Merge branch 'master' into careminster-presence-refactor

avinationmerge
Melanie 2010-06-14 02:49:15 +01:00
commit fdf648bcf3
21 changed files with 709 additions and 445 deletions

View File

@ -373,7 +373,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
// Save avatar attachment information // Save avatar attachment information
if (m_scene.AvatarFactory != null) if (m_scene.AvatarFactory != null)
{ {
m_log.Debug("[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId + ", ItemID: " + itemID); m_log.Debug("[ATTACHMENTS MODULE]: Dettaching from UserID: " + remoteClient.AgentId + ", ItemID: " + itemID);
m_scene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance); m_scene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
} }
} }

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@ -198,7 +198,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
public void UpdateDatabase(UUID user, AvatarAppearance appearance) public void UpdateDatabase(UUID user, AvatarAppearance appearance)
{ {
//m_log.DebugFormat("[APPEARANCE]: UpdateDatabase"); m_log.DebugFormat("[APPEARANCE]: UpdateDatabase");
AvatarData adata = new AvatarData(appearance); AvatarData adata = new AvatarData(appearance);
m_scene.AvatarService.SetAvatar(user, adata); m_scene.AvatarService.SetAvatar(user, adata);
} }

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@ -396,7 +396,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
agent.Position = position; agent.Position = position;
SetCallbackURL(agent, sp.Scene.RegionInfo); SetCallbackURL(agent, sp.Scene.RegionInfo);
UpdateAgent(reg, finalDestination, agent); if (!UpdateAgent(reg, finalDestination, agent))
{
// Region doesn't take it
Fail(sp, finalDestination);
return;
}
m_log.DebugFormat( m_log.DebugFormat(
"[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} to client {1}", capsPath, sp.UUID); "[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} to client {1}", capsPath, sp.UUID);
@ -421,21 +426,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
// that the client contacted the destination before we send the attachments and close things here. // that the client contacted the destination before we send the attachments and close things here.
if (!WaitForCallback(sp.UUID)) if (!WaitForCallback(sp.UUID))
{ {
// Client never contacted destination. Let's restore everything back Fail(sp, finalDestination);
sp.ControllingClient.SendTeleportFailed("Problems connecting to destination.");
// Fail. Reset it back
sp.IsChildAgent = false;
ResetFromTransit(sp.UUID);
// Yikes! We should just have a ref to scene here.
//sp.Scene.InformClientOfNeighbours(sp);
EnableChildAgents(sp);
// Finally, kill the agent we just created at the destination.
m_aScene.SimulationService.CloseAgent(finalDestination, sp.UUID);
return; return;
} }
@ -475,6 +466,22 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
} }
} }
private void Fail(ScenePresence sp, GridRegion finalDestination)
{
// Client never contacted destination. Let's restore everything back
sp.ControllingClient.SendTeleportFailed("Problems connecting to destination.");
// Fail. Reset it back
sp.IsChildAgent = false;
ResetFromTransit(sp.UUID);
EnableChildAgents(sp);
// Finally, kill the agent we just created at the destination.
m_aScene.SimulationService.CloseAgent(finalDestination, sp.UUID);
}
protected virtual bool CreateAgent(ScenePresence sp, GridRegion reg, GridRegion finalDestination, AgentCircuitData agentCircuit, uint teleportFlags, out string reason) protected virtual bool CreateAgent(ScenePresence sp, GridRegion reg, GridRegion finalDestination, AgentCircuitData agentCircuit, uint teleportFlags, out string reason)
{ {
@ -813,7 +820,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
cAgent.CallbackURI = "http://" + m_scene.RegionInfo.ExternalHostName + ":" + m_scene.RegionInfo.HttpPort + cAgent.CallbackURI = "http://" + m_scene.RegionInfo.ExternalHostName + ":" + m_scene.RegionInfo.HttpPort +
"/agent/" + agent.UUID.ToString() + "/" + m_scene.RegionInfo.RegionID.ToString() + "/release/"; "/agent/" + agent.UUID.ToString() + "/" + m_scene.RegionInfo.RegionID.ToString() + "/release/";
m_scene.SimulationService.UpdateAgent(neighbourRegion, cAgent); if (!m_scene.SimulationService.UpdateAgent(neighbourRegion, cAgent))
{
// region doesn't take it
ResetFromTransit(agent.UUID);
return agent;
}
// Next, let's close the child agent connections that are too far away. // Next, let's close the child agent connections that are too far away.
agent.CloseChildAgents(neighbourx, neighboury); agent.CloseChildAgents(neighbourx, neighboury);
@ -914,12 +926,40 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
/// </summary> /// </summary>
public void EnableChildAgent(ScenePresence sp, GridRegion region) public void EnableChildAgent(ScenePresence sp, GridRegion region)
{ {
m_log.DebugFormat("[ENTITY TRANSFER]: Enabling child agent in new neighour {0}", region.RegionName);
AgentCircuitData currentAgentCircuit = sp.Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode);
AgentCircuitData agent = sp.ControllingClient.RequestClientInfo(); AgentCircuitData agent = sp.ControllingClient.RequestClientInfo();
agent.BaseFolder = UUID.Zero; agent.BaseFolder = UUID.Zero;
agent.InventoryFolder = UUID.Zero; agent.InventoryFolder = UUID.Zero;
agent.startpos = new Vector3(128, 128, 70); agent.startpos = new Vector3(128, 128, 70);
agent.child = true; agent.child = true;
agent.Appearance = sp.Appearance; agent.Appearance = sp.Appearance;
agent.CapsPath = CapsUtil.GetRandomCapsObjectPath();
agent.ChildrenCapSeeds = new Dictionary<ulong, string>(sp.Scene.CapsModule.GetChildrenSeeds(sp.UUID));
m_log.DebugFormat("[XXX] Seeds 1 {0}", agent.ChildrenCapSeeds.Count);
if (!agent.ChildrenCapSeeds.ContainsKey(sp.Scene.RegionInfo.RegionHandle))
agent.ChildrenCapSeeds.Add(sp.Scene.RegionInfo.RegionHandle, sp.ControllingClient.RequestClientInfo().CapsPath);
m_log.DebugFormat("[XXX] Seeds 2 {0}", agent.ChildrenCapSeeds.Count);
sp.AddNeighbourRegion(region.RegionHandle, agent.CapsPath);
foreach (ulong h in agent.ChildrenCapSeeds.Keys)
m_log.DebugFormat("[XXX] --> {0}", h);
m_log.DebugFormat("[XXX] Adding {0}", region.RegionHandle);
agent.ChildrenCapSeeds.Add(region.RegionHandle, agent.CapsPath);
if (sp.Scene.CapsModule != null)
{
sp.Scene.CapsModule.SetChildrenSeed(sp.UUID, agent.ChildrenCapSeeds);
}
if (currentAgentCircuit != null)
{
agent.ServiceURLs = currentAgentCircuit.ServiceURLs;
agent.Viewer = currentAgentCircuit.Viewer;
}
IPEndPoint external = region.ExternalEndPoint; IPEndPoint external = region.ExternalEndPoint;
if (external != null) if (external != null)

