Implement "scene debug set root-upd-per" for dropping 1 in N root agent updates except to originator
For experimental purposes. Also corrects a previous bug where each terse update sent was counted rather than each set of terse updates to agents.bullet-2.82
parent
0f87a99e54
commit
fcf5fb5dfd
|
@ -247,6 +247,11 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// </summary>
|
||||
public float ClientVelocityUpdateTolerance { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// If greater than 1, we only send terse updates to other root agents on every n updates.
|
||||
/// </summary>
|
||||
public int RootTerseUpdatePeriod { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// If greater than 1, we only send terse updates to child agents on every n updates.
|
||||
/// </summary>
|
||||
|
|
|
@ -3233,12 +3233,27 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <param name="remoteClient"></param>
|
||||
public void SendTerseUpdateToClient(IClientAPI remoteClient)
|
||||
{
|
||||
m_terseUpdateCount++;
|
||||
|
||||
// If the client is inactive, it's getting its updates from another
|
||||
// server.
|
||||
if (remoteClient.IsActive)
|
||||
{
|
||||
if (Scene.RootTerseUpdatePeriod > 1)
|
||||
{
|
||||
// Console.WriteLine(
|
||||
// "{0} {1} {2} {3} {4} {5} for {6} to {7}",
|
||||
// remoteClient.AgentId, UUID, remoteClient.SceneAgent.IsChildAgent, m_terseUpdateCount, Scene.RootTerseUpdatePeriod, Velocity.ApproxEquals(Vector3.Zero, 0.001f), Name, remoteClient.Name);
|
||||
if (remoteClient.AgentId != UUID
|
||||
&& !remoteClient.SceneAgent.IsChildAgent
|
||||
&& m_terseUpdateCount % Scene.RootTerseUpdatePeriod != 0
|
||||
&& !Velocity.ApproxEquals(Vector3.Zero, 0.001f))
|
||||
{
|
||||
// m_log.DebugFormat("[SCENE PRESENCE]: Discarded update from {0} to {1}, args {2} {3} {4} {5} {6} {7}",
|
||||
// Name, remoteClient.Name, remoteClient.AgentId, UUID, remoteClient.SceneAgent.IsChildAgent, m_terseUpdateCount, Scene.RootTerseUpdatePeriod, Velocity.ApproxEquals(Vector3.Zero, 0.001f));
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (Scene.ChildTerseUpdatePeriod > 1
|
||||
&& remoteClient.SceneAgent.IsChildAgent
|
||||
&& m_terseUpdateCount % Scene.ChildTerseUpdatePeriod != 0
|
||||
|
@ -3304,6 +3319,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
lastTerseUpdateToAllClientsTick = currentTick;
|
||||
lastPositionSentToAllClients = OffsetPosition;
|
||||
|
||||
m_terseUpdateCount++;
|
||||
|
||||
// Console.WriteLine("Scheduled update for {0} in {1}", Name, Scene.Name);
|
||||
m_scene.ForEachClient(SendTerseUpdateToClient);
|
||||
}
|
||||
|
|
|
@ -100,7 +100,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
|
|||
+ "client-pos-upd - the tolerance before clients are updated with new rotation information for an avatar.\n"
|
||||
+ "client-rot-upd - the tolerance before clients are updated with new rotation information for an avatar.\n"
|
||||
+ "client-vel-upd - the tolerance before clients are updated with new velocity information for an avatar.\n"
|
||||
+ "client-upd-per - if greater than 1, terse updates are only sent to child agents on every n updates.\n"
|
||||
+ "root-upd-per - if greater than 1, terse updates are only sent to root agents other than the originator on every n updates.\n"
|
||||
+ "child-upd-per - if greater than 1, terse updates are only sent to child agents on every n updates.\n"
|
||||
+ "collisions - if false then collisions with other objects are turned off.\n"
|
||||
+ "pbackup - if false then periodic scene backup is turned off.\n"
|
||||
+ "physics - if false then all physics objects are non-physical.\n"
|
||||
|
@ -120,7 +121,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
|
|||
+ "client-pos-upd - the tolerance before clients are updated with new rotation information for an avatar.\n"
|
||||
+ "client-rot-upd - the tolerance before clients are updated with new rotation information for an avatar.\n"
|
||||
+ "client-vel-upd - the tolerance before clients are updated with new velocity information for an avatar.\n"
|
||||
+ "client-upd-per - if greater than 1, terse updates are only sent to child agents on every n updates.\n"
|
||||
+ "root-upd-per - if greater than 1, terse updates are only sent to root agents other than the originator on every n updates.\n"
|
||||
+ "child-upd-per - if greater than 1, terse updates are only sent to child agents on every n updates.\n"
|
||||
+ "collisions - if false then collisions with other objects are turned off.\n"
|
||||
+ "pbackup - if false then periodic scene backup is turned off.\n"
|
||||
+ "physics - if false then all physics objects are non-physical.\n"
|
||||
|
@ -155,7 +157,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
|
|||
cdl.AddRow("client-pos-upd", m_scene.ClientPositionUpdateTolerance);
|
||||
cdl.AddRow("client-rot-upd", m_scene.ClientRotationUpdateTolerance);
|
||||
cdl.AddRow("client-vel-upd", m_scene.ClientVelocityUpdateTolerance);
|
||||
cdl.AddRow("client-upd-per", m_scene.ChildTerseUpdatePeriod);
|
||||
cdl.AddRow("root-upd-per", m_scene.RootTerseUpdatePeriod);
|
||||
cdl.AddRow("child-upd-per", m_scene.ChildTerseUpdatePeriod);
|
||||
cdl.AddRow("pbackup", m_scene.PeriodicBackup);
|
||||
cdl.AddRow("physics", m_scene.PhysicsEnabled);
|
||||
cdl.AddRow("scripting", m_scene.ScriptsEnabled);
|
||||
|
@ -248,12 +251,21 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
|
|||
m_scene.ClientVelocityUpdateTolerance = newValue;
|
||||
}
|
||||
|
||||
if (options.ContainsKey("client-upd-per"))
|
||||
if (options.ContainsKey("root-upd-per"))
|
||||
{
|
||||
int newValue;
|
||||
|
||||
// FIXME: This can only come from the console at the moment but might not always be true.
|
||||
if (ConsoleUtil.TryParseConsoleNaturalInt(MainConsole.Instance, options["client-upd-per"], out newValue))
|
||||
if (ConsoleUtil.TryParseConsoleNaturalInt(MainConsole.Instance, options["root-upd-per"], out newValue))
|
||||
m_scene.RootTerseUpdatePeriod = newValue;
|
||||
}
|
||||
|
||||
if (options.ContainsKey("child-upd-per"))
|
||||
{
|
||||
int newValue;
|
||||
|
||||
// FIXME: This can only come from the console at the moment but might not always be true.
|
||||
if (ConsoleUtil.TryParseConsoleNaturalInt(MainConsole.Instance, options["child-upd-per"], out newValue))
|
||||
m_scene.ChildTerseUpdatePeriod = newValue;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue