disable prim count debug logging temporarily

0.7.1-dev
Justin Clark-Casey (justincc) 2011-03-29 23:07:01 +01:00
parent b11e3d33f1
commit fe258753a0
2 changed files with 36 additions and 34 deletions

View File

@ -4276,7 +4276,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
int sequence_id, bool snap_selection, int request_result, ILandObject lo, int sequence_id, bool snap_selection, int request_result, ILandObject lo,
float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags) float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags)
{ {
m_log.DebugFormat("[LLCLIENTVIEW]: Sending land properties for {0} to {1}", lo.LandData.GlobalID, Name); // m_log.DebugFormat("[LLCLIENTVIEW]: Sending land properties for {0} to {1}", lo.LandData.GlobalID, Name);
LandData landData = lo.LandData; LandData landData = lo.LandData;

View File

@ -122,10 +122,10 @@ namespace OpenSim.Region.CoreModules.World.Land
{ {
if (!m_Tainted) if (!m_Tainted)
AddObject(obj); AddObject(obj);
else // else
m_log.DebugFormat( // m_log.DebugFormat(
"[PRIM COUNT MODULE]: Ignoring OnParcelPrimCountAdd() for {0} on {1} since count is tainted", // "[PRIM COUNT MODULE]: Ignoring OnParcelPrimCountAdd() for {0} on {1} since count is tainted",
obj.Name, m_Scene.RegionInfo.RegionName); // obj.Name, m_Scene.RegionInfo.RegionName);
} }
} }
@ -137,17 +137,17 @@ namespace OpenSim.Region.CoreModules.World.Land
{ {
if (!m_Tainted) if (!m_Tainted)
RemoveObject(obj); RemoveObject(obj);
else // else
m_log.DebugFormat( // m_log.DebugFormat(
"[PRIM COUNT MODULE]: Ignoring OnObjectBeingRemovedFromScene() for {0} on {1} since count is tainted", // "[PRIM COUNT MODULE]: Ignoring OnObjectBeingRemovedFromScene() for {0} on {1} since count is tainted",
obj.Name, m_Scene.RegionInfo.RegionName); // obj.Name, m_Scene.RegionInfo.RegionName);
} }
} }
private void OnParcelPrimCountTainted() private void OnParcelPrimCountTainted()
{ {
m_log.DebugFormat( // m_log.DebugFormat(
"[PRIM COUNT MODULE]: OnParcelPrimCountTainted() called on {0}", m_Scene.RegionInfo.RegionName); // "[PRIM COUNT MODULE]: OnParcelPrimCountTainted() called on {0}", m_Scene.RegionInfo.RegionName);
lock (m_TaintLock) lock (m_TaintLock)
m_Tainted = true; m_Tainted = true;
@ -174,7 +174,7 @@ namespace OpenSim.Region.CoreModules.World.Land
// NOTE: Call under Taint Lock // NOTE: Call under Taint Lock
private void AddObject(SceneObjectGroup obj) private void AddObject(SceneObjectGroup obj)
{ {
m_log.DebugFormat("[PRIM COUNT MODULE]: Adding object {0} {1} to prim count", obj.Name, obj.UUID); // m_log.DebugFormat("[PRIM COUNT MODULE]: Adding object {0} {1} to prim count", obj.Name, obj.UUID);
if (obj.IsAttachment) if (obj.IsAttachment)
return; return;
@ -225,13 +225,15 @@ namespace OpenSim.Region.CoreModules.World.Land
// NOTE: Call under Taint Lock // NOTE: Call under Taint Lock
private void RemoveObject(SceneObjectGroup obj) private void RemoveObject(SceneObjectGroup obj)
{ {
m_log.DebugFormat("[PRIM COUNT MODULE]: Removing object {0} {1} from prim count", obj.Name, obj.UUID); // m_log.DebugFormat("[PRIM COUNT MODULE]: Removing object {0} {1} from prim count", obj.Name, obj.UUID);
// Currently this is being done by tainting the count instead.
} }
public IPrimCounts GetPrimCounts(UUID parcelID) public IPrimCounts GetPrimCounts(UUID parcelID)
{ {
m_log.DebugFormat( // m_log.DebugFormat(
"[PRIM COUNT MODULE]: GetPrimCounts for parcel {0} in {1}", parcelID, m_Scene.RegionInfo.RegionName); // "[PRIM COUNT MODULE]: GetPrimCounts for parcel {0} in {1}", parcelID, m_Scene.RegionInfo.RegionName);
PrimCounts primCounts; PrimCounts primCounts;
@ -266,9 +268,9 @@ namespace OpenSim.Region.CoreModules.World.Land
count = counts.Owner; count = counts.Owner;
} }
m_log.DebugFormat( // m_log.DebugFormat(
"[PRIM COUNT MODULE]: GetOwnerCount for parcel {0} in {1} returning {2}", // "[PRIM COUNT MODULE]: GetOwnerCount for parcel {0} in {1} returning {2}",
parcelID, m_Scene.RegionInfo.RegionName, count); // parcelID, m_Scene.RegionInfo.RegionName, count);
return count; return count;
} }
@ -292,9 +294,9 @@ namespace OpenSim.Region.CoreModules.World.Land
count = counts.Group; count = counts.Group;
} }
m_log.DebugFormat( // m_log.DebugFormat(
"[PRIM COUNT MODULE]: GetGroupCount for parcel {0} in {1} returning {2}", // "[PRIM COUNT MODULE]: GetGroupCount for parcel {0} in {1} returning {2}",
parcelID, m_Scene.RegionInfo.RegionName, count); // parcelID, m_Scene.RegionInfo.RegionName, count);
return count; return count;
} }
@ -318,9 +320,9 @@ namespace OpenSim.Region.CoreModules.World.Land
count = counts.Others; count = counts.Others;
} }
m_log.DebugFormat( // m_log.DebugFormat(
"[PRIM COUNT MODULE]: GetOthersCount for parcel {0} in {1} returning {2}", // "[PRIM COUNT MODULE]: GetOthersCount for parcel {0} in {1} returning {2}",
parcelID, m_Scene.RegionInfo.RegionName, count); // parcelID, m_Scene.RegionInfo.RegionName, count);
return count; return count;
} }
@ -349,9 +351,9 @@ namespace OpenSim.Region.CoreModules.World.Land
} }
} }
m_log.DebugFormat( // m_log.DebugFormat(
"[PRIM COUNT MODULE]: GetTotalCount for parcel {0} in {1} returning {2}", // "[PRIM COUNT MODULE]: GetTotalCount for parcel {0} in {1} returning {2}",
parcelID, m_Scene.RegionInfo.RegionName, count); // parcelID, m_Scene.RegionInfo.RegionName, count);
return count; return count;
} }
@ -379,9 +381,9 @@ namespace OpenSim.Region.CoreModules.World.Land
} }
} }
m_log.DebugFormat( // m_log.DebugFormat(
"[PRIM COUNT MODULE]: GetOthersCount for parcel {0} in {1} returning {2}", // "[PRIM COUNT MODULE]: GetOthersCount for parcel {0} in {1} returning {2}",
parcelID, m_Scene.RegionInfo.RegionName, count); // parcelID, m_Scene.RegionInfo.RegionName, count);
return count; return count;
} }
@ -410,9 +412,9 @@ namespace OpenSim.Region.CoreModules.World.Land
} }
} }
m_log.DebugFormat( // m_log.DebugFormat(
"[PRIM COUNT MODULE]: GetUserCount for user {0} in parcel {1} in region {2} returning {3}", // "[PRIM COUNT MODULE]: GetUserCount for user {0} in parcel {1} in region {2} returning {3}",
userID, parcelID, m_Scene.RegionInfo.RegionName, count); // userID, parcelID, m_Scene.RegionInfo.RegionName, count);
return count; return count;
} }
@ -420,7 +422,7 @@ namespace OpenSim.Region.CoreModules.World.Land
// NOTE: This method MUST be called while holding the taint lock! // NOTE: This method MUST be called while holding the taint lock!
private void Recount() private void Recount()
{ {
m_log.DebugFormat("[PRIM COUNT MODULE]: Recounting prims on {0}", m_Scene.RegionInfo.RegionName); // m_log.DebugFormat("[PRIM COUNT MODULE]: Recounting prims on {0}", m_Scene.RegionInfo.RegionName);
m_OwnerMap.Clear(); m_OwnerMap.Clear();
m_SimwideCounts.Clear(); m_SimwideCounts.Clear();