Updated dev code to work with latest changes in opensim master
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f89ae8700d
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@ -978,6 +978,11 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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public void SendDetailedEstateData(UUID invoice, string estateName, uint estateID, uint parentEstate, uint estateFlags, uint sunPosition, UUID covenant, string abuseEmail, UUID estateOwner)
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public void SendDetailedEstateData(UUID invoice, string estateName, uint estateID, uint parentEstate, uint estateFlags, uint sunPosition, UUID covenant, string abuseEmail, UUID estateOwner)
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{
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{
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}
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public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, ILandObject lo, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags)
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{
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}
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}
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public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags)
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public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags)
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@ -2192,11 +2192,11 @@ namespace OpenSim.Region.Framework.Scenes
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SceneObjectGroupsByFullID[part.UUID] = sceneObject;
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SceneObjectGroupsByFullID[part.UUID] = sceneObject;
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}
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}
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lock (SceneObjectGroupsByLocalID)
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lock (SceneObjectGroupsByLocalPartID)
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{
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{
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SceneObjectGroupsByLocalID[sceneObject.LocalId] = sceneObject;
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SceneObjectGroupsByLocalPartID[sceneObject.LocalId] = sceneObject;
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foreach (SceneObjectPart part in children)
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foreach (SceneObjectPart part in children)
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SceneObjectGroupsByLocalID[part.LocalId] = sceneObject;
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SceneObjectGroupsByLocalPartID[part.LocalId] = sceneObject;
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}
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}
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return updateResult;
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return updateResult;
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@ -2213,11 +2213,11 @@ namespace OpenSim.Region.Framework.Scenes
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SceneObjectGroupsByFullID[newPart.UUID] = parentGroup;
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SceneObjectGroupsByFullID[newPart.UUID] = parentGroup;
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}
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}
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lock (SceneObjectGroupsByLocalID)
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lock (SceneObjectGroupsByLocalPartID)
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{
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{
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SceneObjectGroupsByLocalID[parentGroup.LocalId] = parentGroup;
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SceneObjectGroupsByLocalPartID[parentGroup.LocalId] = parentGroup;
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foreach (SceneObjectPart part in children)
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foreach (SceneObjectPart part in children)
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SceneObjectGroupsByLocalID[newPart.LocalId] = parentGroup;
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SceneObjectGroupsByLocalPartID[newPart.LocalId] = parentGroup;
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}
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}
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}
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}
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