* Rex merge, local communications -- LocalLoginService line 186 needs tweaking.

afrisby-3
Adam Frisby 2008-02-23 03:34:31 +00:00
parent 5745db2a35
commit fe50f2e6b9
5 changed files with 1054 additions and 945 deletions

View File

@ -1,443 +1,467 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System.Collections;
using System.Collections.Generic;
using libsecondlife;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Console;
namespace OpenSim.Region.Communications.Local
{
public class LocalBackEndServices : IGridServices, IInterRegionCommunications
{
protected Dictionary<ulong, RegionInfo> m_regions = new Dictionary<ulong, RegionInfo>();
protected Dictionary<ulong, RegionCommsListener> m_regionListeners =
new Dictionary<ulong, RegionCommsListener>();
private Dictionary<ulong, RegionInfo> m_remoteRegionInfoCache = new Dictionary<ulong, RegionInfo>();
private Dictionary<string, string> m_queuedGridSettings = new Dictionary<string, string>();
public string _gdebugRegionName = "";
public string gdebugRegionName
{
get { return _gdebugRegionName; }
set { _gdebugRegionName = value; }
}
public string _rdebugRegionName = "";
public string rdebugRegionName
{
get { return _rdebugRegionName; }
set { _rdebugRegionName = value; }
}
public LocalBackEndServices()
{
}
/// <summary>
/// Register a region method with the BackEnd Services.
/// </summary>
/// <param name="regionInfo"></param>
/// <returns></returns>
public RegionCommsListener RegisterRegion(RegionInfo regionInfo)
{
//Console.WriteLine("CommsManager - Region " + regionInfo.RegionHandle + " , " + regionInfo.RegionLocX + " , "+ regionInfo.RegionLocY +" is registering");
if (!m_regions.ContainsKey(regionInfo.RegionHandle))
{
//Console.WriteLine("CommsManager - Adding Region " + regionInfo.RegionHandle );
m_regions.Add(regionInfo.RegionHandle, regionInfo);
RegionCommsListener regionHost = new RegionCommsListener();
if (m_regionListeners.ContainsKey(regionInfo.RegionHandle))
{
MainLog.Instance.Error("INTERREGION",
"Error:Region registered twice as an Events listener for Interregion Communications but not as a listed region. In Standalone mode this will cause BIG issues. In grid mode, it means a region went down and came back up.");
m_regionListeners.Remove(regionInfo.RegionHandle);
}
m_regionListeners.Add(regionInfo.RegionHandle, regionHost);
return regionHost;
}
else
{
// Already in our list, so the region went dead and restarted.
m_regions.Remove(regionInfo.RegionHandle);
MainLog.Instance.Warn("INTERREGION", "Region registered twice. Region went down and came back up.");
RegionCommsListener regionHost = new RegionCommsListener();
if (m_regionListeners.ContainsKey(regionInfo.RegionHandle))
{
m_regionListeners.Remove(regionInfo.RegionHandle);
}
m_regionListeners.Add(regionInfo.RegionHandle, regionHost);
return regionHost;
}
}
public bool DeregisterRegion(RegionInfo regionInfo)
{
if (m_regions.ContainsKey(regionInfo.RegionHandle))
{
m_regions.Remove(regionInfo.RegionHandle);
if (m_regionListeners.ContainsKey(regionInfo.RegionHandle))
{
m_regionListeners.Remove(regionInfo.RegionHandle);
}
return true;
}
return false;
}
/// <summary>
/// </summary>
/// <param name="regionInfo"></param>
/// <returns></returns>
public List<SimpleRegionInfo> RequestNeighbours(uint x, uint y)
{
// Console.WriteLine("Finding Neighbours to " + regionInfo.RegionHandle);
List<SimpleRegionInfo> neighbours = new List<SimpleRegionInfo>();
foreach (RegionInfo reg in m_regions.Values)
{
// Console.WriteLine("CommsManager- RequestNeighbours() checking region " + reg.RegionLocX + " , "+ reg.RegionLocY);
if (reg.RegionLocX != x || reg.RegionLocY != y)
{
//Console.WriteLine("CommsManager- RequestNeighbours() - found a different region in list, checking location");
if ((reg.RegionLocX > (x - 2)) && (reg.RegionLocX < (x + 2)))
{
if ((reg.RegionLocY > (y - 2)) && (reg.RegionLocY < (y + 2)))
{
neighbours.Add(reg);
}
}
}
}
return neighbours;
}
/// <summary>
///
/// </summary>
/// <param name="regionHandle"></param>
/// <returns></returns>
public RegionInfo RequestNeighbourInfo(ulong regionHandle)
{
if (m_regions.ContainsKey(regionHandle))
{
return m_regions[regionHandle];
}
return null;
}
/// <summary>
///
/// </summary>
/// <param name="minX"></param>
/// <param name="minY"></param>
/// <param name="maxX"></param>
/// <param name="maxY"></param>
/// <returns></returns>
public List<MapBlockData> RequestNeighbourMapBlocks(int minX, int minY, int maxX, int maxY)
{
List<MapBlockData> mapBlocks = new List<MapBlockData>();
foreach (RegionInfo regInfo in m_regions.Values)
{
if (((regInfo.RegionLocX >= minX) && (regInfo.RegionLocX <= maxX)) &&
((regInfo.RegionLocY >= minY) && (regInfo.RegionLocY <= maxY)))
{
MapBlockData map = new MapBlockData();
map.Name = regInfo.RegionName;
map.X = (ushort) regInfo.RegionLocX;
map.Y = (ushort) regInfo.RegionLocY;
map.WaterHeight = (byte) regInfo.EstateSettings.waterHeight;
map.MapImageId = regInfo.EstateSettings.terrainImageID;
map.Agents = 1;
map.RegionFlags = 72458694;
map.Access = 13;
mapBlocks.Add(map);
}
}
return mapBlocks;
}
public virtual bool RegionUp(SearializableRegionInfo sregion, ulong regionhandle)
{
RegionInfo region = new RegionInfo(sregion);
if (m_regionListeners.ContainsKey(regionhandle))
{
return m_regionListeners[regionhandle].TriggerRegionUp(region);
}
return false;
}
public virtual bool ChildAgentUpdate(ulong regionHandle, ChildAgentDataUpdate cAgentData)
{
if (m_regionListeners.ContainsKey(regionHandle))
{
// Console.WriteLine("CommsManager- Informing a region to expect child agent");
m_regionListeners[regionHandle].TriggerChildAgentUpdate(regionHandle, cAgentData);
//MainLog.Instance.Verbose("INTER", rdebugRegionName + ":Local BackEnd: Got Listener trigginering local event: " + agentData.firstname + " " + agentData.lastname);
return true;
}
return false;
}
// This function Is only here to keep this class in line with the Grid Interface.
// It never gets called.
public virtual Dictionary<string, string> GetGridSettings()
{
Dictionary<string, string> returnGridSettings = new Dictionary<string, string>();
lock (m_queuedGridSettings)
{
returnGridSettings = m_queuedGridSettings;
m_queuedGridSettings.Clear();
}
return returnGridSettings;
}
public virtual void SetForcefulBanlistsDisallowed(ulong regionHandle)
{
m_queuedGridSettings.Add("allow_forceful_banlines", "FALSE");
}
public bool TriggerRegionUp(RegionInfo region, ulong regionhandle)
{
if (m_regionListeners.ContainsKey(regionhandle))
{
return m_regionListeners[regionhandle].TriggerRegionUp(region);
}
return false;
}
public bool TriggerChildAgentUpdate(ulong regionHandle, ChildAgentDataUpdate cAgentData)
{
if (m_regionListeners.ContainsKey(regionHandle))
{
return m_regionListeners[regionHandle].TriggerChildAgentUpdate(regionHandle, cAgentData);
}
return false;
}
/// <summary>
/// </summary>
/// <param name="regionHandle"></param>
/// <param name="agentData"></param>
/// <returns></returns>
///
public bool InformRegionOfChildAgent(ulong regionHandle, AgentCircuitData agentData)
//should change from agentCircuitData
{
//Console.WriteLine("CommsManager- Trying to Inform a region to expect child agent");
//MainLog.Instance.Verbose("INTER", rdebugRegionName + ":Local BackEnd: Trying to inform region of child agent: " + agentData.firstname + " " + agentData.lastname);
if (m_regionListeners.ContainsKey(regionHandle))
{
// Console.WriteLine("CommsManager- Informing a region to expect child agent");
m_regionListeners[regionHandle].TriggerExpectUser(regionHandle, agentData);
//MainLog.Instance.Verbose("INTER", rdebugRegionName + ":Local BackEnd: Got Listener trigginering local event: " + agentData.firstname + " " + agentData.lastname);
return true;
}
return false;
}
public bool InformRegionOfPrimCrossing(ulong regionHandle, LLUUID primID, string objData)
{
if (m_regionListeners.ContainsKey(regionHandle))
{
m_regionListeners[regionHandle].TriggerExpectPrim(regionHandle, primID, objData);
return true;
}
return false;
}
/// <summary>
///
/// </summary>
/// <param name="regionHandle"></param>
/// <param name="agentID"></param>
/// <param name="position"></param>
/// <returns></returns>
public bool ExpectAvatarCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position, bool isFlying)
{
if (m_regionListeners.ContainsKey(regionHandle))
{
// Console.WriteLine("CommsManager- Informing a region to expect avatar crossing");
m_regionListeners[regionHandle].TriggerExpectAvatarCrossing(regionHandle, agentID, position, isFlying);
return true;
}
return false;
}
public bool ExpectPrimCrossing(ulong regionHandle, LLUUID primID, LLVector3 position, bool isPhysical)
{
if (m_regionListeners.ContainsKey(regionHandle))
{
m_regionListeners[regionHandle].TriggerExpectPrimCrossing(regionHandle, primID, position, isPhysical);
return true;
}
return false;
}
public void TellRegionToCloseChildConnection(ulong regionHandle, LLUUID agentID)
{
if (m_regionListeners.ContainsKey(regionHandle))
{
m_regionListeners[regionHandle].TriggerCloseAgentConnection(regionHandle, agentID);
}
}
public bool AcknowledgeAgentCrossed(ulong regionHandle, LLUUID agentId)
{
if (m_regionListeners.ContainsKey(regionHandle))
{
return true;
}
return false;
}
public bool AcknowledgePrimCrossed(ulong regionHandle, LLUUID primID)
{
if (m_regionListeners.ContainsKey(regionHandle))
{
return true;
}
return false;
}
/// <summary>
/// Is a Sandbox mode method, used by the local Login server to inform a region of a connection user/session
/// </summary>
/// <param name="regionHandle"></param>
/// <param name="loginData"></param>
/// <returns></returns>
public void AddNewSession(ulong regionHandle, Login loginData)
{
AgentCircuitData agent = new AgentCircuitData();
agent.AgentID = loginData.Agent;
agent.firstname = loginData.First;
agent.lastname = loginData.Last;
agent.SessionID = loginData.Session;
agent.SecureSessionID = loginData.SecureSession;
agent.circuitcode = loginData.CircuitCode;
agent.BaseFolder = loginData.BaseFolder;
agent.InventoryFolder = loginData.InventoryFolder;
agent.startpos = loginData.StartPos;
agent.ClientVersion = loginData.ClientVersion; //rex
agent.CapsPath = loginData.CapsPath;
agent.authenticationAddr = loginData.AuthAddr;
agent.asAddress = loginData.asAddress;
TriggerExpectUser(regionHandle, agent);
}
public void TriggerExpectUser(ulong regionHandle, AgentCircuitData agent)
{
//MainLog.Instance.Verbose("INTER", rdebugRegionName + ":Local BackEnd: Other region is sending child agent our way: " + agent.firstname + " " + agent.lastname);
if (m_regionListeners.ContainsKey(regionHandle))
{
//MainLog.Instance.Verbose("INTER", rdebugRegionName + ":Local BackEnd: FoundLocalRegion To send it to: " + agent.firstname + " " + agent.lastname);
m_regionListeners[regionHandle].TriggerExpectUser(regionHandle, agent);
}
}
public void TriggerExpectPrim(ulong regionHandle, LLUUID primID, string objData)
{
if (m_regionListeners.ContainsKey(regionHandle))
{
m_regionListeners[regionHandle].TriggerExpectPrim(regionHandle, primID, objData);
}
}
public void PingCheckReply(Hashtable respData)
{
foreach (ulong region in m_regions.Keys)
{
Hashtable regData = new Hashtable();
RegionInfo reg = m_regions[region];
regData["status"] = "active";
regData["handle"] = region.ToString();
respData[reg.RegionID.ToString()] = regData;
}
}
public bool TriggerExpectAvatarCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position, bool isFlying)
{
if (m_regionListeners.ContainsKey(regionHandle))
{
return m_regionListeners[regionHandle].TriggerExpectAvatarCrossing(regionHandle, agentID, position,
isFlying);
}
return false;
}
public bool TriggerExpectPrimCrossing(ulong regionHandle, LLUUID primID, LLVector3 position, bool isPhysical)
{
if (m_regionListeners.ContainsKey(regionHandle))
{
return
m_regionListeners[regionHandle].TriggerExpectPrimCrossing(regionHandle, primID, position, isPhysical);
}
return false;
}
public bool IncomingChildAgent(ulong regionHandle, AgentCircuitData agentData)
{
// MainLog.Instance.Verbose("INTER", rdebugRegionName + ":Local BackEnd: Other local region is sending child agent our way: " + agentData.firstname + " " + agentData.lastname);
if (m_regionListeners.ContainsKey(regionHandle))
{
//MainLog.Instance.Verbose("INTER", rdebugRegionName + ":Local BackEnd: found local region to trigger event on: " + agentData.firstname + " " + agentData.lastname);
TriggerExpectUser(regionHandle, agentData);
return true;
}
return false;
}
}
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System.Collections;
using System.Collections.Generic;
using libsecondlife;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Console;
namespace OpenSim.Region.Communications.Local
{
public class LocalBackEndServices : IGridServices, IInterRegionCommunications
{
private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
protected Dictionary<ulong, RegionInfo> m_regions = new Dictionary<ulong, RegionInfo>();
protected Dictionary<ulong, RegionCommsListener> m_regionListeners =
new Dictionary<ulong, RegionCommsListener>();
private Dictionary<ulong, RegionInfo> m_remoteRegionInfoCache = new Dictionary<ulong, RegionInfo>();
private Dictionary<string, string> m_queuedGridSettings = new Dictionary<string, string>();
public string _gdebugRegionName = System.String.Empty;
bool m_bAvailable=true;
public void CheckRegion(string address, uint port)
{
m_bAvailable = true;
}
public bool Available
{
get { return m_bAvailable; }
}
public string gdebugRegionName
{
get { return _gdebugRegionName; }
set { _gdebugRegionName = value; }
}
public string _rdebugRegionName = System.String.Empty;
public string rdebugRegionName
{
get { return _rdebugRegionName; }
set { _rdebugRegionName = value; }
}
public LocalBackEndServices()
{
}
/// <summary>
/// Register a region method with the BackEnd Services.
/// </summary>
/// <param name="regionInfo"></param>
/// <returns></returns>
public RegionCommsListener RegisterRegion(RegionInfo regionInfo)
{
//Console.WriteLine("CommsManager - Region " + regionInfo.RegionHandle + " , " + regionInfo.RegionLocX + " , "+ regionInfo.RegionLocY +" is registering");
if (!m_regions.ContainsKey(regionInfo.RegionHandle))
{
//Console.WriteLine("CommsManager - Adding Region " + regionInfo.RegionHandle );
m_regions.Add(regionInfo.RegionHandle, regionInfo);
RegionCommsListener regionHost = new RegionCommsListener();
if (m_regionListeners.ContainsKey(regionInfo.RegionHandle))
{
m_log.Error("[INTERREGION]: " +
"Error:Region registered twice as an Events listener for Interregion Communications but not as a listed region. " +
"In Standalone mode this will cause BIG issues. In grid mode, it means a region went down and came back up.");
m_regionListeners.Remove(regionInfo.RegionHandle);
}
m_regionListeners.Add(regionInfo.RegionHandle, regionHost);
return regionHost;
}
else
{
// Already in our list, so the region went dead and restarted.
m_regions.Remove(regionInfo.RegionHandle);
m_log.Warn("[INTERREGION]: Region registered twice. Region went down and came back up.");
RegionCommsListener regionHost = new RegionCommsListener();
if (m_regionListeners.ContainsKey(regionInfo.RegionHandle))
{
m_regionListeners.Remove(regionInfo.RegionHandle);
}
m_regionListeners.Add(regionInfo.RegionHandle, regionHost);
return regionHost;
}
}
public bool DeregisterRegion(RegionInfo regionInfo)
{
if (m_regions.ContainsKey(regionInfo.RegionHandle))
{
m_regions.Remove(regionInfo.RegionHandle);
if (m_regionListeners.ContainsKey(regionInfo.RegionHandle))
{
m_regionListeners.Remove(regionInfo.RegionHandle);
}
return true;
}
return false;
}
/// <summary>
/// </summary>
/// <param name="regionInfo"></param>
/// <returns></returns>
public List<SimpleRegionInfo> RequestNeighbours(uint x, uint y)
{
// Console.WriteLine("Finding Neighbours to " + regionInfo.RegionHandle);
List<SimpleRegionInfo> neighbours = new List<SimpleRegionInfo>();
foreach (RegionInfo reg in m_regions.Values)
{
// Console.WriteLine("CommsManager- RequestNeighbours() checking region " + reg.RegionLocX + " , "+ reg.RegionLocY);
if (reg.RegionLocX != x || reg.RegionLocY != y)
{
//Console.WriteLine("CommsManager- RequestNeighbours() - found a different region in list, checking location");
if ((reg.RegionLocX > (x - 2)) && (reg.RegionLocX < (x + 2)))
{
if ((reg.RegionLocY > (y - 2)) && (reg.RegionLocY < (y + 2)))
{
neighbours.Add(reg);
}
}
}
}
return neighbours;
}
/// <summary>
///
/// </summary>
/// <param name="regionHandle"></param>
/// <returns></returns>
public RegionInfo RequestNeighbourInfo(ulong regionHandle)
{
if (m_regions.ContainsKey(regionHandle))
{
return m_regions[regionHandle];
}
return null;
}
/// <summary>
///
/// </summary>
/// <param name="minX"></param>
/// <param name="minY"></param>
/// <param name="maxX"></param>
/// <param name="maxY"></param>
/// <returns></returns>
public List<MapBlockData> RequestNeighbourMapBlocks(int minX, int minY, int maxX, int maxY)
{
List<MapBlockData> mapBlocks = new List<MapBlockData>();
foreach (RegionInfo regInfo in m_regions.Values)
{
if (((regInfo.RegionLocX >= minX) && (regInfo.RegionLocX <= maxX)) &&
((regInfo.RegionLocY >= minY) && (regInfo.RegionLocY <= maxY)))
{
MapBlockData map = new MapBlockData();
map.Name = regInfo.RegionName;
map.X = (ushort) regInfo.RegionLocX;
map.Y = (ushort) regInfo.RegionLocY;
map.WaterHeight = (byte) regInfo.EstateSettings.waterHeight;
map.MapImageId = regInfo.EstateSettings.terrainImageID;
map.Agents = 1;
map.RegionFlags = 72458694;
map.Access = 13;
mapBlocks.Add(map);
}
}
return mapBlocks;
}
public bool TellRegionToCloseChildConnection(ulong regionHandle, LLUUID agentID)
{
if (m_regionListeners.ContainsKey(regionHandle))
{
return m_regionListeners[regionHandle].TriggerTellRegionToCloseChildConnection(regionHandle, agentID);
}
return false;
}
public virtual bool RegionUp(SearializableRegionInfo sregion, ulong regionhandle)
{
RegionInfo region = new RegionInfo(sregion);
if (m_regionListeners.ContainsKey(regionhandle))
{
return m_regionListeners[regionhandle].TriggerRegionUp(region);
}
return false;
}
public virtual bool ChildAgentUpdate(ulong regionHandle, ChildAgentDataUpdate cAgentData)
{
if (m_regionListeners.ContainsKey(regionHandle))
{
// Console.WriteLine("CommsManager- Informing a region to expect child agent");
m_regionListeners[regionHandle].TriggerChildAgentUpdate(regionHandle, cAgentData);
//m_log.Info("[INTER]: " + rdebugRegionName + ":Local BackEnd: Got Listener trigginering local event: " + agentData.firstname + " " + agentData.lastname);
return true;
}
return false;
}
// This function Is only here to keep this class in line with the Grid Interface.
// It never gets called.
public virtual Dictionary<string, string> GetGridSettings()
{
Dictionary<string, string> returnGridSettings = new Dictionary<string, string>();
lock (m_queuedGridSettings)
{
returnGridSettings = m_queuedGridSettings;
m_queuedGridSettings.Clear();
}
return returnGridSettings;
}
public virtual void SetForcefulBanlistsDisallowed(ulong regionHandle)
{
m_queuedGridSettings.Add("allow_forceful_banlines", "FALSE");
}
public bool TriggerRegionUp(RegionInfo region, ulong regionhandle)
{
if (m_regionListeners.ContainsKey(regionhandle))
{
return m_regionListeners[regionhandle].TriggerRegionUp(region);
}
return false;
}
public bool TriggerChildAgentUpdate(ulong regionHandle, ChildAgentDataUpdate cAgentData)
{
if (m_regionListeners.ContainsKey(regionHandle))
{
return m_regionListeners[regionHandle].TriggerChildAgentUpdate(regionHandle, cAgentData);
}
return false;
}
public bool TriggerTellRegionToCloseChildConnection(ulong regionHandle, LLUUID agentID)
{
if (m_regionListeners.ContainsKey(regionHandle))
{
return m_regionListeners[regionHandle].TriggerTellRegionToCloseChildConnection(regionHandle, agentID);
}
return false;
}
/// <summary>
/// </summary>
/// <param name="regionHandle"></param>
/// <param name="agentData"></param>
/// <returns></returns>
///
public bool InformRegionOfChildAgent(ulong regionHandle, AgentCircuitData agentData)
//should change from agentCircuitData
{
//Console.WriteLine("CommsManager- Trying to Inform a region to expect child agent");
//m_log.Info("[INTER]: " + rdebugRegionName + ":Local BackEnd: Trying to inform region of child agent: " + agentData.firstname + " " + agentData.lastname);
if (m_regionListeners.ContainsKey(regionHandle))
{
// Console.WriteLine("CommsManager- Informing a region to expect child agent");
m_regionListeners[regionHandle].TriggerExpectUser(regionHandle, agentData);
//m_log.Info("[INTER]: " + rdebugRegionName + ":Local BackEnd: Got Listener trigginering local event: " + agentData.firstname + " " + agentData.lastname);
return true;
}
return false;
}
public bool InformRegionOfPrimCrossing(ulong regionHandle, LLUUID primID, string objData)
{
if (m_regionListeners.ContainsKey(regionHandle))
{
m_regionListeners[regionHandle].TriggerExpectPrim(regionHandle, primID, objData);
return true;
}
return false;
}
/// <summary>
///
/// </summary>
/// <param name="regionHandle"></param>
/// <param name="agentID"></param>
/// <param name="position"></param>
/// <returns></returns>
public bool ExpectAvatarCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position, bool isFlying)
{
if (m_regionListeners.ContainsKey(regionHandle))
{
// Console.WriteLine("CommsManager- Informing a region to expect avatar crossing");
m_regionListeners[regionHandle].TriggerExpectAvatarCrossing(regionHandle, agentID, position, isFlying);
return true;
}
return false;
}
public bool ExpectPrimCrossing(ulong regionHandle, LLUUID primID, LLVector3 position, bool isPhysical)
{
if (m_regionListeners.ContainsKey(regionHandle))
{
m_regionListeners[regionHandle].TriggerExpectPrimCrossing(regionHandle, primID, position, isPhysical);
return true;
}
return false;
}
public bool AcknowledgeAgentCrossed(ulong regionHandle, LLUUID agentId)
{
if (m_regionListeners.ContainsKey(regionHandle))
{
return true;
}
return false;
}
public bool AcknowledgePrimCrossed(ulong regionHandle, LLUUID primID)
{
if (m_regionListeners.ContainsKey(regionHandle))
{
return true;
}
return false;
}
/// <summary>
/// Is a Sandbox mode method, used by the local Login server to inform a region of a connection user/session
/// </summary>
/// <param name="regionHandle"></param>
/// <param name="loginData"></param>
/// <returns></returns>
public void AddNewSession(ulong regionHandle, Login loginData)
{
AgentCircuitData agent = new AgentCircuitData();
agent.AgentID = loginData.Agent;
agent.firstname = loginData.First;
agent.lastname = loginData.Last;
agent.SessionID = loginData.Session;
agent.SecureSessionID = loginData.SecureSession;
agent.circuitcode = loginData.CircuitCode;
agent.BaseFolder = loginData.BaseFolder;
agent.InventoryFolder = loginData.InventoryFolder;
agent.startpos = loginData.StartPos;
agent.ClientVersion = loginData.ClientVersion; //rex
agent.CapsPath = loginData.CapsPath;
agent.authenticationAddr = loginData.AuthAddr;
agent.asAddress = loginData.asAddress;
TriggerExpectUser(regionHandle, agent);
}
public void TriggerExpectUser(ulong regionHandle, AgentCircuitData agent)
{
//m_log.Info("[INTER]: " + rdebugRegionName + ":Local BackEnd: Other region is sending child agent our way: " + agent.firstname + " " + agent.lastname);
if (m_regionListeners.ContainsKey(regionHandle))
{
//m_log.Info("[INTER]: " + rdebugRegionName + ":Local BackEnd: FoundLocalRegion To send it to: " + agent.firstname + " " + agent.lastname);
m_regionListeners[regionHandle].TriggerExpectUser(regionHandle, agent);
}
}
public void TriggerExpectPrim(ulong regionHandle, LLUUID primID, string objData)
{
if (m_regionListeners.ContainsKey(regionHandle))
{
m_regionListeners[regionHandle].TriggerExpectPrim(regionHandle, primID, objData);
}
}
public void PingCheckReply(Hashtable respData)
{
foreach (ulong region in m_regions.Keys)
{
Hashtable regData = new Hashtable();
RegionInfo reg = m_regions[region];
regData["status"] = "active";
regData["handle"] = region.ToString();
respData[reg.RegionID.ToString()] = regData;
}
}
public bool TriggerExpectAvatarCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position, bool isFlying)
{
if (m_regionListeners.ContainsKey(regionHandle))
{
return m_regionListeners[regionHandle].TriggerExpectAvatarCrossing(regionHandle, agentID, position,
isFlying);
}
return false;
}
public bool TriggerExpectPrimCrossing(ulong regionHandle, LLUUID primID, LLVector3 position, bool isPhysical)
{
if (m_regionListeners.ContainsKey(regionHandle))
{
return
m_regionListeners[regionHandle].TriggerExpectPrimCrossing(regionHandle, primID, position, isPhysical);
}
return false;
}
public bool IncomingChildAgent(ulong regionHandle, AgentCircuitData agentData)
{
// m_log.Info("[INTER]: " + rdebugRegionName + ":Local BackEnd: Other local region is sending child agent our way: " + agentData.firstname + " " + agentData.lastname);
if (m_regionListeners.ContainsKey(regionHandle))
{
//m_log.Info("[INTER]: " + rdebugRegionName + ":Local BackEnd: found local region to trigger event on: " + agentData.firstname + " " + agentData.lastname);
TriggerExpectUser(regionHandle, agentData);
return true;
}
return false;
}
}
}

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@ -1,107 +1,142 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System.Collections.Generic;
using libsecondlife;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Communications.Cache;
namespace OpenSim.Region.Communications.Local
{
public class LocalInventoryService : InventoryServiceBase
{
public override void RequestInventoryForUser(LLUUID userID, InventoryFolderInfo folderCallBack,
InventoryItemInfo itemCallBack)
{
List<InventoryFolderBase> folders = RequestFirstLevelFolders(userID);
InventoryFolderImpl rootFolder = null;
//need to make sure we send root folder first
foreach (InventoryFolderBase folder in folders)
{
if (folder.parentID == LLUUID.Zero)
{
rootFolder = RequestInventoryFolder(userID, folder, folderCallBack, itemCallBack);
}
}
if (rootFolder != null)
{
foreach (InventoryFolderBase folder in folders)
{
if (folder.folderID != rootFolder.folderID)
{
RequestInventoryFolder(userID, folder, folderCallBack, itemCallBack);
}
}
}
}
public override void AddNewInventoryFolder(LLUUID userID, InventoryFolderBase folder)
{
AddFolder(folder);
}
public override void MoveExistingInventoryFolder(InventoryFolderBase folder)
{
MoveFolder(folder);
}
public override void AddNewInventoryItem(LLUUID userID, InventoryItemBase item)
{
AddItem(item);
}
public override void DeleteInventoryItem(LLUUID userID, InventoryItemBase item)
{
DeleteItem(item);
}
/// <summary>
/// Send the given inventory folder and its item contents back to the requester.
/// </summary>
/// <param name="userID"></param>
/// <param name="folder"></param>
private InventoryFolderImpl RequestInventoryFolder(LLUUID userID, InventoryFolderBase folder,
InventoryFolderInfo folderCallBack,
InventoryItemInfo itemCallBack)
{
InventoryFolderImpl newFolder = new InventoryFolderImpl(folder);
folderCallBack(userID, newFolder);
List<InventoryItemBase> items = RequestFolderItems(newFolder.folderID);
foreach (InventoryItemBase item in items)
{
itemCallBack(userID, item);
}
return newFolder;
}
}
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System.Collections.Generic;
using libsecondlife;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Communications.Cache;
namespace OpenSim.Region.Communications.Local
{
/// <summary>
/// An implementation of user inventory where the inventory is held locally (e.g. when OpenSim is
/// operating in standalone mode.
/// </summary>
public class LocalInventoryService : InventoryServiceBase
{
public override void RequestInventoryForUser(LLUUID userID, InventoryFolderInfo folderCallBack,
InventoryItemInfo itemCallBack)
{
List<InventoryFolderBase> folders = RequestFirstLevelFolders(userID);
InventoryFolderImpl rootFolder = null;
//need to make sure we send root folder first
foreach (InventoryFolderBase folder in folders)
{
if (folder.parentID == LLUUID.Zero)
{
rootFolder = RequestInventoryFolder(userID, folder, folderCallBack, itemCallBack);
}
}
if (rootFolder != null)
{
foreach (InventoryFolderBase folder in folders)
{
if (folder.folderID != rootFolder.folderID)
{
RequestInventoryFolder(userID, folder, folderCallBack, itemCallBack);
}
}
}
}
public override void AddNewInventoryFolder(LLUUID userID, InventoryFolderBase folder)
{
AddFolder(folder);
}
public override void MoveExistingInventoryFolder(InventoryFolderBase folder)
{
MoveFolder(folder);
}
public override void AddNewInventoryItem(LLUUID userID, InventoryItemBase item)
{
AddItem(item);
}
public override void DeleteInventoryItem(LLUUID userID, InventoryItemBase item)
{
DeleteItem(item);
}
public override bool HasInventoryForUser(LLUUID userID)
{
InventoryFolderBase root = RequestUsersRoot(userID);
if (root == null)
{
return false;
}
else
{
return true;
}
}
public override InventoryFolderBase RequestNamedFolder(LLUUID userID, string folderName)
{
List<InventoryFolderBase> folders = RequestFirstLevelFolders(userID);
InventoryFolderBase requestedFolder = null;
//need to make sure we send root folder first
foreach (InventoryFolderBase folder in folders)
{
if (folder.name == folderName)
{
requestedFolder = folder;
break;
}
}
return requestedFolder;
}
/// <summary>
/// Send the given inventory folder and its item contents back to the requester.
