSize - 1)
|
|
||||||
|| mapdrawstartY < 0 || mapdrawstartY > ((int)Constants.RegionSize - 1) || mapdrawendY < 0
|
|
||||||
|| mapdrawendY > ((int)Constants.RegionSize - 1))
|
|
||||||
continue;
|
|
||||||
|
|
||||||
#region obb face reconstruction part duex
|
|
||||||
Vector3[] vertexes = new Vector3[8];
|
|
||||||
|
|
||||||
// float[] distance = new float[6];
|
|
||||||
Vector3[] FaceA = new Vector3[6]; // vertex A for Facei
|
|
||||||
Vector3[] FaceB = new Vector3[6]; // vertex B for Facei
|
|
||||||
Vector3[] FaceC = new Vector3[6]; // vertex C for Facei
|
|
||||||
Vector3[] FaceD = new Vector3[6]; // vertex D for Facei
|
|
||||||
|
|
||||||
tScale = new Vector3(lscale.X, -lscale.Y, lscale.Z);
|
|
||||||
scale = ((tScale * rot));
|
|
||||||
vertexes[0] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z)));
|
|
||||||
// vertexes[0].x = pos.X + vertexes[0].x;
|
|
||||||
//vertexes[0].y = pos.Y + vertexes[0].y;
|
|
||||||
//vertexes[0].z = pos.Z + vertexes[0].z;
|
|
||||||
|
|
||||||
FaceA[0] = vertexes[0];
|
|
||||||
FaceB[3] = vertexes[0];
|
|
||||||
FaceA[4] = vertexes[0];
|
|
||||||
|
|
||||||
tScale = lscale;
|
|
||||||
scale = ((tScale * rot));
|
|
||||||
vertexes[1] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z)));
|
|
||||||
|
|
||||||
// vertexes[1].x = pos.X + vertexes[1].x;
|
|
||||||
// vertexes[1].y = pos.Y + vertexes[1].y;
|
|
||||||
//vertexes[1].z = pos.Z + vertexes[1].z;
|
|
||||||
|
|
||||||
FaceB[0] = vertexes[1];
|
|
||||||
FaceA[1] = vertexes[1];
|
|
||||||
FaceC[4] = vertexes[1];
|
|
||||||
|
|
||||||
tScale = new Vector3(lscale.X, -lscale.Y, -lscale.Z);
|
|
||||||
scale = ((tScale * rot));
|
|
||||||
|
|
||||||
vertexes[2] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z)));
|
|
||||||
|
|
||||||
//vertexes[2].x = pos.X + vertexes[2].x;
|
|
||||||
//vertexes[2].y = pos.Y + vertexes[2].y;
|
|
||||||
//vertexes[2].z = pos.Z + vertexes[2].z;
|
|
||||||
|
|
||||||
FaceC[0] = vertexes[2];
|
|
||||||
FaceD[3] = vertexes[2];
|
|
||||||
FaceC[5] = vertexes[2];
|
|
||||||
|
|
||||||
tScale = new Vector3(lscale.X, lscale.Y, -lscale.Z);
|
|
||||||
scale = ((tScale * rot));
|
|
||||||
vertexes[3] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z)));
|
|
||||||
|
|
||||||
//vertexes[3].x = pos.X + vertexes[3].x;
|
|
||||||
// vertexes[3].y = pos.Y + vertexes[3].y;
|
|
||||||
// vertexes[3].z = pos.Z + vertexes[3].z;
|
|
||||||
|
|
||||||
FaceD[0] = vertexes[3];
|
|
||||||
FaceC[1] = vertexes[3];
|
|
||||||
FaceA[5] = vertexes[3];
|
|
||||||
|
|
||||||
tScale = new Vector3(-lscale.X, lscale.Y, lscale.Z);
|
|
||||||
scale = ((tScale * rot));
|
|
||||||
vertexes[4] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z)));
|
|
||||||
|
|
||||||
// vertexes[4].x = pos.X + vertexes[4].x;
|
|
||||||
// vertexes[4].y = pos.Y + vertexes[4].y;
|
|
||||||
// vertexes[4].z = pos.Z + vertexes[4].z;
|
|
||||||
|
|
||||||
FaceB[1] = vertexes[4];
|
|
||||||
FaceA[2] = vertexes[4];
|
|
||||||
FaceD[4] = vertexes[4];
|
|
||||||
|
|
||||||
tScale = new Vector3(-lscale.X, lscale.Y, -lscale.Z);
|
|
||||||
scale = ((tScale * rot));
|
|
||||||
vertexes[5] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z)));
|
|
||||||
|
|
||||||
// vertexes[5].x = pos.X + vertexes[5].x;
|
|
||||||
// vertexes[5].y = pos.Y + vertexes[5].y;
|
|
||||||
// vertexes[5].z = pos.Z + vertexes[5].z;
|
|
||||||
|
|
||||||
FaceD[1] = vertexes[5];
|
|
||||||
FaceC[2] = vertexes[5];
|
|
||||||
FaceB[5] = vertexes[5];
|
|
||||||
|
|
||||||
tScale = new Vector3(-lscale.X, -lscale.Y, lscale.Z);
|
|
||||||
scale = ((tScale * rot));
|
|
||||||
vertexes[6] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z)));
|
|
||||||
|
|
||||||
// vertexes[6].x = pos.X + vertexes[6].x;
|
|
||||||
// vertexes[6].y = pos.Y + vertexes[6].y;
|
|
||||||
// vertexes[6].z = pos.Z + vertexes[6].z;
|
|
||||||
|
|
||||||
FaceB[2] = vertexes[6];
|
|
||||||
FaceA[3] = vertexes[6];
|
|
||||||
FaceB[4] = vertexes[6];
|
|
||||||
|
|
||||||
tScale = new Vector3(-lscale.X, -lscale.Y, -lscale.Z);
|
|
||||||
scale = ((tScale * rot));
|
|
||||||
vertexes[7] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z)));
|
|
||||||
|
|
||||||
// vertexes[7].x = pos.X + vertexes[7].x;
|
|
||||||
// vertexes[7].y = pos.Y + vertexes[7].y;
|
|
||||||
// vertexes[7].z = pos.Z + vertexes[7].z;
|
|
||||||
|
|
||||||
FaceD[2] = vertexes[7];
|
|
||||||
FaceC[3] = vertexes[7];
|
|
||||||
FaceD[5] = vertexes[7];
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
//int wy = 0;
|
|
||||||
|
|
||||||
//bool breakYN = false; // If we run into an error drawing, break out of the
|
|
||||||
// loop so we don't lag to death on error handling
|
|
||||||
DrawStruct ds = new DrawStruct();
|
|
||||||
ds.brush = new SolidBrush(mapdotspot);
|
|
||||||
//ds.rect = new Rectangle(mapdrawstartX, (255 - mapdrawstartY), mapdrawendX - mapdrawstartX, mapdrawendY - mapdrawstartY);
|
|
||||||
|
|
||||||
ds.trns = new face[FaceA.Length];
|
|
||||||
|
|
||||||
for (int i = 0; i < FaceA.Length; i++)
|
|
||||||
{
|
{
|
||||||
Point[] working = new Point[5];
|
// Windows Array
|
||||||
working[0] = project(FaceA[i], axPos);
|
|
||||||
working[1] = project(FaceB[i], axPos);
|
|
||||||
working[2] = project(FaceD[i], axPos);
|
|
||||||
working[3] = project(FaceC[i], axPos);
|
|
||||||
working[4] = project(FaceA[i], axPos);
|
|
||||||
|
|
||||||
face workingface = new face();
|
|
||||||
workingface.pts = working;
|
|
||||||
|
|
||||||
ds.trns[i] = workingface;
|
|
||||||
}
|
}
|
||||||
|
catch (ArgumentOutOfRangeException)
|
||||||
z_sort.Add(part.LocalId, ds);
|
{
|
||||||
z_localIDs.Add(part.LocalId);
|
// Mono Array
|
||||||
z_sortheights.Add(pos.Z);
|
}
|
||||||
|
|
||||||
//for (int wx = mapdrawstartX; wx < mapdrawendX; wx++)
|
Vector3 pos = part.GetWorldPosition();
|
||||||
//{
|
|
||||||
//for (wy = mapdrawstartY; wy < mapdrawendY; wy++)
|
// skip prim outside of retion
|
||||||
|
if (pos.X < 0f || pos.X > 256f || pos.Y < 0f || pos.Y > 256f)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
// skip prim in non-finite position
|
||||||
|
if (Single.IsNaN(pos.X) || Single.IsNaN(pos.Y) ||
|
||||||
|
Single.IsInfinity(pos.X) || Single.IsInfinity(pos.Y))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
// Figure out if object is under 256m above the height of the terrain
|
||||||
|
bool isBelow256AboveTerrain = false;
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
isBelow256AboveTerrain = (pos.Z < ((float)hm[(int)pos.X, (int)pos.Y] + 256f));
|
||||||
|
}
|
||||||
|
catch (Exception)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
if (isBelow256AboveTerrain)
|
||||||
|
{
|
||||||
|
// Translate scale by rotation so scale is represented properly when object is rotated
|
||||||
|
Vector3 lscale = new Vector3(part.Shape.Scale.X, part.Shape.Scale.Y, part.Shape.Scale.Z);
|
||||||
|
Vector3 scale = new Vector3();
|
||||||
|
Vector3 tScale = new Vector3();
|
||||||
|
Vector3 axPos = new Vector3(pos.X,pos.Y,pos.Z);
|
||||||
|
|
||||||
|
Quaternion llrot = part.GetWorldRotation();
|
||||||
|
Quaternion rot = new Quaternion(llrot.W, llrot.X, llrot.Y, llrot.Z);
|
||||||
|
scale = lscale * rot;
|
||||||
|
|
||||||
|
// negative scales don't work in this situation
|
||||||
|
scale.X = Math.Abs(scale.X);
|
||||||
|
scale.Y = Math.Abs(scale.Y);
|
||||||
|
scale.Z = Math.Abs(scale.Z);
|
||||||
|
|
||||||
|
// This scaling isn't very accurate and doesn't take into account the face rotation :P
|
||||||
|
int mapdrawstartX = (int)(pos.X - scale.X);
|
||||||
|
int mapdrawstartY = (int)(pos.Y - scale.Y);
|
||||||
|
int mapdrawendX = (int)(pos.X + scale.X);
|
||||||
|
int mapdrawendY = (int)(pos.Y + scale.Y);
|
||||||
|
|
||||||
|
// If object is beyond the edge of the map, don't draw it to avoid errors
|
||||||
|
if (mapdrawstartX < 0 || mapdrawstartX > ((int)Constants.RegionSize - 1) || mapdrawendX < 0 || mapdrawendX > ((int)Constants.RegionSize - 1)
|
||||||
|
|| mapdrawstartY < 0 || mapdrawstartY > ((int)Constants.RegionSize - 1) || mapdrawendY < 0
|
||||||
|
|| mapdrawendY > ((int)Constants.RegionSize - 1))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
#region obb face reconstruction part duex
|
||||||
|
Vector3[] vertexes = new Vector3[8];
|
||||||
|
|
||||||
|
// float[] distance = new float[6];
|
||||||
|
Vector3[] FaceA = new Vector3[6]; // vertex A for Facei
|
||||||
|
Vector3[] FaceB = new Vector3[6]; // vertex B for Facei
|
||||||
|
Vector3[] FaceC = new Vector3[6]; // vertex C for Facei
|
||||||
|
Vector3[] FaceD = new Vector3[6]; // vertex D for Facei
|
||||||
|
|
||||||
|
tScale = new Vector3(lscale.X, -lscale.Y, lscale.Z);
|
||||||
|
scale = ((tScale * rot));
|
||||||
|
vertexes[0] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z)));
|
||||||
|
// vertexes[0].x = pos.X + vertexes[0].x;
|
||||||
|
//vertexes[0].y = pos.Y + vertexes[0].y;
|
||||||
|
//vertexes[0].z = pos.Z + vertexes[0].z;
|
||||||
|
|
||||||
|
FaceA[0] = vertexes[0];
|
||||||
|
FaceB[3] = vertexes[0];
|
||||||
|
FaceA[4] = vertexes[0];
|
||||||
|
|
||||||
|
tScale = lscale;
|
||||||
|
scale = ((tScale * rot));
|
||||||
|
vertexes[1] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z)));
|
||||||
|
|
||||||
|
// vertexes[1].x = pos.X + vertexes[1].x;
|
||||||
|
// vertexes[1].y = pos.Y + vertexes[1].y;
|
||||||
|
//vertexes[1].z = pos.Z + vertexes[1].z;
|
||||||
|
|
||||||
|
FaceB[0] = vertexes[1];
|
||||||
|
FaceA[1] = vertexes[1];
|
||||||
|
FaceC[4] = vertexes[1];
|
||||||
|
|
||||||
|
tScale = new Vector3(lscale.X, -lscale.Y, -lscale.Z);
|
||||||
|
scale = ((tScale * rot));
|
||||||
|
|
||||||
|
vertexes[2] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z)));
|
||||||
|
|
||||||
|
//vertexes[2].x = pos.X + vertexes[2].x;
|
||||||
|
//vertexes[2].y = pos.Y + vertexes[2].y;
|
||||||
|
//vertexes[2].z = pos.Z + vertexes[2].z;
|
||||||
|
|
||||||
|
FaceC[0] = vertexes[2];
|
||||||
|
FaceD[3] = vertexes[2];
|
||||||
|
FaceC[5] = vertexes[2];
|
||||||
|
|
||||||
|
tScale = new Vector3(lscale.X, lscale.Y, -lscale.Z);
|
||||||
|
scale = ((tScale * rot));
|
||||||
|
vertexes[3] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z)));
|
||||||
|
|
||||||
|
//vertexes[3].x = pos.X + vertexes[3].x;
|
||||||
|
// vertexes[3].y = pos.Y + vertexes[3].y;
|
||||||
|
// vertexes[3].z = pos.Z + vertexes[3].z;
|
||||||
|
|
||||||
|
FaceD[0] = vertexes[3];
|
||||||
|
FaceC[1] = vertexes[3];
|
||||||
|
FaceA[5] = vertexes[3];
|
||||||
|
|
||||||
|
tScale = new Vector3(-lscale.X, lscale.Y, lscale.Z);
|
||||||
|
scale = ((tScale * rot));
|
||||||
|
vertexes[4] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z)));
|
||||||
|
|
||||||
|
// vertexes[4].x = pos.X + vertexes[4].x;
|
||||||
|
// vertexes[4].y = pos.Y + vertexes[4].y;
|
||||||
|
// vertexes[4].z = pos.Z + vertexes[4].z;
|
||||||
|
|
||||||
|
FaceB[1] = vertexes[4];
|
||||||
|
FaceA[2] = vertexes[4];
|
||||||
|
FaceD[4] = vertexes[4];
|
||||||
|
|
||||||
|
tScale = new Vector3(-lscale.X, lscale.Y, -lscale.Z);
|
||||||
|
scale = ((tScale * rot));
|
||||||
|
vertexes[5] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z)));
|
||||||
|
|
||||||
|
// vertexes[5].x = pos.X + vertexes[5].x;
|
||||||
|
// vertexes[5].y = pos.Y + vertexes[5].y;
|
||||||
|
// vertexes[5].z = pos.Z + vertexes[5].z;
|
||||||
|
|
||||||
|
FaceD[1] = vertexes[5];
|
||||||
|
FaceC[2] = vertexes[5];
|
||||||
|
FaceB[5] = vertexes[5];
|
||||||
|
|
||||||
|
tScale = new Vector3(-lscale.X, -lscale.Y, lscale.Z);
|
||||||
|
scale = ((tScale * rot));
|
||||||
|
vertexes[6] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z)));
