Yay for unit tests. Increased the type width of the prims and primshapes
tables, and changed the database modules to actually push these doubles down into the database layer.0.6.1-post-fixes
parent
4fdda32cd3
commit
fdf5f55a5b
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@ -1078,38 +1078,38 @@ namespace OpenSim.Data.MySQL
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cmd.Parameters.AddWithValue("EveryoneMask", prim.EveryoneMask);
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cmd.Parameters.AddWithValue("EveryoneMask", prim.EveryoneMask);
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cmd.Parameters.AddWithValue("BaseMask", prim.BaseMask);
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cmd.Parameters.AddWithValue("BaseMask", prim.BaseMask);
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// vectors
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// vectors
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cmd.Parameters.AddWithValue("PositionX", prim.OffsetPosition.X);
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cmd.Parameters.AddWithValue("PositionX", (double)prim.OffsetPosition.X);
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cmd.Parameters.AddWithValue("PositionY", prim.OffsetPosition.Y);
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cmd.Parameters.AddWithValue("PositionY", (double)prim.OffsetPosition.Y);
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cmd.Parameters.AddWithValue("PositionZ", prim.OffsetPosition.Z);
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cmd.Parameters.AddWithValue("PositionZ", (double)prim.OffsetPosition.Z);
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cmd.Parameters.AddWithValue("GroupPositionX", prim.GroupPosition.X);
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cmd.Parameters.AddWithValue("GroupPositionX", (double)prim.GroupPosition.X);
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cmd.Parameters.AddWithValue("GroupPositionY", prim.GroupPosition.Y);
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cmd.Parameters.AddWithValue("GroupPositionY", (double)prim.GroupPosition.Y);
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cmd.Parameters.AddWithValue("GroupPositionZ", prim.GroupPosition.Z);
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cmd.Parameters.AddWithValue("GroupPositionZ", (double)prim.GroupPosition.Z);
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cmd.Parameters.AddWithValue("VelocityX", prim.Velocity.X);
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cmd.Parameters.AddWithValue("VelocityX", (double)prim.Velocity.X);
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cmd.Parameters.AddWithValue("VelocityY", prim.Velocity.Y);
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cmd.Parameters.AddWithValue("VelocityY", (double)prim.Velocity.Y);
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cmd.Parameters.AddWithValue("VelocityZ", prim.Velocity.Z);
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cmd.Parameters.AddWithValue("VelocityZ", (double)prim.Velocity.Z);
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cmd.Parameters.AddWithValue("AngularVelocityX", prim.AngularVelocity.X);
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cmd.Parameters.AddWithValue("AngularVelocityX", (double)prim.AngularVelocity.X);
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cmd.Parameters.AddWithValue("AngularVelocityY", prim.AngularVelocity.Y);
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cmd.Parameters.AddWithValue("AngularVelocityY", (double)prim.AngularVelocity.Y);
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cmd.Parameters.AddWithValue("AngularVelocityZ", prim.AngularVelocity.Z);
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cmd.Parameters.AddWithValue("AngularVelocityZ", (double)prim.AngularVelocity.Z);
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cmd.Parameters.AddWithValue("AccelerationX", prim.Acceleration.X);
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cmd.Parameters.AddWithValue("AccelerationX", (double)prim.Acceleration.X);
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cmd.Parameters.AddWithValue("AccelerationY", prim.Acceleration.Y);
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cmd.Parameters.AddWithValue("AccelerationY", (double)prim.Acceleration.Y);
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cmd.Parameters.AddWithValue("AccelerationZ", prim.Acceleration.Z);
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cmd.Parameters.AddWithValue("AccelerationZ", (double)prim.Acceleration.Z);
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// quaternions
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// quaternions
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cmd.Parameters.AddWithValue("RotationX", prim.RotationOffset.X);
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cmd.Parameters.AddWithValue("RotationX", (double)prim.RotationOffset.X);
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cmd.Parameters.AddWithValue("RotationY", prim.RotationOffset.Y);
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cmd.Parameters.AddWithValue("RotationY", (double)prim.RotationOffset.Y);
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cmd.Parameters.AddWithValue("RotationZ", prim.RotationOffset.Z);
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cmd.Parameters.AddWithValue("RotationZ", (double)prim.RotationOffset.Z);
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cmd.Parameters.AddWithValue("RotationW", prim.RotationOffset.W);
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cmd.Parameters.AddWithValue("RotationW", (double)prim.RotationOffset.W);
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// Sit target
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// Sit target
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Vector3 sitTargetPos = prim.SitTargetPositionLL;
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Vector3 sitTargetPos = prim.SitTargetPositionLL;
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cmd.Parameters.AddWithValue("SitTargetOffsetX", sitTargetPos.X);
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cmd.Parameters.AddWithValue("SitTargetOffsetX", (double)sitTargetPos.X);
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cmd.Parameters.AddWithValue("SitTargetOffsetY", sitTargetPos.Y);
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cmd.Parameters.AddWithValue("SitTargetOffsetY", (double)sitTargetPos.Y);
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cmd.Parameters.AddWithValue("SitTargetOffsetZ", sitTargetPos.Z);
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cmd.Parameters.AddWithValue("SitTargetOffsetZ", (double)sitTargetPos.Z);
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Quaternion sitTargetOrient = prim.SitTargetOrientationLL;
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Quaternion sitTargetOrient = prim.SitTargetOrientationLL;
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cmd.Parameters.AddWithValue("SitTargetOrientW", sitTargetOrient.W);
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cmd.Parameters.AddWithValue("SitTargetOrientW", (double)sitTargetOrient.W);
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cmd.Parameters.AddWithValue("SitTargetOrientX", sitTargetOrient.X);
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cmd.Parameters.AddWithValue("SitTargetOrientX", (double)sitTargetOrient.X);
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cmd.Parameters.AddWithValue("SitTargetOrientY", sitTargetOrient.Y);
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cmd.Parameters.AddWithValue("SitTargetOrientY", (double)sitTargetOrient.Y);
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cmd.Parameters.AddWithValue("SitTargetOrientZ", sitTargetOrient.Z);
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cmd.Parameters.AddWithValue("SitTargetOrientZ", (double)sitTargetOrient.Z);
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cmd.Parameters.AddWithValue("PayPrice", prim.PayPrice[0]);
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cmd.Parameters.AddWithValue("PayPrice", prim.PayPrice[0]);
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cmd.Parameters.AddWithValue("PayButton1", prim.PayPrice[1]);
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cmd.Parameters.AddWithValue("PayButton1", prim.PayPrice[1]);
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@ -1131,17 +1131,17 @@ namespace OpenSim.Data.MySQL
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cmd.Parameters.AddWithValue("TextureAnimation", prim.TextureAnimation);
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cmd.Parameters.AddWithValue("TextureAnimation", prim.TextureAnimation);
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cmd.Parameters.AddWithValue("ParticleSystem", prim.ParticleSystem);
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cmd.Parameters.AddWithValue("ParticleSystem", prim.ParticleSystem);
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cmd.Parameters.AddWithValue("OmegaX", prim.RotationalVelocity.X);
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cmd.Parameters.AddWithValue("OmegaX", (double)prim.RotationalVelocity.X);
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cmd.Parameters.AddWithValue("OmegaY", prim.RotationalVelocity.Y);
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cmd.Parameters.AddWithValue("OmegaY", (double)prim.RotationalVelocity.Y);
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cmd.Parameters.AddWithValue("OmegaZ", prim.RotationalVelocity.Z);
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cmd.Parameters.AddWithValue("OmegaZ", (double)prim.RotationalVelocity.Z);
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cmd.Parameters.AddWithValue("CameraEyeOffsetX", prim.GetCameraEyeOffset().X);
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cmd.Parameters.AddWithValue("CameraEyeOffsetX", (double)prim.GetCameraEyeOffset().X);
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cmd.Parameters.AddWithValue("CameraEyeOffsetY", prim.GetCameraEyeOffset().Y);
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cmd.Parameters.AddWithValue("CameraEyeOffsetY", (double)prim.GetCameraEyeOffset().Y);
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cmd.Parameters.AddWithValue("CameraEyeOffsetZ", prim.GetCameraEyeOffset().Z);
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cmd.Parameters.AddWithValue("CameraEyeOffsetZ", (double)prim.GetCameraEyeOffset().Z);
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cmd.Parameters.AddWithValue("CameraAtOffsetX", prim.GetCameraAtOffset().X);
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cmd.Parameters.AddWithValue("CameraAtOffsetX", (double)prim.GetCameraAtOffset().X);
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cmd.Parameters.AddWithValue("CameraAtOffsetY", prim.GetCameraAtOffset().Y);
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cmd.Parameters.AddWithValue("CameraAtOffsetY", (double)prim.GetCameraAtOffset().Y);
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cmd.Parameters.AddWithValue("CameraAtOffsetZ", prim.GetCameraAtOffset().Z);
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cmd.Parameters.AddWithValue("CameraAtOffsetZ", (double)prim.GetCameraAtOffset().Z);
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if (prim.GetForceMouselook())
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if (prim.GetForceMouselook())
