* Added missing GatekeeperServiceConnector
* Added basic machinery for teleporting users home. Untested.slimupdates
parent
bbbe9e73cc
commit
fd64823466
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@ -183,7 +183,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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sp.ControllingClient.SendLocalTeleport(position, lookAt, teleportFlags);
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sp.Teleport(position);
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}
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else
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else // Another region possibly in another simulator
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{
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uint x = 0, y = 0;
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Utils.LongToUInts(regionHandle, out x, out y);
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@ -191,15 +191,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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if (reg != null)
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{
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m_log.DebugFormat(
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"[ENTITY TRANSFER MODULE]: RequestTeleportToLocation to {0} in {1}",
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position, reg.RegionName);
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uint newRegionX = (uint)(reg.RegionHandle >> 40);
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uint newRegionY = (((uint)(reg.RegionHandle)) >> 8);
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uint oldRegionX = (uint)(sp.Scene.RegionInfo.RegionHandle >> 40);
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uint oldRegionY = (((uint)(sp.Scene.RegionInfo.RegionHandle)) >> 8);
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GridRegion finalDestination = GetFinalDestination(reg);
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if (finalDestination == null)
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{
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@ -207,220 +198,16 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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sp.ControllingClient.SendTeleportFailed("Problem at destination");
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return;
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}
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m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Final destination is x={0} y={1} uuid={2}", finalDestination.RegionLocX, finalDestination.RegionLocY, finalDestination.RegionID);
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ulong destinationHandle = finalDestination.RegionHandle;
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m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Final destination is x={0} y={1} uuid={2}",
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finalDestination.RegionLocX / Constants.RegionSize, finalDestination.RegionLocY / Constants.RegionSize, finalDestination.RegionID);
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if (eq == null)
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sp.ControllingClient.SendTeleportLocationStart();
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// Let's do DNS resolution only once in this process, please!
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// This may be a costly operation. The reg.ExternalEndPoint field is not a passive field,
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// it's actually doing a lot of work.
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IPEndPoint endPoint = finalDestination.ExternalEndPoint;
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if (endPoint.Address == null)
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{
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// Couldn't resolve the name. Can't TP, because the viewer wants IP addresses.
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destRegionUp = false;
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}
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if (destRegionUp)
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{
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// Fixing a bug where teleporting while sitting results in the avatar ending up removed from
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// both regions
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if (sp.ParentID != (uint)0)
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sp.StandUp();
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if (!sp.ValidateAttachments())
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{
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sp.ControllingClient.SendTeleportFailed("Inconsistent attachment state");
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return;
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}
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// the avatar.Close below will clear the child region list. We need this below for (possibly)
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// closing the child agents, so save it here (we need a copy as it is Clear()-ed).
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//List<ulong> childRegions = new List<ulong>(avatar.GetKnownRegionList());
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// Compared to ScenePresence.CrossToNewRegion(), there's no obvious code to handle a teleport
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// failure at this point (unlike a border crossing failure). So perhaps this can never fail
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// once we reach here...
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//avatar.Scene.RemoveCapsHandler(avatar.UUID);
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string capsPath = String.Empty;
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AgentCircuitData currentAgentCircuit = sp.Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode);
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AgentCircuitData agentCircuit = sp.ControllingClient.RequestClientInfo();
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agentCircuit.startpos = position;
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agentCircuit.child = true;
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agentCircuit.Appearance = sp.Appearance;
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if (currentAgentCircuit != null)
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agentCircuit.ServiceURLs = currentAgentCircuit.ServiceURLs;
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if (NeedsNewAgent(oldRegionX, newRegionX, oldRegionY, newRegionY))
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{
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// brand new agent, let's create a new caps seed
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agentCircuit.CapsPath = CapsUtil.GetRandomCapsObjectPath();
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}
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string reason = String.Empty;
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// Let's create an agent there if one doesn't exist yet.
