* De-duplicated login service some more
* Normalized m_inventoryService * Pulled AddActiveGestures up0.6.5-rc1
parent
2a76b2a417
commit
feaa645071
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@ -241,25 +241,6 @@ namespace OpenSim.ApplicationPlugins.CreateCommsManager
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m_httpServer.AddStreamHandler(new OpenSim.SimStatusHandler());
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}
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//private LocalLoginService CreateLoginService(LibraryRootFolder libraryRootFolder, IInterServiceInventoryServices inventoryService, LocalUserServices userService, LocalBackEndServices backendService)
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//{
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// LocalLoginService loginService =
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// new LocalLoginService(
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// userService, m_openSim.ConfigurationSettings.StandaloneWelcomeMessage, inventoryService, backendService, m_openSim.NetServersInfo,
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// m_openSim.ConfigurationSettings.StandaloneAuthenticate, libraryRootFolder);
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// // set up XMLRPC handler for client's initial login request message
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// m_httpServer.AddXmlRPCHandler("login_to_simulator", loginService.XmlRpcLoginMethod);
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// // provides the web form login
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// m_httpServer.AddHTTPHandler("login", loginService.ProcessHTMLLogin);
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// // Provides the LLSD login
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// m_httpServer.SetDefaultLLSDHandler(loginService.LLSDLoginMethod);
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// return loginService;
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//}
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private void CreateGridInfoService()
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{
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// provide grid info
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@ -51,11 +51,6 @@ namespace OpenSim.Client.Linden
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protected NetworkServersInfo m_serversInfo;
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protected bool m_authUsers = false;
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/// <summary>
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/// Used by the login service to make requests to the inventory service.
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/// </summary>
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protected IInterServiceInventoryServices m_interServiceInventoryService;
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/// <summary>
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/// Used to make requests to the local regions.
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/// </summary>
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@ -74,7 +69,7 @@ namespace OpenSim.Client.Linden
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m_defaultHomeY = this.m_serversInfo.DefaultHomeLocY;
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m_authUsers = authenticate;
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m_interServiceInventoryService = interServiceInventoryService;
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m_inventoryService = interServiceInventoryService;
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m_regionsConnector = regionsConnector;
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}
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@ -141,33 +136,6 @@ namespace OpenSim.Client.Linden
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return m_regionsConnector.RequestNeighbourInfo(homeRegionId);
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}
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/// <summary>
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/// Add active gestures of the user to the login response.
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/// </summary>
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/// <param name="response">
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/// A <see cref="LoginResponse"/>
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/// </param>
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/// <param name="theUser">
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/// A <see cref="UserProfileData"/>
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/// </param>
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protected override void AddActiveGestures(LoginResponse response, UserProfileData theUser)
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{
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List<InventoryItemBase> gestures = m_interServiceInventoryService.GetActiveGestures(theUser.ID);
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//m_log.DebugFormat("[LOGIN]: AddActiveGestures, found {0}", gestures == null ? 0 : gestures.Count);
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ArrayList list = new ArrayList();
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if (gestures != null)
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{
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foreach (InventoryItemBase gesture in gestures)
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{
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Hashtable item = new Hashtable();
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item["item_id"] = gesture.ID.ToString();
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item["asset_id"] = gesture.AssetID.ToString();
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list.Add(item);
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}
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}
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response.ActiveGestures = list;
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}
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/// <summary>
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/// Prepare a login to the given region. This involves both telling the region to expect a connection
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/// and appropriately customising the response to the user.
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@ -243,13 +211,13 @@ namespace OpenSim.Client.Linden
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// See LoginService
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protected override InventoryData GetInventorySkeleton(UUID userID)
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{
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List<InventoryFolderBase> folders = m_interServiceInventoryService.GetInventorySkeleton(userID);
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List<InventoryFolderBase> folders = m_inventoryService.GetInventorySkeleton(userID);
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// If we have user auth but no inventory folders for some reason, create a new set of folders.
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if (null == folders || 0 == folders.Count)
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{
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m_interServiceInventoryService.CreateNewUserInventory(userID);
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folders = m_interServiceInventoryService.GetInventorySkeleton(userID);
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m_inventoryService.CreateNewUserInventory(userID);
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folders = m_inventoryService.GetInventorySkeleton(userID);
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}
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UUID rootID = UUID.Zero;
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@ -59,6 +59,11 @@ namespace OpenSim.Framework.Communications
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protected uint m_defaultHomeX;
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protected uint m_defaultHomeY;
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/// <summary>
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/// Used by the login service to make requests to the inventory service.
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/// </summary>
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protected IInterServiceInventoryServices m_inventoryService;
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/// <summary>
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/// Constructor
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/// </summary>
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@ -1008,7 +1013,33 @@ namespace OpenSim.Framework.Communications
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protected abstract RegionInfo RequestClosestRegion(string region);
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protected abstract RegionInfo GetRegionInfo(ulong homeRegionHandle);
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protected abstract RegionInfo GetRegionInfo(UUID homeRegionId);
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protected abstract void AddActiveGestures(LoginResponse response, UserProfileData theUser);
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protected abstract bool PrepareLoginToRegion(RegionInfo regionInfo, UserProfileData user, LoginResponse response);
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/// <summary>
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/// Add active gestures of the user to the login response.
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/// </summary>
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/// <param name="response">
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/// A <see cref="LoginResponse"/>
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/// </param>
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/// <param name="theUser">
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/// A <see cref="UserProfileData"/>
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/// </param>
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protected void AddActiveGestures(LoginResponse response, UserProfileData theUser)
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{
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List<InventoryItemBase> gestures = m_inventoryService.GetActiveGestures(theUser.ID);
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//m_log.DebugFormat("[LOGIN]: AddActiveGestures, found {0}", gestures == null ? 0 : gestures.Count);
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ArrayList list = new ArrayList();
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if (gestures != null)
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{
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foreach (InventoryItemBase gesture in gestures)
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{
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Hashtable item = new Hashtable();
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item["item_id"] = gesture.ID.ToString();
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item["asset_id"] = gesture.AssetID.ToString();
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list.Add(item);
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}
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}
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response.ActiveGestures = list;
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}
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}
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}
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@ -53,8 +53,6 @@ namespace OpenSim.Grid.UserServer.Modules
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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protected IInterServiceInventoryServices m_inventoryService;
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public event UserLoggedInAtLocation OnUserLoggedInAtLocation;
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private UserLoggedInAtLocation handlerUserLoggedInAtLocation;
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@ -244,33 +242,6 @@ namespace OpenSim.Grid.UserServer.Modules
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}
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}
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/// <summary>
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/// Add active gestures of the user to the login response.
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/// </summary>
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/// <param name="response">
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/// A <see cref="LoginResponse"/>
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/// </param>
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/// <param name="theUser">
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/// A <see cref="UserProfileData"/>
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/// </param>
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protected override void AddActiveGestures(LoginResponse response, UserProfileData theUser)
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{
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List<InventoryItemBase> gestures = m_inventoryService.GetActiveGestures(theUser.ID);
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//m_log.DebugFormat("[LOGIN]: AddActiveGestures, found {0}", gestures == null ? 0 : gestures.Count);
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ArrayList list = new ArrayList();
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if (gestures != null)
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{
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foreach (InventoryItemBase gesture in gestures)
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{
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Hashtable item = new Hashtable();
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item["item_id"] = gesture.ID.ToString();
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item["asset_id"] = gesture.AssetID.ToString();
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list.Add(item);
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}
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}
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response.ActiveGestures = list;
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}
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protected override bool PrepareLoginToRegion(RegionInfo regionInfo, UserProfileData user, LoginResponse response)
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{
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return PrepareLoginToRegion(RegionProfileData.FromRegionInfo(regionInfo), user, response);
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