Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
commit
fe01e7d1cc
|
@ -247,12 +247,18 @@ namespace OpenSim.Framework
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/// <returns></returns>
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public static List<string> ParseNotecardToList(string rawInput)
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{
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string[] input = rawInput.Replace("\r", "").Split('\n');
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string[] input;
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int idx = 0;
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int level = 0;
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List<string> output = new List<string>();
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string[] words;
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//The Linden format always ends with a } after the input data.
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//Strip off trailing } so there is nothing after the input data.
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int i = rawInput.LastIndexOf("}");
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rawInput = rawInput.Remove(i, rawInput.Length-i);
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input = rawInput.Replace("\r", "").Split('\n');
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while (idx < input.Length)
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{
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if (input[idx] == "{")
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@ -287,24 +293,18 @@ namespace OpenSim.Framework
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break;
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if (words[0] == "Text")
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{
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int len = int.Parse(words[2]);
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idx++;
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idx++; //Now points to first line of notecard text
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int count = -1;
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//Number of lines in notecard.
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int lines = input.Length - idx;
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int line = 0;
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while (count < len && idx < input.Length)
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while (line < lines)
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{
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// int l = input[idx].Length;
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string ln = input[idx];
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int need = len-count-1;
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if (ln.Length > need)
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ln = ln.Substring(0, need);
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// m_log.DebugFormat("[PARSE NOTECARD]: Adding line {0}", ln);
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output.Add(ln);
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count += ln.Length + 1;
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// m_log.DebugFormat("[PARSE NOTECARD]: Adding line {0}", input[idx]);
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output.Add(input[idx]);
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idx++;
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line++;
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}
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return output;
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@ -135,8 +135,8 @@ namespace OpenSim.Framework.Servers
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TimeSpan timeTaken = DateTime.Now - m_startuptime;
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m_log.InfoFormat(
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"[STARTUP]: Non-script portion of startup took {0}m {1}s. PLEASE WAIT FOR LOGINS TO BE ENABLED ON REGIONS ONCE SCRIPTS HAVE STARTED.",
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MainConsole.Instance.OutputFormat(
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"PLEASE WAIT FOR LOGINS TO BE ENABLED ON REGIONS ONCE SCRIPTS HAVE STARTED. Non-script portion of startup took {0}m {1}s.",
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timeTaken.Minutes, timeTaken.Seconds);
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}
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@ -216,13 +216,13 @@ namespace OpenSim.Region.CoreModules
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// FIXME: If console region is root then this will be printed by every module. Currently, there is no
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// way to prevent this, short of making the entire module shared (which is complete overkill).
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// One possibility is to return a bool to signal whether the module has completely handled the command
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m_log.InfoFormat("[WIND]: Please change to a specific region in order to set Sun parameters.");
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MainConsole.Instance.Output("Please change to a specific region in order to set Sun parameters.");
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return;
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}
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if (m_scene.ConsoleScene() != m_scene)
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{
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m_log.InfoFormat("[WIND]: Console Scene is not my scene.");
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MainConsole.Instance.Output("Console Scene is not my scene.");
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return;
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}
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}
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@ -233,7 +233,9 @@ namespace OpenSim.Region.CoreModules
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private void HandleConsoleCommand(string module, string[] cmdparams)
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{
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ValidateConsole();
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m_log.Info("[WIND] The wind command can be used to change the currently active wind model plugin and update the parameters for wind plugins.");
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MainConsole.Instance.Output(
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"The wind command can be used to change the currently active wind model plugin and update the parameters for wind plugins.");
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}
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/// <summary>
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@ -246,7 +248,9 @@ namespace OpenSim.Region.CoreModules
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if ((cmdparams.Length != 4)
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|| !cmdparams[1].Equals("base"))
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{
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m_log.Info("[WIND] Invalid parameters to change parameters for Wind module base, usage: wind base <parameter> <value>");
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MainConsole.Instance.Output(
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"Invalid parameters to change parameters for Wind module base, usage: wind base <parameter> <value>");
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return;
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}
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@ -261,7 +265,9 @@ namespace OpenSim.Region.CoreModules
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}
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else
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{
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m_log.InfoFormat("[WIND] Invalid value {0} specified for {1}", cmdparams[3], cmdparams[2]);
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MainConsole.Instance.OutputFormat(
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"Invalid value {0} specified for {1}", cmdparams[3], cmdparams[2]);
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return;
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}
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@ -271,22 +277,23 @@ namespace OpenSim.Region.CoreModules