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if (!CreateAgent(reg, finalDestination, agentCircuit, teleportFlags, out reason))
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{
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sp.ControllingClient.SendTeleportFailed(String.Format("Destination refused: {0}",
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reason));
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return;
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}
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// OK, it got this agent. Let's close some child agents
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sp.CloseChildAgents(newRegionX, newRegionY);
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if (NeedsNewAgent(oldRegionX, newRegionX, oldRegionY, newRegionY))
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{
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#region IP Translation for NAT
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IClientIPEndpoint ipepClient;
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if (sp.ClientView.TryGet(out ipepClient))
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{
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capsPath
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= "http://"
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+ NetworkUtil.GetHostFor(ipepClient.EndPoint, finalDestination.ExternalHostName)
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+ ":"
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+ finalDestination.HttpPort
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+ CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath);
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}
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else
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{
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capsPath
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= "http://"
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+ finalDestination.ExternalHostName
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+ ":"
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+ finalDestination.HttpPort
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+ CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath);
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}
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#endregion
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if (eq != null)
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{
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#region IP Translation for NAT
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// Uses ipepClient above
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if (sp.ClientView.TryGet(out ipepClient))
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{
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endPoint.Address = NetworkUtil.GetIPFor(ipepClient.EndPoint, endPoint.Address);
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}
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#endregion
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eq.EnableSimulator(destinationHandle, endPoint, sp.UUID);
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// ES makes the client send a UseCircuitCode message to the destination,
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// which triggers a bunch of things there.
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// So let's wait
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Thread.Sleep(2000);
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eq.EstablishAgentCommunication(sp.UUID, endPoint, capsPath);
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}
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else
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{
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sp.ControllingClient.InformClientOfNeighbour(destinationHandle, endPoint);
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}
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}
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else
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{
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agentCircuit.CapsPath = sp.Scene.CapsModule.GetChildSeed(sp.UUID, reg.RegionHandle);
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capsPath = "http://" + finalDestination.ExternalHostName + ":" + finalDestination.HttpPort
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+ "/CAPS/" + agentCircuit.CapsPath + "0000/";
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}
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// Expect avatar crossing is a heavy-duty function at the destination.
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// That is where MakeRoot is called, which fetches appearance and inventory.
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// Plus triggers OnMakeRoot, which spawns a series of asynchronous updates.
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//m_commsProvider.InterRegion.ExpectAvatarCrossing(reg.RegionHandle, avatar.ControllingClient.AgentId,
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// position, false);
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//{
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// avatar.ControllingClient.SendTeleportFailed("Problem with destination.");
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// // We should close that agent we just created over at destination...
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// List<ulong> lst = new List<ulong>();
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// lst.Add(reg.RegionHandle);
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// SendCloseChildAgentAsync(avatar.UUID, lst);
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// return;
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//}
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SetInTransit(sp.UUID);
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// Let's send a full update of the agent. This is a synchronous call.
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AgentData agent = new AgentData();
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sp.CopyTo(agent);
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agent.Position = position;
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SetCallbackURL(agent, sp.Scene.RegionInfo);
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UpdateAgent(reg, finalDestination, agent);
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m_log.DebugFormat(
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"[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} to client {1}", capsPath, sp.UUID);
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if (eq != null)
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{
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eq.TeleportFinishEvent(destinationHandle, 13, endPoint,
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0, teleportFlags, capsPath, sp.UUID);
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}
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else
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{
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sp.ControllingClient.SendRegionTeleport(destinationHandle, 13, endPoint, 4,
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teleportFlags, capsPath);
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}
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// TeleportFinish makes the client send CompleteMovementIntoRegion (at the destination), which
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// trigers a whole shebang of things there, including MakeRoot. So let's wait for confirmation
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// that the client contacted the destination before we send the attachments and close things here.
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if (!WaitForCallback(sp.UUID))
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{
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// Client never contacted destination. Let's restore everything back
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sp.ControllingClient.SendTeleportFailed("Problems connecting to destination.");
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ResetFromTransit(sp.UUID);
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// Yikes! We should just have a ref to scene here.
