Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
commit
fd4ad82367
|
@ -219,8 +219,6 @@ namespace OpenSim.Region.Framework.Scenes
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private int m_lastUpdate;
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private bool m_firstHeartbeat = true;
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private object m_deleting_scene_object = new object();
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private UpdatePrioritizationSchemes m_priorityScheme = UpdatePrioritizationSchemes.Time;
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private bool m_reprioritizationEnabled = true;
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@ -1994,15 +1992,8 @@ namespace OpenSim.Region.Framework.Scenes
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public void DeleteSceneObject(SceneObjectGroup group, bool silent)
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{
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// m_log.DebugFormat("[SCENE]: Deleting scene object {0} {1}", group.Name, group.UUID);
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//SceneObjectPart rootPart = group.GetChildPart(group.UUID);
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// Serialise calls to RemoveScriptInstances to avoid
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// deadlocking on m_parts inside SceneObjectGroup
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lock (m_deleting_scene_object)
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{
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group.RemoveScriptInstances(true);
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}
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group.RemoveScriptInstances(true);
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SceneObjectPart[] partList = group.Parts;
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@ -68,8 +68,16 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
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/// </summary>
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bool Suspended { get; set; }
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/// <summary>
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/// Is the script shutting down?
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/// </summary>
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bool ShuttingDown { get; set; }
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/// <summary>
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/// Script state
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/// </summary>
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string State { get; set; }
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IScriptEngine Engine { get; }
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UUID AppDomain { get; set; }
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string PrimName { get; }
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@ -56,44 +56,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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public class ScriptInstance : MarshalByRefObject, IScriptInstance
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private IScriptEngine m_Engine;
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/// <summary>
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/// The current work item if an event for this script is running or waiting to run,
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/// </summary>
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/// <remarks>
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/// Null if there is no running or waiting to run event. Must be changed only under an m_EventQueue lock.
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/// Null if there is no running or waiting to run event. Must be changed only under an EventQueue lock.
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/// </remarks>
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private IScriptWorkItem m_CurrentWorkItem;
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private Queue m_EventQueue = new Queue(32);
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private bool m_RunEvents = false;
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private UUID m_ItemID;
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private uint m_LocalID;
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private UUID m_ObjectID;
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private UUID m_AssetID;
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private IScript m_Script;
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private UUID m_AppDomain;
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private DetectParams[] m_DetectParams;
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private bool m_TimerQueued;
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private DateTime m_EventStart;
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private bool m_InEvent;
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private string m_PrimName;
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private string m_ScriptName;
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private string m_Assembly;
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private int m_StartParam;
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private string m_CurrentEvent = String.Empty;
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private bool m_InSelfDelete;
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private int m_MaxScriptQueue;
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private bool m_SaveState = true;
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private bool m_ShuttingDown;
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private int m_ControlEventsInQueue;
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private int m_LastControlLevel;
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private bool m_CollisionInQueue;
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private TaskInventoryItem m_thisScriptTask;
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// The following is for setting a minimum delay between events
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private double m_minEventDelay;
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private long m_eventDelayTicks;
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private long m_nextEventTimeTicks;
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private bool m_startOnInit = true;
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@ -104,21 +92,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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private UUID m_CurrentStateHash;
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private UUID m_RegionID;
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private Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>>
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m_LineMap;
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public Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>>
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LineMap
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{
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get { return m_LineMap; }
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set { m_LineMap = value; }
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}
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public Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> LineMap { get; set; }
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private Dictionary<string,IScriptApi> m_Apis = new Dictionary<string,IScriptApi>();
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// Script state
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private string m_State = "default";
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public Object[] PluginData = new Object[0];
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/// <summary>
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@ -141,11 +118,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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}
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}
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public bool Running
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{
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get { return m_RunEvents; }
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set { m_RunEvents = value; }
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}
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public bool Running { get; set; }
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public bool Suspended
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{
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@ -161,11 +134,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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if (wasSuspended && !m_Suspended)
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{
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lock (m_EventQueue)
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lock (EventQueue)
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{
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// Need to place ourselves back in a work item if there are events to process
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if ((m_EventQueue.Count > 0) && m_RunEvents && (!m_ShuttingDown))
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m_CurrentWorkItem = m_Engine.QueueEventHandler(this);
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if (EventQueue.Count > 0 && Running && !ShuttingDown)
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m_CurrentWorkItem = Engine.QueueEventHandler(this);
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}
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}
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}
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@ -173,79 +146,36 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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}
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private bool m_Suspended;
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public bool ShuttingDown
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{
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get { return m_ShuttingDown; }
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set { m_ShuttingDown = value; }
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}
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public bool ShuttingDown { get; set; }
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public string State
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{
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get { return m_State; }
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set { m_State = value; }
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}
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public string State { get; set; }
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public IScriptEngine Engine
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{
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get { return m_Engine; }
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}
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public IScriptEngine Engine { get; private set; }
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public UUID AppDomain
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{
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get { return m_AppDomain; }
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set { m_AppDomain = value; }
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}
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public UUID AppDomain { get; set; }
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public string PrimName
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{
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get { return m_PrimName; }
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}
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public string PrimName { get; private set; }
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public string ScriptName
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{
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get { return m_ScriptName; }
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}
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public string ScriptName { get; private set; }
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public UUID ItemID
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{
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get { return m_ItemID; }
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}
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public UUID ItemID { get; private set; }
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public UUID ObjectID
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{
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get { return m_ObjectID; }
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}
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public UUID ObjectID { get; private set; }
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public uint LocalID
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{
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get { return m_LocalID; }
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}
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public uint LocalID { get; private set; }
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public UUID AssetID
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{
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get { return m_AssetID; }
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}
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public UUID AssetID { get; private set; }
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public Queue EventQueue
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{
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get { return m_EventQueue; }
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}
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public Queue EventQueue { get; private set; }
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public int StartParam { get; set; }
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public TaskInventoryItem ScriptTask { get; private set; }
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public void ClearQueue()
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{
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m_TimerQueued = false;
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m_EventQueue.Clear();
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}
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public int StartParam
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{
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get { return m_StartParam; }
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set { m_StartParam = value; }
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}
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public TaskInventoryItem ScriptTask
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{
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get { return m_thisScriptTask; }
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EventQueue.Clear();
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}
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public ScriptInstance(IScriptEngine engine, SceneObjectPart part,
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@ -254,16 +184,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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int startParam, bool postOnRez, StateSource stateSource,
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int maxScriptQueue)
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{
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m_Engine = engine;
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State = "default";
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EventQueue = new Queue(32);
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m_LocalID = part.LocalId;
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m_ObjectID = part.UUID;
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m_ItemID = itemID;
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m_AssetID = assetID;
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m_PrimName = primName;
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m_ScriptName = scriptName;
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Engine = engine;
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LocalID = part.LocalId;
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ObjectID = part.UUID;
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ItemID = itemID;
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AssetID = assetID;
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PrimName = primName;
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ScriptName = scriptName;
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m_Assembly = assembly;
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m_StartParam = startParam;
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StartParam = startParam;
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m_MaxScriptQueue = maxScriptQueue;
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m_stateSource = stateSource;
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m_postOnRez = postOnRez;
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@ -274,9 +206,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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{
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lock (part.TaskInventory)
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{
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if (part.TaskInventory.ContainsKey(m_ItemID))
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if (part.TaskInventory.ContainsKey(ItemID))
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{
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m_thisScriptTask = part.TaskInventory[m_ItemID];
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ScriptTask = part.TaskInventory[ItemID];
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}
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}
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}
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@ -286,20 +218,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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foreach (string api in am.GetApis())
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{
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m_Apis[api] = am.CreateApi(api);
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m_Apis[api].Initialize(engine, part, m_LocalID, itemID);
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}
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try
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{
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if (dom != System.AppDomain.CurrentDomain)
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m_Script = (IScript)dom.CreateInstanceAndUnwrap(
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Path.GetFileNameWithoutExtension(assembly),
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"SecondLife.Script");
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else
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m_Script = (IScript)Assembly.Load(
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Path.GetFileNameWithoutExtension(assembly)).CreateInstance(
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"SecondLife.Script");
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m_Apis[api].Initialize(engine, part, LocalID, itemID);
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}
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try
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{
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if (dom != System.AppDomain.CurrentDomain)
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m_Script = (IScript)dom.CreateInstanceAndUnwrap(
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Path.GetFileNameWithoutExtension(assembly),
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"SecondLife.Script");
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else
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m_Script = (IScript)Assembly.Load(
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Path.GetFileNameWithoutExtension(assembly)).CreateInstance(
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"SecondLife.Script");
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//ILease lease = (ILease)RemotingServices.GetLifetimeService(m_Script as ScriptBaseClass);
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//RemotingServices.GetLifetimeService(m_Script as ScriptBaseClass);
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@ -321,7 +252,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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// // m_log.Debug("[Script] Script instance created");
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part.SetScriptEvents(m_ItemID,
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part.SetScriptEvents(ItemID,
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(int)m_Script.GetStateEventFlags(State));
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}
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catch (Exception e)
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@ -336,7 +267,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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m_SaveState = true;
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string savedState = Path.Combine(Path.GetDirectoryName(assembly),
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m_ItemID.ToString() + ".state");
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ItemID.ToString() + ".state");
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if (File.Exists(savedState))
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{
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string xml = String.Empty;
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@ -360,24 +291,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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ScriptSerializer.Deserialize(xml, this);
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AsyncCommandManager.CreateFromData(m_Engine,
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m_LocalID, m_ItemID, m_ObjectID,
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AsyncCommandManager.CreateFromData(Engine,
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LocalID, ItemID, ObjectID,
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PluginData);
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// m_log.DebugFormat("[Script] Successfully retrieved state for script {0}.{1}", m_PrimName, m_ScriptName);
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// m_log.DebugFormat("[Script] Successfully retrieved state for script {0}.{1}", PrimName, m_ScriptName);
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part.SetScriptEvents(m_ItemID,
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part.SetScriptEvents(ItemID,
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(int)m_Script.GetStateEventFlags(State));
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if (m_RunEvents && (!m_ShuttingDown))
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{
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m_RunEvents = false;
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}
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else
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{
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m_RunEvents = false;
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Running = false;
|
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|
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if (ShuttingDown)
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m_startOnInit = false;
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}
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// we get new rez events on sim restart, too
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// but if there is state, then we fire the change
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|
@ -386,7 +312,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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// We loaded state, don't force a re-save
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m_SaveState = false;
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m_startedFromSavedState = true;
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}
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}
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else
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|
@ -405,7 +330,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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}
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// else
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// {
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// ScenePresence presence = m_Engine.World.GetScenePresence(part.OwnerID);
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// ScenePresence presence = Engine.World.GetScenePresence(part.OwnerID);
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// if (presence != null && (!postOnRez))
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// presence.ControllingClient.SendAgentAlertMessage("Compile successful", false);
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|
@ -423,7 +348,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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if (m_postOnRez)
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{
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PostEvent(new EventParams("on_rez",
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new Object[] {new LSL_Types.LSLInteger(m_StartParam)}, new DetectParams[0]));
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new Object[] {new LSL_Types.LSLInteger(StartParam)}, new DetectParams[0]));
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}
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if (m_stateSource == StateSource.AttachedRez)
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|
@ -457,7 +382,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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if (m_postOnRez)
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{
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PostEvent(new EventParams("on_rez",
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new Object[] {new LSL_Types.LSLInteger(m_StartParam)}, new DetectParams[0]));
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new Object[] {new LSL_Types.LSLInteger(StartParam)}, new DetectParams[0]));
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}
|
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|
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if (m_stateSource == StateSource.AttachedRez)
|
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|
@ -471,7 +396,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
|
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|
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private void ReleaseControls()
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{
|
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SceneObjectPart part = m_Engine.World.GetSceneObjectPart(m_LocalID);
|
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SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID);
|
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|
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if (part != null)
|
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{
|
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|
@ -479,18 +404,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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UUID permsGranter;
|
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lock (part.TaskInventory)
|
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{
|
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if (!part.TaskInventory.ContainsKey(m_ItemID))
|
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if (!part.TaskInventory.ContainsKey(ItemID))
|
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return;
|
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|
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permsGranter = part.TaskInventory[m_ItemID].PermsGranter;
|
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permsMask = part.TaskInventory[m_ItemID].PermsMask;
|
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permsGranter = part.TaskInventory[ItemID].PermsGranter;
|
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permsMask = part.TaskInventory[ItemID].PermsMask;
|
||||
}
|
||||
|
||||
if ((permsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0)
|
||||
{
|
||||
ScenePresence presence = m_Engine.World.GetScenePresence(permsGranter);
|
||||
ScenePresence presence = Engine.World.GetScenePresence(permsGranter);
|
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if (presence != null)
|
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presence.UnRegisterControlEventsToScript(m_LocalID, m_ItemID);
|
||||
presence.UnRegisterControlEventsToScript(LocalID, ItemID);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -498,13 +423,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
|
|||
public void DestroyScriptInstance()
|
||||
{
|
||||
ReleaseControls();
|
||||
AsyncCommandManager.RemoveScript(m_Engine, m_LocalID, m_ItemID);
|
||||
AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID);
|
||||
}
|
||||
|
||||
public void RemoveState()
|
||||
{
|
||||
string savedState = Path.Combine(Path.GetDirectoryName(m_Assembly),
|
||||
m_ItemID.ToString() + ".state");
|
||||
ItemID.ToString() + ".state");
|
||||
|
||||
try
|
||||
{
|
||||
|
@ -517,7 +442,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
|
|||
|
||||
public void VarDump(Dictionary<string, object> vars)
|
||||
{
|
||||
// m_log.Info("Variable dump for script "+ m_ItemID.ToString());
|
||||
// m_log.Info("Variable dump for script "+ ItemID.ToString());
|
||||
// foreach (KeyValuePair<string, object> v in vars)
|
||||
// {
|
||||
// m_log.Info("Variable: "+v.Key+" = "+v.Value.ToString());
|
||||
|
@ -526,17 +451,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
|
|||
|
||||
public void Start()
|
||||
{
|
||||
lock (m_EventQueue)
|
||||
lock (EventQueue)
|
||||
{
|
||||
if (Running)
|
||||
return;
|
||||
|
||||
m_RunEvents = true;
|
||||
Running = true;
|
||||
|
||||
if (m_EventQueue.Count > 0)
|
||||
if (EventQueue.Count > 0)
|
||||
{
|
||||
if (m_CurrentWorkItem == null)
|
||||
m_CurrentWorkItem = m_Engine.QueueEventHandler(this);
|
||||
m_CurrentWorkItem = Engine.QueueEventHandler(this);
|
||||
// else
|
||||
// m_log.Error("[Script] Tried to start a script that was already queued");
|
||||
}
|
||||
|
@ -546,11 +471,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
|
|||
public bool Stop(int timeout)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[SCRIPT INSTANCE]: Stopping script {0} {1} with timeout {2}", ScriptName, ItemID, timeout);
|
||||
// "[SCRIPT INSTANCE]: Stopping script {0} {1} in {2} {3} with timeout {4} {5} {6}",
|
||||
// ScriptName, ItemID, PrimName, ObjectID, timeout, m_InSelfDelete, DateTime.Now.Ticks);
|
||||
|
||||
IScriptWorkItem workItem;
|
||||
|
||||
lock (m_EventQueue)
|
||||
lock (EventQueue)
|
||||
{
|
||||
if (!Running)
|
||||
return true;
|
||||
|
@ -558,7 +484,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
|
|||
// If we're not running or waiting to run an event then we can safely stop.
|
||||
if (m_CurrentWorkItem == null)
|
||||
{
|
||||
m_RunEvents = false;
|
||||
Running = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -566,21 +492,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
|
|||
if (m_CurrentWorkItem.Cancel())
|
||||
{
|
||||
m_CurrentWorkItem = null;
|
||||
m_RunEvents = false;
|
||||
Running = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
workItem = m_CurrentWorkItem;
|
||||
m_RunEvents = false;
|
||||
Running = false;
|
||||
}
|
||||
|
||||
// Wait for the current event to complete.
|
||||
if (workItem.Wait(new TimeSpan((long)timeout * 100000)))
|
||||
if (!m_InSelfDelete && workItem.Wait(new TimeSpan((long)timeout * 100000)))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
lock (m_EventQueue)
|
||||
lock (EventQueue)
|
||||
{
|
||||
workItem = m_CurrentWorkItem;
|
||||
}
|
||||
|
@ -592,12 +518,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
|
|||
// forcibly abort the work item (this aborts the underlying thread).
|
||||
if (!m_InSelfDelete)
|
||||
{
|
||||
// m_log.ErrorFormat("[SCRIPT INSTANCE]: Aborting script {0} {1}", ScriptName, ItemID);
|
||||
// m_log.ErrorFormat(
|
||||
// "[SCRIPT INSTANCE]: Aborting script {0} {1} in prim {2} {3} {4} {5}",
|
||||
// ScriptName, ItemID, PrimName, ObjectID, m_InSelfDelete, DateTime.Now.Ticks);
|
||||
|
||||
workItem.Abort();
|
||||
}
|
||||
|
||||
lock (m_EventQueue)
|
||||
lock (EventQueue)
|
||||
{
|
||||
m_CurrentWorkItem = null;
|
||||
}
|
||||
|
@ -630,7 +558,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
|
|||
public void PostEvent(EventParams data)
|
||||
{
|
||||
// m_log.DebugFormat("[Script] Posted event {2} in state {3} to {0}.{1}",
|
||||
// m_PrimName, m_ScriptName, data.EventName, m_State);
|
||||
// PrimName, ScriptName, data.EventName, State);
|
||||
|
||||
if (!Running)
|
||||
return;
|
||||
|
@ -645,9 +573,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
|
|||
m_nextEventTimeTicks = DateTime.Now.Ticks + m_eventDelayTicks;
|
||||
}
|
||||
|
||||
lock (m_EventQueue)
|
||||
lock (EventQueue)
|
||||
{
|
||||
if (m_EventQueue.Count >= m_MaxScriptQueue)
|
||||
if (EventQueue.Count >= m_MaxScriptQueue)
|
||||
return;
|
||||
|
||||
if (data.EventName == "timer")
|
||||
|
@ -691,11 +619,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
|
|||
m_CollisionInQueue = true;
|
||||
}
|
||||
|
||||
m_EventQueue.Enqueue(data);
|
||||
EventQueue.Enqueue(data);
|
||||
|
||||
if (m_CurrentWorkItem == null)
|
||||
{
|
||||
m_CurrentWorkItem = m_Engine.QueueEventHandler(this);
|
||||
m_CurrentWorkItem = Engine.QueueEventHandler(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -706,6 +634,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
|
|||
/// <returns></returns>
|
||||
public object EventProcessor()
|
||||
{
|
||||
// We check here as the thread stopping this instance from running may itself hold the m_Script lock.
|
||||
if (!Running)
|
||||
return 0;
|
||||
|
||||
lock (m_Script)
|
||||
{
|
||||
// m_log.DebugFormat("[XEngine]: EventProcessor() invoked for {0}.{1}", PrimName, ScriptName);
|
||||
|
@ -715,14 +647,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
|
|||
|
||||
EventParams data = null;
|
||||
|
||||
lock (m_EventQueue)
|
||||
lock (EventQueue)
|
||||
{
|
||||
data = (EventParams) m_EventQueue.Dequeue();
|
||||
data = (EventParams)EventQueue.Dequeue();
|
||||
if (data == null) // Shouldn't happen
|
||||
{
|
||||
if ((m_EventQueue.Count > 0) && m_RunEvents && (!m_ShuttingDown))
|
||||
if (EventQueue.Count > 0 && Running && !ShuttingDown)
|
||||
{
|
||||
m_CurrentWorkItem = m_Engine.QueueEventHandler(this);
|
||||
m_CurrentWorkItem = Engine.QueueEventHandler(this);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -749,28 +681,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
|
|||
if (data.EventName == "state") // Hardcoded state change
|
||||
{
|
||||
// m_log.DebugFormat("[Script] Script {0}.{1} state set to {2}",
|
||||
// m_PrimName, m_ScriptName, data.Params[0].ToString());
|
||||
m_State = data.Params[0].ToString();
|
||||
AsyncCommandManager.RemoveScript(m_Engine,
|
||||
m_LocalID, m_ItemID);
|
||||
// PrimName, ScriptName, data.Params[0].ToString());
|
||||
State = data.Params[0].ToString();
|
||||
AsyncCommandManager.RemoveScript(Engine,
|
||||
LocalID, ItemID);
|
||||
|
||||
SceneObjectPart part = m_Engine.World.GetSceneObjectPart(
|
||||
m_LocalID);
|
||||
SceneObjectPart part = Engine.World.GetSceneObjectPart(
|
||||
LocalID);
|
||||
if (part != null)
|
||||
{
|
||||
part.SetScriptEvents(m_ItemID,
|
||||
part.SetScriptEvents(ItemID,
|
||||
(int)m_Script.GetStateEventFlags(State));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_Engine.World.PipeEventsForScript(m_LocalID) ||
|
||||
if (Engine.World.PipeEventsForScript(LocalID) ||
|
||||
data.EventName == "control") // Don't freeze avies!
|
||||
{
|
||||
SceneObjectPart part = m_Engine.World.GetSceneObjectPart(
|
||||
m_LocalID);
|
||||
SceneObjectPart part = Engine.World.GetSceneObjectPart(
|
||||
LocalID);
|
||||
// m_log.DebugFormat("[Script] Delivered event {2} in state {3} to {0}.{1}",
|
||||
// m_PrimName, m_ScriptName, data.EventName, m_State);
|
||||
// PrimName, ScriptName, data.EventName, State);
|
||||
|
||||
try
|
||||
{
|
||||
|
@ -812,7 +744,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
|
|||
|
||||
if (text.Length > 1000)
|
||||
text = text.Substring(0, 1000);
|
||||
m_Engine.World.SimChat(Utils.StringToBytes(text),
|
||||
Engine.World.SimChat(Utils.StringToBytes(text),
|
||||
ChatTypeEnum.DebugChannel, 2147483647,
|
||||
part.AbsolutePosition,
|
||||
part.Name, part.UUID, false);
|
||||
|
@ -834,26 +766,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
|
|||
{
|
||||
m_InSelfDelete = true;
|
||||
if (part != null)
|
||||
m_Engine.World.DeleteSceneObject(part.ParentGroup, false);
|
||||
Engine.World.DeleteSceneObject(part.ParentGroup, false);
|
||||
}
|
||||
else if ((e is TargetInvocationException) && (e.InnerException is ScriptDeleteException))
|
||||
{
|
||||
m_InSelfDelete = true;
|
||||
if (part != null)
|
||||
part.Inventory.RemoveInventoryItem(m_ItemID);
|
||||
part.Inventory.RemoveInventoryItem(ItemID);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// If there are more events and we are currently running and not shutting down, then ask the
|
||||
// script engine to run the next event.
|
||||
lock (m_EventQueue)
|
||||
lock (EventQueue)
|
||||
{
|
||||
if ((m_EventQueue.Count > 0) && m_RunEvents && (!m_ShuttingDown))
|
||||
if (EventQueue.Count > 0 && Running && !ShuttingDown)
|
||||
{
|
||||
m_CurrentWorkItem = m_Engine.QueueEventHandler(this);
|
||||
m_CurrentWorkItem = Engine.QueueEventHandler(this);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -886,15 +817,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
|
|||
ReleaseControls();
|
||||
|
||||
Stop(0);
|
||||
SceneObjectPart part=m_Engine.World.GetSceneObjectPart(m_LocalID);
|
||||
part.Inventory.GetInventoryItem(m_ItemID).PermsMask = 0;
|
||||
part.Inventory.GetInventoryItem(m_ItemID).PermsGranter = UUID.Zero;
|
||||
AsyncCommandManager.RemoveScript(m_Engine, m_LocalID, m_ItemID);
|
||||
m_EventQueue.Clear();
|
||||
SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID);
|
||||
part.Inventory.GetInventoryItem(ItemID).PermsMask = 0;
|
||||
part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero;
|
||||
AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID);
|
||||
EventQueue.Clear();
|
||||
m_Script.ResetVars();
|
||||
m_State = "default";
|
||||
State = "default";
|
||||
|
||||
part.SetScriptEvents(m_ItemID,
|
||||
part.SetScriptEvents(ItemID,
|
||||
(int)m_Script.GetStateEventFlags(State));
|
||||
if (running)
|
||||
Start();
|
||||
|
@ -911,16 +842,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
|
|||
ReleaseControls();
|
||||
|
||||
m_Script.ResetVars();
|
||||
SceneObjectPart part=m_Engine.World.GetSceneObjectPart(m_LocalID);
|
||||
part.Inventory.GetInventoryItem(m_ItemID).PermsMask = 0;
|
||||
part.Inventory.GetInventoryItem(m_ItemID).PermsGranter = UUID.Zero;
|
||||
AsyncCommandManager.RemoveScript(m_Engine, m_LocalID, m_ItemID);
|
||||
SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID);
|
||||
part.Inventory.GetInventoryItem(ItemID).PermsMask = 0;
|
||||
part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero;
|
||||
AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID);
|
||||
|
||||
m_EventQueue.Clear();
|
||||
EventQueue.Clear();
|
||||
m_Script.ResetVars();
|
||||
m_State = "default";
|
||||
State = "default";
|
||||
|
||||
part.SetScriptEvents(m_ItemID,
|
||||
part.SetScriptEvents(ItemID,
|
||||
(int)m_Script.GetStateEventFlags(State));
|
||||
|
||||
if (m_CurrentEvent != "state_entry")
|
||||
|
@ -975,7 +906,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
|
|||
return;
|
||||
}
|
||||
|
||||
PluginData = AsyncCommandManager.GetSerializationData(m_Engine, m_ItemID);
|
||||
PluginData = AsyncCommandManager.GetSerializationData(Engine, ItemID);
|
||||
|
||||
string xml = ScriptSerializer.Serialize(this);
|
||||
|
||||
|
@ -987,7 +918,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
|
|||
{
|
||||
try
|
||||
{
|
||||
FileStream fs = File.Create(Path.Combine(Path.GetDirectoryName(assembly), m_ItemID.ToString() + ".state"));
|
||||
FileStream fs = File.Create(Path.Combine(Path.GetDirectoryName(assembly), ItemID.ToString() + ".state"));
|
||||
System.Text.UTF8Encoding enc = new System.Text.UTF8Encoding();
|
||||
Byte[] buf = enc.GetBytes(xml);
|
||||
fs.Write(buf, 0, buf.Length);
|
||||
|
@ -997,7 +928,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
|
|||
{
|
||||
// m_log.Error("Unable to save xml\n"+e.ToString());
|
||||
}
|
||||
//if (!File.Exists(Path.Combine(Path.GetDirectoryName(assembly), m_ItemID.ToString() + ".state")))
|
||||
//if (!File.Exists(Path.Combine(Path.GetDirectoryName(assembly), ItemID.ToString() + ".state")))
|
||||
//{
|
||||
// throw new Exception("Completed persistence save, but no file was created");
|
||||
//}
|
||||
|
@ -1014,7 +945,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
|
|||
|
||||
public override string ToString()
|
||||
{
|
||||
return String.Format("{0} {1} on {2}", m_ScriptName, m_ItemID, m_PrimName);
|
||||
return String.Format("{0} {1} on {2}", ScriptName, ItemID, PrimName);
|
||||
}
|
||||
|
||||
string FormatException(Exception e)
|
||||
|
@ -1082,7 +1013,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
|
|||
|
||||
// Force an update of the in-memory plugin data
|
||||
//
|
||||
PluginData = AsyncCommandManager.GetSerializationData(m_Engine, m_ItemID);
|
||||
PluginData = AsyncCommandManager.GetSerializationData(Engine, ItemID);
|
||||
|
||||
return ScriptSerializer.Serialize(this);
|
||||
}
|
||||
|
|
|
@ -176,12 +176,16 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
get { return m_ConfigSource; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Event fired after the script engine has finished removing a script.
|
||||
/// </summary>
|
||||
public event ScriptRemoved OnScriptRemoved;
|
||||
|
||||
/// <summary>
|
||||
/// Event fired after the script engine has finished removing a script from an object.
|
||||
/// </summary>
|
||||
public event ObjectRemoved OnObjectRemoved;
|
||||
|
||||
//
|
||||
// IRegionModule functions
|
||||
//
|
||||
public void Initialise(IConfigSource configSource)
|
||||
{
|
||||
if (configSource.Configs["XEngine"] == null)
|
||||
|
@ -1118,7 +1122,11 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
}
|
||||
|
||||
instance.ClearQueue();
|
||||
instance.Stop(0);
|
||||
|
||||
// Give the script some time to finish processing its last event. Simply aborting the script thread can
|
||||
// cause issues on mono 2.6, 2.10 and possibly later where locks are not released properly on abort.
|
||||
instance.Stop(1000);
|
||||
|
||||
// bool objectRemoved = false;
|
||||
|
||||
lock (m_PrimObjects)
|
||||
|
@ -1149,14 +1157,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
UnloadAppDomain(instance.AppDomain);
|
||||
}
|
||||
|
||||
instance = null;
|
||||
|
||||
ObjectRemoved handlerObjectRemoved = OnObjectRemoved;
|
||||
if (handlerObjectRemoved != null)
|
||||
{
|
||||
SceneObjectPart part = m_Scene.GetSceneObjectPart(localID);
|
||||
handlerObjectRemoved(part.UUID);
|
||||
}
|
||||
handlerObjectRemoved(instance.ObjectID);
|
||||
|
||||
ScriptRemoved handlerScriptRemoved = OnScriptRemoved;
|
||||
if (handlerScriptRemoved != null)
|
||||
|
|
Loading…
Reference in New Issue