Created OpenSim.Caches project and moved the assetcache to that.
parent
d02d925c86
commit
fd1a7f28ab
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@ -63,6 +63,7 @@
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<nant buildfile="Common/OpenSim.Servers/OpenSim.Servers.dll.build" target="clean" />
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<nant buildfile="OpenSim/OpenSim.Storage/LocalStorageDb4o/OpenSim.Storage.LocalStorageDb4o.dll.build" target="clean" />
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<nant buildfile="OpenSim/OpenSim.Storage/LocalStorageSQLite/OpenSim.Storage.LocalStorageSQLite.dll.build" target="clean" />
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<nant buildfile="OpenSim/OpenSim.Caches/OpenSim.Caches.dll.build" target="clean" />
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<nant buildfile="OpenSim/OpenSim.Scripting/EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.dll.build" target="clean" />
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<nant buildfile="OpenSim/OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.dll.build" target="clean" />
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<nant buildfile="Common/XmlRpcCS/XMLRPC.dll.build" target="clean" />
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@ -74,6 +75,7 @@
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<nant buildfile="Common/OpenSim.Framework/OpenSim.Framework.dll.build" target="build" />
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<nant buildfile="Common/OpenSim.Servers/OpenSim.Servers.dll.build" target="build" />
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<nant buildfile="Common/OpenGrid.Framework.Communications/OpenGrid.Framework.Communications.dll.build" target="build" />
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<nant buildfile="OpenSim/OpenSim.Caches/OpenSim.Caches.dll.build" target="build" />
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<nant buildfile="OpenSim/OpenSim.Storage/LocalStorageDb4o/OpenSim.Storage.LocalStorageDb4o.dll.build" target="build" />
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<nant buildfile="OpenSim/OpenSim.Storage/LocalStorageSQLite/OpenSim.Storage.LocalStorageSQLite.dll.build" target="build" />
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<nant buildfile="OpenSim/OpenSim.Storage/LocalStorageBerkeleyDB/OpenSim.Storage.LocalStorageBerkeleyDB.dll.build" target="build" />
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@ -116,6 +118,7 @@
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<nant buildfile="Common/OpenSim.Servers/OpenSim.Servers.dll.build" target="doc" />
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<nant buildfile="OpenSim/OpenSim.Storage/LocalStorageDb4o/OpenSim.Storage.LocalStorageDb4o.dll.build" target="doc" />
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<nant buildfile="OpenSim/OpenSim.Storage/LocalStorageSQLite/OpenSim.Storage.LocalStorageSQLite.dll.build" target="doc" />
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<nant buildfile="OpenSim/OpenSim.Caches/OpenSim.Caches.dll.build" target="doc" />
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<nant buildfile="OpenSim/OpenSim.Scripting/EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.dll.build" target="doc" />
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<nant buildfile="OpenSim/OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.dll.build" target="doc" />
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<nant buildfile="Common/XmlRpcCS/XMLRPC.dll.build" target="doc" />
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237
OpenSim.sln
237
OpenSim.sln
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@ -1,5 +1,5 @@
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Microsoft Visual Studio Solution File, Format Version 9.00
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# Visual Studio 2005
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# Visual C# Express 2005
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Framework.Console", "Common\OpenSim.Framework.Console\OpenSim.Framework.Console.csproj", "{A7CD0630-0000-0000-0000-000000000000}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Terrain.BasicTerrain", "OpenSim\OpenSim.Terrain.BasicTerrain\OpenSim.Terrain.BasicTerrain.csproj", "{2270B8FE-0000-0000-0000-000000000000}"
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@ -34,6 +34,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Storage.LocalStorag
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Storage.LocalStorageSQLite", "OpenSim\OpenSim.Storage\LocalStorageSQLite\OpenSim.Storage.LocalStorageSQLite.csproj", "{6B20B603-0000-0000-0000-000000000000}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Caches", "OpenSim\OpenSim.Caches\OpenSim.Caches.csproj", "{1938EB12-0000-0000-0000-000000000000}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Scripting.EmbeddedJVM", "OpenSim\OpenSim.Scripting\EmbeddedJVM\OpenSim.Scripting.EmbeddedJVM.csproj", "{97A82740-0000-0000-0000-000000000000}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.GridInterfaces.Local", "OpenSim\OpenSim.GridInterfaces\Local\OpenSim.GridInterfaces.Local.csproj", "{546099CD-0000-0000-0000-000000000000}"
