refactor: remove Scene.SetRootAgentScene() in favour of existing event with same name
parent
5f5c65e4ba
commit
fd23f270c6
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@ -82,6 +82,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
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scene.EventManager.OnNewClient += OnNewClient;
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scene.EventManager.OnClientClosed += ClientLoggedOut;
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scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage;
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scene.EventManager.OnSetRootAgentScene += OnSetRootAgentScene;
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}
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public void RegionLoaded(Scene scene)
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@ -98,9 +99,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
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scene.EventManager.OnNewClient -= OnNewClient;
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scene.EventManager.OnClientClosed -= ClientLoggedOut;
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scene.EventManager.OnIncomingInstantMessage -= OnGridInstantMessage;
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scene.EventManager.OnSetRootAgentScene -= OnSetRootAgentScene;
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}
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}
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}
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public void RemoveRegion(Scene scene)
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@ -108,6 +109,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
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scene.EventManager.OnNewClient -= OnNewClient;
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scene.EventManager.OnClientClosed -= ClientLoggedOut;
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scene.EventManager.OnIncomingInstantMessage -= OnGridInstantMessage;
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scene.EventManager.OnSetRootAgentScene -= OnSetRootAgentScene;
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m_Scenelist.Remove(scene);
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}
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@ -137,6 +139,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
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client.OnInstantMessage += OnInstantMessage;
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}
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protected void OnSetRootAgentScene(UUID id, Scene scene)
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{
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m_AgentRegions[id] = scene;
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}
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private Scene FindClientScene(UUID agentId)
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{
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lock (m_Scenelist)
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@ -160,7 +167,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
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if (scene == null) // Something seriously wrong here.
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return;
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if (im.dialog == (byte) InstantMessageDialog.InventoryOffered)
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{
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//m_log.DebugFormat("Asset type {0}", ((AssetType)im.binaryBucket[0]));
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@ -346,11 +352,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
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}
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}
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public void SetRootAgentScene(UUID agentID, Scene scene)
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{
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m_AgentRegions[agentID] = scene;
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}
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public bool NeedSceneCacheClear(UUID agentID, Scene scene)
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{
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if (!m_AgentRegions.ContainsKey(agentID))
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@ -35,7 +35,6 @@ namespace OpenSim.Region.Framework.Interfaces
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/// </summary>
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public interface IInventoryTransferModule
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{
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void SetRootAgentScene(UUID agentID, Scene scene);
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bool NeedSceneCacheClear(UUID agentID, Scene scene);
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}
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}
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@ -4487,17 +4487,6 @@ namespace OpenSim.Region.Framework.Scenes
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client.SendLayerData(patchX, patchY, Heightmap.GetFloatsSerialised());
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}
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public void SetRootAgentScene(UUID agentID)
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{
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IInventoryTransferModule inv = RequestModuleInterface<IInventoryTransferModule>();
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if (inv == null)
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return;
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inv.SetRootAgentScene(agentID, this);
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EventManager.TriggerSetRootAgentScene(agentID, this);
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}
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public bool NeedSceneCacheClear(UUID agentID)
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{
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IInventoryTransferModule inv = RequestModuleInterface<IInventoryTransferModule>();
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@ -821,7 +821,7 @@ namespace OpenSim.Region.Framework.Scenes
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m_rootRegionHandle = m_scene.RegionInfo.RegionHandle;
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m_scene.SetRootAgentScene(m_uuid);
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m_scene.EventManager.TriggerSetRootAgentScene(m_uuid, m_scene);
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// Moved this from SendInitialData to ensure that m_appearance is initialized
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// before the inventory is processed in MakeRootAgent. This fixes a race condition
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