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//sp.Scene.InformClientOfNeighbours(sp);
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EnableChildAgents(sp);
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// Finally, kill the agent we just created at the destination.
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m_aScene.SimulationService.CloseAgent(finalDestination, sp.UUID);
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return;
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}
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KillEntity(sp.Scene, sp.LocalId);
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sp.MakeChildAgent();
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// CrossAttachmentsIntoNewRegion is a synchronous call. We shouldn't need to wait after it
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CrossAttachmentsIntoNewRegion(finalDestination, sp, true);
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// Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone
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if (NeedsClosing(oldRegionX, newRegionX, oldRegionY, newRegionY, reg))
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{
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Thread.Sleep(5000);
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sp.Close();
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sp.Scene.IncomingCloseAgent(sp.UUID);
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}
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else
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// now we have a child agent in this region.
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sp.Reset();
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// REFACTORING PROBLEM. Well, not a problem, but this method is HORRIBLE!
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if (sp.Scene.NeedSceneCacheClear(sp.UUID))
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{
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m_log.DebugFormat(
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"[ENTITY TRANSFER MODULE]: User {0} is going to another region, profile cache removed",
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sp.UUID);
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}
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}
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else
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{
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sp.ControllingClient.SendTeleportFailed("Remote Region appears to be down");
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}
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//
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// This is it
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//
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DoTeleport(sp, reg, finalDestination, position, lookAt, teleportFlags, eq);
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//
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//
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//
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}
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else
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{
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@ -450,6 +237,227 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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}
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}
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protected void DoTeleport(ScenePresence sp, GridRegion reg, GridRegion finalDestination, Vector3 position, Vector3 lookAt, uint teleportFlags, IEventQueue eq)
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{
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m_log.DebugFormat(
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"[ENTITY TRANSFER MODULE]: RequestTeleportToLocation to {0} in {1}",
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position, reg.RegionName);
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uint newRegionX = (uint)(reg.RegionHandle >> 40);
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uint newRegionY = (((uint)(reg.RegionHandle)) >> 8);
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uint oldRegionX = (uint)(sp.Scene.RegionInfo.RegionHandle >> 40);
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uint oldRegionY = (((uint)(sp.Scene.RegionInfo.RegionHandle)) >> 8);
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ulong destinationHandle = finalDestination.RegionHandle;
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if (eq == null)
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sp.ControllingClient.SendTeleportLocationStart();
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// Let's do DNS resolution only once in this process, please!
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// This may be a costly operation. The reg.ExternalEndPoint field is not a passive field,
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// it's actually doing a lot of work.
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IPEndPoint endPoint = finalDestination.ExternalEndPoint;
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if (endPoint.Address != null)
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{
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// Fixing a bug where teleporting while sitting results in the avatar ending up removed from
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// both regions
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if (sp.ParentID != (uint)0)
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sp.StandUp();
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if (!sp.ValidateAttachments())
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{
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sp.ControllingClient.SendTeleportFailed("Inconsistent attachment state");
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return;
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}
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// the avatar.Close below will clear the child region list. We need this below for (possibly)
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// closing the child agents, so save it here (we need a copy as it is Clear()-ed).
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//List<ulong> childRegions = new List<ulong>(avatar.GetKnownRegionList());
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// Compared to ScenePresence.CrossToNewRegion(), there's no obvious code to handle a teleport
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// failure at this point (unlike a border crossing failure). So perhaps this can never fail
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// once we reach here...
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//avatar.Scene.RemoveCapsHandler(avatar.UUID);
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string capsPath = String.Empty;
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AgentCircuitData currentAgentCircuit = sp.Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode);
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AgentCircuitData agentCircuit = sp.ControllingClient.RequestClientInfo();
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agentCircuit.startpos = position;
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agentCircuit.child = true;
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agentCircuit.Appearance = sp.Appearance;
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if (currentAgentCircuit != null)
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agentCircuit.ServiceURLs = currentAgentCircuit.ServiceURLs;
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if (NeedsNewAgent(oldRegionX, newRegionX, oldRegionY, newRegionY))
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{
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// brand new agent, let's create a new caps seed
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agentCircuit.CapsPath = CapsUtil.GetRandomCapsObjectPath();
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}
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string reason = String.Empty;
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// Let's create an agent there if one doesn't exist yet.