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@ -41,144 +43,97 @@ EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "XMLRPC", "Common\XmlRpcCS\XMLRPC.csproj", "{8E81D43C-0000-0000-0000-000000000000}"
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EndProject
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|
||||
{438A9556-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{632E1BFD-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{632E1BFD-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{632E1BFD-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{632E1BFD-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{E88EF749-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{E88EF749-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{E88EF749-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{E88EF749-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{8BE16150-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{8BE16150-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{8BE16150-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{8BE16150-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{4F874463-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{4F874463-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{4F874463-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{4F874463-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{988F0AC4-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{988F0AC4-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{988F0AC4-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{988F0AC4-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{B55C0B5D-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{B55C0B5D-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{B55C0B5D-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{B55C0B5D-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{8ACA2445-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{8ACA2445-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{8ACA2445-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{8ACA2445-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{8BB20F0A-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{8BB20F0A-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{8BB20F0A-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{8BB20F0A-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{E1B79ECF-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{E1B79ECF-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{E1B79ECF-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{E1B79ECF-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{6B20B603-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{6B20B603-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{6B20B603-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{6B20B603-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{1938EB12-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{1938EB12-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{1938EB12-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{1938EB12-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{97A82740-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{97A82740-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{97A82740-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{97A82740-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{546099CD-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{546099CD-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{546099CD-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{546099CD-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{8E81D43C-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{8E81D43C-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{8E81D43C-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{8E81D43C-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
|
|
|
@ -0,0 +1,618 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading;
|
||||
using System.Reflection;
|
||||
using libsecondlife;
|
||||
using libsecondlife.Packets;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Types;
|
||||
using OpenSim.Framework.Utilities;
|
||||
|
||||
namespace OpenSim.Assets
|
||||
{
|
||||
/// <summary>
|
||||
/// Manages local cache of assets and their sending to viewers.
|
||||
/// </summary>
|
||||
public class AssetCache : IAssetReceiver
|
||||
{
|
||||
public Dictionary<libsecondlife.LLUUID, AssetInfo> Assets;
|
||||
public Dictionary<libsecondlife.LLUUID, TextureImage> Textures;