/// </summary>
/// <param name="userID"></param>
/// <param name="folder"></param>
private InventoryFolderImpl RequestInventoryFolder(LLUUID userID, InventoryFolderBase folder,
InventoryFolderInfo folderCallBack,
InventoryItemInfo itemCallBack)
{
InventoryFolderImpl newFolder = new InventoryFolderImpl(folder);
folderCallBack(userID, newFolder);
List<InventoryItemBase> items = RequestFolderItems(newFolder.folderID);
foreach (InventoryItemBase item in items)
{
itemCallBack(userID, item);
}
return newFolder;
}
}
}

View File

@ -1,261 +1,274 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections;
using System.Collections.Generic;
using libsecondlife;
using OpenSim.Framework;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Console;
using OpenSim.Framework.UserManagement;
using InventoryFolder=OpenSim.Framework.InventoryFolder;
namespace OpenSim.Region.Communications.Local
{
public delegate void LoginToRegionEvent(ulong regionHandle, Login login);
public class LocalLoginService : LoginService
{
private CommunicationsLocal m_Parent;
private NetworkServersInfo serversInfo;
private uint defaultHomeX;
private uint defaultHomeY;
private bool authUsers = false;
public event LoginToRegionEvent OnLoginToRegion;
public LocalLoginService(UserManagerBase userManager, string welcomeMess, CommunicationsLocal parent,
NetworkServersInfo serversInfo, bool authenticate, bool rexMode)
: base(userManager, parent.UserProfileCacheService.libraryRoot, welcomeMess, rexMode)
{
m_Parent = parent;
this.serversInfo = serversInfo;
defaultHomeX = this.serversInfo.DefaultHomeLocX;
defaultHomeY = this.serversInfo.DefaultHomeLocY;
authUsers = authenticate;
}
public override UserProfileData GetTheUser(string firstname, string lastname, string authAddr)
{
UserProfileData profile = m_userManager.GetUserProfile(firstname, lastname, authAddr);
if (profile != null)
{
return profile;
}
if (!authUsers)
{
//no current user account so make one
MainLog.Instance.Notice("LOGIN", "No user account found so creating a new one.");
m_userManager.AddUserProfile(firstname, lastname, "test", defaultHomeX, defaultHomeY);
profile = m_userManager.GetUserProfile(firstname, lastname, "");
if (profile != null)
{
m_Parent.InventoryService.CreateNewUserInventory(profile.UUID);
}
return profile;
}
return null;
}
public override bool AuthenticateUser(UserProfileData profile, string password)
{
if (!authUsers)
{
//for now we will accept any password in sandbox mode
MainLog.Instance.Notice("LOGIN", "Authorising user (no actual password check)");
return true;
}
else
{
MainLog.Instance.Notice(
"LOGIN", "Authenticating " + profile.username + " " + profile.surname);
password = password.Remove(0, 3); //remove $1$
string s = Util.Md5Hash(password + ":" + profile.passwordSalt);
return profile.passwordHash.Equals(s.ToString(), StringComparison.InvariantCultureIgnoreCase);
}
}
public override void CustomiseResponse(LoginResponse response, UserProfileData theUser, string ASaddress)
{
ulong currentRegion = theUser.currentAgent.currentHandle;
RegionInfo reg = m_Parent.GridService.RequestNeighbourInfo(currentRegion);
if (reg != null)
{
// rex, start
LLVector3 StartLoc,StartLookAt;
bool bCustomStartLoc = true;
if (!RexScriptAccess.GetAvatarStartLocation(out StartLoc, out StartLookAt))
{
StartLoc = theUser.homeLocation;
StartLookAt = theUser.homeLocation;
bCustomStartLoc = false;
}
response.Home = "{'region_handle':[r" + (reg.RegionLocX*256).ToString() + ",r" +
(reg.RegionLocY*256).ToString() + "], " +
"'position':[r" + StartLoc.X.ToString() + ",r" +
StartLoc.Y.ToString() + ",r" + StartLoc.Z.ToString() + "], " +
"'look_at':[r" + StartLoc.X.ToString() + ",r" +
StartLoc.Y.ToString() + ",r" + StartLoc.Z.ToString() + "]}"; // rex end
string capsPath = Util.GetRandomCapsPath();
response.SimAddress = reg.ExternalEndPoint.Address.ToString();
response.SimPort = (uint) reg.ExternalEndPoint.Port;
response.RegionX = reg.RegionLocX;
response.RegionY = reg.RegionLocY;
response.SeedCapability = "http://" + reg.ExternalHostName + ":" +
serversInfo.HttpListenerPort.ToString() + "/CAPS/" + capsPath + "0000/";
// response.SeedCapability = "http://" + reg.ExternalHostName + ":" + this.serversInfo.HttpListenerPort.ToString() + "/CapsSeed/" + capsPath + "0000/";
theUser.currentAgent.currentRegion = reg.RegionID;
theUser.currentAgent.currentHandle = reg.RegionHandle;
LoginResponse.BuddyList buddyList = new LoginResponse.BuddyList();
response.BuddList = ConvertFriendListItem(m_userManager.GetUserFriendList(theUser.UUID));
Login _login = new Login();
//copy data to login object
_login.First = response.Firstname;
_login.Last = response.Lastname;
_login.Agent = response.AgentID;
_login.Session = response.SessionID;
_login.SecureSession = response.SecureSessionID;
_login.CircuitCode = (uint) response.CircuitCode;
if(bCustomStartLoc) // rex
_login.StartPos = StartLoc;
else
_login.StartPos = theUser.currentAgent.currentPos;
_login.CapsPath = capsPath;
_login.ClientVersion = response.ClientVersion; //rex
if (m_rexMode)
{
_login.AuthAddr = theUser.authenticationAddr;
_login.asAddress = ASaddress;
}
if (OnLoginToRegion != null)
{
OnLoginToRegion(currentRegion, _login);
}
}
else
{
MainLog.Instance.Warn("LOGIN", "Not found region " + currentRegion);
}
}
private LoginResponse.BuddyList ConvertFriendListItem(List<FriendListItem> LFL)
{
LoginResponse.BuddyList buddylistreturn = new LoginResponse.BuddyList();
foreach (FriendListItem fl in LFL)
{
LoginResponse.BuddyList.BuddyInfo buddyitem = new LoginResponse.BuddyList.BuddyInfo(fl.Friend);
buddyitem.BuddyID = fl.Friend;
buddyitem.BuddyRightsHave = (int)fl.FriendListOwnerPerms;
buddyitem.BuddyRightsGiven = (int)fl.FriendPerms;
buddylistreturn.AddNewBuddy(buddyitem);
}
return buddylistreturn;
}
protected override InventoryData CreateInventoryData(LLUUID userID)
{
List<InventoryFolderBase> folders = m_Parent.InventoryService.RequestFirstLevelFolders(userID);
if (folders.Count > 0)
{
return GetInventoryData(folders);
}
else {
if (!m_rexMode)
{
AgentInventory userInventory = new AgentInventory();
userInventory.CreateRootFolder(userID, false);
ArrayList AgentInventoryArray = new ArrayList();
Hashtable TempHash;
foreach (InventoryFolder InvFolder in userInventory.InventoryFolders.Values)
{
TempHash = new Hashtable();
TempHash["name"] = InvFolder.FolderName;
TempHash["parent_id"] = InvFolder.ParentID.ToString();
TempHash["version"] = (Int32) InvFolder.Version;
TempHash["type_default"] = (Int32) InvFolder.DefaultType;
TempHash["folder_id"] = InvFolder.FolderID.ToString();
AgentInventoryArray.Add(TempHash);
}
return new InventoryData(AgentInventoryArray, userInventory.InventoryRoot.FolderID);
}
else { // in rex mode users are created at the authentication server and folders must be created at
// first login to db
m_Parent.InventoryService.CreateNewUserInventory(userID);
folders = m_Parent.InventoryService.RequestFirstLevelFolders(userID);
return GetInventoryData(folders);
}
}
}
private InventoryData GetInventoryData(List<InventoryFolderBase> folders)
{
LLUUID rootID = LLUUID.Zero;
ArrayList AgentInventoryArray = new ArrayList();
Hashtable TempHash;
foreach (InventoryFolderBase InvFolder in folders)
{
if (InvFolder.parentID == LLUUID.Zero)
{
rootID = InvFolder.folderID;
}
TempHash = new Hashtable();
TempHash["name"] = InvFolder.name;
TempHash["parent_id"] = InvFolder.parentID.ToString();
TempHash["version"] = (Int32)InvFolder.version;
TempHash["type_default"] = (Int32)InvFolder.type;
TempHash["folder_id"] = InvFolder.folderID.ToString();
AgentInventoryArray.Add(TempHash);
}
return new InventoryData(AgentInventoryArray, rootID);
}
}
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections;
using System.Collections.Generic;
using libsecondlife;
using OpenSim.Framework;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Console;
using OpenSim.Framework.Statistics;
using OpenSim.Framework.UserManagement;
using InventoryFolder=OpenSim.Framework.InventoryFolder;
namespace OpenSim.Region.Communications.Local
{
public delegate void LoginToRegionEvent(ulong regionHandle, Login login);
public class LocalLoginService : LoginService
{
private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
private CommunicationsLocal m_Parent;
private NetworkServersInfo serversInfo;
private uint defaultHomeX;
private uint defaultHomeY;
private bool authUsers = false;
public event LoginToRegionEvent OnLoginToRegion;
private LoginToRegionEvent handler001 = null; // OnLoginToRegion;
public LocalLoginService(UserManagerBase userManager, string welcomeMess,
CommunicationsLocal parent, NetworkServersInfo serversInfo,
bool authenticate)
: base(userManager, parent.UserProfileCacheService.libraryRoot, welcomeMess)
{
m_Parent = parent;
this.serversInfo = serversInfo;
defaultHomeX = this.serversInfo.DefaultHomeLocX;
defaultHomeY = this.serversInfo.DefaultHomeLocY;
authUsers = authenticate;
}
public override UserProfileData GetTheUser(string firstname, string lastname, string authAddr)
{
UserProfileData profile = m_userManager.GetUserProfile(firstname, lastname, authAddr);
if (profile != null)
{
return profile;
}
if (!authUsers)
{
//no current user account so make one
m_log.Info("[LOGIN]: No user account found so creating a new one.");
m_userManager.AddUserProfile(firstname, lastname, "test", defaultHomeX, defaultHomeY);
profile = m_userManager.GetUserProfile(firstname, lastname, "");
if (profile != null)
{
m_Parent.InventoryService.CreateNewUserInventory(profile.UUID);
}
return profile;
}
return null;
}
public override bool AuthenticateUser(UserProfileData profile, string password)
{
if (!authUsers)
{
//for now we will accept any password in sandbox mode
m_log.Info("[LOGIN]: Authorising user (no actual password check)");
return true;
}
else
{
m_log.Info(
"[LOGIN]: Authenticating " + profile.username + " " + profile.surname);
if (!password.StartsWith("$1$"))
password = "$1$" + Util.Md5Hash(password);
password = password.Remove(0, 3); //remove $1$
string s = Util.Md5Hash(password + ":" + profile.passwordSalt);
bool loginresult = (profile.passwordHash.Equals(s.ToString(), StringComparison.InvariantCultureIgnoreCase)
|| profile.passwordHash.Equals(password, StringComparison.InvariantCultureIgnoreCase));
return loginresult;
}
}
public override void CustomiseResponse(LoginResponse response, UserProfileData theUser, string ASaddress)
{
ulong currentRegion = theUser.currentAgent.currentHandle;
RegionInfo reg = m_Parent.GridService.RequestNeighbourInfo(currentRegion);
if (reg != null)
{
// rex, start
LLVector3 StartLoc,StartLookAt;
bool bCustomStartLoc = true;
if (!RexScriptAccess.GetAvatarStartLocation(out StartLoc, out StartLookAt))
{
StartLoc = theUser.homeLocation;
StartLookAt = theUser.homeLocation;
bCustomStartLoc = false;
}
response.Home = "{'region_handle':[r" + (reg.RegionLocX*256).ToString() + ",r" +
(reg.RegionLocY*256).ToString() + "], " +
"'position':[r" + StartLoc.X.ToString() + ",r" +
StartLoc.Y.ToString() + ",r" + StartLoc.Z.ToString() + "], " +
"'look_at':[r" + StartLoc.X.ToString() + ",r" +
StartLoc.Y.ToString() + ",r" + StartLoc.Z.ToString() + "]}"; // rex end
string capsPath = Util.GetRandomCapsPath();
response.SimAddress = reg.ExternalEndPoint.Address.ToString();
response.SimPort = (uint) reg.ExternalEndPoint.Port;
response.RegionX = reg.RegionLocX;
response.RegionY = reg.RegionLocY ;
response.SeedCapability = "http://" + reg.ExternalHostName + ":" +
serversInfo.HttpListenerPort.ToString() + "/CAPS/" + capsPath + "0000/";
// response.SeedCapability = "http://" + reg.ExternalHostName + ":" + this.serversInfo.HttpListenerPort.ToString() + "/CapsSeed/" + capsPath + "0000/";
theUser.currentAgent.currentRegion = reg.RegionID;
theUser.currentAgent.currentHandle = reg.RegionHandle;
LoginResponse.BuddyList buddyList = new LoginResponse.BuddyList();
response.BuddList = ConvertFriendListItem(m_userManager.GetUserFriendList(theUser.UUID));
Login _login = new Login();
//copy data to login object
_login.First = response.Firstname;
_login.Last = response.Lastname;
_login.Agent = response.AgentID;
_login.Session = response.SessionID;
_login.SecureSession = response.SecureSessionID;
_login.CircuitCode = (uint) response.CircuitCode;
if(bCustomStartLoc) // rex
_login.StartPos = StartLoc;
else
_login.StartPos = theUser.currentAgent.currentPos;
_login.CapsPath = capsPath;
_login.ClientVersion = response.ClientVersion; //rex
if (m_rexMode)
{
_login.AuthAddr = theUser.authenticationAddr;
_login.asAddress = ASaddress;
}
if (OnLoginToRegion != null)
handler001 = OnLoginToRegion;
if (handler001 != null)
{
handler001(currentRegion, _login);
}
}
else
{
m_log.Warn("[LOGIN]: Not found region " + currentRegion);
}
}
private LoginResponse.BuddyList ConvertFriendListItem(List<FriendListItem> LFL)
{
LoginResponse.BuddyList buddylistreturn = new LoginResponse.BuddyList();
foreach (FriendListItem fl in LFL)
{
LoginResponse.BuddyList.BuddyInfo buddyitem = new LoginResponse.BuddyList.BuddyInfo(fl.Friend);
buddyitem.BuddyID = fl.Friend;
buddyitem.BuddyRightsHave = (int)fl.FriendListOwnerPerms;
buddyitem.BuddyRightsGiven = (int)fl.FriendPerms;
buddylistreturn.AddNewBuddy(buddyitem);
}
return buddylistreturn;
}
protected override InventoryData CreateInventoryData(LLUUID userID)
{
List<InventoryFolderBase> folders = m_Parent.InventoryService.RequestFirstLevelFolders(userID);
if (folders.Count > 0)
{
return GetInventoryData(folders);
}
else {
if (!m_rexMode)
{
AgentInventory userInventory = new AgentInventory();
userInventory.CreateRootFolder(userID, false);
ArrayList AgentInventoryArray = new ArrayList();
Hashtable TempHash;
foreach (InventoryFolder InvFolder in userInventory.InventoryFolders.Values)
{
TempHash = new Hashtable();
TempHash["name"] = InvFolder.FolderName;
TempHash["parent_id"] = InvFolder.ParentID.ToString();
TempHash["version"] = (Int32) InvFolder.Version;
TempHash["type_default"] = (Int32) InvFolder.DefaultType;
TempHash["folder_id"] = InvFolder.FolderID.ToString();
AgentInventoryArray.Add(TempHash);
}
return new InventoryData(AgentInventoryArray, userInventory.InventoryRoot.FolderID);
}
else { // in rex mode users are created at the authentication server and folders must be created at
// first login to db
m_Parent.InventoryService.CreateNewUserInventory(userID);
folders = m_Parent.InventoryService.RequestFirstLevelFolders(userID);
return GetInventoryData(folders);
}
}
}
private InventoryData GetInventoryData(List<InventoryFolderBase> folders)
{
LLUUID rootID = LLUUID.Zero;
ArrayList AgentInventoryArray = new ArrayList();
Hashtable TempHash;
foreach (InventoryFolderBase InvFolder in folders)
{
if (InvFolder.parentID == LLUUID.Zero)
{
rootID = InvFolder.folderID;
}
TempHash = new Hashtable();
TempHash["name"] = InvFolder.name;
TempHash["parent_id"] = InvFolder.parentID.ToString();
TempHash["version"] = (Int32)InvFolder.version;
TempHash["type_default"] = (Int32)InvFolder.type;
TempHash["folder_id"] = InvFolder.folderID.ToString();
AgentInventoryArray.Add(TempHash);
}
return new InventoryData(AgentInventoryArray, rootID);
}
}
}

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@ -1,96 +1,105 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using libsecondlife;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Framework.UserManagement;
namespace OpenSim.Region.Communications.Local
{
public class LocalUserServices : UserManagerBase
{
private readonly NetworkServersInfo m_serversInfo;
private readonly uint m_defaultHomeX;
private readonly uint m_defaultHomeY;
private IInventoryServices m_inventoryService;
public LocalUserServices(NetworkServersInfo serversInfo, uint defaultHomeLocX, uint defaultHomeLocY,
IInventoryServices inventoryService)
{
m_serversInfo = serversInfo;
m_defaultHomeX = defaultHomeLocX;
m_defaultHomeY = defaultHomeLocY;
m_inventoryService = inventoryService;
}
public override UserProfileData SetupMasterUser(string firstName, string lastName)
{
return SetupMasterUser(firstName, lastName, "");
}
public override UserProfileData SetupMasterUser(string firstName, string lastName, string password)
{
UserProfileData profile = GetUserProfile(firstName, lastName, "");
if (profile != null)
{
return profile;
}
Console.WriteLine("Unknown Master User. Sandbox Mode: Creating Account");
AddUserProfile(firstName, lastName, password, m_defaultHomeX, m_defaultHomeY);
profile = GetUserProfile(firstName, lastName, "");
if (profile == null)
{
Console.WriteLine("Unknown Master User after creation attempt. No clue what to do here.");
}
else
{
m_inventoryService.CreateNewUserInventory(profile.UUID);
}
return profile;
}
public override UserProfileData SetupMasterUser(LLUUID uuid)
{
UserProfileData data = GetUserProfile(uuid, "");
if (data == null)
{
throw new Exception("Unknown master user UUID");
}
return data;
}
}
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using libsecondlife;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Statistics;
using OpenSim.Framework.UserManagement;
namespace OpenSim.Region.Communications.Local
{
public class LocalUserServices : UserManagerBase
{
private readonly NetworkServersInfo m_serversInfo;
private readonly uint m_defaultHomeX;
private readonly uint m_defaultHomeY;
private IInventoryServices m_inventoryService;
/// <summary>
///
/// </summary>
/// <param name="serversInfo"></param>
/// <param name="defaultHomeLocX"></param>
/// <param name="defaultHomeLocY"></param>
/// <param name="inventoryService"></param>
/// <param name="statsCollector">Can be null if stats collection is not required.</param>
public LocalUserServices(NetworkServersInfo serversInfo, uint defaultHomeLocX, uint defaultHomeLocY,
IInventoryServices inventoryService)
{
m_serversInfo = serversInfo;
m_defaultHomeX = defaultHomeLocX;
m_defaultHomeY = defaultHomeLocY;
m_inventoryService = inventoryService;
}
public override UserProfileData SetupMasterUser(string firstName, string lastName)
{
return SetupMasterUser(firstName, lastName, String.Empty);
}
public override UserProfileData SetupMasterUser(string firstName, string lastName, string password)
{
UserProfileData profile = GetUserProfile(firstName, lastName, "");
if (profile != null)
{
return profile;
}
Console.WriteLine("Unknown Master User. Sandbox Mode: Creating Account");
AddUserProfile(firstName, lastName, password, m_defaultHomeX, m_defaultHomeY);
profile = GetUserProfile(firstName, lastName, "");
if (profile == null)
{
Console.WriteLine("Unknown Master User after creation attempt. No clue what to do here.");
}
else
{
m_inventoryService.CreateNewUserInventory(profile.UUID);
}
return profile;
}
public override UserProfileData SetupMasterUser(LLUUID uuid)
{
UserProfileData data = GetUserProfile(uuid, "");
if (data == null)
{
throw new Exception("Unknown master user UUID. Possible reason: UserServer is not running.");
}
return data;
}
}
}

View File

@ -1,38 +1,66 @@
using System.Reflection;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly : AssemblyTitle("OpenSim.Region.Communications.Local")]
[assembly : AssemblyDescription("")]
[assembly : AssemblyConfiguration("")]
[assembly : AssemblyCompany("")]
[assembly : AssemblyProduct("OpenSim.Region.Communications.Local")]
[assembly : AssemblyCopyright("Copyright © 2007")]
[assembly : AssemblyTrademark("")]
[assembly : AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly : ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly : Guid("fb173926-bd0a-4cd0-bb45-185b2f72ddfb")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Revision and Build Numbers
// by using the '*' as shown below:
[assembly : AssemblyVersion("1.0.0.0")]
[assembly : AssemblyFileVersion("1.0.0.0")]
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System.Reflection;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly : AssemblyTitle("OpenSim.Region.Communications.Local")]
[assembly : AssemblyDescription("")]
[assembly : AssemblyConfiguration("")]
[assembly : AssemblyCompany("")]
[assembly : AssemblyProduct("OpenSim.Region.Communications.Local")]
[assembly : AssemblyCopyright("Copyright © OpenSimulator.org Developers 2007-2008")]
[assembly : AssemblyTrademark("")]
[assembly : AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly : ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly : Guid("fb173926-bd0a-4cd0-bb45-185b2f72ddfb")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Revision and Build Numbers
// by using the '*' as shown below:
[assembly : AssemblyVersion("1.0.0.0")]
[assembly : AssemblyFileVersion("1.0.0.0")]