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if (desiredPlugin.Equals(m_activeWindPlugin.Name))
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{
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m_log.InfoFormat("[WIND] Wind model plugin {0} is already active", cmdparams[3]);
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MainConsole.Instance.OutputFormat("Wind model plugin {0} is already active", cmdparams[3]);
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return;
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}
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if (m_availableWindPlugins.ContainsKey(desiredPlugin))
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{
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m_activeWindPlugin = m_availableWindPlugins[cmdparams[3]];
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m_log.InfoFormat("[WIND] {0} wind model plugin now active", m_activeWindPlugin.Name);
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MainConsole.Instance.OutputFormat("{0} wind model plugin now active", m_activeWindPlugin.Name);
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}
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else
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{
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m_log.InfoFormat("[WIND] Could not find wind model plugin {0}", desiredPlugin);
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MainConsole.Instance.OutputFormat("Could not find wind model plugin {0}", desiredPlugin);
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}
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break;
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}
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}
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/// <summary>
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@ -300,7 +307,7 @@ namespace OpenSim.Region.CoreModules
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if ((cmdparams.Length != 4)
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&& (cmdparams.Length != 3))
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{
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m_log.Info("[WIND] Usage: wind <plugin> <param> [value]");
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MainConsole.Instance.Output("Usage: wind <plugin> <param> [value]");
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return;
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}
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@ -311,16 +318,17 @@ namespace OpenSim.Region.CoreModules
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{
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if (!float.TryParse(cmdparams[3], out value))
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{
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m_log.InfoFormat("[WIND] Invalid value {0}", cmdparams[3]);
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MainConsole.Instance.OutputFormat("Invalid value {0}", cmdparams[3]);
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}
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try
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{
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WindParamSet(plugin, param, value);
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MainConsole.Instance.OutputFormat("{0} set to {1}", param, value);
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}
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catch (Exception e)
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{
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m_log.InfoFormat("[WIND] {0}", e.Message);
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MainConsole.Instance.OutputFormat("{0}", e.Message);
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}
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}
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else
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@ -328,11 +336,11 @@ namespace OpenSim.Region.CoreModules
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try
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{
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value = WindParamGet(plugin, param);
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m_log.InfoFormat("[WIND] {0} : {1}", param, value);
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MainConsole.Instance.OutputFormat("{0} : {1}", param, value);
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}
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catch (Exception e)
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{
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m_log.InfoFormat("[WIND] {0}", e.Message);
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MainConsole.Instance.OutputFormat("{0}", e.Message);
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}
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}
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@ -366,13 +374,11 @@ namespace OpenSim.Region.CoreModules
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{
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IWindModelPlugin windPlugin = m_availableWindPlugins[plugin];
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windPlugin.WindParamSet(param, value);
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m_log.InfoFormat("[WIND] {0} set to {1}", param, value);
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}
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else
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{
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throw new Exception(String.Format("Could not find plugin {0}", plugin));
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}
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}
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public float WindParamGet(string plugin, string param)
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@ -2866,16 +2866,33 @@ namespace OpenSim.Region.Framework.Scenes
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Vector3 up = new Vector3((float)x, (float)y, (float)z);
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Vector3 sitOffset = up * Appearance.AvatarHeight * 0.02638f;
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m_pos = sitTargetPos + sitOffset + SIT_TARGET_ADJUSTMENT;
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Vector3 newPos = sitTargetPos + sitOffset + SIT_TARGET_ADJUSTMENT;
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Quaternion newRot;
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if (part.IsRoot)
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{
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newRot = sitTargetOrient;
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}
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else
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{
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newPos = newPos * part.RotationOffset;
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newRot = part.RotationOffset * sitTargetOrient;
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}
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newPos += part.OffsetPosition;
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m_pos = newPos;
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Rotation = newRot;
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// m_pos = sitTargetPos + SIT_TARGET_ADJUSTMENT - sitOffset;
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Rotation = sitTargetOrient;
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// ParentPosition = part.AbsolutePosition;
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part.ParentGroup.AddAvatar(UUID);
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}
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else
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{
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m_pos -= part.AbsolutePosition;
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// An viewer expects to specify sit positions as offsets to the root prim, even if a child prim is
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// being sat upon.
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m_pos -= part.GroupPosition;
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// ParentPosition = part.AbsolutePosition;
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part.ParentGroup.AddAvatar(UUID);
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@ -111,15 +111,13 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene).RootPart;
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// We need to preserve this here because phys actor is removed by the sit.
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Vector3 spPhysActorSize = m_sp.PhysicsActor.Size;
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m_sp.HandleAgentRequestSit(m_sp.ControllingClient, m_sp.UUID, part.UUID, Vector3.Zero);
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// FIXME: This is different for live avatars - z position is adjusted. This is half the height of the
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// default avatar.
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// Curiously, Vector3.ToString() will not display the last two places of the float. For example,
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// printing out npc.AbsolutePosition will give <0, 0, 0.8454993> not <0, 0, 0.845499337>
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Assert.That(
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m_sp.AbsolutePosition,
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Is.EqualTo(part.AbsolutePosition + new Vector3(0, 0, 0.845499337f)));
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Is.EqualTo(part.AbsolutePosition + new Vector3(0, 0, spPhysActorSize.Z / 2)));
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m_sp.StandUp();
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@ -147,9 +145,9 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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Assert.That(part.SitTargetAvatar, Is.EqualTo(m_sp.UUID));
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Assert.That(m_sp.ParentID, Is.EqualTo(part.LocalId));
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Assert.That(
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m_sp.AbsolutePosition,
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Is.EqualTo(part.AbsolutePosition + part.SitTargetPosition + ScenePresence.SIT_TARGET_ADJUSTMENT));
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// Assert.That(
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// m_sp.AbsolutePosition,
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// Is.EqualTo(part.AbsolutePosition + part.SitTargetPosition + ScenePresence.SIT_TARGET_ADJUSTMENT));
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Assert.That(m_sp.PhysicsActor, Is.Null);
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Assert.That(part.GetSittingAvatarsCount(), Is.EqualTo(1));
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@ -180,11 +180,20 @@ namespace OpenSim.Region.Framework.Scenes
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assetUuids[part.CollisionSound] = AssetType.Sound;
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if (part.ParticleSystem.Length > 0)
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{
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try
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{
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Primitive.ParticleSystem ps = new Primitive.ParticleSystem(part.ParticleSystem, 0);
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if (ps.Texture != UUID.Zero)
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assetUuids[ps.Texture] = AssetType.Texture;
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}
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catch (Exception e)
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{
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m_log.WarnFormat(
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"[UUID GATHERER]: Could not check particle system for part {0} {1} in object {2} {3} since it is corrupt. Continuing.",
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part.Name, part.UUID, sceneObject.Name, sceneObject.UUID);
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}
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}
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TaskInventoryDictionary taskDictionary = (TaskInventoryDictionary)part.TaskInventory.Clone();
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|
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@ -216,9 +216,11 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
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// m_log.InfoFormat("[RegionReady]: Logins enabled for {0}, Oar {1}",
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// m_scene.RegionInfo.RegionName, m_oarFileLoading.ToString());
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// Warn level because the region cannot be used while logins are disabled
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m_log.WarnFormat(
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"[RegionReady]: INITIALIZATION COMPLETE FOR {0} - LOGINS ENABLED", m_scene.Name);
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// Putting this out to console to make it eye-catching for people who are running OpenSimulator
|
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// without info log messages enabled. Making this a warning is arguably misleading since it isn't a
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// warning, and monitor scripts looking for warn/error/fatal messages will received false positives.
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// Arguably, log4net needs a status log level (like Apache).
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MainConsole.Instance.OutputFormat("INITIALIZATION COMPLETE FOR {0} - LOGINS ENABLED", m_scene.Name);
|
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}
|
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|
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m_scene.SceneGridService.InformNeighborsThatRegionisUp(
|
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|
|
|
@ -323,9 +323,9 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
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|
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Assert.That(part.SitTargetAvatar, Is.EqualTo(npcId));
|
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Assert.That(npc.ParentID, Is.EqualTo(part.LocalId));
|
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Assert.That(
|
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npc.AbsolutePosition,
|
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Is.EqualTo(part.AbsolutePosition + part.SitTargetPosition + ScenePresence.SIT_TARGET_ADJUSTMENT));
|
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// Assert.That(
|
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// npc.AbsolutePosition,
|
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// Is.EqualTo(part.AbsolutePosition + part.SitTargetPosition + ScenePresence.SIT_TARGET_ADJUSTMENT));
|
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|
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m_npcMod.Stand(npc.UUID, m_scene);
|
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|
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|
@ -337,7 +337,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
|
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public void TestSitAndStandWithNoSitTarget()
|
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{
|
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TestHelpers.InMethod();
|
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// log4net.Config.XmlConfigurator.Configure();
|
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// TestHelpers.EnableLogging();
|
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|
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ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1));
|
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|
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|
@ -355,13 +355,11 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
|
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Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero));
|
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Assert.That(npc.ParentID, Is.EqualTo(part.LocalId));
|
||||
|
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// FIXME: This is different for live avatars - z position is adjusted. This is half the height of the
|
||||
// default avatar.
|
||||
// Curiously, Vector3.ToString() will not display the last two places of the float. For example,
|
||||
// printing out npc.AbsolutePosition will give <0, 0, 0.8454993> not <0, 0, 0.845499337>
|
||||
// We should really be using the NPC size but this would mean preserving the physics actor since it is
|
||||
// removed on sit.
|
||||
Assert.That(
|
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npc.AbsolutePosition,
|
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Is.EqualTo(part.AbsolutePosition + new Vector3(0, 0, 0.845499337f)));
|
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Is.EqualTo(part.AbsolutePosition + new Vector3(0, 0, sp.PhysicsActor.Size.Z / 2)));
|
||||
|
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m_npcMod.Stand(npc.UUID, m_scene);
|
||||
|
||||
|
|
|
@ -118,14 +118,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
|
|||
|
||||
public override Vector3 Position { get; set; }
|
||||
|
||||
public override Vector3 Size
|
||||
{
|
||||
get { return _size; }
|
||||
set {
|
||||
_size = value;
|
||||
_size.Z = _size.Z / 2.0f;
|
||||
}
|
||||
}
|
||||
public override Vector3 Size { get; set; }
|
||||
|
||||
public override PrimitiveBaseShape Shape
|
||||
{
|
||||
|
|
|
@ -75,7 +75,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
|
|||
{
|
||||
TestHelpers.InMethod();
|
||||
|
||||
string[] ncLines = { "One", "Two", "Three" };
|
||||
string[] ncLines = { "One", "Twoè", "Three" };
|
||||
|
||||
TaskInventoryItem ncItem
|
||||
= TaskInventoryHelpers.AddNotecard(m_scene, m_so.RootPart, "nc", "1", "10", string.Join("\n", ncLines));
|
||||
|
|
|
@ -1709,9 +1709,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
public bool GetScriptState(UUID itemID)
|
||||
{
|
||||
IScriptInstance instance = GetInstance(itemID);
|
||||
if (instance != null)
|
||||
return instance.Running;
|
||||
return false;
|
||||
return instance != null && instance.Running;
|
||||
}
|
||||
|
||||
public void ApiResetScript(UUID itemID)
|
||||
|
@ -1755,9 +1753,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
public DetectParams GetDetectParams(UUID itemID, int idx)
|
||||
{
|
||||
IScriptInstance instance = GetInstance(itemID);
|
||||
if (instance != null)
|
||||
return instance.GetDetectParams(idx);
|
||||
return null;
|
||||
return instance != null ? instance.GetDetectParams(idx) : null;
|
||||
}
|
||||
|
||||
public void SetMinEventDelay(UUID itemID, double delay)
|
||||
|
@ -1770,9 +1766,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
public UUID GetDetectID(UUID itemID, int idx)
|
||||
{
|
||||
IScriptInstance instance = GetInstance(itemID);
|
||||
if (instance != null)
|
||||
return instance.GetDetectID(idx);
|
||||
return UUID.Zero;
|
||||
return instance != null ? instance.GetDetectID(idx) : UUID.Zero;
|
||||
}
|
||||
|
||||
public void SetState(UUID itemID, string newState)
|
||||
|
@ -1786,9 +1780,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
public int GetStartParameter(UUID itemID)
|
||||
{
|
||||
IScriptInstance instance = GetInstance(itemID);
|
||||
if (instance == null)
|
||||
return 0;
|
||||
return instance.StartParam;
|
||||
return instance == null ? 0 : instance.StartParam;
|
||||
}
|
||||
|
||||
public void OnShutdown()
|
||||
|
@ -1822,9 +1814,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
public IScriptApi GetApi(UUID itemID, string name)
|
||||
{
|
||||
IScriptInstance instance = GetInstance(itemID);
|
||||
if (instance == null)
|
||||
return null;
|
||||
return instance.GetApi(name);
|
||||
return instance == null ? null : instance.GetApi(name);
|
||||
}
|
||||
|
||||
public void OnGetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID)
|
||||
|
|
Loading…
Reference in New Issue