|
||||
|
||||
public List<AssetRequest> AssetRequests = new List<AssetRequest>(); //assets ready to be sent to viewers
|
||||
public List<AssetRequest> TextureRequests = new List<AssetRequest>(); //textures ready to be sent
|
||||
|
||||
public Dictionary<LLUUID, AssetRequest> RequestedAssets = new Dictionary<LLUUID, AssetRequest>(); //Assets requested from the asset server
|
||||
public Dictionary<LLUUID, AssetRequest> RequestedTextures = new Dictionary<LLUUID, AssetRequest>(); //Textures requested from the asset server
|
||||
|
||||
private IAssetServer _assetServer;
|
||||
private Thread _assetCacheThread;
|
||||
private LLUUID[] textureList = new LLUUID[5];
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public AssetCache(IAssetServer assetServer)
|
||||
{
|
||||
Console.WriteLine("Creating Asset cache");
|
||||
_assetServer = assetServer;
|
||||
_assetServer.SetReceiver(this);
|
||||
Assets = new Dictionary<libsecondlife.LLUUID, AssetInfo>();
|
||||
Textures = new Dictionary<libsecondlife.LLUUID, TextureImage>();
|
||||
this._assetCacheThread = new Thread(new ThreadStart(RunAssetManager));
|
||||
this._assetCacheThread.IsBackground = true;
|
||||
this._assetCacheThread.Start();
|
||||
|
||||
}
|
||||
|
||||
public AssetCache(string assetServerDLLName, string assetServerURL, string assetServerKey)
|
||||
{
|
||||
Console.WriteLine("Creating Asset cache");
|
||||
_assetServer = this.LoadAssetDll(assetServerDLLName);
|
||||
_assetServer.SetServerInfo(assetServerURL, assetServerKey);
|
||||
_assetServer.SetReceiver(this);
|
||||
Assets = new Dictionary<libsecondlife.LLUUID, AssetInfo>();
|
||||
Textures = new Dictionary<libsecondlife.LLUUID, TextureImage>();
|
||||
this._assetCacheThread = new Thread(new ThreadStart(RunAssetManager));
|
||||
this._assetCacheThread.IsBackground = true;
|
||||
this._assetCacheThread.Start();
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public void RunAssetManager()
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
try
|
||||
{
|
||||
//Console.WriteLine("Asset cache loop");
|
||||
this.ProcessAssetQueue();
|
||||
this.ProcessTextureQueue();
|
||||
Thread.Sleep(500);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Console.WriteLine(e.Message);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void LoadDefaultTextureSet()
|
||||
{
|
||||
//hack: so we can give each user a set of textures
|
||||
textureList[0] = new LLUUID("00000000-0000-0000-9999-000000000001");
|
||||
textureList[1] = new LLUUID("00000000-0000-0000-9999-000000000002");
|
||||
textureList[2] = new LLUUID("00000000-0000-0000-9999-000000000003");
|
||||
textureList[3] = new LLUUID("00000000-0000-0000-9999-000000000004");
|
||||
textureList[4] = new LLUUID("00000000-0000-0000-9999-000000000005");
|
||||
|
||||
for (int i = 0; i < textureList.Length; i++)
|
||||
{
|
||||
this._assetServer.RequestAsset(textureList[i], true);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public AssetBase[] CreateNewInventorySet(LLUUID agentID)
|
||||
{
|
||||
AssetBase[] inventorySet = new AssetBase[this.textureList.Length];
|
||||
for (int i = 0; i < textureList.Length; i++)
|
||||
{
|
||||
if (this.Textures.ContainsKey(textureList[i]))
|
||||
{
|
||||
inventorySet[i] = this.CloneImage(agentID, this.Textures[textureList[i]]);
|
||||
TextureImage image = new TextureImage(inventorySet[i]);
|
||||
this.Textures.Add(image.FullID, image);
|
||||
this._assetServer.UploadNewAsset(image); //save the asset to the asset server
|
||||
}
|
||||
}
|
||||
return inventorySet;
|
||||
}
|
||||
|
||||
public AssetBase GetAsset(LLUUID assetID)
|
||||
{
|
||||
AssetBase asset = null;
|
||||
if (this.Textures.ContainsKey(assetID))
|
||||
{
|
||||
asset = this.Textures[assetID];
|
||||
}
|
||||
else if (this.Assets.ContainsKey(assetID))
|
||||
{
|
||||
asset = this.Assets[assetID];
|
||||
}
|
||||
return asset;
|
||||
}
|
||||
|
||||
public void AddAsset(AssetBase asset)
|
||||
{
|
||||
if (asset.Type == 0)
|
||||
{
|
||||
if (!this.Textures.ContainsKey(asset.FullID))
|
||||
{ //texture
|
||||
TextureImage textur = new TextureImage(asset);
|
||||
this.Textures.Add(textur.FullID, textur);
|
||||
this._assetServer.UploadNewAsset(asset);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!this.Assets.ContainsKey(asset.FullID))
|
||||
{
|
||||
AssetInfo assetInf = new AssetInfo(asset);
|
||||
this.Assets.Add(assetInf.FullID, assetInf);
|
||||
this._assetServer.UploadNewAsset(asset);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
private void ProcessTextureQueue()
|
||||
{
|
||||
if (this.TextureRequests.Count == 0)
|
||||
{
|
||||
//no requests waiting
|
||||
return;
|
||||
}
|
||||
int num;
|
||||
|
||||
if (this.TextureRequests.Count < 5)
|
||||
{
|
||||
//lower than 5 so do all of them
|
||||
num = this.TextureRequests.Count;
|
||||
}
|
||||
else
|
||||
{
|
||||
num = 5;
|
||||
}
|
||||
AssetRequest req;
|
||||
for (int i = 0; i < num; i++)
