Help big boobies to dance (avatar visualParams). May not persist and need more lobe ?
parent
22ea2ef9a0
commit
fd19601c6b
|
@ -42,6 +42,8 @@ namespace OpenSim.Framework
|
|||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
// this is viewer capabilities and weared things dependent
|
||||
// should be only used as initial default value ( V1 viewers )
|
||||
public readonly static int VISUALPARAM_COUNT = 218;
|
||||
|
||||
public readonly static int TEXTURE_COUNT = 21;
|
||||
|
@ -319,19 +321,30 @@ namespace OpenSim.Framework
|
|||
// made. We determine if any of the visual parameters actually
|
||||
// changed to know if the appearance should be saved later
|
||||
bool changed = false;
|
||||
for (int i = 0; i < AvatarAppearance.VISUALPARAM_COUNT; i++)
|
||||
|
||||
int newsize = visualParams.Length;
|
||||
|
||||
if (newsize != m_visualparams.Length)
|
||||
{
|
||||
changed = true;
|
||||
m_visualparams = (byte[])visualParams.Clone();
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
for (int i = 0; i < newsize; i++)
|
||||
{
|
||||
if (visualParams[i] != m_visualparams[i])
|
||||
{
|
||||
// DEBUG ON
|
||||
// m_log.WarnFormat("[AVATARAPPEARANCE] vparams changed [{0}] {1} ==> {2}",
|
||||
// i,m_visualparams[i],visualParams[i]);
|
||||
// DEBUG OFF
|
||||
// DEBUG ON
|
||||
// m_log.WarnFormat("[AVATARAPPEARANCE] vparams changed [{0}] {1} ==> {2}",
|
||||
// i,m_visualparams[i],visualParams[i]);
|
||||
// DEBUG OFF
|
||||
m_visualparams[i] = visualParams[i];
|
||||
changed = true;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
// Reset the height if the visual parameters actually changed
|
||||
if (changed)
|
||||
SetHeight();
|
||||
|
@ -389,7 +402,8 @@ namespace OpenSim.Framework
|
|||
}
|
||||
|
||||
s += "Visual Params: ";
|
||||
for (uint j = 0; j < AvatarAppearance.VISUALPARAM_COUNT; j++)
|
||||
// for (uint j = 0; j < AvatarAppearance.VISUALPARAM_COUNT; j++)
|
||||
for (uint j = 0; j < m_visualparams.Length; j++)
|
||||
s += String.Format("{0},",m_visualparams[j]);
|
||||
s += "\n";
|
||||
|
||||
|
|
|
@ -3533,7 +3533,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance);
|
||||
// TODO: don't create new blocks if recycling an old packet
|
||||
avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218];
|
||||
avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[visualParams.Length];
|
||||
avp.ObjectData.TextureEntry = textureEntry;
|
||||
|
||||
AvatarAppearancePacket.VisualParamBlock avblock = null;
|
||||
|
|
|
@ -162,10 +162,16 @@ namespace OpenSim.Services.Interfaces
|
|||
}
|
||||
|
||||
// Visual Params
|
||||
string[] vps = new string[AvatarAppearance.VISUALPARAM_COUNT];
|
||||
byte[] binary = appearance.VisualParams;
|
||||
// string[] vps = new string[AvatarAppearance.VISUALPARAM_COUNT];
|
||||
// byte[] binary = appearance.VisualParams;
|
||||
|
||||
for (int i = 0 ; i < AvatarAppearance.VISUALPARAM_COUNT ; i++)
|
||||
// for (int i = 0 ; i < AvatarAppearance.VISUALPARAM_COUNT ; i++)
|
||||
|
||||
|
||||
byte[] binary = appearance.VisualParams;
|
||||
string[] vps = new string[binary.Length];
|
||||
|
||||
for (int i = 0; i < binary.Length; i++)
|
||||
{
|
||||
vps[i] = binary[i].ToString();
|
||||
}
|
||||
|
@ -265,9 +271,13 @@ namespace OpenSim.Services.Interfaces
|
|||
if (Data.ContainsKey("VisualParams"))
|
||||
{
|
||||
string[] vps = Data["VisualParams"].Split(new char[] {','});
|
||||
byte[] binary = new byte[AvatarAppearance.VISUALPARAM_COUNT];
|
||||
// byte[] binary = new byte[AvatarAppearance.VISUALPARAM_COUNT];
|
||||
|
||||
// for (int i = 0 ; i < vps.Length && i < binary.Length ; i++)
|
||||
byte[] binary = new byte[vps.Length];
|
||||
|
||||
for (int i = 0; i < vps.Length; i++)
|
||||
|
||||
for (int i = 0 ; i < vps.Length && i < binary.Length ; i++)
|
||||
binary[i] = (byte)Convert.ToInt32(vps[i]);
|
||||
|
||||
appearance.VisualParams = binary;
|
||||
|
|
Loading…
Reference in New Issue