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if (!CreateAgent(reg, finalDestination, agentCircuit, teleportFlags, out reason))
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{
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sp.ControllingClient.SendTeleportFailed(String.Format("Destination refused: {0}",
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reason));
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return;
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}
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// OK, it got this agent. Let's close some child agents
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sp.CloseChildAgents(newRegionX, newRegionY);
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if (NeedsNewAgent(oldRegionX, newRegionX, oldRegionY, newRegionY))
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{
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#region IP Translation for NAT
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IClientIPEndpoint ipepClient;
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if (sp.ClientView.TryGet(out ipepClient))
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{
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capsPath
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= "http://"
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+ NetworkUtil.GetHostFor(ipepClient.EndPoint, finalDestination.ExternalHostName)
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+ ":"
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+ finalDestination.HttpPort
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+ CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath);
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}
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else
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{
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capsPath
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= "http://"
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+ finalDestination.ExternalHostName
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+ ":"
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+ finalDestination.HttpPort
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+ CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath);
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}
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#endregion
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if (eq != null)
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{
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#region IP Translation for NAT
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// Uses ipepClient above
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if (sp.ClientView.TryGet(out ipepClient))
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{
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endPoint.Address = NetworkUtil.GetIPFor(ipepClient.EndPoint, endPoint.Address);
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}
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#endregion
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eq.EnableSimulator(destinationHandle, endPoint, sp.UUID);
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// ES makes the client send a UseCircuitCode message to the destination,
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// which triggers a bunch of things there.
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// So let's wait
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Thread.Sleep(2000);
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eq.EstablishAgentCommunication(sp.UUID, endPoint, capsPath);
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}
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else
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{
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sp.ControllingClient.InformClientOfNeighbour(destinationHandle, endPoint);
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}
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}
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else
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{
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agentCircuit.CapsPath = sp.Scene.CapsModule.GetChildSeed(sp.UUID, reg.RegionHandle);
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capsPath = "http://" + finalDestination.ExternalHostName + ":" + finalDestination.HttpPort
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+ "/CAPS/" + agentCircuit.CapsPath + "0000/";
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}
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// Expect avatar crossing is a heavy-duty function at the destination.
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// That is where MakeRoot is called, which fetches appearance and inventory.
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// Plus triggers OnMakeRoot, which spawns a series of asynchronous updates.
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//m_commsProvider.InterRegion.ExpectAvatarCrossing(reg.RegionHandle, avatar.ControllingClient.AgentId,
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// position, false);
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//{
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// avatar.ControllingClient.SendTeleportFailed("Problem with destination.");
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// // We should close that agent we just created over at destination...
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// List<ulong> lst = new List<ulong>();
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// lst.Add(reg.RegionHandle);
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// SendCloseChildAgentAsync(avatar.UUID, lst);
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// return;
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//}
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SetInTransit(sp.UUID);
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// Let's send a full update of the agent. This is a synchronous call.
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AgentData agent = new AgentData();
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sp.CopyTo(agent);
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agent.Position = position;
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SetCallbackURL(agent, sp.Scene.RegionInfo);
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UpdateAgent(reg, finalDestination, agent);
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m_log.DebugFormat(
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"[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} to client {1}", capsPath, sp.UUID);
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if (eq != null)
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{
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eq.TeleportFinishEvent(destinationHandle, 13, endPoint,
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0, teleportFlags, capsPath, sp.UUID);
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}
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else
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{
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sp.ControllingClient.SendRegionTeleport(destinationHandle, 13, endPoint, 4,
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teleportFlags, capsPath);
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}
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// TeleportFinish makes the client send CompleteMovementIntoRegion (at the destination), which
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// trigers a whole shebang of things there, including MakeRoot. So let's wait for confirmation
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// that the client contacted the destination before we send the attachments and close things here.
