Avoid writing script state to the filesystem if the state has not changed.
Remove the unneccessary double check that was only used to provide a meaningless warning message for a corner case.0.6.5-rc1
parent
c8aaf538e4
commit
fcab3510b3
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@ -92,6 +92,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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private StateSource m_stateSource;
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private bool m_postOnRez;
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private bool m_startedFromSavedState = false;
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private string m_CurrentState = String.Empty;
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//private ISponsor m_ScriptSponsor;
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private Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>>
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@ -870,6 +871,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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string xml = ScriptSerializer.Serialize(this);
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if (m_CurrentState != xml)
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{
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try
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{
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FileStream fs = File.Create(Path.Combine(Path.GetDirectoryName(assembly), m_ItemID.ToString() + ".state"));
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@ -882,9 +885,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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{
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m_log.Error("Unable to save xml\n"+e.ToString());
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}
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if (!File.Exists(Path.Combine(Path.GetDirectoryName(assembly), m_ItemID.ToString() + ".state")))
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{
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throw new Exception("Completed persistence save, but no file was created");
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//if (!File.Exists(Path.Combine(Path.GetDirectoryName(assembly), m_ItemID.ToString() + ".state")))
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//{
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// throw new Exception("Completed persistence save, but no file was created");
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//}
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m_CurrentState = xml;
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}
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}
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