Remove GetEconomyData and the economy data structure (unused)

prebuild-update
Melanie Thielker 2010-07-02 04:51:31 +02:00 committed by Melanie
parent a4b7863ea1
commit fda9d7b75e
2 changed files with 0 additions and 42 deletions

View File

@ -43,27 +43,6 @@ namespace OpenSim.Framework
bool AmountCovered(IClientAPI client, int amount);
void ApplyCharge(UUID agentID, int amount, string text);
EconomyData GetEconomyData();
event ObjectPaid OnObjectPaid;
}
public struct EconomyData
{
public int ObjectCapacity;
public int ObjectCount;
public int PriceEnergyUnit;
public int PriceGroupCreate;
public int PriceObjectClaim;
public float PriceObjectRent;
public float PriceObjectScaleFactor;
public int PriceParcelClaim;
public float PriceParcelClaimFactor;
public int PriceParcelRent;
public int PricePublicObjectDecay;
public int PricePublicObjectDelete;
public int PriceRentLight;
public int PriceUpload;
public int TeleportMinPrice;
}
}

View File

@ -268,27 +268,6 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule
}
public EconomyData GetEconomyData()
{
EconomyData edata = new EconomyData();
edata.ObjectCapacity = ObjectCapacity;
edata.ObjectCount = ObjectCount;
edata.PriceEnergyUnit = PriceEnergyUnit;
edata.PriceGroupCreate = PriceGroupCreate;
edata.PriceObjectClaim = PriceObjectClaim;
edata.PriceObjectRent = PriceObjectRent;
edata.PriceObjectScaleFactor = PriceObjectScaleFactor;
edata.PriceParcelClaim = PriceParcelClaim;
edata.PriceParcelClaimFactor = PriceParcelClaimFactor;
edata.PriceParcelRent = PriceParcelRent;
edata.PricePublicObjectDecay = PricePublicObjectDecay;
edata.PricePublicObjectDelete = PricePublicObjectDelete;
edata.PriceRentLight = PriceRentLight;
edata.PriceUpload = PriceUpload;
edata.TeleportMinPrice = TeleportMinPrice;
return edata;
}
private void GetClientFunds(IClientAPI client)
{
CheckExistAndRefreshFunds(client.AgentId);