Merge branch 'master' into careminster-presence-refactor

avinationmerge
Melanie 2010-06-14 02:49:15 +01:00
commit fdf648bcf3
21 changed files with 709 additions and 445 deletions

View File

@ -373,7 +373,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
// Save avatar attachment information
if (m_scene.AvatarFactory != null)
{
m_log.Debug("[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId + ", ItemID: " + itemID);
m_log.Debug("[ATTACHMENTS MODULE]: Dettaching from UserID: " + remoteClient.AgentId + ", ItemID: " + itemID);
m_scene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
}
}

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@ -198,7 +198,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
public void UpdateDatabase(UUID user, AvatarAppearance appearance)
{
//m_log.DebugFormat("[APPEARANCE]: UpdateDatabase");
m_log.DebugFormat("[APPEARANCE]: UpdateDatabase");
AvatarData adata = new AvatarData(appearance);
m_scene.AvatarService.SetAvatar(user, adata);
}

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@ -396,7 +396,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
agent.Position = position;
SetCallbackURL(agent, sp.Scene.RegionInfo);
UpdateAgent(reg, finalDestination, agent);
if (!UpdateAgent(reg, finalDestination, agent))
{
// Region doesn't take it
Fail(sp, finalDestination);
return;
}
m_log.DebugFormat(
"[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} to client {1}", capsPath, sp.UUID);
@ -421,21 +426,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
// that the client contacted the destination before we send the attachments and close things here.
if (!WaitForCallback(sp.UUID))
{
// Client never contacted destination. Let's restore everything back
sp.ControllingClient.SendTeleportFailed("Problems connecting to destination.");
// Fail. Reset it back
sp.IsChildAgent = false;
ResetFromTransit(sp.UUID);
// Yikes! We should just have a ref to scene here.
//sp.Scene.InformClientOfNeighbours(sp);
EnableChildAgents(sp);
// Finally, kill the agent we just created at the destination.
m_aScene.SimulationService.CloseAgent(finalDestination, sp.UUID);
Fail(sp, finalDestination);
return;
}
@ -475,6 +466,22 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
}
}
private void Fail(ScenePresence sp, GridRegion finalDestination)
{
// Client never contacted destination. Let's restore everything back
sp.ControllingClient.SendTeleportFailed("Problems connecting to destination.");
// Fail. Reset it back
sp.IsChildAgent = false;
ResetFromTransit(sp.UUID);
EnableChildAgents(sp);
// Finally, kill the agent we just created at the destination.
m_aScene.SimulationService.CloseAgent(finalDestination, sp.UUID);
}
protected virtual bool CreateAgent(ScenePresence sp, GridRegion reg, GridRegion finalDestination, AgentCircuitData agentCircuit, uint teleportFlags, out string reason)
{
@ -813,7 +820,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
cAgent.CallbackURI = "http://" + m_scene.RegionInfo.ExternalHostName + ":" + m_scene.RegionInfo.HttpPort +
"/agent/" + agent.UUID.ToString() + "/" + m_scene.RegionInfo.RegionID.ToString() + "/release/";
m_scene.SimulationService.UpdateAgent(neighbourRegion, cAgent);
if (!m_scene.SimulationService.UpdateAgent(neighbourRegion, cAgent))
{
// region doesn't take it
ResetFromTransit(agent.UUID);
return agent;
}
// Next, let's close the child agent connections that are too far away.
agent.CloseChildAgents(neighbourx, neighboury);
@ -914,12 +926,40 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
/// </summary>
public void EnableChildAgent(ScenePresence sp, GridRegion region)
{
m_log.DebugFormat("[ENTITY TRANSFER]: Enabling child agent in new neighour {0}", region.RegionName);
AgentCircuitData currentAgentCircuit = sp.Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode);
AgentCircuitData agent = sp.ControllingClient.RequestClientInfo();
agent.BaseFolder = UUID.Zero;
agent.InventoryFolder = UUID.Zero;
agent.startpos = new Vector3(128, 128, 70);
agent.child = true;
agent.Appearance = sp.Appearance;
agent.CapsPath = CapsUtil.GetRandomCapsObjectPath();
agent.ChildrenCapSeeds = new Dictionary<ulong, string>(sp.Scene.CapsModule.GetChildrenSeeds(sp.UUID));
m_log.DebugFormat("[XXX] Seeds 1 {0}", agent.ChildrenCapSeeds.Count);
if (!agent.ChildrenCapSeeds.ContainsKey(sp.Scene.RegionInfo.RegionHandle))
agent.ChildrenCapSeeds.Add(sp.Scene.RegionInfo.RegionHandle, sp.ControllingClient.RequestClientInfo().CapsPath);
m_log.DebugFormat("[XXX] Seeds 2 {0}", agent.ChildrenCapSeeds.Count);
sp.AddNeighbourRegion(region.RegionHandle, agent.CapsPath);
foreach (ulong h in agent.ChildrenCapSeeds.Keys)
m_log.DebugFormat("[XXX] --> {0}", h);
m_log.DebugFormat("[XXX] Adding {0}", region.RegionHandle);
agent.ChildrenCapSeeds.Add(region.RegionHandle, agent.CapsPath);
if (sp.Scene.CapsModule != null)
{
sp.Scene.CapsModule.SetChildrenSeed(sp.UUID, agent.ChildrenCapSeeds);
}
if (currentAgentCircuit != null)
{
agent.ServiceURLs = currentAgentCircuit.ServiceURLs;
agent.Viewer = currentAgentCircuit.Viewer;
}
IPEndPoint external = region.ExternalEndPoint;
if (external != null)