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if (!WaitForCallback(sp.UUID))
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{
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// Client never contacted destination. Let's restore everything back
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sp.ControllingClient.SendTeleportFailed("Problems connecting to destination.");
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ResetFromTransit(sp.UUID);
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// Yikes! We should just have a ref to scene here.
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//sp.Scene.InformClientOfNeighbours(sp);
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EnableChildAgents(sp);
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// Finally, kill the agent we just created at the destination.
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m_aScene.SimulationService.CloseAgent(finalDestination, sp.UUID);
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return;
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}
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KillEntity(sp.Scene, sp.LocalId);
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sp.MakeChildAgent();
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// CrossAttachmentsIntoNewRegion is a synchronous call. We shouldn't need to wait after it
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CrossAttachmentsIntoNewRegion(finalDestination, sp, true);
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// Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone
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if (NeedsClosing(oldRegionX, newRegionX, oldRegionY, newRegionY, reg))
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{
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Thread.Sleep(5000);
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sp.Close();
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sp.Scene.IncomingCloseAgent(sp.UUID);
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}
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else
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// now we have a child agent in this region.
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sp.Reset();
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// REFACTORING PROBLEM. Well, not a problem, but this method is HORRIBLE!
|
||||
if (sp.Scene.NeedSceneCacheClear(sp.UUID))
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[ENTITY TRANSFER MODULE]: User {0} is going to another region, profile cache removed",
|
||||
sp.UUID);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
sp.ControllingClient.SendTeleportFailed("Remote Region appears to be down");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
protected virtual bool CreateAgent(GridRegion reg, GridRegion finalDestination, AgentCircuitData agentCircuit, uint teleportFlags, out string reason)
|
||||
{
|
||||
return m_aScene.SimulationService.CreateAgent(finalDestination, agentCircuit, teleportFlags, out reason);
|
||||
|
|
|
@ -111,6 +111,55 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
return m_aScene.SimulationService.CreateAgent(reg, agentCircuit, teleportFlags, out reason);
|
||||
}
|
||||
|
||||
public override void TeleportHome(UUID id, IClientAPI client)
|
||||
{
|
||||
m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Request to teleport {0} {1} home", client.FirstName, client.LastName);
|
||||
|
||||
// Let's find out if this is a foreign user or a local user
|
||||
UserAccount account = m_aScene.UserAccountService.GetUserAccount(m_aScene.RegionInfo.ScopeID, id);
|
||||
if (account != null)
|
||||
{
|
||||
// local grid user
|
||||
m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: User is local");
|
||||
base.TeleportHome(id, client);
|
||||
return;
|
||||
}
|
||||
|
||||
// Foreign user wants to go home
|
||||
//
|
||||
AgentCircuitData aCircuit = ((Scene)(client.Scene)).AuthenticateHandler.GetAgentCircuitData(client.CircuitCode);
|
||||
if (aCircuit == null || (aCircuit != null && !aCircuit.ServiceURLs.ContainsKey("GatewayURI")))
|
||||
{
|
||||
client.SendTeleportFailed("Your information has been lost");
|
||||
m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Unable to locate agent's gateway information");
|
||||
return;
|
||||
}
|
||||
|
||||
GridRegion homeGatekeeper = MakeRegion(aCircuit);
|
||||
if (homeGatekeeper == null)
|
||||
{
|
||||
client.SendTeleportFailed("Your information has been lost");
|
||||
m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Agent's gateway information is malformed");
|
||||
return;
|
||||
}
|
||||
|
||||
Vector3 position = Vector3.UnitY, lookAt = Vector3.UnitY;
|
||||
GridRegion finalDestination = m_GatekeeperConnector.GetHomeRegion(homeGatekeeper, aCircuit.AgentID, out position, out lookAt);
|
||||
}
|
||||
#endregion
|
||||
|
||||
private GridRegion MakeRegion(AgentCircuitData aCircuit)
|
||||
{
|
||||
GridRegion region = new GridRegion();
|
||||
|
||||
Uri uri = null;
|
||||
if (!Uri.TryCreate(aCircuit.ServiceURLs["GatewayURI"].ToString(), UriKind.Absolute, out uri))
|
||||
return null;
|
||||
|
||||
region.ExternalHostName = uri.Host;
|
||||
region.HttpPort = (uint)uri.Port;
|
||||
region.RegionName = string.Empty;
|
||||
return region;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -63,6 +63,7 @@ namespace OpenSim.Server.Handlers.Hypergrid
|
|||
HypergridHandlers hghandlers = new HypergridHandlers(m_GatekeeperService);
|
||||
server.AddXmlRPCHandler("link_region", hghandlers.LinkRegionRequest, false);
|
||||
server.AddXmlRPCHandler("get_region", hghandlers.GetRegion, false);
|
||||
server.AddXmlRPCHandler("get_home_region", hghandlers.GetHomeRegion, false);
|
||||
|
||||
server.AddHTTPHandler("/foreignagent/", new AgentHandler(m_GatekeeperService).Handler);
|
||||
|
||||
|
|
|
@ -111,5 +111,38 @@ namespace OpenSim.Server.Handlers.Hypergrid
|
|||
|
||||
}
|
||||
|
||||
public XmlRpcResponse GetHomeRegion(XmlRpcRequest request, IPEndPoint remoteClient)
|
||||
{
|
||||
Hashtable requestData = (Hashtable)request.Params[0];
|
||||
//string host = (string)requestData["host"];
|
||||
//string portstr = (string)requestData["port"];
|
||||
string userID_str = (string)requestData["userID"];
|
||||
UUID userID = UUID.Zero;
|
||||
UUID.TryParse(userID_str, out userID);
|
||||
|
||||
Vector3 position = Vector3.UnitY, lookAt = Vector3.UnitY;
|
||||
GridRegion regInfo = m_GatekeeperService.GetHomeRegion(userID, out position, out lookAt);
|
||||
|
||||
Hashtable hash = new Hashtable();
|
||||
if (regInfo == null)
|
||||
hash["result"] = "false";
|
||||
else
|
||||
{
|
||||
hash["result"] = "true";
|
||||
hash["uuid"] = regInfo.RegionID.ToString();
|
||||
hash["x"] = regInfo.RegionLocX.ToString();
|
||||
hash["y"] = regInfo.RegionLocY.ToString();
|
||||
hash["region_name"] = regInfo.RegionName;
|
||||
hash["hostname"] = regInfo.ExternalHostName;
|
||||
hash["http_port"] = regInfo.HttpPort.ToString();
|
||||
hash["internal_port"] = regInfo.InternalEndPoint.Port.ToString();
|
||||
hash["position"] = position.ToString();
|
||||
hash["lookAt"] = lookAt.ToString();
|
||||
}
|
||||
XmlRpcResponse response = new XmlRpcResponse();
|
||||
response.Value = hash;
|
||||
return response;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,119 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Net;
|
||||
|
||||
using OpenSim.Services.Interfaces;
|
||||
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
|
||||
|
||||
using OpenMetaverse;
|
||||
using Nwc.XmlRpc;
|
||||
|
||||
using OpenSim.Services.Connectors.Simulation;
|
||||
|
||||
namespace OpenSim.Services.Connectors.Hypergrid
|
||||
{
|
||||
public class GatekeeperServiceConnector : SimulationServiceConnector
|
||||
{
|
||||
protected override string AgentPath()
|
||||
{
|
||||
return "/foreignagent/";
|
||||
}
|
||||
|
||||
protected override string ObjectPath()
|
||||
{
|
||||
return "/foreignobject/";
|
||||
}
|
||||
|
||||
public GridRegion GetHomeRegion(GridRegion gatekeeper, UUID userID, out Vector3 position, out Vector3 lookAt)
|
||||
{
|
||||
position = Vector3.UnitY; lookAt = Vector3.UnitY;
|
||||
|
||||
Hashtable hash = new Hashtable();
|
||||
hash["userID"] = userID.ToString();
|
||||
|
||||
IList paramList = new ArrayList();
|
||||
paramList.Add(hash);
|
||||
|
||||
XmlRpcRequest request = new XmlRpcRequest("get_home_region", paramList);
|
||||
string uri = "http://" + gatekeeper.ExternalHostName + ":" + gatekeeper.HttpPort + "/";
|
||||
XmlRpcResponse response = null;
|
||||
try
|
||||
{
|
||||
response = request.Send(uri, 10000);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
if (response.IsFault)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
hash = (Hashtable)response.Value;
|
||||
//foreach (Object o in hash)
|
||||
// m_log.Debug(">> " + ((DictionaryEntry)o).Key + ":" + ((DictionaryEntry)o).Value);
|
||||
try
|
||||
{
|
||||
bool success = false;
|
||||
Boolean.TryParse((string)hash["result"], out success);
|
||||
if (success)
|
||||
{
|
||||
GridRegion region = new GridRegion();
|
||||
|
||||
UUID.TryParse((string)hash["uuid"], out region.RegionID);
|
||||
//m_log.Debug(">> HERE, uuid: " + region.RegionID);
|
||||
int n = 0;
|
||||
if (hash["x"] != null)
|
||||
{
|
||||
Int32.TryParse((string)hash["x"], out n);
|
||||
region.RegionLocX = n;
|
||||
//m_log.Debug(">> HERE, x: " + region.RegionLocX);
|
||||
}
|
||||
if (hash["y"] != null)
|
||||
{
|
||||
Int32.TryParse((string)hash["y"], out n);
|
||||
region.RegionLocY = n;
|
||||
//m_log.Debug(">> HERE, y: " + region.RegionLocY);
|
||||
}
|
||||
if (hash["region_name"] != null)
|
||||
{
|
||||
region.RegionName = (string)hash["region_name"];
|
||||
//m_log.Debug(">> HERE, name: " + region.RegionName);
|
||||
}
|
||||
if (hash["hostname"] != null)
|
||||
region.ExternalHostName = (string)hash["hostname"];
|
||||
if (hash["http_port"] != null)
|
||||
{
|
||||
uint p = 0;
|
||||
UInt32.TryParse((string)hash["http_port"], out p);
|
||||
region.HttpPort = p;
|
||||
}
|
||||
if (hash["internal_port"] != null)
|
||||
{
|
||||
int p = 0;
|
||||
Int32.TryParse((string)hash["internal_port"], out p);
|
||||
region.InternalEndPoint = new IPEndPoint(IPAddress.Parse("0.0.0.0"), p);
|
||||
}
|
||||
if (hash["position"] != null)
|
||||
Vector3.TryParse((string)hash["position"], out position);
|
||||
if (hash["lookAt"] != null)
|
||||
Vector3.TryParse((string)hash["lookAt"], out lookAt);
|
||||
|
||||
// Successful return
|
||||
return region;
|
||||
}
|
||||
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
return null;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
|
@ -164,6 +164,7 @@ namespace OpenSim.Services.HypergridService
|
|||
return region;
|
||||
}
|
||||
|
||||
#region Login Agent
|
||||
public bool LoginAgent(AgentCircuitData aCircuit, GridRegion destination, out string reason)
|
||||
{
|
||||
reason = string.Empty;
|
||||
|
@ -221,7 +222,7 @@ namespace OpenSim.Services.HypergridService
|
|||
return m_SimulationService.CreateAgent(destination, aCircuit, 0, out reason);
|
||||
}
|
||||
|
||||
protected bool Authenticate(AgentCircuitData aCircuit)
|
||||
protected bool Authenticate(AgentCircuitData aCircuit)
|
||||
{
|
||||
string authURL = string.Empty;
|
||||
if (aCircuit.ServiceURLs.ContainsKey("HomeURI"))
|
||||
|
@ -250,5 +251,40 @@ namespace OpenSim.Services.HypergridService
|
|||
|
||||
return false;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
public GridRegion GetHomeRegion(UUID userID, out Vector3 position, out Vector3 lookAt)
|
||||
{
|
||||
position = new Vector3(128, 128, 0); lookAt = Vector3.UnitY;
|
||||
|
||||
m_log.DebugFormat("[GATEKEEPER SERVICE]: Request to get home region of user {0}", userID);
|
||||
|
||||
GridRegion home = null;
|
||||
PresenceInfo[] presences = m_PresenceService.GetAgents(new string[] { userID.ToString() });
|
||||
if (presences != null && presences.Length > 0)
|
||||
{
|
||||
UUID homeID = presences[0].HomeRegionID;
|
||||
if (homeID != UUID.Zero)
|
||||
{
|
||||
home = m_GridService.GetRegionByUUID(m_ScopeID, homeID);
|
||||
position = presences[0].HomePosition;
|
||||
lookAt = presences[0].HomeLookAt;
|
||||
}
|
||||
if (home == null)
|
||||
{
|
||||
List<GridRegion> defs = m_GridService.GetDefaultRegions(m_ScopeID);
|
||||
if (defs != null && defs.Count > 0)
|
||||
home = defs[0];
|
||||
}
|
||||
}
|
||||
|
||||
return home;
|
||||
}
|
||||
|
||||
#region Misc
|
||||
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
|
|
@ -51,7 +51,7 @@ namespace OpenSim.Services.HypergridService
|
|||
private static HypergridService m_RootInstance = null;
|
||||
protected IConfigSource m_config;
|
||||
|
||||
protected IAuthenticationService m_AuthenticationService = null;
|
||||
protected IPresenceService m_PresenceService = null;
|
||||
protected IGridService m_GridService;
|
||||
protected IAssetService m_AssetService;
|
||||
protected HypergridServiceConnector m_HypergridConnector;
|
||||
|
@ -94,7 +94,7 @@ namespace OpenSim.Services.HypergridService
|
|||
if (gridConfig != null)
|
||||
{
|
||||
string gridService = gridConfig.GetString("GridService", string.Empty);
|
||||
string authService = gridConfig.GetString("AuthenticationService", String.Empty);
|
||||
string presenceService = gridConfig.GetString("PresenceService", String.Empty);
|
||||
string assetService = gridConfig.GetString("AssetService", string.Empty);
|
||||
|
||||
Object[] args = new Object[] { config };
|
||||
|
@ -104,8 +104,8 @@ namespace OpenSim.Services.HypergridService
|
|||
if (m_GridService == null)
|
||||
throw new Exception("HypergridService cannot function without a GridService");
|
||||
|
||||
if (authService != String.Empty)
|
||||
m_AuthenticationService = ServerUtils.LoadPlugin<IAuthenticationService>(authService, args);
|
||||
if (presenceService != String.Empty)
|
||||
m_PresenceService = ServerUtils.LoadPlugin<IPresenceService>(presenceService, args);
|
||||
|
||||
if (assetService != string.Empty)
|
||||
m_AssetService = ServerUtils.LoadPlugin<IAssetService>(assetService, args);
|
||||
|
|
|
@ -39,5 +39,8 @@ namespace OpenSim.Services.Interfaces
|
|||
GridRegion GetHyperlinkRegion(UUID regionID);
|
||||
|
||||
bool LoginAgent(AgentCircuitData aCircuit, GridRegion destination, out string reason);
|
||||
|
||||
GridRegion GetHomeRegion(UUID userID, out Vector3 position, out Vector3 lookAt);
|
||||
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue