Add in a stub for llSHA1String. I believe it is the only one new
function we were missing.0.6.3-post-fixes
parent
8c859fa37d
commit
fe18adbc11
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@ -5887,6 +5887,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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return Util.Md5Hash(src + ":" + nonce.ToString());
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}
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public LSL_String llSHA1String(string src)
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{
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m_host.AddScriptLPS(1);
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return ""; //ckrinke 1/27 This needs to return a proper hash.
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}
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private ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist)
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{
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ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock();
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@ -233,7 +233,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
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void llMakeFountain(int particles, float scale, float vel, float lifetime, float arc, int bounce, string texture, LSL_Vector offset, float bounce_offset);
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void llMakeSmoke(int particles, double scale, double vel, double lifetime, double arc, string texture, LSL_Vector offset);
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void llMapDestination(string simname, LSL_Vector pos, LSL_Vector look_at);
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LSL_String llMD5String(string src, int nonce);
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LSL_String llMD5String(string src, int nonce);
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LSL_String llSHA1String(string src);
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void llMessageLinked(int linknum, int num, string str, string id);
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void llMinEventDelay(double delay);
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void llModifyLand(int action, int brush);
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@ -1029,6 +1029,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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return m_LSL_Functions.llMD5String(src, nonce);
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}
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public LSL_String llSHA1String(string src)
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{
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return m_LSL_Functions.llSHA1String(src);
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}
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public void llMessageLinked(int linknum, int num, string str, string id)
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{
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m_LSL_Functions.llMessageLinked(linknum, num, str, id);
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