* Drops Heightmap.Get/Heightmap.Set from IHeightmap interface.
* Adds Heightmap[x,y] to interface. * MRM Scripts should utilize World.Heightmap[x,y] = 0.0; to replace set, and Val = World.Heightmap[x,y] to get.0.6.5-rc1
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7f4bf5871d
commit
fcbe7b9ed6
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@ -31,13 +31,19 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
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{
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{
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public class Heightmap : IHeightmap
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public class Heightmap : IHeightmap
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{
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{
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private Scene m_scene;
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private readonly Scene m_scene;
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public Heightmap(Scene scene)
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public Heightmap(Scene scene)
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{
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{
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m_scene = scene;
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m_scene = scene;
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}
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}
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public double this[int x, int y]
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{
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get { return Get(x, y); }
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set { Set(x, y, value); }
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}
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public int Height
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public int Height
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{
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{
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get { return m_scene.Heightmap.Height; }
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get { return m_scene.Heightmap.Height; }
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@ -48,12 +54,12 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
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get { return m_scene.Heightmap.Width; }
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get { return m_scene.Heightmap.Width; }
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}
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}
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public double Get(int x, int y)
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protected double Get(int x, int y)
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{
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{
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return m_scene.Heightmap[x, y];
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return m_scene.Heightmap[x, y];
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}
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}
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public void Set(int x, int y, double val)
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protected void Set(int x, int y, double val)
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{
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{
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m_scene.Heightmap[x, y] = val;
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m_scene.Heightmap[x, y] = val;
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}
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}
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@ -33,9 +33,26 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
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{
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{
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public interface IHeightmap
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public interface IHeightmap
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{
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{
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/// <summary>
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/// Returns [or sets] the heightmap value at specified coordinates.
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/// </summary>
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/// <param name="x">X Coordinate</param>
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/// <param name="y">Y Coordinate</param>
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/// <returns>A value in meters representing height. Can be negative. Value correlates with Z parameter in world coordinates</returns>
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double this[int x, int y]
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{
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get;
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set;
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}
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/// <summary>
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/// The maximum height of the region (Y axis), exclusive. (eg Height = 256, max Y = 255). Minimum is always 0 inclusive.
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/// </summary>
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int Height { get; }
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int Height { get; }
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/// <summary>
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/// The maximum width of the region (X axis), exclusive. (eg Width = 256, max X = 255). Minimum is always 0 inclusive.
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/// </summary>
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int Width { get; }
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int Width { get; }
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double Get(int x, int y);
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void Set(int x, int y, double val);
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}
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}
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}
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}
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