|
||||
{
|
||||
req = (AssetRequest)this.TextureRequests[i];
|
||||
if (req.PacketCounter != req.NumPackets)
|
||||
{
|
||||
// if (req.ImageInfo.FullID == new LLUUID("00000000-0000-0000-5005-000000000005"))
|
||||
if (req.PacketCounter == 0)
|
||||
{
|
||||
//first time for this request so send imagedata packet
|
||||
if (req.NumPackets == 1)
|
||||
{
|
||||
//only one packet so send whole file
|
||||
ImageDataPacket im = new ImageDataPacket();
|
||||
im.ImageID.Packets = 1;
|
||||
im.ImageID.ID = req.ImageInfo.FullID;
|
||||
im.ImageID.Size = (uint)req.ImageInfo.Data.Length;
|
||||
im.ImageData.Data = req.ImageInfo.Data;
|
||||
im.ImageID.Codec = 2;
|
||||
req.RequestUser.OutPacket(im);
|
||||
req.PacketCounter++;
|
||||
//req.ImageInfo.l= time;
|
||||
//System.Console.WriteLine("sent texture: "+req.image_info.FullID);
|
||||
}
|
||||
else
|
||||
{
|
||||
//more than one packet so split file up
|
||||
ImageDataPacket im = new ImageDataPacket();
|
||||
im.ImageID.Packets = (ushort)req.NumPackets;
|
||||
im.ImageID.ID = req.ImageInfo.FullID;
|
||||
im.ImageID.Size = (uint)req.ImageInfo.Data.Length;
|
||||
im.ImageData.Data = new byte[600];
|
||||
Array.Copy(req.ImageInfo.Data, 0, im.ImageData.Data, 0, 600);
|
||||
im.ImageID.Codec = 2;
|
||||
req.RequestUser.OutPacket(im);
|
||||
req.PacketCounter++;
|
||||
//req.ImageInfo.last_used = time;
|
||||
//System.Console.WriteLine("sent first packet of texture:
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
//send imagepacket
|
||||
//more than one packet so split file up
|
||||
ImagePacketPacket im = new ImagePacketPacket();
|
||||
im.ImageID.Packet = (ushort)req.PacketCounter;
|
||||
im.ImageID.ID = req.ImageInfo.FullID;
|
||||
int size = req.ImageInfo.Data.Length - 600 - 1000 * (req.PacketCounter - 1);
|
||||
if (size > 1000) size = 1000;
|
||||
im.ImageData.Data = new byte[size];
|
||||
Array.Copy(req.ImageInfo.Data, 600 + 1000 * (req.PacketCounter - 1), im.ImageData.Data, 0, size);
|
||||
req.RequestUser.OutPacket(im);
|
||||
req.PacketCounter++;
|
||||
//req.ImageInfo.last_used = time;
|
||||
//System.Console.WriteLine("sent a packet of texture: "+req.image_info.FullID);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//remove requests that have been completed
|
||||
int count = 0;
|
||||
for (int i = 0; i < num; i++)
|
||||
{
|
||||
if (this.TextureRequests.Count > count)
|
||||
{
|
||||
req = (AssetRequest)this.TextureRequests[count];
|
||||
if (req.PacketCounter == req.NumPackets)
|
||||
{
|
||||
this.TextureRequests.Remove(req);
|
||||
}
|
||||
else
|
||||
{
|
||||
count++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
public void AssetReceived(AssetBase asset, bool IsTexture)
|
||||
{
|
||||
if (asset.FullID != LLUUID.Zero) // if it is set to zero then the asset wasn't found by the server
|
||||
{
|
||||
//check if it is a texture or not
|
||||
//then add to the correct cache list
|
||||
//then check for waiting requests for this asset/texture (in the Requested lists)
|
||||
//and move those requests into the Requests list.
|
||||
if (IsTexture)
|
||||
{
|
||||
TextureImage image = new TextureImage(asset);
|
||||
this.Textures.Add(image.FullID, image);
|
||||
if (this.RequestedTextures.ContainsKey(image.FullID))
|
||||
{
|
||||
AssetRequest req = this.RequestedTextures[image.FullID];
|
||||
req.ImageInfo = image;
|
||||
if (image.Data.LongLength > 600)
|
||||
{
|
||||
//over 600 bytes so split up file
|
||||
req.NumPackets = 1 + (int)(image.Data.Length - 600 + 999) / 1000;
|
||||
}
|
||||
else
|
||||
{
|
||||
req.NumPackets = 1;
|
||||
}
|
||||
this.RequestedTextures.Remove(image.FullID);
|
||||
this.TextureRequests.Add(req);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
AssetInfo assetInf = new AssetInfo(asset);
|
||||
this.Assets.Add(assetInf.FullID, assetInf);
|
||||
if (this.RequestedAssets.ContainsKey(assetInf.FullID))
|
||||
{
|
||||
AssetRequest req = this.RequestedAssets[assetInf.FullID];
|
||||
req.AssetInf = assetInf;
|
||||
if (assetInf.Data.LongLength > 600)
|
||||
{
|
||||
//over 600 bytes so split up file
|
||||
req.NumPackets = 1 + (int)(assetInf.Data.Length - 600 + 999) / 1000;
|
||||
}
|
||||
else
|
||||
{
|
||||
req.NumPackets = 1;
|
||||
}
|
||||
this.RequestedAssets.Remove(assetInf.FullID);
|
||||
this.AssetRequests.Add(req);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void AssetNotFound(AssetBase asset)
|
||||
{
|
||||
//the asset server had no knowledge of requested asset
|
||||
|
||||
}
|
||||
|
||||
#region Assets
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="userInfo"></param>
|
||||
/// <param name="transferRequest"></param>
|
||||
public void AddAssetRequest(IClientAPI userInfo, TransferRequestPacket transferRequest)
|
||||
{
|
||||
LLUUID requestID = new LLUUID(transferRequest.TransferInfo.Params, 0);
|
||||
//check to see if asset is in local cache, if not we need to request it from asset server.
|
||||
if (!this.Assets.ContainsKey(requestID))
|
||||
{
|
||||
//not found asset
|
||||
// so request from asset server
|
||||
if (!this.RequestedAssets.ContainsKey(requestID))
|
||||
{
|
||||
AssetRequest request = new AssetRequest();
|
||||
request.RequestUser = userInfo;
|
||||
request.RequestAssetID = requestID;
|
||||
request.TransferRequestID = transferRequest.TransferInfo.TransferID;
|
||||
this.RequestedAssets.Add(requestID, request);
|
||||
this._assetServer.RequestAsset(requestID, false);
|
||||
}
|
||||
return;
|
||||
}
|
||||
//it is in our cache
|
||||
AssetInfo asset = this.Assets[requestID];
|
||||
|
||||
//work out how many packets it should be sent in
|
||||
// and add to the AssetRequests list
|
||||
AssetRequest req = new AssetRequest();
|
||||
req.RequestUser = userInfo;
|
||||
req.RequestAssetID = requestID;
|
||||
req.TransferRequestID = transferRequest.TransferInfo.TransferID;
|
||||
req.AssetInf = asset;
|
||||
|
||||
if (asset.Data.LongLength > 600)
|
||||
{
|
||||
//over 600 bytes so split up file
|
||||
req.NumPackets = 1 + (int)(asset.Data.Length - 600 + 999) / 1000;
|
||||
}
|
||||
else
|
||||
{
|
||||
req.NumPackets = 1;
|
||||
}
|
||||
|
||||
this.AssetRequests.Add(req);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
private void ProcessAssetQueue()
|
||||
{
|
||||
if (this.AssetRequests.Count == 0)
|
||||
{
|
||||
//no requests waiting
|
||||
return;
|
||||
}
|
||||
int num;
|
||||
|
||||
if (this.AssetRequests.Count < 5)
|
||||
{
|
||||
//lower than 5 so do all of them
|
||||
num = this.AssetRequests.Count;
|
||||
}
|
||||
else
|
||||
{
|
||||
num = 5;
|
||||
}
|
||||
AssetRequest req;
|
||||
for (int i = 0; i < num; i++)
|
||||
{
|
||||
req = (AssetRequest)this.AssetRequests[i];
|
||||
|
||||
TransferInfoPacket Transfer = new TransferInfoPacket();
|
||||
Transfer.TransferInfo.ChannelType = 2;
|
||||
Transfer.TransferInfo.Status = 0;
|
||||
Transfer.TransferInfo.TargetType = 0;
|
||||
Transfer.TransferInfo.Params = req.RequestAssetID.GetBytes();
|
||||
Transfer.TransferInfo.Size = (int)req.AssetInf.Data.Length;
|
||||
Transfer.TransferInfo.TransferID = req.TransferRequestID;
|
||||
req.RequestUser.OutPacket(Transfer);
|
||||
|
||||
if (req.NumPackets == 1)
|
||||
{
|
||||
TransferPacketPacket TransferPacket = new TransferPacketPacket();
|
||||
TransferPacket.TransferData.Packet = 0;
|
||||
TransferPacket.TransferData.ChannelType = 2;
|
||||
TransferPacket.TransferData.TransferID = req.TransferRequestID;
|
||||
TransferPacket.TransferData.Data = req.AssetInf.Data;
|
||||
TransferPacket.TransferData.Status = 1;
|
||||
req.RequestUser.OutPacket(TransferPacket);
|
||||
}
|
||||
else
|
||||
{
|
||||
//more than one packet so split file up , for now it can't be bigger than 2000 bytes
|
||||
TransferPacketPacket TransferPacket = new TransferPacketPacket();
|
||||
TransferPacket.TransferData.Packet = 0;
|
||||
TransferPacket.TransferData.ChannelType = 2;
|
||||
TransferPacket.TransferData.TransferID = req.TransferRequestID;
|
||||
byte[] chunk = new byte[1000];
|
||||
Array.Copy(req.AssetInf.Data, chunk, 1000);
|
||||
TransferPacket.TransferData.Data = chunk;
|
||||
TransferPacket.TransferData.Status = 0;
|
||||
req.RequestUser.OutPacket(TransferPacket);
|
||||
|
||||
TransferPacket = new TransferPacketPacket();
|
||||
TransferPacket.TransferData.Packet = 1;
|
||||
TransferPacket.TransferData.ChannelType = 2;
|
||||
TransferPacket.TransferData.TransferID = req.TransferRequestID;
|
||||
byte[] chunk1 = new byte[(req.AssetInf.Data.Length - 1000)];
|
||||
Array.Copy(req.AssetInf.Data, 1000, chunk1, 0, chunk1.Length);
|
||||
TransferPacket.TransferData.Data = chunk1;
|
||||
TransferPacket.TransferData.Status = 1;
|
||||
req.RequestUser.OutPacket(TransferPacket);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//remove requests that have been completed
|
||||
for (int i = 0; i < num; i++)
|
||||
{
|
||||
this.AssetRequests.RemoveAt(0);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public AssetInfo CloneAsset(LLUUID newOwner, AssetInfo sourceAsset)
|
||||
{
|
||||
AssetInfo newAsset = new AssetInfo();
|
||||
newAsset.Data = new byte[sourceAsset.Data.Length];
|
||||
Array.Copy(sourceAsset.Data, newAsset.Data, sourceAsset.Data.Length);
|
||||
newAsset.FullID = LLUUID.Random();
|
||||
newAsset.Type = sourceAsset.Type;
|
||||
newAsset.InvType = sourceAsset.InvType;
|
||||
return (newAsset);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Textures
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="userInfo"></param>
|
||||
/// <param name="imageID"></param>
|
||||
public void AddTextureRequest(IClientAPI userInfo, LLUUID imageID)
|
||||
{
|
||||
//check to see if texture is in local cache, if not request from asset server
|
||||
if (!this.Textures.ContainsKey(imageID))
|
||||
{
|
||||
if (!this.RequestedTextures.ContainsKey(imageID))
|
||||
{
|
||||
//not is cache so request from asset server
|
||||
AssetRequest request = new AssetRequest();
|
||||
request.RequestUser = userInfo;
|
||||
request.RequestAssetID = imageID;
|
||||
request.IsTextureRequest = true;
|
||||
this.RequestedTextures.Add(imageID, request);
|
||||
this._assetServer.RequestAsset(imageID, true);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
TextureImage imag = this.Textures[imageID];
|
||||
AssetRequest req = new AssetRequest();
|
||||
req.RequestUser = userInfo;
|
||||
req.RequestAssetID = imageID;
|
||||
req.IsTextureRequest = true;
|
||||
req.ImageInfo = imag;
|
||||
|
||||
if (imag.Data.LongLength > 600)
|
||||
{
|
||||
//over 600 bytes so split up file
|
||||
req.NumPackets = 1 + (int)(imag.Data.Length - 600 + 999) / 1000;
|
||||
}
|
||||
else
|
||||
{
|
||||
req.NumPackets = 1;
|
||||
}
|
||||
this.TextureRequests.Add(req);
|
||||
}
|
||||
|
||||
public TextureImage CloneImage(LLUUID newOwner, TextureImage source)
|
||||
{
|
||||
TextureImage newImage = new TextureImage();
|
||||
newImage.Data = new byte[source.Data.Length];
|
||||
Array.Copy(source.Data, newImage.Data, source.Data.Length);
|
||||
//newImage.filename = source.filename;
|
||||
newImage.FullID = LLUUID.Random();
|
||||
newImage.Name = source.Name;
|
||||
return (newImage);
|
||||
}
|
||||
#endregion
|
||||
|
||||
private IAssetServer LoadAssetDll(string dllName)
|
||||
{
|
||||
Assembly pluginAssembly = Assembly.LoadFrom(dllName);
|
||||
IAssetServer server = null;
|
||||
|
||||
foreach (Type pluginType in pluginAssembly.GetTypes())
|
||||
{
|
||||
if (pluginType.IsPublic)
|
||||
{
|
||||
if (!pluginType.IsAbstract)
|
||||
{
|
||||
Type typeInterface = pluginType.GetInterface("IAssetPlugin", true);
|
||||
|
||||
if (typeInterface != null)
|
||||
{
|
||||
IAssetPlugin plug = (IAssetPlugin)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
|
||||
server = plug.GetAssetServer();
|
||||
break;
|
||||
}
|
||||
|
||||
typeInterface = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
pluginAssembly = null;
|
||||
return server;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public class AssetRequest
|
||||
{
|
||||
public IClientAPI RequestUser;
|
||||
public LLUUID RequestAssetID;
|
||||
public AssetInfo AssetInf;
|
||||
public TextureImage ImageInfo;
|
||||
public LLUUID TransferRequestID;
|
||||
public long DataPointer = 0;
|
||||
public int NumPackets = 0;
|
||||
public int PacketCounter = 0;
|
||||
public bool IsTextureRequest;
|
||||
//public bool AssetInCache;
|
||||
//public int TimeRequested;
|
||||
|
||||
public AssetRequest()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public class AssetInfo : AssetBase
|
||||
{
|
||||
public AssetInfo()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public AssetInfo(AssetBase aBase)
|
||||
{
|
||||
Data = aBase.Data;
|
||||
FullID = aBase.FullID;
|
||||
Type = aBase.Type;
|
||||
InvType = aBase.InvType;
|
||||
Name = aBase.Name;
|
||||
Description = aBase.Description;
|
||||
}
|
||||
}
|
||||
|
||||
public class TextureImage : AssetBase
|
||||
{
|
||||
public TextureImage()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public TextureImage(AssetBase aBase)
|
||||
{
|
||||
Data = aBase.Data;
|
||||
FullID = aBase.FullID;
|
||||
Type = aBase.Type;
|
||||
InvType = aBase.InvType;
|
||||
Name = aBase.Name;
|
||||
Description = aBase.Description;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
|
@ -0,0 +1,97 @@
|
|||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<ProjectType>Local</ProjectType>
|
||||
<ProductVersion>8.0.50727</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{1938EB12-0000-0000-0000-000000000000}</ProjectGuid>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ApplicationIcon></ApplicationIcon>
|
||||
<AssemblyKeyContainerName>
|
||||
</AssemblyKeyContainerName>
|
||||
<AssemblyName>OpenSim.Caches</AssemblyName>
|
||||
<DefaultClientScript>JScript</DefaultClientScript>
|
||||
<DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout>
|
||||
<DefaultTargetSchema>IE50</DefaultTargetSchema>
|
||||
<DelaySign>false</DelaySign>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder></AppDesignerFolder>
|
||||
<RootNamespace>OpenSim.Caches</RootNamespace>
|
||||
<StartupObject></StartupObject>
|
||||
<FileUpgradeFlags>
|
||||
</FileUpgradeFlags>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
||||
<BaseAddress>285212672</BaseAddress>
|
||||
<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
|
||||
<ConfigurationOverrideFile>
|
||||
</ConfigurationOverrideFile>
|
||||
<DefineConstants>TRACE;DEBUG</DefineConstants>
|
||||
<DocumentationFile></DocumentationFile>
|
||||
<DebugSymbols>True</DebugSymbols>
|
||||
<FileAlignment>4096</FileAlignment>
|
||||
<Optimize>False</Optimize>
|
||||
<OutputPath>..\..\bin\</OutputPath>
|
||||
<RegisterForComInterop>False</RegisterForComInterop>
|
||||
<RemoveIntegerChecks>False</RemoveIntegerChecks>
|
||||
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn></NoWarn>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
||||
<BaseAddress>285212672</BaseAddress>
|
||||
<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
|
||||
<ConfigurationOverrideFile>
|
||||
</ConfigurationOverrideFile>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<DocumentationFile></DocumentationFile>
|
||||
<DebugSymbols>False</DebugSymbols>
|
||||
<FileAlignment>4096</FileAlignment>
|
||||
<Optimize>True</Optimize>
|
||||
<OutputPath>..\..\bin\</OutputPath>
|
||||
<RegisterForComInterop>False</RegisterForComInterop>
|
||||
<RemoveIntegerChecks>False</RemoveIntegerChecks>
|
||||
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn></NoWarn>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" >
|
||||
<HintPath>System.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml" >
|
||||
<HintPath>System.Xml.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="libsecondlife.dll" >
|
||||
<HintPath>..\..\bin\libsecondlife.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\Common\OpenSim.Framework\OpenSim.Framework.csproj">
|
||||
<Name>OpenSim.Framework</Name>
|
||||
<Project>{8ACA2445-0000-0000-0000-000000000000}</Project>
|
||||
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
|
||||
<Private>False</Private>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="AssetCache.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Properties\AssemblyInfo.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
|
||||
<PropertyGroup>
|
||||
<PreBuildEvent>
|
||||
</PreBuildEvent>
|
||||
<PostBuildEvent>
|
||||
</PostBuildEvent>
|
||||
</PropertyGroup>
|
||||
</Project>
|
|
@ -0,0 +1,35 @@
|
|||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("OpenSim.Caches")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("OpenSim.Caches")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2007")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("2b15ddbf-0341-49a6-85c0-cece268a4518")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Revision and Build Numbers
|
||||
// by using the '*' as shown below:
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
|
@ -39,6 +39,7 @@ using OpenSim.Framework.Utilities;
|
|||
|
||||
namespace OpenSim.Assets
|
||||
{
|
||||
/*
|
||||
/// <summary>
|
||||
/// Manages local cache of assets and their sending to viewers.
|
||||
/// </summary>
|
||||
|
@ -614,5 +615,5 @@ namespace OpenSim.Assets
|
|||
Description = aBase.Description;
|
||||
}
|
||||
}
|
||||
|
||||
*/
|
||||
}
|
||||
|
|
|
@ -116,6 +116,12 @@
|
|||
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
|
||||
<Private>False</Private>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\OpenSim.Caches\OpenSim.Caches.csproj">
|
||||
<Name>OpenSim.Caches</Name>
|
||||
<Project>{1938EB12-0000-0000-0000-000000000000}</Project>
|
||||
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
|
||||
<Private>False</Private>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\Common\XmlRpcCS\XMLRPC.csproj">
|
||||
<Name>XMLRPC</Name>
|
||||
<Project>{8E81D43C-0000-0000-0000-000000000000}</Project>
|
||||
|
|
|
@ -44,6 +44,7 @@
|
|||
<include name="../../bin/OpenSim.GenericConfig.Xml.dll" />
|
||||
<include name="../../bin/OpenSim.Physics.Manager.dll" />
|
||||
<include name="../../bin/OpenSim.Servers.dll" />
|
||||
<include name="../../bin/OpenSim.Caches.dll" />
|
||||
<include name="../../bin/XMLRPC.dll" />
|
||||
</references>
|
||||
</csc>
|
||||
|
|
|
@ -134,6 +134,12 @@
|
|||
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
|
||||
<Private>False</Private>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\OpenSim.Caches\OpenSim.Caches.csproj">
|
||||
<Name>OpenSim.Caches</Name>
|
||||
<Project>{1938EB12-0000-0000-0000-000000000000}</Project>
|
||||
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
|
||||
<Private>False</Private>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\Common\XmlRpcCS\XMLRPC.csproj">
|
||||
<Name>XMLRPC</Name>
|
||||
<Project>{8E81D43C-0000-0000-0000-000000000000}</Project>
|
||||
|
|
|
@ -33,6 +33,7 @@
|
|||
<include name="../../bin/OpenSim.RegionServer.dll" />
|
||||
<include name="../../bin/OpenSim.GenericConfig.Xml.dll" />
|
||||
<include name="../../bin/OpenGrid.Framework.Communications.dll" />
|
||||
<include name="../../bin/OpenSim.Caches.dll" />
|
||||
<include name="../../bin/XMLRPC.dll" />
|
||||
</references>
|
||||
</csc>
|
||||
|
|
25
prebuild.xml
25
prebuild.xml
|
@ -99,7 +99,6 @@
|
|||
</Files>
|
||||
</Project>
|
||||
|
||||
|
||||
<Project name="OpenSim.Servers" path="Common/OpenSim.Servers" type="Library">
|
||||
<Configuration name="Debug">
|
||||
<Options>
|
||||
|
@ -149,6 +148,28 @@
|
|||
</Files>
|
||||
</Project>
|
||||
|
||||
<Project name="OpenSim.Caches" path="OpenSim/OpenSim.Caches" type="Library">
|
||||
<Configuration name="Debug">
|
||||
<Options>
|
||||
<OutputPath>../../bin/</OutputPath>
|
||||
</Options>
|
||||
</Configuration>
|
||||
<Configuration name="Release">
|
||||
<Options>
|
||||
<OutputPath>../../bin/</OutputPath>
|
||||
</Options>
|
||||
</Configuration>
|
||||
|
||||
<ReferencePath>../../bin/</ReferencePath>
|
||||
<Reference name="System"/>
|
||||
<Reference name="System.Xml"/>
|
||||
<Reference name="libsecondlife.dll"/>
|
||||
<Reference name="OpenSim.Framework"/>
|
||||
<Files>
|
||||
<Match pattern="*.cs" recurse="true"/>
|
||||
</Files>
|
||||
</Project>
|
||||
|
||||
|
||||
<!-- Storage Plug-ins -->
|
||||
<Project name="OpenSim.Storage.LocalStorageDb4o" path="OpenSim/OpenSim.Storage/LocalStorageDb4o" type="Library">
|
||||
|
@ -465,6 +486,7 @@
|
|||
<Reference name="OpenSim.GenericConfig.Xml"/>
|
||||
<Reference name="OpenSim.Physics.Manager"/>
|
||||
<Reference name="OpenSim.Servers"/>
|
||||
<Reference name="OpenSim.Caches"/>
|
||||
<Reference name="XMLRPC"/>
|
||||
|
||||
<Files>
|
||||
|
@ -533,6 +555,7 @@
|
|||
<Reference name="OpenSim.RegionServer"/>
|
||||
<Reference name="OpenSim.GenericConfig.Xml"/>
|
||||
<Reference name="OpenGrid.Framework.Communications"/>
|
||||
<Reference name="OpenSim.Caches"/>
|
||||
<Reference name="XMLRPC"/>
|
||||
|
||||
<Files>
|
||||
|
|
Loading…
Reference in New Issue