With diva's permission, temporarily reinsert Unknown UserUMMAU3 to make sure that GUN7 failure has largely disappeared.
Unknown UserUMMAU3 insertion should definitely be removed down the line. However, I would like a little more time to check the GUN* reduction first, since removing UMMAU3 will make these failures appear as GUN7 instead. Also bumps GUN6 -> GUN7 and UMMAU2 -> UMMAU3cpu-performance
parent
c61becc62b
commit
fdafc2a16c
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@ -135,7 +135,6 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
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s.ForEachSOG(delegate(SceneObjectGroup sog) { CacheCreators(sog); });
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}
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void EventManager_OnNewClient(IClientAPI client)
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{
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client.OnConnectionClosed += new Action<IClientAPI>(HandleConnectionClosed);
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@ -151,6 +150,10 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
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void HandleUUIDNameRequest(UUID uuid, IClientAPI remote_client)
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{
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// m_log.DebugFormat(
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// "[USER MANAGEMENT MODULE]: Handling request for name binding of UUID {0} from {1}",
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// uuid, remote_client.Name);
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if (m_Scenes[0].LibraryService != null && (m_Scenes[0].LibraryService.LibraryRootFolder.Owner == uuid))
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{
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remote_client.SendNameReply(uuid, "Mr", "OpenSim");
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@ -338,10 +341,12 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
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m_log.DebugFormat("[USER MANAGEMENT MODULE]: Unable to parse UUI {0}", uInfo.UserID);
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}
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else
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m_log.DebugFormat("[USER MANAGEMENT MODULE]: No grid user found {0}", uuid);
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{
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m_log.DebugFormat("[USER MANAGEMENT MODULE]: No grid user found for {0}", uuid);
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}
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names[0] = "Unknown";
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names[1] = "UserUMMTGUN6";
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names[1] = "UserUMMTGUN7";
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return false;
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}
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@ -553,12 +558,18 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
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}
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if (parts.Length >= 2)
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user.FirstName = parts[1].Replace(' ', '.');
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AddUserInternal(user);
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}
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// else don't add the user to the cache, period.
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else
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{
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// Temporarily add unknown user entries of this type into the cache so that we can distinguish
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// this source from other recent (hopefully resolved) bugs that fail to retrieve a user name binding
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// TODO: Can be removed when GUN* unknown users have definitely dropped significantly or
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// disappeared.
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user.FirstName = "Unknown";
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user.LastName = "UserUMMAU3";
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}
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AddUserInternal(user);
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}
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}
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