EXPERIMENTAL: make RequestImage (UDP packet handler) sync instead of async. This _shouldn't_ screw things up, given that all this does is to dump the request in a queue.

cpu-performance
Diva Canto 2013-07-10 19:29:14 -07:00
parent bdaeb02863
commit fe5da43d15
1 changed files with 1 additions and 1 deletions

View File

@ -5373,7 +5373,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
AddLocalPacketHandler(PacketType.ScriptAnswerYes, HandleScriptAnswerYes, false); AddLocalPacketHandler(PacketType.ScriptAnswerYes, HandleScriptAnswerYes, false);
AddLocalPacketHandler(PacketType.ObjectClickAction, HandleObjectClickAction, false); AddLocalPacketHandler(PacketType.ObjectClickAction, HandleObjectClickAction, false);
AddLocalPacketHandler(PacketType.ObjectMaterial, HandleObjectMaterial, false); AddLocalPacketHandler(PacketType.ObjectMaterial, HandleObjectMaterial, false);
AddLocalPacketHandler(PacketType.RequestImage, HandleRequestImage); AddLocalPacketHandler(PacketType.RequestImage, HandleRequestImage, false);
AddLocalPacketHandler(PacketType.TransferRequest, HandleTransferRequest); AddLocalPacketHandler(PacketType.TransferRequest, HandleTransferRequest);
AddLocalPacketHandler(PacketType.AssetUploadRequest, HandleAssetUploadRequest); AddLocalPacketHandler(PacketType.AssetUploadRequest, HandleAssetUploadRequest);
AddLocalPacketHandler(PacketType.RequestXfer, HandleRequestXfer); AddLocalPacketHandler(PacketType.RequestXfer, HandleRequestXfer);