|
||||||
|
|
||||||
|
// vertexes[6].x = pos.X + vertexes[6].x;
|
||||||
|
// vertexes[6].y = pos.Y + vertexes[6].y;
|
||||||
|
// vertexes[6].z = pos.Z + vertexes[6].z;
|
||||||
|
|
||||||
|
FaceB[2] = vertexes[6];
|
||||||
|
FaceA[3] = vertexes[6];
|
||||||
|
FaceB[4] = vertexes[6];
|
||||||
|
|
||||||
|
tScale = new Vector3(-lscale.X, -lscale.Y, -lscale.Z);
|
||||||
|
scale = ((tScale * rot));
|
||||||
|
vertexes[7] = (new Vector3((pos.X + scale.X), (pos.Y + scale.Y), (pos.Z + scale.Z)));
|
||||||
|
|
||||||
|
// vertexes[7].x = pos.X + vertexes[7].x;
|
||||||
|
// vertexes[7].y = pos.Y + vertexes[7].y;
|
||||||
|
// vertexes[7].z = pos.Z + vertexes[7].z;
|
||||||
|
|
||||||
|
FaceD[2] = vertexes[7];
|
||||||
|
FaceC[3] = vertexes[7];
|
||||||
|
FaceD[5] = vertexes[7];
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
//int wy = 0;
|
||||||
|
|
||||||
|
//bool breakYN = false; // If we run into an error drawing, break out of the
|
||||||
|
// loop so we don't lag to death on error handling
|
||||||
|
DrawStruct ds = new DrawStruct();
|
||||||
|
ds.brush = new SolidBrush(mapdotspot);
|
||||||
|
//ds.rect = new Rectangle(mapdrawstartX, (255 - mapdrawstartY), mapdrawendX - mapdrawstartX, mapdrawendY - mapdrawstartY);
|
||||||
|
|
||||||
|
ds.trns = new face[FaceA.Length];
|
||||||
|
|
||||||
|
for (int i = 0; i < FaceA.Length; i++)
|
||||||
|
{
|
||||||
|
Point[] working = new Point[5];
|
||||||
|
working[0] = project(FaceA[i], axPos);
|
||||||
|
working[1] = project(FaceB[i], axPos);
|
||||||
|
working[2] = project(FaceD[i], axPos);
|
||||||
|
working[3] = project(FaceC[i], axPos);
|
||||||
|
working[4] = project(FaceA[i], axPos);
|
||||||
|
|
||||||
|
face workingface = new face();
|
||||||
|
workingface.pts = working;
|
||||||
|
|
||||||
|
ds.trns[i] = workingface;
|
||||||
|
}
|
||||||
|
|
||||||
|
z_sort.Add(part.LocalId, ds);
|
||||||
|
z_localIDs.Add(part.LocalId);
|
||||||
|
z_sortheights.Add(pos.Z);
|
||||||
|
|
||||||
|
//for (int wx = mapdrawstartX; wx < mapdrawendX; wx++)
|
||||||
//{
|
//{
|
||||||
//m_log.InfoFormat("[MAPDEBUG]: {0},{1}({2})", wx, (255 - wy),wy);
|
//for (wy = mapdrawstartY; wy < mapdrawendY; wy++)
|
||||||
//try
|
|
||||||
//{
|
//{
|
||||||
// Remember, flip the y!
|
//m_log.InfoFormat("[MAPDEBUG]: {0},{1}({2})", wx, (255 - wy),wy);
|
||||||
// mapbmp.SetPixel(wx, (255 - wy), mapdotspot);
|
//try
|
||||||
|
//{
|
||||||
|
// Remember, flip the y!
|
||||||
|
// mapbmp.SetPixel(wx, (255 - wy), mapdotspot);
|
||||||
|
//}
|
||||||
|
//catch (ArgumentException)
|
||||||
|
//{
|
||||||
|
// breakYN = true;
|
||||||
|
//}
|
||||||
|
|
||||||
|
//if (breakYN)
|
||||||
|
// break;
|
||||||
//}
|
//}
|
||||||
//catch (ArgumentException)
|
|
||||||
//{
|
|
||||||
// breakYN = true;
|
|
||||||
//}
|
|
||||||
|
|
||||||
//if (breakYN)
|
//if (breakYN)
|
||||||
// break;
|
// break;
|
||||||
//}
|
//}
|
||||||
|
} // Object is within 256m Z of terrain
|
||||||
//if (breakYN)
|
} // object is at least a meter wide
|
||||||
// break;
|
} // mapdot.Children lock
|
||||||
//}
|
|
||||||
} // Object is within 256m Z of terrain
|
|
||||||
} // object is at least a meter wide
|
|
||||||
} // loop over group children
|
} // loop over group children
|
||||||
} // entitybase is sceneobject group
|
} // entitybase is sceneobject group
|
||||||
} // foreach loop over entities
|
} // foreach loop over entities
|
||||||
|
|
|
@ -29,6 +29,7 @@ using System.Collections.Generic;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using OpenMetaverse;
|
using OpenMetaverse;
|
||||||
using OpenSim.Framework;
|
using OpenSim.Framework;
|
||||||
|
using OpenSim.Region.Framework.Scenes;
|
||||||
|
|
||||||
namespace OpenSim.Region.Framework.Interfaces
|
namespace OpenSim.Region.Framework.Interfaces
|
||||||
{
|
{
|
||||||
|
@ -155,6 +156,17 @@ namespace OpenSim.Region.Framework.Interfaces
|
||||||
/// If no inventory item has that name then an empty list is returned.
|
/// If no inventory item has that name then an empty list is returned.
|
||||||
/// </returns>
|
/// </returns>
|
||||||
IList<TaskInventoryItem> GetInventoryItems(string name);
|
IList<TaskInventoryItem> GetInventoryItems(string name);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Get the scene object referenced by an inventory item.
|
||||||
|
/// </summary>
|
||||||
|
///
|
||||||
|
/// This is returned in a 'rez ready' state. That is, name, description, permissions and other details have
|
||||||
|
/// been adjusted to reflect the part and item from which it originates.
|
||||||
|
///
|
||||||
|
/// <param name="item"></param>
|
||||||
|
/// <returns>The scene object. Null if the scene object asset couldn't be found</returns>
|
||||||
|
SceneObjectGroup GetRezReadySceneObject(TaskInventoryItem item);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Update an existing inventory item.
|
/// Update an existing inventory item.
|
||||||
|
|
|
@ -2022,60 +2022,13 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
if (null == item)
|
if (null == item)
|
||||||
return null;
|
return null;
|
||||||
|
|
||||||
UUID ownerID = item.OwnerID;
|
SceneObjectGroup group = sourcePart.Inventory.GetRezReadySceneObject(item);
|
||||||
AssetBase rezAsset = AssetService.Get(item.AssetID.ToString());
|
|
||||||
|
|
||||||
if (null == rezAsset)
|
|
||||||
return null;
|
|
||||||
|
|
||||||
string xmlData = Utils.BytesToString(rezAsset.Data);
|
|
||||||
SceneObjectGroup group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
|
|
||||||
|
|
||||||
if (!Permissions.CanRezObject(group.Children.Count, ownerID, pos))
|
|
||||||
return null;
|
|
||||||
|
|
||||||
group.ResetIDs();
|
|
||||||
|
|
||||||
SceneObjectPart rootPart = group.GetChildPart(group.UUID);
|
|
||||||
|
|
||||||
// Since renaming the item in the inventory does not affect the name stored
|
|
||||||
// in the serialization, transfer the correct name from the inventory to the
|
|
||||||
// object itself before we rez.
|
|
||||||
rootPart.Name = item.Name;
|
|
||||||
rootPart.Description = item.Description;
|
|
||||||
|
|
||||||
List<SceneObjectPart> partList = new List<SceneObjectPart>(group.Children.Values);
|
|
||||||
|
|
||||||
group.SetGroup(sourcePart.GroupID, null);
|
|
||||||
|
|
||||||
if ((rootPart.OwnerID != item.OwnerID) || (item.CurrentPermissions & 16) != 0)
|
|
||||||
{
|
|
||||||
if (Permissions.PropagatePermissions())
|
|
||||||
{
|
|
||||||
foreach (SceneObjectPart part in partList)
|
|
||||||
{
|
|
||||||
part.EveryoneMask = item.EveryonePermissions;
|
|
||||||
part.NextOwnerMask = item.NextPermissions;
|
|
||||||
}
|
|
||||||
|
|
||||||
group.ApplyNextOwnerPermissions();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
foreach (SceneObjectPart part in partList)
|
|
||||||
{
|
|
||||||
if ((part.OwnerID != item.OwnerID) || (item.CurrentPermissions & 16) != 0)
|
|
||||||
{
|
|
||||||
part.LastOwnerID = part.OwnerID;
|
|
||||||
part.OwnerID = item.OwnerID;
|
|
||||||
part.Inventory.ChangeInventoryOwner(item.OwnerID);
|
|
||||||
}
|
|
||||||
|
|
||||||
part.EveryoneMask = item.EveryonePermissions;
|
|
||||||
part.NextOwnerMask = item.NextPermissions;
|
|
||||||
}
|
|
||||||
|
|
||||||
rootPart.TrimPermissions();
|
if (null == group)
|
||||||
|
return null;
|
||||||
|
|
||||||
|
if (!Permissions.CanRezObject(group.PrimCount, item.OwnerID, pos))
|
||||||
|
return null;
|
||||||
|
|
||||||
if (!Permissions.BypassPermissions())
|
if (!Permissions.BypassPermissions())
|
||||||
{
|
{
|
||||||
|
@ -2091,7 +2044,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
group.ScheduleGroupForFullUpdate();
|
group.ScheduleGroupForFullUpdate();
|
||||||
|
|
||||||
return rootPart.ParentGroup;
|
return group;
|
||||||
}
|
}
|
||||||
|
|
||||||
public virtual bool returnObjects(SceneObjectGroup[] returnobjects, UUID AgentId)
|
public virtual bool returnObjects(SceneObjectGroup[] returnobjects, UUID AgentId)
|
||||||
|
@ -2151,8 +2104,11 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
sog.SetGroup(groupID, remoteClient);
|
sog.SetGroup(groupID, remoteClient);
|
||||||
sog.ScheduleGroupForFullUpdate();
|
sog.ScheduleGroupForFullUpdate();
|
||||||
|
|
||||||
foreach (SceneObjectPart child in sog.Children.Values)
|
lock (sog.Children)
|
||||||
child.Inventory.ChangeInventoryOwner(ownerID);
|
{
|
||||||
|
foreach (SceneObjectPart child in sog.Children.Values)
|
||||||
|
child.Inventory.ChangeInventoryOwner(ownerID);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -2162,16 +2118,18 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
if (sog.GroupID != groupID)
|
if (sog.GroupID != groupID)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
foreach (SceneObjectPart child in sog.Children.Values)
|
lock (sog.Children)
|
||||||
{
|
{
|
||||||
child.LastOwnerID = child.OwnerID;
|
foreach (SceneObjectPart child in sog.Children.Values)
|
||||||
child.Inventory.ChangeInventoryOwner(groupID);
|
{
|
||||||
|
child.LastOwnerID = child.OwnerID;
|
||||||
|
child.Inventory.ChangeInventoryOwner(groupID);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
sog.SetOwnerId(groupID);
|
sog.SetOwnerId(groupID);
|
||||||
sog.ApplyNextOwnerPermissions();
|
sog.ApplyNextOwnerPermissions();
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
foreach (uint localID in localIDs)
|
foreach (uint localID in localIDs)
|
||||||
|
|
|
@ -156,21 +156,29 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// We also need to check the children of this prim as they
|
// We also need to check the children of this prim as they
|
||||||
// can be selected as well and send property information
|
// can be selected as well and send property information
|
||||||
bool foundPrim = false;
|
bool foundPrim = false;
|
||||||
foreach (KeyValuePair<UUID, SceneObjectPart> child in ((SceneObjectGroup) ent).Children)
|
|
||||||
{
|
SceneObjectGroup sog = ent as SceneObjectGroup;
|
||||||
if (child.Value.LocalId == primLocalID)
|
|
||||||
{
|
lock (sog.Children)
|
||||||
child.Value.GetProperties(remoteClient);
|
{
|
||||||
foundPrim = true;
|
foreach (KeyValuePair<UUID, SceneObjectPart> child in (sog.Children))
|
||||||
break;
|
{
|
||||||
}
|
if (child.Value.LocalId == primLocalID)
|
||||||
}
|
{
|
||||||
if (foundPrim) break;
|
child.Value.GetProperties(remoteClient);
|
||||||
|
foundPrim = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (foundPrim)
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1790,8 +1790,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
if (group.RootPart == null)
|
if (group.RootPart == null)
|
||||||
{
|
{
|
||||||
m_log.ErrorFormat("[SCENE]: Found a SceneObjectGroup with m_rootPart == null and {0} children",
|
m_log.ErrorFormat(
|
||||||
group.Children == null ? 0 : group.Children.Count);
|
"[SCENE]: Found a SceneObjectGroup with m_rootPart == null and {0} children",
|
||||||
|
group.Children == null ? 0 : group.PrimCount);
|
||||||
}
|
}
|
||||||
|
|
||||||
AddRestoredSceneObject(group, true, true);
|
AddRestoredSceneObject(group, true, true);
|
||||||
|
@ -2130,18 +2131,22 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
group.RemoveScriptInstances(true);
|
group.RemoveScriptInstances(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
foreach (SceneObjectPart part in group.Children.Values)
|
lock (group.Children)
|
||||||
{
|
{
|
||||||
if (part.IsJoint() && ((part.Flags & PrimFlags.Physics) != 0))
|
foreach (SceneObjectPart part in group.Children.Values)
|
||||||
{
|
{
|
||||||
PhysicsScene.RequestJointDeletion(part.Name); // FIXME: what if the name changed?
|
if (part.IsJoint() && ((part.Flags & PrimFlags.Physics) != 0))
|
||||||
}
|
{
|
||||||
else if (part.PhysActor != null)
|
PhysicsScene.RequestJointDeletion(part.Name); // FIXME: what if the name changed?
|
||||||
{
|
}
|
||||||
PhysicsScene.RemovePrim(part.PhysActor);
|
else if (part.PhysActor != null)
|
||||||
part.PhysActor = null;
|
{
|
||||||
|
PhysicsScene.RemovePrim(part.PhysActor);
|
||||||
|
part.PhysActor = null;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// if (rootPart.PhysActor != null)
|
// if (rootPart.PhysActor != null)
|
||||||
// {
|
// {
|
||||||
// PhysicsScene.RemovePrim(rootPart.PhysActor);
|
// PhysicsScene.RemovePrim(rootPart.PhysActor);
|
||||||
|
@ -2498,14 +2503,16 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
// Force allocation of new LocalId
|
// Force allocation of new LocalId
|
||||||
//
|
//
|
||||||
foreach (SceneObjectPart p in sceneObject.Children.Values)
|
lock (sceneObject.Children)
|
||||||
p.LocalId = 0;
|
{
|
||||||
|
foreach (SceneObjectPart p in sceneObject.Children.Values)
|
||||||
|
p.LocalId = 0;
|
||||||
|
}
|
||||||
|
|
||||||
if (sceneObject.IsAttachmentCheckFull()) // Attachment
|
if (sceneObject.IsAttachmentCheckFull()) // Attachment
|
||||||
{
|
{
|
||||||
sceneObject.RootPart.AddFlag(PrimFlags.TemporaryOnRez);
|
sceneObject.RootPart.AddFlag(PrimFlags.TemporaryOnRez);
|
||||||
sceneObject.RootPart.AddFlag(PrimFlags.Phantom);
|
sceneObject.RootPart.AddFlag(PrimFlags.Phantom);
|
||||||
|
|
||||||
|
|
||||||
// Don't sent a full update here because this will cause full updates to be sent twice for
|
// Don't sent a full update here because this will cause full updates to be sent twice for
|
||||||
// attachments on region crossings, resulting in viewer glitches.
|
// attachments on region crossings, resulting in viewer glitches.
|
||||||
|
@ -2519,7 +2526,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
if (sp != null)
|
if (sp != null)
|
||||||
{
|
{
|
||||||
|
|
||||||
SceneObjectGroup grp = sceneObject;
|
SceneObjectGroup grp = sceneObject;
|
||||||
|
|
||||||
m_log.DebugFormat(
|
m_log.DebugFormat(
|
||||||
|
|
|
@ -384,34 +384,35 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
// "[SCENE GRAPH]: Adding object {0} {1} to region {2}",
|
// "[SCENE GRAPH]: Adding object {0} {1} to region {2}",
|
||||||
// sceneObject.Name, sceneObject.UUID, m_parentScene.RegionInfo.RegionName);
|
// sceneObject.Name, sceneObject.UUID, m_parentScene.RegionInfo.RegionName);
|
||||||
|
|
||||||
if (m_parentScene.m_clampPrimSize)
|
lock (sceneObject.Children)
|
||||||
{
|
{
|
||||||
foreach (SceneObjectPart part in sceneObject.Children.Values)
|
if (m_parentScene.m_clampPrimSize)
|
||||||
{
|
{
|
||||||
Vector3 scale = part.Shape.Scale;
|
foreach (SceneObjectPart part in sceneObject.Children.Values)
|
||||||
|
{
|
||||||
if (scale.X > m_parentScene.m_maxNonphys)
|
Vector3 scale = part.Shape.Scale;
|
||||||
scale.X = m_parentScene.m_maxNonphys;
|
|
||||||
if (scale.Y > m_parentScene.m_maxNonphys)
|
if (scale.X > m_parentScene.m_maxNonphys)
|
||||||
scale.Y = m_parentScene.m_maxNonphys;
|
scale.X = m_parentScene.m_maxNonphys;
|
||||||
if (scale.Z > m_parentScene.m_maxNonphys)
|
if (scale.Y > m_parentScene.m_maxNonphys)
|
||||||
scale.Z = m_parentScene.m_maxNonphys;
|
scale.Y = m_parentScene.m_maxNonphys;
|
||||||
|
if (scale.Z > m_parentScene.m_maxNonphys)
|
||||||
part.Shape.Scale = scale;
|
scale.Z = m_parentScene.m_maxNonphys;
|
||||||
|
|
||||||
|
part.Shape.Scale = scale;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
sceneObject.AttachToScene(m_parentScene);
|
||||||
sceneObject.AttachToScene(m_parentScene);
|
|
||||||
|
|
||||||
if (sendClientUpdates)
|
|
||||||
sceneObject.ScheduleGroupForFullUpdate();
|
|
||||||
|
|
||||||
Entities.Add(sceneObject);
|
|
||||||
m_numPrim += sceneObject.Children.Count;
|
|
||||||
|
|
||||||
if (attachToBackup)
|
if (sendClientUpdates)
|
||||||
{
|
sceneObject.ScheduleGroupForFullUpdate();
|
||||||
sceneObject.AttachToBackup();
|
|
||||||
|
Entities.Add(sceneObject);
|
||||||
|
m_numPrim += sceneObject.Children.Count;
|
||||||
|
|
||||||
|
if (attachToBackup)
|
||||||
|
sceneObject.AttachToBackup();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (OnObjectCreate != null)
|
if (OnObjectCreate != null)
|
||||||
|
@ -448,10 +449,10 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
if (!resultOfObjectLinked)
|
if (!resultOfObjectLinked)
|
||||||
{
|
{
|
||||||
m_numPrim -= ((SceneObjectGroup) Entities[uuid]).Children.Count;
|
m_numPrim -= grp.PrimCount;
|
||||||
|
|
||||||
if ((grp.RootPart.Flags & PrimFlags.Physics) == PrimFlags.Physics)
|
if ((grp.RootPart.Flags & PrimFlags.Physics) == PrimFlags.Physics)
|
||||||
RemovePhysicalPrim(grp.Children.Count);
|
RemovePhysicalPrim(grp.PrimCount);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (OnObjectRemove != null)
|
if (OnObjectRemove != null)
|
||||||
|
@ -966,8 +967,12 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
{
|
{
|
||||||
if (SceneObjectGroupsByFullID.TryGetValue(fullID, out sog))
|
if (SceneObjectGroupsByFullID.TryGetValue(fullID, out sog))
|
||||||
{
|
{
|
||||||
if (sog.Children.ContainsKey(fullID))
|
lock (sog.Children)
|
||||||
return sog;
|
{
|
||||||
|
if (sog.Children.ContainsKey(fullID))
|
||||||
|
return sog;
|
||||||
|
}
|
||||||
|
|
||||||
SceneObjectGroupsByFullID.Remove(fullID);
|
SceneObjectGroupsByFullID.Remove(fullID);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1678,7 +1683,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
{
|
{
|
||||||
if (part != null)
|
if (part != null)
|
||||||
{
|
{
|
||||||
if (part.ParentGroup.Children.Count != 1) // Skip single
|
if (part.ParentGroup.PrimCount != 1) // Skip single
|
||||||
{
|
{
|
||||||
if (part.LinkNum < 2) // Root
|
if (part.LinkNum < 2) // Root
|
||||||
rootParts.Add(part);
|
rootParts.Add(part);
|
||||||
|
@ -1717,8 +1722,15 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
// However, editing linked parts and unlinking may be different
|
// However, editing linked parts and unlinking may be different
|
||||||
//
|
//
|
||||||
SceneObjectGroup group = root.ParentGroup;
|
SceneObjectGroup group = root.ParentGroup;
|
||||||
List<SceneObjectPart> newSet = new List<SceneObjectPart>(group.Children.Values);
|
|
||||||
int numChildren = group.Children.Count;
|
List<SceneObjectPart> newSet = null;
|
||||||
|
int numChildren = -1;
|
||||||
|
|
||||||
|
lock (group.Children)
|
||||||
|
{
|
||||||
|
newSet = new List<SceneObjectPart>(group.Children.Values);
|
||||||
|
numChildren = group.PrimCount;
|
||||||
|
}
|
||||||
|
|
||||||
// If there are prims left in a link set, but the root is
|
// If there are prims left in a link set, but the root is
|
||||||
// slated for unlink, we need to do this
|
// slated for unlink, we need to do this
|
||||||
|
@ -1808,12 +1820,17 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
{
|
{
|
||||||
if (ent is SceneObjectGroup)
|
if (ent is SceneObjectGroup)
|
||||||
{
|
{
|
||||||
foreach (KeyValuePair<UUID, SceneObjectPart> subent in ((SceneObjectGroup)ent).Children)
|
SceneObjectGroup sog = ent as SceneObjectGroup;
|
||||||
|
|
||||||
|
lock (sog.Children)
|
||||||
{
|
{
|
||||||
if (subent.Value.LocalId == localID)
|
foreach (KeyValuePair<UUID, SceneObjectPart> subent in sog.Children)
|
||||||
{
|
{
|
||||||
objid = subent.Key;
|
if (subent.Value.LocalId == localID)
|
||||||
obj = subent.Value;
|
{
|
||||||
|
objid = subent.Key;
|
||||||
|
obj = subent.Value;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1878,7 +1895,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
SceneObjectGroup original = GetGroupByPrim(originalPrimID);
|
SceneObjectGroup original = GetGroupByPrim(originalPrimID);
|
||||||
if (original != null)
|
if (original != null)
|
||||||
{
|
{
|
||||||
if (m_parentScene.Permissions.CanDuplicateObject(original.Children.Count, original.UUID, AgentID, original.AbsolutePosition))
|
if (m_parentScene.Permissions.CanDuplicateObject(
|
||||||
|
original.PrimCount, original.UUID, AgentID, original.AbsolutePosition))
|
||||||
{
|
{
|
||||||
SceneObjectGroup copy = original.Copy(true);
|
SceneObjectGroup copy = original.Copy(true);
|
||||||
copy.AbsolutePosition = copy.AbsolutePosition + offset;
|
copy.AbsolutePosition = copy.AbsolutePosition + offset;
|
||||||
|
|
|
@ -360,7 +360,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public int PrimCount
|
public int PrimCount
|
||||||
{
|
{
|
||||||
get { return m_parts.Count; }
|
get { lock (m_parts) { return m_parts.Count; } }
|
||||||
}
|
}
|
||||||
|
|
||||||
protected Quaternion m_rotation = Quaternion.Identity;
|
protected Quaternion m_rotation = Quaternion.Identity;
|
||||||
|
@ -398,6 +398,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
/// <value>
|
/// <value>
|
||||||
/// The parts of this scene object group. You must lock this property before using it.