View File

@ -123,17 +123,14 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsIn.Neighbour
public GridRegion HelloNeighbour(ulong regionHandle, RegionInfo thisRegion) public GridRegion HelloNeighbour(ulong regionHandle, RegionInfo thisRegion)
{ {
m_log.DebugFormat("[NEIGHBOUR IN CONNECTOR]: HelloNeighbour from {0}, to {1}. Count = {2}",
thisRegion.RegionName, regionHandle, m_Scenes.Count);
foreach (Scene s in m_Scenes) foreach (Scene s in m_Scenes)
{ {
if (s.RegionInfo.RegionHandle == regionHandle) if (s.RegionInfo.RegionHandle == regionHandle)
{ {
m_log.Debug("[NEIGHBOUR IN CONNECTOR]: Found region to SendHelloNeighbour"); //m_log.DebugFormat("[NEIGHBOUR IN CONNECTOR]: HelloNeighbour from {0} to {1}", thisRegion.RegionName, s.RegionInfo.RegionName);
return s.IncomingHelloNeighbour(thisRegion); return s.IncomingHelloNeighbour(thisRegion);
} }
} }
m_log.DebugFormat("[NEIGHBOUR IN CONNECTOR]: region handle {0} not found", regionHandle);
return null; return null;
} }

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@ -181,22 +181,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
public List<GridRegion> GetNeighbours(UUID scopeID, UUID regionID) public List<GridRegion> GetNeighbours(UUID scopeID, UUID regionID)
{ {
if (m_LocalCache.ContainsKey(regionID)) return m_GridService.GetNeighbours(scopeID, regionID);
{
List<GridRegion> neighbours = m_LocalCache[regionID].GetNeighbours();
if (neighbours.Count == 0)
// try the DB
neighbours = m_GridService.GetNeighbours(scopeID, regionID);
return neighbours;
}
else
{
m_log.WarnFormat("[LOCAL GRID CONNECTOR]: GetNeighbours: Requested region {0} is not on this sim", regionID);
return new List<GridRegion>();
}
// Don't go to the DB
//return m_GridService.GetNeighbours(scopeID, regionID);
} }
public GridRegion GetRegionByUUID(UUID scopeID, UUID regionID) public GridRegion GetRegionByUUID(UUID scopeID, UUID regionID)

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@ -153,12 +153,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
return false; return false;
} }
// Let's override GetNeighbours completely -- never go to the grid server
// Neighbours are/should be cached locally
// For retrieval from the DB, caller should call GetRegionByPosition
public override List<GridRegion> GetNeighbours(UUID scopeID, UUID regionID) public override List<GridRegion> GetNeighbours(UUID scopeID, UUID regionID)
{ {
return m_LocalGridService.GetNeighbours(scopeID, regionID); return base.GetNeighbours(scopeID, regionID);
} }
public override GridRegion GetRegionByUUID(UUID scopeID, UUID regionID) public override GridRegion GetRegionByUUID(UUID scopeID, UUID regionID)

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@ -121,17 +121,17 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Neighbour
public GridRegion HelloNeighbour(ulong regionHandle, RegionInfo thisRegion) public GridRegion HelloNeighbour(ulong regionHandle, RegionInfo thisRegion)
{ {
m_log.DebugFormat("[NEIGHBOUR CONNECTOR]: HelloNeighbour from {0}, to {1}. Count = {2}", m_log.DebugFormat("[NEIGHBOUR CONNECTOR]: HelloNeighbour from {0}, to {1}.",
thisRegion.RegionName, regionHandle, m_Scenes.Count); thisRegion.RegionName, regionHandle);
foreach (Scene s in m_Scenes) foreach (Scene s in m_Scenes)
{ {
if (s.RegionInfo.RegionHandle == regionHandle) if (s.RegionInfo.RegionHandle == regionHandle)
{ {
m_log.Debug("[NEIGHBOUR CONNECTOR]: Found region to SendHelloNeighbour"); //m_log.Debug("[NEIGHBOUR CONNECTOR]: Found region to SendHelloNeighbour");
return s.IncomingHelloNeighbour(thisRegion); return s.IncomingHelloNeighbour(thisRegion);
} }
} }
m_log.DebugFormat("[NEIGHBOUR CONNECTOR]: region handle {0} not found", regionHandle); //m_log.DebugFormat("[NEIGHBOUR CONNECTOR]: region handle {0} not found", regionHandle);
return null; return null;
} }

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@ -181,7 +181,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
// else do the remote thing // else do the remote thing
if (!m_localBackend.IsLocalRegion(destination.RegionHandle)) if (!m_localBackend.IsLocalRegion(destination.RegionHandle))
{ {
//m_regionClient.SendUserInformation(regInfo, aCircuit);
return m_remoteConnector.CreateAgent(destination, aCircuit, teleportFlags, out reason); return m_remoteConnector.CreateAgent(destination, aCircuit, teleportFlags, out reason);
} }
return false; return false;

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@ -964,12 +964,6 @@ namespace OpenSim.Region.Framework.Scenes
// Let the grid service module know, so this can be cached // Let the grid service module know, so this can be cached
m_eventManager.TriggerOnRegionUp(otherRegion); m_eventManager.TriggerOnRegionUp(otherRegion);
RegionInfo regInfo = new RegionInfo(xcell, ycell, otherRegion.InternalEndPoint, otherRegion.ExternalHostName);
regInfo.RegionID = otherRegion.RegionID;
regInfo.RegionName = otherRegion.RegionName;
regInfo.ScopeID = otherRegion.ScopeID;
regInfo.ExternalHostName = otherRegion.ExternalHostName;
GridRegion r = new GridRegion(regInfo);
try try
{ {
ForEachScenePresence(delegate(ScenePresence agent) ForEachScenePresence(delegate(ScenePresence agent)
@ -984,7 +978,7 @@ namespace OpenSim.Region.Framework.Scenes
old.Add(otherRegion.RegionHandle); old.Add(otherRegion.RegionHandle);
agent.DropOldNeighbours(old); agent.DropOldNeighbours(old);
if (m_teleportModule != null) if (m_teleportModule != null)
m_teleportModule.EnableChildAgent(agent, r); m_teleportModule.EnableChildAgent(agent, otherRegion);
} }
} }
); );
@ -1546,6 +1540,7 @@ namespace OpenSim.Region.Framework.Scenes
{ {
m_log.DebugFormat("[REGION]: Enabling logins for {0}", RegionInfo.RegionName); m_log.DebugFormat("[REGION]: Enabling logins for {0}", RegionInfo.RegionName);
LoginsDisabled = false; LoginsDisabled = false;
m_sceneGridService.InformNeighborsThatRegionisUp(RequestModuleInterface<INeighbourService>(), RegionInfo);
} }
} }
} }
@ -1830,6 +1825,8 @@ namespace OpenSim.Region.Framework.Scenes
{ {
RegisterCommsEvents(); RegisterCommsEvents();
m_sceneGridService.SetScene(this);
// These two 'commands' *must be* next to each other or sim rebooting fails. // These two 'commands' *must be* next to each other or sim rebooting fails.
//m_sceneGridService.RegisterRegion(m_interregionCommsOut, RegionInfo); //m_sceneGridService.RegisterRegion(m_interregionCommsOut, RegionInfo);
@ -1840,24 +1837,6 @@ namespace OpenSim.Region.Framework.Scenes
throw new Exception(error); throw new Exception(error);
} }
m_sceneGridService.SetScene(this);
m_sceneGridService.InformNeighborsThatRegionisUp(RequestModuleInterface<INeighbourService>(), RegionInfo);
//Dictionary<string, string> dGridSettings = m_sceneGridService.GetGridSettings();
//if (dGridSettings.ContainsKey("allow_forceful_banlines"))
//{
// if (dGridSettings["allow_forceful_banlines"] != "TRUE")
// {
// m_log.Info("[GRID]: Grid is disabling forceful parcel banlists");
// EventManager.TriggerSetAllowForcefulBan(false);
// }
// else
// {
// m_log.Info("[GRID]: Grid is allowing forceful parcel banlists");
// EventManager.TriggerSetAllowForcefulBan(true);
// }
//}
} }
/// <summary> /// <summary>
@ -3934,6 +3913,8 @@ namespace OpenSim.Region.Framework.Scenes
m_log.DebugFormat( m_log.DebugFormat(
"[SCENE]: Incoming child agent update for {0} in {1}", cAgentData.AgentID, RegionInfo.RegionName); "[SCENE]: Incoming child agent update for {0} in {1}", cAgentData.AgentID, RegionInfo.RegionName);
// XPTO: if this agent is not allowed here as root, always return false
// We have to wait until the viewer contacts this region after receiving EAC. // We have to wait until the viewer contacts this region after receiving EAC.
// That calls AddNewClient, which finally creates the ScenePresence // That calls AddNewClient, which finally creates the ScenePresence
ScenePresence childAgentUpdate = WaitGetScenePresence(cAgentData.AgentID); ScenePresence childAgentUpdate = WaitGetScenePresence(cAgentData.AgentID);

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@ -182,24 +182,17 @@ namespace OpenSim.Region.Framework.Scenes
{ {
//m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: Sending InterRegion Notification that region is up " + region.RegionName); //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: Sending InterRegion Notification that region is up " + region.RegionName);
for (int x = (int)region.RegionLocX - 1; x <= region.RegionLocX + 1; x++) List<GridRegion> neighbours = m_scene.GridService.GetNeighbours(m_scene.RegionInfo.ScopeID, m_scene.RegionInfo.RegionID);
m_log.DebugFormat("[INTERGRID]: Informing {0} neighbours that this region is up", neighbours.Count);
foreach (GridRegion n in neighbours)
{ {
for (int y = (int)region.RegionLocY - 1; y <= region.RegionLocY + 1; y++) InformNeighbourThatRegionUpDelegate d = InformNeighboursThatRegionIsUpAsync;
{ d.BeginInvoke(neighbourService, region, n.RegionHandle,
if (!((x == region.RegionLocX) && (y == region.RegionLocY))) // skip this region InformNeighborsThatRegionisUpCompleted,
{ d);
ulong handle = Utils.UIntsToLong((uint)x * Constants.RegionSize, (uint)y * Constants.RegionSize);
InformNeighbourThatRegionUpDelegate d = InformNeighboursThatRegionIsUpAsync;
d.BeginInvoke(neighbourService, region, handle,
InformNeighborsThatRegionisUpCompleted,
d);
}
}
} }
} }
public delegate void SendChildAgentDataUpdateDelegate(AgentPosition cAgentData, ulong regionHandle); public delegate void SendChildAgentDataUpdateDelegate(AgentPosition cAgentData, ulong regionHandle);
/// <summary> /// <summary>

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@ -3390,6 +3390,7 @@ Console.WriteLine("Scripted Sit ofset {0}", m_pos);
{ {
if (cAgent.Attachments != null) if (cAgent.Attachments != null)
{ {
m_appearance.ClearAttachments();
foreach (AttachmentData att in cAgent.Attachments) foreach (AttachmentData att in cAgent.Attachments)
{ {
m_appearance.SetAttachment(att.AttachPoint, att.ItemID, att.AssetID); m_appearance.SetAttachment(att.AttachPoint, att.ItemID, att.AssetID);

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@ -210,9 +210,6 @@ namespace OpenSim.Services.Connectors
GridRegion rinfo = new GridRegion((Dictionary<string, object>)r); GridRegion rinfo = new GridRegion((Dictionary<string, object>)r);
rinfos.Add(rinfo); rinfos.Add(rinfo);
} }
else
m_log.DebugFormat("[GRID CONNECTOR]: GetNeighbours {0}, {1} received invalid response type {2}",
scopeID, regionID, r.GetType());
} }
} }
else else
@ -299,9 +296,9 @@ namespace OpenSim.Services.Connectors
{ {
if (replyData["result"] is Dictionary<string, object>) if (replyData["result"] is Dictionary<string, object>)
rinfo = new GridRegion((Dictionary<string, object>)replyData["result"]); rinfo = new GridRegion((Dictionary<string, object>)replyData["result"]);
else //else
m_log.DebugFormat("[GRID CONNECTOR]: GetRegionByPosition {0}, {1}-{2} received no region", // m_log.DebugFormat("[GRID CONNECTOR]: GetRegionByPosition {0}, {1}-{2} received no region",
scopeID, x, y); // scopeID, x, y);
} }
else else
m_log.DebugFormat("[GRID CONNECTOR]: GetRegionByPosition {0}, {1}-{2} received null response", m_log.DebugFormat("[GRID CONNECTOR]: GetRegionByPosition {0}, {1}-{2} received null response",

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@ -1,4 +1,4 @@
/* /*
* Copyright (c) Contributors, http://opensimulator.org/ * Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders. * See CONTRIBUTORS.TXT for a full list of copyright holders.
* *

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@ -483,7 +483,7 @@ namespace OpenSim.Services.Connectors.Simulation
} }
catch (WebException ex) catch (WebException ex)
{ {
m_log.InfoFormat("[REMOTE SIMULATION CONNECTOR]: exception on reply of agent delete {0}", ex.Message); m_log.InfoFormat("[REMOTE SIMULATION CONNECTOR]: exception on reply of agent delete from {0}: {1}", destination.RegionName, ex.Message);
return false; return false;
} }
finally finally

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@ -273,14 +273,15 @@ namespace OpenSim.Services.GridService
if (region != null) if (region != null)
{ {
// Not really? Maybe? // Not really? Maybe?
List<RegionData> rdatas = m_Database.Get(region.posX - (int)Constants.RegionSize, region.posY - (int)Constants.RegionSize, List<RegionData> rdatas = m_Database.Get(region.posX - (int)Constants.RegionSize - 1, region.posY - (int)Constants.RegionSize - 1,
region.posX + (int)Constants.RegionSize, region.posY + (int)Constants.RegionSize, scopeID); region.posX + (int)Constants.RegionSize + 1, region.posY + (int)Constants.RegionSize + 1, scopeID);
foreach (RegionData rdata in rdatas) foreach (RegionData rdata in rdatas)
if (rdata.RegionID != regionID) if (rdata.RegionID != regionID)
rinfos.Add(RegionData2RegionInfo(rdata)); rinfos.Add(RegionData2RegionInfo(rdata));
} }
m_log.DebugFormat("[GRID SERVICE]: region {0} has {1} neighours", region.RegionName, rinfos.Count);
return rinfos; return rinfos;
} }

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@ -357,7 +357,7 @@ namespace OpenSim.Services.UserAccountService
/// <param name="lastName"></param> /// <param name="lastName"></param>
/// <param name="password"></param> /// <param name="password"></param>
/// <param name="email"></param> /// <param name="email"></param>
public void CreateUser(string firstName, string lastName, string password, string email) private void CreateUser(string firstName, string lastName, string password, string email)
{ {
UserAccount account = GetUserAccount(UUID.Zero, firstName, lastName); UserAccount account = GetUserAccount(UUID.Zero, firstName, lastName);
if (null == account) if (null == account)
@ -374,12 +374,14 @@ namespace OpenSim.Services.UserAccountService
if (StoreUserAccount(account)) if (StoreUserAccount(account))
{ {
bool success = false; bool success;
if (m_AuthenticationService != null) if (m_AuthenticationService != null)
{
success = m_AuthenticationService.SetPassword(account.PrincipalID, password); success = m_AuthenticationService.SetPassword(account.PrincipalID, password);
if (!success) if (!success)
m_log.WarnFormat("[USER ACCOUNT SERVICE]: Unable to set password for account {0} {1}.", m_log.WarnFormat("[USER ACCOUNT SERVICE]: Unable to set password for account {0} {1}.",
firstName, lastName); firstName, lastName);
}
GridRegion home = null; GridRegion home = null;
if (m_GridService != null) if (m_GridService != null)
@ -399,18 +401,22 @@ namespace OpenSim.Services.UserAccountService
firstName, lastName); firstName, lastName);
if (m_InventoryService != null) if (m_InventoryService != null)
{
success = m_InventoryService.CreateUserInventory(account.PrincipalID); success = m_InventoryService.CreateUserInventory(account.PrincipalID);
if (!success) if (!success)
m_log.WarnFormat("[USER ACCOUNT SERVICE]: Unable to create inventory for account {0} {1}.", m_log.WarnFormat("[USER ACCOUNT SERVICE]: Unable to create inventory for account {0} {1}.",
firstName, lastName); firstName, lastName);
}
m_log.InfoFormat("[USER ACCOUNT SERVICE]: Account {0} {1} created successfully", firstName, lastName); m_log.InfoFormat("[USER ACCOUNT SERVICE]: Account {0} {1} created successfully", firstName, lastName);
} else {
m_log.ErrorFormat("[USER ACCOUNT SERVICE]: Account creation failed for account {0} {1}", firstName, lastName);
} }
} }
else else
{ {
m_log.ErrorFormat("[USER ACCOUNT SERVICE]: A user with the name {0} {1} already exists!", firstName, lastName); m_log.ErrorFormat("[USER ACCOUNT SERVICE]: A user with the name {0} {1} already exists!", firstName, lastName);
} }
} }
} }
} }

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@ -126,7 +126,7 @@
; -->>> There are multiple connection strings defined in several places. Check it carefully! ; -->>> There are multiple connection strings defined in several places. Check it carefully!
; ;
; storage_plugin="OpenSim.Data.MySQL.dll" ; storage_plugin="OpenSim.Data.MySQL.dll"
; storage_connection_string="Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;"; ; storage_connection_string="Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;Old Guids=true;";
; If you want to use a different database/server for estate data, then ; If you want to use a different database/server for estate data, then
; uncomment and change this connect string. Defaults to the above if not set ; uncomment and change this connect string. Defaults to the above if not set
; estate_connection_string="Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;"; ; estate_connection_string="Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;";

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@ -28,7 +28,7 @@ ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003
[DatabaseService] [DatabaseService]
StorageProvider = "OpenSim.Data.MySQL.dll" StorageProvider = "OpenSim.Data.MySQL.dll"
ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=opensim123;" ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;Old Guids=true;"
; * As an example, the below configuration precisely mimicks the legacy ; * As an example, the below configuration precisely mimicks the legacy
; * asset server. It is read by the asset IN connector (defined above) ; * asset server. It is read by the asset IN connector (defined above)

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@ -28,7 +28,7 @@ ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003
[DatabaseService] [DatabaseService]
StorageProvider = "OpenSim.Data.MySQL.dll" StorageProvider = "OpenSim.Data.MySQL.dll"
ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=opensim123;" ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;Old Guids=true;"
; * As an example, the below configuration precisely mimicks the legacy ; * As an example, the below configuration precisely mimicks the legacy

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@ -17,7 +17,7 @@
; Uncomment these lines if you want to use mysql storage ; Uncomment these lines if you want to use mysql storage
; Change the connection string to your db details ; Change the connection string to your db details
;StorageProvider = "OpenSim.Data.MySQL.dll" ;StorageProvider = "OpenSim.Data.MySQL.dll"
;ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;" ;ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;Old Guids=true;"
[AssetService] [AssetService]
DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll" DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"