* Added missing GatekeeperServiceConnector

* Added basic machinery for teleporting users home. Untested.
slimupdates
Diva Canto 2010-01-18 10:37:11 -08:00
parent bbbe9e73cc
commit fd64823466
8 changed files with 477 additions and 228 deletions

View File

@ -183,7 +183,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
sp.ControllingClient.SendLocalTeleport(position, lookAt, teleportFlags);
sp.Teleport(position);
}
else
else // Another region possibly in another simulator
{
uint x = 0, y = 0;
Utils.LongToUInts(regionHandle, out x, out y);
@ -191,15 +191,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
if (reg != null)
{
m_log.DebugFormat(
"[ENTITY TRANSFER MODULE]: RequestTeleportToLocation to {0} in {1}",
position, reg.RegionName);
uint newRegionX = (uint)(reg.RegionHandle >> 40);
uint newRegionY = (((uint)(reg.RegionHandle)) >> 8);
uint oldRegionX = (uint)(sp.Scene.RegionInfo.RegionHandle >> 40);
uint oldRegionY = (((uint)(sp.Scene.RegionInfo.RegionHandle)) >> 8);
GridRegion finalDestination = GetFinalDestination(reg);
if (finalDestination == null)
{
@ -207,220 +198,16 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
sp.ControllingClient.SendTeleportFailed("Problem at destination");
return;
}
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Final destination is x={0} y={1} uuid={2}", finalDestination.RegionLocX, finalDestination.RegionLocY, finalDestination.RegionID);
ulong destinationHandle = finalDestination.RegionHandle;
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Final destination is x={0} y={1} uuid={2}",
finalDestination.RegionLocX / Constants.RegionSize, finalDestination.RegionLocY / Constants.RegionSize, finalDestination.RegionID);
if (eq == null)
sp.ControllingClient.SendTeleportLocationStart();
// Let's do DNS resolution only once in this process, please!
// This may be a costly operation. The reg.ExternalEndPoint field is not a passive field,
// it's actually doing a lot of work.
IPEndPoint endPoint = finalDestination.ExternalEndPoint;
if (endPoint.Address == null)
{
// Couldn't resolve the name. Can't TP, because the viewer wants IP addresses.
destRegionUp = false;
}
if (destRegionUp)
{
// Fixing a bug where teleporting while sitting results in the avatar ending up removed from
// both regions
if (sp.ParentID != (uint)0)
sp.StandUp();
if (!sp.ValidateAttachments())
{
sp.ControllingClient.SendTeleportFailed("Inconsistent attachment state");
return;
}
// the avatar.Close below will clear the child region list. We need this below for (possibly)
// closing the child agents, so save it here (we need a copy as it is Clear()-ed).
//List<ulong> childRegions = new List<ulong>(avatar.GetKnownRegionList());
// Compared to ScenePresence.CrossToNewRegion(), there's no obvious code to handle a teleport
// failure at this point (unlike a border crossing failure). So perhaps this can never fail
// once we reach here...
//avatar.Scene.RemoveCapsHandler(avatar.UUID);
string capsPath = String.Empty;
AgentCircuitData currentAgentCircuit = sp.Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode);
AgentCircuitData agentCircuit = sp.ControllingClient.RequestClientInfo();
agentCircuit.startpos = position;
agentCircuit.child = true;
agentCircuit.Appearance = sp.Appearance;
if (currentAgentCircuit != null)
agentCircuit.ServiceURLs = currentAgentCircuit.ServiceURLs;
if (NeedsNewAgent(oldRegionX, newRegionX, oldRegionY, newRegionY))
{
// brand new agent, let's create a new caps seed
agentCircuit.CapsPath = CapsUtil.GetRandomCapsObjectPath();
}
string reason = String.Empty;
// Let's create an agent there if one doesn't exist yet.
if (!CreateAgent(reg, finalDestination, agentCircuit, teleportFlags, out reason))
{
sp.ControllingClient.SendTeleportFailed(String.Format("Destination refused: {0}",
reason));
return;
}
