Merge branch 'master' into careminster-presence-refactor

This was rather conflicted. Please test linking.
avinationmerge
Melanie 2010-08-26 00:11:07 +01:00
commit fc8d2be632
23 changed files with 1279 additions and 609 deletions

View File

@ -89,7 +89,6 @@ namespace OpenSim.Data.MSSQL
Dictionary<UUID, SceneObjectGroup> objects = new Dictionary<UUID, SceneObjectGroup>();
SceneObjectGroup grp = null;
string sql = "SELECT *, " +
"sort = CASE WHEN prims.UUID = prims.SceneGroupID THEN 0 ELSE 1 END " +
"FROM prims " +
@ -232,7 +231,7 @@ namespace OpenSim.Data.MSSQL
/// <param name="regionUUID"></param>
public void StoreObject(SceneObjectGroup obj, UUID regionUUID)
{
_Log.InfoFormat("[MSSQL]: Adding/Changing SceneObjectGroup: {0} to region: {1}, object has {2} prims.", obj.UUID, regionUUID, obj.Children.Count);
_Log.DebugFormat("[MSSQL]: Adding/Changing SceneObjectGroup: {0} to region: {1}, object has {2} prims.", obj.UUID, regionUUID, obj.Children.Count);
using (SqlConnection conn = new SqlConnection(m_connectionString))
{
@ -291,7 +290,6 @@ namespace OpenSim.Data.MSSQL
}
}
}
}
/// <summary>

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@ -239,6 +239,7 @@ namespace OpenSim.Data.MySQL
ExecuteNonQuery(cmd);
}
cmd.Dispose();
}
}

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@ -427,7 +427,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
if (m_scene.TryGetScenePresence(remoteClient.AgentId, out presence))
{
if (!m_scene.Permissions.CanRezObject(
part.ParentGroup.Children.Count, remoteClient.AgentId, presence.AbsolutePosition))
part.ParentGroup.PrimCount, remoteClient.AgentId, presence.AbsolutePosition))
return;
presence.Appearance.DetachAttachment(itemID);

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@ -549,7 +549,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
}
if (!m_Scene.Permissions.CanRezObject(
group.Children.Count, remoteClient.AgentId, pos)
group.PrimCount, remoteClient.AgentId, pos)
&& !attachment)
{
// The client operates in no fail mode. It will
@ -629,7 +629,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
rootPart.Name = item.Name;
rootPart.Description = item.Description;
List<SceneObjectPart> partList = new List<SceneObjectPart>(group.Children.Values);
List<SceneObjectPart> partList = null;
lock (group.Children)
partList = new List<SceneObjectPart>(group.Children.Values);
group.SetGroup(remoteClient.ActiveGroupId, remoteClient);
if ((rootPart.OwnerID != item.Owner) || (item.CurrentPermissions & 16) != 0)

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@ -243,6 +243,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
// to the same scene (when this is possible).
sceneObject.ResetIDs();
lock (sceneObject.Children)
{
foreach (SceneObjectPart part in sceneObject.Children.Values)
{
if (!ResolveUserUuid(part.CreatorID))
@ -264,8 +266,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver
part.TaskInventory.LockItemsForRead(true);
TaskInventoryDictionary inv = part.TaskInventory;
foreach (KeyValuePair<UUID, TaskInventoryItem> kvp in inv)
{
if (!ResolveUserUuid(kvp.Value.OwnerID))
{
if (!ResolveUserUuid(kvp.Value.OwnerID))
{
@ -276,9 +276,9 @@ namespace OpenSim.Region.CoreModules.World.Archiver
kvp.Value.CreatorID = m_scene.RegionInfo.EstateSettings.EstateOwner;
}
}
}
part.TaskInventory.LockItemsForRead(false);
}
}
if (m_scene.AddRestoredSceneObject(sceneObject, true, false))
{

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@ -128,7 +128,10 @@ namespace OpenSim.Region.CoreModules.World.Objects.BuySell
group.SetOwnerId(remoteClient.AgentId);
group.SetRootPartOwner(part, remoteClient.AgentId, remoteClient.ActiveGroupId);
List<SceneObjectPart> partList = new List<SceneObjectPart>(group.Children.Values);
List<SceneObjectPart> partList = null;
lock (group.Children)
partList = new List<SceneObjectPart>(group.Children.Values);
if (m_scene.Permissions.PropagatePermissions())
{

View File

@ -227,7 +227,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
{
SceneObjectGroup mapdot = (SceneObjectGroup)obj;
Color mapdotspot = Color.Gray; // Default color when prim color is white
// Loop over prim in group
lock (mapdot.Children)
{
foreach (SceneObjectPart part in mapdot.Children.Values)
{
if (part == null)
@ -339,7 +342,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
|| mapdrawendY > ((int)Constants.RegionSize - 1))
continue;
#region obb face reconstruction part duex
#region obb face reconstruction part duex
Vector3[] vertexes = new Vector3[8];
// float[] distance = new float[6];
@ -443,7 +446,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
FaceD[2] = vertexes[7];
FaceC[3] = vertexes[7];
FaceD[5] = vertexes[7];
#endregion
#endregion
//int wy = 0;
@ -498,6 +501,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
//}
} // Object is within 256m Z of terrain
} // object is at least a meter wide
} // mapdot.Children lock
} // loop over group children
} // entitybase is sceneobject group
} // foreach loop over entities

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@ -29,6 +29,7 @@ using System.Collections.Generic;
using System.Collections;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.Framework.Interfaces
{
@ -156,6 +157,17 @@ namespace OpenSim.Region.Framework.Interfaces
/// </returns>
IList<TaskInventoryItem> GetInventoryItems(string name);
/// <summary>
/// Get the scene object referenced by an inventory item.
/// </summary>
///
/// This is returned in a 'rez ready' state. That is, name, description, permissions and other details have
/// been adjusted to reflect the part and item from which it originates.
///
/// <param name="item"></param>
/// <returns>The scene object. Null if the scene object asset couldn't be found</returns>
SceneObjectGroup GetRezReadySceneObject(TaskInventoryItem item);
/// <summary>
/// Update an existing inventory item.
/// </summary>

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@ -2022,61 +2022,14 @@ namespace OpenSim.Region.Framework.Scenes
if (null == item)
return null;
UUID ownerID = item.OwnerID;
AssetBase rezAsset = AssetService.Get(item.AssetID.ToString());
SceneObjectGroup group = sourcePart.Inventory.GetRezReadySceneObject(item);
if (null == rezAsset)
if (null == group)
return null;
string xmlData = Utils.BytesToString(rezAsset.Data);
SceneObjectGroup group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
if (!Permissions.CanRezObject(group.Children.Count, ownerID, pos))
if (!Permissions.CanRezObject(group.PrimCount, item.OwnerID, pos))
return null;
group.ResetIDs();
SceneObjectPart rootPart = group.GetChildPart(group.UUID);
// Since renaming the item in the inventory does not affect the name stored
// in the serialization, transfer the correct name from the inventory to the
// object itself before we rez.
rootPart.Name = item.Name;
rootPart.Description = item.Description;
List<SceneObjectPart> partList = new List<SceneObjectPart>(group.Children.Values);
group.SetGroup(sourcePart.GroupID, null);
if ((rootPart.OwnerID != item.OwnerID) || (item.CurrentPermissions & 16) != 0)
{
if (Permissions.PropagatePermissions())
{
foreach (SceneObjectPart part in partList)
{
part.EveryoneMask = item.EveryonePermissions;
part.NextOwnerMask = item.NextPermissions;
}
group.ApplyNextOwnerPermissions();
}
}
foreach (SceneObjectPart part in partList)
{
if ((part.OwnerID != item.OwnerID) || (item.CurrentPermissions & 16) != 0)
{
part.LastOwnerID = part.OwnerID;
part.OwnerID = item.OwnerID;
part.Inventory.ChangeInventoryOwner(item.OwnerID);
}
part.EveryoneMask = item.EveryonePermissions;
part.NextOwnerMask = item.NextPermissions;
}
rootPart.TrimPermissions();
if (!Permissions.BypassPermissions())
{
if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
@ -2091,7 +2044,7 @@ namespace OpenSim.Region.Framework.Scenes
group.ScheduleGroupForFullUpdate();
return rootPart.ParentGroup;
return group;
}
public virtual bool returnObjects(SceneObjectGroup[] returnobjects, UUID AgentId)
@ -2151,9 +2104,12 @@ namespace OpenSim.Region.Framework.Scenes
sog.SetGroup(groupID, remoteClient);
sog.ScheduleGroupForFullUpdate();
lock (sog.Children)
{
foreach (SceneObjectPart child in sog.Children.Values)
child.Inventory.ChangeInventoryOwner(ownerID);
}
}
else
{
if (!Permissions.CanEditObject(sog.UUID, remoteClient.AgentId))
@ -2162,16 +2118,18 @@ namespace OpenSim.Region.Framework.Scenes
if (sog.GroupID != groupID)
continue;
lock (sog.Children)
{
foreach (SceneObjectPart child in sog.Children.Values)
{
child.LastOwnerID = child.OwnerID;
child.Inventory.ChangeInventoryOwner(groupID);
}
}
sog.SetOwnerId(groupID);
sog.ApplyNextOwnerPermissions();
}
}
foreach (uint localID in localIDs)

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@ -161,7 +161,12 @@ namespace OpenSim.Region.Framework.Scenes
// We also need to check the children of this prim as they
// can be selected as well and send property information
bool foundPrim = false;
foreach (KeyValuePair<UUID, SceneObjectPart> child in ((SceneObjectGroup) ent).Children)
SceneObjectGroup sog = ent as SceneObjectGroup;
lock (sog.Children)
{
foreach (KeyValuePair<UUID, SceneObjectPart> child in (sog.Children))
{
if (child.Value.LocalId == primLocalID)
{
@ -170,7 +175,10 @@ namespace OpenSim.Region.Framework.Scenes
break;
}
}
if (foundPrim) break;
}
if (foundPrim)
break;
}
}
}

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@ -1790,8 +1790,9 @@ namespace OpenSim.Region.Framework.Scenes
if (group.RootPart == null)
{
m_log.ErrorFormat("[SCENE]: Found a SceneObjectGroup with m_rootPart == null and {0} children",
group.Children == null ? 0 : group.Children.Count);
m_log.ErrorFormat(
"[SCENE]: Found a SceneObjectGroup with m_rootPart == null and {0} children",
group.Children == null ? 0 : group.PrimCount);
}
AddRestoredSceneObject(group, true, true);
@ -2130,6 +2131,8 @@ namespace OpenSim.Region.Framework.Scenes
group.RemoveScriptInstances(true);
}
lock (group.Children)
{
foreach (SceneObjectPart part in group.Children.Values)
{
if (part.IsJoint() && ((part.Flags & PrimFlags.Physics) != 0))
@ -2142,6 +2145,8 @@ namespace OpenSim.Region.Framework.Scenes
part.PhysActor = null;
}
}
}
// if (rootPart.PhysActor != null)
// {
// PhysicsScene.RemovePrim(rootPart.PhysActor);
@ -2498,15 +2503,17 @@ namespace OpenSim.Region.Framework.Scenes
// Force allocation of new LocalId
//
lock (sceneObject.Children)
{
foreach (SceneObjectPart p in sceneObject.Children.Values)
p.LocalId = 0;
}
if (sceneObject.IsAttachmentCheckFull()) // Attachment
{
sceneObject.RootPart.AddFlag(PrimFlags.TemporaryOnRez);
sceneObject.RootPart.AddFlag(PrimFlags.Phantom);
// Don't sent a full update here because this will cause full updates to be sent twice for
// attachments on region crossings, resulting in viewer glitches.
AddRestoredSceneObject(sceneObject, false, false, false);
@ -2519,7 +2526,6 @@ namespace OpenSim.Region.Framework.Scenes
if (sp != null)
{
SceneObjectGroup grp = sceneObject;
m_log.DebugFormat(

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@ -384,6 +384,8 @@ namespace OpenSim.Region.Framework.Scenes
// "[SCENE GRAPH]: Adding object {0} {1} to region {2}",
// sceneObject.Name, sceneObject.UUID, m_parentScene.RegionInfo.RegionName);
lock (sceneObject.Children)
{
if (m_parentScene.m_clampPrimSize)
{
foreach (SceneObjectPart part in sceneObject.Children.Values)
@ -410,7 +412,6 @@ namespace OpenSim.Region.Framework.Scenes
m_numPrim += sceneObject.Children.Count;
if (attachToBackup)
{
sceneObject.AttachToBackup();
}
@ -448,10 +449,10 @@ namespace OpenSim.Region.Framework.Scenes
if (!resultOfObjectLinked)
{
m_numPrim -= ((SceneObjectGroup) Entities[uuid]).Children.Count;
m_numPrim -= grp.PrimCount;
if ((grp.RootPart.Flags & PrimFlags.Physics) == PrimFlags.Physics)
RemovePhysicalPrim(grp.Children.Count);
RemovePhysicalPrim(grp.PrimCount);
}
if (OnObjectRemove != null)
@ -965,9 +966,13 @@ namespace OpenSim.Region.Framework.Scenes
lock (SceneObjectGroupsByFullID)
{
if (SceneObjectGroupsByFullID.TryGetValue(fullID, out sog))
{
lock (sog.Children)
{
if (sog.Children.ContainsKey(fullID))
return sog;
}
SceneObjectGroupsByFullID.Remove(fullID);
}
}
@ -1678,7 +1683,7 @@ namespace OpenSim.Region.Framework.Scenes
{
if (part != null)
{
if (part.ParentGroup.Children.Count != 1) // Skip single
if (part.ParentGroup.PrimCount != 1) // Skip single
{
if (part.LinkNum < 2) // Root
rootParts.Add(part);
@ -1717,8 +1722,15 @@ namespace OpenSim.Region.Framework.Scenes
// However, editing linked parts and unlinking may be different
//
SceneObjectGroup group = root.ParentGroup;
List<SceneObjectPart> newSet = new List<SceneObjectPart>(group.Children.Values);
int numChildren = group.Children.Count;
List<SceneObjectPart> newSet = null;
int numChildren = -1;
lock (group.Children)
{
newSet = new List<SceneObjectPart>(group.Children.Values);
numChildren = group.PrimCount;
}
// If there are prims left in a link set, but the root is
// slated for unlink, we need to do this
@ -1808,7 +1820,11 @@ namespace OpenSim.Region.Framework.Scenes
{
if (ent is SceneObjectGroup)
{
foreach (KeyValuePair<UUID, SceneObjectPart> subent in ((SceneObjectGroup)ent).Children)
SceneObjectGroup sog = ent as SceneObjectGroup;
lock (sog.Children)
{
foreach (KeyValuePair<UUID, SceneObjectPart> subent in sog.Children)
{
if (subent.Value.LocalId == localID)
{
@ -1818,6 +1834,7 @@ namespace OpenSim.Region.Framework.Scenes
}
}
}
}
//Protip: In my day, we didn't call them searchable objects, we called them limited point-to-point joints
//aka ObjectFlags.JointWheel = IncludeInSearch
@ -1878,7 +1895,8 @@ namespace OpenSim.Region.Framework.Scenes
SceneObjectGroup original = GetGroupByPrim(originalPrimID);
if (original != null)
{
if (m_parentScene.Permissions.CanDuplicateObject(original.Children.Count, original.UUID, AgentID, original.AbsolutePosition))
if (m_parentScene.Permissions.CanDuplicateObject(
original.PrimCount, original.UUID, AgentID, original.AbsolutePosition))
{
SceneObjectGroup copy = original.Copy(true);
copy.AbsolutePosition = copy.AbsolutePosition + offset;

View File

@ -360,7 +360,7 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary>
public int PrimCount
{
get { return m_parts.Count; }
get { lock (m_parts) { return m_parts.Count; } }
}
protected Quaternion m_rotation = Quaternion.Identity;
@ -398,6 +398,7 @@ namespace OpenSim.Region.Framework.Scenes
/// <value>
/// The parts of this scene object group. You must lock this property before using it.
/// If you want to know the number of children, consider using the PrimCount property instead
/// </value>
public Dictionary<UUID, SceneObjectPart> Children
{
@ -521,7 +522,16 @@ namespace OpenSim.Region.Framework.Scenes
public override UUID UUID
{
get { return m_rootPart.UUID; }
set { m_rootPart.UUID = value; }
set
{
m_rootPart.UUID = value;
lock (m_parts)
{
m_parts.Remove(m_rootPart.UUID);
m_parts.Add(m_rootPart.UUID, m_rootPart);
}
}
}
public UUID OwnerID
@ -742,7 +752,8 @@ namespace OpenSim.Region.Framework.Scenes
if (m_rootPart.LocalId == 0)
m_rootPart.LocalId = m_scene.AllocateLocalId();
// No need to lock here since the object isn't yet in a scene
lock (m_parts)
{
foreach (SceneObjectPart part in m_parts.Values)
{
if (Object.ReferenceEquals(part, m_rootPart))
@ -758,6 +769,7 @@ namespace OpenSim.Region.Framework.Scenes
part.ParentID = m_rootPart.LocalId;
//m_log.DebugFormat("[SCENE]: Given local id {0} to part {1}, linknum {2}, parent {3} {4}", part.LocalId, part.UUID, part.LinkNum, part.ParentID, part.ParentUUID);
}
}
ApplyPhysics(m_scene.m_physicalPrim);
@ -1238,10 +1250,13 @@ namespace OpenSim.Region.Framework.Scenes
m_rootPart.AttachedAvatar = agentID;
//Anakin Lohner bug #3839
lock (m_parts)
{
foreach (SceneObjectPart p in m_parts.Values)
{
p.AttachedAvatar = agentID;
}
}
if (m_rootPart.PhysActor != null)
{
@ -1308,11 +1323,15 @@ namespace OpenSim.Region.Framework.Scenes
AbsolutePosition = detachedpos;
m_rootPart.AttachedAvatar = UUID.Zero;
//Anakin Lohner bug #3839
lock (m_parts)
{
foreach (SceneObjectPart p in m_parts.Values)
{
p.AttachedAvatar = UUID.Zero;
}
}
m_rootPart.SetParentLocalId(0);
SetAttachmentPoint((byte)0);
@ -1337,11 +1356,15 @@ namespace OpenSim.Region.Framework.Scenes
}
m_rootPart.AttachedAvatar = UUID.Zero;
//Anakin Lohner bug #3839
lock (m_parts)
{
foreach (SceneObjectPart p in m_parts.Values)
{
p.AttachedAvatar = UUID.Zero;
}
}
m_rootPart.SetParentLocalId(0);
//m_rootPart.SetAttachmentPoint((byte)0);
@ -1406,8 +1429,7 @@ namespace OpenSim.Region.Framework.Scenes
part.ParentID = 0;
part.LinkNum = 0;
// No locking required since the SOG should not be in the scene yet - one can't change root parts after
// the scene object has been attached to the scene
lock (m_parts)
m_parts.Add(m_rootPart.UUID, m_rootPart);
}
@ -1928,14 +1950,14 @@ namespace OpenSim.Region.Framework.Scenes
}
/// <summary>
///
/// Copy the given part as the root part of this scene object.
/// </summary>
/// <param name="part"></param>
/// <param name="cAgentID"></param>
/// <param name="cGroupID"></param>
public void CopyRootPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed)
{
SetRootPart(part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, m_parts.Count, userExposed));
SetRootPart(part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, 0, userExposed));
}
public void ScriptSetPhysicsStatus(bool UsePhysics)
@ -2234,8 +2256,8 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary>
public void ResetIDs()
{
// As this is only ever called for prims which are not currently part of the scene (and hence
// not accessible by clients), there should be no need to lock
lock (m_parts)
{
List<SceneObjectPart> partsList = new List<SceneObjectPart>(m_parts.Values);
m_parts.Clear();
foreach (SceneObjectPart part in partsList)
@ -2244,6 +2266,7 @@ namespace OpenSim.Region.Framework.Scenes
m_parts.Add(part.UUID, part);
}
}
}
/// <summary>
///
@ -2479,10 +2502,15 @@ namespace OpenSim.Region.Framework.Scenes
public SceneObjectPart GetChildPart(UUID primID)
{
SceneObjectPart childPart = null;
lock (m_parts)
{
if (m_parts.ContainsKey(primID))
{
childPart = m_parts[primID];
}
}
return childPart;
}
@ -2519,8 +2547,9 @@ namespace OpenSim.Region.Framework.Scenes
/// <returns></returns>
public bool HasChildPrim(UUID primID)
{
if (m_parts.ContainsKey(primID))
lock (m_parts)
{
if (m_parts.ContainsKey(primID))
return true;
}
@ -3131,10 +3160,12 @@ namespace OpenSim.Region.Framework.Scenes
public void UpdatePermissions(UUID AgentID, byte field, uint localID,
uint mask, byte addRemTF)
{
lock (m_parts)
{
foreach (SceneObjectPart part in m_parts.Values)
part.UpdatePermissions(AgentID, field, localID, mask,
addRemTF);
part.UpdatePermissions(AgentID, field, localID, mask, addRemTF);
}
HasGroupChanged = true;
}

