Merge branch '0.7.3-post-fixes' of ssh://opensimulator.org/var/git/opensim into 0.7.3-post-fixes
commit
fdda57cf10
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@ -541,4 +541,26 @@ CREATE TABLE regionwindlight (
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cloud_scroll_y_lock INTEGER NOT NULL DEFAULT '0',
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draw_classic_clouds INTEGER NOT NULL DEFAULT '1');
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COMMIT;
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COMMIT;
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:VERSION 24
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BEGIN;
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CREATE TABLE IF NOT EXISTS `spawn_points` (
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`RegionID` varchar(36) NOT NULL DEFAULT '000000-0000-0000-0000-000000000000',
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`Yaw` float NOT NULL,
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`Pitch` float NOT NULL,
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`Distance` float NOT NULL
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);
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ALTER TABLE `regionsettings` ADD COLUMN `TelehubObject` varchar(36) NOT NULL DEFAULT '00000000-0000-0000-0000-000000000000';
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COMMIT;
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:VERSION 25
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BEGIN;
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ALTER TABLE `regionsettings` ADD COLUMN `parcel_tile_ID` char(36) NOT NULL DEFAULT '00000000-0000-0000-0000-000000000000';
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COMMIT;
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@ -61,6 +61,7 @@ namespace OpenSim.Data.SQLite
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private const string regionbanListSelect = "select * from regionban";
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private const string regionSettingsSelect = "select * from regionsettings";
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private const string regionWindlightSelect = "select * from regionwindlight";
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private const string regionSpawnPointsSelect = "select * from spawn_points";
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private DataSet ds;
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private SqliteDataAdapter primDa;
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@ -71,6 +72,7 @@ namespace OpenSim.Data.SQLite
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private SqliteDataAdapter landAccessListDa;
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private SqliteDataAdapter regionSettingsDa;
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private SqliteDataAdapter regionWindlightDa;
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private SqliteDataAdapter regionSpawnPointsDa;
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private SqliteConnection m_conn;
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private String m_connectionString;
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@ -140,6 +142,10 @@ namespace OpenSim.Data.SQLite
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SqliteCommand regionWindlightSelectCmd = new SqliteCommand(regionWindlightSelect, m_conn);
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regionWindlightDa = new SqliteDataAdapter(regionWindlightSelectCmd);
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SqliteCommand regionSpawnPointsSelectCmd = new SqliteCommand(regionSpawnPointsSelect, m_conn);
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regionSpawnPointsDa = new SqliteDataAdapter(regionSpawnPointsSelectCmd);
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// This actually does the roll forward assembly stuff
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Migration m = new Migration(m_conn, Assembly, "RegionStore");
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m.Update();
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@ -170,6 +176,9 @@ namespace OpenSim.Data.SQLite
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ds.Tables.Add(createRegionWindlightTable());
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setupRegionWindlightCommands(regionWindlightDa, m_conn);
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ds.Tables.Add(createRegionSpawnPointsTable());
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setupRegionSpawnPointsCommands(regionSpawnPointsDa, m_conn);
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// WORKAROUND: This is a work around for sqlite on
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// windows, which gets really unhappy with blob columns
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// that have no sample data in them. At some point we
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@ -246,6 +255,15 @@ namespace OpenSim.Data.SQLite
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m_log.ErrorFormat("[SQLITE REGION DB]: Caught fill error on regionwindlight table :{0}", e.Message);
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}
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try
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{
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regionSpawnPointsDa.Fill(ds.Tables["spawn_points"]);
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}
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catch (Exception e)
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{
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m_log.ErrorFormat("[SQLITE REGION DB]: Caught fill error on spawn_points table :{0}", e.Message);
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}
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// We have to create a data set mapping for every table, otherwise the IDataAdaptor.Update() will not populate rows with values!
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// Not sure exactly why this is - this kind of thing was not necessary before - justincc 20100409
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// Possibly because we manually set up our own DataTables before connecting to the database
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@ -257,6 +275,7 @@ namespace OpenSim.Data.SQLite
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CreateDataSetMapping(landAccessListDa, "landaccesslist");
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CreateDataSetMapping(regionSettingsDa, "regionsettings");
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CreateDataSetMapping(regionWindlightDa, "regionwindlight");
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CreateDataSetMapping(regionSpawnPointsDa, "spawn_points");
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}
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}
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catch (Exception e)
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@ -319,6 +338,11 @@ namespace OpenSim.Data.SQLite
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regionWindlightDa.Dispose();
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regionWindlightDa = null;
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}
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if (regionSpawnPointsDa != null)
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{
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regionSpawnPointsDa.Dispose();
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regionWindlightDa = null;
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}
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}
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public void StoreRegionSettings(RegionSettings rs)
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@ -339,8 +363,43 @@ namespace OpenSim.Data.SQLite
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fillRegionSettingsRow(settingsRow, rs);
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}
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StoreSpawnPoints(rs);
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Commit();
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}
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}
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public void StoreSpawnPoints(RegionSettings rs)
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{
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lock (ds)
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{
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// DataTable spawnpoints = ds.Tables["spawn_points"];
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// remove region's spawnpoints
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using (
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SqliteCommand cmd =
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new SqliteCommand("delete from spawn_points where RegionID=:RegionID",
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m_conn))
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{
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cmd.Parameters.Add(new SqliteParameter(":RegionID", rs.RegionUUID.ToString()));
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cmd.ExecuteNonQuery();
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}
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}
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foreach (SpawnPoint sp in rs.SpawnPoints())
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{
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using (SqliteCommand cmd = new SqliteCommand("insert into spawn_points(RegionID, Yaw, Pitch, Distance)" +
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"values ( :RegionID, :Yaw, :Pitch, :Distance)", m_conn))
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{
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cmd.Parameters.Add(new SqliteParameter(":RegionID", rs.RegionUUID.ToString()));
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cmd.Parameters.Add(new SqliteParameter(":Yaw", sp.Yaw));
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cmd.Parameters.Add(new SqliteParameter(":Pitch", sp.Pitch));
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cmd.Parameters.Add(new SqliteParameter(":Distance", sp.Distance));
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cmd.ExecuteNonQuery();
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}
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}
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}
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/// <summary>
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@ -435,10 +494,31 @@ namespace OpenSim.Data.SQLite
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RegionSettings newSettings = buildRegionSettings(row);
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newSettings.OnSave += StoreRegionSettings;
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LoadSpawnPoints(newSettings);
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return newSettings;
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}
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}
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private void LoadSpawnPoints(RegionSettings rs)
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{
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rs.ClearSpawnPoints();
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DataTable spawnpoints = ds.Tables["spawn_points"];
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string byRegion = "RegionID = '" + rs.RegionUUID + "'";
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DataRow[] spForRegion = spawnpoints.Select(byRegion);
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foreach (DataRow spRow in spForRegion)
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{
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SpawnPoint sp = new SpawnPoint();
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sp.Pitch = (float)spRow["Pitch"];
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sp.Yaw = (float)spRow["Yaw"];
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sp.Distance = (float)spRow["Distance"];
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rs.AddSpawnPoint(sp);
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}
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}
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/// <summary>
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/// Adds an object into region storage
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/// </summary>
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@ -1265,6 +1345,8 @@ namespace OpenSim.Data.SQLite
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createCol(regionsettings, "covenant", typeof(String));
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createCol(regionsettings, "covenant_datetime", typeof(Int32));
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createCol(regionsettings, "map_tile_ID", typeof(String));
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createCol(regionsettings, "TelehubObject", typeof(String));
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createCol(regionsettings, "parcel_tile_ID", typeof(String));
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regionsettings.PrimaryKey = new DataColumn[] { regionsettings.Columns["regionUUID"] };
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return regionsettings;
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}
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@ -1345,6 +1427,17 @@ namespace OpenSim.Data.SQLite
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return regionwindlight;
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}
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private static DataTable createRegionSpawnPointsTable()
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{
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DataTable spawn_points = new DataTable("spawn_points");
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createCol(spawn_points, "regionID", typeof(String));
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createCol(spawn_points, "Yaw", typeof(float));
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createCol(spawn_points, "Pitch", typeof(float));
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createCol(spawn_points, "Distance", typeof(float));
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return spawn_points;
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}
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/***********************************************************************
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*
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* Convert between ADO.NET <=> OpenSim Objects
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@ -1666,6 +1759,8 @@ namespace OpenSim.Data.SQLite
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newSettings.Covenant = new UUID((String)row["covenant"]);
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newSettings.CovenantChangedDateTime = Convert.ToInt32(row["covenant_datetime"]);
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newSettings.TerrainImageID = new UUID((String)row["map_tile_ID"]);
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newSettings.TelehubObject = new UUID((String)row["TelehubObject"]);
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newSettings.ParcelImageID = new UUID((String)row["parcel_tile_ID"]);
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return newSettings;
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}
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@ -2068,6 +2163,8 @@ namespace OpenSim.Data.SQLite
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row["covenant"] = settings.Covenant.ToString();
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row["covenant_datetime"] = settings.CovenantChangedDateTime;
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row["map_tile_ID"] = settings.TerrainImageID.ToString();
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row["TelehubObject"] = settings.TelehubObject.ToString();
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row["parcel_tile_ID"] = settings.ParcelImageID.ToString();
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}
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/// <summary>
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@ -2591,6 +2688,14 @@ namespace OpenSim.Data.SQLite
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da.UpdateCommand.Connection = conn;
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}
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private void setupRegionSpawnPointsCommands(SqliteDataAdapter da, SqliteConnection conn)
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{
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da.InsertCommand = createInsertCommand("spawn_points", ds.Tables["spawn_points"]);
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da.InsertCommand.Connection = conn;
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da.UpdateCommand = createUpdateCommand("spawn_points", "RegionID=:RegionID", ds.Tables["spawn_points"]);
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da.UpdateCommand.Connection = conn;
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}
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/// <summary>
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///
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/// </summary>
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@ -272,7 +272,8 @@ namespace OpenSim.Region.CoreModules.World.Land
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ParcelFlags.AllowGroupScripts |
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ParcelFlags.CreateGroupObjects |
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ParcelFlags.AllowAPrimitiveEntry |
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ParcelFlags.AllowGroupObjectEntry);
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ParcelFlags.AllowGroupObjectEntry |
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ParcelFlags.AllowFly);
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}
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if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId, this, GroupPowers.LandSetSale))
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@ -3259,8 +3259,11 @@ namespace OpenSim.Region.Framework.Scenes
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/// also return a reason.</returns>
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public bool NewUserConnection(AgentCircuitData agent, uint teleportFlags, out string reason, bool requirePresenceLookup)
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{
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bool vialogin = ((teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0 ||
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(teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0);
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bool vialogin = ((teleportFlags & (uint)TPFlags.ViaLogin) != 0 ||
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(teleportFlags & (uint)TPFlags.ViaHGLogin) != 0);
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bool viahome = ((teleportFlags & (uint)TPFlags.ViaHome) != 0);
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bool godlike = ((teleportFlags & (uint)TPFlags.Godlike) != 0);
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reason = String.Empty;
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//Teleport flags:
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@ -3272,9 +3275,9 @@ namespace OpenSim.Region.Framework.Scenes
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// Don't disable this log message - it's too helpful
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m_log.DebugFormat(
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"[SCENE]: Region {0} told of incoming {1} agent {2} {3} {4} (circuit code {5}, IP {6}, viewer {7}, teleportflags {8}, position {9})",
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"[SCENE]: Region {0} told of incoming {1} agent {2} {3} {4} (circuit code {5}, IP {6}, viewer {7}, teleportflags ({8}), position {9})",
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RegionInfo.RegionName, (agent.child ? "child" : "root"),agent.firstname, agent.lastname,
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agent.AgentID, agent.circuitcode, agent.IPAddress, agent.Viewer, teleportFlags, agent.startpos);
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agent.AgentID, agent.circuitcode, agent.IPAddress, agent.Viewer, ((TPFlags)teleportFlags).ToString(), agent.startpos);
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if (LoginsDisabled)
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{
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@ -3427,6 +3430,29 @@ namespace OpenSim.Region.Framework.Scenes
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agent.startpos.Z = 720;
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}
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}
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// Honor Estate teleport routing via Telehubs excluding ViaHome and GodLike TeleportFlags
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if (RegionInfo.RegionSettings.TelehubObject != UUID.Zero &&
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RegionInfo.EstateSettings.AllowDirectTeleport == false &&
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!viahome && !godlike)
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{
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SceneObjectGroup telehub = GetSceneObjectGroup(RegionInfo.RegionSettings.TelehubObject);
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// Can have multiple SpawnPoints
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List<SpawnPoint> spawnpoints = RegionInfo.RegionSettings.SpawnPoints();
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if ( spawnpoints.Count > 1)
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{
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// We have multiple SpawnPoints, Route the agent to a random one
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agent.startpos = spawnpoints[Util.RandomClass.Next(spawnpoints.Count)].GetLocation(telehub.AbsolutePosition, telehub.GroupRotation);
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}
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else
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{
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// We have a single SpawnPoint and will route the agent to it
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agent.startpos = spawnpoints[0].GetLocation(telehub.AbsolutePosition, telehub.GroupRotation);
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}
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return true;
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}
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// Honor parcel landing type and position.
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if (land != null)
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{
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|
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@ -1556,9 +1556,9 @@ namespace OpenSim.Region.Framework.Scenes
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dupe.GroupPosition = GroupPosition;
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dupe.OffsetPosition = OffsetPosition;
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dupe.RotationOffset = RotationOffset;
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dupe.Velocity = new Vector3(0, 0, 0);
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dupe.Acceleration = new Vector3(0, 0, 0);
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dupe.AngularVelocity = new Vector3(0, 0, 0);
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dupe.Velocity = Velocity;
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dupe.Acceleration = Acceleration;
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dupe.AngularVelocity = AngularVelocity;
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dupe.Flags = Flags;
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dupe.OwnershipCost = OwnershipCost;
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|
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@ -188,9 +188,9 @@ namespace OpenSim.Services.HypergridService
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string authURL = string.Empty;
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if (aCircuit.ServiceURLs.ContainsKey("HomeURI"))
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authURL = aCircuit.ServiceURLs["HomeURI"].ToString();
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m_log.InfoFormat("[GATEKEEPER SERVICE]: Login request for {0} {1} @ {2} ({3}) at {4} using viewer {5}, channel {6}, IP {7}, Mac {8}, Id0 {9}",
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m_log.InfoFormat("[GATEKEEPER SERVICE]: Login request for {0} {1} @ {2} ({3}) at {4} using viewer {5}, channel {6}, IP {7}, Mac {8}, Id0 {9} Teleport Flags {10}",
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aCircuit.firstname, aCircuit.lastname, authURL, aCircuit.AgentID, destination.RegionName,
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aCircuit.Viewer, aCircuit.Channel, aCircuit.IPAddress, aCircuit.Mac, aCircuit.Id0);
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aCircuit.Viewer, aCircuit.Channel, aCircuit.IPAddress, aCircuit.Mac, aCircuit.Id0, aCircuit.teleportFlags.ToString());
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//
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// Check client
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||||
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@ -315,6 +315,10 @@ namespace OpenSim.Services.HypergridService
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|||
// Finally launch the agent at the destination
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||||
//
|
||||
Constants.TeleportFlags loginFlag = isFirstLogin ? Constants.TeleportFlags.ViaLogin : Constants.TeleportFlags.ViaHGLogin;
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// Preserve our TeleportFlags we have gathered so-far
|
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loginFlag |= (Constants.TeleportFlags) aCircuit.teleportFlags;
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m_log.DebugFormat("[GATEKEEPER SERVICE]: launching agent {0}", loginFlag);
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return m_SimulationService.CreateAgent(destination, aCircuit, (uint)loginFlag, out reason);
|
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}
|
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|
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@ -465,6 +465,7 @@ namespace OpenSim.Services.LLLoginService
|
|||
|
||||
position = pinfo.HomePosition;
|
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lookAt = pinfo.HomeLookAt;
|
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flags |= TeleportFlags.ViaHome;
|
||||
}
|
||||
|
||||
if (tryDefaults)
|
||||
|
@ -753,6 +754,7 @@ namespace OpenSim.Services.LLLoginService
|
|||
{
|
||||
circuitCode = (uint)Util.RandomClass.Next(); ;
|
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aCircuit = MakeAgent(destination, account, avatar, session, secureSession, circuitCode, position, clientIP.Address.ToString(), viewer, channel, mac, id0);
|
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aCircuit.teleportFlags |= (uint)flags;
|
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success = LaunchAgentIndirectly(gatekeeper, destination, aCircuit, clientIP, out reason);
|
||||
if (!success && m_GridService != null)
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue