Use localy defined name, TPFlags, for Constants.TeleportFlags
parent
49c65279fa
commit
fcbb375e8f
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@ -3259,10 +3259,10 @@ namespace OpenSim.Region.Framework.Scenes
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/// also return a reason.</returns>
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/// also return a reason.</returns>
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public bool NewUserConnection(AgentCircuitData agent, uint teleportFlags, out string reason, bool requirePresenceLookup)
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public bool NewUserConnection(AgentCircuitData agent, uint teleportFlags, out string reason, bool requirePresenceLookup)
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{
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{
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bool vialogin = ((teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0 ||
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bool vialogin = ((teleportFlags & (uint)TPFlags.ViaLogin) != 0 ||
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(teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0);
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(teleportFlags & (uint)TPFlags.ViaHGLogin) != 0);
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bool viahome = ((teleportFlags & (uint)Constants.TeleportFlags.ViaHome) != 0);
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bool viahome = ((teleportFlags & (uint)TPFlags.ViaHome) != 0);
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bool godlike = ((teleportFlags & (uint)Constants.TeleportFlags.Godlike) != 0);
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bool godlike = ((teleportFlags & (uint)TPFlags.Godlike) != 0);
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reason = String.Empty;
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reason = String.Empty;
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@ -3275,9 +3275,9 @@ namespace OpenSim.Region.Framework.Scenes
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// Don't disable this log message - it's too helpful
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// Don't disable this log message - it's too helpful
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m_log.DebugFormat(
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m_log.DebugFormat(
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"[SCENE]: Region {0} told of incoming {1} agent {2} {3} {4} (circuit code {5}, IP {6}, viewer {7}, teleportflags {8}, position {9})",
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"[SCENE]: Region {0} told of incoming {1} agent {2} {3} {4} (circuit code {5}, IP {6}, viewer {7}, teleportflags ({8}), position {9})",
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RegionInfo.RegionName, (agent.child ? "child" : "root"),agent.firstname, agent.lastname,
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RegionInfo.RegionName, (agent.child ? "child" : "root"),agent.firstname, agent.lastname,
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agent.AgentID, agent.circuitcode, agent.IPAddress, agent.Viewer, teleportFlags, agent.startpos);
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agent.AgentID, agent.circuitcode, agent.IPAddress, agent.Viewer, ((TPFlags)teleportFlags).ToString(), agent.startpos);
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if (LoginsDisabled)
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if (LoginsDisabled)
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{
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{
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