// OK, it got this agent. Let's close some child agents
sp.CloseChildAgents(newRegionX, newRegionY);
if (NeedsNewAgent(oldRegionX, newRegionX, oldRegionY, newRegionY))
{
#region IP Translation for NAT
IClientIPEndpoint ipepClient;
if (sp.ClientView.TryGet(out ipepClient))
{
capsPath
= "http://"
+ NetworkUtil.GetHostFor(ipepClient.EndPoint, finalDestination.ExternalHostName)
+ ":"
+ finalDestination.HttpPort
+ CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath);
}
else
{
capsPath
= "http://"
+ finalDestination.ExternalHostName
+ ":"
+ finalDestination.HttpPort
+ CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath);
}
#endregion
if (eq != null)
{
#region IP Translation for NAT
// Uses ipepClient above
if (sp.ClientView.TryGet(out ipepClient))
{
endPoint.Address = NetworkUtil.GetIPFor(ipepClient.EndPoint, endPoint.Address);
}
#endregion
eq.EnableSimulator(destinationHandle, endPoint, sp.UUID);
// ES makes the client send a UseCircuitCode message to the destination,
// which triggers a bunch of things there.
// So let's wait
Thread.Sleep(2000);
eq.EstablishAgentCommunication(sp.UUID, endPoint, capsPath);
}
else
{
sp.ControllingClient.InformClientOfNeighbour(destinationHandle, endPoint);
}
}
else
{
agentCircuit.CapsPath = sp.Scene.CapsModule.GetChildSeed(sp.UUID, reg.RegionHandle);
capsPath = "http://" + finalDestination.ExternalHostName + ":" + finalDestination.HttpPort
+ "/CAPS/" + agentCircuit.CapsPath + "0000/";
}
// Expect avatar crossing is a heavy-duty function at the destination.
// That is where MakeRoot is called, which fetches appearance and inventory.
// Plus triggers OnMakeRoot, which spawns a series of asynchronous updates.
//m_commsProvider.InterRegion.ExpectAvatarCrossing(reg.RegionHandle, avatar.ControllingClient.AgentId,
// position, false);
//{
// avatar.ControllingClient.SendTeleportFailed("Problem with destination.");
// // We should close that agent we just created over at destination...
// List<ulong> lst = new List<ulong>();
// lst.Add(reg.RegionHandle);
// SendCloseChildAgentAsync(avatar.UUID, lst);
// return;
//}
SetInTransit(sp.UUID);
// Let's send a full update of the agent. This is a synchronous call.
AgentData agent = new AgentData();
sp.CopyTo(agent);
agent.Position = position;
SetCallbackURL(agent, sp.Scene.RegionInfo);
UpdateAgent(reg, finalDestination, agent);
m_log.DebugFormat(
"[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} to client {1}", capsPath, sp.UUID);
if (eq != null)
{
eq.TeleportFinishEvent(destinationHandle, 13, endPoint,
0, teleportFlags, capsPath, sp.UUID);
}
else
{
sp.ControllingClient.SendRegionTeleport(destinationHandle, 13, endPoint, 4,
teleportFlags, capsPath);
}
// TeleportFinish makes the client send CompleteMovementIntoRegion (at the destination), which
// trigers a whole shebang of things there, including MakeRoot. So let's wait for confirmation
// that the client contacted the destination before we send the attachments and close things here.
if (!WaitForCallback(sp.UUID))
{
// Client never contacted destination. Let's restore everything back
sp.ControllingClient.SendTeleportFailed("Problems connecting to destination.");
ResetFromTransit(sp.UUID);
// Yikes! We should just have a ref to scene here.
//sp.Scene.InformClientOfNeighbours(sp);
EnableChildAgents(sp);
// Finally, kill the agent we just created at the destination.
m_aScene.SimulationService.CloseAgent(finalDestination, sp.UUID);
return;
}
KillEntity(sp.Scene, sp.LocalId);
sp.MakeChildAgent();
// CrossAttachmentsIntoNewRegion is a synchronous call. We shouldn't need to wait after it
CrossAttachmentsIntoNewRegion(finalDestination, sp, true);
// Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone
if (NeedsClosing(oldRegionX, newRegionX, oldRegionY, newRegionY, reg))
{
Thread.Sleep(5000);
sp.Close();
sp.Scene.IncomingCloseAgent(sp.UUID);
