EXPERIMENTAL: make RequestImage (UDP packet handler) sync instead of async. This _shouldn't_ screw things up, given that all this does is to dump the request in a queue.
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bdaeb02863
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fe5da43d15
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@ -5373,7 +5373,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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AddLocalPacketHandler(PacketType.ScriptAnswerYes, HandleScriptAnswerYes, false);
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AddLocalPacketHandler(PacketType.ScriptAnswerYes, HandleScriptAnswerYes, false);
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AddLocalPacketHandler(PacketType.ObjectClickAction, HandleObjectClickAction, false);
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AddLocalPacketHandler(PacketType.ObjectClickAction, HandleObjectClickAction, false);
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AddLocalPacketHandler(PacketType.ObjectMaterial, HandleObjectMaterial, false);
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AddLocalPacketHandler(PacketType.ObjectMaterial, HandleObjectMaterial, false);
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AddLocalPacketHandler(PacketType.RequestImage, HandleRequestImage);
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AddLocalPacketHandler(PacketType.RequestImage, HandleRequestImage, false);
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AddLocalPacketHandler(PacketType.TransferRequest, HandleTransferRequest);
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AddLocalPacketHandler(PacketType.TransferRequest, HandleTransferRequest);
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AddLocalPacketHandler(PacketType.AssetUploadRequest, HandleAssetUploadRequest);
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AddLocalPacketHandler(PacketType.AssetUploadRequest, HandleAssetUploadRequest);
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AddLocalPacketHandler(PacketType.RequestXfer, HandleRequestXfer);
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AddLocalPacketHandler(PacketType.RequestXfer, HandleRequestXfer);
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