breaking map (warp3d)
parent
ea5d40f7f2
commit
fd426354f1
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@ -220,8 +220,8 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
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renderer.Scene.defaultCamera.lookAt(lookat);
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renderer.Scene.defaultCamera.lookAt(lookat);
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#endregion Camera
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#endregion Camera
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renderer.Scene.addLight("Light1", new warp_Light(new warp_Vector(1.0f, 0.5f, 1f), 0xffffff, 0, 320, 40));
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renderer.Scene.setAmbient(warp_Color.getColor(192,191,173));
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renderer.Scene.addLight("Light2", new warp_Light(new warp_Vector(-1f, -1f, 1f), 0xffffff, 0, 100, 40));
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renderer.Scene.addLight("Light1", new warp_Light(new warp_Vector(0f, 1f, 8f), 0xffffff, 0, 320, 40));
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CreateWater(renderer);
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CreateWater(renderer);
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CreateTerrain(renderer);
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CreateTerrain(renderer);
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@ -310,10 +310,6 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
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{
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{
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for (x = 0; x < regionsx; x += diff)
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for (x = 0; x < regionsx; x += diff)
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{
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{
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if(x == 48 && y == 36)
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{
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}
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pos = ConvertVector(x , y , (float)terrain[(int)x, (int)y]);
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pos = ConvertVector(x , y , (float)terrain[(int)x, (int)y]);
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obj.addVertex(new warp_Vertex(pos, x * invsx, 1.0f - y * invsy));
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obj.addVertex(new warp_Vertex(pos, x * invsx, 1.0f - y * invsy));
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}
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}
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