From fea3c20576d195609dac1276344ce9c5252140d7 Mon Sep 17 00:00:00 2001 From: lbsa71 Date: Tue, 17 Jul 2007 17:57:46 +0000 Subject: [PATCH] * renamed MySceneObject to CpuCounterObject --- .../SimpleApp/{MySceneObject.cs => CpuCounterObject.cs} | 4 ++-- OpenSim/Region/Examples/SimpleApp/Program.cs | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) rename OpenSim/Region/Examples/SimpleApp/{MySceneObject.cs => CpuCounterObject.cs} (82%) diff --git a/OpenSim/Region/Examples/SimpleApp/MySceneObject.cs b/OpenSim/Region/Examples/SimpleApp/CpuCounterObject.cs similarity index 82% rename from OpenSim/Region/Examples/SimpleApp/MySceneObject.cs rename to OpenSim/Region/Examples/SimpleApp/CpuCounterObject.cs index 3828b9d246..26ecf01a1b 100644 --- a/OpenSim/Region/Examples/SimpleApp/MySceneObject.cs +++ b/OpenSim/Region/Examples/SimpleApp/CpuCounterObject.cs @@ -9,11 +9,11 @@ using System.Diagnostics; namespace SimpleApp { - public class MySceneObject : SceneObject + public class CpuCounterObject : SceneObject { private PerformanceCounter m_counter; - public MySceneObject(Scene world, EventManager eventManager, LLUUID ownerID, uint localID, LLVector3 pos, PrimitiveBaseShape shape) + public CpuCounterObject(Scene world, EventManager eventManager, LLUUID ownerID, uint localID, LLVector3 pos, PrimitiveBaseShape shape) : base(world, eventManager, ownerID, localID, pos, shape ) { String objectName = "Processor"; diff --git a/OpenSim/Region/Examples/SimpleApp/Program.cs b/OpenSim/Region/Examples/SimpleApp/Program.cs index 9d798de7b9..4dae4618e4 100644 --- a/OpenSim/Region/Examples/SimpleApp/Program.cs +++ b/OpenSim/Region/Examples/SimpleApp/Program.cs @@ -62,7 +62,7 @@ namespace SimpleApp shape.Scale = new LLVector3(0.5f, 0.5f, 0.5f); LLVector3 pos = new LLVector3(138, 129, 27); - SceneObject m_sceneObject = new MySceneObject(scene, scene.EventManager, LLUUID.Zero, scene.PrimIDAllocate(), pos, shape); + SceneObject m_sceneObject = new CpuCounterObject(scene, scene.EventManager, LLUUID.Zero, scene.PrimIDAllocate(), pos, shape); scene.AddEntity(m_sceneObject); MyNpcCharacter m_character = new MyNpcCharacter( scene.EventManager );