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cmd.Parameters.AddWithValue("ForceMouselook", 1);
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cmd.Parameters.AddWithValue("ForceMouselook", 1);
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@ -1363,9 +1363,9 @@ byte[] textureEntry = (byte[]) row["Texture"];
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// shape is an enum
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// shape is an enum
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cmd.Parameters.AddWithValue("Shape", 0);
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cmd.Parameters.AddWithValue("Shape", 0);
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// vectors
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// vectors
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cmd.Parameters.AddWithValue("ScaleX", s.Scale.X);
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cmd.Parameters.AddWithValue("ScaleX", (double)s.Scale.X);
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cmd.Parameters.AddWithValue("ScaleY", s.Scale.Y);
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cmd.Parameters.AddWithValue("ScaleY", (double)s.Scale.Y);
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cmd.Parameters.AddWithValue("ScaleZ", s.Scale.Z);
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cmd.Parameters.AddWithValue("ScaleZ", (double)s.Scale.Z);
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// paths
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// paths
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cmd.Parameters.AddWithValue("PCode", s.PCode);
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cmd.Parameters.AddWithValue("PCode", s.PCode);
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cmd.Parameters.AddWithValue("PathBegin", s.PathBegin);
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cmd.Parameters.AddWithValue("PathBegin", s.PathBegin);
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@ -1,42 +1,46 @@
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BEGIN;
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BEGIN;
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alter table prims change column `PositionX` `PositionX` float default NULL;
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alter table prims change column `PositionX` `PositionX` double default NULL;
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alter table prims change column `PositionY` `PositionY` float default NULL;
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alter table prims change column `PositionY` `PositionY` double default NULL;
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alter table prims change column `PositionZ` `PositionZ` float default NULL;
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alter table prims change column `PositionZ` `PositionZ` double default NULL;
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alter table prims change column `GroupPositionX` `GroupPositionX` float default NULL;
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alter table prims change column `GroupPositionX` `GroupPositionX` double default NULL;
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alter table prims change column `GroupPositionY` `GroupPositionY` float default NULL;
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alter table prims change column `GroupPositionY` `GroupPositionY` double default NULL;
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alter table prims change column `GroupPositionZ` `GroupPositionZ` float default NULL;
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alter table prims change column `GroupPositionZ` `GroupPositionZ` double default NULL;
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alter table prims change column `VelocityX` `VelocityX` float default NULL;
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alter table prims change column `VelocityX` `VelocityX` double default NULL;
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alter table prims change column `VelocityY` `VelocityY` float default NULL;
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alter table prims change column `VelocityY` `VelocityY` double default NULL;
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alter table prims change column `VelocityZ` `VelocityZ` float default NULL;
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alter table prims change column `VelocityZ` `VelocityZ` double default NULL;
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alter table prims change column `AngularVelocityX` `AngularVelocityX` float default NULL;
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alter table prims change column `AngularVelocityX` `AngularVelocityX` double default NULL;
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alter table prims change column `AngularVelocityY` `AngularVelocityY` float default NULL;
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alter table prims change column `AngularVelocityY` `AngularVelocityY` double default NULL;
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alter table prims change column `AngularVelocityZ` `AngularVelocityZ` float default NULL;
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alter table prims change column `AngularVelocityZ` `AngularVelocityZ` double default NULL;
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alter table prims change column `AccelerationX` `AccelerationX` float default NULL;
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alter table prims change column `AccelerationX` `AccelerationX` double default NULL;
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alter table prims change column `AccelerationY` `AccelerationY` float default NULL;
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alter table prims change column `AccelerationY` `AccelerationY` double default NULL;
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alter table prims change column `AccelerationZ` `AccelerationZ` float default NULL;
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alter table prims change column `AccelerationZ` `AccelerationZ` double default NULL;
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alter table prims change column `RotationX` `RotationX` float default NULL;
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alter table prims change column `RotationX` `RotationX` double default NULL;
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alter table prims change column `RotationY` `RotationY` float default NULL;
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alter table prims change column `RotationY` `RotationY` double default NULL;
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alter table prims change column `RotationZ` `RotationZ` float default NULL;
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alter table prims change column `RotationZ` `RotationZ` double default NULL;
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alter table prims change column `RotationW` `RotationW` float default NULL;
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alter table prims change column `RotationW` `RotationW` double default NULL;
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alter table prims change column `SitTargetOffsetX` `SitTargetOffsetX` float default NULL;
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alter table prims change column `SitTargetOffsetX` `SitTargetOffsetX` double default NULL;
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alter table prims change column `SitTargetOffsetY` `SitTargetOffsetY` float default NULL;
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alter table prims change column `SitTargetOffsetY` `SitTargetOffsetY` double default NULL;
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alter table prims change column `SitTargetOffsetZ` `SitTargetOffsetZ` float default NULL;
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alter table prims change column `SitTargetOffsetZ` `SitTargetOffsetZ` double default NULL;
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alter table prims change column `SitTargetOrientW` `SitTargetOrientW` float default NULL;
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alter table prims change column `SitTargetOrientW` `SitTargetOrientW` double default NULL;
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alter table prims change column `SitTargetOrientX` `SitTargetOrientX` float default NULL;
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alter table prims change column `SitTargetOrientX` `SitTargetOrientX` double default NULL;
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alter table prims change column `SitTargetOrientY` `SitTargetOrientY` float default NULL;
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alter table prims change column `SitTargetOrientY` `SitTargetOrientY` double default NULL;
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alter table prims change column `SitTargetOrientZ` `SitTargetOrientZ` float default NULL;
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alter table prims change column `SitTargetOrientZ` `SitTargetOrientZ` double default NULL;
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alter table prims change column `LoopedSoundGain` `LoopedSoundGain` float NOT NULL default '0';
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alter table prims change column `LoopedSoundGain` `LoopedSoundGain` double NOT NULL default '0';
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alter table prims change column `OmegaX` `OmegaX` float NOT NULL default '0';
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alter table prims change column `OmegaX` `OmegaX` double NOT NULL default '0';
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alter table prims change column `OmegaY` `OmegaY` float NOT NULL default '0';
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alter table prims change column `OmegaY` `OmegaY` double NOT NULL default '0';
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alter table prims change column `OmegaZ` `OmegaZ` float NOT NULL default '0';
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alter table prims change column `OmegaZ` `OmegaZ` double NOT NULL default '0';
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alter table prims change column `CameraEyeOffsetX` `CameraEyeOffsetX` float NOT NULL default '0';
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alter table prims change column `CameraEyeOffsetX` `CameraEyeOffsetX` double NOT NULL default '0';
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alter table prims change column `CameraEyeOffsetY` `CameraEyeOffsetY` float NOT NULL default '0';
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alter table prims change column `CameraEyeOffsetY` `CameraEyeOffsetY` double NOT NULL default '0';
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alter table prims change column `CameraEyeOffsetZ` `CameraEyeOffsetZ` float NOT NULL default '0';
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alter table prims change column `CameraEyeOffsetZ` `CameraEyeOffsetZ` double NOT NULL default '0';
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alter table prims change column `CameraAtOffsetX` `CameraAtOffsetX` float NOT NULL default '0';
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alter table prims change column `CameraAtOffsetX` `CameraAtOffsetX` double NOT NULL default '0';
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alter table prims change column `CameraAtOffsetY` `CameraAtOffsetY` float NOT NULL default '0';
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alter table prims change column `CameraAtOffsetY` `CameraAtOffsetY` double NOT NULL default '0';
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alter table prims change column `CameraAtOffsetZ` `CameraAtOffsetZ` float NOT NULL default '0';
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alter table prims change column `CameraAtOffsetZ` `CameraAtOffsetZ` double NOT NULL default '0';
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alter table prims change column `CollisionSoundVolume` `CollisionSoundVolume` float NOT NULL default '0';
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alter table prims change column `CollisionSoundVolume` `CollisionSoundVolume` double NOT NULL default '0';
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alter table primshapes change column `ScaleX` `ScaleX` double NOT NULL default '0';
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alter table primshapes change column `ScaleY` `ScaleY` double NOT NULL default '0';
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alter table primshapes change column `ScaleZ` `ScaleZ` double NOT NULL default '0';
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COMMIT;
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COMMIT;
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@ -220,7 +220,7 @@ namespace OpenSim.Data.Tests
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uint localid = localID+1;
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uint localid = localID+1;
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localID = localID + 1;
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localID = localID + 1;
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string name = "Adam West";
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string name = "Adam West";
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byte material = (byte) random.Next(255);
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byte material = (byte) random.Next(127);
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ulong regionh = (ulong)random.NextDouble() * (ulong)random.Next();
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ulong regionh = (ulong)random.NextDouble() * (ulong)random.Next();
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int pin = random.Next();
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int pin = random.Next();
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Byte[] partsys = new byte[8];
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Byte[] partsys = new byte[8];
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@ -381,7 +381,7 @@ namespace OpenSim.Data.Tests
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TaskInventoryDictionary dic = new TaskInventoryDictionary();
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TaskInventoryDictionary dic = new TaskInventoryDictionary();
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localID = localID + 1;
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localID = localID + 1;
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string name = "West Adam";
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string name = "West Adam";
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byte material = (byte) random.Next(255);
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byte material = (byte) random.Next(127);
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ulong regionh = (ulong)random.NextDouble() * (ulong)random.Next();
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ulong regionh = (ulong)random.NextDouble() * (ulong)random.Next();
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int pin = random.Next();
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int pin = random.Next();
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Byte[] partsys = new byte[8];
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Byte[] partsys = new byte[8];
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@ -22,6 +22,7 @@
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<File name="./LSL_Stub.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
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<File name="./LSL_Stub.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
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<File name="./OSSL_Stub.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
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<File name="./OSSL_Stub.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
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<File name="./ScriptBase.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
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<File name="./ScriptBase.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
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<File name="./ScriptSponsor.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
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</Contents>
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</Contents>
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<References>
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<References>
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<ProjectReference type="Assembly" refto="../../../../../../bin/log4net.dll" localcopy="False" />
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<ProjectReference type="Assembly" refto="../../../../../../bin/log4net.dll" localcopy="False" />
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