}
else
// now we have a child agent in this region.
sp.Reset();
// REFACTORING PROBLEM. Well, not a problem, but this method is HORRIBLE!
if (sp.Scene.NeedSceneCacheClear(sp.UUID))
{
m_log.DebugFormat(
"[ENTITY TRANSFER MODULE]: User {0} is going to another region, profile cache removed",
sp.UUID);
}
}
else
{
sp.ControllingClient.SendTeleportFailed("Remote Region appears to be down");
}
//
// This is it
//
DoTeleport(sp, reg, finalDestination, position, lookAt, teleportFlags, eq);
//
//
//
}
else
{
@ -450,6 +237,227 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
}
}
protected void DoTeleport(ScenePresence sp, GridRegion reg, GridRegion finalDestination, Vector3 position, Vector3 lookAt, uint teleportFlags, IEventQueue eq)
{
m_log.DebugFormat(
"[ENTITY TRANSFER MODULE]: RequestTeleportToLocation to {0} in {1}",
position, reg.RegionName);
uint newRegionX = (uint)(reg.RegionHandle >> 40);
uint newRegionY = (((uint)(reg.RegionHandle)) >> 8);
uint oldRegionX = (uint)(sp.Scene.RegionInfo.RegionHandle >> 40);
uint oldRegionY = (((uint)(sp.Scene.RegionInfo.RegionHandle)) >> 8);
ulong destinationHandle = finalDestination.RegionHandle;
if (eq == null)
sp.ControllingClient.SendTeleportLocationStart();
// Let's do DNS resolution only once in this process, please!
// This may be a costly operation. The reg.ExternalEndPoint field is not a passive field,
// it's actually doing a lot of work.
IPEndPoint endPoint = finalDestination.ExternalEndPoint;
if (endPoint.Address != null)
{
// Fixing a bug where teleporting while sitting results in the avatar ending up removed from
// both regions
if (sp.ParentID != (uint)0)
sp.StandUp();
if (!sp.ValidateAttachments())
{
sp.ControllingClient.SendTeleportFailed("Inconsistent attachment state");
return;
}
// the avatar.Close below will clear the child region list. We need this below for (possibly)
// closing the child agents, so save it here (we need a copy as it is Clear()-ed).
//List<ulong> childRegions = new List<ulong>(avatar.GetKnownRegionList());
// Compared to ScenePresence.CrossToNewRegion(), there's no obvious code to handle a teleport
// failure at this point (unlike a border crossing failure). So perhaps this can never fail
// once we reach here...
//avatar.Scene.RemoveCapsHandler(avatar.UUID);
string capsPath = String.Empty;
AgentCircuitData currentAgentCircuit = sp.Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode);
AgentCircuitData agentCircuit = sp.ControllingClient.RequestClientInfo();
agentCircuit.startpos = position;
agentCircuit.child = true;
agentCircuit.Appearance = sp.Appearance;
if (currentAgentCircuit != null)
agentCircuit.ServiceURLs = currentAgentCircuit.ServiceURLs;
if (NeedsNewAgent(oldRegionX, newRegionX, oldRegionY, newRegionY))
{
// brand new agent, let's create a new caps seed
agentCircuit.CapsPath = CapsUtil.GetRandomCapsObjectPath();
}
string reason = String.Empty;
// Let's create an agent there if one doesn't exist yet.
if (!CreateAgent(reg, finalDestination, agentCircuit, teleportFlags, out reason))
{
sp.ControllingClient.SendTeleportFailed(String.Format("Destination refused: {0}",
reason));
return;
}
// OK, it got this agent. Let's close some child agents
sp.CloseChildAgents(newRegionX, newRegionY);
if (NeedsNewAgent(oldRegionX, newRegionX, oldRegionY, newRegionY))
{
#region IP Translation for NAT
IClientIPEndpoint ipepClient;
if (sp.ClientView.TryGet(out ipepClient))
{
capsPath
= "http://"
+ NetworkUtil.GetHostFor(ipepClient.EndPoint, finalDestination.ExternalHostName)
+ ":"
+ finalDestination.HttpPort
+ CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath);
}
else
{
capsPath
= "http://"
+ finalDestination.ExternalHostName
+ ":"
+ finalDestination.HttpPort
+ CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath);
}
#endregion
if (eq != null)
{
#region IP Translation for NAT
// Uses ipepClient above
if (sp.ClientView.TryGet(out ipepClient))
{
endPoint.Address = NetworkUtil.GetIPFor(ipepClient.EndPoint, endPoint.Address);
}
#endregion
eq.EnableSimulator(destinationHandle, endPoint, sp.UUID);
// ES makes the client send a UseCircuitCode message to the destination,
// which triggers a bunch of things there.
// So let's wait
Thread.Sleep(2000);
eq.EstablishAgentCommunication(sp.UUID, endPoint, capsPath);
}
else
{
sp.ControllingClient.InformClientOfNeighbour(destinationHandle, endPoint);
}
}
else
{
agentCircuit.CapsPath = sp.Scene.CapsModule.GetChildSeed(sp.UUID, reg.RegionHandle);
capsPath = "http://" + finalDestination.ExternalHostName + ":" + finalDestination.HttpPort
+ "/CAPS/" + agentCircuit.CapsPath + "0000/";
}
// Expect avatar crossing is a heavy-duty function at the destination.
// That is where MakeRoot is called, which fetches appearance and inventory.
// Plus triggers OnMakeRoot, which spawns a series of asynchronous updates.
//m_commsProvider.InterRegion.ExpectAvatarCrossing(reg.RegionHandle, avatar.ControllingClient.AgentId,
// position, false);
//{
// avatar.ControllingClient.SendTeleportFailed("Problem with destination.");
// // We should close that agent we just created over at destination...
// List<ulong> lst = new List<ulong>();
// lst.Add(reg.RegionHandle);
// SendCloseChildAgentAsync(avatar.UUID, lst);
// return;
//}
SetInTransit(sp.UUID);
// Let's send a full update of the agent. This is a synchronous call.
AgentData agent = new AgentData();
sp.CopyTo(agent);
agent.Position = position;
SetCallbackURL(agent, sp.Scene.RegionInfo);
UpdateAgent(reg, finalDestination, agent);
m_log.DebugFormat(
"[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} to client {1}", capsPath, sp.UUID);
if (eq != null)
{
eq.TeleportFinishEvent(destinationHandle, 13, endPoint,
0, teleportFlags, capsPath, sp.UUID);
}
else
{
sp.ControllingClient.SendRegionTeleport(destinationHandle, 13, endPoint, 4,
teleportFlags, capsPath);
}
// TeleportFinish makes the client send CompleteMovementIntoRegion (at the destination), which
// trigers a whole shebang of things there, including MakeRoot. So let's wait for confirmation
// that the client contacted the destination before we send the attachments and close things here.
if (!WaitForCallback(sp.UUID))
{
// Client never contacted destination. Let's restore everything back
sp.ControllingClient.SendTeleportFailed("Problems connecting to destination.");
ResetFromTransit(sp.UUID);
// Yikes! We should just have a ref to scene here.
//sp.Scene.InformClientOfNeighbours(sp);
EnableChildAgents(sp);
// Finally, kill the agent we just created at the destination.
m_aScene.SimulationService.CloseAgent(finalDestination, sp.UUID);
return;
}
KillEntity(sp.Scene, sp.LocalId);
sp.MakeChildAgent();
// CrossAttachmentsIntoNewRegion is a synchronous call. We shouldn't need to wait after it
CrossAttachmentsIntoNewRegion(finalDestination, sp, true);
// Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone
if (NeedsClosing(oldRegionX, newRegionX, oldRegionY, newRegionY, reg))
{
Thread.Sleep(5000);
sp.Close();
sp.Scene.IncomingCloseAgent(sp.UUID);
}
else
// now we have a child agent in this region.
sp.Reset();
// REFACTORING PROBLEM. Well, not a problem, but this method is HORRIBLE!
if (sp.Scene.NeedSceneCacheClear(sp.UUID))
{
m_log.DebugFormat(
"[ENTITY TRANSFER MODULE]: User {0} is going to another region, profile cache removed",
sp.UUID);
}
}
else
{
sp.ControllingClient.SendTeleportFailed("Remote Region appears to be down");
}
}
protected virtual bool CreateAgent(GridRegion reg, GridRegion finalDestination, AgentCircuitData agentCircuit, uint teleportFlags, out string reason)
{
return m_aScene.SimulationService.CreateAgent(finalDestination, agentCircuit, teleportFlags, out reason);

View File

@ -111,6 +111,55 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
return m_aScene.SimulationService.CreateAgent(reg, agentCircuit, teleportFlags, out reason);
}
public override void TeleportHome(UUID id, IClientAPI client)
{
m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Request to teleport {0} {1} home", client.FirstName, client.LastName);
// Let's find out if this is a foreign user or a local user
UserAccount account = m_aScene.UserAccountService.GetUserAccount(m_aScene.RegionInfo.ScopeID, id);
if (account != null)
{
// local grid user
m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: User is local");
base.TeleportHome(id, client);
return;
}
// Foreign user wants to go home
//
AgentCircuitData aCircuit = ((Scene)(client.Scene)).AuthenticateHandler.GetAgentCircuitData(client.CircuitCode);
if (aCircuit == null || (aCircuit != null && !aCircuit.ServiceURLs.ContainsKey("GatewayURI")))
{
client.SendTeleportFailed("Your information has been lost");
m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Unable to locate agent's gateway information");
return;
}
GridRegion homeGatekeeper = MakeRegion(aCircuit);
if (homeGatekeeper == null)
{
client.SendTeleportFailed("Your information has been lost");
m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Agent's gateway information is malformed");
return;
}
Vector3 position = Vector3.UnitY, lookAt = Vector3.UnitY;
GridRegion finalDestination = m_GatekeeperConnector.GetHomeRegion(homeGatekeeper, aCircuit.AgentID, out position, out lookAt);
}
#endregion
private GridRegion MakeRegion(AgentCircuitData aCircuit)
{
GridRegion region = new GridRegion();
Uri uri = null;
if (!Uri.TryCreate(aCircuit.ServiceURLs["GatewayURI"].ToString(), UriKind.Absolute, out uri))
return null;
region.ExternalHostName = uri.Host;
region.HttpPort = (uint)uri.Port;
region.RegionName = string.Empty;
return region;
}
}
}

View File

@ -63,6 +63,7 @@ namespace OpenSim.Server.Handlers.Hypergrid
HypergridHandlers hghandlers = new HypergridHandlers(m_GatekeeperService);
server.AddXmlRPCHandler("link_region", hghandlers.LinkRegionRequest, false);
server.AddXmlRPCHandler("get_region", hghandlers.GetRegion, false);
server.AddXmlRPCHandler("get_home_region", hghandlers.GetHomeRegion, false);
server.AddHTTPHandler("/foreignagent/", new AgentHandler(m_GatekeeperService).Handler);

View File

@ -111,5 +111,38 @@ namespace OpenSim.Server.Handlers.Hypergrid
}
public XmlRpcResponse GetHomeRegion(XmlRpcRequest request, IPEndPoint remoteClient)
{
Hashtable requestData = (Hashtable)request.Params[0];
//string host = (string)requestData["host"];
//string portstr = (string)requestData["port"];
string userID_str = (string)requestData["userID"];
UUID userID = UUID.Zero;
UUID.TryParse(userID_str, out userID);
Vector3 position = Vector3.UnitY, lookAt = Vector3.UnitY;
GridRegion regInfo = m_GatekeeperService.GetHomeRegion(userID, out position, out lookAt);
Hashtable hash = new Hashtable();
if (regInfo == null)
hash["result"] = "false";
else
{
hash["result"] = "true";
hash["uuid"] = regInfo.RegionID.ToString();
hash["x"] = regInfo.RegionLocX.ToString();
hash["y"] = regInfo.RegionLocY.ToString();
hash["region_name"] = regInfo.RegionName;
hash["hostname"] = regInfo.ExternalHostName;
hash["http_port"] = regInfo.HttpPort.ToString();
hash["internal_port"] = regInfo.InternalEndPoint.Port.ToString();
hash["position"] = position.ToString();
hash["lookAt"] = lookAt.ToString();
}
XmlRpcResponse response = new XmlRpcResponse();
response.Value = hash;
return response;
}
}
}

View File

@ -0,0 +1,119 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Net;
using OpenSim.Services.Interfaces;
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
using OpenMetaverse;
using Nwc.XmlRpc;
using OpenSim.Services.Connectors.Simulation;
namespace OpenSim.Services.Connectors.Hypergrid
{
public class GatekeeperServiceConnector : SimulationServiceConnector
{
protected override string AgentPath()
{
return "/foreignagent/";
}
protected override string ObjectPath()
{
return "/foreignobject/";
}
public GridRegion GetHomeRegion(GridRegion gatekeeper, UUID userID, out Vector3 position, out Vector3 lookAt)
{
position = Vector3.UnitY; lookAt = Vector3.UnitY;
Hashtable hash = new Hashtable();
hash["userID"] = userID.ToString();
IList paramList = new ArrayList();
paramList.Add(hash);
XmlRpcRequest request = new XmlRpcRequest("get_home_region", paramList);
string uri = "http://" + gatekeeper.ExternalHostName + ":" + gatekeeper.HttpPort + "/";
XmlRpcResponse response = null;
try
{
response = request.Send(uri, 10000);
}
catch (Exception e)
{
return null;
}
if (response.IsFault)
{
return null;
}
hash = (Hashtable)response.Value;
//foreach (Object o in hash)
// m_log.Debug(">> " + ((DictionaryEntry)o).Key + ":" + ((DictionaryEntry)o).Value);
try
{
bool success = false;
Boolean.TryParse((string)hash["result"], out success);
if (success)
{
GridRegion region = new GridRegion();
UUID.TryParse((string)hash["uuid"], out region.RegionID);
//m_log.Debug(">> HERE, uuid: " + region.RegionID);
int n = 0;
if (hash["x"] != null)
{
Int32.TryParse((string)hash["x"], out n);
region.RegionLocX = n;
//m_log.Debug(">> HERE, x: " + region.RegionLocX);
}
if (hash["y"] != null)
{
Int32.TryParse((string)hash["y"], out n);
region.RegionLocY = n;
//m_log.Debug(">> HERE, y: " + region.RegionLocY);
}
if (hash["region_name"] != null)
{
region.RegionName = (string)hash["region_name"];
//m_log.Debug(">> HERE, name: " + region.RegionName);
}
if (hash["hostname"] != null)
region.ExternalHostName = (string)hash["hostname"];
if (hash["http_port"] != null)
{
uint p = 0;
UInt32.TryParse((string)hash["http_port"], out p);
region.HttpPort = p;
}
if (hash["internal_port"] != null)
{
int p = 0;
Int32.TryParse((string)hash["internal_port"], out p);
region.InternalEndPoint = new IPEndPoint(IPAddress.Parse("0.0.0.0"), p);
}
if (hash["position"] != null)
Vector3.TryParse((string)hash["position"], out position);
if (hash["lookAt"] != null)
Vector3.TryParse((string)hash["lookAt"], out lookAt);
// Successful return
return region;
}
}
catch (Exception e)
{
return null;
}
return null;
}
}
}

View File

@ -164,6 +164,7 @@ namespace OpenSim.Services.HypergridService
return region;
}
#region Login Agent
public bool LoginAgent(AgentCircuitData aCircuit, GridRegion destination, out string reason)
{
reason = string.Empty;
@ -221,7 +222,7 @@ namespace OpenSim.Services.HypergridService
return m_SimulationService.CreateAgent(destination, aCircuit, 0, out reason);
}
protected bool Authenticate(AgentCircuitData aCircuit)
protected bool Authenticate(AgentCircuitData aCircuit)
{
string authURL = string.Empty;
if (aCircuit.ServiceURLs.ContainsKey("HomeURI"))
@ -250,5 +251,40 @@ namespace OpenSim.Services.HypergridService
return false;
}
#endregion
public GridRegion GetHomeRegion(UUID userID, out Vector3 position, out Vector3 lookAt)
{
position = new Vector3(128, 128, 0); lookAt = Vector3.UnitY;
m_log.DebugFormat("[GATEKEEPER SERVICE]: Request to get home region of user {0}", userID);
GridRegion home = null;
PresenceInfo[] presences = m_PresenceService.GetAgents(new string[] { userID.ToString() });
if (presences != null && presences.Length > 0)
{
UUID homeID = presences[0].HomeRegionID;
if (homeID != UUID.Zero)
{
home = m_GridService.GetRegionByUUID(m_ScopeID, homeID);
position = presences[0].HomePosition;
lookAt = presences[0].HomeLookAt;
}
if (home == null)
{
List<GridRegion> defs = m_GridService.GetDefaultRegions(m_ScopeID);
if (defs != null && defs.Count > 0)
home = defs[0];
}
}
return home;
}
#region Misc
#endregion
}
}

View File

@ -51,7 +51,7 @@ namespace OpenSim.Services.HypergridService
private static HypergridService m_RootInstance = null;
protected IConfigSource m_config;
protected IAuthenticationService m_AuthenticationService = null;
protected IPresenceService m_PresenceService = null;
protected IGridService m_GridService;
protected IAssetService m_AssetService;
protected HypergridServiceConnector m_HypergridConnector;
@ -94,7 +94,7 @@ namespace OpenSim.Services.HypergridService
if (gridConfig != null)
{
string gridService = gridConfig.GetString("GridService", string.Empty);
string authService = gridConfig.GetString("AuthenticationService", String.Empty);
string presenceService = gridConfig.GetString("PresenceService", String.Empty);
string assetService = gridConfig.GetString("AssetService", string.Empty);
Object[] args = new Object[] { config };
@ -104,8 +104,8 @@ namespace OpenSim.Services.HypergridService
if (m_GridService == null)
throw new Exception("HypergridService cannot function without a GridService");
if (authService != String.Empty)
m_AuthenticationService = ServerUtils.LoadPlugin<IAuthenticationService>(authService, args);
if (presenceService != String.Empty)
m_PresenceService = ServerUtils.LoadPlugin<IPresenceService>(presenceService, args);
if (assetService != string.Empty)
m_AssetService = ServerUtils.LoadPlugin<IAssetService>(assetService, args);

View File

@ -39,5 +39,8 @@ namespace OpenSim.Services.Interfaces
GridRegion GetHyperlinkRegion(UUID regionID);
bool LoginAgent(AgentCircuitData aCircuit, GridRegion destination, out string reason);
GridRegion GetHomeRegion(UUID userID, out Vector3 position, out Vector3 lookAt);
}
}