send to world or backup, after setting finding information
parent
bcaf202e34
commit
fe3c1b9e98
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@ -432,13 +432,9 @@ namespace OpenSim.Region.Framework.Scenes
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sceneObject.AttachToScene(m_parentScene);
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sceneObject.AttachToScene(m_parentScene);
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if (sendClientUpdates)
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sceneObject.ScheduleGroupForFullUpdate();
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Entities.Add(sceneObject);
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Entities.Add(sceneObject);
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if (attachToBackup)
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sceneObject.AttachToBackup();
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lock (SceneObjectGroupsByFullID)
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lock (SceneObjectGroupsByFullID)
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SceneObjectGroupsByFullID[sceneObject.UUID] = sceneObject;
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SceneObjectGroupsByFullID[sceneObject.UUID] = sceneObject;
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@ -459,6 +455,12 @@ namespace OpenSim.Region.Framework.Scenes
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SceneObjectGroupsByLocalPartID[part.LocalId] = sceneObject;
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SceneObjectGroupsByLocalPartID[part.LocalId] = sceneObject;
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}
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}
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if (sendClientUpdates)
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sceneObject.ScheduleGroupForFullUpdate();
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if (attachToBackup)
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sceneObject.AttachToBackup();
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return true;
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return true;
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}
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}
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