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@ -123,17 +123,14 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsIn.Neighbour
public GridRegion HelloNeighbour(ulong regionHandle, RegionInfo thisRegion)
{
m_log.DebugFormat("[NEIGHBOUR IN CONNECTOR]: HelloNeighbour from {0}, to {1}. Count = {2}",
thisRegion.RegionName, regionHandle, m_Scenes.Count);
foreach (Scene s in m_Scenes)
{
if (s.RegionInfo.RegionHandle == regionHandle)
{
m_log.Debug("[NEIGHBOUR IN CONNECTOR]: Found region to SendHelloNeighbour");
//m_log.DebugFormat("[NEIGHBOUR IN CONNECTOR]: HelloNeighbour from {0} to {1}", thisRegion.RegionName, s.RegionInfo.RegionName);
return s.IncomingHelloNeighbour(thisRegion);
}
}
m_log.DebugFormat("[NEIGHBOUR IN CONNECTOR]: region handle {0} not found", regionHandle);
return null;
}

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@ -181,22 +181,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
public List<GridRegion> GetNeighbours(UUID scopeID, UUID regionID)
{
if (m_LocalCache.ContainsKey(regionID))
{
List<GridRegion> neighbours = m_LocalCache[regionID].GetNeighbours();
if (neighbours.Count == 0)
// try the DB
neighbours = m_GridService.GetNeighbours(scopeID, regionID);
return neighbours;
}
else
{
m_log.WarnFormat("[LOCAL GRID CONNECTOR]: GetNeighbours: Requested region {0} is not on this sim", regionID);
return new List<GridRegion>();
}
// Don't go to the DB
//return m_GridService.GetNeighbours(scopeID, regionID);
return m_GridService.GetNeighbours(scopeID, regionID);
}
public GridRegion GetRegionByUUID(UUID scopeID, UUID regionID)

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@ -153,12 +153,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
return false;
}
// Let's override GetNeighbours completely -- never go to the grid server
// Neighbours are/should be cached locally
// For retrieval from the DB, caller should call GetRegionByPosition
public override List<GridRegion> GetNeighbours(UUID scopeID, UUID regionID)
{
return m_LocalGridService.GetNeighbours(scopeID, regionID);
return base.GetNeighbours(scopeID, regionID);
}
public override GridRegion GetRegionByUUID(UUID scopeID, UUID regionID)

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@ -121,17 +121,17 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Neighbour
public GridRegion HelloNeighbour(ulong regionHandle, RegionInfo thisRegion)
{
m_log.DebugFormat("[NEIGHBOUR CONNECTOR]: HelloNeighbour from {0}, to {1}. Count = {2}",
thisRegion.RegionName, regionHandle, m_Scenes.Count);
m_log.DebugFormat("[NEIGHBOUR CONNECTOR]: HelloNeighbour from {0}, to {1}.",
thisRegion.RegionName, regionHandle);
foreach (Scene s in m_Scenes)
{
if (s.RegionInfo.RegionHandle == regionHandle)
{
m_log.Debug("[NEIGHBOUR CONNECTOR]: Found region to SendHelloNeighbour");
//m_log.Debug("[NEIGHBOUR CONNECTOR]: Found region to SendHelloNeighbour");
return s.IncomingHelloNeighbour(thisRegion);
}
}
m_log.DebugFormat("[NEIGHBOUR CONNECTOR]: region handle {0} not found", regionHandle);
//m_log.DebugFormat("[NEIGHBOUR CONNECTOR]: region handle {0} not found", regionHandle);
return null;
}

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@ -181,7 +181,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
// else do the remote thing
if (!m_localBackend.IsLocalRegion(destination.RegionHandle))
{
//m_regionClient.SendUserInformation(regInfo, aCircuit);
return m_remoteConnector.CreateAgent(destination, aCircuit, teleportFlags, out reason);
}
return false;

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@ -964,12 +964,6 @@ namespace OpenSim.Region.Framework.Scenes
// Let the grid service module know, so this can be cached
m_eventManager.TriggerOnRegionUp(otherRegion);
RegionInfo regInfo = new RegionInfo(xcell, ycell, otherRegion.InternalEndPoint, otherRegion.ExternalHostName);
regInfo.RegionID = otherRegion.RegionID;
regInfo.RegionName = otherRegion.RegionName;
regInfo.ScopeID = otherRegion.ScopeID;
regInfo.ExternalHostName = otherRegion.ExternalHostName;
GridRegion r = new GridRegion(regInfo);
try
{
ForEachScenePresence(delegate(ScenePresence agent)
@ -984,7 +978,7 @@ namespace OpenSim.Region.Framework.Scenes
old.Add(otherRegion.RegionHandle);
agent.DropOldNeighbours(old);
if (m_teleportModule != null)
m_teleportModule.EnableChildAgent(agent, r);
m_teleportModule.EnableChildAgent(agent, otherRegion);
}
}
);
@ -1546,6 +1540,7 @@ namespace OpenSim.Region.Framework.Scenes
{
m_log.DebugFormat("[REGION]: Enabling logins for {0}", RegionInfo.RegionName);
LoginsDisabled = false;
m_sceneGridService.InformNeighborsThatRegionisUp(RequestModuleInterface<INeighbourService>(), RegionInfo);
}
}
}
@ -1830,6 +1825,8 @@ namespace OpenSim.Region.Framework.Scenes
{
RegisterCommsEvents();
m_sceneGridService.SetScene(this);
// These two 'commands' *must be* next to each other or sim rebooting fails.
//m_sceneGridService.RegisterRegion(m_interregionCommsOut, RegionInfo);
@ -1840,24 +1837,6 @@ namespace OpenSim.Region.Framework.Scenes
throw new Exception(error);
}
m_sceneGridService.SetScene(this);
m_sceneGridService.InformNeighborsThatRegionisUp(RequestModuleInterface<INeighbourService>(), RegionInfo);
//Dictionary<string, string> dGridSettings = m_sceneGridService.GetGridSettings();
//if (dGridSettings.ContainsKey("allow_forceful_banlines"))
//{
// if (dGridSettings["allow_forceful_banlines"] != "TRUE")
// {
// m_log.Info("[GRID]: Grid is disabling forceful parcel banlists");
// EventManager.TriggerSetAllowForcefulBan(false);
// }
// else
// {
// m_log.Info("[GRID]: Grid is allowing forceful parcel banlists");
// EventManager.TriggerSetAllowForcefulBan(true);
// }
//}
}
/// <summary>
@ -3934,6 +3913,8 @@ namespace OpenSim.Region.Framework.Scenes
m_log.DebugFormat(
"[SCENE]: Incoming child agent update for {0} in {1}", cAgentData.AgentID, RegionInfo.RegionName);
// XPTO: if this agent is not allowed here as root, always return false
// We have to wait until the viewer contacts this region after receiving EAC.
// That calls AddNewClient, which finally creates the ScenePresence
ScenePresence childAgentUpdate = WaitGetScenePresence(cAgentData.AgentID);

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@ -182,24 +182,17 @@ namespace OpenSim.Region.Framework.Scenes
{
//m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: Sending InterRegion Notification that region is up " + region.RegionName);
for (int x = (int)region.RegionLocX - 1; x <= region.RegionLocX + 1; x++)
List<GridRegion> neighbours = m_scene.GridService.GetNeighbours(m_scene.RegionInfo.ScopeID, m_scene.RegionInfo.RegionID);
m_log.DebugFormat("[INTERGRID]: Informing {0} neighbours that this region is up", neighbours.Count);
foreach (GridRegion n in neighbours)
{
for (int y = (int)region.RegionLocY - 1; y <= region.RegionLocY + 1; y++)
{
if (!((x == region.RegionLocX) && (y == region.RegionLocY))) // skip this region
{
ulong handle = Utils.UIntsToLong((uint)x * Constants.RegionSize, (uint)y * Constants.RegionSize);
InformNeighbourThatRegionUpDelegate d = InformNeighboursThatRegionIsUpAsync;
d.BeginInvoke(neighbourService, region, handle,
InformNeighborsThatRegionisUpCompleted,
d);
}
}
InformNeighbourThatRegionUpDelegate d = InformNeighboursThatRegionIsUpAsync;
d.BeginInvoke(neighbourService, region, n.RegionHandle,
InformNeighborsThatRegionisUpCompleted,
d);
}
}
public delegate void SendChildAgentDataUpdateDelegate(AgentPosition cAgentData, ulong regionHandle);
/// <summary>

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@ -3390,6 +3390,7 @@ Console.WriteLine("Scripted Sit ofset {0}", m_pos);
{
if (cAgent.Attachments != null)
{
m_appearance.ClearAttachments();
foreach (AttachmentData att in cAgent.Attachments)
{
m_appearance.SetAttachment(att.AttachPoint, att.ItemID, att.AssetID);

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@ -210,9 +210,6 @@ namespace OpenSim.Services.Connectors
GridRegion rinfo = new GridRegion((Dictionary<string, object>)r);
rinfos.Add(rinfo);
}
else
m_log.DebugFormat("[GRID CONNECTOR]: GetNeighbours {0}, {1} received invalid response type {2}",
scopeID, regionID, r.GetType());
}
}
else
@ -299,9 +296,9 @@ namespace OpenSim.Services.Connectors
{
if (replyData["result"] is Dictionary<string, object>)
rinfo = new GridRegion((Dictionary<string, object>)replyData["result"]);
else
m_log.DebugFormat("[GRID CONNECTOR]: GetRegionByPosition {0}, {1}-{2} received no region",
scopeID, x, y);
//else
// m_log.DebugFormat("[GRID CONNECTOR]: GetRegionByPosition {0}, {1}-{2} received no region",
// scopeID, x, y);
}
else
m_log.DebugFormat("[GRID CONNECTOR]: GetRegionByPosition {0}, {1}-{2} received null response",

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@ -1,4 +1,4 @@
/*
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*

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@ -483,7 +483,7 @@ namespace OpenSim.Services.Connectors.Simulation
}
catch (WebException ex)
{
m_log.InfoFormat("[REMOTE SIMULATION CONNECTOR]: exception on reply of agent delete {0}", ex.Message);
m_log.InfoFormat("[REMOTE SIMULATION CONNECTOR]: exception on reply of agent delete from {0}: {1}", destination.RegionName, ex.Message);
return false;
}
finally

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@ -273,14 +273,15 @@ namespace OpenSim.Services.GridService
if (region != null)
{
// Not really? Maybe?
List<RegionData> rdatas = m_Database.Get(region.posX - (int)Constants.RegionSize, region.posY - (int)Constants.RegionSize,
region.posX + (int)Constants.RegionSize, region.posY + (int)Constants.RegionSize, scopeID);
List<RegionData> rdatas = m_Database.Get(region.posX - (int)Constants.RegionSize - 1, region.posY - (int)Constants.RegionSize - 1,
region.posX + (int)Constants.RegionSize + 1, region.posY + (int)Constants.RegionSize + 1, scopeID);
foreach (RegionData rdata in rdatas)
if (rdata.RegionID != regionID)
rinfos.Add(RegionData2RegionInfo(rdata));
}
m_log.DebugFormat("[GRID SERVICE]: region {0} has {1} neighours", region.RegionName, rinfos.Count);
return rinfos;
}

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@ -357,7 +357,7 @@ namespace OpenSim.Services.UserAccountService
/// <param name="lastName"></param>
/// <param name="password"></param>
/// <param name="email"></param>
public void CreateUser(string firstName, string lastName, string password, string email)
private void CreateUser(string firstName, string lastName, string password, string email)
{
UserAccount account = GetUserAccount(UUID.Zero, firstName, lastName);
if (null == account)
@ -374,12 +374,14 @@ namespace OpenSim.Services.UserAccountService
if (StoreUserAccount(account))
{
bool success = false;
bool success;
if (m_AuthenticationService != null)
{
success = m_AuthenticationService.SetPassword(account.PrincipalID, password);
if (!success)
m_log.WarnFormat("[USER ACCOUNT SERVICE]: Unable to set password for account {0} {1}.",
firstName, lastName);
if (!success)
m_log.WarnFormat("[USER ACCOUNT SERVICE]: Unable to set password for account {0} {1}.",
firstName, lastName);
}
GridRegion home = null;
if (m_GridService != null)
@ -399,12 +401,16 @@ namespace OpenSim.Services.UserAccountService
firstName, lastName);
if (m_InventoryService != null)
{
success = m_InventoryService.CreateUserInventory(account.PrincipalID);
if (!success)
m_log.WarnFormat("[USER ACCOUNT SERVICE]: Unable to create inventory for account {0} {1}.",
firstName, lastName);
if (!success)
m_log.WarnFormat("[USER ACCOUNT SERVICE]: Unable to create inventory for account {0} {1}.",
firstName, lastName);
}
m_log.InfoFormat("[USER ACCOUNT SERVICE]: Account {0} {1} created successfully", firstName, lastName);
} else {
m_log.ErrorFormat("[USER ACCOUNT SERVICE]: Account creation failed for account {0} {1}", firstName, lastName);
}
}
else

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@ -126,7 +126,7 @@
; -->>> There are multiple connection strings defined in several places. Check it carefully!
;
; storage_plugin="OpenSim.Data.MySQL.dll"
; storage_connection_string="Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;";
; storage_connection_string="Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;Old Guids=true;";
; If you want to use a different database/server for estate data, then
; uncomment and change this connect string. Defaults to the above if not set
; estate_connection_string="Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;";

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@ -28,7 +28,7 @@ ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003
[DatabaseService]
StorageProvider = "OpenSim.Data.MySQL.dll"
ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=opensim123;"
ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;Old Guids=true;"
; * As an example, the below configuration precisely mimicks the legacy
; * asset server. It is read by the asset IN connector (defined above)

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@ -28,7 +28,7 @@ ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003
[DatabaseService]
StorageProvider = "OpenSim.Data.MySQL.dll"
ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=opensim123;"
ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;Old Guids=true;"
; * As an example, the below configuration precisely mimicks the legacy

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@ -17,7 +17,7 @@
; Uncomment these lines if you want to use mysql storage
; Change the connection string to your db details
;StorageProvider = "OpenSim.Data.MySQL.dll"
;ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;"
;ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;Old Guids=true;"
[AssetService]
DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"