|
/// The parts of this scene object group. You must lock this property before using it.
|
||||||
|
/// If you want to know the number of children, consider using the PrimCount property instead
|
||||||
/// </value>
|
/// </value>
|
||||||
public Dictionary<UUID, SceneObjectPart> Children
|
public Dictionary<UUID, SceneObjectPart> Children
|
||||||
{
|
{
|
||||||
|
@ -521,7 +522,16 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
public override UUID UUID
|
public override UUID UUID
|
||||||
{
|
{
|
||||||
get { return m_rootPart.UUID; }
|
get { return m_rootPart.UUID; }
|
||||||
set { m_rootPart.UUID = value; }
|
set
|
||||||
|
{
|
||||||
|
m_rootPart.UUID = value;
|
||||||
|
|
||||||
|
lock (m_parts)
|
||||||
|
{
|
||||||
|
m_parts.Remove(m_rootPart.UUID);
|
||||||
|
m_parts.Add(m_rootPart.UUID, m_rootPart);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public UUID OwnerID
|
public UUID OwnerID
|
||||||
|
@ -742,21 +752,23 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
if (m_rootPart.LocalId == 0)
|
if (m_rootPart.LocalId == 0)
|
||||||
m_rootPart.LocalId = m_scene.AllocateLocalId();
|
m_rootPart.LocalId = m_scene.AllocateLocalId();
|
||||||
|
|
||||||
// No need to lock here since the object isn't yet in a scene
|
lock (m_parts)
|
||||||
foreach (SceneObjectPart part in m_parts.Values)
|
|
||||||
{
|
{
|
||||||
if (Object.ReferenceEquals(part, m_rootPart))
|
foreach (SceneObjectPart part in m_parts.Values)
|
||||||
{
|
{
|
||||||
continue;
|
if (Object.ReferenceEquals(part, m_rootPart))
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (part.LocalId == 0)
|
||||||
|
{
|
||||||
|
part.LocalId = m_scene.AllocateLocalId();
|
||||||
|
}
|
||||||
|
|
||||||
|
part.ParentID = m_rootPart.LocalId;
|
||||||
|
//m_log.DebugFormat("[SCENE]: Given local id {0} to part {1}, linknum {2}, parent {3} {4}", part.LocalId, part.UUID, part.LinkNum, part.ParentID, part.ParentUUID);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (part.LocalId == 0)
|
|
||||||
{
|
|
||||||
part.LocalId = m_scene.AllocateLocalId();
|
|
||||||
}
|
|
||||||
|
|
||||||
part.ParentID = m_rootPart.LocalId;
|
|
||||||
//m_log.DebugFormat("[SCENE]: Given local id {0} to part {1}, linknum {2}, parent {3} {4}", part.LocalId, part.UUID, part.LinkNum, part.ParentID, part.ParentUUID);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
ApplyPhysics(m_scene.m_physicalPrim);
|
ApplyPhysics(m_scene.m_physicalPrim);
|
||||||
|
@ -1238,9 +1250,12 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
m_rootPart.AttachedAvatar = agentID;
|
m_rootPart.AttachedAvatar = agentID;
|
||||||
|
|
||||||
//Anakin Lohner bug #3839
|
//Anakin Lohner bug #3839
|
||||||
foreach (SceneObjectPart p in m_parts.Values)
|
lock (m_parts)
|
||||||
{
|
{
|
||||||
p.AttachedAvatar = agentID;
|
foreach (SceneObjectPart p in m_parts.Values)
|
||||||
|
{
|
||||||
|
p.AttachedAvatar = agentID;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (m_rootPart.PhysActor != null)
|
if (m_rootPart.PhysActor != null)
|
||||||
|
@ -1308,10 +1323,14 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
AbsolutePosition = detachedpos;
|
AbsolutePosition = detachedpos;
|
||||||
m_rootPart.AttachedAvatar = UUID.Zero;
|
m_rootPart.AttachedAvatar = UUID.Zero;
|
||||||
//Anakin Lohner bug #3839
|
|
||||||
foreach (SceneObjectPart p in m_parts.Values)
|
//Anakin Lohner bug #3839
|
||||||
|
lock (m_parts)
|
||||||
{
|
{
|
||||||
p.AttachedAvatar = UUID.Zero;
|
foreach (SceneObjectPart p in m_parts.Values)
|
||||||
|
{
|
||||||
|
p.AttachedAvatar = UUID.Zero;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
m_rootPart.SetParentLocalId(0);
|
m_rootPart.SetParentLocalId(0);
|
||||||
|
@ -1337,10 +1356,14 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
|
|
||||||
m_rootPart.AttachedAvatar = UUID.Zero;
|
m_rootPart.AttachedAvatar = UUID.Zero;
|
||||||
|
|
||||||
//Anakin Lohner bug #3839
|
//Anakin Lohner bug #3839
|
||||||
foreach (SceneObjectPart p in m_parts.Values)
|
lock (m_parts)
|
||||||
{
|
{
|
||||||
p.AttachedAvatar = UUID.Zero;
|
foreach (SceneObjectPart p in m_parts.Values)
|
||||||
|
{
|
||||||
|
p.AttachedAvatar = UUID.Zero;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
m_rootPart.SetParentLocalId(0);
|
m_rootPart.SetParentLocalId(0);
|
||||||
|
@ -1406,9 +1429,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
part.ParentID = 0;
|
part.ParentID = 0;
|
||||||
part.LinkNum = 0;
|
part.LinkNum = 0;
|
||||||
|
|
||||||
// No locking required since the SOG should not be in the scene yet - one can't change root parts after
|
lock (m_parts)
|
||||||
// the scene object has been attached to the scene
|
m_parts.Add(m_rootPart.UUID, m_rootPart);
|
||||||
m_parts.Add(m_rootPart.UUID, m_rootPart);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -1928,14 +1950,14 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
///
|
/// Copy the given part as the root part of this scene object.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="part"></param>
|
/// <param name="part"></param>
|
||||||
/// <param name="cAgentID"></param>
|
/// <param name="cAgentID"></param>
|
||||||
/// <param name="cGroupID"></param>
|
/// <param name="cGroupID"></param>
|
||||||
public void CopyRootPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed)
|
public void CopyRootPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed)
|
||||||
{
|
{
|
||||||
SetRootPart(part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, m_parts.Count, userExposed));
|
SetRootPart(part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, 0, userExposed));
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ScriptSetPhysicsStatus(bool UsePhysics)
|
public void ScriptSetPhysicsStatus(bool UsePhysics)
|
||||||
|
@ -2234,14 +2256,15 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void ResetIDs()
|
public void ResetIDs()
|
||||||
{
|
{
|
||||||
// As this is only ever called for prims which are not currently part of the scene (and hence
|
lock (m_parts)
|
||||||
// not accessible by clients), there should be no need to lock
|
|
||||||
List<SceneObjectPart> partsList = new List<SceneObjectPart>(m_parts.Values);
|
|
||||||
m_parts.Clear();
|
|
||||||
foreach (SceneObjectPart part in partsList)
|
|
||||||
{
|
{
|
||||||
part.ResetIDs(part.LinkNum); // Don't change link nums
|
List<SceneObjectPart> partsList = new List<SceneObjectPart>(m_parts.Values);
|
||||||
m_parts.Add(part.UUID, part);
|
m_parts.Clear();
|
||||||
|
foreach (SceneObjectPart part in partsList)
|
||||||
|
{
|
||||||
|
part.ResetIDs(part.LinkNum); // Don't change link nums
|
||||||
|
m_parts.Add(part.UUID, part);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -2479,10 +2502,15 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
public SceneObjectPart GetChildPart(UUID primID)
|
public SceneObjectPart GetChildPart(UUID primID)
|
||||||
{
|
{
|
||||||
SceneObjectPart childPart = null;
|
SceneObjectPart childPart = null;
|
||||||
if (m_parts.ContainsKey(primID))
|
|
||||||
|
lock (m_parts)
|
||||||
{
|
{
|
||||||
childPart = m_parts[primID];
|
if (m_parts.ContainsKey(primID))
|
||||||
|
{
|
||||||
|
childPart = m_parts[primID];
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return childPart;
|
return childPart;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -2519,9 +2547,10 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
public bool HasChildPrim(UUID primID)
|
public bool HasChildPrim(UUID primID)
|
||||||
{
|
{
|
||||||
if (m_parts.ContainsKey(primID))
|
lock (m_parts)
|
||||||
{
|
{
|
||||||
return true;
|
if (m_parts.ContainsKey(primID))
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
|
@ -3132,9 +3161,11 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
public void UpdatePermissions(UUID AgentID, byte field, uint localID,
|
public void UpdatePermissions(UUID AgentID, byte field, uint localID,
|
||||||
uint mask, byte addRemTF)
|
uint mask, byte addRemTF)
|
||||||
{
|
{
|
||||||
foreach (SceneObjectPart part in m_parts.Values)
|
lock (m_parts)
|
||||||
part.UpdatePermissions(AgentID, field, localID, mask,
|
{
|
||||||
addRemTF);
|
foreach (SceneObjectPart part in m_parts.Values)
|
||||||
|
part.UpdatePermissions(AgentID, field, localID, mask, addRemTF);
|
||||||
|
}
|
||||||
|
|
||||||
HasGroupChanged = true;
|
HasGroupChanged = true;
|
||||||
}
|
}
|
||||||
|
|
|
@ -37,6 +37,7 @@ using log4net;
|
||||||
using OpenSim.Framework;
|
using OpenSim.Framework;
|
||||||
using OpenSim.Region.Framework.Interfaces;
|
using OpenSim.Region.Framework.Interfaces;
|
||||||
using OpenSim.Region.Framework.Scenes.Scripting;
|
using OpenSim.Region.Framework.Scenes.Scripting;
|
||||||
|
using OpenSim.Region.Framework.Scenes.Serialization;
|
||||||
|
|
||||||
namespace OpenSim.Region.Framework.Scenes
|
namespace OpenSim.Region.Framework.Scenes
|
||||||
{
|
{
|
||||||
|
@ -722,6 +723,71 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
return items;
|
return items;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public SceneObjectGroup GetRezReadySceneObject(TaskInventoryItem item)
|
||||||
|
{
|
||||||
|
UUID ownerID = item.OwnerID;
|
||||||
|
AssetBase rezAsset = m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString());
|
||||||
|
|
||||||
|
if (null == rezAsset)
|
||||||
|
{
|
||||||
|
m_log.WarnFormat(
|
||||||
|
"[PRIM INVENTORY]: Could not find asset {0} for inventory item {1} in {2}",
|
||||||
|
item.AssetID, item.Name, m_part.Name);
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
string xmlData = Utils.BytesToString(rezAsset.Data);
|
||||||
|
SceneObjectGroup group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
|
||||||
|
|
||||||
|
group.ResetIDs();
|
||||||
|
|
||||||
|
SceneObjectPart rootPart = group.GetChildPart(group.UUID);
|
||||||
|
|
||||||
|
// Since renaming the item in the inventory does not affect the name stored
|
||||||
|
// in the serialization, transfer the correct name from the inventory to the
|
||||||
|
// object itself before we rez.
|
||||||
|
rootPart.Name = item.Name;
|
||||||
|
rootPart.Description = item.Description;
|
||||||
|
|
||||||
|
List<SceneObjectPart> partList = null;
|
||||||
|
|
||||||
|
lock (group.Children)
|
||||||
|
partList = new List<SceneObjectPart>(group.Children.Values);
|
||||||
|
|
||||||
|
group.SetGroup(m_part.GroupID, null);
|
||||||
|
|
||||||
|
if ((rootPart.OwnerID != item.OwnerID) || (item.CurrentPermissions & 16) != 0)
|
||||||
|
{
|
||||||
|
if (m_part.ParentGroup.Scene.Permissions.PropagatePermissions())
|
||||||
|
{
|
||||||
|
foreach (SceneObjectPart part in partList)
|
||||||
|
{
|
||||||
|
part.EveryoneMask = item.EveryonePermissions;
|
||||||
|
part.NextOwnerMask = item.NextPermissions;
|
||||||
|
}
|
||||||
|
|
||||||
|
group.ApplyNextOwnerPermissions();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (SceneObjectPart part in partList)
|
||||||
|
{
|
||||||
|
if ((part.OwnerID != item.OwnerID) || (item.CurrentPermissions & 16) != 0)
|
||||||
|
{
|
||||||
|
part.LastOwnerID = part.OwnerID;
|
||||||
|
part.OwnerID = item.OwnerID;
|
||||||
|
part.Inventory.ChangeInventoryOwner(item.OwnerID);
|
||||||
|
}
|
||||||
|
|
||||||
|
part.EveryoneMask = item.EveryonePermissions;
|
||||||
|
part.NextOwnerMask = item.NextPermissions;
|
||||||
|
}
|
||||||
|
|
||||||
|
rootPart.TrimPermissions();
|
||||||
|
|
||||||
|
return group;
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Update an existing inventory item.
|
/// Update an existing inventory item.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -1197,6 +1263,5 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
Items.LockItemsForRead(false);
|
Items.LockItemsForRead(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -121,16 +121,19 @@ namespace OpenSim.Region.OptionalModules.ContentManagement
|
||||||
continue;
|
continue;
|
||||||
temp = (SceneObjectGroup) currObj;
|
temp = (SceneObjectGroup) currObj;
|
||||||
|
|
||||||
if (m_CMEntityHash.ContainsKey(temp.UUID))
|
lock (temp.Children)
|
||||||
{
|
{
|
||||||
foreach (SceneObjectPart part in temp.Children.Values)
|
if (m_CMEntityHash.ContainsKey(temp.UUID))
|
||||||
if (!((ContentManagementEntity)m_CMEntityHash[temp.UUID]).HasChildPrim(part.UUID))
|
{
|
||||||
|
foreach (SceneObjectPart part in temp.Children.Values)
|
||||||
|
if (!((ContentManagementEntity)m_CMEntityHash[temp.UUID]).HasChildPrim(part.UUID))
|
||||||
|
missingList.Add(part);
|
||||||
|
}
|
||||||
|
else //Entire group is missing from revision. (and is a new part in region)
|
||||||
|
{
|
||||||
|
foreach (SceneObjectPart part in temp.Children.Values)
|
||||||
missingList.Add(part);
|
missingList.Add(part);
|
||||||
}
|
}
|
||||||
else //Entire group is missing from revision. (and is a new part in region)
|
|
||||||
{
|
|
||||||
foreach (SceneObjectPart part in temp.Children.Values)
|
|
||||||
missingList.Add(part);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return missingList;
|
return missingList;
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
/*
|
/*
|
||||||
* Copyright (c) Contributors, http://opensimulator.org/
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
*
|
*
|
||||||
|
@ -167,9 +167,12 @@ namespace OpenSim.Region.OptionalModules.ContentManagement
|
||||||
public void RemoveOrUpdateDeletedEntity(SceneObjectGroup group)
|
public void RemoveOrUpdateDeletedEntity(SceneObjectGroup group)
|
||||||
{
|
{
|
||||||
// Deal with new parts not revisioned that have been deleted.
|
// Deal with new parts not revisioned that have been deleted.
|
||||||
foreach (SceneObjectPart part in group.Children.Values)
|
lock (group.Children)
|
||||||
if (m_MetaEntityCollection.Auras.ContainsKey(part.UUID))
|
{
|
||||||
m_MetaEntityCollection.RemoveNewlyCreatedEntityAura(part.UUID);
|
foreach (SceneObjectPart part in group.Children.Values)
|
||||||
|
if (m_MetaEntityCollection.Auras.ContainsKey(part.UUID))
|
||||||
|
m_MetaEntityCollection.RemoveNewlyCreatedEntityAura(part.UUID);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -207,8 +210,13 @@ namespace OpenSim.Region.OptionalModules.ContentManagement
|
||||||
{
|
{
|
||||||
temp = SceneObjectSerializer.FromXml2Format(xml);
|
temp = SceneObjectSerializer.FromXml2Format(xml);
|
||||||
temp.SetScene(scene);
|
temp.SetScene(scene);
|
||||||
foreach (SceneObjectPart part in temp.Children.Values)
|
|
||||||
part.RegionHandle = scene.RegionInfo.RegionHandle;
|
lock (temp.Children)
|
||||||
|
{
|
||||||
|
foreach (SceneObjectPart part in temp.Children.Values)
|
||||||
|
part.RegionHandle = scene.RegionInfo.RegionHandle;
|
||||||
|
}
|
||||||
|
|
||||||
ReplacementList.Add(temp.UUID, (EntityBase)temp);
|
ReplacementList.Add(temp.UUID, (EntityBase)temp);
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
|
@ -338,15 +346,20 @@ namespace OpenSim.Region.OptionalModules.ContentManagement
|
||||||
System.Collections.ArrayList auraList = new System.Collections.ArrayList();
|
System.Collections.ArrayList auraList = new System.Collections.ArrayList();
|
||||||
if (group == null)
|
if (group == null)
|
||||||
return null;
|
return null;
|
||||||
foreach (SceneObjectPart part in group.Children.Values)
|
|
||||||
|
lock (group.Children)
|
||||||
{
|
{
|
||||||
if (m_MetaEntityCollection.Auras.ContainsKey(part.UUID))
|
foreach (SceneObjectPart part in group.Children.Values)
|
||||||
{
|
{
|
||||||
((AuraMetaEntity)m_MetaEntityCollection.Auras[part.UUID]).SetAura(new Vector3(0,254,0), part.Scale);
|
if (m_MetaEntityCollection.Auras.ContainsKey(part.UUID))
|
||||||
((AuraMetaEntity)m_MetaEntityCollection.Auras[part.UUID]).RootPart.GroupPosition = part.GetWorldPosition();
|
{
|
||||||
auraList.Add((AuraMetaEntity)m_MetaEntityCollection.Auras[part.UUID]);
|
((AuraMetaEntity)m_MetaEntityCollection.Auras[part.UUID]).SetAura(new Vector3(0,254,0), part.Scale);
|
||||||
|
((AuraMetaEntity)m_MetaEntityCollection.Auras[part.UUID]).RootPart.GroupPosition = part.GetWorldPosition();
|
||||||
|
auraList.Add((AuraMetaEntity)m_MetaEntityCollection.Auras[part.UUID]);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return auraList;
|
return auraList;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -186,9 +186,12 @@ namespace OpenSim.Region.OptionalModules.ContentManagement
|
||||||
((ContentManagementEntity)m_model.MetaEntityCollection.Entities[group.UUID]).SendFullDiffUpdateToAll();
|
((ContentManagementEntity)m_model.MetaEntityCollection.Entities[group.UUID]).SendFullDiffUpdateToAll();
|
||||||
|
|
||||||
// Deal with new parts not revisioned that have been deleted.
|
// Deal with new parts not revisioned that have been deleted.
|
||||||
foreach (SceneObjectPart part in group.Children.Values)
|
lock (group.Children)
|
||||||
if (m_model.MetaEntityCollection.Auras.ContainsKey(part.UUID))
|
{
|
||||||
((AuraMetaEntity)m_model.MetaEntityCollection.Auras[part.UUID]).HideFromAll();
|
foreach (SceneObjectPart part in group.Children.Values)
|
||||||
|
if (m_model.MetaEntityCollection.Auras.ContainsKey(part.UUID))
|
||||||
|
((AuraMetaEntity)m_model.MetaEntityCollection.Auras[part.UUID]).HideFromAll();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SendMetaEntitiesToNewClient(IClientAPI client)
|
public void SendMetaEntitiesToNewClient(IClientAPI client)
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
/*
|
/*
|
||||||
* Copyright (c) Contributors, http://opensimulator.org/
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
*
|
*
|
||||||
|
@ -132,30 +132,33 @@ namespace OpenSim.Region.OptionalModules.ContentManagement
|
||||||
// if group is not contained in scene's list
|
// if group is not contained in scene's list
|
||||||
if (!ContainsKey(sceneEntityList, m_UnchangedEntity.UUID))
|
if (!ContainsKey(sceneEntityList, m_UnchangedEntity.UUID))
|
||||||
{
|
{
|
||||||
foreach (SceneObjectPart part in m_UnchangedEntity.Children.Values)
|
lock (m_UnchangedEntity.Children)
|
||||||
{
|
{
|
||||||
// if scene list no longer contains this part, display translucent part and mark with red aura
|
foreach (SceneObjectPart part in m_UnchangedEntity.Children.Values)
|
||||||
if (!ContainsKey(sceneEntityList, part.UUID))
|
|
||||||
{
|
{
|
||||||
// if already displaying a red aura over part, make sure its red
|
// if scene list no longer contains this part, display translucent part and mark with red aura
|
||||||
if (m_AuraEntities.ContainsKey(part.UUID))
|
if (!ContainsKey(sceneEntityList, part.UUID))
|
||||||
{
|
{
|
||||||
m_AuraEntities[part.UUID].SetAura(new Vector3(254,0,0), part.Scale);
|
// if already displaying a red aura over part, make sure its red
|
||||||
|
if (m_AuraEntities.ContainsKey(part.UUID))
|
||||||
|
{
|
||||||
|
m_AuraEntities[part.UUID].SetAura(new Vector3(254,0,0), part.Scale);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
AuraMetaEntity auraGroup = new AuraMetaEntity(m_Entity.Scene,
|
||||||
|
part.GetWorldPosition(),
|
||||||
|
MetaEntity.TRANSLUCENT,
|
||||||
|
new Vector3(254,0,0),
|
||||||
|
part.Scale
|
||||||
|
);
|
||||||
|
m_AuraEntities.Add(part.UUID, auraGroup);
|
||||||
|
}
|
||||||
|
SceneObjectPart metaPart = m_Entity.GetLinkNumPart(part.LinkNum);
|
||||||
|
SetPartTransparency(metaPart, MetaEntity.TRANSLUCENT);
|
||||||
}
|
}
|
||||||
else
|
// otherwise, scene will not contain the part. note: a group can not remove a part without changing group id
|
||||||
{
|
|
||||||
AuraMetaEntity auraGroup = new AuraMetaEntity(m_Entity.Scene,
|
|
||||||
part.GetWorldPosition(),
|
|
||||||
MetaEntity.TRANSLUCENT,
|
|
||||||
new Vector3(254,0,0),
|
|
||||||
part.Scale
|
|
||||||
);
|
|
||||||
m_AuraEntities.Add(part.UUID, auraGroup);
|
|
||||||
}
|
|
||||||
SceneObjectPart metaPart = m_Entity.GetLinkNumPart(part.LinkNum);
|
|
||||||
SetPartTransparency(metaPart, MetaEntity.TRANSLUCENT);
|
|
||||||
}
|
}
|
||||||
// otherwise, scene will not contain the part. note: a group can not remove a part without changing group id
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// a deleted part has no where to point a beam particle system,
|
// a deleted part has no where to point a beam particle system,
|
||||||
|
@ -180,8 +183,10 @@ namespace OpenSim.Region.OptionalModules.ContentManagement
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public bool HasChildPrim(UUID uuid)
|
public bool HasChildPrim(UUID uuid)
|
||||||
{
|
{
|
||||||
if (m_UnchangedEntity.Children.ContainsKey(uuid))
|
lock (m_UnchangedEntity.Children)
|
||||||
return true;
|
if (m_UnchangedEntity.Children.ContainsKey(uuid))
|
||||||
|
return true;
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -190,9 +195,13 @@ namespace OpenSim.Region.OptionalModules.ContentManagement
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public bool HasChildPrim(uint localID)
|
public bool HasChildPrim(uint localID)
|
||||||
{
|
{
|
||||||
foreach (SceneObjectPart part in m_UnchangedEntity.Children.Values)
|
lock (m_UnchangedEntity.Children)
|
||||||
if (part.LocalId == localID)
|
{
|
||||||
return true;
|
foreach (SceneObjectPart part in m_UnchangedEntity.Children.Values)
|
||||||
|
if (part.LocalId == localID)
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -228,37 +237,72 @@ namespace OpenSim.Region.OptionalModules.ContentManagement
|
||||||
// Use "UnchangedEntity" to do comparisons because its text, transparency, and other attributes will be just as the user
|
// Use "UnchangedEntity" to do comparisons because its text, transparency, and other attributes will be just as the user
|
||||||
// had originally saved.
|
// had originally saved.
|
||||||
// m_Entity will NOT necessarily be the same entity as the user had saved.
|
// m_Entity will NOT necessarily be the same entity as the user had saved.
|
||||||
foreach (SceneObjectPart UnchangedPart in m_UnchangedEntity.Children.Values)
|
lock (m_UnchangedEntity.Children)
|
||||||
{
|
{
|
||||||
//This is the part that we use to show changes.
|
foreach (SceneObjectPart UnchangedPart in m_UnchangedEntity.Children.Values)
|
||||||
metaEntityPart = m_Entity.GetLinkNumPart(UnchangedPart.LinkNum);
|
|
||||||
if (sceneEntityGroup.Children.ContainsKey(UnchangedPart.UUID))
|
|
||||||
{
|
{
|
||||||
sceneEntityPart = sceneEntityGroup.Children[UnchangedPart.UUID];
|
//This is the part that we use to show changes.
|
||||||
differences = Difference.FindDifferences(UnchangedPart, sceneEntityPart);
|
metaEntityPart = m_Entity.GetLinkNumPart(UnchangedPart.LinkNum);
|
||||||
if (differences != Diff.NONE)
|
if (sceneEntityGroup.Children.ContainsKey(UnchangedPart.UUID))
|
||||||
metaEntityPart.Text = "CHANGE: " + differences.ToString();
|
|
||||||
if (differences != 0)
|
|
||||||
{
|
{
|
||||||
// Root Part that has been modified
|
sceneEntityPart = sceneEntityGroup.Children[UnchangedPart.UUID];
|
||||||
if ((differences&Diff.POSITION) > 0)
|
differences = Difference.FindDifferences(UnchangedPart, sceneEntityPart);
|
||||||
|
if (differences != Diff.NONE)
|
||||||
|
metaEntityPart.Text = "CHANGE: " + differences.ToString();
|
||||||
|
if (differences != 0)
|
||||||
|
{
|
||||||
|
// Root Part that has been modified
|
||||||
|
if ((differences&Diff.POSITION) > 0)
|
||||||
|
{
|
||||||
|
// If the position of any part has changed, make sure the RootPart of the
|
||||||
|
// meta entity is pointing with a beam particle system
|
||||||
|
if (m_BeamEntities.ContainsKey(m_UnchangedEntity.RootPart.UUID))
|
||||||
|
{
|
||||||
|
m_BeamEntities[m_UnchangedEntity.RootPart.UUID].HideFromAll();
|
||||||
|
m_BeamEntities.Remove(m_UnchangedEntity.RootPart.UUID);
|
||||||
|
}
|
||||||
|
BeamMetaEntity beamGroup = new BeamMetaEntity(m_Entity.Scene,
|
||||||
|
m_UnchangedEntity.RootPart.GetWorldPosition(),
|
||||||
|
MetaEntity.TRANSLUCENT,
|
||||||
|
sceneEntityPart,
|
||||||
|
new Vector3(0,0,254)
|
||||||
|
);
|
||||||
|
m_BeamEntities.Add(m_UnchangedEntity.RootPart.UUID, beamGroup);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (m_AuraEntities.ContainsKey(UnchangedPart.UUID))
|
||||||
|
{
|
||||||
|
m_AuraEntities[UnchangedPart.UUID].HideFromAll();
|
||||||
|
m_AuraEntities.Remove(UnchangedPart.UUID);
|
||||||
|
}
|
||||||
|
AuraMetaEntity auraGroup = new AuraMetaEntity(m_Entity.Scene,
|
||||||
|
UnchangedPart.GetWorldPosition(),
|
||||||
|
MetaEntity.TRANSLUCENT,
|
||||||
|
new Vector3(0,0,254),
|
||||||
|
UnchangedPart.Scale
|
||||||
|
);
|
||||||
|
m_AuraEntities.Add(UnchangedPart.UUID, auraGroup);
|
||||||
|
SetPartTransparency(metaEntityPart, MetaEntity.TRANSLUCENT);
|
||||||
|
|
||||||
|
DiffersFromSceneGroup = true;
|
||||||
|
}
|
||||||
|
else // no differences between scene part and meta part
|
||||||
{
|
{
|
||||||
// If the position of any part has changed, make sure the RootPart of the
|
|
||||||
// meta entity is pointing with a beam particle system
|
|
||||||
if (m_BeamEntities.ContainsKey(m_UnchangedEntity.RootPart.UUID))
|
if (m_BeamEntities.ContainsKey(m_UnchangedEntity.RootPart.UUID))
|
||||||
{
|
{
|
||||||
m_BeamEntities[m_UnchangedEntity.RootPart.UUID].HideFromAll();
|
m_BeamEntities[m_UnchangedEntity.RootPart.UUID].HideFromAll();
|
||||||
m_BeamEntities.Remove(m_UnchangedEntity.RootPart.UUID);
|
m_BeamEntities.Remove(m_UnchangedEntity.RootPart.UUID);
|
||||||
}
|
}
|
||||||
BeamMetaEntity beamGroup = new BeamMetaEntity(m_Entity.Scene,
|
if (m_AuraEntities.ContainsKey(UnchangedPart.UUID))
|
||||||
m_UnchangedEntity.RootPart.GetWorldPosition(),
|
{
|
||||||
MetaEntity.TRANSLUCENT,
|
m_AuraEntities[UnchangedPart.UUID].HideFromAll();
|
||||||
sceneEntityPart,
|
m_AuraEntities.Remove(UnchangedPart.UUID);
|
||||||
new Vector3(0,0,254)
|
}
|
||||||
);
|
SetPartTransparency(metaEntityPart, MetaEntity.NONE);
|
||||||
m_BeamEntities.Add(m_UnchangedEntity.RootPart.UUID, beamGroup);
|
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
else //The entity currently in the scene is missing parts from the metaentity saved, so mark parts red as deleted.
|
||||||
|
{
|
||||||
if (m_AuraEntities.ContainsKey(UnchangedPart.UUID))
|
if (m_AuraEntities.ContainsKey(UnchangedPart.UUID))
|
||||||
{
|
{
|
||||||
m_AuraEntities[UnchangedPart.UUID].HideFromAll();
|
m_AuraEntities[UnchangedPart.UUID].HideFromAll();
|
||||||
|
@ -267,48 +311,17 @@ namespace OpenSim.Region.OptionalModules.ContentManagement
|
||||||
AuraMetaEntity auraGroup = new AuraMetaEntity(m_Entity.Scene,
|
AuraMetaEntity auraGroup = new AuraMetaEntity(m_Entity.Scene,
|
||||||
UnchangedPart.GetWorldPosition(),
|
UnchangedPart.GetWorldPosition(),
|
||||||
MetaEntity.TRANSLUCENT,
|
MetaEntity.TRANSLUCENT,
|
||||||
new Vector3(0,0,254),
|
new Vector3(254,0,0),
|
||||||
UnchangedPart.Scale
|
UnchangedPart.Scale
|
||||||
);
|
);
|
||||||
m_AuraEntities.Add(UnchangedPart.UUID, auraGroup);
|
m_AuraEntities.Add(UnchangedPart.UUID, auraGroup);
|
||||||
SetPartTransparency(metaEntityPart, MetaEntity.TRANSLUCENT);
|
SetPartTransparency(metaEntityPart, MetaEntity.TRANSLUCENT);
|
||||||
|
|
||||||
DiffersFromSceneGroup = true;
|
DiffersFromSceneGroup = true;
|
||||||
}
|
}
|
||||||
else // no differences between scene part and meta part
|
|
||||||
{
|
|
||||||
if (m_BeamEntities.ContainsKey(m_UnchangedEntity.RootPart.UUID))
|
|
||||||
{
|
|
||||||
m_BeamEntities[m_UnchangedEntity.RootPart.UUID].HideFromAll();
|
|
||||||
m_BeamEntities.Remove(m_UnchangedEntity.RootPart.UUID);
|
|
||||||
}
|
|
||||||
if (m_AuraEntities.ContainsKey(UnchangedPart.UUID))
|
|
||||||
{
|
|
||||||
m_AuraEntities[UnchangedPart.UUID].HideFromAll();
|
|
||||||
m_AuraEntities.Remove(UnchangedPart.UUID);
|
|
||||||
}
|
|
||||||
SetPartTransparency(metaEntityPart, MetaEntity.NONE);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else //The entity currently in the scene is missing parts from the metaentity saved, so mark parts red as deleted.
|
|
||||||
{
|
|
||||||
if (m_AuraEntities.ContainsKey(UnchangedPart.UUID))
|
|
||||||
{
|
|
||||||
m_AuraEntities[UnchangedPart.UUID].HideFromAll();
|
|
||||||
m_AuraEntities.Remove(UnchangedPart.UUID);
|
|
||||||
}
|
|
||||||
AuraMetaEntity auraGroup = new AuraMetaEntity(m_Entity.Scene,
|
|
||||||
UnchangedPart.GetWorldPosition(),
|
|
||||||
MetaEntity.TRANSLUCENT,
|
|
||||||
new Vector3(254,0,0),
|
|
||||||
UnchangedPart.Scale
|
|
||||||
);
|
|
||||||
m_AuraEntities.Add(UnchangedPart.UUID, auraGroup);
|
|
||||||
SetPartTransparency(metaEntityPart, MetaEntity.TRANSLUCENT);
|
|
||||||
|
|
||||||
DiffersFromSceneGroup = true;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return changed;
|
return changed;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -150,15 +150,19 @@ namespace OpenSim.Region.OptionalModules.ContentManagement
|
||||||
{
|
{
|
||||||
//make new uuids
|
//make new uuids
|
||||||
Dictionary<UUID, SceneObjectPart> parts = new Dictionary<UUID, SceneObjectPart>();
|
Dictionary<UUID, SceneObjectPart> parts = new Dictionary<UUID, SceneObjectPart>();
|
||||||
foreach (SceneObjectPart part in m_Entity.Children.Values)
|
|
||||||
|
lock (m_Entity.Children)
|
||||||
{
|
{
|
||||||
part.ResetIDs(part.LinkNum);
|
foreach (SceneObjectPart part in m_Entity.Children.Values)
|
||||||
parts.Add(part.UUID, part);
|
{
|
||||||
|
part.ResetIDs(part.LinkNum);
|
||||||
|
parts.Add(part.UUID, part);
|
||||||
|
}
|
||||||
|
|
||||||
|
//finalize
|
||||||
|
m_Entity.RootPart.PhysActor = null;
|
||||||
|
m_Entity.Children = parts;
|
||||||
}
|
}
|
||||||
|
|
||||||
//finalize
|
|
||||||
m_Entity.RootPart.PhysActor = null;
|
|
||||||
m_Entity.Children = parts;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion Protected Methods
|
#endregion Protected Methods
|
||||||
|
@ -173,8 +177,11 @@ namespace OpenSim.Region.OptionalModules.ContentManagement
|
||||||
//This deletes the group without removing from any databases.
|
//This deletes the group without removing from any databases.
|
||||||
//This is important because we are not IN any database.
|
//This is important because we are not IN any database.
|
||||||
//m_Entity.FakeDeleteGroup();
|
//m_Entity.FakeDeleteGroup();
|
||||||
foreach (SceneObjectPart part in m_Entity.Children.Values)
|
lock (m_Entity.Children)
|
||||||
client.SendKillObject(m_Entity.RegionHandle, part.LocalId);
|
{
|
||||||
|
foreach (SceneObjectPart part in m_Entity.Children.Values)
|
||||||
|
client.SendKillObject(m_Entity.RegionHandle, part.LocalId);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -182,12 +189,15 @@ namespace OpenSim.Region.OptionalModules.ContentManagement
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public virtual void HideFromAll()
|
public virtual void HideFromAll()
|
||||||
{
|
{
|
||||||
foreach (SceneObjectPart part in m_Entity.Children.Values)
|
lock (m_Entity.Children)
|
||||||
{
|
{
|
||||||
m_Entity.Scene.ForEachClient(
|
foreach (SceneObjectPart part in m_Entity.Children.Values)
|
||||||
delegate(IClientAPI controller)
|
{
|
||||||
{ controller.SendKillObject(m_Entity.RegionHandle, part.LocalId); }
|
m_Entity.Scene.ForEachClient(
|
||||||
);
|
delegate(IClientAPI controller)
|
||||||
|
{ controller.SendKillObject(m_Entity.RegionHandle, part.LocalId); }
|
||||||
|
);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -185,14 +185,19 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
|
||||||
get
|
get
|
||||||
{
|
{
|
||||||
SceneObjectPart my = GetSOP();
|
SceneObjectPart my = GetSOP();
|
||||||
int total = my.ParentGroup.Children.Count;
|
IObject[] rets = null;
|
||||||
|
|
||||||
IObject[] rets = new IObject[total];
|
lock (my.ParentGroup.Children)
|
||||||
|
|
||||||
int i = 0;
|
|
||||||
foreach (KeyValuePair<UUID, SceneObjectPart> pair in my.ParentGroup.Children)
|
|
||||||
{
|
{
|
||||||
rets[i++] = new SOPObject(m_rootScene, pair.Value.LocalId, m_security);
|
int total = my.ParentGroup.Children.Count;
|
||||||
|
|
||||||
|
rets = new IObject[total];
|
||||||
|
|
||||||
|
int i = 0;
|
||||||
|
foreach (KeyValuePair<UUID, SceneObjectPart> pair in my.ParentGroup.Children)
|
||||||
|
{
|
||||||
|
rets[i++] = new SOPObject(m_rootScene, pair.Value.LocalId, m_security);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return rets;
|
return rets;
|
||||||
|
|
|
@ -293,7 +293,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
{
|
{
|
||||||
case ScriptBaseClass.LINK_SET:
|
case ScriptBaseClass.LINK_SET:
|
||||||
if (m_host.ParentGroup != null)
|
if (m_host.ParentGroup != null)
|
||||||
return new List<SceneObjectPart>(m_host.ParentGroup.Children.Values);
|
{
|
||||||
|
lock (m_host.ParentGroup.Children)
|
||||||
|
return new List<SceneObjectPart>(m_host.ParentGroup.Children.Values);
|
||||||
|
}
|
||||||
return ret;
|
return ret;
|
||||||
|
|
||||||
case ScriptBaseClass.LINK_ROOT:
|
case ScriptBaseClass.LINK_ROOT:
|
||||||
|
@ -308,7 +311,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
case ScriptBaseClass.LINK_ALL_OTHERS:
|
case ScriptBaseClass.LINK_ALL_OTHERS:
|
||||||
if (m_host.ParentGroup == null)
|
if (m_host.ParentGroup == null)
|
||||||
return new List<SceneObjectPart>();
|
return new List<SceneObjectPart>();
|
||||||
ret = new List<SceneObjectPart>(m_host.ParentGroup.Children.Values);
|
|
||||||
|
lock (m_host.ParentGroup.Children)
|
||||||
|
ret = new List<SceneObjectPart>(m_host.ParentGroup.Children.Values);
|
||||||
|
|
||||||
if (ret.Contains(m_host))
|
if (ret.Contains(m_host))
|
||||||
ret.Remove(m_host);
|
ret.Remove(m_host);
|
||||||
return ret;
|
return ret;
|
||||||
|
@ -316,7 +322,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
case ScriptBaseClass.LINK_ALL_CHILDREN:
|
case ScriptBaseClass.LINK_ALL_CHILDREN:
|
||||||
if (m_host.ParentGroup == null)
|
if (m_host.ParentGroup == null)
|
||||||
return new List<SceneObjectPart>();
|
return new List<SceneObjectPart>();
|
||||||
ret = new List<SceneObjectPart>(m_host.ParentGroup.Children.Values);
|
|
||||||
|
lock (m_host.ParentGroup.Children)
|
||||||
|
ret = new List<SceneObjectPart>(m_host.ParentGroup.Children.Values);
|
||||||
|
|
||||||
if (ret.Contains(m_host.ParentGroup.RootPart))
|
if (ret.Contains(m_host.ParentGroup.RootPart))
|
||||||
ret.Remove(m_host.ParentGroup.RootPart);
|
ret.Remove(m_host.ParentGroup.RootPart);
|
||||||
return ret;
|
return ret;
|
||||||
|
@ -1272,12 +1281,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
if (group == null)
|
if (group == null)
|
||||||
return;
|
return;
|
||||||
bool allow = true;
|
bool allow = true;
|
||||||
foreach (SceneObjectPart part in group.Children.Values)
|
|
||||||
|
lock (group.Children)
|
||||||
{
|
{
|
||||||
if (part.Scale.X > World.m_maxPhys || part.Scale.Y > World.m_maxPhys || part.Scale.Z > World.m_maxPhys)
|
foreach (SceneObjectPart part in group.Children.Values)
|
||||||
{
|
{
|
||||||
allow = false;
|
if (part.Scale.X > World.m_maxPhys || part.Scale.Y > World.m_maxPhys || part.Scale.Z > World.m_maxPhys)
|
||||||
break;
|
{
|
||||||
|
allow = false;
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -3757,7 +3770,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
{
|
{
|
||||||
m_host.AddScriptLPS(1);
|
m_host.AddScriptLPS(1);
|
||||||
|
|
||||||
if (m_host.ParentGroup.Children.Count > 1)
|
if (m_host.ParentGroup.PrimCount > 1)
|
||||||
{
|
{
|
||||||
return m_host.LinkNum;
|
return m_host.LinkNum;
|
||||||
}
|
}
|
||||||
|
@ -3878,15 +3891,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
case ScriptBaseClass.LINK_ALL_OTHERS:
|
case ScriptBaseClass.LINK_ALL_OTHERS:
|
||||||
case ScriptBaseClass.LINK_ALL_CHILDREN:
|
case ScriptBaseClass.LINK_ALL_CHILDREN:
|
||||||
case ScriptBaseClass.LINK_THIS:
|
case ScriptBaseClass.LINK_THIS:
|
||||||
foreach (SceneObjectPart part in parentPrim.Children.Values)
|
lock (parentPrim.Children)
|
||||||
{
|
{
|
||||||
if (part.UUID != m_host.UUID)
|
foreach (SceneObjectPart part in parentPrim.Children.Values)
|
||||||
{
|
{
|
||||||
childPrim = part;
|
if (part.UUID != m_host.UUID)
|
||||||
break;
|
{
|
||||||
|
childPrim = part;
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
break;
|
|
||||||
default:
|
default:
|
||||||
childPrim = parentPrim.GetLinkNumPart(linknum);
|
childPrim = parentPrim.GetLinkNumPart(linknum);
|
||||||
if (childPrim.UUID == m_host.UUID)
|
if (childPrim.UUID == m_host.UUID)
|
||||||
|
@ -3962,26 +3978,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
if (parentPrim.RootPart.AttachmentPoint != 0)
|
if (parentPrim.RootPart.AttachmentPoint != 0)
|
||||||
return; // Fail silently if attached
|
return; // Fail silently if attached
|
||||||
|
|
||||||
List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Children.Values);
|
lock (parentPrim.Children)
|
||||||
parts.Remove(parentPrim.RootPart);
|
|
||||||
if (parts.Count > 0)
|
|
||||||
{
|
{
|
||||||
try
|
List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Children.Values);
|
||||||
|
parts.Remove(parentPrim.RootPart);
|
||||||
|
|
||||||
|
foreach (SceneObjectPart part in parts)
|
||||||
{
|
{
|
||||||
parts[0].ParentGroup.areUpdatesSuspended = true;
|
parentPrim.DelinkFromGroup(part.LocalId, true);
|
||||||
foreach (SceneObjectPart part in parts)
|
parentPrim.TriggerScriptChangedEvent(Changed.LINK);
|
||||||
{
|
|
||||||
parentPrim.DelinkFromGroup(part.LocalId, true);
|
|
||||||
parentPrim.TriggerScriptChangedEvent(Changed.LINK);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
finally
|
|
||||||
{
|
|
||||||
parts[0].ParentGroup.areUpdatesSuspended = false;
|
|
||||||
}
|
}
|
||||||
|
parentPrim.HasGroupChanged = true;
|
||||||
|
parentPrim.ScheduleGroupForFullUpdate();
|
||||||
}
|
}
|
||||||
parentPrim.HasGroupChanged = true;
|
|
||||||
parentPrim.ScheduleGroupForFullUpdate();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public LSL_String llGetLinkKey(int linknum)
|
public LSL_String llGetLinkKey(int linknum)
|
||||||
|
@ -4545,7 +4554,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
{
|
{
|
||||||
partItemID = item.ItemID;
|
partItemID = item.ItemID;
|
||||||
int linkNumber = m_host.LinkNum;
|
int linkNumber = m_host.LinkNum;
|
||||||
if (m_host.ParentGroup.Children.Count == 1)
|
if (m_host.ParentGroup.PrimCount == 1)
|
||||||
linkNumber = 0;
|
linkNumber = 0;
|
||||||
|
|
||||||
object[] resobj = new object[]
|
object[] resobj = new object[]
|
||||||
|
|
|
@ -1,3 +1,4 @@
|
||||||
|
<<<<<<< HEAD:OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs
|
||||||
/*
|
/*
|
||||||
* Copyright (c) Contributors, http://opensimulator.org/
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
|
@ -505,3 +506,507 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
=======
|
||||||
|
/*
|
||||||
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
* * Neither the name of the OpenSimulator Project nor the
|
||||||
|
* names of its contributors may be used to endorse or promote products
|
||||||
|
* derived from this software without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Reflection;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Runtime.Remoting.Lifetime;
|
||||||
|
using OpenMetaverse;
|
||||||
|
using Nini.Config;
|
||||||
|
using OpenSim;
|
||||||
|
using OpenSim.Framework;
|
||||||
|
using OpenSim.Region.CoreModules.World.LightShare;
|
||||||
|
using OpenSim.Region.Framework.Interfaces;
|
||||||
|
using OpenSim.Region.Framework.Scenes;
|
||||||
|
using OpenSim.Region.ScriptEngine.Shared;
|
||||||
|
using OpenSim.Region.ScriptEngine.Shared.Api.Plugins;
|
||||||
|
using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
|
||||||
|
using OpenSim.Region.ScriptEngine.Interfaces;
|
||||||
|
using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces;
|
||||||
|
|
||||||
|
using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
|
||||||
|
using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
|
||||||
|
using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
|
||||||
|
using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
|
||||||
|
using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
|
||||||
|
using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
|
||||||
|
using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
|
||||||
|
|
||||||
|
namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
|
{
|
||||||
|
[Serializable]
|
||||||
|
public class LS_Api : MarshalByRefObject, ILS_Api, IScriptApi
|
||||||
|
{
|
||||||
|
internal IScriptEngine m_ScriptEngine;
|
||||||
|
internal SceneObjectPart m_host;
|
||||||
|
internal uint m_localID;
|
||||||
|
internal UUID m_itemID;
|
||||||
|
internal bool m_LSFunctionsEnabled = false;
|
||||||
|
internal IScriptModuleComms m_comms = null;
|
||||||
|
|
||||||
|
public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID)
|
||||||
|
{
|
||||||
|
m_ScriptEngine = ScriptEngine;
|
||||||
|
m_host = host;
|
||||||
|
m_localID = localID;
|
||||||
|
m_itemID = itemID;
|
||||||
|
|
||||||
|
if (m_ScriptEngine.Config.GetBoolean("AllowLightShareFunctions", false))
|
||||||
|
m_LSFunctionsEnabled = true;
|
||||||
|
|
||||||
|
m_comms = m_ScriptEngine.World.RequestModuleInterface<IScriptModuleComms>();
|
||||||
|
if (m_comms == null)
|
||||||
|
m_LSFunctionsEnabled = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override Object InitializeLifetimeService()
|
||||||
|
{
|
||||||
|
ILease lease = (ILease)base.InitializeLifetimeService();
|
||||||
|
|
||||||
|
if (lease.CurrentState == LeaseState.Initial)
|
||||||
|
{
|
||||||
|
lease.InitialLeaseTime = TimeSpan.FromMinutes(0);
|
||||||
|
// lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0);
|
||||||
|
// lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0);
|
||||||
|
}
|
||||||
|
return lease;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Scene World
|
||||||
|
{
|
||||||
|
get { return m_ScriptEngine.World; }
|
||||||
|
}
|
||||||
|
|
||||||
|
//
|
||||||
|
//Dumps an error message on the debug console.
|
||||||
|
//
|
||||||
|
|
||||||
|
internal void LSShoutError(string message)
|
||||||
|
{
|
||||||
|
if (message.Length > 1023)
|
||||||
|
message = message.Substring(0, 1023);
|
||||||
|
|
||||||
|
World.SimChat(Utils.StringToBytes(message),
|
||||||
|
ChatTypeEnum.Shout, ScriptBaseClass.DEBUG_CHANNEL, m_host.ParentGroup.RootPart.AbsolutePosition, m_host.Name, m_host.UUID, true);
|
||||||
|
|
||||||
|
IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
|
||||||
|
wComm.DeliverMessage(ChatTypeEnum.Shout, ScriptBaseClass.DEBUG_CHANNEL, m_host.Name, m_host.UUID, message);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Get the current Windlight scene
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>List of windlight parameters</returns>
|
||||||
|
public LSL_List lsGetWindlightScene(LSL_List rules)
|
||||||
|
{
|
||||||
|
if (!m_LSFunctionsEnabled)
|
||||||
|
{
|
||||||
|
LSShoutError("LightShare functions are not enabled.");
|
||||||
|
return new LSL_List();
|
||||||
|
}
|
||||||
|
m_host.AddScriptLPS(1);
|
||||||
|
RegionLightShareData wl = m_host.ParentGroup.Scene.RegionInfo.WindlightSettings;
|
||||||
|
|
||||||
|
LSL_List values = new LSL_List();
|
||||||
|
int idx = 0;
|
||||||
|
while (idx < rules.Length)
|
||||||
|
{
|
||||||
|
uint rule = (uint)rules.GetLSLIntegerItem(idx);
|
||||||
|
LSL_List toadd = new LSL_List();
|
||||||
|
|
||||||
|
switch (rule)
|
||||||
|
{
|
||||||
|
case (int)ScriptBaseClass.WL_AMBIENT:
|
||||||
|
toadd.Add(new LSL_Rotation(wl.ambient.X, wl.ambient.Y, wl.ambient.Z, wl.ambient.W));
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_BIG_WAVE_DIRECTION:
|
||||||
|
toadd.Add(new LSL_Vector(wl.bigWaveDirection.X, wl.bigWaveDirection.Y, 0.0f));
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_BLUE_DENSITY:
|
||||||
|
toadd.Add(new LSL_Rotation(wl.blueDensity.X, wl.blueDensity.Y, wl.blueDensity.Z, wl.blueDensity.W));
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_BLUR_MULTIPLIER:
|
||||||
|
toadd.Add(new LSL_Float(wl.blurMultiplier));
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_CLOUD_COLOR:
|
||||||
|
toadd.Add(new LSL_Rotation(wl.cloudColor.X, wl.cloudColor.Y, wl.cloudColor.Z, wl.cloudColor.W));
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_CLOUD_COVERAGE:
|
||||||
|
toadd.Add(new LSL_Float(wl.cloudCoverage));
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_CLOUD_DETAIL_XY_DENSITY:
|
||||||
|
toadd.Add(new LSL_Vector(wl.cloudDetailXYDensity.X, wl.cloudDetailXYDensity.Y, wl.cloudDetailXYDensity.Z));
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_CLOUD_SCALE:
|
||||||
|
toadd.Add(new LSL_Float(wl.cloudScale));
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X:
|
||||||
|
toadd.Add(new LSL_Float(wl.cloudScrollX));
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X_LOCK:
|
||||||
|
toadd.Add(new LSL_Integer(wl.cloudScrollXLock ? 1 : 0));
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y:
|
||||||
|
toadd.Add(new LSL_Float(wl.cloudScrollY));
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y_LOCK:
|
||||||
|
toadd.Add(new LSL_Integer(wl.cloudScrollYLock ? 1 : 0));
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_CLOUD_XY_DENSITY:
|
||||||
|
toadd.Add(new LSL_Vector(wl.cloudXYDensity.X, wl.cloudXYDensity.Y, wl.cloudXYDensity.Z));
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_DENSITY_MULTIPLIER:
|
||||||
|
toadd.Add(new LSL_Float(wl.densityMultiplier));
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_DISTANCE_MULTIPLIER:
|
||||||
|
toadd.Add(new LSL_Float(wl.distanceMultiplier));
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_DRAW_CLASSIC_CLOUDS:
|
||||||
|
toadd.Add(new LSL_Integer(wl.drawClassicClouds ? 1 : 0));
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_EAST_ANGLE:
|
||||||
|
toadd.Add(new LSL_Float(wl.eastAngle));
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_FRESNEL_OFFSET:
|
||||||
|
toadd.Add(new LSL_Float(wl.fresnelOffset));
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_FRESNEL_SCALE:
|
||||||
|
toadd.Add(new LSL_Float(wl.fresnelScale));
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_HAZE_DENSITY:
|
||||||
|
toadd.Add(new LSL_Float(wl.hazeDensity));
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_HAZE_HORIZON:
|
||||||
|
toadd.Add(new LSL_Float(wl.hazeHorizon));
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_HORIZON:
|
||||||
|
toadd.Add(new LSL_Rotation(wl.horizon.X, wl.horizon.Y, wl.horizon.Z, wl.horizon.W));
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_LITTLE_WAVE_DIRECTION:
|
||||||
|
toadd.Add(new LSL_Vector(wl.littleWaveDirection.X, wl.littleWaveDirection.Y, 0.0f));
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_MAX_ALTITUDE:
|
||||||
|
toadd.Add(new LSL_Integer(wl.maxAltitude));
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_NORMAL_MAP_TEXTURE:
|
||||||
|
toadd.Add(new LSL_Key(wl.normalMapTexture.ToString()));
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_REFLECTION_WAVELET_SCALE:
|
||||||
|
toadd.Add(new LSL_Vector(wl.reflectionWaveletScale.X, wl.reflectionWaveletScale.Y, wl.reflectionWaveletScale.Z));
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_REFRACT_SCALE_ABOVE:
|
||||||
|
toadd.Add(new LSL_Float(wl.refractScaleAbove));
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_REFRACT_SCALE_BELOW:
|
||||||
|
toadd.Add(new LSL_Float(wl.refractScaleBelow));
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_SCENE_GAMMA:
|
||||||
|
toadd.Add(new LSL_Float(wl.sceneGamma));
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_STAR_BRIGHTNESS:
|
||||||
|
toadd.Add(new LSL_Float(wl.starBrightness));
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_SUN_GLOW_FOCUS:
|
||||||
|
toadd.Add(new LSL_Float(wl.sunGlowFocus));
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_SUN_GLOW_SIZE:
|
||||||
|
toadd.Add(new LSL_Float(wl.sunGlowSize));
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_SUN_MOON_COLOR:
|
||||||
|
toadd.Add(new LSL_Rotation(wl.sunMoonColor.X, wl.sunMoonColor.Y, wl.sunMoonColor.Z, wl.sunMoonColor.W));
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_UNDERWATER_FOG_MODIFIER:
|
||||||
|
toadd.Add(new LSL_Float(wl.underwaterFogModifier));
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_WATER_COLOR:
|
||||||
|
toadd.Add(new LSL_Vector(wl.waterColor.X, wl.waterColor.Y, wl.waterColor.Z));
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_WATER_FOG_DENSITY_EXPONENT:
|
||||||
|
toadd.Add(new LSL_Float(wl.waterFogDensityExponent));
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (toadd.Length > 0)
|
||||||
|
{
|
||||||
|
values.Add(rule);
|
||||||
|
values.Add(toadd.Data[0]);
|
||||||
|
}
|
||||||
|
idx++;
|
||||||
|
}
|
||||||
|
|
||||||
|
return values;
|
||||||
|
}
|
||||||
|
|
||||||
|
private RegionLightShareData getWindlightProfileFromRules(LSL_List rules)
|
||||||
|
{
|
||||||
|
RegionLightShareData wl = (RegionLightShareData)m_host.ParentGroup.Scene.RegionInfo.WindlightSettings.Clone();
|
||||||
|
|
||||||
|
// LSL_List values = new LSL_List();
|
||||||
|
int idx = 0;
|
||||||
|
while (idx < rules.Length)
|
||||||
|
{
|
||||||
|
uint rule = (uint)rules.GetLSLIntegerItem(idx);
|
||||||
|
LSL_Types.Quaternion iQ;
|
||||||
|
LSL_Types.Vector3 iV;
|
||||||
|
switch (rule)
|
||||||
|
{
|
||||||
|
case (int)ScriptBaseClass.WL_SUN_MOON_POSITION:
|
||||||
|
idx++;
|
||||||
|
wl.sunMoonPosition = (float)rules.GetLSLFloatItem(idx);
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_AMBIENT:
|
||||||
|
idx++;
|
||||||
|
iQ = rules.GetQuaternionItem(idx);
|
||||||
|
wl.ambient = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s);
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_BIG_WAVE_DIRECTION:
|
||||||
|
idx++;
|
||||||
|
iV = rules.GetVector3Item(idx);
|
||||||
|
wl.bigWaveDirection = new Vector2((float)iV.x, (float)iV.y);
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_BLUE_DENSITY:
|
||||||
|
idx++;
|
||||||
|
iQ = rules.GetQuaternionItem(idx);
|
||||||
|
wl.blueDensity = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s);
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_BLUR_MULTIPLIER:
|
||||||
|
idx++;
|
||||||
|
wl.blurMultiplier = (float)rules.GetLSLFloatItem(idx);
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_CLOUD_COLOR:
|
||||||
|
idx++;
|
||||||
|
iQ = rules.GetQuaternionItem(idx);
|
||||||
|
wl.cloudColor = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s);
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_CLOUD_COVERAGE:
|
||||||
|
idx++;
|
||||||
|
wl.cloudCoverage = (float)rules.GetLSLFloatItem(idx);
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_CLOUD_DETAIL_XY_DENSITY:
|
||||||
|
idx++;
|
||||||
|
iV = rules.GetVector3Item(idx);
|
||||||
|
wl.cloudDetailXYDensity = new Vector3((float)iV.x, (float)iV.y, (float)iV.z);
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_CLOUD_SCALE:
|
||||||
|
idx++;
|
||||||
|
wl.cloudScale = (float)rules.GetLSLFloatItem(idx);
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X:
|
||||||
|
idx++;
|
||||||
|
wl.cloudScrollX = (float)rules.GetLSLFloatItem(idx);
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X_LOCK:
|
||||||
|
idx++;
|
||||||
|
wl.cloudScrollXLock = rules.GetLSLIntegerItem(idx).value == 1 ? true : false;
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y:
|
||||||
|
idx++;
|
||||||
|
wl.cloudScrollY = (float)rules.GetLSLFloatItem(idx);
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y_LOCK:
|
||||||
|
idx++;
|
||||||
|
wl.cloudScrollYLock = rules.GetLSLIntegerItem(idx).value == 1 ? true : false;
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_CLOUD_XY_DENSITY:
|
||||||
|
idx++;
|
||||||
|
iV = rules.GetVector3Item(idx);
|
||||||
|
wl.cloudXYDensity = new Vector3((float)iV.x, (float)iV.y, (float)iV.z);
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_DENSITY_MULTIPLIER:
|
||||||
|
idx++;
|
||||||
|
wl.densityMultiplier = (float)rules.GetLSLFloatItem(idx);
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_DISTANCE_MULTIPLIER:
|
||||||
|
idx++;
|
||||||
|
wl.distanceMultiplier = (float)rules.GetLSLFloatItem(idx);
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_DRAW_CLASSIC_CLOUDS:
|
||||||
|
idx++;
|
||||||
|
wl.drawClassicClouds = rules.GetLSLIntegerItem(idx).value == 1 ? true : false;
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_EAST_ANGLE:
|
||||||
|
idx++;
|
||||||
|
wl.eastAngle = (float)rules.GetLSLFloatItem(idx);
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_FRESNEL_OFFSET:
|
||||||
|
idx++;
|
||||||
|
wl.fresnelOffset = (float)rules.GetLSLFloatItem(idx);
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_FRESNEL_SCALE:
|
||||||
|
idx++;
|
||||||
|
wl.fresnelScale = (float)rules.GetLSLFloatItem(idx);
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_HAZE_DENSITY:
|
||||||
|
idx++;
|
||||||
|
wl.hazeDensity = (float)rules.GetLSLFloatItem(idx);
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_HAZE_HORIZON:
|
||||||
|
idx++;
|
||||||
|
wl.hazeHorizon = (float)rules.GetLSLFloatItem(idx);
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_HORIZON:
|
||||||
|
idx++;
|
||||||
|
iQ = rules.GetQuaternionItem(idx);
|
||||||
|
wl.horizon = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s);
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_LITTLE_WAVE_DIRECTION:
|
||||||
|
idx++;
|
||||||
|
iV = rules.GetVector3Item(idx);
|
||||||
|
wl.littleWaveDirection = new Vector2((float)iV.x, (float)iV.y);
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_MAX_ALTITUDE:
|
||||||
|
idx++;
|
||||||
|
wl.maxAltitude = (ushort)rules.GetLSLIntegerItem(idx).value;
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_NORMAL_MAP_TEXTURE:
|
||||||
|
idx++;
|
||||||
|
wl.normalMapTexture = new UUID(rules.GetLSLStringItem(idx).m_string);
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_REFLECTION_WAVELET_SCALE:
|
||||||
|
idx++;
|
||||||
|
iV = rules.GetVector3Item(idx);
|
||||||
|
wl.reflectionWaveletScale = new Vector3((float)iV.x, (float)iV.y, (float)iV.z);
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_REFRACT_SCALE_ABOVE:
|
||||||
|
idx++;
|
||||||
|
wl.refractScaleAbove = (float)rules.GetLSLFloatItem(idx);
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_REFRACT_SCALE_BELOW:
|
||||||
|
idx++;
|
||||||
|
wl.refractScaleBelow = (float)rules.GetLSLFloatItem(idx);
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_SCENE_GAMMA:
|
||||||
|
idx++;
|
||||||
|
wl.sceneGamma = (float)rules.GetLSLFloatItem(idx);
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_STAR_BRIGHTNESS:
|
||||||
|
idx++;
|
||||||
|
wl.starBrightness = (float)rules.GetLSLFloatItem(idx);
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_SUN_GLOW_FOCUS:
|
||||||
|
idx++;
|
||||||
|
wl.sunGlowFocus = (float)rules.GetLSLFloatItem(idx);
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_SUN_GLOW_SIZE:
|
||||||
|
idx++;
|
||||||
|
wl.sunGlowSize = (float)rules.GetLSLFloatItem(idx);
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_SUN_MOON_COLOR:
|
||||||
|
idx++;
|
||||||
|
iQ = rules.GetQuaternionItem(idx);
|
||||||
|
wl.sunMoonColor = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s);
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_UNDERWATER_FOG_MODIFIER:
|
||||||
|
idx++;
|
||||||
|
wl.underwaterFogModifier = (float)rules.GetLSLFloatItem(idx);
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_WATER_COLOR:
|
||||||
|
idx++;
|
||||||
|
iV = rules.GetVector3Item(idx);
|
||||||
|
wl.waterColor = new Vector3((float)iV.x, (float)iV.y, (float)iV.z);
|
||||||
|
break;
|
||||||
|
case (int)ScriptBaseClass.WL_WATER_FOG_DENSITY_EXPONENT:
|
||||||
|
idx++;
|
||||||
|
wl.waterFogDensityExponent = (float)rules.GetLSLFloatItem(idx);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
idx++;
|
||||||
|
}
|
||||||
|
return wl;
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Set the current Windlight scene
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="rules"></param>
|
||||||
|
/// <returns>success: true or false</returns>
|
||||||
|
public int lsSetWindlightScene(LSL_List rules)
|
||||||
|
{
|
||||||
|
if (!m_LSFunctionsEnabled)
|
||||||
|
{
|
||||||
|
LSShoutError("LightShare functions are not enabled.");
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
if (!World.RegionInfo.EstateSettings.IsEstateManager(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200)
|
||||||
|
{
|
||||||
|
LSShoutError("lsSetWindlightScene can only be used by estate managers or owners.");
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
int success = 0;
|
||||||
|
m_host.AddScriptLPS(1);
|
||||||
|
if (LightShareModule.EnableWindlight)
|
||||||
|
{
|
||||||
|
RegionLightShareData wl = getWindlightProfileFromRules(rules);
|
||||||
|
m_host.ParentGroup.Scene.StoreWindlightProfile(wl);
|
||||||
|
success = 1;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
LSShoutError("Windlight module is disabled");
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
return success;
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Set the current Windlight scene to a target avatar
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="rules"></param>
|
||||||
|
/// <returns>success: true or false</returns>
|
||||||
|
public int lsSetWindlightSceneTargeted(LSL_List rules, LSL_Key target)
|
||||||
|
{
|
||||||
|
if (!m_LSFunctionsEnabled)
|
||||||
|
{
|
||||||
|
LSShoutError("LightShare functions are not enabled.");
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
if (!World.RegionInfo.EstateSettings.IsEstateManager(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200)
|
||||||
|
{
|
||||||
|
LSShoutError("lsSetWindlightSceneTargeted can only be used by estate managers or owners.");
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
int success = 0;
|
||||||
|
m_host.AddScriptLPS(1);
|
||||||
|
if (LightShareModule.EnableWindlight)
|
||||||
|
{
|
||||||
|
RegionLightShareData wl = getWindlightProfileFromRules(rules);
|
||||||
|
World.EventManager.TriggerOnSendNewWindlightProfileTargeted(wl, new UUID(target.m_string));
|
||||||
|
success = 1;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
LSShoutError("Windlight module is disabled");
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
return success;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
>>>>>>> master:OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs
|
||||||
|
|
|
@ -209,12 +209,15 @@ namespace OpenSim.Region.ScriptEngine.Shared
|
||||||
else
|
else
|
||||||
Type = 0x02; // Passive
|
Type = 0x02; // Passive
|
||||||
|
|
||||||
foreach (SceneObjectPart p in part.ParentGroup.Children.Values)
|
lock (part.ParentGroup.Children)
|
||||||
{
|
{
|
||||||
if (p.Inventory.ContainsScripts())
|
foreach (SceneObjectPart p in part.ParentGroup.Children.Values)
|
||||||
{
|
{
|
||||||
Type |= 0x08; // Scripted
|
if (p.Inventory.ContainsScripts())
|
||||||
break;
|
{
|
||||||
|
Type |= 0x08; // Scripted
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue