One should not commit even the smallest fox without compile. Fix build break
parent
c4ab9482b5
commit
fd96bb6f43
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@ -255,18 +255,18 @@ namespace OpenSim.Region.Environment.Scenes
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perms &= part.MaskEffectivePermissions();
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}
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if (ownerMask & (uint)PermissionMask.Modify) == 0)
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if ((ownerMask & (uint)PermissionMask.Modify) == 0)
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perms &= ~(uint)PermissionMask.Modify;
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if (ownerMask & (uint)PermissionMask.Copy) == 0)
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if ((ownerMask & (uint)PermissionMask.Copy) == 0)
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perms &= ~(uint)PermissionMask.Copy;
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if (ownerMask & (uint)PermissionMask.Transfer) == 0)
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if ((ownerMask & (uint)PermissionMask.Transfer) == 0)
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perms &= ~(uint)PermissionMask.Transfer;
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if (ownerMask & RootPart.NextOwnerMask & (uint)PermissionMask.Modify) == 0)
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if ((ownerMask & RootPart.NextOwnerMask & (uint)PermissionMask.Modify) == 0)
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perms &= ~((uint)PermissionMask.Modify >> 13);
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if (ownerMask & RootPart.NextOwnerMask & (uint)PermissionMask.Copy) == 0)
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if ((ownerMask & RootPart.NextOwnerMask & (uint)PermissionMask.Copy) == 0)
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perms &= ~((uint)PermissionMask.Copy >> 13);
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if (ownerMask & RootPart.NextOwnerMask & (uint)PermissionMask.Transfer) == 0)
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if ((ownerMask & RootPart.NextOwnerMask & (uint)PermissionMask.Transfer) == 0)
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perms &= ~((uint)PermissionMask.Transfer >> 13);
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return perms;
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