View File

@ -37,6 +37,7 @@ using log4net;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes.Scripting;
using OpenSim.Region.Framework.Scenes.Serialization;
namespace OpenSim.Region.Framework.Scenes
{
@ -722,6 +723,71 @@ namespace OpenSim.Region.Framework.Scenes
return items;
}
public SceneObjectGroup GetRezReadySceneObject(TaskInventoryItem item)
{
UUID ownerID = item.OwnerID;
AssetBase rezAsset = m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString());
if (null == rezAsset)
{
m_log.WarnFormat(
"[PRIM INVENTORY]: Could not find asset {0} for inventory item {1} in {2}",
item.AssetID, item.Name, m_part.Name);
return null;
}
string xmlData = Utils.BytesToString(rezAsset.Data);
SceneObjectGroup group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
group.ResetIDs();
SceneObjectPart rootPart = group.GetChildPart(group.UUID);
// Since renaming the item in the inventory does not affect the name stored
// in the serialization, transfer the correct name from the inventory to the
// object itself before we rez.
rootPart.Name = item.Name;
rootPart.Description = item.Description;
List<SceneObjectPart> partList = null;
lock (group.Children)
partList = new List<SceneObjectPart>(group.Children.Values);
group.SetGroup(m_part.GroupID, null);
if ((rootPart.OwnerID != item.OwnerID) || (item.CurrentPermissions & 16) != 0)
{
if (m_part.ParentGroup.Scene.Permissions.PropagatePermissions())
{
foreach (SceneObjectPart part in partList)
{
part.EveryoneMask = item.EveryonePermissions;
part.NextOwnerMask = item.NextPermissions;
}
group.ApplyNextOwnerPermissions();
}
}
foreach (SceneObjectPart part in partList)
{
if ((part.OwnerID != item.OwnerID) || (item.CurrentPermissions & 16) != 0)
{
part.LastOwnerID = part.OwnerID;
part.OwnerID = item.OwnerID;
part.Inventory.ChangeInventoryOwner(item.OwnerID);
}
part.EveryoneMask = item.EveryonePermissions;
part.NextOwnerMask = item.NextPermissions;
}
rootPart.TrimPermissions();
return group;
}
/// <summary>
/// Update an existing inventory item.
/// </summary>
@ -1197,6 +1263,5 @@ namespace OpenSim.Region.Framework.Scenes
Items.LockItemsForRead(false);
}
}
}

View File

@ -121,6 +121,8 @@ namespace OpenSim.Region.OptionalModules.ContentManagement
continue;
temp = (SceneObjectGroup) currObj;
lock (temp.Children)
{
if (m_CMEntityHash.ContainsKey(temp.UUID))
{
foreach (SceneObjectPart part in temp.Children.Values)
@ -133,6 +135,7 @@ namespace OpenSim.Region.OptionalModules.ContentManagement
missingList.Add(part);
}
}
}
return missingList;
}

View File

@ -1,4 +1,4 @@
/*
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
@ -167,10 +167,13 @@ namespace OpenSim.Region.OptionalModules.ContentManagement
public void RemoveOrUpdateDeletedEntity(SceneObjectGroup group)
{
// Deal with new parts not revisioned that have been deleted.
lock (group.Children)
{
foreach (SceneObjectPart part in group.Children.Values)
if (m_MetaEntityCollection.Auras.ContainsKey(part.UUID))
m_MetaEntityCollection.RemoveNewlyCreatedEntityAura(part.UUID);
}
}
/// <summary>
/// Retrieves the latest revision of a region in xml form,
@ -207,8 +210,13 @@ namespace OpenSim.Region.OptionalModules.ContentManagement
{
temp = SceneObjectSerializer.FromXml2Format(xml);
temp.SetScene(scene);
lock (temp.Children)
{
foreach (SceneObjectPart part in temp.Children.Values)
part.RegionHandle = scene.RegionInfo.RegionHandle;
}
ReplacementList.Add(temp.UUID, (EntityBase)temp);
}
catch (Exception e)
@ -338,6 +346,9 @@ namespace OpenSim.Region.OptionalModules.ContentManagement
System.Collections.ArrayList auraList = new System.Collections.ArrayList();
if (group == null)
return null;
lock (group.Children)
{
foreach (SceneObjectPart part in group.Children.Values)
{
if (m_MetaEntityCollection.Auras.ContainsKey(part.UUID))
@ -347,6 +358,8 @@ namespace OpenSim.Region.OptionalModules.ContentManagement
auraList.Add((AuraMetaEntity)m_MetaEntityCollection.Auras[part.UUID]);
}
}
}
return auraList;
}

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@ -186,10 +186,13 @@ namespace OpenSim.Region.OptionalModules.ContentManagement
((ContentManagementEntity)m_model.MetaEntityCollection.Entities[group.UUID]).SendFullDiffUpdateToAll();
// Deal with new parts not revisioned that have been deleted.
lock (group.Children)
{
foreach (SceneObjectPart part in group.Children.Values)
if (m_model.MetaEntityCollection.Auras.ContainsKey(part.UUID))
((AuraMetaEntity)m_model.MetaEntityCollection.Auras[part.UUID]).HideFromAll();
}
}
public void SendMetaEntitiesToNewClient(IClientAPI client)
{

View File

@ -1,4 +1,4 @@
/*
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
@ -131,6 +131,8 @@ namespace OpenSim.Region.OptionalModules.ContentManagement
DiffersFromSceneGroup = false;
// if group is not contained in scene's list
if (!ContainsKey(sceneEntityList, m_UnchangedEntity.UUID))
{
lock (m_UnchangedEntity.Children)
{
foreach (SceneObjectPart part in m_UnchangedEntity.Children.Values)
{
@ -157,6 +159,7 @@ namespace OpenSim.Region.OptionalModules.ContentManagement
}
// otherwise, scene will not contain the part. note: a group can not remove a part without changing group id
}
}
// a deleted part has no where to point a beam particle system,
// if a metapart had a particle system (maybe it represented a moved part) remove it
@ -180,8 +183,10 @@ namespace OpenSim.Region.OptionalModules.ContentManagement
/// </summary>
public bool HasChildPrim(UUID uuid)
{
lock (m_UnchangedEntity.Children)
if (m_UnchangedEntity.Children.ContainsKey(uuid))
return true;
return false;
}
@ -189,10 +194,14 @@ namespace OpenSim.Region.OptionalModules.ContentManagement
/// Check if the revisioned scene object group that this CMEntity is based off of contains a child with the given LocalId.
/// </summary>
public bool HasChildPrim(uint localID)
{
lock (m_UnchangedEntity.Children)
{
foreach (SceneObjectPart part in m_UnchangedEntity.Children.Values)
if (part.LocalId == localID)
return true;
}
return false;
}
@ -228,6 +237,8 @@ namespace OpenSim.Region.OptionalModules.ContentManagement
// Use "UnchangedEntity" to do comparisons because its text, transparency, and other attributes will be just as the user
// had originally saved.
// m_Entity will NOT necessarily be the same entity as the user had saved.
lock (m_UnchangedEntity.Children)
{
foreach (SceneObjectPart UnchangedPart in m_UnchangedEntity.Children.Values)
{
//This is the part that we use to show changes.
@ -309,6 +320,8 @@ namespace OpenSim.Region.OptionalModules.ContentManagement
DiffersFromSceneGroup = true;
}
}
}
return changed;
}

View File

@ -150,6 +150,9 @@ namespace OpenSim.Region.OptionalModules.ContentManagement
{
//make new uuids
Dictionary<UUID, SceneObjectPart> parts = new Dictionary<UUID, SceneObjectPart>();
lock (m_Entity.Children)
{
foreach (SceneObjectPart part in m_Entity.Children.Values)
{
part.ResetIDs(part.LinkNum);
@ -160,6 +163,7 @@ namespace OpenSim.Region.OptionalModules.ContentManagement
m_Entity.RootPart.PhysActor = null;
m_Entity.Children = parts;
}
}
#endregion Protected Methods
@ -173,14 +177,19 @@ namespace OpenSim.Region.OptionalModules.ContentManagement
//This deletes the group without removing from any databases.
//This is important because we are not IN any database.
//m_Entity.FakeDeleteGroup();
lock (m_Entity.Children)
{
foreach (SceneObjectPart part in m_Entity.Children.Values)
client.SendKillObject(m_Entity.RegionHandle, part.LocalId);
}
}
/// <summary>
/// Sends a kill object message to all clients, effectively "hiding" the metaentity even though it's still on the server.
/// </summary>
public virtual void HideFromAll()
{
lock (m_Entity.Children)
{
foreach (SceneObjectPart part in m_Entity.Children.Values)
{
@ -190,6 +199,7 @@ namespace OpenSim.Region.OptionalModules.ContentManagement
);
}
}
}
public void SendFullUpdate(IClientAPI client)
{

View File

@ -185,15 +185,20 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
get
{
SceneObjectPart my = GetSOP();
IObject[] rets = null;
lock (my.ParentGroup.Children)
{
int total = my.ParentGroup.Children.Count;
IObject[] rets = new IObject[total];
rets = new IObject[total];
int i = 0;
foreach (KeyValuePair<UUID, SceneObjectPart> pair in my.ParentGroup.Children)
{
rets[i++] = new SOPObject(m_rootScene, pair.Value.LocalId, m_security);
}
}
return rets;
}

View File

@ -293,7 +293,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
case ScriptBaseClass.LINK_SET:
if (m_host.ParentGroup != null)
{
lock (m_host.ParentGroup.Children)
return new List<SceneObjectPart>(m_host.ParentGroup.Children.Values);
}
return ret;
case ScriptBaseClass.LINK_ROOT:
@ -308,7 +311,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
case ScriptBaseClass.LINK_ALL_OTHERS:
if (m_host.ParentGroup == null)
return new List<SceneObjectPart>();
lock (m_host.ParentGroup.Children)
ret = new List<SceneObjectPart>(m_host.ParentGroup.Children.Values);
if (ret.Contains(m_host))
ret.Remove(m_host);
return ret;
@ -316,7 +322,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
case ScriptBaseClass.LINK_ALL_CHILDREN:
if (m_host.ParentGroup == null)
return new List<SceneObjectPart>();
lock (m_host.ParentGroup.Children)
ret = new List<SceneObjectPart>(m_host.ParentGroup.Children.Values);
if (ret.Contains(m_host.ParentGroup.RootPart))
ret.Remove(m_host.ParentGroup.RootPart);
return ret;
@ -1272,6 +1281,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (group == null)
return;
bool allow = true;
lock (group.Children)
{
foreach (SceneObjectPart part in group.Children.Values)
{
if (part.Scale.X > World.m_maxPhys || part.Scale.Y > World.m_maxPhys || part.Scale.Z > World.m_maxPhys)
@ -1280,6 +1292,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
break;
}
}
}
if (!allow)
return;
@ -3757,7 +3770,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
m_host.AddScriptLPS(1);
if (m_host.ParentGroup.Children.Count > 1)
if (m_host.ParentGroup.PrimCount > 1)
{
return m_host.LinkNum;
}
@ -3878,6 +3891,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
case ScriptBaseClass.LINK_ALL_OTHERS:
case ScriptBaseClass.LINK_ALL_CHILDREN:
case ScriptBaseClass.LINK_THIS:
lock (parentPrim.Children)
{
foreach (SceneObjectPart part in parentPrim.Children.Values)
{
if (part.UUID != m_host.UUID)
@ -3887,6 +3902,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
}
break;
}
default:
childPrim = parentPrim.GetLinkNumPart(linknum);
if (childPrim.UUID == m_host.UUID)
@ -3962,27 +3978,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (parentPrim.RootPart.AttachmentPoint != 0)
return; // Fail silently if attached
lock (parentPrim.Children)
{
List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Children.Values);
parts.Remove(parentPrim.RootPart);
if (parts.Count > 0)
{
try
{
parts[0].ParentGroup.areUpdatesSuspended = true;
foreach (SceneObjectPart part in parts)
{
parentPrim.DelinkFromGroup(part.LocalId, true);
parentPrim.TriggerScriptChangedEvent(Changed.LINK);
}
}
finally
{
parts[0].ParentGroup.areUpdatesSuspended = false;
}
}
parentPrim.HasGroupChanged = true;
parentPrim.ScheduleGroupForFullUpdate();
}
}
public LSL_String llGetLinkKey(int linknum)
{
@ -4545,7 +4554,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
partItemID = item.ItemID;
int linkNumber = m_host.LinkNum;
if (m_host.ParentGroup.Children.Count == 1)
if (m_host.ParentGroup.PrimCount == 1)
linkNumber = 0;
object[] resobj = new object[]

View File

@ -1,3 +1,4 @@
<<<<<<< HEAD:OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
@ -505,3 +506,507 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
}
=======
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Reflection;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.Remoting.Lifetime;
using OpenMetaverse;
using Nini.Config;
using OpenSim;
using OpenSim.Framework;
using OpenSim.Region.CoreModules.World.LightShare;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.ScriptEngine.Shared;
using OpenSim.Region.ScriptEngine.Shared.Api.Plugins;
using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
using OpenSim.Region.ScriptEngine.Interfaces;
using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces;
using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
namespace OpenSim.Region.ScriptEngine.Shared.Api
{
[Serializable]
public class LS_Api : MarshalByRefObject, ILS_Api, IScriptApi
{
internal IScriptEngine m_ScriptEngine;
internal SceneObjectPart m_host;
internal uint m_localID;
internal UUID m_itemID;
internal bool m_LSFunctionsEnabled = false;
internal IScriptModuleComms m_comms = null;
public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID)
{
m_ScriptEngine = ScriptEngine;
m_host = host;
m_localID = localID;
m_itemID = itemID;
if (m_ScriptEngine.Config.GetBoolean("AllowLightShareFunctions", false))
m_LSFunctionsEnabled = true;
m_comms = m_ScriptEngine.World.RequestModuleInterface<IScriptModuleComms>();
if (m_comms == null)
m_LSFunctionsEnabled = false;
}
public override Object InitializeLifetimeService()
{
ILease lease = (ILease)base.InitializeLifetimeService();
if (lease.CurrentState == LeaseState.Initial)
{
lease.InitialLeaseTime = TimeSpan.FromMinutes(0);
// lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0);
// lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0);
}
return lease;
}
public Scene World
{
get { return m_ScriptEngine.World; }
}
//
//Dumps an error message on the debug console.
//
internal void LSShoutError(string message)
{
if (message.Length > 1023)
message = message.Substring(0, 1023);
World.SimChat(Utils.StringToBytes(message),
ChatTypeEnum.Shout, ScriptBaseClass.DEBUG_CHANNEL, m_host.ParentGroup.RootPart.AbsolutePosition, m_host.Name, m_host.UUID, true);
IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
wComm.DeliverMessage(ChatTypeEnum.Shout, ScriptBaseClass.DEBUG_CHANNEL, m_host.Name, m_host.UUID, message);
}
/// <summary>
/// Get the current Windlight scene
/// </summary>
/// <returns>List of windlight parameters</returns>
public LSL_List lsGetWindlightScene(LSL_List rules)
{
if (!m_LSFunctionsEnabled)
{
LSShoutError("LightShare functions are not enabled.");
return new LSL_List();
}
m_host.AddScriptLPS(1);
RegionLightShareData wl = m_host.ParentGroup.Scene.RegionInfo.WindlightSettings;
LSL_List values = new LSL_List();
int idx = 0;
while (idx < rules.Length)
{
uint rule = (uint)rules.GetLSLIntegerItem(idx);
LSL_List toadd = new LSL_List();
switch (rule)
{
case (int)ScriptBaseClass.WL_AMBIENT:
toadd.Add(new LSL_Rotation(wl.ambient.X, wl.ambient.Y, wl.ambient.Z, wl.ambient.W));
break;
case (int)ScriptBaseClass.WL_BIG_WAVE_DIRECTION:
toadd.Add(new LSL_Vector(wl.bigWaveDirection.X, wl.bigWaveDirection.Y, 0.0f));
break;
case (int)ScriptBaseClass.WL_BLUE_DENSITY:
toadd.Add(new LSL_Rotation(wl.blueDensity.X, wl.blueDensity.Y, wl.blueDensity.Z, wl.blueDensity.W));
break;
case (int)ScriptBaseClass.WL_BLUR_MULTIPLIER:
toadd.Add(new LSL_Float(wl.blurMultiplier));
break;
case (int)ScriptBaseClass.WL_CLOUD_COLOR:
toadd.Add(new LSL_Rotation(wl.cloudColor.X, wl.cloudColor.Y, wl.cloudColor.Z, wl.cloudColor.W));
break;
case (int)ScriptBaseClass.WL_CLOUD_COVERAGE:
toadd.Add(new LSL_Float(wl.cloudCoverage));
break;
case (int)ScriptBaseClass.WL_CLOUD_DETAIL_XY_DENSITY:
toadd.Add(new LSL_Vector(wl.cloudDetailXYDensity.X, wl.cloudDetailXYDensity.Y, wl.cloudDetailXYDensity.Z));
break;
case (int)ScriptBaseClass.WL_CLOUD_SCALE:
toadd.Add(new LSL_Float(wl.cloudScale));
break;
case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X:
toadd.Add(new LSL_Float(wl.cloudScrollX));
break;
case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X_LOCK:
toadd.Add(new LSL_Integer(wl.cloudScrollXLock ? 1 : 0));
break;
case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y:
toadd.Add(new LSL_Float(wl.cloudScrollY));
break;
case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y_LOCK:
toadd.Add(new LSL_Integer(wl.cloudScrollYLock ? 1 : 0));
break;
case (int)ScriptBaseClass.WL_CLOUD_XY_DENSITY:
toadd.Add(new LSL_Vector(wl.cloudXYDensity.X, wl.cloudXYDensity.Y, wl.cloudXYDensity.Z));
break;
case (int)ScriptBaseClass.WL_DENSITY_MULTIPLIER:
toadd.Add(new LSL_Float(wl.densityMultiplier));
break;
case (int)ScriptBaseClass.WL_DISTANCE_MULTIPLIER:
toadd.Add(new LSL_Float(wl.distanceMultiplier));
break;
case (int)ScriptBaseClass.WL_DRAW_CLASSIC_CLOUDS:
toadd.Add(new LSL_Integer(wl.drawClassicClouds ? 1 : 0));
break;
case (int)ScriptBaseClass.WL_EAST_ANGLE:
toadd.Add(new LSL_Float(wl.eastAngle));
break;
case (int)ScriptBaseClass.WL_FRESNEL_OFFSET:
toadd.Add(new LSL_Float(wl.fresnelOffset));
break;
case (int)ScriptBaseClass.WL_FRESNEL_SCALE:
toadd.Add(new LSL_Float(wl.fresnelScale));
break;
case (int)ScriptBaseClass.WL_HAZE_DENSITY:
toadd.Add(new LSL_Float(wl.hazeDensity));
break;
case (int)ScriptBaseClass.WL_HAZE_HORIZON:
toadd.Add(new LSL_Float(wl.hazeHorizon));
break;
case (int)ScriptBaseClass.WL_HORIZON:
toadd.Add(new LSL_Rotation(wl.horizon.X, wl.horizon.Y, wl.horizon.Z, wl.horizon.W));
break;
case (int)ScriptBaseClass.WL_LITTLE_WAVE_DIRECTION:
toadd.Add(new LSL_Vector(wl.littleWaveDirection.X, wl.littleWaveDirection.Y, 0.0f));
break;
case (int)ScriptBaseClass.WL_MAX_ALTITUDE:
toadd.Add(new LSL_Integer(wl.maxAltitude));
break;
case (int)ScriptBaseClass.WL_NORMAL_MAP_TEXTURE:
toadd.Add(new LSL_Key(wl.normalMapTexture.ToString()));
break;
case (int)ScriptBaseClass.WL_REFLECTION_WAVELET_SCALE:
toadd.Add(new LSL_Vector(wl.reflectionWaveletScale.X, wl.reflectionWaveletScale.Y, wl.reflectionWaveletScale.Z));
break;
case (int)ScriptBaseClass.WL_REFRACT_SCALE_ABOVE:
toadd.Add(new LSL_Float(wl.refractScaleAbove));
break;
case (int)ScriptBaseClass.WL_REFRACT_SCALE_BELOW:
toadd.Add(new LSL_Float(wl.refractScaleBelow));
break;
case (int)ScriptBaseClass.WL_SCENE_GAMMA:
toadd.Add(new LSL_Float(wl.sceneGamma));
break;
case (int)ScriptBaseClass.WL_STAR_BRIGHTNESS:
toadd.Add(new LSL_Float(wl.starBrightness));
break;
case (int)ScriptBaseClass.WL_SUN_GLOW_FOCUS:
toadd.Add(new LSL_Float(wl.sunGlowFocus));
break;
case (int)ScriptBaseClass.WL_SUN_GLOW_SIZE:
toadd.Add(new LSL_Float(wl.sunGlowSize));
break;
case (int)ScriptBaseClass.WL_SUN_MOON_COLOR:
toadd.Add(new LSL_Rotation(wl.sunMoonColor.X, wl.sunMoonColor.Y, wl.sunMoonColor.Z, wl.sunMoonColor.W));
break;
case (int)ScriptBaseClass.WL_UNDERWATER_FOG_MODIFIER:
toadd.Add(new LSL_Float(wl.underwaterFogModifier));
break;
case (int)ScriptBaseClass.WL_WATER_COLOR:
toadd.Add(new LSL_Vector(wl.waterColor.X, wl.waterColor.Y, wl.waterColor.Z));
break;
case (int)ScriptBaseClass.WL_WATER_FOG_DENSITY_EXPONENT:
toadd.Add(new LSL_Float(wl.waterFogDensityExponent));
break;
}
if (toadd.Length > 0)
{
values.Add(rule);
values.Add(toadd.Data[0]);
}
idx++;
}
return values;
}
private RegionLightShareData getWindlightProfileFromRules(LSL_List rules)
{
RegionLightShareData wl = (RegionLightShareData)m_host.ParentGroup.Scene.RegionInfo.WindlightSettings.Clone();
// LSL_List values = new LSL_List();
int idx = 0;
while (idx < rules.Length)
{
uint rule = (uint)rules.GetLSLIntegerItem(idx);
LSL_Types.Quaternion iQ;
LSL_Types.Vector3 iV;
switch (rule)
{
case (int)ScriptBaseClass.WL_SUN_MOON_POSITION:
idx++;
wl.sunMoonPosition = (float)rules.GetLSLFloatItem(idx);
break;
case (int)ScriptBaseClass.WL_AMBIENT:
idx++;
iQ = rules.GetQuaternionItem(idx);
wl.ambient = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s);
break;
case (int)ScriptBaseClass.WL_BIG_WAVE_DIRECTION:
idx++;
iV = rules.GetVector3Item(idx);
wl.bigWaveDirection = new Vector2((float)iV.x, (float)iV.y);
break;
case (int)ScriptBaseClass.WL_BLUE_DENSITY:
idx++;
iQ = rules.GetQuaternionItem(idx);
wl.blueDensity = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s);
break;
case (int)ScriptBaseClass.WL_BLUR_MULTIPLIER:
idx++;
wl.blurMultiplier = (float)rules.GetLSLFloatItem(idx);
break;
case (int)ScriptBaseClass.WL_CLOUD_COLOR:
idx++;
iQ = rules.GetQuaternionItem(idx);
wl.cloudColor = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s);
break;
case (int)ScriptBaseClass.WL_CLOUD_COVERAGE:
idx++;
wl.cloudCoverage = (float)rules.GetLSLFloatItem(idx);
break;
case (int)ScriptBaseClass.WL_CLOUD_DETAIL_XY_DENSITY:
idx++;
iV = rules.GetVector3Item(idx);
wl.cloudDetailXYDensity = new Vector3((float)iV.x, (float)iV.y, (float)iV.z);
break;
case (int)ScriptBaseClass.WL_CLOUD_SCALE:
idx++;
wl.cloudScale = (float)rules.GetLSLFloatItem(idx);
break;
case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X:
idx++;
wl.cloudScrollX = (float)rules.GetLSLFloatItem(idx);
break;
case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X_LOCK:
idx++;
wl.cloudScrollXLock = rules.GetLSLIntegerItem(idx).value == 1 ? true : false;
break;
case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y:
idx++;
wl.cloudScrollY = (float)rules.GetLSLFloatItem(idx);
break;
case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y_LOCK:
idx++;
wl.cloudScrollYLock = rules.GetLSLIntegerItem(idx).value == 1 ? true : false;
break;
case (int)ScriptBaseClass.WL_CLOUD_XY_DENSITY:
idx++;
iV = rules.GetVector3Item(idx);
wl.cloudXYDensity = new Vector3((float)iV.x, (float)iV.y, (float)iV.z);
break;
case (int)ScriptBaseClass.WL_DENSITY_MULTIPLIER:
idx++;
wl.densityMultiplier = (float)rules.GetLSLFloatItem(idx);
break;
case (int)ScriptBaseClass.WL_DISTANCE_MULTIPLIER:
idx++;
wl.distanceMultiplier = (float)rules.GetLSLFloatItem(idx);
break;
case (int)ScriptBaseClass.WL_DRAW_CLASSIC_CLOUDS:
idx++;
wl.drawClassicClouds = rules.GetLSLIntegerItem(idx).value == 1 ? true : false;
break;
case (int)ScriptBaseClass.WL_EAST_ANGLE:
idx++;
wl.eastAngle = (float)rules.GetLSLFloatItem(idx);
break;
case (int)ScriptBaseClass.WL_FRESNEL_OFFSET:
idx++;
wl.fresnelOffset = (float)rules.GetLSLFloatItem(idx);
break;
case (int)ScriptBaseClass.WL_FRESNEL_SCALE:
idx++;
wl.fresnelScale = (float)rules.GetLSLFloatItem(idx);
break;
case (int)ScriptBaseClass.WL_HAZE_DENSITY:
idx++;
wl.hazeDensity = (float)rules.GetLSLFloatItem(idx);
break;
case (int)ScriptBaseClass.WL_HAZE_HORIZON:
idx++;
wl.hazeHorizon = (float)rules.GetLSLFloatItem(idx);
break;
case (int)ScriptBaseClass.WL_HORIZON:
idx++;
iQ = rules.GetQuaternionItem(idx);
wl.horizon = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s);
break;
case (int)ScriptBaseClass.WL_LITTLE_WAVE_DIRECTION:
idx++;
iV = rules.GetVector3Item(idx);
wl.littleWaveDirection = new Vector2((float)iV.x, (float)iV.y);
break;
case (int)ScriptBaseClass.WL_MAX_ALTITUDE:
idx++;
wl.maxAltitude = (ushort)rules.GetLSLIntegerItem(idx).value;
break;
case (int)ScriptBaseClass.WL_NORMAL_MAP_TEXTURE:
idx++;
wl.normalMapTexture = new UUID(rules.GetLSLStringItem(idx).m_string);
break;
case (int)ScriptBaseClass.WL_REFLECTION_WAVELET_SCALE:
idx++;
iV = rules.GetVector3Item(idx);
wl.reflectionWaveletScale = new Vector3((float)iV.x, (float)iV.y, (float)iV.z);
break;
case (int)ScriptBaseClass.WL_REFRACT_SCALE_ABOVE:
idx++;
wl.refractScaleAbove = (float)rules.GetLSLFloatItem(idx);
break;
case (int)ScriptBaseClass.WL_REFRACT_SCALE_BELOW:
idx++;
wl.refractScaleBelow = (float)rules.GetLSLFloatItem(idx);
break;
case (int)ScriptBaseClass.WL_SCENE_GAMMA:
idx++;
wl.sceneGamma = (float)rules.GetLSLFloatItem(idx);
break;
case (int)ScriptBaseClass.WL_STAR_BRIGHTNESS:
idx++;
wl.starBrightness = (float)rules.GetLSLFloatItem(idx);
break;
case (int)ScriptBaseClass.WL_SUN_GLOW_FOCUS:
idx++;
wl.sunGlowFocus = (float)rules.GetLSLFloatItem(idx);
break;
case (int)ScriptBaseClass.WL_SUN_GLOW_SIZE:
idx++;
wl.sunGlowSize = (float)rules.GetLSLFloatItem(idx);
break;
case (int)ScriptBaseClass.WL_SUN_MOON_COLOR:
idx++;
iQ = rules.GetQuaternionItem(idx);
wl.sunMoonColor = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s);
break;
case (int)ScriptBaseClass.WL_UNDERWATER_FOG_MODIFIER:
idx++;
wl.underwaterFogModifier = (float)rules.GetLSLFloatItem(idx);
break;
case (int)ScriptBaseClass.WL_WATER_COLOR:
idx++;
iV = rules.GetVector3Item(idx);
wl.waterColor = new Vector3((float)iV.x, (float)iV.y, (float)iV.z);
break;
case (int)ScriptBaseClass.WL_WATER_FOG_DENSITY_EXPONENT:
idx++;
wl.waterFogDensityExponent = (float)rules.GetLSLFloatItem(idx);
break;
}
idx++;
}
return wl;
}
/// <summary>
/// Set the current Windlight scene
/// </summary>
/// <param name="rules"></param>
/// <returns>success: true or false</returns>
public int lsSetWindlightScene(LSL_List rules)
{
if (!m_LSFunctionsEnabled)
{
LSShoutError("LightShare functions are not enabled.");
return 0;
}
if (!World.RegionInfo.EstateSettings.IsEstateManager(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200)
{
LSShoutError("lsSetWindlightScene can only be used by estate managers or owners.");
return 0;
}
int success = 0;
m_host.AddScriptLPS(1);
if (LightShareModule.EnableWindlight)
{
RegionLightShareData wl = getWindlightProfileFromRules(rules);
m_host.ParentGroup.Scene.StoreWindlightProfile(wl);
success = 1;
}
else
{
LSShoutError("Windlight module is disabled");
return 0;
}
return success;
}
/// <summary>
/// Set the current Windlight scene to a target avatar
/// </summary>
/// <param name="rules"></param>
/// <returns>success: true or false</returns>
public int lsSetWindlightSceneTargeted(LSL_List rules, LSL_Key target)
{
if (!m_LSFunctionsEnabled)
{
LSShoutError("LightShare functions are not enabled.");
return 0;
}
if (!World.RegionInfo.EstateSettings.IsEstateManager(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200)
{
LSShoutError("lsSetWindlightSceneTargeted can only be used by estate managers or owners.");
return 0;
}
int success = 0;
m_host.AddScriptLPS(1);
if (LightShareModule.EnableWindlight)
{
RegionLightShareData wl = getWindlightProfileFromRules(rules);
World.EventManager.TriggerOnSendNewWindlightProfileTargeted(wl, new UUID(target.m_string));
success = 1;
}
else
{
LSShoutError("Windlight module is disabled");
return 0;
}
return success;
}
}
}
>>>>>>> master:OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs

View File

@ -209,6 +209,8 @@ namespace OpenSim.Region.ScriptEngine.Shared
else
Type = 0x02; // Passive
lock (part.ParentGroup.Children)
{
foreach (SceneObjectPart p in part.ParentGroup.Children.Values)
{
if (p.Inventory.ContainsScripts())
@ -217,6 +219,7 @@ namespace OpenSim.Region.ScriptEngine.Shared
break;
}
}
}
Position = new LSL_Types.Vector3(part.AbsolutePosition.X,
part.AbsolutePosition.Y,