Thank you kindly, Ziah for a patch that adds the channel to the class ChatEventArgs and retrieves it's value along with the others from the OSChatMessage in HandleChatPackage. With this the MRM Script can check if a ChatEvent is coming in on a specifc Channel. The Second Part adds the Method say(string msg , int channel) to send a chat message on the specified channel. The idea behind this is to enable MRM's to communicate with regular LSL or OSSL Scripts so that they may can act as a Backend to access a Database or do business Logic for those Scripts.
Signed-off-by: Charles Krinke <cfk@pacbell.net>mysql-performance
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9c294c5663
commit
fddefff284
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@ -179,6 +179,8 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
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/// </summary>
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/// <param name="msg">The message to send to the user</param>
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void Say(string msg);
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void Say(string msg,int channel);
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//// <value>
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/// Grants access to the objects inventory
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@ -41,6 +41,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
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{
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public string Text;
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public IEntity Sender;
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public int Channel;
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}
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public delegate void OnChatDelegate(IWorld sender, ChatEventArgs e);
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@ -384,6 +384,15 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
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m_rootScene.SimChat(msg, ChatTypeEnum.Say, sop.AbsolutePosition, sop.Name, sop.UUID, false);
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}
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public void Say(string msg,int channel)
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{
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if (!CanEdit())
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return;
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SceneObjectPart sop = GetSOP();
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m_rootScene.SimChat(Utils.StringToBytes(msg), ChatTypeEnum.Say,channel, sop.AbsolutePosition, sop.Name, sop.UUID, false);
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}
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#endregion
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@ -148,7 +148,8 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
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ChatEventArgs e = new ChatEventArgs();
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e.Sender = new SOPObject(m_internalScene, ((SceneObjectPart) chat.SenderObject).LocalId, m_security);
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e.Text = chat.Message;
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e.Channel = chat.Channel;
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_OnChat(this, e);
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return;
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}
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@ -158,7 +159,8 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
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ChatEventArgs e = new ChatEventArgs();
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e.Sender = new SPAvatar(m_internalScene, chat.SenderUUID, m_security);
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e.Text = chat.Message;
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e.Channel = chat.Channel;
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_OnChat(this, e);
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return;
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}
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