Merge branch 'master' into careminster
Conflicts: OpenSim/Services/Connectors/Asset/AssetServiceConnector.csavinationmerge
commit
fdfc4ab2a8
|
@ -0,0 +1,36 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using OpenMetaverse;
|
||||
|
||||
namespace OpenSim.Framework
|
||||
{
|
||||
public interface ISearchModule
|
||||
{
|
||||
|
||||
}
|
||||
}
|
|
@ -133,18 +133,20 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
|
|||
|
||||
// Do Decode!
|
||||
if (decode)
|
||||
DoJ2KDecode(assetID, j2kData);
|
||||
Decode(assetID, j2kData);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Provides a synchronous decode so that caller can be assured that this executes before the next line
|
||||
/// </summary>
|
||||
/// <param name="assetID"></param>
|
||||
/// <param name="j2kData"></param>
|
||||
public void Decode(UUID assetID, byte[] j2kData)
|
||||
public bool Decode(UUID assetID, byte[] j2kData)
|
||||
{
|
||||
DoJ2KDecode(assetID, j2kData);
|
||||
OpenJPEG.J2KLayerInfo[] layers;
|
||||
int components;
|
||||
return Decode(assetID, j2kData, out layers, out components);
|
||||
}
|
||||
|
||||
public bool Decode(UUID assetID, byte[] j2kData, out OpenJPEG.J2KLayerInfo[] layers, out int components)
|
||||
{
|
||||
return DoJ2KDecode(assetID, j2kData, out layers, out components);
|
||||
}
|
||||
|
||||
#endregion IJ2KDecoder
|
||||
|
@ -154,14 +156,21 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
|
|||
/// </summary>
|
||||
/// <param name="assetID">UUID of Asset</param>
|
||||
/// <param name="j2kData">JPEG2000 data</param>
|
||||
private void DoJ2KDecode(UUID assetID, byte[] j2kData)
|
||||
/// <param name="layers">layer data</param>
|
||||
/// <param name="components">number of components</param>
|
||||
/// <returns>true if decode was successful. false otherwise.</returns>
|
||||
private bool DoJ2KDecode(UUID assetID, byte[] j2kData, out OpenJPEG.J2KLayerInfo[] layers, out int components)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[J2KDecoderModule]: Doing J2K decoding of {0} bytes for asset {1}", j2kData.Length, assetID);
|
||||
|
||||
bool decodedSuccessfully = true;
|
||||
|
||||
//int DecodeTime = 0;
|
||||
//DecodeTime = Environment.TickCount;
|
||||
OpenJPEG.J2KLayerInfo[] layers;
|
||||
|
||||
// We don't get this from CSJ2K. Is it relevant?
|
||||
components = 0;
|
||||
|
||||
if (!TryLoadCacheForAsset(assetID, out layers))
|
||||
{
|
||||
|
@ -196,14 +205,15 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
|
|||
catch (Exception ex)
|
||||
{
|
||||
m_log.Warn("[J2KDecoderModule]: CSJ2K threw an exception decoding texture " + assetID + ": " + ex.Message);
|
||||
decodedSuccessfully = false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
int components;
|
||||
if (!OpenJPEG.DecodeLayerBoundaries(j2kData, out layers, out components))
|
||||
{
|
||||
m_log.Warn("[J2KDecoderModule]: OpenJPEG failed to decode texture " + assetID);
|
||||
decodedSuccessfully = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -212,6 +222,7 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
|
|||
m_log.Warn("[J2KDecoderModule]: Failed to decode layer data for texture " + assetID + ", guessing sane defaults");
|
||||
// Layer decoding completely failed. Guess at sane defaults for the layer boundaries
|
||||
layers = CreateDefaultLayers(j2kData.Length);
|
||||
decodedSuccessfully = false;
|
||||
}
|
||||
|
||||
// Cache Decoded layers
|
||||
|
@ -231,6 +242,8 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
|
|||
m_notifyList.Remove(assetID);
|
||||
}
|
||||
}
|
||||
|
||||
return decodedSuccessfully;
|
||||
}
|
||||
|
||||
private OpenJPEG.J2KLayerInfo[] CreateDefaultLayers(int j2kLength)
|
||||
|
|
|
@ -321,8 +321,10 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
|||
return (defonly ? false : true);
|
||||
}
|
||||
|
||||
public void RequestRebake(IScenePresence sp, bool missingTexturesOnly)
|
||||
public int RequestRebake(IScenePresence sp, bool missingTexturesOnly)
|
||||
{
|
||||
int texturesRebaked = 0;
|
||||
|
||||
for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++)
|
||||
{
|
||||
int idx = AvatarAppearance.BAKE_INDICES[i];
|
||||
|
@ -359,8 +361,11 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
|||
face.TextureID, idx, sp.Name);
|
||||
}
|
||||
|
||||
texturesRebaked++;
|
||||
sp.ControllingClient.SendRebakeAvatarTextures(face.TextureID);
|
||||
}
|
||||
|
||||
return texturesRebaked;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
|
|
@ -67,7 +67,7 @@ namespace OpenSim.Region.DataSnapshot
|
|||
|
||||
public void OnRegisterCaps(UUID agentID, Caps caps)
|
||||
{
|
||||
m_log.Info("[DATASNAPSHOT]: Registering service discovery capability for " + agentID);
|
||||
// m_log.InfoFormat("[DATASNAPSHOT]: Registering service discovery capability for {0}", agentID);
|
||||
string capsBase = "/CAPS/" + caps.CapsObjectPath;
|
||||
caps.RegisterHandler("PublicSnapshotDataInfo",
|
||||
new RestStreamHandler("POST", capsBase + m_discoveryPath, OnDiscoveryAttempt));
|
||||
|
|
|
@ -82,7 +82,10 @@ namespace OpenSim.Region.Framework.Interfaces
|
|||
/// If true, only request a rebake for the textures that are missing.
|
||||
/// If false then we request a rebake of all textures for which we already have references.
|
||||
/// </param>
|
||||
void RequestRebake(IScenePresence sp, bool missingTexturesOnly);
|
||||
/// <returns>
|
||||
/// Number of rebake requests made. This will depend upon whether we've previously received texture IDs.
|
||||
/// </returns>
|
||||
int RequestRebake(IScenePresence sp, bool missingTexturesOnly);
|
||||
|
||||
void QueueAppearanceSend(UUID agentid);
|
||||
void QueueAppearanceSave(UUID agentid);
|
||||
|
|
|
@ -35,6 +35,23 @@ namespace OpenSim.Region.Framework.Interfaces
|
|||
public interface IJ2KDecoder
|
||||
{
|
||||
void BeginDecode(UUID assetID, byte[] j2kData, DecodedCallback callback);
|
||||
void Decode(UUID assetID, byte[] j2kData);
|
||||
|
||||
/// <summary>
|
||||
/// Provides a synchronous decode so that caller can be assured that this executes before the next line
|
||||
/// </summary>
|
||||
/// <param name="assetID"></param>
|
||||
/// <param name="j2kData"></param>
|
||||
/// <returns>true if decode was successful. false otherwise.</returns>
|
||||
bool Decode(UUID assetID, byte[] j2kData);
|
||||
|
||||
/// <summary>
|
||||
/// Provides a synchronous decode so that caller can be assured that this executes before the next line
|
||||
/// </summary>
|
||||
/// <param name="assetID"></param>
|
||||
/// <param name="j2kData"></param>
|
||||
/// <param name="layers">layer data</param>
|
||||
/// <param name="components">number of components</param>
|
||||
/// <returns>true if decode was successful. false otherwise.</returns>
|
||||
bool Decode(UUID assetID, byte[] j2kData, out OpenJPEG.J2KLayerInfo[] layers, out int components);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,155 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using log4net;
|
||||
using Mono.Addins;
|
||||
using Nini.Config;
|
||||
using OpenMetaverse;
|
||||
using OpenMetaverse.Imaging;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
|
||||
namespace OpenSim.Region.OptionalModules.Agent.TextureSender
|
||||
{
|
||||
/// <summary>
|
||||
/// Commands for the J2KDecoder module. For debugging purposes.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Placed here so that they can be removed if not required and to keep the J2KDecoder module itself simple.
|
||||
/// </remarks>
|
||||
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "J2KDecoderCommandModule")]
|
||||
public class J2KDecoderCommandModule : ISharedRegionModule
|
||||
{
|
||||
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private Scene m_scene;
|
||||
|
||||
public string Name { get { return "Asset Information Module"; } }
|
||||
|
||||
public Type ReplaceableInterface { get { return null; } }
|
||||
|
||||
public void Initialise(IConfigSource source)
|
||||
{
|
||||
// m_log.DebugFormat("[J2K DECODER COMMAND MODULE]: INITIALIZED MODULE");
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
// m_log.DebugFormat("[J2K DECODER COMMAND MODULE]: POST INITIALIZED MODULE");
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
// m_log.DebugFormat("[J2K DECODER COMMAND MODULE]: CLOSED MODULE");
|
||||
}
|
||||
|
||||
public void AddRegion(Scene scene)
|
||||
{
|
||||
// m_log.DebugFormat("[J2K DECODER COMMAND MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName);
|
||||
}
|
||||
|
||||
public void RemoveRegion(Scene scene)
|
||||
{
|
||||
// m_log.DebugFormat("[J2K DECODER COMMAND MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
|
||||
}
|
||||
|
||||
public void RegionLoaded(Scene scene)
|
||||
{
|
||||
// m_log.DebugFormat("[J2K DECODER COMMAND MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName);
|
||||
|
||||
if (m_scene == null)
|
||||
m_scene = scene;
|
||||
|
||||
MainConsole.Instance.Commands.AddCommand(
|
||||
"j2k",
|
||||
false,
|
||||
"j2k decode",
|
||||
"j2k decode <ID>",
|
||||
"Do JPEG2000 decoding of an asset.",
|
||||
"This is for debugging purposes. The asset id given must contain JPEG2000 data.",
|
||||
HandleDecode);
|
||||
}
|
||||
|
||||
void HandleDecode(string module, string[] args)
|
||||
{
|
||||
if (args.Length < 3)
|
||||
{
|
||||
MainConsole.Instance.Output("Usage is j2k decode <ID>");
|
||||
return;
|
||||
}
|
||||
|
||||
UUID assetId;
|
||||
string rawAssetId = args[2];
|
||||
|
||||
if (!UUID.TryParse(rawAssetId, out assetId))
|
||||
{
|
||||
MainConsole.Instance.OutputFormat("ERROR: {0} is not a valid ID format", rawAssetId);
|
||||
return;
|
||||
}
|
||||
|
||||
AssetBase asset = m_scene.AssetService.Get(assetId.ToString());
|
||||
if (asset == null)
|
||||
{
|
||||
MainConsole.Instance.OutputFormat("ERROR: No asset found with ID {0}", assetId);
|
||||
return;
|
||||
}
|
||||
|
||||
if (asset.Type != (sbyte)AssetType.Texture)
|
||||
{
|
||||
MainConsole.Instance.OutputFormat("ERROR: Asset {0} is not a texture type", assetId);
|
||||
return;
|
||||
}
|
||||
|
||||
IJ2KDecoder decoder = m_scene.RequestModuleInterface<IJ2KDecoder>();
|
||||
if (decoder == null)
|
||||
{
|
||||
MainConsole.Instance.OutputFormat("ERROR: No IJ2KDecoder module available");
|
||||
return;
|
||||
}
|
||||
|
||||
OpenJPEG.J2KLayerInfo[] layers;
|
||||
int components;
|
||||
if (decoder.Decode(assetId, asset.Data, out layers, out components))
|
||||
{
|
||||
MainConsole.Instance.OutputFormat(
|
||||
"Successfully decoded asset {0} with {1} layers and {2} components",
|
||||
assetId, layers.Length, components);
|
||||
}
|
||||
else
|
||||
{
|
||||
MainConsole.Instance.OutputFormat("Decode of asset {0} failed", assetId);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,185 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using log4net;
|
||||
using Mono.Addins;
|
||||
using Nini.Config;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
|
||||
namespace OpenSim.Region.OptionalModules.Asset
|
||||
{
|
||||
/// <summary>
|
||||
/// A module that just holds commands for inspecting assets.
|
||||
/// </summary>
|
||||
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "AssetInfoModule")]
|
||||
public class AssetInfoModule : ISharedRegionModule
|
||||
{
|
||||
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private Scene m_scene;
|
||||
|
||||
public string Name { get { return "Asset Information Module"; } }
|
||||
|
||||
public Type ReplaceableInterface { get { return null; } }
|
||||
|
||||
public void Initialise(IConfigSource source)
|
||||
{
|
||||
// m_log.DebugFormat("[ASSET INFO MODULE]: INITIALIZED MODULE");
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
// m_log.DebugFormat("[ASSET INFO MODULE]: POST INITIALIZED MODULE");
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
// m_log.DebugFormat("[ASSET INFO MODULE]: CLOSED MODULE");
|
||||
}
|
||||
|
||||
public void AddRegion(Scene scene)
|
||||
{
|
||||
// m_log.DebugFormat("[ASSET INFO MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName);
|
||||
}
|
||||
|
||||
public void RemoveRegion(Scene scene)
|
||||
{
|
||||
// m_log.DebugFormat("[ASSET INFO MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
|
||||
}
|
||||
|
||||
public void RegionLoaded(Scene scene)
|
||||
{
|
||||
// m_log.DebugFormat("[ASSET INFO MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName);
|
||||
|
||||
if (m_scene == null)
|
||||
m_scene = scene;
|
||||
|
||||
MainConsole.Instance.Commands.AddCommand(
|
||||
"asset",
|
||||
false,
|
||||
"show asset",
|
||||
"show asset <ID>",
|
||||
"Show asset information",
|
||||
HandleShowAsset);
|
||||
|
||||
MainConsole.Instance.Commands.AddCommand(
|
||||
"asset", false, "dump asset",
|
||||
"dump asset <id>",
|
||||
"Dump an asset",
|
||||
HandleDumpAsset);
|
||||
}
|
||||
|
||||
void HandleDumpAsset(string module, string[] args)
|
||||
{
|
||||
if (args.Length < 3)
|
||||
{
|
||||
MainConsole.Instance.Output("Usage is dump asset <ID>");
|
||||
return;
|
||||
}
|
||||
|
||||
UUID assetId;
|
||||
string rawAssetId = args[2];
|
||||
|
||||
if (!UUID.TryParse(rawAssetId, out assetId))
|
||||
{
|
||||
MainConsole.Instance.OutputFormat("ERROR: {0} is not a valid ID format", rawAssetId);
|
||||
return;
|
||||
}
|
||||
|
||||
AssetBase asset = m_scene.AssetService.Get(assetId.ToString());
|
||||
if (asset == null)
|
||||
{
|
||||
MainConsole.Instance.OutputFormat("ERROR: No asset found with ID {0}", assetId);
|
||||
return;
|
||||
}
|
||||
|
||||
string fileName = rawAssetId;
|
||||
|
||||
using (FileStream fs = new FileStream(fileName, FileMode.CreateNew))
|
||||
{
|
||||
using (BinaryWriter bw = new BinaryWriter(fs))
|
||||
{
|
||||
bw.Write(asset.Data);
|
||||
}
|
||||
}
|
||||
|
||||
MainConsole.Instance.OutputFormat("Asset dumped to file {0}", fileName);
|
||||
}
|
||||
|
||||
void HandleShowAsset(string module, string[] args)
|
||||
{
|
||||
if (args.Length < 3)
|
||||
{
|
||||
MainConsole.Instance.Output("Syntax: show asset <ID>");
|
||||
return;
|
||||
}
|
||||
|
||||
AssetBase asset = m_scene.AssetService.Get(args[2]);
|
||||
|
||||
if (asset == null || asset.Data.Length == 0)
|
||||
{
|
||||
MainConsole.Instance.Output("Asset not found");
|
||||
return;
|
||||
}
|
||||
|
||||
int i;
|
||||
|
||||
MainConsole.Instance.OutputFormat("Name: {0}", asset.Name);
|
||||
MainConsole.Instance.OutputFormat("Description: {0}", asset.Description);
|
||||
MainConsole.Instance.OutputFormat("Type: {0} (type number = {1})", (AssetType)asset.Type, asset.Type);
|
||||
MainConsole.Instance.OutputFormat("Content-type: {0}", asset.Metadata.ContentType);
|
||||
MainConsole.Instance.OutputFormat("Size: {0} bytes", asset.Data.Length);
|
||||
MainConsole.Instance.OutputFormat("Temporary: {0}", asset.Temporary ? "yes" : "no");
|
||||
MainConsole.Instance.OutputFormat("Flags: {0}", asset.Metadata.Flags);
|
||||
|
||||
for (i = 0 ; i < 5 ; i++)
|
||||
{
|
||||
int off = i * 16;
|
||||
if (asset.Data.Length <= off)
|
||||
break;
|
||||
int len = 16;
|
||||
if (asset.Data.Length < off + len)
|
||||
len = asset.Data.Length - off;
|
||||
|
||||
byte[] line = new byte[len];
|
||||
Array.Copy(asset.Data, off, line, 0, len);
|
||||
|
||||
string text = BitConverter.ToString(line);
|
||||
MainConsole.Instance.Output(String.Format("{0:x4}: {1}", off, text));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -240,11 +240,16 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
|
|||
ScenePresence sp = scene.GetScenePresence(firstname, lastname);
|
||||
if (sp != null && !sp.IsChildAgent)
|
||||
{
|
||||
MainConsole.Instance.OutputFormat(
|
||||
"Requesting rebake of uploaded textures for {0}",
|
||||
sp.Name, scene.RegionInfo.RegionName);
|
||||
int rebakesRequested = scene.AvatarFactory.RequestRebake(sp, false);
|
||||
|
||||
scene.AvatarFactory.RequestRebake(sp, false);
|
||||
if (rebakesRequested > 0)
|
||||
MainConsole.Instance.OutputFormat(
|
||||
"Requesting rebake of {0} uploaded textures for {1} in {2}",
|
||||
rebakesRequested, sp.Name, scene.RegionInfo.RegionName);
|
||||
else
|
||||
MainConsole.Instance.OutputFormat(
|
||||
"No texture IDs available for rebake request for {0} in {1}",
|
||||
sp.Name, scene.RegionInfo.RegionName);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -31,7 +31,6 @@ using OpenMetaverse.Assets;
|
|||
|
||||
namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// This implements the methods needed to operate on individual inventory items.
|
||||
/// </summary>
|
||||
|
@ -39,6 +38,6 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
|
|||
{
|
||||
int Type { get; }
|
||||
UUID AssetID { get; }
|
||||
T RetrieveAsset<T>() where T : Asset, new();
|
||||
T RetrieveAsset<T>() where T : OpenMetaverse.Assets.Asset, new();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -26,7 +26,11 @@
|
|||
*/
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
using Nini.Config;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Server.Base;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
|
@ -67,6 +71,129 @@ namespace OpenSim.Server.Handlers.Asset
|
|||
server.AddStreamHandler(new AssetServerGetHandler(m_AssetService));
|
||||
server.AddStreamHandler(new AssetServerPostHandler(m_AssetService));
|
||||
server.AddStreamHandler(new AssetServerDeleteHandler(m_AssetService, allowDelete));
|
||||
|
||||
MainConsole.Instance.Commands.AddCommand("kfs", false,
|
||||
"show asset",
|
||||
"show asset <ID>",
|
||||
"Show asset information",
|
||||
HandleShowAsset);
|
||||
|
||||
MainConsole.Instance.Commands.AddCommand("kfs", false,
|
||||
"delete asset",
|
||||
"delete asset <ID>",
|
||||
"Delete asset from database",
|
||||
HandleDeleteAsset);
|
||||
|
||||
MainConsole.Instance.Commands.AddCommand("kfs", false,
|
||||
"dump asset",
|
||||
"dump asset <ID>",
|
||||
"Dump asset to a file",
|
||||
"The filename is the same as the ID given.",
|
||||
HandleDumpAsset);
|
||||
}
|
||||
|
||||
void HandleDeleteAsset(string module, string[] args)
|
||||
{
|
||||
if (args.Length < 3)
|
||||
{
|
||||
MainConsole.Instance.Output("Syntax: delete asset <ID>");
|
||||
return;
|
||||
}
|
||||
|
||||
AssetBase asset = m_AssetService.Get(args[2]);
|
||||
|
||||
if (asset == null || asset.Data.Length == 0)
|
||||
{
|
||||
MainConsole.Instance.Output("Asset not found");
|
||||
return;
|
||||
}
|
||||
|
||||
m_AssetService.Delete(args[2]);
|
||||
|
||||
//MainConsole.Instance.Output("Asset deleted");
|
||||
// TODO: Implement this
|
||||
|
||||
MainConsole.Instance.Output("Asset deletion not supported by database");
|
||||
}
|
||||
|
||||
void HandleDumpAsset(string module, string[] args)
|
||||
{
|
||||
if (args.Length < 3)
|
||||
{
|
||||
MainConsole.Instance.Output("Usage is dump asset <ID>");
|
||||
return;
|
||||
}
|
||||
|
||||
UUID assetId;
|
||||
string rawAssetId = args[2];
|
||||
|
||||
if (!UUID.TryParse(rawAssetId, out assetId))
|
||||
{
|
||||
MainConsole.Instance.OutputFormat("ERROR: {0} is not a valid ID format", rawAssetId);
|
||||
return;
|
||||
}
|
||||
|
||||
AssetBase asset = m_AssetService.Get(assetId.ToString());
|
||||
if (asset == null)
|
||||
{
|
||||
MainConsole.Instance.OutputFormat("ERROR: No asset found with ID {0}", assetId);
|
||||
return;
|
||||
}
|
||||
|
||||
string fileName = rawAssetId;
|
||||
|
||||
using (FileStream fs = new FileStream(fileName, FileMode.CreateNew))
|
||||
{
|
||||
using (BinaryWriter bw = new BinaryWriter(fs))
|
||||
{
|
||||
bw.Write(asset.Data);
|
||||
}
|
||||
}
|
||||
|
||||
MainConsole.Instance.OutputFormat("Asset dumped to file {0}", fileName);
|
||||
}
|
||||
|
||||
void HandleShowAsset(string module, string[] args)
|
||||
{
|
||||
if (args.Length < 3)
|
||||
{
|
||||
MainConsole.Instance.Output("Syntax: show asset <ID>");
|
||||
return;
|
||||
}
|
||||
|
||||
AssetBase asset = m_AssetService.Get(args[2]);
|
||||
|
||||
if (asset == null || asset.Data.Length == 0)
|
||||
{
|
||||
MainConsole.Instance.Output("Asset not found");
|
||||
return;
|
||||
}
|
||||
|
||||
int i;
|
||||
|
||||
MainConsole.Instance.OutputFormat("Name: {0}", asset.Name);
|
||||
MainConsole.Instance.OutputFormat("Description: {0}", asset.Description);
|
||||
MainConsole.Instance.OutputFormat("Type: {0} (type number = {1})", (AssetType)asset.Type, asset.Type);
|
||||
MainConsole.Instance.OutputFormat("Content-type: {0}", asset.Metadata.ContentType);
|
||||
MainConsole.Instance.OutputFormat("Size: {0} bytes", asset.Data.Length);
|
||||
MainConsole.Instance.OutputFormat("Temporary: {0}", asset.Temporary ? "yes" : "no");
|
||||
MainConsole.Instance.OutputFormat("Flags: {0}", asset.Metadata.Flags);
|
||||
|
||||
for (i = 0 ; i < 5 ; i++)
|
||||
{
|
||||
int off = i * 16;
|
||||
if (asset.Data.Length <= off)
|
||||
break;
|
||||
int len = 16;
|
||||
if (asset.Data.Length < off + len)
|
||||
len = asset.Data.Length - off;
|
||||
|
||||
byte[] line = new byte[len];
|
||||
Array.Copy(asset.Data, off, line, 0, len);
|
||||
|
||||
string text = BitConverter.ToString(line);
|
||||
MainConsole.Instance.Output(String.Format("{0:x4}: {1}", off, text));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -32,7 +32,6 @@ using System.Reflection;
|
|||
using Nini.Config;
|
||||
using log4net;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Data;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using OpenMetaverse;
|
||||
|
@ -53,23 +52,6 @@ namespace OpenSim.Services.AssetService
|
|||
{
|
||||
m_RootInstance = this;
|
||||
|
||||
MainConsole.Instance.Commands.AddCommand("kfs", false,
|
||||
"show digest",
|
||||
"show digest <ID>",
|
||||
"Show asset digest", HandleShowDigest);
|
||||
|
||||
MainConsole.Instance.Commands.AddCommand("kfs", false,
|
||||
"delete asset",
|
||||
"delete asset <ID>",
|
||||
"Delete asset from database", HandleDeleteAsset);
|
||||
|
||||
MainConsole.Instance.Commands.AddCommand("kfs", false,
|
||||
"dump asset",
|
||||
"dump asset <ID>",
|
||||
"Dump asset to a file",
|
||||
"The filename is the same as the ID given.",
|
||||
HandleDumpAsset);
|
||||
|
||||
if (m_AssetLoader != null)
|
||||
{
|
||||
IConfig assetConfig = config.Configs["AssetService"];
|
||||
|
@ -221,111 +203,11 @@ namespace OpenSim.Services.AssetService
|
|||
return m_Database.Delete(id);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.DebugFormat("[ASSET SERVICE]: Request to delete asset {0}, but flags are not Maptile", id);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void HandleDumpAsset(string module, string[] args)
|
||||
{
|
||||
if (args.Length < 3)
|
||||
{
|
||||
MainConsole.Instance.Output("Usage is dump asset <ID>");
|
||||
return;
|
||||
}
|
||||
|
||||
string rawAssetId = args[2];
|
||||
UUID assetId;
|
||||
|
||||
if (!UUID.TryParse(rawAssetId, out assetId))
|
||||
{
|
||||
MainConsole.Instance.OutputFormat("ERROR: {0} is not a valid ID format", rawAssetId);
|
||||
return;
|
||||
}
|
||||
|
||||
AssetBase asset = m_Database.GetAsset(assetId);
|
||||
if (asset == null)
|
||||
{
|
||||
MainConsole.Instance.OutputFormat("ERROR: No asset found with ID {0}", assetId);
|
||||
return;
|
||||
}
|
||||
|
||||
string fileName = rawAssetId;
|
||||
|
||||
using (FileStream fs = new FileStream(fileName, FileMode.CreateNew))
|
||||
{
|
||||
using (BinaryWriter bw = new BinaryWriter(fs))
|
||||
{
|
||||
bw.Write(asset.Data);
|
||||
}
|
||||
}
|
||||
|
||||
MainConsole.Instance.OutputFormat("Asset dumped to file {0}", fileName);
|
||||
}
|
||||
|
||||
void HandleShowDigest(string module, string[] args)
|
||||
{
|
||||
if (args.Length < 3)
|
||||
{
|
||||
MainConsole.Instance.Output("Syntax: show digest <ID>");
|
||||
return;
|
||||
}
|
||||
|
||||
AssetBase asset = Get(args[2]);
|
||||
|
||||
if (asset == null || asset.Data.Length == 0)
|
||||
{
|
||||
MainConsole.Instance.Output("Asset not found");
|
||||
return;
|
||||
}
|
||||
|
||||
int i;
|
||||
|
||||
MainConsole.Instance.OutputFormat("Name: {0}", asset.Name);
|
||||
MainConsole.Instance.OutputFormat("Description: {0}", asset.Description);
|
||||
MainConsole.Instance.OutputFormat("Type: {0} (type number = {1})", (AssetType)asset.Type, asset.Type);
|
||||
MainConsole.Instance.OutputFormat("Content-type: {0}", asset.Metadata.ContentType);
|
||||
MainConsole.Instance.OutputFormat("Flags: {0}", asset.Metadata.Flags);
|
||||
|
||||
for (i = 0 ; i < 5 ; i++)
|
||||
{
|
||||
int off = i * 16;
|
||||
if (asset.Data.Length <= off)
|
||||
break;
|
||||
int len = 16;
|
||||
if (asset.Data.Length < off + len)
|
||||
len = asset.Data.Length - off;
|
||||
|
||||
byte[] line = new byte[len];
|
||||
Array.Copy(asset.Data, off, line, 0, len);
|
||||
|
||||
string text = BitConverter.ToString(line);
|
||||
MainConsole.Instance.Output(String.Format("{0:x4}: {1}", off, text));
|
||||
}
|
||||
}
|
||||
|
||||
void HandleDeleteAsset(string module, string[] args)
|
||||
{
|
||||
if (args.Length < 3)
|
||||
{
|
||||
MainConsole.Instance.Output("Syntax: delete asset <ID>");
|
||||
return;
|
||||
}
|
||||
|
||||
AssetBase asset = Get(args[2]);
|
||||
|
||||
if (asset == null || asset.Data.Length == 0)
|
||||
{
|
||||
MainConsole.Instance.Output("Asset not found");
|
||||
return;
|
||||
}
|
||||
|
||||
Delete(args[2]);
|
||||
|
||||
//MainConsole.Instance.Output("Asset deleted");
|
||||
// TODO: Implement this
|
||||
|
||||
MainConsole.Instance.Output("Asset deletion not supported by database");
|
||||
}
|
||||
}
|
||||
}
|
|
@ -89,7 +89,6 @@ namespace OpenSim.Services.Connectors
|
|||
m_log.Error("[ASSET CONNECTOR]: No Server URI named in section AssetService");
|
||||
throw new Exception("Asset connector init error");
|
||||
}
|
||||
m_ServerURI = serviceURI;
|
||||
|
||||
MainConsole.Instance.Commands.AddCommand("asset", false, "dump asset",
|
||||
"dump asset <id> <file>",
|
||||
|
@ -461,43 +460,5 @@ namespace OpenSim.Services.Connectors
|
|||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private void HandleDumpAsset(string module, string[] args)
|
||||
{
|
||||
if (args.Length != 4)
|
||||
{
|
||||
MainConsole.Instance.Output("Syntax: dump asset <id> <file>");
|
||||
return;
|
||||
}
|
||||
|
||||
UUID assetID;
|
||||
|
||||
if (!UUID.TryParse(args[2], out assetID))
|
||||
{
|
||||
MainConsole.Instance.Output("Invalid asset ID");
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_Cache == null)
|
||||
{
|
||||
MainConsole.Instance.Output("Instance uses no cache");
|
||||
return;
|
||||
}
|
||||
|
||||
AssetBase asset = m_Cache.Get(assetID.ToString());
|
||||
|
||||
if (asset == null)
|
||||
{
|
||||
MainConsole.Instance.Output("Asset not found in cache");
|
||||
return;
|
||||
}
|
||||
|
||||
string fileName = args[3];
|
||||
|
||||
FileStream fs = File.Create(fileName);
|
||||
fs.Write(asset.Data, 0, asset.Data.Length);
|
||||
|
||||
fs.Close();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue