fix packet type
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				|  | @ -3898,13 +3898,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
| 
 | ||||
|             zc.AddByte(1); // block count | ||||
| 
 | ||||
|             ThrottleOutPacketType ptype = ThrottleOutPacketType.Task; | ||||
|             if (ent is ScenePresence) | ||||
|             { | ||||
|                 CreateAvatarUpdateBlock(ent as ScenePresence, zc); | ||||
|                 ptype |= ThrottleOutPacketType.HighPriority; | ||||
|             } | ||||
|             else | ||||
|                 CreatePrimUpdateBlock(ent as SceneObjectPart, (ScenePresence)SceneAgent, zc); | ||||
| 
 | ||||
|             buf.DataLength = zc.Finish(); | ||||
|             m_udpServer.SendUDPPacket(m_udpClient, buf, ThrottleOutPacketType.Task | ThrottleOutPacketType.HighPriority, null, false, false); | ||||
|             m_udpServer.SendUDPPacket(m_udpClient, buf, ptype , null, false, false); | ||||
|         } | ||||
| 
 | ||||
|         public void SendEntityTerseUpdateImmediate(ISceneEntity ent) | ||||
|  |  | |||
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	 UbitUmarov
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