Updated dev code to work with latest changes in opensim master

dsg
Dan Lake 2011-03-29 16:29:00 -07:00
parent f89ae8700d
commit fe623f0900
2 changed files with 11 additions and 6 deletions

View File

@ -980,6 +980,11 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
{ {
} }
public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, ILandObject lo, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags)
{
}
public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags) public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags)
{ {
} }

View File

@ -2192,11 +2192,11 @@ namespace OpenSim.Region.Framework.Scenes
SceneObjectGroupsByFullID[part.UUID] = sceneObject; SceneObjectGroupsByFullID[part.UUID] = sceneObject;
} }
lock (SceneObjectGroupsByLocalID) lock (SceneObjectGroupsByLocalPartID)
{ {
SceneObjectGroupsByLocalID[sceneObject.LocalId] = sceneObject; SceneObjectGroupsByLocalPartID[sceneObject.LocalId] = sceneObject;
foreach (SceneObjectPart part in children) foreach (SceneObjectPart part in children)
SceneObjectGroupsByLocalID[part.LocalId] = sceneObject; SceneObjectGroupsByLocalPartID[part.LocalId] = sceneObject;
} }
return updateResult; return updateResult;
@ -2213,11 +2213,11 @@ namespace OpenSim.Region.Framework.Scenes
SceneObjectGroupsByFullID[newPart.UUID] = parentGroup; SceneObjectGroupsByFullID[newPart.UUID] = parentGroup;
} }
lock (SceneObjectGroupsByLocalID) lock (SceneObjectGroupsByLocalPartID)
{ {
SceneObjectGroupsByLocalID[parentGroup.LocalId] = parentGroup; SceneObjectGroupsByLocalPartID[parentGroup.LocalId] = parentGroup;
foreach (SceneObjectPart part in children) foreach (SceneObjectPart part in children)
SceneObjectGroupsByLocalID[newPart.LocalId] = parentGroup; SceneObjectGroupsByLocalPartID[newPart.LocalId] = parentGroup;
} }
} }