Help big boobies to dance (avatar visualParams). May not persist and need more lobe ?
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@ -42,6 +42,8 @@ namespace OpenSim.Framework
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{
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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// this is viewer capabilities and weared things dependent
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// should be only used as initial default value ( V1 viewers )
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public readonly static int VISUALPARAM_COUNT = 218;
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public readonly static int VISUALPARAM_COUNT = 218;
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public readonly static int TEXTURE_COUNT = 21;
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public readonly static int TEXTURE_COUNT = 21;
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@ -319,19 +321,30 @@ namespace OpenSim.Framework
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// made. We determine if any of the visual parameters actually
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// made. We determine if any of the visual parameters actually
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// changed to know if the appearance should be saved later
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// changed to know if the appearance should be saved later
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bool changed = false;
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bool changed = false;
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for (int i = 0; i < AvatarAppearance.VISUALPARAM_COUNT; i++)
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int newsize = visualParams.Length;
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if (newsize != m_visualparams.Length)
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{
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changed = true;
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m_visualparams = (byte[])visualParams.Clone();
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}
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else
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{
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for (int i = 0; i < newsize; i++)
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{
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{
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if (visualParams[i] != m_visualparams[i])
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if (visualParams[i] != m_visualparams[i])
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{
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{
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// DEBUG ON
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// DEBUG ON
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// m_log.WarnFormat("[AVATARAPPEARANCE] vparams changed [{0}] {1} ==> {2}",
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// m_log.WarnFormat("[AVATARAPPEARANCE] vparams changed [{0}] {1} ==> {2}",
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// i,m_visualparams[i],visualParams[i]);
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// i,m_visualparams[i],visualParams[i]);
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// DEBUG OFF
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// DEBUG OFF
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m_visualparams[i] = visualParams[i];
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m_visualparams[i] = visualParams[i];
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changed = true;
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changed = true;
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}
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}
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}
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}
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}
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// Reset the height if the visual parameters actually changed
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// Reset the height if the visual parameters actually changed
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if (changed)
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if (changed)
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SetHeight();
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SetHeight();
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@ -389,7 +402,8 @@ namespace OpenSim.Framework
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}
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}
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s += "Visual Params: ";
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s += "Visual Params: ";
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for (uint j = 0; j < AvatarAppearance.VISUALPARAM_COUNT; j++)
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// for (uint j = 0; j < AvatarAppearance.VISUALPARAM_COUNT; j++)
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for (uint j = 0; j < m_visualparams.Length; j++)
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s += String.Format("{0},",m_visualparams[j]);
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s += String.Format("{0},",m_visualparams[j]);
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s += "\n";
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s += "\n";
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@ -3533,7 +3533,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance);
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AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance);
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// TODO: don't create new blocks if recycling an old packet
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// TODO: don't create new blocks if recycling an old packet
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avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218];
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avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[visualParams.Length];
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avp.ObjectData.TextureEntry = textureEntry;
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avp.ObjectData.TextureEntry = textureEntry;
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AvatarAppearancePacket.VisualParamBlock avblock = null;
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AvatarAppearancePacket.VisualParamBlock avblock = null;
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@ -162,10 +162,16 @@ namespace OpenSim.Services.Interfaces
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}
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}
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// Visual Params
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// Visual Params
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string[] vps = new string[AvatarAppearance.VISUALPARAM_COUNT];
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// string[] vps = new string[AvatarAppearance.VISUALPARAM_COUNT];
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byte[] binary = appearance.VisualParams;
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// byte[] binary = appearance.VisualParams;
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for (int i = 0 ; i < AvatarAppearance.VISUALPARAM_COUNT ; i++)
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// for (int i = 0 ; i < AvatarAppearance.VISUALPARAM_COUNT ; i++)
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byte[] binary = appearance.VisualParams;
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string[] vps = new string[binary.Length];
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for (int i = 0; i < binary.Length; i++)
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{
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{
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vps[i] = binary[i].ToString();
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vps[i] = binary[i].ToString();
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}
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}
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@ -265,9 +271,13 @@ namespace OpenSim.Services.Interfaces
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if (Data.ContainsKey("VisualParams"))
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if (Data.ContainsKey("VisualParams"))
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{
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{
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string[] vps = Data["VisualParams"].Split(new char[] {','});
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string[] vps = Data["VisualParams"].Split(new char[] {','});
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byte[] binary = new byte[AvatarAppearance.VISUALPARAM_COUNT];
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// byte[] binary = new byte[AvatarAppearance.VISUALPARAM_COUNT];
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// for (int i = 0 ; i < vps.Length && i < binary.Length ; i++)
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byte[] binary = new byte[vps.Length];
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for (int i = 0; i < vps.Length; i++)
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for (int i = 0 ; i < vps.Length && i < binary.Length ; i++)
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binary[i] = (byte)Convert.ToInt32(vps[i]);
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binary[i] = (byte)Convert.ToInt32(vps[i]);
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appearance.VisualParams = binary;
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appearance.VisualParams = binary;
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